Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] .. 31 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Gary Webb
The Walking Deads Limited Expectations
23
|
Posted - 2016.08.06 01:31:16 -
[871] - Quote
ok, I know im always in here ranting about some thing or another with capital changes and this time is no different. ie Capital Neuts and Nos. This sig res is ridiculous! It mkaes them utterly useless outside of those huge once in a great while capital on capital fights. Most response fleets form sub caps and these cap warfare modules do next to nothing against anything non capital! I'm not saying they need to instantly drain anything subcap but for example a Battle cruiser or cruiser with an 800 sig is only going to be neuted at 10% effectiveness? I could see this being acceptable if the cycle time wasnt 48 frikkin seconds! This needs to be rebalanced. As the effectiveness goes down, so should the cycle time to reflect as cap war module comparable to the amount being neuted. there should be a direct correlation between cycle and neut amount |

Cade Windstalker
530
|
Posted - 2016.08.06 01:58:56 -
[872] - Quote
Gary Webb wrote:ok, I know im always in here ranting about some thing or another with capital changes and this time is no different. ie Capital Neuts and Nos. This sig res is ridiculous! It mkaes them utterly useless outside of those huge once in a great while capital on capital fights. Most response fleets form sub caps and these cap warfare modules do next to nothing against anything non capital! I'm not saying they need to instantly drain anything subcap but for example a Battle cruiser or cruiser with an 800 sig is only going to be neuted at 10% effectiveness? I could see this being acceptable if the cycle time wasnt 48 frikkin seconds! This needs to be rebalanced. As the effectiveness goes down, so should the cycle time to reflect as cap war module comparable to the amount being neuted. there should be a direct correlation between cycle and neut amount
The entire point of those modules is to be used and useful against capitals, not sub-caps. If you know they're not going to be useful then bring something else and save those for when you need to neut out an enemy capital to kill it... |

Sgt Ocker
Kenshin. DARKNESS.
1123
|
Posted - 2016.08.06 11:10:34 -
[873] - Quote
Cade Windstalker wrote:Gary Webb wrote:ok, I know im always in here ranting about some thing or another with capital changes and this time is no different. ie Capital Neuts and Nos. This sig res is ridiculous! It mkaes them utterly useless outside of those huge once in a great while capital on capital fights. Most response fleets form sub caps and these cap warfare modules do next to nothing against anything non capital! I'm not saying they need to instantly drain anything subcap but for example a Battle cruiser or cruiser with an 800 sig is only going to be neuted at 10% effectiveness? I could see this being acceptable if the cycle time wasnt 48 frikkin seconds! This needs to be rebalanced. As the effectiveness goes down, so should the cycle time to reflect as cap war module comparable to the amount being neuted. there should be a direct correlation between cycle and neut amount The entire point of those modules is to be used and useful against capitals, not sub-caps. If you know they're not going to be useful then bring something else and save those for when you need to neut out an enemy capital to kill it... No arguing dumb logic. The fact you often don't know what your fighting until the escalation lands on grid does indeed make fitting capital neuts all but useless. Then of course you can always carry one or 2 in your fleet hangar and risk being killed while you wait out the minute + to refit. Or just do what most groups do when there is capitals to kill - Just bring more subcaps.
Unfortunately, these modules were designed with CCP's slim hopes of large capital/super fights in mind. While ever subcaps are as adept as they are at killing capitals, there is unlikely to be another large capital/super fight (sadly). So either sell your capital neuts and spend the isk on something more useful or just keep it and hope it one day finds a use.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Cade Windstalker
531
|
Posted - 2016.08.07 22:58:06 -
[874] - Quote
Sgt Ocker wrote:No arguing dumb logic. The fact you often don't know what your fighting until the escalation lands on grid does indeed make fitting capital neuts all but useless. Then of course you can always carry one or 2 in your fleet hangar and risk being killed while you wait out the minute + to refit. Or just do what most groups do when there is capitals to kill - Just bring more subcaps.
Unfortunately, these modules were designed with CCP's slim hopes of large capital/super fights in mind. While ever subcaps are as adept as they are at killing capitals, there is unlikely to be another large capital/super fight (sadly). So either sell your capital neuts and spend the isk on something more useful or just keep it and hope it one day finds a use.
I'm well aware of all of this, and that it makes these modules more niche, but that's more or less the same for Neuts and NOS at the sub-cap level too. You either fit it for something specific or it's used in a utility high, and not much in between.
None of this has stopped people from doing stuff like Neuting FAX fits though, which at least shows that these modules are getting some use. |

