Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Edward Olmops
Gunboat Commando
340
|
Posted - 2016.07.01 09:08:10 -
[91] - Quote
Absolutely great work! Really makes me want to play more despite the grinding. No idea why, must be the mystery boxes. :-D
Some more suggestions: A special reward for the top 5 contributors is fine, but can we have an online highscore screen in the Scope Network? Just to see how good the best are and to increase competition.
Bonus: show the pilot names with the highscores for extra dynamics - or how CCP Rise puts it: to promote "funny situations (read: kills)"
Also, how about special sites that contain Acceleration gates that will flag everyone using them suspect? (only accessible with appropriate security settings ofc). Would add a litte (optional) PvP component.
|
Joseph Lucen
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.07.01 17:46:17 -
[92] - Quote
First event I've done, and I like the feature, how is presented, the visibility...
Only some things that could be better:
- Maybe exploration like missions? Or an agent on space that points you to do something? - As Daichi Yamato said, no owner on the vault. You can kill yourself doing the site and then someone loots it, like it happened at first to me, or then you do the same, get into a tanky ship warp next to the box loot it and get out. Maybe make the container only unlockable by the person that most kills got or got the last kill? This so far has been a point that I think needs more thought for next events or maybe a quick fix for the remaining of the event?
Daichi Yamato wrote:
What really disappointed me about the sites reward however was that it was not dropped by a rat and therefore had no 'owner'. The previous serpentis events sometimes lead to PvP because a competing player would go suspect trying to take the loot. On sisi i have had high grade implants drop in these new sites, so its sad to see i can just wait by the container in a tanky ship and spam the open cargo button whilst someone else puts in all the work. And i still get a reward for doing the site as well.
I'll post later more feedback, for now this are my 2 cents.
Overall I like the direction this is going. The visibility it has to me were I log in and can decide to do something else besides Agents, mining, WH exploration or Complexes. I think it just needs to be adjusted a bit more. |
FT Diomedes
The Graduates
2619
|
Posted - 2016.07.03 16:03:48 -
[93] - Quote
My thoughts on this event thus far:
I love the "go kill a Serpentis rat in a rookie ship" mission. That was fun. I actually fitted out a rookie ship for the first time in forever. Not sure I would be very excited about doing it repeatedly, but it was fun.
I also liked the kill five Serpentis ships in a Frigate. As a veteran who mostly flies bigger, more expensive ships, this was fun and fresh.
I appreciate the "go kill 10 drifters." That sounds like a fun challenge. Not sure I will have time or inclination to do it, but it's at least something new and different to me.
Same goes for the mining missions.
What I don't like: the timers. For the ones I don't want to do, or simply cannot do, waiting 48 hours for a better challenge is annoying. For the ones I have started, sometimes 48 hours is not enough time. I think that each time you do part of a challenge, the 48-hour clock should roll from that point. For example, one of my current missions is to find and run 10 DED sites in 48 hours. Perhaps if I lived somewhere else and had unlimited time to play Eve, I could complete this one. But out in Syndicate, there's a lot of competition for DED sites.
The offers should also evolve along what you are actually doing. For example, if I complete the mine 50000 Veldspar challenge, I should get another mining challenge. If I complete the DED site challenge, I should get a new offer in this vein. And so on, and so forth. The point of the new events was to give an extra incentive for people to keep doing what they are doing already, right?
I would also love to see a challenge for killing another player inside one of the sites. It would be even better if the rats did not aggress you unless you aggressed them. Then people could actually turn the sites into PVP beacons and fight for the Serpentis.
As far as the sites go in comparison to previous events, the Blood Raiders one remains the best. Why? Not just because of the rewards, but also because the NPC's were not much of a challenge. There were only a few rats and they did not seem to do much damage. The challenge came from other players looking to kill you. The number of rats in these sites is much higher and they seem to actually do some damage. That makes them less than ideal for getting into one-on-one or small gang fights.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Drago Shouna
Royal Amarr Institute Amarr Empire
450
|
Posted - 2016.07.05 09:52:25 -
[94] - Quote
Does anyone know if fleeting up helps the mining challenges?
The one I have atm asks for 500k of Plagio. Would the whole fleet contribute, or is this purely solo? |
March rabbit
Mosquito Squadron The-Culture
1820
|
Posted - 2016.07.05 11:54:29 -
[95] - Quote
I find it rather funny when you can get mission counted by just being there (made more than 2500 points for last evening by just putting my 2 alts in capsules into high-sec serpentis yards while doing RL stuff in the same time) and at the same time each character on account has its own event point counter
The Mittani: "the inappropriate drunked joke"
|
Rek Seven
Art Of Explosions 404 Hole Not Found
2245
|
Posted - 2016.07.06 11:56:27 -
[96] - Quote
I think the event is utter garbage. The content is boring, un-challenging and the fact that i'm forced to grind them until i get a reward makes me not want to do them.
