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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Artmedis Valben
Gallente Lobster of Babel
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Posted - 2007.03.15 21:06:00 -
[1201]
Streamline the science/research aspects of the game
- make POS labs rentable to the public and have 3 of each type of slot (i.e., 3 ME 3PE, 3 copy and 3 invention)
- Fix the discrepancies in research times of related T1 BPOs (especially true of max runs of copies). Why for instance is 1000 runs the max on medium and heavy Nosferatus, but 300 runs the max on small nosferatus (with the same length of copy times). And why do all ammo have 1500 irrespecive of size (well 1000 for XL), but 500 for regular light missiles and 750 for regular heavy and heavy attack missiles.
- Fix the remaining errors in BPO waste (why is the mining drone now the only BPO with only a 0.05 wate factor? and why doesn't the 0.1 waste factor of Mining crystals generate any waste?). Make it consistent.
- Seed the still missing 11 T1 BPOs listed in the market as well as BPOs for all T1 items of that have a T2 counterpart and make them all inventable (also drones, mining gear and ammo).
- Fix invention, so that research of the T1 BPC has some effect on the outcome, i.e., have good ME/PE at least partially offset the negative ME/PE of the T2 BPC created. Make sure that the skills for invention are the most important varieable, and that decryptors and meta-items only mildly increase the chance. Make it so that datacores are not the bottleneck that prevents invention of all but the most expensive stuff.
This is what I mean by streamlining. Make science/research consistent and coherent.
___________________________________________ Selling PERFECT PRINTS of almost all seeded BPOs. Lobster of Babel currently holds 678 of the 729 Tech 1 BPOs seeded. 7 ships and Capital are missing. |
Gray Man
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Posted - 2007.03.15 21:17:00 -
[1202]
Make packaged/new mining crystals recyclable so prices are reflected from the mineral prices and manufacturers can make isk from them.
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2007.03.16 15:43:00 -
[1203]
Edited by: Paladineguru on 16/03/2007 15:41:28 Id create a player panel to review charges along with the IA dept as well as being a means to transparent justice due to certain unmentionables.
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WisdomLikeSilence
Knights of Red Mars Rogue Method Alliance
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Posted - 2007.03.16 16:43:00 -
[1204]
If I could make one dramatic change to eve it would be as a stepping stone to full body avatar/walking stations - namely an IN SHIP ENVIRONMENT.
"The spacious gallente thorax cruiser sports an open plan lounge & bridge. Upholstered in the finest amarrian slave leather and highlighted by walnut and chrome fittings, tri-D readouts and stunning navigational centre. The thorax is not just a ship - it is a ***** magnet."
It would be nice to see space from a porthole in your ship, do your transactions with other players at a view console, where you can see their avatar - and generally LIVE in your ship a little more. Its kinda inhuman to be eyeballing the infinite all the time.
I want to use my robot-wisdo body!
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Asymptotic
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Posted - 2007.03.16 18:04:00 -
[1205]
The tl;dr (too long; didn't read) version:
Fix the "best available price" feature whenever you try to buy/sell stuff in the market or simply remove it altogether, as a last resort.
The justification:
1. Fix things that are as uncontroversial as possible (AKA electronic warfare) 2. Fix things that will benefit as much of the community as possible (AKA drone behavior bugs even though I'm a Gallente fan) 3. Fix things that are simple (AKA autopilot path finding, which seems to be somewhat more complicated than the "traveling salesman" problem) 4. Fix things as opposed to add new things, because a "janitor" cleans up stuff (AKA "interactive environments") 5. Fix things as opposed to removing things, because a "great janitor" not only removes trash but also spit-shines the existing environment (AKA the bounty feature)
So why the market feature?
1. We can safely agree that the default "best price" given is not to be trusted. 2. Everyone, from PvPers to miners to manufacturers, has a use for the market. 3. Perhaps a simple set of lower/upper limits that the user can set will be sufficient. To be honest, I haven't completely thought this out yet. 4. The "best price" feature has been around since the game's conception, yet has been sadly neglected. 5. Removing this is only there for a last resort. It is NOT the only option. I hope.
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Trellabor
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Posted - 2007.03.16 19:52:00 -
[1206]
Please fix the fact that when too close to a station and trying to warp out, the ship will just slow to a crawl and keep waving back and forth as if it cannot go around the station. It is very annoying since when you are in an appropriately small ship, you can warp right through a station. Smarter AI in this situation?
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JonasML
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Posted - 2007.03.16 21:12:00 -
[1207]
I don't know if anyone has mentionedmy little pet peeve yet, so here it is. I would like to see Tech 1 bpo available for everything. That means ships, modules, probes(moon probes also) even strip miners. If you are going to open up invention to all the T2 areas it covers now, then we NEED these bpo. Not to mention how much easier living in deep 0.0 would be....
"oops, my covetor just got popped, and I'm out of strippers, better go 20 jumps through 0.0 to get some more"
It would also open an entire area of the market for newer players, as they fill in the gap left by removing all these npc only items, bringing us one step closer to a true player-controlled economy. After that, all that's left is trade items.....
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mamolian
Vortex. Maelstrom Alliance
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Posted - 2007.03.16 22:35:00 -
[1208]
Originally by: Ravelin Eb Bring back the little system map in the Directional scanner, none of this f11 nonsense.
(Mini map in the scanner really miss that..)
I personally despise the UI.. and the amount of times I've died due to its design.. Bring in the ability to mod the UI! or at the very least enable/disable/move everything around the screen.
-------------------------------
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Jakovi
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Posted - 2007.03.17 00:37:00 -
[1209]
Information export, namely "my orders export" and "transaction export". Traders need love too
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Gothan
Caldari Caldari Independent Navy Reserve
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Posted - 2007.03.17 00:57:00 -
[1210]
I'd really like to see Drones receive the same changes as fleet members in the overview bar since right now they take up a ton of room, especially on a carrier.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.17 02:10:00 -
[1211]
I'd like to see drones receive the overhaul they badly need- UI, AI, graphics fix, the lot. --------
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Equipment Warehouse
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Posted - 2007.03.17 15:20:00 -
[1212]
When things go bang, they do damage ....
.... and I mean everything from a pod or frigate blowing up (perhaps a small amount of damage in a 5 km radius), to a battleship (perhaps a moderate amount of damage across 25 km, or more damage if its packed with missiles/ammo - watchout orbiting inti's), and if its a Titan filled with explosive stuff then you better be a drednaught, because anything in a 100km radius is in for a rough time, and the closer to the boom, the worse it is.
Hell, make it real jazzy, and instead of ammo / missiles in cargo adding to the force of the boom, have them fire off randomly and potentially hitting things? Not to mention, could open up the whole tactical option of sacrifice and self-destruct (a badger 2 packed full of cargo expanders and explosives could give a 0.0 gate camp a helluva nasty surprise).
'nuf said, or too much?
E.W.
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Hap MacIntyre
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Posted - 2007.03.17 15:50:00 -
[1213]
Corp Divisional Wallets!
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JcJet
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Posted - 2007.03.17 20:05:00 -
[1214]
More space in BIO for char...is enough for a few bunnies, but definitely not, if i want to write a real BIO for char
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Juntos
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Posted - 2007.03.17 21:48:00 -
[1215]
Scrap ISK. No I mean it, scrap it, and the buying of mods and stuff. If you can fly it, you own it. Maybe standing with the factions determines what is available in your hanger and better standings with the factions means that you get better versions, if you have the skills to fly them.
Instead of mods have adjustments, again skill restricted. so want tougher shields, have to sacrifice cap; want more firepower, have less grid. Whatever, just sliders to adjust things up and down.
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Mack Dorgeans
Camelot Innovations
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Posted - 2007.03.18 02:43:00 -
[1216]
I would like to see a new extra-light combat drone class with a volume of 1m3, so even 5m3 drone bay ships can fly a full drone wing.
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Rachel O'Reilly
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Posted - 2007.03.18 11:46:00 -
[1217]
Make ship movement more submersible, allow control via w,s,a,d or arrow keys. -------- www.mccubed.org |
Rachel O'Reilly
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Posted - 2007.03.18 11:46:00 -
[1218]
Make ship movement more submersible, allow control via w,s,a,d or arrow keys. -------- www.mccubed.org |
The Armin
Shiva Morsus Mihi
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Posted - 2007.03.18 19:30:00 -
[1219]
Take a look on how a Titan's doomsday device is affecting the rest of the people in a fleet, and ask yourself if this is what you intended when you made the Titans. (;
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Minerva Radisky
Caldari The Arcanum
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Posted - 2007.03.19 21:28:00 -
[1220]
I'd clean up the backgrounds of space, or at least enable an option to let players see their ships against the murky blackness of a space dotted with only stars and not all these hot pink nebulae if they so choose. Simple, easy, and long overdue.
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Malena
Perpetual Dawn
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Posted - 2007.03.19 22:15:00 -
[1221]
changed my mind. I want a forum search function that works properly.
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NateDogg
Big Huge Labs
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Posted - 2007.03.20 09:16:00 -
[1222]
Differentiate BPOs and BPCs visually, like a differnet color or look.
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Artaron
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Posted - 2007.03.20 14:14:00 -
[1223]
Ships with multiple crew. Each person with autonomous module within ship. Each module - different function.
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Airric
Minmatar Shinra Lotka Volterra
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Posted - 2007.03.20 16:39:00 -
[1224]
Pod Killmails with actual details such as size of clone (i.e. clone grade rho) and implants fitted. |
Cardnyl Sin
Gallente Agony Unleashed Agony Empire
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Posted - 2007.03.20 21:04:00 -
[1225]
Edited by: Cardnyl Sin on 20/03/2007 21:01:23 Allow me nominal control over my ship via keybinds.
Specifically an optional cocpit view (with appropriate effects for afterburner and MWD for immersion), S key to nose the ship up, W key to nose down. A and D keys for rolls, Q and E keys for yaw. Improve the bindable throttle up/down currently found in the keyboard settings in game. Make all aforementioned keys rebindable (obviously)
Leave all of the shooting, reloading, and targeting as it is currently handled in game. Let me and my fellow interceptor jockeys immerse themselves in the game. Let us feel like we have more control over our ship and our destiny than orbit/approach/keep@ + F1-F8. -So newbie its not even funny.- |
Dragonrazor
Amarr
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Posted - 2007.03.21 05:57:00 -
[1226]
Ok heres my bid:
Make use of an idea like this one to make blob warfair more risky, and to make more goals for PVP in alliance wars in 0.0
See this link for details:
New structure idea! ********************************************* "Stars Die... Empires fall... We are dust..." ********************************************* |
Sett AtOn
Amarr 4S Corporation Morsus Mihi
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Posted - 2007.03.21 11:16:00 -
[1227]
Add a visual representation of modules during their cycle.
This is so we can see which modules are going to stop their cycle first. It will add a lot of new info to the HUD, but will help with modules which have a cycle time of more than 10 seconds. Perhaps a rotating sweep, like a radar, so when the 'needle' hits 12 o'clock the cycle is finished, or simply a narrow vertical bar next to the image of the module which fills up during the cycle.
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Zanpt
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Posted - 2007.03.21 11:56:00 -
[1228]
Originally by: sci0gon concentrate on removing bugs currently in the game before adding new ones with each new patch
/s Agree fully.
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Kheo Sen
0utbreak
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Posted - 2007.03.21 11:58:00 -
[1229]
Log off issue:
1. Bubbles target and aggression timer - 15 - min if u interact with them. 2. rats target a 5 minute aggression timer to the aggressor - "global aggression" or the twisted idea: being aggroed towards ppl that have a standing of more then 5 with the NPC corp from which the rat belongs. 3. ALL aggression timers should be visible in any kind of space.
.......
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Zanpt
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Posted - 2007.03.21 12:01:00 -
[1230]
Get rid of the extremely annoying and time-wasting collision thing. I don't want my ship to go to full thrust unless I tell it to do that. Station bounce is a PITA and often results in saving time by warping away and back -- stupid. Ship bounce complicates getting mining ships closely organized to share cans, crystal cans, etc.
I don't know who thought it would be a good idea to have my ship turn around and go to full thrust if it bumps or is bumped by another ship but I would fire him.
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