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CCP Rise
C C P C C P Alliance
5634

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Posted - 2016.06.23 14:23:51 -
[1] - Quote
Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
@ccp_rise
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Demolishar
United Aggression
1112
|
Posted - 2016.06.23 14:28:52 -
[2] - Quote
Sounds about right. |

Khan Wrenth
Ore Oppression Prevention and Salvation
620
|
Posted - 2016.06.23 14:28:52 -
[3] - Quote
Dang, just a bit late. Second, then.
On a side note, I'll have to go about my command ship training a bit differently now. See now, I thought I'd be clever and I remapped for getting all the leadership stuff done as quickly as possible. I was going to use the free SP from "opportunities" to steadily up my command ships skill itself.
Guess I'll have to slowboat that segment of the training now. No biggie.
Let's discuss overhauling the way we get intel in EvE.
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Xavindo Sirober
Fusion Enterprises Ltd Badfellas Inc.
48
|
Posted - 2016.06.23 14:30:21 -
[4] - Quote
Was not too much of a hassle, and i liked the daily, shame its going |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
351
|
Posted - 2016.06.23 14:33:55 -
[5] - Quote
Imagine that
EXACTLY what the player base said would happen - Happened |

Xolve
Sniggerdly Pandemic Legion
2580
|
Posted - 2016.06.23 14:34:44 -
[6] - Quote
RIP speedy cyno alts. |

Obil Que
Star Explorers Reckoning Star Alliance
407
|
Posted - 2016.06.23 14:35:26 -
[7] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Glad you got good metrics from the feature. I, personally, am looking forward to the upcoming event and the previously announced Tribute system. I think both of these will engage players and change login behavior far better than simple daily tasks. Definitely keep working towards more of those kinds of features.
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Manic Velocity
Emergent Dynamics
201
|
Posted - 2016.06.23 14:35:58 -
[8] - Quote
CCP Rise wrote:we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind.
The data clearly shows that the SP reward should be bumped to 50,000.
I'M KIDDING. THAT WAS A JOKE. DON'T DO THAT. SERIOUSLY, PLEASE DON'T DO THAT.
I'm glad to have been proven wrong in my concerns surrounding this feature, and a tip of my cap to CCP for removing it when it wasn't giving the expected results.
@manicvelocity
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Squizz Caphinator
Primary.
191
|
Posted - 2016.06.23 14:36:07 -
[9] - Quote
I play more Eve from out of game than I do in game. I actually enjoyed this as it encouraged me to log in. Oh well, I look forward to what you guys come up with next!
Various projects I enjoy putting my free time into:
http://zkillboard.com | http://evewho.com
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Kelby
68
|
Posted - 2016.06.23 14:39:40 -
[10] - Quote
@CCP Rise
Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?
For what its worth I thought it was a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month. |

Black Pedro
Yammerschooner
2572
|
Posted - 2016.06.23 14:40:27 -
[11] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Thanks for the communication. I can confirm that your results match my experience. I certainly undocked more, and undocked more alts that normally rarely leave station, but it didn't encourage me to log-in on a day when I was not planning to play Eve. There are already enough rewards in this game tied to activity that an additional SP reward did not change the balance for me at least.
Best of luck on your work to develop and alternative approach to accomplish your development goals, and I appreciate the rapid turn around time on deployment and un-deployment of this trial feature.
Why Do They Gank?
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CCP Rise
C C P C C P Alliance
5636

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Posted - 2016.06.23 14:43:46 -
[12] - Quote
Kelby wrote:@CCP Rise
Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?
For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month.
It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it.
We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened.
Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall.
@ccp_rise
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Yorn Dallocort
Olympic Mining and Business Corporation
1
|
Posted - 2016.06.23 14:51:51 -
[13] - Quote
As a beginner (three months in Eve), this was a really nice way to catch up with friends and so many other people who played for years. It made Eve a bit more open to noobs like me... I can't mine in HS without being attacked or racketed and I can't afford any injector.
I know it's a game of patience, but Thrill of the Hunt was a worthy way to compensate my IRL lack of Gé¼Gé¼Gé¼ to buy PLEXs... |

Gauis Aldent
Concordiat Spaceship Samurai
12
|
Posted - 2016.06.23 14:53:51 -
[14] - Quote
CCP Rise wrote:Good day!
i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind.
Before this started I would have been shocked by this result. Now I am not. The dailies came at a time when I needed a break. Like, you know that feeling when you have eaten the same thing over and over...and suddenly you just can't eat it. You stare at it, and objectively, it looks as good as it always does, you know the smell is right....but instead of being welcoming its repulsive.
I find the times I don't log in are very much that, I am not logging in because its not what my appetite is for right now and the thought of choking down something I otherwise like is somehow makes it even more repulsive.
I do hope you will try more experiments like this. It was fun and it did lead to me doing some things I wouldn't have done otherwise. |

Travis Uchonela
Sniggerdly Pandemic Legion
63
|
Posted - 2016.06.23 14:54:42 -
[15] - Quote
Disappointed. This was a big hit for the new players in Horde and a good way to get guys flying around in space. I'm not that surprised it wasn't drawing people to log in that wouldn't have anyway but It definitely got people warping around looking for trouble in belts again. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
297
|
Posted - 2016.06.23 14:57:09 -
[16] - Quote
Good riddance. Props for acknowledging mistake and fixing it fast. |

Lan Wang
Knights of the Posing Meat FETID
3212
|
Posted - 2016.06.23 14:58:03 -
[17] - Quote
well that went well didnt it lol
focus on the pirate events they are much more engaging
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
352
|
Posted - 2016.06.23 15:01:23 -
[18] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
I thought this plan was bad from the get go - for some reasons
I have accounts with 3 pilots - none of them can use anythign but a ibis or whatever ship/gun you get from the start of the game
They all can build 11 things and research 11 things - but realistically leaving station with a 3 bil isk clone to kill something for 10K in a frigate with little to no skills is suicidal at best.
Now, if you got it for putting on 5 build job, or researching 5 blueprints or 5 inventions or some other thing, i would be all over it like gravy on biscuits
It was just too limiting to do the alts that need the SP any good
My mains only shot goons, so no sp for them either, which is also kinda dumb, but I digress... |

Ban Mjolnir
Federal Navy Academy Gallente Federation
9
|
Posted - 2016.06.23 15:04:12 -
[19] - Quote
This alt and is now a sad alt, but not too sad, as I got a few support skills trained up on it during this event. Just a few minutes before bedtime and goons your uncle. Normally all my chars get logged in at least once in any particular day anyway so was no stress. |

Chewytowel Haklar
KarmaFleet Goonswarm Federation
191
|
Posted - 2016.06.23 15:05:00 -
[20] - Quote
Hello,
I would like to say that this feature was very nice for newer players, or more specifically those low in starting skill points. It would be nice if you left this feature available for players or characters that are new and have less than X sp or are less than X months old. Could you possibly add this into the game as a great way to boost starting sp gain for active players in some way? Perhaps even just adding it back as a simple kill any NPC?
I've heard a lot of people say that this only seemed to be a really nice thing for starting characters and so I figured I would bring this up. Thanks if you took the time to read this! :) |

Angelique Duchemin
Pandemic Horde Inc. Pandemic Horde
1003
|
Posted - 2016.06.23 15:06:16 -
[21] - Quote
I liked it. It was two free injectors per month worth of skillpoints.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
|

Jisenia
KarmaFleet Goonswarm Federation
4
|
Posted - 2016.06.23 15:08:10 -
[22] - Quote
So its a fun game play mechanic that gets people to undock and provides an interesting way for people to try and get into fights ... but no additional log-ons, so no tangible 'improvement' to your bottom line. Thus, you axe it. Ridiculous. |

Perpello
Astralite Technologies
1
|
Posted - 2016.06.23 15:09:16 -
[23] - Quote
I liked the daily 10k sp; however, it'll be relief not to login on-the-dot every 22h.
Playing field levelled, injector prices up-up-and-up. |

blazigen
Militaris Industries Northern Coalition.
13
|
Posted - 2016.06.23 15:10:54 -
[24] - Quote
What I am wondering, Especially about the metrics. Was CCP Ghost involved in anyways determining especially in analazing the data. Also of course aimed at player retention and new player experiences. I would love to get some info on that. Although I probably understand if thats a absolute No No for the time being |

Daerrol
Death By Design Did he say Jump
306
|
Posted - 2016.06.23 15:10:55 -
[25] - Quote
Jisenia wrote:So its a fun game play mechanic that gets people to undock and provides an interesting way for people to try and get into fights ... but no additional log-ons, so no tangible 'improvement' to your bottom line. Thus, you axe it. Ridiculous. wut? CCP's bottom line has nothing to do with logins/day. At all. They stated from the get go the objective was "Improve player logins" not "Get players to undock." It is in trial period so they are doing the right thing and tracking (most likely with the upcoming serpentis event) how different rewards attract and apply to different players. Once they have that data they can make informed decisions to tweak player behaviors in ways they want to.
Or they could just put in a feature half assed and say "Screw the social science experiment good enough"
|