The wishlist is pretty much complete...
|
Ageanal Olerie
Federal Navy Academy Gallente Federation
38
|
Posted - 2016.07.06 16:12:28 -
[97] - Quote
The event is enjoyable enough.
It just could use some more backstory and integrated lore in the event, so that players can have better context for the activities they are engaging in.
Lets see a progressing story-line and something that shows our actions are important and having an impact.
|
Sgt Ocker
Kenshin. DARKNESS.
1102
|
Posted - 2016.07.06 19:25:40 -
[98] - Quote
Ageanal Olerie wrote: The event is enjoyable enough.
It just could use some more backstory and integrated lore in the event, so that players can have better context for the activities they are engaging in.
Lets see a progressing story-line and something that shows our actions are important and having an impact.
You don't get out much do you.. The only enjoyable thing about this event is - It will be over soon.
Sorry but the ease with which players don't actually do the sites but are still collecting rewards - Devs might want to come up with something else, or just remove events like this from highsec.
Devs outdid themselves catering for the thieves of New Eden with this event. Risk vs Reward is there alright - You risk losing your reward to some random who warps in and just takes it.
CCP as a business needs to take a step back and have a good look at what they are doing to a once great game.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
FT Diomedes
The Graduates
2620
|
Posted - 2016.07.07 12:30:50 -
[99] - Quote
I am very curious why you are putting so much effort into temporary events. In the past, you have added new missions or other new forms of PVE, without phasing them out (e.g. Epic Arc missions or Incursions). Why is it that Incursions, which seemed like they should be a temporary thing, have been persistent, while these are going the way of the dodo?
Also, I feel like I have been grinding these for days with relatively little to show for it. Nearly all my play time has been consumed by the quest for these sites and I'm not even at 10k yet.
Additionally, some of the timers seem really wonky. Sometimes I'll get a challenge to mine 100,000 veldspar in an hour. Is that even possible? I have no idea since I have only mined once in all my time in Eve. Other times the challenges seem to hang around for a very long time.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Sam Spock
The Arnold Connection
64
|
Posted - 2016.07.08 20:14:46 -
[100] - Quote
The main thing this event is missing is the chance for valuable loot in all the sites. The shipyards have it so are fine as is but the other sites are just a boring grind.
What should have happened is that the individual sites had a chance for a faction spawn at the end, similar to anomalies. They could even be the same Shadow Serpentis or Domination ones from anoms with the same type of loot. The size of the site would determine if it would be frigate, destroyer or cruiser.
Add to that a chance for the guard spawns to have a faction BS. Make it a tough bastard too!
Doing this would give potential instant rewards across the board and create possible pvp opportunities in high sec that the other events had and this one lacks.
Giving you Inconsistent grammar, speilling and Punct-uation since 1974!
|
|
Steve Atreides
Phoenix Interstellar Enterprises
8
|
Posted - 2016.07.09 15:34:29 -
[101] - Quote
I'm beginning to think this is fixed so that certain individuals reach the big target first.
Currently I have two toons running sites, I have reached the copper cask for both, now i have objectives for both toons to help complete serpentis mobilization sites, for my toon i have an objective for 5 and 10. Break their will (3 sites in over 3 days) and shatter their resolve. in three days I have found three sites and i must have jumped between 200 systems.
I also have Shatter the operation (1 site in 48 hours) and Break their will (1 site in 48 hours) for my other toon. So few serpentis mobilization that the timer has come up for both toons.
This means I am only currently earning points through grining keep up the pressure objectives.
Also when I am runni9ng these Keep up the pressure sites and i am first on site it waits until the very last rat is killed before i can loot the site.....whether or not someone else arrives at the site. However, when I arrive at a site with other pilots already the research can becomes lootable well in advance. I have seen up to 20 rats still alive and the other player has looted the can on MULTIPLE occasions, pretty much everytime someone else is already running the site.
Also was chatting to a guy that I was competing for a site and I got the can, he didnt even bother trying and was 50k away, I got 2 modified capital processors. I pm'd the guy to ask him why he didnt try fior the loot telling him abou the rare implant drops and he tells me he looted the can after I left and got double the processors I got, although for me whenever I loot after someone has popped a site (usually early) and never get anything.
So CCP - My Question is this. What are you playing at......Mittanni up to his old tricks again and have something in hand with the devs so that only his affoliates end up getting the Gold cans as everyone else has dodgy spawns. I am not happy with how these mechanics are working out. IMO after playing this Shadow of the Serpentis since release that it is FIXED FIXED FIXED.
