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Thread Statistics | Show CCP posts - 3 post(s) |

C-137
C3 Corporation
8
|
Posted - 2016.06.23 11:10:30 -
[511] - Quote
Crazy Vania wrote:C-137 wrote: Your Carrier pilot must be **** if he cannot kill you in an interceptor
Edit: This guy is full of ****. 5 km/s , 5k EHP, 3 Points, on a Mael? So he has faction Scram, so hes within 20 km, so Fighters reach him before he locks them, so hes full of ****.
The fact that you don't understand what 3pts interceptor means is evidence that you've never really paid attention to how to fit and fly them. I hope I can convince you to change for the better: I've always tried to share what I've learned across the years from many groups, including Podla, Agony, and Feign. My bio has a link that will provide you with the interceptor fits you need to become someone a bit less uninteresting :) Or you could clicky here: http://i.imgur.com/WlTixDc.png
C-137 wrote:http://pastebin.com/raw/H2S7s4YC Applied dps by % means nothing. 25% applied damage is still 825 dps. The fact that you were able to extrapolate a number from my math means it was effective at presenting you a fact. These numbers are provided with no commentary, just a simplified view that you may use against or for your argument. I will not argue with you wether they are balanced or not, just give you the facts.- You're welcome!
All of those inties fight within 12k range. Good luck staying within range going 5km/s. Also Fighters travel that distance in less than 1s, faster than you can lock. In that time, I can have 1x Fighter, 1x Web Fighter, 1x Scram fighter on you, and you will die in 30s.
Your post shows nothing. |

Crazy Vania
Calamitous-Intent Feign Disorder
38
|
Posted - 2016.06.23 11:13:51 -
[512] - Quote
C-137 wrote: All of those inties fight within 12k range.
Incorrect.
Try again :)
|

Morrigan LeSante
Black Omega Security The OSS
1482
|
Posted - 2016.06.23 11:14:02 -
[513] - Quote
sisi fight.
GO |

C-137
C3 Corporation
8
|
Posted - 2016.06.23 11:16:09 -
[514] - Quote
Crazy Vania wrote:C-137 wrote: All of those inties fight within 12k range.
Incorrect. Try again :)
So you have 1 point strenth instead of 3... Ok. The fighters will reach out to 30km just as you lock them, at which point they have you webbed, and they don't need their WMD anymore. You sitll die. |

The Receptionist
Astra Zeneca.
18
|
Posted - 2016.06.23 11:18:57 -
[515] - Quote
Step 1) Make carriers great again Step 2) Hit them with the nerf bat until you see grey matter spewing out. Step 3) ?????? Step 4) Anger your fan base (as usual) with stupid decisions. |

Crazy Vania
Calamitous-Intent Feign Disorder
38
|
Posted - 2016.06.23 11:27:01 -
[516] - Quote
C-137 wrote:
So you have 1 point strenth instead of 3... Ok. The fighters will reach out to 30km just as you lock them, at which point they have you webbed, and they don't need their WMD anymore. You sitll die. You can PM me if you want I can log onto SiSi and wreck your Inties for you to see if you want.
*sigh* 3pts means Disruptor+Scram. Why did I have to spell it out for you :(
The disruptor keeps you pointed at 30. The scram keeps your dromis and cenobytes 13km away.
I am available to demonstrate this to you on sisi if you really really want. But you'll have to be a little more reasonable and pleasant than you have been so far.
Quote:In that time, I can have 1x Fighter, 1x Web Fighter, 1x Scram fighter on you, and you will die in 30s.
A single carrier can only field 1 support drone at all time. Are you sure you're a carrier pilot trying to argue from their perspective? You seem a little bit removed from reality :) |

Fyt 284
The Stone Cutters Guild Requiem Eternal
17
|
Posted - 2016.06.23 11:44:37 -
[517] - Quote
Crazy Vania wrote:Are you sure you're a carrier pilot trying to argue from their perspective? You seem a little bit removed from reality :)
He has admitted in this thread he is not a carrier pilot, and has frankly been unpleasant to anyone who holds the view that the changes make carriers ****. |