Aradina Varren
Pandemic Horde Inc. Pandemic Horde
37
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Posted - 2016.06.23 15:12:01 -
[26] - Quote
This was probably the best thing that happened for Eves new player experience in a while. I really hope you reconsider its removal. It certainly increased activity around Horde systems and made the new players more likely to stick around. |

Angelique Duchemin
Pandemic Horde Inc. Pandemic Horde
1003
|
Posted - 2016.06.23 15:13:38 -
[27] - Quote
Now on the upside. People who liked to maintain -10.0 sec status can now do so without losing skillpoints.
I was appalled to the bear-esque levels by security status was moving to with all this rat killing.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
|

Recessio
DobCo Industries
1
|
Posted - 2016.06.23 15:14:07 -
[28] - Quote
I can't help but think testing this during exams/finals season would affect the log ins anyway. I know that I surely would've logged in each day for 10k SP if I wasn't revising for exams. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
298
|
Posted - 2016.06.23 15:14:36 -
[29] - Quote
Travis Uchonela wrote:Disappointed. This was a big hit for the new players in Horde and a good way to get guys flying around in space. I'm not that surprised it wasn't drawing people to log in that wouldn't have anyway but It definitely got people warping around looking for trouble in belts again. If you keep justifying bad features with "for newbies!" argument, you'll make a strong association: "newbies = bad". Which is not healthy. |

Bishop Xsi
Blackfriar Bridge
84
|
Posted - 2016.06.23 15:16:23 -
[30] - Quote
I'm not understanding the logic of killing the feature just because it didn't produce the outcome you expected. At least leave this in place for characters that are less than a year old. |

Berrik Radhok
Ten Dollar Bond GoonSwarm
12
|
Posted - 2016.06.23 15:18:09 -
[31] - Quote
I have 53 million SP, so this wasn't hugely useful to me, but still, 6 hours a day off my skill queue added up. If it scaled slightly based on total SP, that might be a nice thing! |

FT Diomedes
The Graduates
2596
|
Posted - 2016.06.23 15:18:12 -
[32] - Quote
While I opposed the introduction of this iteration of daily opportunities, I am glad to see that CCP continues to try to improve the Eve experience. It's also encouraging to see CCP being willing to admit that a new feature is not having the desired effect. I hope the information gained from this even helps improve the Eve experience for all players.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Ripard Teg
Ice Fire Warriors Escalating Entropy
1268
|
Posted - 2016.06.23 15:24:28 -
[33] - Quote
I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted.
I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue. 
You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
|

Hildulfr
KarmaFleet Goonswarm Federation
6
|
Posted - 2016.06.23 15:26:19 -
[34] - Quote
I found myself logging in 2 alt accounts far more often and combining the Hunt with a trip through belts, mining, and some low level mission running. Probably an extra 2-3 hours of play time a week. Overall I think if they can combine it with some industry, PVP, and exploration activities, it would be a nice mechanic that benefits more play styles.
Talking to some new players in local in systems around Amarr and Isendeldik, most of them definitely said it was worth doing the Hunt to speed up skill training.
I agree that there is a lot of room for improvements in the EVE PVE experience. I stopped running missions years ago on my main account. The recent events have been a pleasant change. Plenty of PVP with the war. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
301
|
Posted - 2016.06.23 15:28:24 -
[35] - Quote
Ripard Teg wrote:I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted. I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue.  You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years. That. And industry only had a face-lift. Which is great, but we want moar! |

Chewytowel Haklar
KarmaFleet Goonswarm Federation
193
|
Posted - 2016.06.23 15:36:36 -
[36] - Quote
I would like to add that often in EVE the barrier to logging in and participating is due to skill points. What if you had a type of program that granted you all the skill points you would need for any subcap ship once per month (or perhaps even just for new characters on an an account or returning inactives)? This could be limited to a few days to allow you to test out a new ship and fit and see if you like it. After the few days you lose the skill points gained temporarily but gain an insight into a different type of ship. This could also entice newer players to try out certain types of ships by buying PLEX. I am not sure if this would have a deleterious effect on the market, but it might be a cool way to get people to log into the game.
Perhaps the downsides to this that it might cheapen the feel of making choices and living with making the wrong ones and learning from it. Yet, this could also enhance the learning experience and bring more players into different aspects of the game. Further just imagine being a newer player and joining a Nullsec alliance and being able to fly a T3 destroyer on the first day! Again it would have a time limit but might be a very cool thing to do. |

Norrin Ellis
Venture Racing
335
|
Posted - 2016.06.23 15:39:17 -
[37] - Quote
This feature got me out of the station every day for a few minutes. Now I'll go back to spinning my ships and using EVE as a chatbox.
CEO, Venture Racing
Manager, EVE Online Hold'Em
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Mynxee
Signal Cartel EvE-Scout Enclave
286
|
Posted - 2016.06.23 15:43:47 -
[38] - Quote
I didn't use the feature, heck, I can't even remember to keep a training queue going half the time :P But what I love about the OP is that it shows us a delightfully flexible and experimental mindset about game features from CCP and that is just wonderful to see. Seems to bode well for the ongoing possibility of keeping things fresh with new stuff being popped in here and there, then retired and replaced with something else new a bit later. The amount of stuff that's been changed/added to the game over the last two years is really staggering!
Lost in space, looking for sigs...
Blog: Cloaky Wanderer
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Ghostface Bheskagor
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.06.23 15:44:43 -
[39] - Quote
I got used to a neat morning routine - coffee, some music, and logging to eve to do the daily opportunity. It only takes few minutes, but most of the mornings I stick around for an hour or so, since there are some reds to hunt, or few rats to kill, since "I've engaged that pack, killed the frig, might as well kill both battleships"
Well, so starting next Tuesday Eve will be purged from my morning routine. I'll keep logging for fleets and OPs after work, surely.
Saying that, I'd be curious to see if there is a decrease in logins, once Trill of the hunt is removed, or I'm just a silly exception. |

Dracvlad
Taishi Combine Second-Dawn
1818
|
Posted - 2016.06.23 15:45:42 -
[40] - Quote
Well I was fine tuning some exploration characters that I would not have spent the SP on as I have more important things to do with the normal SP, this was giving me more play options and more reasons to log in wwhen I have the the inevitable blanket war dec. It is a pity that you removed this as it was also a major benefit to new players and those who are not so good at making ISK or cannot buy plex with real money. Thankfully I am getting near to the end of that fine tuning, focus was on drone skills, but I had not got them to use ECM drones yet which is a pity...
Oh well, it was good while it lasted.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
329
|
Posted - 2016.06.23 15:45:55 -
[41] - Quote
So the idea didn't achieve what was required, as a lot of players pointed out would be the case. Rise (and other devs) please look at more engaging reasons to get players to log in. Sure 10k SP is great for some newbies to bulk out their SP but surely this can be done with some more interesting content.
The events that have been ran for the pirate factions recently are a start, but even they are hugely samey. I'm sure you can come up with some more interesting gameplay to drive people to log in! |

Joe Everyguy
Native Freshfood Minmatar Republic
15
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Posted - 2016.06.23 15:49:19 -
[42] - Quote
"Hay guyz! We hope you really didn't like this neat idea we had going for a while. 'Cause it didn't result in more subscriptions or more shekels, we're gonna remove it despite people liking it."
gg no re, ccp. Yet another asinine decision.
Satisfied customers of Joe's House of Snark and Shitpost Emporium
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14225
|
Posted - 2016.06.23 15:49:52 -
[43] - Quote
Muh free skillpoints!! Damn you CCP, give a brother free stuff then taking it away!
Seriously though, too bad it didn't work out, I liked it, but then again I was ratting anyways so it was just a bonus. No big loss. |

Mizhir
New Caldari Bureau of Investigation
74797
|
Posted - 2016.06.23 15:53:03 -
[44] - Quote
Great to see that you came to sense.
One Man Crew - Collective Solo PVP - Video is out!
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FearlessLittleToaster
GoonWaffe Goonswarm Federation
102
|
Posted - 2016.06.23 15:53:42 -
[45] - Quote
CCP Rise and the rest of your team,
So the killing stuff for a bit of extra SP was nice, but the really cool thing about this was your communication on the topic and the goal of getting good data before making big changes. As somebody who has been watching CCP since 2009 you have no idea how encouraging it is to see Devs taking a gradual, data driven approach to new features while clearly communicating the logic behind them to players. The way you presented this kept (most) of the discussion focused on the merits of the change instead of tinfoil nonsense. Please keep it up, and well done all around. |