Morrigan LeSante
Black Omega Security Circle-Of-Two
1532
|
Posted - 2016.08.08 07:17:56 -
[875] - Quote
Cade Windstalker wrote:Sgt Ocker wrote:No arguing dumb logic. The fact you often don't know what your fighting until the escalation lands on grid does indeed make fitting capital neuts all but useless. Then of course you can always carry one or 2 in your fleet hangar and risk being killed while you wait out the minute + to refit. Or just do what most groups do when there is capitals to kill - Just bring more subcaps.
Unfortunately, these modules were designed with CCP's slim hopes of large capital/super fights in mind. While ever subcaps are as adept as they are at killing capitals, there is unlikely to be another large capital/super fight (sadly). So either sell your capital neuts and spend the isk on something more useful or just keep it and hope it one day finds a use. I'm well aware of all of this, and that it makes these modules more niche, but that's more or less the same for Neuts and NOS at the sub-cap level too. You either fit it for something specific or it's used in a utility high, and not much in between. None of this has stopped people from doing stuff like Neuting FAX fits though, which at least shows that these modules are getting some use.
It's still a pretty needless and frankly arbitrary limitation which ironically diminishes meaningful fitting choices because the times a cap neut is ever worth it are so rare that you'd be insane to suck up the very high fitting costs for a module useless 99% of the time. |

Sgt Ocker
Kenshin. DARKNESS.
1124
|
Posted - 2016.08.08 11:02:31 -
[876] - Quote
Cade Windstalker wrote:Sgt Ocker wrote:No arguing dumb logic. The fact you often don't know what your fighting until the escalation lands on grid does indeed make fitting capital neuts all but useless. Then of course you can always carry one or 2 in your fleet hangar and risk being killed while you wait out the minute + to refit. Or just do what most groups do when there is capitals to kill - Just bring more subcaps.
Unfortunately, these modules were designed with CCP's slim hopes of large capital/super fights in mind. While ever subcaps are as adept as they are at killing capitals, there is unlikely to be another large capital/super fight (sadly). So either sell your capital neuts and spend the isk on something more useful or just keep it and hope it one day finds a use. I'm well aware of all of this, and that it makes these modules more niche, but that's more or less the same for Neuts and NOS at the sub-cap level too. You either fit it for something specific or it's used in a utility high, and not much in between. None of this has stopped people from doing stuff like Neuting FAX fits though, which at least shows that these modules are getting some use. You do know 2 or 3 machs with utility neut's are far more effective at neuting a Fax than a capital neut is. A Bhal or Geddon, even more so. Which might be why, capital neuts aren't in any well used doctrines - Check the killboards if you don't believe me.
Mention fitting capital neuts to any alliance capital doctrine designer (worth half his salt) and expect to be removed from the discussion channel.
NB; most capital fits are so tight the trade off of fitting a capital neut (even if they were useful in more than the odd rare situation) is not worth it.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Cade Windstalker
532
|
Posted - 2016.08.08 18:13:37 -
[877] - Quote
Sgt Ocker wrote:You do know 2 or 3 machs with utility neut's are far more effective at neuting a Fax than a capital neut is. A Bhal or Geddon, even more so. Which might be why, capital neuts aren't in any well used doctrines - Check the killboards if you don't believe me.
Mention fitting capital neuts to any alliance capital doctrine designer (worth half his salt) and expect to be removed from the discussion channel.
NB; most capital fits are so tight the trade off of fitting a capital neut (even if they were useful in more than the odd rare situation) is not worth it.
I'm not saying they're widely used, I'm saying they get some niche use where dropping a single FAX for neuting is a good move, generally in smaller engagements.
As for your examples, you're comparing three sub-caps to one capitals module. I would kind of expect it to be more effective, doubly so for the Bhaalgorn which gets a specific bonus to Neuts. If we ever see a Neut-bonused faction FAX then I would expect that to be pretty ridiculous itself.
The application bonus is to prevent caps from dominating sub-caps, which is a reasonable risk for a module that neuts half of a Battleship's cap in one cycle, or 7.25 times a Heavy Neut in twice the cycle time (which, btw, means those three Machs actually neut less total over time than the single Capital neut, they make up for it with stagger, but the capital neut will still drop cap faster in general).
Morrigan LeSante wrote:It's still a pretty needless and frankly arbitrary limitation which ironically diminishes meaningful fitting choices because the times a cap neut is ever worth it are so rare that you'd be insane to suck up the very high fitting costs for a module useless 99% of the time.
It's not needless or arbitrary, it's the same kind of penalty most capital offensive modules got to prevent them from dominating sub-cap ships. It's still a very effective module if used situationally, but that's fine it doesn't need to be amazingly good and a must-have to justify its existence. |