How very disappointing! |
DrysonBennington
Eagle's Talon's
286
|
Posted - 2016.07.18 15:06:45 -
[102] - Quote
When one plays in a sandbox the King would know to build a castle with the sand. The Peasant would only know that the sand gets in his slit.
There should be Opportunity Sites available that would have a reduced security classification that would allow PVP as well as PVE.
When such a site is encountered in High Sec (Green Space) or Med Sec (Yellow Space) the security for an encounter would be a the same for a .4 to .2 system with reduction in security status being the same for an actual .4 to .2 system. For Low Sec (Red) systems an encounter site would be considered 0.0 without any security status loss at all.
Justification for the pockets of reduced security would be a result of the Drifters and Sleepers breaching High, Medium and Low security and creating a bubble around the site that reduces the ability of Concord to monitor what is taking place within the bubble.
|
Robert Parr
Iron Tiger T3 Industries
50
|
Posted - 2016.07.24 16:24:09 -
[103] - Quote
Hello CCP,
First, thank you for an event that the everyday player can participate in without being bullied out by either big corporations or players that know mechanics better than you do. I was excited to dive in and did not mind so much the grind of it.
(For all the folks just dying to tear this post apart as "too carebear", it is only one persons opinion and is not meant to insult anyone with a different viewpoint or style of play. Please keep that in mind before getting too angry and posting something personally insulting)
That said, for the next event, can you please make "the grind" worth it? To put it simply, for that much time, I could have done better (that is, earned slightly more isk) mining veldspar. I don't have the time to devote to earn the 25,000 points and when I opened the 10,000 point can, I felt like a sucker. A skill accelerator (+10 to all attributes) that lasts for 16 hours, a skin, and 2 items of clothing. It's OK, really don't like to complain about it but, for the amount of time it took, it just was not worth the effort. My suggestion, in order to make this attractive, the rewards need to be at least two or three times what you can do L4 missioning (and if I really had my choice, it would be 10X) otherwise, it just isn't something that is worth the time. Oh, and if you do that, don't change anything else like oh, I don't know....the spawn rate.....or bounties......or anything else because it was difficult enough to find sites before the 20 man fleet got there to roll the site and steal the loot and bounties before you could get your slow as$ battleship to the can. Thanks for taking the time to read. |
Sgt Ocker
Kenshin. DARKNESS.
1119
|
Posted - 2016.07.24 21:10:19 -
[104] - Quote
Robert Parr wrote:Hello CCP,
First, thank you for an event that the everyday player can participate in without being bullied out by either big corporations or players that know mechanics better than you do. I was excited to dive in and did not mind so much the grind of it.
(For all the folks just dying to tear this post apart as "too carebear", it is only one persons opinion and is not meant to insult anyone with a different viewpoint or style of play. Please keep that in mind before getting too angry and posting something personally insulting)
That said, for the next event, can you please make "the grind" worth it? To put it simply, for that much time, I could have done better (that is, earned slightly more isk) mining veldspar. I don't have the time to devote to earn the 25,000 points and when I opened the 10,000 point can, I felt like a sucker. A skill accelerator (+10 to all attributes) that lasts for 16 hours, a skin, and 2 items of clothing. It's OK, really don't like to complain about it but, for the amount of time it took, it just was not worth the effort. My suggestion, in order to make this attractive, the rewards need to be at least two or three times what you can do L4 missioning (and if I really had my choice, it would be 10X) otherwise, it just isn't something that is worth the time. Oh, and if you do that, don't change anything else like oh, I don't know....the spawn rate.....or bounties......or anything else because it was difficult enough to find sites before the 20 man fleet got there to roll the site and steal the loot and bounties before you could get your slow as$ battleship to the can. Thanks for taking the time to read. I'm not trying to be insulting BUT you just spent however long it took you to write your post, completely contradicting yourself.
Remove the first 2 sentences from your post, take out the "don't really like to complain but" and you sum the event up pretty well. It was / is for the most part, a low value, tedious grind.
Even the overall "prize" (blueprints) are a low rent handout for effort - They will be available in LP stores after the event, which negates any real value as a "prize" for the effort required to get one. Anyone running missions to gain LP for one of them won't need to put in half the effort the top scorers in this "event" have.
Like much of the new Eve game play design - Event Devs have lost sight of the fundamental nature of Eve - Risk vs Reward. No risk, fixed value, limited, overly time consuming, rewards and a grind that makes building highway one with a pick and shovel seem easy.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Robert Parr
Iron Tiger T3 Industries
50
|
Posted - 2016.07.26 00:53:36 -
[105] - Quote
I'm not trying to be insulting BUT you just spent however long it took you to write your post, completely contradicting yourself.