Oliver Ward
Signal Cartel EvE-Scout Enclave
31
|
Posted - 2016.06.23 15:56:48 -
[46] - Quote
I've been in a few conversations with newer players who really enjoyed it, as it helped them grab a few more starter skills early on. Is there any way that something like this could be limited to new characters (maybe for the first 30 days?) when it still makes a pretty significant difference?
I suppose a related question is whether or not there was a noticed increase in retention. |

Rain6637
GoonWaffe Goonswarm Federation
33960
|
Posted - 2016.06.23 15:56:48 -
[47] - Quote
**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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MidnightWyvern
Night Theifs Curatores Veritatis Alliance
264
|
Posted - 2016.06.23 15:57:38 -
[48] - Quote
CCP Rise wrote:Kelby wrote:@CCP Rise
Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?
For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month. It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it. We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened. Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall. Have you guys considered AURUM? Dust 514 introduced a Login Reward system a while back that would pay 10 AURUM and escalate to 70 AURUM per day after 7 consecutive days.
You could keep a Recurring Opportunity similar to Thrill of the Hunt and have it reward a small daily amount of AURUM. People interested in acquiring cosmetics like ship SKINs would be incentivized to log in and get that reward.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
|

Joe Everyguy
Native Freshfood Minmatar Republic
15
|
Posted - 2016.06.23 16:00:05 -
[49] - Quote
Rain6637 wrote:**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP.
I sympathize. Having that extra 10k a day really did cut down on skills by a few hours. Not a herculean amount, but any reduction in the longer times is welcome.
Satisfied customers of Joe's House of Snark and Shitpost Emporium
|

Yarosara Ruil
376
|
Posted - 2016.06.23 16:02:08 -
[50] - Quote
It was good while it lasted. Oh well! |

Draciste
Everyone vs Everything THE R0NIN
41
|
Posted - 2016.06.23 16:03:15 -
[51] - Quote
so... bad news for everyone
https://twitter.com/Draciste
|

Rain6637
GoonWaffe Goonswarm Federation
33960
|
Posted - 2016.06.23 16:03:59 -
[52] - Quote
Joe Everyguy wrote:Rain6637 wrote:**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP. I sympathize. Having that extra 10k a day really did cut down on skills by a few hours. Not a herculean amount, but any reduction in the longer times is welcome. Eating five days' training off the main on the account isn't so bad, but dangit.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Blitz Hacker
Black Saints
10
|
Posted - 2016.06.23 16:05:08 -
[53] - Quote
I think it's semi tragic it's being removed tbh. Where as 10k skill points is 5 hours train time give or take, with a day 1 newbro pilot 5 hours is an assload of sp for them.. specifically to get them to train those support skills no newbro wants to grind out to atleast level 3 before flying around.
*shrug*
More pissed about the IGB going, or atleast not some ability to add another browser in its place, so much functionality is gone with no IGB.. Dotlan and/or Tripwire becomes a minor nightmare, and being solo monitor swapping out in hostile space is a big deal.
I won't cry over the 10k skill points but if you guys are looking for some metric to change you might wanna mention it. Otherwise it's a small bonus that was great to knock some time off some of the more lengthy skills later in game (jdc 5) |

Malcanis
Vanishing Point. The Initiative.
17776
|
Posted - 2016.06.23 16:05:14 -
[54] - Quote
Draciste wrote:so... bad news for everyone
Well. I like it! 
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Blitz Hacker
Black Saints
10
|
Posted - 2016.06.23 16:06:53 -
[55] - Quote
MidnightWyvern wrote:CCP Rise wrote:Kelby wrote:@CCP Rise
Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?
For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month. It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it. We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened. Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall. Have you guys considered AURUM? Dust 514 introduced a Login Reward system a while back that would pay 10 AURUM and escalate to 70 AURUM per day after 7 consecutive days. You could keep a Recurring Opportunity similar to Thrill of the Hunt and have it reward a small daily amount of AURUM. People interested in acquiring cosmetics like ship SKINs would be incentivized to log in and get that reward.
But if they did that you would stop paying for cool sunglasses and stuff with your Plex.. Oh wait.. you don't.. or anyone doesn't more than once. lol Aur is funny :) |

Ix Method
Tribal Liberation Force Minmatar Republic
509
|
Posted - 2016.06.23 16:09:09 -
[56] - Quote
Was well worth doing for the intense nerdrage if nothing else.
Travelling at the speed of love.
|

Alfius Togra
Mindstar Technology Goonswarm Federation
10
|
Posted - 2016.06.23 16:18:07 -
[57] - Quote
I quite enjoyed driving off a Rapier in my fleet fit Caracal while collecting my daily SP lucre the other day. That amused me greatly. |

Doc Fury
Furious Enterprises
8135
|
Posted - 2016.06.23 16:19:39 -
[58] - Quote
Kenneth Feld wrote:Imagine that
EXACTLY what the player base said would happen - Happened
Not empty quoting.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|

Rain6637
GoonWaffe Goonswarm Federation
33960
|
Posted - 2016.06.23 16:20:38 -
[59] - Quote
I wish you'd keep dailies for characters with less than 5 million SP, or perhaps less than two months old. It's not only hard to kill rats with so little SP but it's also visceral to apply SP to low level skills. It might not have the effect you want on veterans but I'm sad to see it go after seeing its benefit to new players.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Xolve
Sniggerdly Pandemic Legion
2580
|
Posted - 2016.06.23 16:25:23 -
[60] - Quote
Damn, small step towards getting people in space isn't good enough because it doesn't persuade other players to login.
When will CCP actually figure out how content creation works? |

Grighory Kotovski
Hedion University Amarr Empire
2
|
Posted - 2016.06.23 16:30:24 -
[61] - Quote
Personally I kind of thought this Daily Objective thing was mostly geared to benefit NEW BROS.
To make the game feel like it was a bit easier to progress in the early goings where statistically it's been a falling off point - been tough to keep new people interested in the game.
So what about the possibility of taking this same feature and putting a CAP on it?
IE: This Daily Objective of killing a NPC Rat anywhere in the game granting 10k SP only is available DAILY until you reach a certain SP Limit. Then the Objective Changes to be more difficult, maybe the reward gets a little better or something too?
For me this feature wasn't really significant; but for a New Bro, 10k SP is quite alot to help you get through alot of those Skills that take less than a Day to train to help you get to the longer ones quicker.
At any rate, I'm sure CCP had a good reason to ditch it, but I wonder if maybe there's a better way to tweek the feature and keep it. |

Dreamer Targaryen
KarmaFleet Goonswarm Federation
1
|
Posted - 2016.06.23 16:37:35 -
[62] - Quote
Meh, I thought it was a great idea to give (especially new) players the feeling of being able to DO something to get their skills trained up faster. Especially if you start this game, there are month of "un-fun", but necessary skills in front of you (e.g. fitting, navigation) and knowing that there is nothing else you can do than wait (or invest your little isk into injectors instead of ships) is utterly frustrating.
That being said, the daily gave me a reason to login every day with every single account. I am 100% certain that I wouldn't have done that without the incentive of the daily. Since you didn't detect a change in your login-behaviour-analysis, I am probably the exception. Besides that, I hope you did take into consideration, that maybe certain groups of players had less of a reason to log into the game at all the last month and that might have influenced the login-behaviour, too. |

Super Hana
Elite Spaceship Corp
0
|
Posted - 2016.06.23 16:41:14 -
[63] - Quote
CCP Rise wrote: We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind.
A wise man once said that data analysts do things like predicting that winter will come based on internet searches for flu.
As absurd as that example is, I feel it is reasonably analogous to this situation - it was a quirky exercise which revealed information (about player habits) which was already readily available. Who would've thought that people who weren't planning to log in would not log in? I find it hard to believe that this is extremely useful data that was worth the negative feelings this could create in the unwitting test subjec- err, players.
Logging in is already incentivized as it is. One might've argued that in regards to skill training (as opposed to other areas of the game), there was no reason to log in except to add skills to queue, but injectors changed this - one can now acquire SP faster if he can make ISK for injectors faster. So there's no two ways about this - players already have a lot of incentive to log in for a number of reasons, and I don't see why a "good job, you logged in" mechanic was necessary. (I will, however, commend the impact of the daily opportunity on quickening the progression of new players to some degree. That part was an upside, even if a small one. I personally liked the existence of an alternative free source of SP, because the new player experience is still very bothersome, even with all the rights step taken to fix it (starting skills rebalance was a good one).
I think you would have more luck with increasing player activity if you poured effort into designing fresh content and mechanics that are compatible with the game and are there to stay, rather than permanently testing the waters with mass-produced, temporary little tests that have little long-term effect.
Positive examples of fresh, in-depth additions would be PI, FW, Incursions. Less effective examples would be Clone Soldier Tags, Mordu rats and sites. You can see by looking at both the good and the bad examples that the complex, in-depth ones are the ones that occupied the attention of players, while the simple ones comprised just of new NPCs following old mechanics are not as popular.
Try to make more of the complex ones, and fewer of the browser game "please visit the site daily so we get add revenue" type ones. They don't fit with EVE even if most of us will lap it up for in-game benefit.
|

