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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Ooger Rubicon
Minmatar Cirrius Technologies O X I D E
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Posted - 2007.03.08 08:37:00 -
[1081]
Make it possible to split mission rewards over a gang. Like maybe being if you are in a gang when completing the mission, both rewards and LP are shared across the gang. Like someone mentioned above, I don't know how to do it, just make it work. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected])
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Megan Ryder
VentureCorp Imperial Republic Of the North
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Posted - 2007.03.08 10:11:00 -
[1082]
balance Titans and Motherships
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OzaLoni
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.03.08 10:51:00 -
[1083]
You want a game that has depth and teamwork... Remove Local Completely.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2007.03.08 12:47:00 -
[1084]
Overhaul whole UI with ability to basic modifications and data manipulations for output. Making XML based UI with Python scripting language.
"Sadly this is the only game I've ever played that encourages and rewards people for being jerks and penalizes people that don't" -Forum Alt |

Monica Foulkes
HOW Industries
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Posted - 2007.03.08 14:43:00 -
[1085]
Please redo the drone interface so we don't have to use slow right click menues. And while you are at it, please make it so we can bind keys to the drone actions as well.
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DanMck
Amarr Rionnag Alba
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Posted - 2007.03.08 15:01:00 -
[1086]
amarr damage on armor
more thermal damage by at least 25%, extra tracking and less cap use please
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Dr Sharp
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Posted - 2007.03.08 15:05:00 -
[1087]
Customizable Shuttles
Pimp my Shuttle
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Notnearly OnEnough
Minmatar JumpDrive Inc
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Posted - 2007.03.08 15:05:00 -
[1088]
OK; there seem to be many issues with EVE depending where in space you spend your time. 0.0 has problems and empire. but the largest issue is the debate over ISK reselling and GTC selling.
I have an idea that would end ISK selling.
NPC miners that you can higher. CCP has bounced the idea of a carrier based ORE ship around and I think this might be a NPC ship. (hang on, don't yell at me yet)
Same as you train for an agent to get your datacores. you find a geological agent. This agent allows you to get points. after so many points, let's say 1500 you get offered the services of a NPC miner who will mine for you for 23 hours straight. the NPC miner then wisks off to some unknown hidden complex and mines (random ore) for you. after the 23 hours you get a letter from the agent that you have an ore delivery come visit the agent.
As you go up in levels, then you get more NPC miners and more time. Lets say 2 NPC miners per level and double the time at a cost calculated by the rate your offered "geological points" similar to data cores.
So a level 5 agent would offer you 10 NPC miners for 230 combined hours at a cost of 15,000 points. (i am not sure about the number of points, maybe it's 30,000??)
anyhow thats my idea. no more need for the 3rd world miners creating the ORE-ISK exchange that drives ISK resales.
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Vlos Wylth
Minmatar Republic University
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Posted - 2007.03.08 18:41:00 -
[1089]
I want to be able to leave my ship and visit a planet or pleasure hub.
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Tybalt Isenhael
The Scope
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Posted - 2007.03.08 18:42:00 -
[1090]
I would like to be able to harvest resources from a planet, and maybe have colonists on it mining/producing for me (A reason for all those 'colonist/freed slave 'items' in the game!)
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Pasko Kendrick
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Posted - 2007.03.08 19:08:00 -
[1091]
Updated/new roid grahics. They all look the same, make some changes please.
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Dog Dog
Method Technological Holdings
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Posted - 2007.03.08 19:26:00 -
[1092]
Skill queue, even if it's only 2 skills long, please let me train shorter skills while i'm at work!
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Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.03.08 20:46:00 -
[1093]
If I could have one wish...
To have Fedo's as a buyable item on the market. --------
Robbie Rotten left me |

Auri Hella
The Graduates Ivy League
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Posted - 2007.03.08 20:59:00 -
[1094]
If I were king for a day...
I'd put all features currently in development in hibernation and set all the people now suddenly without a job to work on fixing/completing the current content. New stuff < properly working game.
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.03.08 22:03:00 -
[1095]
Edited by: Macmuelli on 08/03/2007 22:02:35 Holoreelbattles include a bid system for ppls who wanna risk isk in stations like a bid system. woud be nice to see ppls fighting in empire on stations for fun in a holosuite. Ppls can visit the fight and bid on the winner or looser. equiped had to buy for it ( at least a chance to lower the isks ammount in eve)
Whats a human without dreams?.....
DEATH
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Ling Xiao
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Posted - 2007.03.08 22:15:00 -
[1096]
Make POS warfare enjoyable.
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Liu Kaskakka
PAK
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Posted - 2007.03.08 22:35:00 -
[1097]
Tech II uber pwn BS.
King Liu is RIGHT!!
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.03.08 23:04:00 -
[1098]
Immersion, more small additions and features to allow people to get truely lost in the game, e.g. civilian ships, more visual docking/undocking/jumping etc...
New ship class |

Yamichi Wiggin
Caldari SMASH Alliance
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Posted - 2007.03.08 23:19:00 -
[1099]
Intuitive UI- specifically for gang and corp management. A drag/drop setup for these fields would be far more intuitive. For gangs- give the commanders the ability to have a "war room" feel by giving them a system/constellation map and dragging squads to specific locations and dragging pilots to squads, etc. For the corps, it could be as simple as having a "bucket" to drop corpmates into for Starbase management, production management, etc. The current systems are clunky and difficult to use or simply nonexistent. |

Dreck Morrison
Amarr No Quarter.
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Posted - 2007.03.08 23:38:00 -
[1100]
My Proposal: PVP Missions, Corp. vs. Corp vs. Corp vs..... style. (i.e. mini Corp. events) as part of the game.
Not the type that necessarily blow up each others ships but basically goal oriented missions where your team of x people compete against their team of x people. How these are assigned and accepted by both sides would be through special "Corp Mission Agents" getting one deadspace data access key and mission site bm for each of the allowed x people.
Having them last for several days or a week would be key so that the entire corp team could get involved in the mission and really get to know their competition face to face. These missions could be mining a deadspace of special material, holding a deadspace zone free of other competing corps ships for the longest time (i.e. king of the hill!), killing npcs for special loot drops, etc. Deadspace would only be accessable by the competing mission corps with special ship types access limited by the deadspace gate(i.e. cruisers and frigs only, or mining ships and haulers only, etc.) and only the x number of players with access chips can enter so it is fairly matched in manpower to start. Killing other teams players could mean you get their access chip as a loot drop and then can bring in more manpower to the deadspace.
Rewards based upon completion of goal and/or beating other corps score that also accepted the competing side of the mission.
Thanks for listening to my proposal.
Dreck Morrison |
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Terrak2
The Aforementioned
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Posted - 2007.03.09 04:44:00 -
[1101]
Give people a reason to brave the risks, and go into low-sec. I'm hard to come by like a straight guy workin' at Starbucks. |

Tiger Ma
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Posted - 2007.03.09 06:17:00 -
[1102]
One mark of a wildly successful game is strong community involvement. Just look at Counterstrike or the many community-written Neverwinter Nights modules. In most cases these increase both player enjoyment and player loyalty. In the best of cases, the developers can tap the community work for inclusion into the commercial release.
I recall one or more Dev blogs talking about rearchitecting the mission-builder so it was scriptable rather than needing to be hardcoded. Imagine the possibilities if there was some way to have community-created missions on a test server (maybe a separate server?)
YouÆd give the players more investment in the game; players might gain some understanding of the complexities of mission design (just maybe saving you a few complaint petitionsà), and your own developers could mine the best offerings for ideas.
It wouldnÆt take much to come up with appropriate intellectual property considerations, and with sensible architectural limits on the ôsandboxö server it probably wouldnÆt cost much to provide the infrastructure. I bet you could even partially fund it through budding mission writers û how many players would pay an extra monthÆs subscription fees to have a go at a mission toolsetà? |

Jadzeer DAXX
Amarr Carbide Wine and Beer Industries
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Posted - 2007.03.09 07:20:00 -
[1103]
Make the new player start systems only accessable to new players, but after 30 days, they (and everyone else) loose the ability to enter these systems via jump gates.

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Tatiana Valenko
Eve Defence Force Pure.
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Posted - 2007.03.09 10:58:00 -
[1104]
Add ship and uniform customizable colorschemes with alliance tags.
Looking at the walking in station footage it was clear to me that there will be a need for ppl to change clothes for casual and offical duties. Alliance tags would be automaticly added to the uniform and ship. I'm not suggesting customizable texture maps but customizable color schemes.
This would add a much more personal flavour to EVE that i feel it really lacks right now, everyone looks the same. Same ship color, same clothes, same everything.
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.09 12:18:00 -
[1105]
Two words:
'fix' 'drones' 'please'
Ok, 3 words.
sgb
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Saureth
Minmatar Euro Trash
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Posted - 2007.03.09 12:22:00 -
[1106]
Set Local channel to delayed memberlist instead of immediate. People can still talk and know how many are in system but you wont know who's in there for sure unless they broadcast. Scanner probes could then be improved to counter this to allow for identification of ships by char/corp/alliance.
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Ebodhisatva
Gallente hunter killers
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Posted - 2007.03.09 13:17:00 -
[1107]
Let the Jovians enter all our systems, our stories, our future! ------------------- Should you choose to test my resolve in this matter, you will be facing a finality beyond your comprehension, you will not be counting days, or months, or years but milleniums in |

Jart
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Posted - 2007.03.09 13:19:00 -
[1108]
More UI feedback to let you know who is doing what to you, for how long, the chance of it breaking etc.
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Trelayne
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Posted - 2007.03.09 13:22:00 -
[1109]
Please make current drone interface and gang interface undockable from the overview rather than their current positions of stacked underneath it.
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Leonidas Rex
Amarr Dark Excession The Cartel.
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Posted - 2007.03.09 15:02:00 -
[1110]
Powering down ships = removing from Scanner. To power up takes a yet undetermined amount of time.
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