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HellmeT Creed
Sumus Fossores
0
|
Posted - 2016.06.28 19:58:48 -
[301] - Quote
Eldat Preseen wrote: As a brand new player this was a big help. I know all the people with millions of skill points won't really miss it, but it will really hurt the new guys.
Agreed, I just bought a years members as well :( |

Vector End
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.06.28 20:33:47 -
[302] - Quote
Playing a character with less than 5 million skill points I will admit this feature had me logging in every day (or at least I tried). There are barriers to entry in this game, and it is dependent on your skill point. With these Opportunities I could see and do something that had an impact on trying to get into the the next level (5 million skill point level). Now some days I just logged on shot a rat and logged. And that might have been seen as gaming the system, but that is really all I could do other than spend money to reach my goal of 5 million skill points (a 2 million skill point character really doesn't have a lot of option to PLEX or earn enough isk for injectors). I now wonder if the reason this was pulled so quickly was that it had an impact on CCPs bottom line. Was this giving New player just enough of an incentive that by logging in for a couple days they would get enough skill points for a skill they wanted and that they didnGÇÖt feel the need to break open their wallet and buy a skill point injector? |

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 21:01:38 -
[303] - Quote
So is it just the log in they are looking for, or do they want to retain that player while logged in for more than just a few minutes |

Carsten2285
State War Academy Caldari State
0
|
Posted - 2016.06.28 21:01:55 -
[304] - Quote
I liked it.
It DEFINITELY affected my login decision and it helped a LOT with both reducing big training times for experienced characters and also for helping low SP character actually DO something other than "wait 5 days".
I would like to advocate its return, at least for low SP characters.
Maybe make it only available if you have less that 5 Million SP. But please, make it a true "daily" and NOT a 22 hours lockout. Just reset it at downtime. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
296
|
Posted - 2016.06.28 21:24:52 -
[305] - Quote
Elenahina wrote:Maizie Fields wrote:As a pioneer of the burgeoning skillpoint farming industry, I have mixed feelings on the removal of the dailies.
At the Ranch, we grow new characters or repurpose existing characters into "Harvestable Toons" (or "HTs") by optimizing training attributes (typically to I/M or P/W) and fitting them with +5 implants in order to yield 1,944,000 skillpoints per month. With dailies, we were able to raise the productivity of each Harvestable Toon from 3.8 to 4.0 skill injectors per month by having the HT simply run 6 "Thrill of the Hunt" missions during the month. The effort required minimal time, could be rotated through all three toons per account during a given month, and made for a nice, even 4 injector per month output per toon.
With the removal of dailies, while we lose that productivity benefit, our business becomes more passive. With the time savings, we'll be able to manage more accounts and more toons. The removal of dailies should also modestly increase the demand for skill injectors. Although our profitability per Harvestable Toon will decline, we believe we will be able to maintain and even increase the overall profitability of the business. I just have this vision of hanging racks of struggling people, screaming as the extractors are put into their heads, a dull glaze forming as they begin to forget things. Mental note: Do not schedule "spa day." its more like the Matrix pods  |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
296
|
Posted - 2016.06.28 21:29:44 -
[306] - Quote
Skipper Riddles wrote:Let the new KID fix the problem. A positive solution to a real problem.
We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP is going to be the real gravitational pull to bring people back into the game consistently. The real issue is how do we deploy this. In the Milky way Galaxy people are becoming lazy with an entitlement factor. We want something for nothing. But in reality to incorporate that into your real time business plan will always lead to certain failure. In New Eden pilots do not have the luxury we have adopted here on earth. If you don't work for it, you don't get it. So this plan not only fits your current game design, but also insists pilots do a little more for the rewards.
I have developed the KID & KIS system...
KID knowledge Injection Device KID100 KID150 KID200 KID300 KID500 offering SP respective to the number listed after KID so the KID300 injects 300SP directly to the pilots unallocated SP pool.
Can be found in certain containers in-
Combat sites Occasionally found by extractors during PI Looted during data site encounters. Special reward doing missions - R&D offering an enhanced version. Once found and looted the result is immediately added as unallocated SP the KID cannot be transported, sold or traded. Once the KID is handled, the electronic stasis field becomes disabled and the countdown timer of 30 seconds begins if the KID can not make a connection to the KIS, (if a pilot has not purchased one, it will self-destruct after the 30-second timer runs out.)
To avoid exploitation of this device it cannot be dropped during any PVP activity. (Deployment to the pilot must be contained to a decision making process within your network NPC logic algorithms.)
Works in tandem with- KIS port - knowledge Injection Service Port.
tech I, tech II, and prototype each capable of wider band width respectively. Will be lost if the clone is killed and will need to be purchased again. Without this clone enhancement, KID will not function and be considered lost or wasted. tech I can allow connections with KID100 and KID150. tech II can make a connection with KID100, KID150, KID200. prototype has full band width and can handle all KID devices. The KIS can be found, built, sold, and traded. This service port should not be expensive, just a requirement for the KID to connect to through neural transceivers. figuring the price at 3 million, 6 million, and 12 million ISK and requires no special skills to be implanted in the clone.
A new twist...
Any pilot with a negative eight nine or ten standings cannot purchase the KIS interpreter anywhere in New Eden and must rely on finding the device on their own in a data site. KIS units can be found and sold on the market or to anyone with a -6 or higher standing. But the KID### can only be deployed through your NPC system. Pilots with a -10 standing should be considered sanctioned and that port or pathway is shut down or closed until standings higher than -10. Any attempt to make such a connection on a closed or sanctioned port KIS will cause the KID device to self destruct.
The numbers I used need to be changed to fit your balancing routine and a CAP of some value will also need to be assessed & implemented. Hoping because of the additional playtime, the CAP will be higher than 10,000SP
This is a basic structure for your DEV teams. This may take some work, but as stated earlier; "In New Eden, if you don't work for it, you don't get it"
CCP if you want the full scoop, please contact me personally. Skipper Interesting and well thought out idea, however, no, passive training is the only way SP should be gained in EVE.
John Terence Kelly wrote:Add a small amount of SP (less than 50) per NPC kill scaled by the tier/eliteness of the NPC like bounties are. If you want to grind SP you can, but make the amount per kill roughly equate the 10k SP we used to get per day if you play something like 2-3 hours a day. Instead of a 3 second belt rat kill this at least would require sustained farming, ammo usage, risk, etc. No |

WarmVasolineLubrication
rock shot industries Phoenix Company Alliance
0
|
Posted - 2016.06.28 21:58:46 -
[307] - Quote
what the hell... this was one of the best features added. it actually made me login everyday. |

Chadillac Spillz
Dark Intruders Command White Noise Alliance
0
|
Posted - 2016.06.28 22:13:23 -
[308] - Quote
Sad to see it go.
I personally loved the SP daily reward. 5 hours shaved off train time a day was awesome. Seems to me that most of the veteran community here are a bunch of idiotic, dementia patients that are "stuck in their ways" and complain about "skateboards" and "rock music" for no reason. While, I agree, 10k sp wasn't much for people with millions upon millions of skill points it was still 5 hours a day off train time for 2 minutes to kill something. That adds up no matter who you are. I do however, love the people that just said "no" without any reasoning or explanation, mainly because I am guessing that they like to "afk" their way through a game or they like to take advantage of new players who's skills are lacking and don't like competition........pathetic.
Anyway, bad show CCP for giving into to those moronic "nay-sayers". |

Rexeva
Imperial Academy Amarr Empire
9
|
Posted - 2016.06.28 22:35:46 -
[309] - Quote
Totally agree. |

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 22:36:46 -
[310] - Quote
Neadayan Drakhon wrote:Skipper Riddles wrote:Let the new KID fix the problem. A positive solution to a real problem.
We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP is going to be the real gravitational pull to bring people back into the game consistently. The real issue is how do we deploy this. In the Milky way Galaxy people are becoming lazy with an entitlement factor. We want something for nothing. But in reality to incorporate that into your real time business plan will always lead to certain failure. In New Eden pilots do not have the luxury we have adopted here on earth. If you don't work for it, you don't get it. So this plan not only fits your current game design, but also insists pilots do a little more for the rewards.
I have developed the KID & KIS system...
KID knowledge Injection Device KID100 KID150 KID200 KID300 KID500 offering SP respective to the number listed after KID so the KID300 injects 300SP directly to the pilots unallocated SP pool.
Can be found in certain containers in-
Combat sites Occasionally found by extractors during PI Looted during data site encounters. Special reward doing missions - R&D offering an enhanced version. Once found and looted the result is immediately added as unallocated SP the KID cannot be transported, sold or traded. Once the KID is handled, the electronic stasis field becomes disabled and the countdown timer of 30 seconds begins if the KID can not make a connection to the KIS, (if a pilot has not purchased one, it will self-destruct after the 30-second timer runs out.)
To avoid exploitation of this device it cannot be dropped during any PVP activity. (Deployment to the pilot must be contained to a decision making process within your network NPC logic algorithms.)
Works in tandem with- KIS port - knowledge Injection Service Port.
tech I, tech II, and prototype each capable of wider band width respectively. Will be lost if the clone is killed and will need to be purchased again. Without this clone enhancement, KID will not function and be considered lost or wasted. tech I can allow connections with KID100 and KID150. tech II can make a connection with KID100, KID150, KID200. prototype has full band width and can handle all KID devices. The KIS can be found, built, sold, and traded. This service port should not be expensive, just a requirement for the KID to connect to through neural transceivers. figuring the price at 3 million, 6 million, and 12 million ISK and requires no special skills to be implanted in the clone.
A new twist...
Any pilot with a negative eight nine or ten standings cannot purchase the KIS interpreter anywhere in New Eden and must rely on finding the device on their own in a data site. KIS units can be found and sold on the market or to anyone with a -6 or higher standing. But the KID### can only be deployed through your NPC system. Pilots with a -10 standing should be considered sanctioned and that port or pathway is shut down or closed until standings higher than -10. Any attempt to make such a connection on a closed or sanctioned port KIS will cause the KID device to self destruct.
The numbers I used need to be changed to fit your balancing routine and a CAP of some value will also need to be assessed & implemented. Hoping because of the additional playtime, the CAP will be higher than 10,000SP
This is a basic structure for your DEV teams. This may take some work, but as stated earlier; "In New Eden, if you don't work for it, you don't get it"
CCP if you want the full scoop, please contact me personally. Skipper Interesting and well thought out idea, however, no, passive training is the only way SP should be gained in EVE. John Terence Kelly wrote:Add a small amount of SP (less than 50) per NPC kill scaled by the tier/eliteness of the NPC like bounties are. If you want to grind SP you can, but make the amount per kill roughly equate the 10k SP we used to get per day if you play something like 2-3 hours a day. Instead of a 3 second belt rat kill this at least would require sustained farming, ammo usage, risk, etc. No
As you can clearly see here 'passive seems to be in the rear view mirror... I want to agree with you, but the deed has been done.
Use of injectors |

Elabel Menfaron
EVE University Ivy League
0
|
Posted - 2016.06.28 23:09:47 -
[311] - Quote
As a new player to Eve in this last month, I liked the feature and really appreciated it.
It did keep me logging in most days (occasionally I loggedin specifically just to do the mission) because the 10k boost on SP was a major help to me. Even now I've only got just north of 1m skill points spent and especially in the early days, it helped me to move on in content and use ships or tools that have made a difference.
I don't know why more experienced players didn't like the idea. I'm not experienced so what do I know. But it did really help for newbies like me and I'm personally sorry to see it go. |

Memnon Shepard
Rifterlings Zero.Four Ops
36
|
Posted - 2016.06.28 23:16:00 -
[312] - Quote
To me it seems they're trying to replace the 10k SP reward with a more advanced reward system that incorporates additional activities like mining. I'm against the idea personally, but I don't think CCP has ruled out adding SP as an event reward in the future either. The "hunts" will at least now have a story line, which I find much more compelling. I had a lot of fun during the Blood Raider event, and if resources are going towards building out more events like this rather than a lame "Click A to collect reward" system, I give two thumbs up to CCP. |

Ryan Kildar
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.28 23:38:42 -
[313] - Quote
I for one have enjoyed this feature. I love the 10,000 skill points. I think it would be better if there was a tier system in place for difficulty based on what you are flying. Bottom line logging in tonight I was disappointed that the opportunity had been removed. |

Sustrai Aditua
Intandofisa
332
|
Posted - 2016.06.28 23:46:51 -
[314] - Quote
My view? After most skills are III, 10,000 SP isn't much of a leap. Persistently pursuing it (doing a daily rat run) becomes a mini rat race, and you get the feeling you're a mindless automaton. (I prefer to feel like a mindful automaton.)
Recommendation: Variety and a bit of a boost in the reward. Maybe even a two-tier system; 10k for beginners, 100k for those of us who don't mind mindless repetition.
Comment: Most games put a lot more effort in designing a daily. They're considered a significant part of the game. The way this was done made it seem CCP didn't think much of it as an idea. It gets kind of lonely once you feel you're on a fool's errand.
If we get chased by zombies, I'm tripping you.
|

Titanium Seagull
Hedion University Amarr Empire
0
|
Posted - 2016.06.29 00:53:28 -
[315] - Quote
I've been playing this game off and on with different accounts since 2005ish. I'll play for a year or two, then quit for a few years, and then come back. This is the third incarnation of that cycle and I reactivated the wrong account so I ended up with no high-SP characters to play with. I'm not in a position with a gaming system to do fleet engagements or stuff like that, and the nullsec time sink just seemed too much for my life right now. So whatever, I decided to start over. Grind out some missions, wait for skills to complete, eventually be skilled enough to do fun things solo.
The dailies were the reason I logged in every day. I've got a couple months before I'll be skilled to even really think about doing what I honestly want to do. Now I probably won't, and I'll probably wonder why I'm still paying the EvE bill and shut down my account again.
The dailies were a great thing for new players, or returning players. It's sad to see them go. It doesn't seem like your test ran long enough to see if your data affected new account retention, I think that would be an important metric to look at when doing tests like this, especial |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
297
|
Posted - 2016.06.29 00:53:56 -
[316] - Quote
Skipper Riddles wrote:As you can clearly see here 'passive seems to be in the rear view mirror... I want to agree with you, but the deed has been done. Use of injectorsI do not believe there should be any value difference in the type or strenght to the reward. This will only push new players back farther as better skilled players will then again have that edge we are trying to avoid. Yes, skill trading exists, but it shouldn't.
Skill trading should be completely removed from the game, it should never have been introduced.
I'll say again, passive training is the only way SP should be gained. |

Chris Richard
Caldari Provisions Caldari State
0
|
Posted - 2016.06.29 01:00:34 -
[317] - Quote
Sad to see it's gone, but good thing I have one less thing on my todo list everyday.
Daily quest is really annoying, I prefer HS like 3 slots replaceable, or simply a harder time consuming even multi tiered reward weekly quest. SP is very valuable imo, 10k each day was not a small number to me, it probably worth more than the implants in the long run (well if it were not removed of course) and it stacks!
Right, please do NOT design a PVP orientated quest, if something like "kill a player ship" or "pod a player" I'm really gonna flip my ship/t |

SpartanXZero FoxNova
Nova -X- Industries
4
|
Posted - 2016.06.29 01:11:17 -
[318] - Quote
Speaking as a relatively new player. I found this bit of reward a welcome one. It helped move me along the skill tiers a little more quickly, moving me closer to skills I needed to develop so I could be more capable within the interests I wanted to work on. Or build towards being a more effective pilot.
I could see how other players, older ones disliking the notion. If the reward system was capped with only being rewarded to players under below 1mil SP, non-trial users, or some such conditions, it could still see some benefit without being exploited or guffaw'd at by the veteran crowd. |

Boru Pat Dragoon
State War Academy Caldari State
3
|
Posted - 2016.06.29 03:04:00 -
[319] - Quote
I did like this feature the 7 days removed for free was nice. But saying this, it Didn't feel like it was Eve for me? It was like some other bonus taken from another Mmo. It will be missed by my mate who just started eve. He's only 40 days old and use to save the free points for when I told him he need a new skill. Maybe make it harder next time. Kill certain number of rats, build certain numbers or items get on a killmail. I did like the idea, I did kinda of feel cheated I never had this when I started. I had to get SP the old fashion way and wait. |

Slando Malrissian
State War Academy Caldari State
0
|
Posted - 2016.06.29 03:39:10 -
[320] - Quote
It would be a shame if this feature gets removed permanently. The players that have left that I have talked to about this feature seemed intrigued and would be interested in coming back if it were expanded upon. I also had added incentive to play every day (even if only for a short while) and now I don't see a need to login daily. However the feature definitely needs to be expanded upon if it is to be a viable draw for people to login daily and to coax players that have quit back to EVE. Daily missions are certainly a step in the right direction for EVE in my opinion. |

Ageanal Olerie
Federal Navy Academy Gallente Federation
27
|
Posted - 2016.06.29 04:31:18 -
[321] - Quote
Well....
I can definitively attest to the fact that logging in is less exciting than it was during the period when the Recurring Opportunity to earn 10k SP was in game.
Not only was it a great reward, but you got a small sense of accomplishment. Even if it was a pretty simplistic task.
|

Titanium Seagull
Hedion University Amarr Empire
1
|
Posted - 2016.06.29 05:30:44 -
[322] - Quote
Neadayan Drakhon wrote:[ Yes, skill trading exists, but it shouldn't.
Skill trading should be completely removed from the game, it should never have been introduced.
I would like to reiterate this. Skill trading turned this into a Pay-to-Win game even more than the initial attempt to get rid of gold farmers by introducing PLEX did. It was the last barrier between allowing cash-rich players from dominating the game versus people who invested time into it.
I know monetizing a game that's been around this long is hard, I really get it, but damn guys. I remember how pissed people were at the microtransaction introduction with walking in stations. I can't believe this happened. Every forum I'm reading talks about how you 'shouldn't mission farm' or manufacture or station trade or hunt rats, you should just 'buy PLEX and have fun instead.'
I don't even know where to start with how much of a problem I have with that attitude. |

Jay DeHeega
Coffign Incorporated
0
|
Posted - 2016.06.29 06:30:43 -
[323] - Quote
JohnnyRingo wrote:Please do not remove this feature, this is excellent for newer players to get a little jump in skills, which can mean a lot to newer players. The "instant" reward is a nice draw, should honestly be more of this to encourage activity, you should expand this with some events for newer players to be active and get rewards for being active, skill training is the biggest barrier for newer players and this does really help with that.
This ^^
A friend told me about this game, during this "test", and I loved this feature - it lead me to upgrading my trial account to 6 months. Now I regret upgrading tbh, catching up with friends is really hard in this game (imho). |

Benjan Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2016.06.29 06:42:47 -
[324] - Quote
Howsa bout giving SP along with bounties, the more you kill, the more you get. The toon is getting experience, reward them with SP also. Certainly not 10K a pop, but a number like 1% of the bounty, value, whatever. |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
4
|
Posted - 2016.06.29 06:56:12 -
[325] - Quote
This definitely got me to log in, and get out of station every day - where I normally wouldn't. I was sad when I noticed that it was gone today. It was literally the only reason I logged on tonight. VERY disappointed to see you give up on the feature without having something to replace it.
Meanwhile, after almost a year of skill grinding, IGÇÖm no closer to buying skill injectors than I am to building a citadel. So THATGÇÖS a useless GÇ£featureGÇ¥ for new players who arenGÇÖt sure if they want to continue to pay for a game they barely understand after a year of playing.
Veteran players can buy skill injectors for MASSIVE skill boosts, and it sounds like newbros will get to keep the daily skill bonus in some fashion down the road. Just please donGÇÖt forget about us GÇ£tweenerGÇ¥ players. There are some months where itGÇÖs hard to justify the expense of maintaining a game that I have no reason to open for days on end. The daily reward may not have been eloquent, but it was certainly effective.
Oh, and while I have your attention CCP, planetary interaction is seriously overdue for an overhaul. ItGÇÖs clunky and ambiguous when compared to the precision found in the rest of the game. It has tremendous potential to open up new facets of gameplay, especially for people who are more into strategy and sim style gaming. |

Kilo Kodiak
Neuro Dynamics DRONE WALKERS
0
|
Posted - 2016.06.29 07:11:27 -
[326] - Quote
o k ....
i would like the fact that you as in ccp is bending the knee to new player but having aids to help them in learning this game were as the old time players get shafted.
you may think it just a issue which was not very important. during the month of this it show as you the player logged in... you got rewarded.
the idea of a skill injector in which only grants 150,000 skill point which cost a plex is well WRONG...
the idea of logging in and undocking a station which you can lost your ship and to find a npc to kill for the reward of the 10,000 skill points was great. this event you are placing it all on is like walking in stations? 514? the others.. what do the staff have to offer the long time player to get on and play?
my answer was the skill bonus which you now killed.
I have a idea for a test? plexs are free? which is just like this maner...
see to see if the numbers would return or.. hand billions to new characters.
as I have stated what do you have which a old player would wish to log in every day and do. when the skills end up being in 14 plus days... the events are not going get me to jump at.
oh a new ship which cost billions ... wrong
ccp give me back the hunt.. |

HellmeT Creed
Sumus Fossores
1
|
Posted - 2016.06.29 08:00:27 -
[327] - Quote
You know I only just bought into this game and I just worked out how much SP I've lost with you guys removing the hunt..
That would be 3080000 skill points gone I would have had over the year or 11 months I have left.
Really am wondering about a refund now :( |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
1065
|
Posted - 2016.06.29 08:04:04 -
[328] - Quote
Not really a great fan of this method from the start and definitely not sad to see it gone.
That said, I must admit I did collect those 10k SP.... usually by doing a 5 minute L2 mission between breakfast and shower. I did log in more often, daily, obviously, but as I stayed in my +5 implant clone in my remote corner of the galaxy, I actually might have missed out some less routine "action" in my combat clone elsewhere. I other words, I farmed daily instead of playing occasionally. So yeah, bye! (don-¦t come back)
Je suis Paris
Je suis Köln
Je suis Brüssel
Je suis Orlando
Je suis [?]
|

Colorless Void
Science and Trade Institute Caldari State
4
|
Posted - 2016.06.29 08:52:40 -
[329] - Quote
NPE NPE NPE...
new players come and go.. some grow into older players..
The reason your login numbers are dwindling are because you fail at customer retention with ideas like "lets give people skillpoints for doing something" and then deciding "hey you know what.. we take that back".
The game has seen many people that have played for years.. and while it's exciting to see new features added...
CCP as a company has a tendency of COMPLETELY OVERHAULING THE ENTIRE GAME anytime they introduce one of these features, which results in situations where say hey - I spent 8 months training for something that was suited to the game.. then they changed the game and all that time spent training is now WORTHLESS to me.
Jump fatigue by itself was an interesting concept.. but you didn't just do that.. Amarr Carrier V used to mean I could launch a 10th fighter without drone control units.
Now it means I get 4% resists and stronger neut fighters. Gee wouldn't I like to apply the skill points I invested from amarr carrier IV to V somewhere else.
I had one character trained specficially for a sleipnir.. which didn't give much to warfare links before a change a couple years ago..i didn't feel bad about not having leadership skills. It was a beast of a ship that I hoped to pewpew in, trained Command Ship V for, then you completely change how command ships work, making all of them booster ships, making them worthless without them.. and I have not flown a sleipnir since. Heck I quit for 2 years after that.
Our time is spent paying for these skillpoints and you can't get 8 months back after you guys decide to make huge changes to the game.. and that over the years has been one reason that keeps me from staying subscribed to EvE, it feels like the time I invest into it is constantly being made to be useless. Especially considering the amount of time required to be well rounded enough to fly whatever ships become doctrine after you *insert nerf here*
NPE should not be as important as customer retention.. and I feel the vocal minority is having such an effect that the silent majority either just play or in what seems to be a lot of cases.. choose to no longer play.
I have two older characters with millions and millions of sp.. and I liked this feature.. I enjoyed watching seeing hours knocked off my queue, I enjoyed training a skill over a week that wasn't in my queue.
My characters were perfect for the Eve I used to know.. but now I have a character with Amarr Carrier V and I'm not too impressed with the benefits of the time it took to train that skill with the current carrier bonuses. I also have a charactor with command ships V that won't be flying a command ship ANY time soon because they are different than the Eve i used to know.
You keep changing your game to make the vocal minority happy.. and then wonder why you can't hold subscriptions and your dailly logins go down as a result.
|

Sulfurblade
Evil Pink Bunnies
34
|
Posted - 2016.06.29 11:20:33 -
[330] - Quote
Colorless Void wrote:NPE NPE NPE...
new players come and go.. some grow into older players..
The reason your login numbers are dwindling are because you fail at customer retention with ideas like "lets give people skillpoints for doing something" and then deciding "hey you know what.. we take that back".
The game has seen many people that have played for years.. and while it's exciting to see new features added...
CCP as a company has a tendency of COMPLETELY OVERHAULING THE ENTIRE GAME anytime they introduce one of these features, which results in situations where say hey - I spent 8 months training for something that was suited to the game.. then they changed the game and all that time spent training is now WORTHLESS to me.
Jump fatigue by itself was an interesting concept.. but you didn't just do that.. Amarr Carrier V used to mean I could launch a 10th fighter without drone control units.
Now it means I get 4% resists and stronger neut fighters. Gee wouldn't I like to apply the skill points I invested from amarr carrier IV to V somewhere else.
I had one character trained specficially for a sleipnir.. which didn't give much to warfare links before a change a couple years ago..i didn't feel bad about not having leadership skills. It was a beast of a ship that I hoped to pewpew in, trained Command Ship V for, then you completely change how command ships work, making all of them booster ships, making them worthless without them.. and I have not flown a sleipnir since. Heck I quit for 2 years after that.
Our time is spent paying for these skillpoints and you can't get 8 months back after you guys decide to make huge changes to the game.. and that over the years has been one reason that keeps me from staying subscribed to EvE, it feels like the time I invest into it is constantly being made to be useless. Especially considering the amount of time required to be well rounded enough to fly whatever ships become doctrine after you *insert nerf here*
NPE should not be as important as customer retention.. and I feel the vocal minority is having such an effect that the silent majority either just play or in what seems to be a lot of cases.. choose to no longer play.
I have two older characters with millions and millions of sp.. and I liked this feature.. I enjoyed watching seeing hours knocked off my queue, I enjoyed training a skill over a week that wasn't in my queue.
My characters were perfect for the Eve I used to know.. but now I have a character with Amarr Carrier V and I'm not too impressed with the benefits of the time it took to train that skill with the current carrier bonuses. I also have a charactor with command ships V that won't be flying a command ship ANY time soon because they are different than the Eve i used to know.
You keep changing your game to make the vocal minority happy.. and then wonder why you can't hold subscriptions and your dailly logins go down as a result.
Very Well Said!!!! +1000
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