Seven Koskanaiken
FinFleet Northern Coalition.
1752
|
Posted - 2016.06.23 16:41:21 -
[64] - Quote
Now delete jump fatigue for a month and see the results. |

Bienator II
madmen of the skies
3538
|
Posted - 2016.06.23 16:47:55 -
[65] - Quote
good decision. the only positive aspect about the feature was "free additional SP". But the way it was implemented just did not fit to eve.
The game should be good enough to make players log in, not artificial daily pickup rewards. I am looking forward to the serpentis event and those after that.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Azure and Argent
Enlightened Industries Goonswarm Federation
17
|
Posted - 2016.06.23 16:52:15 -
[66] - Quote
Awesome. Now the next step is listening to the players telling you what was going to happen before you implement changes so you can save time and dev resources for useful stuff. |

Shayla Etherodyne
Delta Laroth Industries Voxis Accord
84
|
Posted - 2016.06.23 16:54:13 -
[67] - Quote
Black Pedro wrote: Thanks for the communication. I can confirm that your results match my experience. I certainly undocked more, and undocked more alts that normally rarely leave station, but it didn't encourage me to log-in on a day when I was not planning to play Eve. There are already enough rewards in this game tied to activity that an additional SP reward did not change the balance for me at least.
Best of luck on your work to develop and alternative approach to accomplish your development goals, and I appreciate the rapid turn around time on deployment and un-deployment of this trial feature.
Same for me. I am a bit sad at losing it as it was a good way to pad some Alt SP but it will not change my will to log or subscribe.
|

Ageanal Olerie
Federal Navy Academy Gallente Federation
17
|
Posted - 2016.06.23 16:54:28 -
[68] - Quote
This is highly diappointing.
I hope this is only a temporary hiatus in this. Even if it doesn't increase log ins that much, it is nice to give a reward to those who do log in. And it's been most helpful in advancing skills.
|

Ima Wreckyou
The Conference Elite CODE.
2626
|
Posted - 2016.06.23 16:57:50 -
[69] - Quote
Good riddance
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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nezroy
Nice Clan
13
|
Posted - 2016.06.23 17:05:03 -
[70] - Quote
Since this is going away, I hope CCP will look at adding a "10k SP injector restricted to <5M SP characters" item to the game and have it be part of the reward tracks on their new event system (the Shadow thingy and future similar content). I saw a ton of positive feedback from new players about the incentive/motivation of that SP bump, and how helpful it was in their early process to be able to just jumpstart a few skills here and there. |

Lagartija Nick
Signal Cartel EvE-Scout Enclave
10
|
Posted - 2016.06.23 17:05:51 -
[71] - Quote
Please don't remove this feature. I think you guys are missing how powerful just the idea that there is a tiny daily skillpoint boost in the game can be. People that haven't played the game in years that I know have expressed interest in returning simply because of the inclusion of this daily 10k skillpoint bonus for playing the game and logging on.
It was a good idea, and really the short data collection period is only givng you an idea of how it is affecting your current playerbase, not the people who are just learning about it who have yet to subscribe or resubscribe. |

Mike Azariah
The Scope Gallente Federation
3498
|
Posted - 2016.06.23 17:09:05 -
[72] - Quote
Mynxee wrote:I didn't use the feature, heck, I can't even remember to keep a training queue going half the time :P But what I love about the OP is that it shows us a delightfully flexible and experimental mindset about game features from CCP and that is just wonderful to see. Seems to bode well for the ongoing possibility of keeping things fresh with new stuff being popped in here and there, then retired and replaced with something else new a bit later. The amount of stuff that's been changed/added to the game over the last two years is really staggering!
I am not here to say I told you so but to applaud the willingness to assess and make changes when something does not work out as planned. Especially to publicly state that it was not quite what you hoped for and drag it back to the drawing board.
Well done
Oh, defender missiles . . . .please? Take them out back and BOOM.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
|

Holker Rubin
EVE University Ivy League
22
|
Posted - 2016.06.23 17:09:34 -
[73] - Quote
At first I was against it, just like so many people in here, however; it did make me log into my alt and I actually had fun playing and progressing with him and now I am going to sorely miss this feature.
I really hope it will return! |

Skia Aumer
Sebiestor Tribe Minmatar Republic
302
|
Posted - 2016.06.23 17:10:23 -
[74] - Quote
nezroy wrote:Since this is going away, I hope CCP will look at adding a "10k SP injector restricted to <5M SP characters" item to the game and have it be part of the reward tracks on their new event system (the Shadow thingy and future similar content). I saw a ton of positive feedback from new players about the incentive/motivation of that SP bump, and how helpful it was in their early process to be able to just jumpstart a few skills here and there. This could actually work. Maybe. |

DeODokktor
Dark Templars The Fonz Presidium
45
|
Posted - 2016.06.23 17:11:50 -
[75] - Quote
Angelique Duchemin wrote:I liked it. It was two free injectors per month worth of skillpoints.
And you wonder why it is getting removed?..
The problem is that people (like me) will have all of their alts stuck in a school system, logging in and sending one round into a rat then logging off.
|

Planet Busta
Outlaws of New Eden Salt the Earth
1
|
Posted - 2016.06.23 17:14:13 -
[76] - Quote
Watch the logins drop after it is removed :D |

Minty Aroma
Eternity INC. Goonswarm Federation
68
|
Posted - 2016.06.23 17:14:20 -
[77] - Quote
Doh, recently remapped a character thinking I could get the off remap stuff with the SP from the daily. Guess not now.
I guess the number of logons was higher but the concurrent people online wasn't, probably due to people logging in an alt then off again. Another thing to consider is that Warhammer Total War was released on the same day, therefore you'll have lost 90% of Test! |

Milam Dobbins
Can't Compile
0
|
Posted - 2016.06.23 17:15:55 -
[78] - Quote
What kind of % were you noticing?
Keep in mind that daily login incentives should affect login rates by like ~5% or something, they don't seem to be drastic but it is pretty significant in the long run. The other thing is that daily login incentives are most effective when they exist from the beginning of a players experience because it builds a habit for them - you should be looking at new players almost exclusively, and how the incentive affects them specifically...the incentive could be brought down so it only affects pilots under a few million SP and you would probably get the vast majority of the benefit. |

Sykes Makar
EVE University Ivy League
0
|
Posted - 2016.06.23 17:18:06 -
[79] - Quote
They should've expanded on that and turned it into some sort of 'weekly opportunities', where you need to finish a certain amount of tasks until you get 'cashed out'. Lorewise, it could be funded by Concord/Empire Factions/Dubious Contacts to keep the order/mayhem in the system going.
That could be partly based on the security level of the system, with 0.5 to 1.0 is mostly ratting, -0.1 to -1.0 is more PvP focused while 0.4 to 0.0 is a mix of both, along with Faction Warfare squeezed inbetween. Commerce and Industry tasks should be available regardless of security level. |

Ageanal Olerie
Federal Navy Academy Gallente Federation
17
|
Posted - 2016.06.23 17:21:43 -
[80] - Quote
Planet Busta wrote:Watch the logins drop after it is removed :D
I suspect they will drop.
I for one noticed an increase in activity, more people around since this was included. So I question the metrics. Even people in my corp were logging in for the daily reward, and many times sticking around for awhile afterwards.
I can't help but feel there is an ulterior motive.
One month hardly seems like an adequate amount of time to not only see the long term effect of this, but to see if those who objected to it came around to seeing its merit or at least not being so hostile toward it. Some here have alrady expressed that sentiment; initially being opposed to it, but then finding it a nice feature to have.
|

DeODokktor
Dark Templars The Fonz Presidium
45
|
Posted - 2016.06.23 17:21:52 -
[81] - Quote
Blitz Hacker wrote:I think it's semi tragic it's being removed tbh. Where as 10k skill points is 5 hours train time give or take, with a day 1 newbro pilot 5 hours is an assload of sp for them.. specifically to get them to train those support skills no newbro wants to grind out to atleast level 3 before flying around.
*shrug*
More pissed about the IGB going, or atleast not some ability to add another browser in its place, so much functionality is gone with no IGB.. Dotlan and/or Tripwire becomes a minor nightmare, and being solo monitor swapping out in hostile space is a big deal.
I won't cry over the 10k skill points but if you guys are looking for some metric to change you might wanna mention it. Otherwise it's a small bonus that was great to knock some time off some of the more lengthy skills later in game (jdc 5)
For new players its probably more around 6-8 hours (so a HUGE boost). Those that burn their remaps straight away and plan directly for those remaps might only save 4-5 hours.. But the biggest joy this would have had for "new" players is that if they save it up then they can "train" for the skills that they are mapped too, and then use these free ones on the skills that they are not mapped too. Early days you need to remap a lot so I would say the first two months or so players would benefit from this the most.
Perhaps "training" agents should give out sp/reward missions per day for new players.. Perhaps it could go down based on the days played.. 25k on day 1, 15k on day 30, 5k on day 60, nothing on day 90..
|