NaK'Lin
Calamitous-Intent Feign Disorder
67
|
Posted - 2016.06.23 11:58:56 -
[518] - Quote
Fyt 284 wrote:Crazy Vania wrote:Are you sure you're a carrier pilot trying to argue from their perspective? You seem a little bit removed from reality :) He has admitted in this thread he is not a carrier pilot, and has frankly been unpleasant to anyone who holds the view that the changes make carriers ****. John Snow, then. But less cool.
On a side-note, will be accumulating more number data on other ship-types and hulls and keep posting them (not sure if it will help). It so seems that a the overall nerf to alpha + application + NSA + scrammable fighters (why the bombers? They're so slow by themselves already, they'll die. it's not fun being a plex cannon and shooting out 1-2Bil isk everytime you take out a supercarrier, even if you win) is too much of a killer combination.
I think Evelgrivion made a good point where if the fighters apply worse (worse tracking) during their burn from the main gun because of overspeed and the alpha spikes of the missile salvos get's lowered a bit in favor of more salvos, it should fix almost all the troubles. That and disallow remote sebo and/or sebo with NSA active. That would be a good starting point, imho. |

Momiji Sakora
Omni Galactic Central Omni Galactic Group
52
|
Posted - 2016.06.23 12:54:55 -
[519] - Quote
For me carriers have been in a rut as a DPS ship for as long as I've been able to fly one - there was almost never a situation I could take a dps carrier into.
Suddenly Citadels brings carriers some much needed love - and sits them at a very niche spot in nullsec PVP - that of an anti-subcap capital ship.
Suddenly ceptor pilots who'd enjoyed their uncatchable elite pvp roam machines were getting caught - because they don't fit tank and rely on kiteability - they were getting alpha'd off the grid.
This seemed to be reflected in the sudden uptick in Carrier dps and usage. This wasn't a sign that carriers were OP - just that they're hard countering a very over-used PVP style. Suddenly ceptors weren't perfectly safe to roam in picking and choosing fights.
The solution - to me would be to fit a little more buffer to my interceptors and frigs. But instead - people complained that they were getting alpha'd. Suddenly they weren't able to be immune to a carrier while dropping bombers, or 50 man ceptor gangs on them. Carriers are not invincible to the average pilot in the game at the moment. But - attacking one would have moderate risk and was no longer risk free.
The lock speeds for a carrier are ridiculous for sure - the nerfs seem appropriate to a degree - instalocking pods with a carrier is silly.
But - from what I'm reading and hearing from people who've ran the numbers - carriers after this will no longer be able to scratch ceptors or smallgang frigs - they no longer counter kiting meta - which has been the go to meta and gives advantage to the guys first on grid. |

C-137
C3 Corporation
8
|
Posted - 2016.06.23 13:16:37 -
[520] - Quote
Crazy Vania wrote:
A single carrier can only field 1 support drone at all time. No existing drone mechanics allow to scram subcapitals (only point).
Are you sure you're a carrier pilot trying to argue from their perspective? You seem a little bit removed from reality :)
So Super Carriers do not exist? Waiting on your PM for SiSi testing still... Also I use scram as a hold over from the old days before MWD would be shut off. The days when real nano kite existed. |
|

Crazy Vania
Calamitous-Intent Feign Disorder
38
|
Posted - 2016.06.23 13:22:36 -
[521] - Quote
C-137 wrote:Crazy Vania wrote:
A single carrier can only field 1 support drone at all time. No existing drone mechanics allow to scram subcapitals (only point).
Are you sure you're a carrier pilot trying to argue from their perspective? You seem a little bit removed from reality :)
So Super Carriers do not exist? Waiting on your PM for SiSi testing still... Also I use scram as a hold over from the old days before MWD would be shut off. The days when real nano kite existed.
Moving the goalpost ? I havent done any super testing.
I'm on sisi right now, testing more stuff with a friend. You can contact me there of you want? But the aforementioned clause about being a bit more reasonable and pleasant has not been filled, so I'm not promising anything. |

C-137
C3 Corporation
8
|
Posted - 2016.06.23 13:33:42 -
[522] - Quote
Crazy Vania wrote:C-137 wrote:Crazy Vania wrote:
A single carrier can only field 1 support drone at all time. No existing drone mechanics allow to scram subcapitals (only point).
Are you sure you're a carrier pilot trying to argue from their perspective? You seem a little bit removed from reality :)
So Super Carriers do not exist? Waiting on your PM for SiSi testing still... Also I use scram as a hold over from the old days before MWD would be shut off. The days when real nano kite existed. Moving the goalpost ? I havent done any super testing. I'm on sisi right now, testing more stuff with a friend. You can contact me there of you want? But the aforementioned clause about being a bit more reasonable and pleasant has not been filled, so I'm not promising anything.
More ad-hominem attacks? Well played sir. Glad to see your forum character is thin skinned and illogical. I have posted more evidence and actual SiSi results in this thread than anyone else. Where is your log showing your interceptor combat? Where is your zealot tanking a carrier? I didn't think so.
Again this isn't about ship fits, its about the fighters. |