Morrigan LeSante
Black Omega Security Circle-Of-Two
1532
|
Posted - 2016.08.08 18:47:46 -
[878] - Quote
There's literally no point in discussing any of this as long as people hold the viewpoint that because it's a "capital" it should, nay, it must have all kinds of limitations which do not apply to any other class. Seems because it has a certain name tag, it has handcuffs on it preventing people from using it creatively.
The inconsistency is baffling: Make a battleship to kill cruisers and frigates and it's all good. Make a capital fit to fight down classes and suddenly everyone loses their minds. |

Sgt Ocker
Kenshin. DARKNESS.
1124
|
Posted - 2016.08.08 21:58:11 -
[879] - Quote
Cade Windstalker wrote:Sgt Ocker wrote:You do know 2 or 3 machs with utility neut's are far more effective at neuting a Fax than a capital neut is. A Bhal or Geddon, even more so. Which might be why, capital neuts aren't in any well used doctrines - Check the killboards if you don't believe me.
Mention fitting capital neuts to any alliance capital doctrine designer (worth half his salt) and expect to be removed from the discussion channel.
NB; most capital fits are so tight the trade off of fitting a capital neut (even if they were useful in more than the odd rare situation) is not worth it. I'm not saying they're widely used, I'm saying they get some niche use where dropping a single FAX for neuting is a good move, generally in smaller engagements. As for your examples, you're comparing three sub-caps to one capitals module. I would kind of expect it to be more effective, doubly so for the Bhaalgorn which gets a specific bonus to Neuts. If we ever see a Neut-bonused faction FAX then I would expect that to be pretty ridiculous itself. The application bonus is to prevent caps from dominating sub-caps, which is a reasonable risk for a module that neuts half of a Battleship's cap in one cycle, or 7.25 times a Heavy Neut in twice the cycle time (which, btw, means those three Machs actually neut less total over time than the single Capital neut, they make up for it with stagger, but the capital neut will still drop cap faster in general). Morrigan LeSante wrote:It's still a pretty needless and frankly arbitrary limitation which ironically diminishes meaningful fitting choices because the times a cap neut is ever worth it are so rare that you'd be insane to suck up the very high fitting costs for a module useless 99% of the time. It's not needless or arbitrary, it's the same kind of penalty most capital offensive modules got to prevent them from dominating sub-cap ships. It's still a very effective module if used situationally, but that's fine it doesn't need to be amazingly good and a must-have to justify its existence. Mate I'm sorry but all your going to achieve with a capital neut fit on a fax, is a fax without cap. A fax, with active modules (doing its designed role of repping ships) can't keep cap up to itself with as few as 3 Machs with T2 neuts on it. As most Mach fleets have far more than 3 machs - What chance do you think the Fax has?
The current attributes of Capital neuts - Makes them a very poor fitting choice.
Once and only once have I seen a carrier fit a capital neut - He activated it on an Opposing Apostle as it was called primary - The Fax was dead before the Capital Nuet had cycled once - The carrier pilot now uses the same as the rest of us - T2 large neuts.
Who would waste a Fax (a capital logistics ship) by fitting it with capital neuts? They don't get a bonus to them, they don't have the cap to run them and it is just a waste unless your in a huge engagement where you know there will be caps to use them on, before you die horribly. If they ever do release a faction fax with a neut bonus, it will once and for all show - Devs have no idea what they are doing. Unless that bonus is 100% reduction to activation cost.
NB; you do know, most Fax's, especially in smaller engagements are used to rep subcaps right?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Cade Windstalker
533
|
Posted - 2016.08.08 23:36:26 -
[880] - Quote
Sgt Ocker wrote:Mate I'm sorry but all your going to achieve with a capital neut fit on a fax, is a fax without cap. A fax, with active modules (doing its designed role of repping ships) can't keep cap up to itself with as few as 3 Machs with T2 neuts on it. As most Mach fleets have far more than 3 machs - What chance do you think the Fax has?
The current attributes of Capital neuts - Makes them a very poor fitting choice.
Once and only once have I seen a carrier fit a capital neut - He activated it on an Opposing Apostle as it was called primary - The Fax was dead before the Capital Nuet had cycled once - The carrier pilot now uses the same as the rest of us - T2 large neuts.
Who would waste a Fax (a capital logistics ship) by fitting it with capital neuts? They don't get a bonus to them, they don't have the cap to run them and it is just a waste unless your in a huge engagement where you know there will be caps to use them on, before you die horribly. If they ever do release a faction fax with a neut bonus, it will once and for all show - Devs have no idea what they are doing. Unless that bonus is 100% reduction to activation cost.
NB; you do know, most Fax's, especially in smaller engagements are used to rep subcaps right?
IIRC it was a cap boosting Lif, but I can't recall exactly. Mention of the fit came up in passing in a discussion about FAXes and capitals in general. I believe they dropped the fit in a small cap fight and used cap boosters to keep it running. They used a FAX because they're cheap and have tons of cargo for cap booster charges.
As for who it was I honestly can't be sure since the discussion was mixed company and most everyone was on High Sec alts at the time (don't know most of their Null characters).
Overall you just seem to be remarkably anti-experimentation or anything niche. Or anything for uses outside of your limited slice of the game. Almost every example I've seen you pull is from a large fleet fight, and that's really not all there is to the game. |
|

Gary Webb
The Walking Deads V. O. I. D.
24
|
Posted - 2016.09.28 03:10:49 -
[881] - Quote
CCplease fix the fighter follow mechanic so they dont land 5000 Km off of the carrier after warp. a couple hundered, sure, but this is refreakingdiculous |

Marcus Tedric
Zebra Corp Goonswarm Federation
86
|
Posted - 2016.09.28 21:49:54 -
[882] - Quote
Gary Webb wrote:CCplease fix the fighter follow mechanic so they dont land 5000 Km off of the carrier after warp. a couple hundered, sure, but this is refreakingdiculous
Don't recall them until you've come out of warp.
If they're already returning before you commence warp, then stop them (send them somewhere else first) - then recall them after you have warped.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|

Anthar Thebess
1645
|
Posted - 2016.09.29 07:43:36 -
[883] - Quote
Marcus Tedric wrote:Gary Webb wrote:CCplease fix the fighter follow mechanic so they dont land 5000 Km off of the carrier after warp. a couple hundered, sure, but this is refreakingdiculous Don't recall them until you've come out of warp. If they're already returning before you commence warp, then stop them (send them somewhere else first) - then recall them after you have warped.
It is still a bug.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|

Cade Windstalker
566
|
Posted - 2016.09.29 13:15:45 -
[884] - Quote
Anthar Thebess wrote:Marcus Tedric wrote:Gary Webb wrote:CCplease fix the fighter follow mechanic so they dont land 5000 Km off of the carrier after warp. a couple hundered, sure, but this is refreakingdiculous Don't recall them until you've come out of warp. If they're already returning before you commence warp, then stop them (send them somewhere else first) - then recall them after you have warped. It is still a bug.
It's not actually, the drones are showing up at the point you recalled them to.
You could make a case for the drones warping if they're on-grid but outside 150km but that would be a new feature. |

Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
9
|
Posted - 2016.11.03 13:36:27 -
[885] - Quote
Where did the conversation get left off with respect to: Naglfars >>> Other Dreads Apostles/Minokawas >>> Ninazu/LiFs
Where there/are there any tweaks recommended to balance them without changing the dynamic greatly? While running fits, Ninazu could use +1 low for -1 mid. LiF could maybe use a bit more CPU. If everyone thinks they are balanced then I will concede my point.
I just see/hear a lot about Nags/Apost/Mino's being way better than the others. |

C02
Ninth Circle Federation Solyaris Chtonium
2
|
Posted - 2016.12.19 08:44:37 -
[886] - Quote
Can we please address the insane disparity between T1 and T2 Fighter Support Units?? Seriously CCP, a 1% bonus BEFORE stacking penalties in no way justifies the price. Please give a 2-4% buff to the bonus on the t2 |

Lugh Crow-Slave
3432
|
Posted - 2016.12.19 11:50:59 -
[887] - Quote
C02 wrote:Can we please address the insane disparity between T1 and T2 Fighter Support Units?? Seriously CCP, a 1% bonus BEFORE stacking penalties in no way justifies the price. Please give a 2-4% buff to the bonus on the t2
When compared to dreads fighters aren't worth the cost
BLOPS Hauler
|

Cade Windstalker
637
|
Posted - 2016.12.19 20:15:15 -
[888] - Quote
Lugh Crow-Slave wrote:C02 wrote:Can we please address the insane disparity between T1 and T2 Fighter Support Units?? Seriously CCP, a 1% bonus BEFORE stacking penalties in no way justifies the price. Please give a 2-4% buff to the bonus on the t2 When compared to dreads fighters aren't worth the cost
The playerbase as a whole appears to disagree. Carriers have seen consistently more kills than dreads since these changes despite being close to even before the original Citadel changes. See the zKill monthly stats for data. |

Lugh Crow-Slave
3433
|
Posted - 2016.12.20 02:51:00 -
[889] - Quote
but thats because they are very easy to camp with still as opposed to being used in actual fights. at the same time they are attacked more often when ratting. biggest problem with them is they have almost 0 resistance to ECM making them very easy to totally shut down.
BLOPS Hauler
|

Cade Windstalker
637
|
Posted - 2016.12.20 04:14:14 -
[890] - Quote
There is no way that all of those engagements are just gate camps, and they're absolutely getting more use than they saw Pre-Citadel. Just anecdotally people are using Carriers in more or less the same ways they did before, just more so. The two exceptions are Triage which has been replaced by FAXes and drone death-balls which have been relegated to sub-caps. |
|

Sgt Ocker
Caldari Provisions Caldari State
1279
|
Posted - 2016.12.20 11:12:10 -
[891] - Quote
Cade Windstalker wrote:There is no way that all of those engagements are just gate camps, and they're absolutely getting more use than they saw Pre-Citadel. Just anecdotally people are using Carriers in more or less the same ways they did before, just more so. The two exceptions are Triage which has been replaced by FAXes and drone death-balls which have been relegated to sub-caps. Of course carriers are seeing more use, they are cheap and not quite as disposable as dreads. They have far better range and application than commonly used dread fits, they can get reps and are still cheaper than dreads. As for drone death balls, they still exist although now it is light fighters. You don't need to assign fighters to have 30 or 40 flights engage a single target. I'm not sure they are getting more use than prior to Citadel, they are just being used in different ways since the split off of remote reps. I remember remote repping carrier blobs being far bigger than what we see now.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Lugh Crow-Slave
3435
|
Posted - 2016.12.20 14:55:53 -
[892] - Quote
wait... sgt what are you talking about a fully fit carrier is much more expensive than a dread now that the hulls cost about the same
BLOPS Hauler
|

Cade Windstalker
638
|
Posted - 2016.12.20 16:33:34 -
[893] - Quote
Sgt Ocker wrote:Cade Windstalker wrote:There is no way that all of those engagements are just gate camps, and they're absolutely getting more use than they saw Pre-Citadel. Just anecdotally people are using Carriers in more or less the same ways they did before, just more so. The two exceptions are Triage which has been replaced by FAXes and drone death-balls which have been relegated to sub-caps. Of course carriers are seeing more use, they are cheap and not quite as disposable as dreads. They have far better range and application than commonly used dread fits, they can get reps and are still cheaper than dreads. As for drone death balls, they still exist although now it is light fighters. You don't need to assign fighters to have 30 or 40 flights engage a single target. I'm not sure they are getting more use than prior to Citadel, they are just being used in different ways since the split off of remote reps. I remember remote repping carrier blobs being far bigger than what we see now.
They're killing more and dying more since the Citadel changes. While you're right that this isn't a straight apples to apples comparison given the changes to capital RR and the split into Carriers and FAXes it's still pretty compelling.
It's also worth noting that FAXes aren't seeing nearly the use Carriers are, though if you combine the Carrier Kill and Loss numbers with the FAX loss number you do come out with something closer to the old Carrier ISK Efficiency it's still higher overall than it was before.
Overall I'd say there's fairly compelling evidence that Carriers are indeed seeing more use than pre-Citadel even with these tweaks. More use than Dreads too, actually. |

Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
354
|
Posted - 2017.03.03 21:47:27 -
[894] - Quote
CCP Larrikin wrote:Hi M8s, With the 118.6 release, we're making some tweaks to a bunch of capital gameplay. We would love your feedback! Carriers & Fighters- Long Range Heavy Fighters (Ametat, Termite, Antaeus, Gungnir) bomb ability now correctly scales with squadron size.
- Warp Scramblers now stop Fighter MWDs and MJDs mid-cycle.
- Networked Sensor Array bonus to Scan Resolution now has a stacking penalty with sensor boosters.
- Networked Sensor Array bonus to Scan Resolution reduced to 500% (from 900%)
- Networked Sensor Array no longer gives a bonus to number of locked targets.
- Networked Sensor Array sensor strength bonuses now also apply to the Carrier's fighter squadrons.
- Fighters now have orbit ranges more appropriate to their weapons system (you can see this in Show Info)
- General Light Fighters (Templar, Dragonfly, Firbolg, Einherji) have had their basic attack application stats increased and their heavy rocket salvo application & damage stats decreased:
Basic Attack - Explosion Radius (lower is better): 160 (-80) Basic Attack - Explosion Velocity (higher is better): 150 (+30) Heavy Rocket Salvo - Explosion Radius (lower is better): 350 (+250) Heavy Rocket Salvo - Explosion Velocity (higher is better): 100 (-20) Heavy Rocket Salvo - Speed: 14 seconds (-4) Heavy Rocket Salvo - Damage (Average): 146 (-94) Heavy Rocket Salvo - Charges: 12 (+4) Heavy Rocket Salvo - Reload Time: 4 seconds (-2) * All stats per fighter, before skills/mods. Force Auxiliaries- Triage Mode now gives ECM Immunity
- Triage Mode's bonus to Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%)
Dreadnoughts- Siege Mode now gives ECM Immunity
- Siege Module I has had its bonus to missile ROF increased to 80%
- Siege Mode's bonus to Weapon Disruption Resistance & Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%)
- Naglfar now has 3 turret hard-points (and an extra high slot) and has lost its role bonus of +50% damage.
- Naglfar has an additional +60 CPU and +80,000 PG
- XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000)
Miscellaneous- Void Bombs now respect Energy Warfare Resistance
- Void Bombs and Lockbreaker Bombs now give more verbose messages about their effects in the combat log.
- Missiles now have the correct range when fired from large ships.
- All Capital Shield Extenders now provide 10% less shield HP.
- Bastion Module now gives ECM Immunity
- The missile damage formula has been simplified. Ln(drf) / Ln(5.5) has been reduced to a precalculated value. This change has no effect on game-play! More details below.
There are more changes planned. We will be looking at HAW Tracking (more info here) and Light Fighter application / alpha. As always, we welcome your feedback!
This is all well and good - but HAW dreads are stepping all over Marauders and have an easier time applying. You guys have some major balance issues by obsoleting certain classes of ships. Just like t3d vs assault frigate.
|