Skia Aumer
Sebiestor Tribe Minmatar Republic
302
|
Posted - 2016.06.23 17:24:26 -
[82] - Quote
Planet Busta wrote:Watch the logins drop after it is removed :D Post hoc ergo propter hoc. Active phase of Goon War is over, "content" conflicts are not that exciting. Citadel land rush is falling off too. And it's summer - time to see some sun. |

The Farf
Public Safety Bureau
0
|
Posted - 2016.06.23 17:24:40 -
[83] - Quote
I don't know if you guys just didn't notice or what, but they fully intend on keeping this mechanic around. The second post from rise in this thread ends with
Quote:we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall. So again, it's coming back, just in a different way. All the people hooting and hollering about "being right that it wouldn't do anything" aren't exactly on the debate-winning side of the fence.
My guess is that they will make you work a little harder, and then maybe up the SP reward in correlation. Maybe something like, your first mission of the day from one of the main factions will give you the SP. At first this seems just as dull and meaningless, but maybe it will be just enough motivation to fit up a ship for missions. I mean, sometimes I'm just too lazy to even look up a fit online, let alone gather the modules. But now there's an SP reward behind that first mission. I've completed it, but now I also have a ship completely ready to do this type and level of mission, the one I chose to do in the first place... maybe a few more wouldn't hurt for some extra money?
And with this method, you could even take it a step further, to varying degrees of player-base reaction, of course (I know I'll get hated on for even mentioning this, but I should remind you before you continue reading that skill injectors haven't gone anywhere, and already complete this goal in another way, so it's not like what I'm about to suggest is a new concept, just implemented in a different way). But, here we go: You could also make it so that only mission givers in hisec actually reward the boost. This does several things to the game, obviously, which I'll highlight the ones that come to mind easily next.
First is that this gives noobs (yet another) 1-up against vets. As most vets probably live in null, with a lot not having the security to come back to hisec, let alone the standing with agents to get missions, they're out of luck without a grind first. This sounds kind of terrible at first, but CCP already obviously likes this mechanic because as I said before, it is implemented even more helplessly via skill injectors. At least with this idea, they can choose to grind to come back and get their SP if they so desire. But I don't see that happening. Instead, noobs that don't know any better will feel like maybe they do have a chance to "catch up" to the veterans around the game, since even today one of the most prevalent questions from noobs is still "is it too late to play EVE"? Of course we know the answer is no, and we SAY no to them, but our answers fall on deaf ears. Obviously, an in game mechanic like I just outlined - that works in their favor is not just a word, it is a proof. They might finally get that feeling they have a chance, and maybe this is what they need. The feeling that they have something... anything... as a leg up. Something they can actually work towards, which even gets them to fit a ship and do a mission.
And this is a great opportunity to squash a certain other crowd of people that I know will reply with such: "Well, maybe now that we have skill injectors, we don't need yet another mechanic that helps noobs?" Well firstly and arguably, this daily was already doing exactly that since 10,000sp matters proportionally more when you have less sp to start with. But it does not end there. I personally think that skill injectors are the failure here, not the daily. With their massive cost, skill injectors are a fine wine that 90% of noobs, if not more, will never taste. And it's ironically hilarious, when you consider how they work for people with differing amounts of sp. But let's continue...
Second is that for people that don't have friends yet, it keeps them engaged with doing at least something in the game, that's more than killing a rat. It might poke their mind with intrigue at just the right amount to get the gears really spinning. It may give them them both the motivation and feeling that they can do this, and they might choose a career and start planning how they would do it. Figure out how much time they need, money, and feel like they actually have a chance. But, one more thing I can see people saying at this point, is that it might lock them in to highsec. Maybe they will feel like leaving that bonus behind just isn't worth it. I can't say I disagree, but I also can't agree.
First of all, if the daily is working (this time) and people actually play a bit more, they will have more time to meet someone they think they can trust. I can't remember how I met the first person I thought I could trust in EVE back in 2008, and that would be nice right now, oh well. But even if you're only new-ish, I'd still have to argue in favor of the daily. A lot of the people that know a bit more about the game, but still pretty new, might feel that skill points are the true limiter of what you can do (and they're right). This would help get them out hisec actually, not keep them in it. And what I think the best part is, is that this doesnt at all affect the time-proven advice to give any noob that isn't sure what they should do in game: join a corp! Take your newfound SP and do something for a corp, probably in low or null, and stop waiting for content to come to you. Because they even have a ship already fitted from missions, they can now get right to business learning about how much they hate fleet doctrines.
In conclusion, I think that on the surface this seems like just another gimmic that we would see from any other game. But when you think about it and dig deeper, because of EVE's nature, there are a ton of implications for when, where, and how you implement something. But this should not be new news, and that is exactly why I am confused about your decision making, CCP. |

Doc Fury
Furious Enterprises
8135
|
Posted - 2016.06.23 17:28:20 -
[84] - Quote
Planet Busta wrote:Watch the logins drop after it is removed :D
They already are, and newbean signups have been starting to taper-off as well.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|

Bear Templar
iMine Industries The Five
15
|
Posted - 2016.06.23 17:28:26 -
[85] - Quote
Minty Aroma wrote:Doh, recently remapped a character thinking I could get the off remap stuff with the SP from the daily. Guess not now.
I guess the total number of logons was higher but the concurrent people online wasn't, probably due to people logging in an alt then off again. Another thing to consider is that Warhammer Total War was released on the same day, therefore you'll have lost 90% of Test!
This and Overwatch!
For me, I was logging in more - but once the rats were killed and nothing was actually going on in-game i just logged off. Whilst i did enjoy getting 10k free SP per day, i think the actual issue for me not staying logged in as content.
I'm the more industrial type of player, with an interest in WH's and exploration too (yes, i've dabbled in pvp, FW and incursions) but for me, the areas i get most of my interest out of are just....*shrugs*... they're not keeping me looged in like the used to.
If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)
|

IcedGuardian
Assisted Suicide Services Epicenter.
2
|
Posted - 2016.06.23 17:30:55 -
[86] - Quote
Its like giving a fat kid a cake, and then taking it away soon after the first bite |

Doc Fury
Furious Enterprises
8135
|
Posted - 2016.06.23 17:34:31 -
[87] - Quote
IcedGuardian wrote:Its like giving a fat kid a cake, and then taking it away soon after the first bite
The first taste is always free...
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|

Pryce Caesar
Cloak and Daggers Fidelas Constans
83
|
Posted - 2016.06.23 17:48:20 -
[88] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Perhaps you could reinstate Recurring Opportunities in the future, only make the conditions necessary to gain the rewards more difficult and change up what kind of rewards you get depending on the individual opportunity.
For example, you might increase the number of SP you gain from the previous opportunity, while at the same time increasing the number of NPC pirates you need to kill or the conditions for gaining those SP - i.e. tiered number of skillpoints gained depending on the level of anomaly a player completes (10,000 SP for Level 1 anomalies - 25,000 to 50,000 for Havens and Sanctum-level anomalies per week.) That way, you could still maintain the same level of SP gain from the original plan, but with bigger initial pay-out.
You could be rewarded with a certain amount of ore at your home station from ORE for mining a set amount of asteroids, ice or gas sites per day or week, and you could even gain Loyalty Points for completing Data and Relic Sites from CONCORD for services rendered in hacking pirate sites.
For bigger opportunities, make them timed, like you do with the Epic Arcs, or even tie them in with the Epic Arcs. You could even introduce opportunity rewards for PvP combat in the form of skillpoints to encourage PVP content.
Those are my suggestions at the moment.
|

Kolmogorow
Freedom Resources
104
|
Posted - 2016.06.23 17:49:43 -
[89] - Quote
I like the removal! To me it was an attempt to attract players by giving away cheap cookies which doesn't belong into EVE at all. Improving and creating exciting game content is the way to go to make players login and I hope all future efforts will focus only on that.
I also doubt that this was a real achievement: "We saw a pretty big bump in the share of folks heading out to kill something each day..." That bump above the average level of players who are "killing something" each day anyway doing PVE or PVP were likely the ones who were just flying quickly to a belt to get their daily cookie. Of course, everyone enjoyed the cookie but I doubt they enjoyed the way to get it.
And why should everyone be driven into the habit of "killing something"? There are a lot of players who like traveling, exploring around, mining, manufacturing, research, invention, trading, logistics, etc. - and if not always than at least in longer phases. Yes, the game is actually that good to found and enjoy a whole long-term career on not killing something. Don't touch that!
|

Azami Nevinyrall
The Dark Space Initiative Scary Wormhole People
2269
|
Posted - 2016.06.23 17:51:02 -
[90] - Quote
So, the while plan of "make a daily SP system to entice players to play the game, then drive Extractor sales." kinda backfired when people didn't really care...
...
|

Xolve
Sniggerdly Pandemic Legion
2581
|
Posted - 2016.06.23 17:54:43 -
[91] - Quote
Kolmogorow wrote:I like the removal! To me it was an attempt to attract players by giving away cheap cookies which doesn't belong into EVE at all. Improving and creating exciting game content is the way to go to make players login and I hope all future efforts will focus only on that.
I also doubt that this was a real achievement: "We saw a pretty big bump in the share of folks heading out to kill something each day..." That bump above the average level of players who are "killing something" each day anyway doing PVE or PVP were likely the ones who were just flying quickly to a belt to get their daily cookie. Of course, everyone enjoyed the cookie but I doubt they enjoyed the way to get it.
And why should everyone be driven into the habit of "killing something"? There are a lot of players who like traveling, exploring around, mining, manufacturing, research, invention, trading, logistics, etc. - and if not always than at least in longer phases. Yes, the game is actually that good to found and enjoy a whole long-term career on not killing something. Don't touch that!
TFW highsec guy in a tax evasion corp talks about 'free cookies' being a bad thing. |

Dest Steel
Das Raumfahrer Syndikat The Volition Cult
0
|
Posted - 2016.06.23 18:14:30 -
[92] - Quote
****, good things will be removed. Not good! I will miss it! Fly safe Dest Steel |

Jevatoxa
Amandla Legion
39
|
Posted - 2016.06.23 18:15:53 -
[93] - Quote
Manic Velocity wrote:[quote=CCP Rise]
The data clearly shows that the SP reward should be bumped to 50,000.
QFT 
|

Jevatoxa
Amandla Legion
39
|
Posted - 2016.06.23 18:17:20 -
[94] - Quote
Skia Aumer wrote:Post hoc ergo propter hoc..
+1 awarded due to proper use of Latin |

Polly Fera
Solar Pride MIDAS 22
18
|
Posted - 2016.06.23 18:20:40 -
[95] - Quote
No! Thrill of the Hunt - Very Good |

beakerax
Pator Tech School
293
|
Posted - 2016.06.23 18:22:27 -
[96] - Quote
I'm over here unsure if I should be smug because it didn't work or eating my hat because it's being removed for not working
Grighory Kotovski wrote:Personally I kind of thought this Daily Objective thing was mostly geared to benefit NEW BROS. nope |

Amarrchecko
Hedion University Amarr Empire
108
|
Posted - 2016.06.23 18:24:32 -
[97] - Quote
CCP Rise wrote:Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE
Really?
Cause when you announced it, you didn't say that.
CCP Rise wrote:As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. |

Behr Oroo
Dystopian Heaven Alternate Allegiance
96
|
Posted - 2016.06.23 18:24:49 -
[98] - Quote
Hopefully the replacement for this feature comes quickly. For a new player or a returning player, any help with skill points is always helpful.
|

Zelot Blueice
The Dark Space Initiative Scary Wormhole People
11
|
Posted - 2016.06.23 18:26:29 -
[99] - Quote
"CCP: This was a bad Idea, lets spin this so it looks like an experiment"
"Every sensical veteran player: OH NO **** THIS WAS A STUPID IDEA!"
CCPlease sotp trying to be spaceWoW |

Gadget Helmsdottir
Gadget's Workshop
155
|
Posted - 2016.06.23 18:30:38 -
[100] - Quote
Sykes Makar wrote:They should've expanded on that and turned it into some sort of 'weekly opportunities', where you need to finish a certain amount of tasks until you get 'cashed out'. Lorewise, it could be funded by Concord/Empire Factions/Dubious Contacts to keep the order/mayhem in the system going.
That could be partly based on the security level of the system, with 0.5 to 1.0 is mostly ratting, -0.1 to -1.0 is more PvP focused while 0.4 to 0.0 is a mix of both, along with Faction Warfare squeezed inbetween. Commerce and Industry tasks should be available regardless of security level.
Maybe the upcoming Serpentis event is a test for this type of incentive. /shrug
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
|

Scatim Helicon
GoonWaffe Goonswarm Federation
3429
|
Posted - 2016.06.23 18:30:49 -
[101] - Quote
Quote:Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
Thank you for the admission that this feature was explicitly introduced as a method of artificially inflating the PCU.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|

Aurora SunBelle
Scumbag Logistics INC PTY LTD Tactical Supremacy
13
|
Posted - 2016.06.23 18:31:02 -
[102] - Quote
I very much enjoyed the feature even though my characters are all too old to benefit greatly from it. It was interesting to see which of my characters would get the sp first. Did it get to log in on days where I don't? Nope. Not much could because those days I am too busy with real life such as the weekends. I did make sure to kill rats with characters I normally don't. Axing this would be a terrible decision as it's a fun a mechanic to the game. I do hope you bring it back! |

beakerax
Pator Tech School
293
|
Posted - 2016.06.23 18:32:34 -
[103] - Quote
The Farf wrote:First is that this gives noobs (yet another) 1-up against vets. As most vets probably live in null, with a lot not having the security to come back to hisec, let alone the standing with agents to get missions, they're out of luck without a grind first. this is wrong in a lot of ways |

Rek Seven
Art Of Explosions 404 Hole Not Found
2243
|
Posted - 2016.06.23 18:35:15 -
[104] - Quote
I'm pretty disappointed that this is going away and is not going to be replaced with a better designed system, that encourages greater effort for greater rewards.
TBH this sounds like a really stupid experiment. If you wanted to know if people would kill a frigate for free sp then obviously the answer was yes! However, if the question was whether the thousand of inactive accounts owned by people who are bored with the game are suddenly going to resubscribe just to kill a frigate, obviously that wouldn't be a sufficient incentive to pay -ú10 per month.
The wishlist is pretty much complete...
|

Ollie Hakaari
The BIack Spot
0
|
Posted - 2016.06.23 18:35:36 -
[105] - Quote
Well was good while it lasted. 3 new research alts trained up for free. Absolutely no ship skills on any of them. Get your noob ship, remove the civilian gun, trash the ship. Undock, dock, get new noob ship, remove mining laser, fit 2nd civilian gun. Undock, fly to a belt in 0.8 system, target and kill 1 rat. Rinse & repeat final step each day and it's a nice thank you CCP.
For those saying that they'd never undock to kill a rat in a station based character due to a lack of combat skills?? HTFU. |

00000000000000000000000 000000000001
Science and Trade Institute Caldari State
1
|
Posted - 2016.06.23 18:39:44 -
[106] - Quote
Cant understand why this is being removed.
It should also be extended:
Scan one anomaly, wins the daily 10k, kill an enemy, mine, kill a rat, spent 5m in market...
Sad ): |

Ransu Asanari
V0LTA WE FORM V0LTA
508
|
Posted - 2016.06.23 18:41:16 -
[107] - Quote
I'm glad it's going away.
It wasn't implemented as a full feature, so claiming you would iterate based on the results of a half-implemented feature is kind of laughable. To all of the issues we pointed out, such as how narrow the Skinner Box lever was in terms of gameplay in a sandbox full of choices, excluding industrial, exploration, PI, mining, etc from participating; I'm not surprised there wasn't a significant change in player login behavior.
Looking forward to more fully developed events. Hoping the Shadow of the Serpent event is more successful.
|

Tuesdays Takk
Serpent Sun
0
|
Posted - 2016.06.23 18:44:31 -
[108] - Quote
As a brand new player, i'm bummed to see this go. I only got to use it for 2 weeks, and it was something that would keep me logged in for that extra hour or two to earn that slight boost in my skill training time. SP shouldn't be given away like candy, but again as a newbro, it was a tasty looking carrot.
If you win the rat race, you're still a rat.
|

Tweety Bird
Tackled In Belt xXPlease Pandemic Citizens Reloaded Alliance.Xx
165
|
Posted - 2016.06.23 18:47:38 -
[109] - Quote
I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO I NEED BAMBOO CCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASECCPLEASE
DON'T DDOS BAMBOO |

Caliburn Zara
Dreddit Test Alliance Please Ignore
1
|
Posted - 2016.06.23 19:01:41 -
[110] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
I guess I'm the exception then. This got me logging in every day. Days I normally wouldn't have logged in at all, just to get the SP bonus. I was going to start logging in my other characters on my account to benefit from the free SP as I hate how I can only train one character at a time and I refuse to plex for it.
I'm going to echo the benefit to newbros as well, a friend of mine has been wanting to play EvE and he did sub for a bit but quickly gave up once he saw the daunting amount of time to be able to learn skills and do anything. I mentioned this new incentive to him and he was considering coming back, but that won't be happening now.
I feel this "test" was too short to garner true results. The timing was terrible, it's summer, people are setting up to go on or already are on vacation. As someone who is cooped up during the winter, we like getting outside while we can as well. Students had finals and were likely studying over playing a game. Then there's the release of other games, from big successful developers with large followings, such as Overwatch. Add to that WWB is winding down, people who sub just to get in on the big fights then un-sub when they're over shouldn't be counted. No amount of incentive will keep those accounts going. If you were expecting to re-sub just for this, then you need to give it even more time. They're un-subbed and not actively following everything. People will find out about this 6 months from now and say "oh ****, had I known..." Again, too short a time for a test.
You even state that you're still gathering and analyzing the data.... how can you come to a decision when you haven't even finished looking at everything yet.
The fact is, going off of some responses and my own experience, plus your admittance that activity was up, it was working. Maybe not in as high a volume as you'd have hoped or exactly as you had hoped, but it was working. I don't see why you'd stop it then. Partially working or working in a different way is better than not working at all. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
170
|
Posted - 2016.06.23 19:19:01 -
[111] - Quote
Thank God - good riddance to an annoying chore... I hated being forced to warp to belt.. |

Pans Exual
Tackled In Belt xXPlease Pandemic Citizens Reloaded Alliance.Xx
56
|
Posted - 2016.06.23 19:22:07 -
[112] - Quote
Awkward Pi Duolus wrote:Thank God - good riddance to an annoying chore... I hated being forced to warp to belt..
did u get tackled in belt? |

Gadget Helmsdottir
Gadget's Workshop
155
|
Posted - 2016.06.23 19:24:08 -
[113] - Quote
Awkward Pi Duolus wrote:Thank God - good riddance to an annoying chore... I hated being forced to warp to belt..
Dear APD,
If CCP Rise forced you to do anything without your consent, that's illegal in the vast majority of Western Nations. Please take the matter to you local policing office. Justice will be served.
--Helpful Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
|

JohnnyRingo
Somali Sailors
46
|
Posted - 2016.06.23 19:29:31 -
[114] - Quote
Please do not remove this feature, this is excellent for newer players to get a little jump in skills, which can mean a lot to newer players. The "instant" reward is a nice draw, should honestly be more of this to encourage activity, you should expand this with some events for newer players to be active and get rewards for being active, skill training is the biggest barrier for newer players and this does really help with that. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
276
|
Posted - 2016.06.23 19:31:16 -
[115] - Quote
Good riddence to dailies, it was a bad idea from the start and should never have been implemented at all.
To all of you complaining about its removal - did you even see the threadnaught against the dailies that came up when they were first announced? Seriously if CCP had actually listened to the majority faction in that thread the dailies would've never even made it ot the test server (and shouldn't have). |

Firinne Satir
Science and Trade Institute Caldari State
0
|
Posted - 2016.06.23 19:48:30 -
[116] - Quote
This is really cool CCP, thanks for running the skillpoint boost taskforce. I hope that more ppl join the game via similar features. One possible option that we've seen bounced around on the forums is for multiple PLEX or paid month accounts to receive a BOGO on skill point equivalents for the time investment implied.
o7 |

00000000000000000000000 000000000001
Science and Trade Institute Caldari State
2
|
Posted - 2016.06.23 19:49:56 -
[117] - Quote
All these haters in forum.
Its so annoying.
People cant notice the difference of opinions between newbros and dinosaurs.
Look at veteran posts, they all want it out of the game.
Look at newbros, you wont find one that did not liked it.
This is very, very annoying in forum. Really that CCP is hearing this people?
The Sp boost was a very good stuff for beginners. Wish i had it when i started.
It was lacking a lot of options imo, as my previous post but really, no point to remove it from the game.
Imo, this was the bad decision. Watching the profile of most people that camp forum is like watching the behavior and dynamics of a cerebral cancer
|

marly cortez
Mercurialis Inc. The Bastion
158
|
Posted - 2016.06.23 19:51:36 -
[118] - Quote
Interesting analysis on your project, We put it in to see if it got players to log in again in significant numbers, obviously everything that has been sent your way over the past few years on the subject of falling game numbers has either been utterly ignored or skilfully intercepted before it could be absorbed but here is one take on the situation, Bribery will not cut it guys.
It has been mentioned here that Phobe was the tipping point for turning the slowly falling numbers into a torrent but I suggest you look a little further back to the inception of a train of changes to the game each of which while on the face of it appeared to be the 'Next Best Thing', in actual fact only ramped up the pressure on players to look harder at the game they spent there hard earned dollars on, Was it in fact providing the content they thought they had paid for, the numbers speak for themselves and need no further polish or spin, obviously it does not for many so they simply drift away, stop logging in and eventually unsub there accounts.
It is the content that is the problem here guys, the lack of provision for an individuals self generated content has been lost in favour of the current thread of thought that everyone that plays Eve simply wants to destroy everything they meet, in short you homogenised the playing field, turning it into one gigantic Jita 4-4 undock scenario leaving players little option but to engage in that activity or leave, and who really wants to log into a game were the only style of play is to undock, blow stuff up, get blown up and then log off again.
Those of us that have a vested interest in numbers, those being actual bums on seats, have watched this trend with ever increasing unease as Corporation active numbers have dwindled with each update, Yes fatigue was a major issue, but not on the face of it, there it looked like the perfect answer to force projection but beneath that there were other issues players had to contend with as a consequence of it's introduction, those issues far outweighed the surface penalties and for a lot it was a step to far, especially for those owning capital ships or Jump Freighters.
Mining nerfs spun off as ELUA infractions or attempts to oblige players to interact more met with similar resistance as the players natural risk aversion cut in and the Ice thing, well that was so poorly thought through it was laughable, but in the end it too had only a net negative effect, Not going to touch on ISBOXER as it simply seems to draw out the trolls in larger numbers but that too had a major effect on player numbers for many Corps as yet again they saw players self generated content evaporate followed by the involved Alts and more than some might admit the mains also leaving the game.
Recent changes to Sov mechanics again on the surface appeared to some to be a really good idea but beneath that the real effect to player content was never addressed by CCP, it was just expected that everyone would engage with this new style of play, One were there was little balance in the mechanics and even less content for the players involved having to grind indexes daily simply to maintain the situation before they could even consider doing anything for themselves in the game, like that was going to fly for very long.
Some may disagree but in the opinion of many and an even larger number no longer playing Eve, CCP lost it's way with the game, it forgot that balance extends across all aspects of the game, it forgot that players play the game for the content and that includes not just that served up by CCP, far more important is that which they can generate for themselves, remove that as it has been for many and there is little reason to play Eve at all.
|

Noobshot Elongur
Space Exploitation Inc The Bastion
15
|
Posted - 2016.06.23 19:54:59 -
[119] - Quote
Zelot Blueice wrote:"CCP: This was a bad Idea, lets spin this so it looks like an experiment"
"Every sensical veteran player: OH NO **** THIS WAS A STUPID IDEA!"
CCPlease sotp trying to be spaceWoW
{shudders}.... spaceWoW. Please do not let EvE follow WoWs path of degradation. I left WoW because there is no challenge to that game anymore. |

Moac Tor
Cyber Core Stain Confederation
601
|
Posted - 2016.06.23 19:55:36 -
[120] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Great to hear that this feature is being removed. Faith has been restored slightly in CCP.
This was a bad feature for the game and hopefully CCP will now concentrate on better ways of increasing player activity.
I was possibly not representative of the general playerbase myself, although I completed one daily quest the whole time the feature had been released (and I logged in most days just to check the markets and chat to friends).
I have to say it though; "I told you so"!
Modulated ECM Effects
An Alternative to Skill Trading
|

Gadget Helmsdottir
Gadget's Workshop
155
|
Posted - 2016.06.23 19:59:17 -
[121] - Quote
00000000000000000000000 000000000001 wrote:All these haters in forum.
Its so annoying.
People cant notice the difference of opinions between newbros and dinosaurs.
Look at veteran posts, they all want it out of the game.
Look at newbros, you wont find one that did not liked it.
This is very, very annoying in forum. Really that CCP is hearing this people?
The Sp boost was a very good stuff for beginners. Wish i had it when i started.
It was lacking a lot of options imo, as my previous post but really, no point to remove it from the game.
Imo, this was the bad decision. Watching the profile of most people that camp forum is like watching the behavior and dynamics of a cerebral cancer
So... Maybe this is a teensy bit off-topic, but what is the dividing live between vets and newbros?
Is it a hard line that splits the player base into two distinctive parts, or is it more of a continuum from the newest newb to the oldest-fart?
--Curious Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
|