Morrigan LeSante
Black Omega Security The OSS
1482
|
Posted - 2016.06.23 13:39:17 -
[523] - Quote
Please just fight already 
I'd be real interested to see the results. |

Crazy Vania
Calamitous-Intent Feign Disorder
38
|
Posted - 2016.06.23 13:50:42 -
[524] - Quote
I'm on Sisi. I'm waiting :) Crazy Vania ingame mate! Convo me and I'll /moveme wherever. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
297
|
Posted - 2016.06.23 14:09:56 -
[525] - Quote
Crazy Vania wrote:Can a Carrier on sisi kill a single interceptor? No. Can it force the interceptor to drop the point? Yes, after approx 60 seconds, but not using Cenobytes or Fighters or Grams, but using 2x Heavy neuts, just like any old battleship.
The reason is: I can scram whatever support drone the carrier throws at me at 13km (cenobyte range is 10 I think) and I can survive the Einrehjis by just tanking the light amount of damage they'll do before their MWD turns off and I orbit away. All the while keeping point on the carrier. Cenobite II has 10km optimal and 5km falloff. And you're a really good ceptor pilot if you can actually do what you claim.
Crazy Vania wrote:Is this acceptable? I don't know... I don't think so? I think it is acceptable. A good (excellent?) ceptor pilot should be able to tackle a carrier that is ****-fit (t1 support drones only), ratting unaligned, not paying attention on local and intel channels - and hold it tackled for the whooping 60 seconds.
Crazy Vania wrote:Before Citadels, a combat fitted carrier could wipe me out in 10 seconds with a flight of 10-15 warriors. Before Citadel, a carrier with whatever fit they could come up with, could do nothing to a half-decent interdictor. Now I get dry in a second even if it's 1x heavy neut and then die horribly in my own bubble. Doesnt look like it will change after this patch goes live, but I'm fine with that, just for the record. |

NaK'Lin
Calamitous-Intent Feign Disorder
67
|
Posted - 2016.06.23 14:14:53 -
[526] - Quote
C-137 wrote:Crazy Vania wrote:
A single carrier can only field 1 support drone at all time. No existing drone mechanics allow to scram subcapitals (only point).
Are you sure you're a carrier pilot trying to argue from their perspective? You seem a little bit removed from reality :)
So Super Carriers do not exist? Waiting on your PM for SiSi testing still... Also I use scram as a hold over from the old days before MWD would be shut off. The days when real nano kite existed. Just out of curiosity, in which scenario in your world would you send in a solo ceptor to tackle a supercarrier, rather than a HIC or a DIC??? |

Fyt 284
The Stone Cutters Guild Requiem Eternal
17
|
Posted - 2016.06.23 14:28:16 -
[527] - Quote
Skia Aumer wrote:Crazy Vania wrote:Can a Carrier on sisi kill a single interceptor? No. Can it force the interceptor to drop the point? Yes, after approx 60 seconds, but not using Cenobytes or Fighters or Grams, but using 2x Heavy neuts, just like any old battleship.
The reason is: I can scram whatever support drone the carrier throws at me at 13km (cenobyte range is 10 I think) and I can survive the Einrehjis by just tanking the light amount of damage they'll do before their MWD turns off and I orbit away. All the while keeping point on the carrier. Cenobite II has 10km optimal and 5km falloff. And you're a really good ceptor pilot if you can actually do what you claim. Crazy Vania wrote:Is this acceptable? I don't know... I don't think so? I think it is acceptable. A good (excellent?) ceptor pilot should be able to tackle a carrier that is ****-fit (t1 support drones only), ratting unaligned, not paying attention on local and intel channels - and hold it tackled for the whooping 60 seconds. Crazy Vania wrote:Before Citadels, a combat fitted carrier could wipe me out in 10 seconds with a flight of 10-15 warriors. Before Citadel, a carrier with whatever fit they could come up with, could do nothing to a half-decent interdictor. Now I get dry in a second even if it's 1x heavy neut and then die horribly in my own bubble. Doesnt look like it will change after this patch goes live, but I'm fine with that, just for the record. Unless its a sebo fit archon / thanny, dictor pilots will be able to moonwalk out of their bubble before the carrier can lock them. |

C-137
C3 Corporation
8
|
Posted - 2016.06.23 14:34:21 -
[528] - Quote
NaK'Lin wrote:C-137 wrote:Crazy Vania wrote:
A single carrier can only field 1 support drone at all time. No existing drone mechanics allow to scram subcapitals (only point).
Are you sure you're a carrier pilot trying to argue from their perspective? You seem a little bit removed from reality :)
So Super Carriers do not exist? Waiting on your PM for SiSi testing still... Also I use scram as a hold over from the old days before MWD would be shut off. The days when real nano kite existed. Just out of curiosity, in which scenario in your world would you send in a solo ceptor to tackle a supercarrier, rather than a HIC or a DIC???
This isn't about fits, its about fighter mechanics. In which scenario would like a 3100m/ms 33m sig target to die in 16s? |

C-137
C3 Corporation
8
|
Posted - 2016.06.23 14:35:13 -
[529] - Quote
Crazy Vania wrote:I'm on Sisi. I'm waiting :) Crazy Vania ingame mate! Convo me and I'll /moveme wherever.
I will message you after SiSi restarts. Also your Mael fit died in 94s without webs. |

Crazy Vania
Calamitous-Intent Feign Disorder
43
|
Posted - 2016.06.23 14:37:34 -
[530] - Quote
Hi! We have been testing in more detail this afternoon. The angry guy saying "fite me brah" here still has not, I'm sad to say :(
T2 Cenobytes on a Niddy were very annoying indeed. I think I do need a faction scram to keep them out of their falloff range. Or links. But otherwise it was a matter of using a cap boosted inty that did the trick. That'll survive for 2-3m.
Dromis were ineffective. You can either overheat away from the 16km webs and survive for about 3-4m, or you can rep the incoming damage in an active rep Malediction like Roigon's (famous Agony/Camel interceptor pilot).
And now I go play Overwatch :) Too much sisi testing is not so healthy! And plus servers are going down. |
|

Cade Windstalker
448
|
Posted - 2016.06.23 14:41:54 -
[531] - Quote
Evelgrivion wrote:You are misreading the direction this is going to evolve. With this change in direction, carriers are going to become a ship that requires critical mass to use - but once you reach that critical mass, it becomes incredibly, ridiculously powerful, and the mechanics for countering the carrier will be even more difficult to bring into play than they are now if you are trying to fight outnumbered. Carriers, like Dreadnoughts, will remain dominant on the battlefield (but the situations where you'll actually want carriers over dreadnoughts will once again be limited to near zero). The bar on being able to use them just happens to be going up in a way that limits the number of organizations who will be able to make use of them.
In the current tranquility stats, if you expect carriers, you need ECM to jam the fighters, and you need an unreasonably fast locking speed on your ECM ships to avoid scenarios where the carrier pilot recalls his fighters and re-deploys them to one-shot the ECM ship before he can react. Beyond that unreasonable scenario, the fighters quickly die if they're webbed.
Personally I think the carrier mechanics would play better if the tracking/application was poorer while the fighters were MWDing around the field. Outside of that Zoom-and-boom tactic that deletes ships from the field, I think carriers are in a pretty good place mechanically. Above all else, It's the perfect damage application, regardless of fighter speed, that's currently broken. A more nuanced approach than the missile formula should be used. Nerfing the missile damage application into the ground doesn't actually fix anything.
I'll accept that this is a possible direction Carrier use could go with these changes, but at the end of the day you and I are both speculating about how the vast numbers of players will react to this change and while someone will almost certainly be right I'd be more money on both of us being wrong than on either of us being right.
As for your 'unreasonable scenario' that kind of misses the even more unreasonable scenario where, if the ECM dies, the carrier probably kills everything else on field that can't run away.
There is no scenario where sufficient numbers can't make something OP (IMO the case and point for this is old Alpha-maelstrom fleets). If you get enough pilots you can one-shot a Titan.
While it's nice to imagine that a skilled group can beat a larger enemy that's just not realistic unless your enemy screws up in some catastrophic way or is less skilled than you.
The problem with making Fighters use turret damage rules is that it makes them close to worthless against anything they can't track with their base speed and very frustrating to use, in the same but less extreme way old and even dumber drones were frustrating when they used to require you to not train Drone-Nav past 3 or they would pretty much just perma MWD and be worthless.
Also if they used the turret damage formula then it becomes much much easier for them to nail many fast and small targets because of how turret tracking works, as opposed to missiles which can't be mitigated based on how closely you're matching the enemy's speed. For example if the Fighters travel at 1k and they're tracking someone traveling at 1.1k, that enemy is going to be effectively moving at .1k for most of the time the Fighters are shooting at him and he's going to take much more damage. They would also need to not out-track themselves while orbiting, giving them very high base application because of their own high speed.
Shalashaska Adam wrote:They update a thread with changes if they alone decide upon them.
That isn't what feedback is meant to be. There should be dialogue, and rebuttals, a back and forth, with reasons stated for their decision, and reasons stated if they disagree with the community provided feedback. Silence isn't feedback.
You have plenty of people just yelling no, sure, but a lot of peoples willingness to write out long reasoned feedback is diminished by the fact it is not responded to. You would be surprised how much people would prefer to be told "no, here is our reasons for not wanting to do that", rather than nothing.
I had a response to this, but really I'm just going to defer to Khan Wrenth, for his fantastic explanation.
In my experience *all* of what they said applies to CCP's interactions with players here on FAID. I've seen the few times CCP has weighed in on a discussion and it almost never actually stops people arguing or improves the quality of the discourse, it just changes what people are arguing about.
Anthar Thebess wrote:Sorry, but "ships dying even when we have 30 logistic ships on grid" is not a problem. This 30 logistics repairing 1 ship is more cancerous than carrier sitting on lowsec gate.
Nothing should be untouchable - and biggest argument against current carrier is that : this ships should not die, because : - it was linked and snaked and moving fast - it was repaired by so many logistics ...
CCP re analyze this changes.
You're basically saying that you're fine with Carriers invalidating Logistics as a thing in even fairly small fights.
Given that CCP's original statement, not just for the Capitals re-balance but for the grand ship and module re-balance itself, was that no ship class should completely invalidate another I don't think you're going to win this one.
And to head off the inevitable rebuttal. Yes, I know T3 Destroyers and T3 Cruisers basically invalidate AFs and HACs respectively. That makes them a problem as well, not a good counter-example. |

Cade Windstalker
448
|
Posted - 2016.06.23 15:05:19 -
[532] - Quote
For anyone who is interested CCP confirmed that the 8 missile load was indeed an error.
Crazy Vania wrote:Hi! We have been testing in more detail this afternoon. The angry guy saying "fite me brah" here still has not, I'm sad to say :(
T2 Cenobytes on a Niddy were very annoying indeed. I think I do need a faction scram to keep them out of their falloff range. Or links. But otherwise it was a matter of using a cap boosted inty that did the trick. That'll survive for 2-3m.
Dromis were ineffective. You can either overheat away from the 16km webs and survive for about 3-4m, or you can rep the incoming damage in an active rep Malediction like Roigon's (famous Agony/Camel interceptor pilot).
And now I go play Overwatch :) Too much sisi testing is not so healthy! And plus servers are going down.
This sounds like it's getting into an awfully niche (and expensive) fit just to tackle a carrier, and if you're relying on Cap Boosters you're probably going to have issues in general as soon as you run out, or at the very least have a useless mod.
Unless you're in a large fleet I don't really see the point in fitting an Inty specifically to deal with Carriers when you could bring a HIC or a T3 to point them and survive much longer with remote reps, except maybe some very niche uses. In general you're probably going to bring a generic Inty fit and tackle whatever you can find. |

Unconspicous Alt
Science and Trade Institute Caldari State
69
|
Posted - 2016.06.23 15:12:15 -
[533] - Quote
Tsukino Stareine wrote:Btw since capitals were just recently rebalanced and now the Nag is getting another pass which potentially changes the way it is fit completely, any kind of compensation for potential billions lost on rigs?
lol remember when the nag lost its xl missile capabilities ? now ccp just wants to force players to spend another 200 mil on a new turret. just like that. |

Cade Windstalker
448
|
Posted - 2016.06.23 15:20:02 -
[534] - Quote
Unconspicous Alt wrote:Tsukino Stareine wrote:Btw since capitals were just recently rebalanced and now the Nag is getting another pass which potentially changes the way it is fit completely, any kind of compensation for potential billions lost on rigs? lol remember when the nag lost its xl missile capabilities ? now ccp just wants to force players to spend another 200 mil on a new turret. just like that.
A turret they would have had to buy anyway if they had been using any other Dread, which was always expressly going to get a third turret slot when it was originally changed to lose its missiles and gained the 50% bonus? |

C-137
C3 Corporation
8
|
Posted - 2016.06.23 15:38:16 -
[535] - Quote
Crazy Vania is not online for testing, so I am still testing on my own. I have been using his fleet fit interceptors as a baseline to compare to my earlier results with a more real-world fit. Current TTK: 43s without webs (manual piloting mistake on my part, could probably get it down to 35s)
http://pastebin.com/Z6cD0WJf (134 applied dps before resists, no webs, no TPs, room for Cloak, Smartbomb, Capital Neut, MWD, 3 slot tank, and a cap mod.
Seems broken to me. |

Degnar Oskold
Justified Chaos Spaceship Bebop
191
|
Posted - 2016.06.23 16:21:37 -
[536] - Quote
C-137 wrote:Fleet Inty vs 2 Fighter, 1 WebDromi's overshoot their target every time, and only web on a 2nd or 3rd pass. I cannot dual box fast enough to lock the fighters before it doesn't matter, mainly because of the need to control the fighters (good thing imo, regular drones are boring). Total combat time including targeting is 34s.... 34s!
How do your Gram IIs catch the inty? Aren't they much too slow because they have no MWD ability, only AB? Do you manually position them in the orbit path of the inty? |

C-137
C3 Corporation
8
|
Posted - 2016.06.23 16:39:00 -
[537] - Quote
Degnar Oskold wrote:C-137 wrote:Fleet Inty vs 2 Fighter, 1 WebDromi's overshoot their target every time, and only web on a 2nd or 3rd pass. I cannot dual box fast enough to lock the fighters before it doesn't matter, mainly because of the need to control the fighters (good thing imo, regular drones are boring). Total combat time including targeting is 34s.... 34s! How do your Gram IIs catch the inty? Aren't they much too slow because they have no MWD ability, only AB? Do you manually position them in the orbit path of the inty?
The Gram MWD is a combo Speed + Defense cooldown. The hilarious thing is they are slower than Einherji's by a lot. |

Evelgrivion
Calamitous-Intent Feign Disorder
427
|
Posted - 2016.06.23 16:53:11 -
[538] - Quote
Cade Windstalker wrote:The problem with making Fighters use turret damage rules is that it makes them close to worthless against anything they can't track with their base speed and very frustrating to use, in the same but less extreme way old and even dumber drones were frustrating when they used to require you to not train Drone-Nav past 3 or they would pretty much just perma MWD and be worthless.
Also if they used the turret damage formula then it becomes much much easier for them to nail many fast and small targets because of how turret tracking works, as opposed to missiles which can't be mitigated based on how closely you're matching the enemy's speed. For example if the Fighters travel at 1k and they're tracking someone traveling at 1.1k, that enemy is going to be effectively moving at .1k for most of the time the Fighters are shooting at him and he's going to take much more damage. They would also need to not out-track themselves while orbiting, giving them very high base application because of their own high speed.
To address this point in particular, the simplest solution off the top of my head is to add a penalty element to the missile application formula based on how fast the fighters and their target are going. Basically the tracking speed formula, but re-purposed for damage percentiles rather than hit/miss. |

Cade Windstalker
448
|
Posted - 2016.06.23 17:38:23 -
[539] - Quote
Evelgrivion wrote:To address this point in particular, the simplest solution off the top of my head is to add a penalty element to the missile application formula based on how fast the fighters and their target are going. Basically the tracking speed formula, but re-purposed for damage percentiles rather than hit/miss.
There's no reason to do this, missile weapons are already adjusted to take into account their better and more consistent application vs guns against small targets. This is just Light Fighters getting balanced around the same principal and for more or less the same reason. |

Evelgrivion
Calamitous-Intent Feign Disorder
427
|
Posted - 2016.06.23 17:42:56 -
[540] - Quote
Cade Windstalker wrote:Evelgrivion wrote:To address this point in particular, the simplest solution off the top of my head is to add a penalty element to the missile application formula based on how fast the fighters and their target are going. Basically the tracking speed formula, but re-purposed for damage percentiles rather than hit/miss. There's no reason to do this, missile weapons are already adjusted to take into account their better and more consistent application vs guns against small targets. This is just Light Fighters getting balanced around the same principal and for more or less the same reason.
The missile formula does not take into account the velocity of the fighters themselves, which is where I believe the problem lies. The current state of carriers would be a lot less troublesome if they couldn't just zip across two hundred kilometers of space at 16+ kilometers per second and delete enemy ships with guns and volleys the second they get in range because of reduced damage from their extraordinarily high velocity. |
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