Remove the first 2 sentences from your post, take out the "don't really like to complain but" and you sum the event up pretty well. It was / is for the most part, a low value, tedious grind.
Even the overall "prize" (blueprints) are a low rent handout for effort - They will be available in LP stores after the event, which negates any real value as a "prize" for the effort required to get one. Anyone running missions to gain LP for one of them won't need to put in half the effort the top scorers in this "event" have.
Like much of the new Eve game play design - Event Devs have lost sight of the fundamental nature of Eve - Risk vs Reward. No risk, fixed value, limited, overly time consuming, rewards and a grind that makes building highway one with a pick and shovel seem easy.
Nope, didn't find it anything but civil, and thank you for that!!! And, I can't argue with your post either; but, I did want to at least acknowledge the effort put forth by the company rather than simply not doing anything at all. For me at least it was fun right up until I opened the reward can. Thank you again. |
Kueyen
Mei-Ha's Light Fleet Coordination Coalition
152
|
Posted - 2016.07.26 21:21:23 -
[106] - Quote
Question to the devs: the Ouroboros boosters state an expiry date of 2016.08.19 00:00:00. While I assume that any unused boosters will become inert (or outright vanish) at that time, what happens to time remaining on active/already consumed Ouroboros boosters at that time? I.e. if I consume a Gold booster at 2016.08.18 23:00:00, will I still get 10 days of accelerated training (given Biology V), or will I only get 1 hour?
Until all are free...
|
Andy Baer
Panzer Recycling Station
0
|
Posted - 2016.07.27 12:04:40 -
[107] - Quote
Kueyen wrote:Question to the devs: the Ouroboros boosters state an expiry date of 2016.08.19 00:00:00. While I assume that any unused boosters will become inert (or outright vanish) at that time, what happens to time remaining on active/already consumed Ouroboros boosters at that time? I.e. if I consume a Gold booster at 2016.08.18 23:00:00, will I still get 10 days of accelerated training (given Biology V), or will I only get 1 hour? +1 ? |
Kueyen
Mei-Ha's Light Fleet Coordination Coalition
152
|
Posted - 2016.07.29 15:13:16 -
[108] - Quote
Quote:Question to the devs: the Ouroboros boosters state an expiry date of 2016.08.19 00:00:00. While I assume that any unused boosters will become inert (or outright vanish) at that time, what happens to time remaining on active/already consumed Ouroboros boosters at that time? I.e. if I consume a Gold booster at 2016.08.18 23:00:00, will I still get 10 days of accelerated training (given Biology V), or will I only get 1 hour? As the deadline moves ever closer, the urgency for an answer increases...
Until all are free...
|
Sgt Ocker
Kenshin. DARKNESS.
1122
|
Posted - 2016.07.31 21:39:59 -
[109] - Quote
Kueyen wrote:Quote:Question to the devs: the Ouroboros boosters state an expiry date of 2016.08.19 00:00:00. While I assume that any unused boosters will become inert (or outright vanish) at that time, what happens to time remaining on active/already consumed Ouroboros boosters at that time? I.e. if I consume a Gold booster at 2016.08.18 23:00:00, will I still get 10 days of accelerated training (given Biology V), or will I only get 1 hour? As the deadline moves ever closer, the urgency for an answer increases... The answer is in the Attributes of the Boosters - Expiry Date 2016.08.19 00.00.00 - The same as previously with the Blood Raiders event, when the times up, they stop working.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Kueyen
Mei-Ha's Light Fleet Coordination Coalition
153
|
Posted - 2016.08.06 14:51:54 -
[110] - Quote
After 5 days of waiting for a GM reply, I can now certify that on 2016.08.19 00:00:00, the Ouroboros accelerators will cease to exist, whether consumed or not. So if consumed on 2016.08.18 23:00:00, any Ouroboros accelerator will only net 1 hour of accelerated training.
So Sgt. Ocker was right. I was unsubscribed during the Blood Raiders event, so I had no reference frame against which to verify the veracity of his statement.
Until all are free...
|
|
March rabbit
Mosquito Squadron The-Culture
1851
|
Posted - 2016.08.09 19:25:18 -
[111] - Quote
it looks like the end? How's anyones result?
The Mittani: "the inappropriate drunked joke"
|
Shaymac
Control-Space DARKNESS.
0
|
Posted - 2016.08.10 15:46:59 -
[112] - Quote
Any word on final top ten yet? The suspense is killing me |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |