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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Haks'he Lirky
Durgar og Illmenni
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Posted - 2007.03.07 13:25:00 -
[1051]
Increase points of interest per system/constellation/region. |
Stainless Rat
Gallente Privateers Privateer Alliance
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Posted - 2007.03.07 15:03:00 -
[1052]
Edited by: Stainless Rat on 07/03/2007 14:59:35 Player customizable user interface.
Rather than the devs working at the impossible task of making one interface to satisfy 100k different players let players customize it to their play style and shorten tedious activities. Wouldn't it be great if I could write an add-on that fixed contracts now? Draw inspiration from WoW's XML & Lua customizable UI. It cleverly avoids turning it into a bot programming language.
--- "Only a stainless steel rat can be at home in this environment." Level 4 Mission Dominix Guide
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HunterVolCh SPb
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Posted - 2007.03.07 15:11:00 -
[1053]
Full Drag&Drop (in chat window with link) anything (ships, items, skills, pilots, corparations, alliances, drones, structures, systems, regions, anything we can click and get info) from anywhere (items, assets, containers, cargos, market window, overview, mission detaiels, offers details, show info windows, other chat windows, anywhere we can click and get info)
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Eraggan Sadarr
Caldari Dodge this inc FOUNDATI0N
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Posted - 2007.03.07 15:17:00 -
[1054]
I would like to ask for keyboard shortcuts, the lack of them, drives me nuts.
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Lucre
STK Scientific
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Posted - 2007.03.07 15:59:00 -
[1055]
One change - lose the secrecy culture. Publicise GM rulings, publish details of what you define as exploits (except where game-breaking), publish AND UPDATE details of known bugs/'features'.
Everything game balance or gameplay related I expect to be noticed and fixed in due course, however slowly. The secrecy culture though is an area where I see no sign that CCP are prepared to admit there's a problem, let alone address it - which is why it's the one thing I'd fix. |
Chuckar
Black List Quantum Star Alliance
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Posted - 2007.03.07 16:24:00 -
[1056]
A system, module, or ship specialty that would allow me to deposit ore from a hauler into my hanger at a station without having to dock. (Faster mining ops)
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Megan Maynard
Minmatar RONA Deepspace Rule of Three
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Posted - 2007.03.07 16:45:00 -
[1057]
Make missions multi-player. How? I don't know, figure it out, it'd be cool
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Zerstreut
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Posted - 2007.03.07 16:48:00 -
[1058]
Seed station containers in player owned stations.
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MrRael
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Posted - 2007.03.07 17:01:00 -
[1059]
Skill queue system would be nice
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Airmaker
Umbra Congregatio
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Posted - 2007.03.07 17:47:00 -
[1060]
For faction mods, give them bonuses when used on a sinilar faction ship (e.g. Amarr Navy Mods get and additional Bonus when uesed on Amarr ships, and more still on Amarr Faction ships) and penalties when used on non similar faction vessels.
The technology integrates better with same type mods and ships, not so on different type mods and ships. Restrict to the subset of faction items to reduce the dev work and to make people think about which faction items are best for their set up.
Also consider giving pilots a base increase in flying ships manufactured by their faction (or pirate types thereof).
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Senbei Roshi
Gallente
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Posted - 2007.03.07 18:16:00 -
[1061]
Edited by: Senbei Roshi on 07/03/2007 18:13:43 Edited by: Senbei Roshi on 07/03/2007 18:13:27 I just came across this topic and don't have the time to read all 34 pages right now, so please forgive me if this has already been posted.
Improvements to ship control:
Create a shortcut with no key, only modifiers (CTRL, ALT, and/or Shift) to combine with a mouse click to send you ship travelling in that direction. The major difference between this and double-clicking in space is that in this mode the pointer would ignore all space and UI objects, including your own ship. I can't tell you how often I have do do a lot of extra maneuvering because I can't adjust my course by a few degrees. Or maybe just a shortcut to head directly where the camera is facing.
I would love to have an actual nav computer. This is a high-tech ship I fly around in, surely it should have the capability of pre-programming a few evasive maneuvers. A simple scripting front end with variables for X, Y, and Z-Axis rotations (ship's axis), thrust %, and maybe ever wait times between commands, would be awesome. Some might say that this would enable macro'ers to exploit the system even more, but the system could be limited to not allow triggering of another maneuver from within the first, limiting the number of lines in the individual maneuver, and limiting the maximum total wait time within an individual maneuver.
Ignorance is Bliss And the Opposite is True Genius is Madness |
Mari Y'Tuk
Gallente Quantum Industries Prime Orbital Systems
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Posted - 2007.03.07 18:36:00 -
[1062]
Natural Wormholes and Private systems.
Have star systems off the map that are connected via natural wormholes found with exploration - have a pos module that stops all natural wormholes from working, these should be rich but solarity systems populated by rogue drones. these systems would allow small and medium alliances to gain some secure footings, as they can shut off access, but only in a defensive way - coupled with the possibilty off adding one or two way stargates to nearby systems would allow small skmirkes to be possible by small corps that have somewhere to retreat too.
pos modules for cloning would also help.
My Production Spreadsheet, Most T1 Bp data, Located here. |
Ico Seduvaar
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Posted - 2007.03.07 19:54:00 -
[1063]
I know this might be squandering the one wish given by the genie, but if I could fix anything, it'd be something fairly mundane that has always annoyed me: once the player adjusts the zoom distance from the ship, keep it fixed at that distance.
It seems like every time I jump, undock, whatever, I always have to hit the scrollwheel a couple times to unzoom. Every damn time. I *like* being slightly zoomed out, and I'd like whatever zoom level I set to stay that way -- even across session changes. It's very annoying for some reason.
Anyway, there it is. Told you I was squandering my wish.
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Jirikki
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Posted - 2007.03.07 20:11:00 -
[1064]
Make missile speeds rounded to nearest thousand, 3750 to 4000 and 1750 to 2000
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Dillion
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Posted - 2007.03.07 21:07:00 -
[1065]
Give the option to leave Local chat and in doing so be removed from the list of those present in system.
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Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.03.07 21:20:00 -
[1066]
The slightly annoying bug, where if warp scrambled and you try to warp, your ship will slow down to a stop when it fails.
I would like it to remain at speed and remain aligned.
Thank you
Originally by: Graalum Thats a caldari juggernaut torpedo fired by an ibis.
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xenorx
0utbreak
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Posted - 2007.03.07 21:49:00 -
[1067]
Fix the "logoffski" epidemic
No one can hear you scream in space, so just shut up and die already. |
Orrin Danestarr
Minmatar Merchants Trade Consortium NxT LeveL
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Posted - 2007.03.07 22:19:00 -
[1068]
Capital Industrial "Imagination is the key that unlocks the door." - ME |
Inevitability
Corporate Fornication
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Posted - 2007.03.07 22:48:00 -
[1069]
Enhance/Improve Corporation Operations and Management
***Please Contact In-Game For Winning Bids*** |
MauserKar
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Posted - 2007.03.07 22:52:00 -
[1070]
Edited by: MauserKar on 07/03/2007 22:50:40 improve the blueprint research and production requirements and add more research slots!
Edit: changed my mind from previous post.
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Kalidri Ngyuen
Amarr Decimus Corp FOUNDATI0N
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Posted - 2007.03.08 00:29:00 -
[1071]
Allied Traffic Updates with Support options, A system that allows your Alliance/Corp to Flag on their map where a enemy/force is which would in turn flag up as a warning on your map and flag rally points etc.
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Kldraina
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Posted - 2007.03.08 03:28:00 -
[1072]
Player created content |
Detris
P'n'L Corp
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Posted - 2007.03.08 04:49:00 -
[1073]
Fix the Chimera! I hate sigs. :) |
Zandia
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Posted - 2007.03.08 04:58:00 -
[1074]
This may have been stated before.. but I would like to see a 'queue' for when you attempt to change a ship instead of 'you have to wait x seconds' That way you only have to give the command to change ships once instead of twice. (or more if your impatient )
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Arlenik Emmanouelik
Republic of Red Army
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Posted - 2007.03.08 05:39:00 -
[1075]
Embrace Linux.
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Biomass Babe
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Posted - 2007.03.08 05:44:00 -
[1076]
Edited by: Biomass Babe on 08/03/2007 05:41:12
Remove session changes.
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Marcus Primius
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Posted - 2007.03.08 07:40:00 -
[1077]
I would love to see an ingame ship design tool that would allow for completely custom ship designs - Let the players make the models :)
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Daedalus Maxwell
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Posted - 2007.03.08 07:49:00 -
[1078]
Increase NPC trading options, right now it seems like an afterthought that was just thrown into the game.
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Kumu Honua
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Posted - 2007.03.08 08:07:00 -
[1079]
Documentation, Documentation, Documentation!
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Ral Ulgur
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Posted - 2007.03.08 08:25:00 -
[1080]
Official EVE-Wiki allowing players to write their own documentation with a CCP-employee dedicated to quality insurance of articles.
This Idea is not entirely original, I think I read about it some devblog but it must have gotten lost eventually.
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