Cade Windstalker
987
|
Posted - 2017.03.03 22:04:40 -
[895] - Quote
Justin Cody wrote:This is all well and good - but HAW dreads are stepping all over Marauders and have an easier time applying. You guys have some major balance issues by obsoleting certain classes of ships. Just like t3d vs assault frigate.
Um... Marauders have never been PvP focused ships, and they've never been competing with Dreads.
Bastion is not comparable to Siege.
I'm sorry you feel this way but your complaint is basically going to be viewed as "yup, working as intended" by CCP and the vast majority of the player base. |

Hathor' Ra
PvE Holding Shadow of xXDEATHXx
0
|
Posted - 2017.03.04 20:56:06 -
[896] - Quote
Cade Windstalker wrote:Justin Cody wrote:This is all well and good - but HAW dreads are stepping all over Marauders and have an easier time applying. You guys have some major balance issues by obsoleting certain classes of ships. Just like t3d vs assault frigate.
Um... Marauders have never been PvP focused ships, and they've never been competing with Dreads. Bastion is not comparable to Siege. I'm sorry you feel this way but your complaint is basically going to be viewed as "yup, working as intended" by CCP and the vast majority of the player base.
Why someone think that ship 1 is only PVE and ship 2 is only PVP ? Open your mind! Any ship can be at any role!
|

Cade Windstalker
993
|
Posted - 2017.03.04 21:35:11 -
[897] - Quote
Hathor' Ra wrote:Why someone think that ship 1 is only PVE and ship 2 is only PVP ? Open your mind! Any ship can be at any role!
At no point did I say Marauders were only usable in PvE, I said they were PvE focused ships and that's what they're balanced around. What they are not supposed to be is Battleship sized dreads and they are not supposed to be dealing similar damage to HAW fit dreads.
Bastion is a tank and damage projection focused module, it is not a damage boost.
That doesn't stop it from being hilariously effective in PvP though. |

Sideous Bashear
Strategic Incompetence The Methodical Alliance
0
|
Posted - 2017.03.05 03:52:52 -
[898] - Quote
I wanted to say that I am 100% AGAINST the proposed changes to the fighters in regard to their being targeted by NPCs in combat. The proposed changes will completely ruin the ability for me to make a living in EVE Online. If these changes are brought forth, I am not sure how long I will be able to keep subscribing to the game. I hope you decide against this change to fighters aggression from NPCs. Thank you.
-Sid |

Cade Windstalker
996
|
Posted - 2017.03.05 04:11:17 -
[899] - Quote
Sideous Bashear wrote:I wanted to say that I am 100% AGAINST the proposed changes to the fighters in regard to their being targeted by NPCs in combat. The proposed changes will completely ruin the ability for me to make a living in EVE Online. If these changes are brought forth, I am not sure how long I will be able to keep subscribing to the game. I hope you decide against this change to fighter's aggression from NPCs. Thank you.
-Sid
Wrong thread for that feedback mate... |

Orca Platypus
Pator Tech School Minmatar Republic
127
|
Posted - 2017.03.09 09:09:00 -
[900] - Quote
Cade Windstalker wrote:Um... Marauders have never been PvP focused ships, and they've never been competing with Dreads.
Bastion is not comparable to Siege.
I'm sorry you feel this way but your complaint is basically going to be viewed as "yup, working as intended" by CCP and the vast majority of the player base.
^ this guy is a goon troll on paplinks, don't argue with him.
I mean, whoever tried to PvE with Marauder knows it sucks in PvE, due to simply losing in damage to faction BS, sometimes by a landslide. That's strictly PvP ship, with no known PvE application a faction BS won't be better at, be it ratting, missions, or incursions.
And now HAW dread is basically a better Marauder with less cost after insurance. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] .. 31 :: one page |
First page | Previous page | Next page | Last page |