| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 51 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

chromer one
FinFleet Lotka Volterra
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Posted - 2007.03.21 13:29:00 -
[1231]
I want to make my turrets to target ship modules. like shields: might affect that booster goes offline or just shield damage but more. or engines: so that ship slows down ar warps shorter distances as before.
It wouldnt need to so that all shots aim for modules but certain chance percentage.
It would be cool to have actual damage than just some red in arches or fire effect but no ACTUAL effect.
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Mantees
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.03.21 14:51:00 -
[1232]
Oveur,
I already posted once but an idea came into my mind that I would really like to post.
It would be great if the game could keep track of the level you reached in your currently active missions, so that if you don't have the required time to finish the mission in one day and would like to go back to it one or two days later, after one or more downtimes, you could do so without having to restart from the beginning.
This would be a great feature for us "casual players"
-- OGRank.com - EVE Online - MMORPG News |

Sifuro
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Posted - 2007.03.22 14:21:00 -
[1233]
after feeling it on my own skin , i think the logoff issue in warp bubbles or interdictor ones really need to be adressed .. not very nice to lose so many kills at gate camps because they just log off
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Coug
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.22 15:18:00 -
[1234]
Please improve the Number, Strategy, and Transparency of benefit for smaller 0.0 Territorial Holdings, such as constellations, to be fought over, mined and defended.
-----------------
~C~ |

4EnDeR
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Posted - 2007.03.22 19:29:00 -
[1235]
I would like to see the ability to personalize player's ships. I.E Skinning at a individual level,corparation level and alliance level.
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dastompinata
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Posted - 2007.03.22 20:51:00 -
[1236]
make the deimos more feasible as a solo ship ie. better tank
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Backdaft
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Posted - 2007.03.22 21:25:00 -
[1237]
Fix the map. When closed, it should preserve location, zoom level, and rotation across both axis.
I get map out of glove compartment, unfold it, orient it, find my location on it; I look up for a second and when I look back it has auto-stored itself back in the glove-box. Even worse, as my finger drags across the map, irrelevant info-boxes keep spamming me. And when I want to see the info-box it takes 40 secs for the detailed info to actually load for stations/agents/etc and when it does load, most times it runs off the screen or under another window -which means move map around and try it all again.
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Da'Virus
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Posted - 2007.03.23 01:27:00 -
[1238]
"Salvage" Drones
Maybe we could finally make it a mini industry, we have them for mining and just about every facet of combat.
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Renitent 1
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Posted - 2007.03.23 03:09:00 -
[1239]
Remove existing bugs in the game before adding new ones with each new patch, for example the Zoom-In and Zoom Out functions.
Quote: Of course the game is rigged. Don't let that stop you - if you don't play, you can't win. -Robert Heinlein (1907-1988)
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Auk Monnan
Minmatar Hidden Industrial Group
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Posted - 2007.03.23 05:54:00 -
[1240]
Its probably a little late, but all I want is...
Content that fits into small (less than half-hour, realtime?) bites, for us less than hardcore players. |

Markus Relic
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Posted - 2007.03.23 13:07:00 -
[1241]
The ability to set 'train this skill to level x' rather than it just training to the next level and stopping.
This could be further enhanced by allowing you to train a skill that you have not trained the pre-requesites for as long as you have the pre-requesite skills in your possesion. The pre-requesites would then be trained up to the correct level to allow you train the skill you selected. A sort of skill queue I suppose.
For example, train Caldari Cruiser to level 4:
1. Buy the skills (including pre-requesites) you need to train Caldari Cruiser 2. Set Caldari Cruiser to train to level 4 (if you don't have all the pre-requesites it would then tell you what you needed and not allow you to continue until you met the pre-requesites) 3. Pre-requisite skills are automatically trained to the appropriate level for Caldari Cruiser to be trained 4. Caldari Cruiser then trains to level 4
I guess this would also need to include some way of entering the skills into the character sheet before the pre-requesites had been met but not allowing them to be trained until the pre-requesites were trained. This would get round problems of not being at your hangar where the skills are when the next skill needs to be trained. This exists in part already as some skills given to the character during creation cannot be trained past the level they are given to you at before another skill has been trained further. |

LucSkywalker
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Posted - 2007.03.23 14:51:00 -
[1242]
It would be nice to be able to filter out players in chat with a formula. Examples of choices would be 'age of char', popularity (adding a popularity rating on each players) and such. It would help in removing unwanted spam in channels.
Luc
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MSC Darklord
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Posted - 2007.03.23 18:21:00 -
[1243]
Edited by: MSC Darklord on 23/03/2007 18:18:14 Make the stealth bombers a viable option for solo/duo work. They are too weak and don't do enough damage to compensate.
And let them warp faster than 3.0 au, that is just too slow.
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Drair Malone
Gallente The Arcanum
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Posted - 2007.03.25 00:50:00 -
[1244]
I would include a more flexible player-set drone AI system with a list of preset parameters so that drones can be given certain behavioral patterns by their operators, such as class-priority targeting and defensive maneuvering. ---------------------- Drair Malone
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C Spawn
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Posted - 2007.03.25 12:39:00 -
[1245]
Slightly boost Nighthawk's PG and make ALL it's bonuses work with Heavy Assault Missiles.
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Templayer
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Posted - 2007.03.25 19:34:00 -
[1246]
Give players ability to turn off textures and all this 3d-eye-candies (at least - some part) - this will greatly increase fps during large battles at the gates and such. And of course some UI modding (WoW-style) should be awesome.
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Sancho Matar
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Posted - 2007.03.26 12:53:00 -
[1247]
Here the ultimate idea !
Let mobile warp disruptor (aka bubble) pull out people from mid-warp !
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ChoChas
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Posted - 2007.03.26 21:15:00 -
[1248]
Edited by: ChoChas on 26/03/2007 21:13:47 Edited by: ChoChas on 26/03/2007 21:12:42 Add USEFULL flavor to the NPC-corps: Make corp-specific modules accessible by LPs.
Right now everyone is doing missions for the Navy or the Army to get the faction ships. But why not have a 'Federal Freight' specific Cargohold or Container. And there are endless possibilities to make those NPC corps meaningfull.
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Andrast3
Task Force Zener Rogue Method Alliance
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Posted - 2007.03.27 11:59:00 -
[1249]
adding a light or notification that TELLS you when your warp scrammed and by who....even a piece of text on your hud that lights up saying "Warp Scrammed" something simple would be a start Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Kalos Beila
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Posted - 2007.03.27 12:02:00 -
[1250]
Find a way to keep that sensation of the first time you played EVE going. The vastness, wonder and possibilities opening up in front of you. 
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Beer Winch
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Posted - 2007.03.27 18:20:00 -
[1251]
Have a lottery for all pllayers who have high standing with a NPC corp to be ceo of that corp for a few days. All profits and proceeds goto that player!!!
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Silas Rector
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Posted - 2007.03.28 01:04:00 -
[1252]
My kingdom for a Faction Dominix!
Rendar Thalidor, drone***** extrodinaire
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.28 02:18:00 -
[1253]
I would add station containers to outposts. ---------------------------------------- Thou Shalt "Pew Pew" |

Forger
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Posted - 2007.03.28 15:32:00 -
[1254]
who won?
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The Ratfink
Shinra Lotka Volterra
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Posted - 2007.03.28 17:03:00 -
[1255]
Turret > right Click > Reload all turrets (Ammo Type)
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Kishara SalSolo
Minmatar IDLE GUNS
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Posted - 2007.03.28 17:36:00 -
[1256]
I would like to have you fix and improve the gang system including the leadership bonus system..I want to help my mates!!!
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NJoy Nit
Gallente Universal System Acquisitions
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Posted - 2007.03.28 21:13:00 -
[1257]
How about random astroid belt placement in new system after belt has been depleted.
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Wynterhawk
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Posted - 2007.03.29 00:09:00 -
[1258]
Create dis-incentives for massing large numbers of ships. Make Blobs strategically questionable. Basically, when a gang is formed, each additional ship beyond some base number has a negative impact on the stats of the ships in the gang. Say, for example, capacitor capacity. After five ships , the sixth ship causes 10% capacitor drop in already ganged ships. the seventh , 15%, the eighth 20% and so on. The actual stats affected and ratios are not really important. The key is that blobbing will cost you something, making smaller groups more tactically attractive. This should help with traffic lag by making for smaller ship groups and help make small groups less disadvantaged by numerically superior forces. ( Justify it with something like "field interactions create damping affects that grow more pronounced with greater concentrations of energy signatures in a given space".
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CSIRO Confuscious
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Posted - 2007.03.29 01:47:00 -
[1259]
Corp wallet export
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ollobrains
Drunken Ratbags Inc
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Posted - 2007.03.29 08:11:00 -
[1260]
Planetary interaction, control settlement atmospheric flight and all the assoicated elements that go with it under the one banner ( call it planetary element) as a single suggestion
All posts made by myself represent my personal opinion only - they do not represent the rest of the privateer alliacne unless they decide to agree with what im saying
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