Moac Tor
Cyber Core Stain Confederation
601
|
Posted - 2016.06.23 19:59:56 -
[122] - Quote
Ollie Hakaari wrote:Get your noob ship, remove the civilian gun, trash the ship. Undock, dock, get new noob ship, remove mining laser, fit 2nd civilian gun. Undock, fly to a belt in 0.8 system, target and kill 1 rat. Rinse & repeat final step each day and it's a nice thank you CCP. This kind of thing is exactly why dailies should have NEVER been released.
Why anyone would actually want to login everyday to do that is beyond me.
Modulated ECM Effects
An Alternative to Skill Trading
|

Tweety Bird
Tackled In Belt xXPlease Pandemic Citizens Reloaded Alliance.Xx
165
|
Posted - 2016.06.23 20:02:04 -
[123] - Quote
How can I do bamboo post-patch? |

Cara Forelli
Meticulously Indifferent
1869
|
Posted - 2016.06.23 20:07:46 -
[124] - Quote
Nice. Now give me back watchlist and I might actually play again.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Moac Tor
Cyber Core Stain Confederation
601
|
Posted - 2016.06.23 20:10:06 -
[125] - Quote
Mynxee wrote:But what I love about the OP is that it shows us a delightfully flexible and experimental mindset about game features from CCP and that is just wonderful to see. Seems to bode well for the ongoing possibility of keeping things fresh with new stuff being popped in here and there, then retired and replaced with something else new a bit later. Sounds to me more like CCP are willing to release ill thought out and poorly developed ideas onto tranquillity with little to no quality control. It annoys me that CCP even thought this was a good idea to begin with.
Modulated ECM Effects
An Alternative to Skill Trading
|

Max Groote
Aliastra Gallente Federation
4
|
Posted - 2016.06.23 20:11:23 -
[126] - Quote
I'm seconding the call to add this back in in a similar way for young characters (< 5 million SP), since it was a really great way to get a boost for training shorter skills and to start playing the game sooner. |

Bishop Xsi
Blackfriar Bridge
89
|
Posted - 2016.06.23 20:26:58 -
[127] - Quote
Rain6637 wrote:I wish you'd keep dailies for characters with less than 5 million SP, or perhaps less than two months old. It's not only hard to kill rats with so little SP but it's also visceral to apply SP to low level skills. It might not have the effect you want on veterans but I'm sad to see it go after seeing its benefit to new players.
This is something I hadn't thought of, but it's an excellent point. It's all well and good for me to warp my Eagle to a belt to zap a rat and be off, but there are newbies out there that might actually be taking a risk to get the SP they sorely want. I bet succeeding at that sort of thing would make a new player feel pretty good. |

beakerax
Pator Tech School
294
|
Posted - 2016.06.23 20:30:47 -
[128] - Quote
Gadget Helmsdottir wrote:Maybe this is a teensy bit off-topic, but what is the dividing live between vets and newbros? the dividing line between innocent newbro or champion thereof and hateful bittervet is is whether or not they agree with [your opinion here] |

Daenerys Picard
State War Academy Caldari State
0
|
Posted - 2016.06.23 20:34:20 -
[129] - Quote
I guess I will go back to log in once a week. |

Kolmogorow
Freedom Resources
104
|
Posted - 2016.06.23 20:38:09 -
[130] - Quote
Xolve wrote:Kolmogorow wrote:I like the removal! To me it was an attempt to attract players by giving away cheap cookies which doesn't belong into EVE at all. Improving and creating exciting game content is the way to go to make players login and I hope all future efforts will focus only on that.
I also doubt that this was a real achievement: "We saw a pretty big bump in the share of folks heading out to kill something each day..." That bump above the average level of players who are "killing something" each day anyway doing PVE or PVP were likely the ones who were just flying quickly to a belt to get their daily cookie. Of course, everyone enjoyed the cookie but I doubt they enjoyed the way to get it.
And why should everyone be driven into the habit of "killing something"? There are a lot of players who like traveling, exploring around, mining, manufacturing, research, invention, trading, logistics, etc. - and if not always than at least in longer phases. Yes, the game is actually that good to found and enjoy a whole long-term career on not killing something. Don't touch that!
TFW highsec guy in a tax evasion corp talks about 'free cookies' being a bad thing.
So desparate to feed your alts with free cookies that you can't bring more than ad hominem arguments? Or what's the point why you apparently like login-shoot a frig-logoff? If you want your skill training faster then you can work for it and buy skill injectors. You are playing long enough to know how to make ISK for them. And as a historical note: One doesn't found a corp for the sake of tax evasion when there is no tax to evade.
|

Rain6637
GoonWaffe Goonswarm Federation
33969
|
Posted - 2016.06.23 20:49:02 -
[131] - Quote
It's actually a rush to kite a frigate rat in a rifter with 2 million SP.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Rain6637
GoonWaffe Goonswarm Federation
33969
|
Posted - 2016.06.23 20:52:35 -
[132] - Quote
Planet Busta wrote:Watch the logins drop after it is removed :D we're already dipping below 2006 numbers so that might be cutting it to basically half of PCU from 3 years ago.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Circumstantial Evidence
334
|
Posted - 2016.06.23 20:54:37 -
[133] - Quote
Thank you CCP Rise, for reviewing data and reporting back.
I've read most every post up to this point, and noted around ~15 unique posts pointing out a great benefit to new players. While that is all well and good, CCP Rise let us know in a follow-up post to the previous thread that this feature would have to be "relevant" to ALL players in order to be called successful. I finally shot a few rats that got in my way, but looking at ~100m SP, it did not make me want to log in if I wasn't going to already.
Rek Seven wrote:I'm pretty disappointed that this is going away and is not going to be replaced with a better designed system, that encourages greater effort for greater rewards. The upcoming Shadow of the Serpent event will do exactly this. Check the planned addition to the character selection screen in the devblog screenshots. "Event points" we accumulate for performing various activities - including the possibility of mining, will unlock increasingly valuable rewards.
|

Alyanna Dryke
ROC Academy ROC.
0
|
Posted - 2016.06.23 21:03:40 -
[134] - Quote
Circumstantial Evidence wrote:I've read most every post up to this point, and noted around ~ 15 unique posts pointing out a great benefit to new players. While that is all well and good, CCP Rise let us know in a follow-up post to the previous thread that this feature would have to be "relevant" to ALL players in order to be called successful. I finally shot a few rats that got in my way, but looking at ~100m SP, it did not make me want to log in if I wasn't going to already.
Because new player retention in a game where most of the content is provided by players and with a declining population isn't relevant to all players?
We have all interest in new players having incentive to stay.
I haven't see anyone express any downside of having this feature left into the game. |

Tiddle Jr
Red Federation RvB - RED Federation
876
|
Posted - 2016.06.23 21:08:05 -
[135] - Quote
Evo Team vs. Playerbase 0:1
So good....
"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP
|

Matthew Jonathon Defumar
A Royal Rental Group Hedgefund Digital Vendetta
0
|
Posted - 2016.06.23 21:11:25 -
[136] - Quote
As a player in their first year, the Thrill of the Hunt was something I logged in earlier each day for. It helped train into things that I was not mapped for, and thus learned some ship skills I would not of trained for at least several months. This allowed me to engage in more content with other players that have played for many years. I do believe the law of diminishing returns should of been used with the SP number though, just as injectors have.
Beyond that, its seems like the higher skill point players hated it. Because it removed a tiny piece of their dominance. Nothing near what injectors did, but they will never approve of anything that would balance the playing field with new players.
My first 6 months in game involved learning to avoid content by other players because the player trying to kill me were never similar SP pilots, but always someone with Vargurs and every tech ship smaller then it. Oddly enough, A few of those characters were ones making simplistic "I hated this feature" arguments on this thread.
I would agree with it being limited to a SP level or a time frame (or which ever is reached first) limit.
And now I shall raise my shield and prepare for the troll army. |

DeODokktor
Dark Templars The Fonz Presidium
46
|
Posted - 2016.06.23 21:20:50 -
[137] - Quote
Moac Tor wrote:Ollie Hakaari wrote:Get your noob ship, remove the civilian gun, trash the ship. Undock, dock, get new noob ship, remove mining laser, fit 2nd civilian gun. Undock, fly to a belt in 0.8 system, target and kill 1 rat. Rinse & repeat final step each day and it's a nice thank you CCP. This kind of thing is exactly why dailies should have NEVER been released. Why anyone would actually want to login everyday to hunt a rat in a newbie ship is beyond me. It is a good thing that this type of gameplay is being removed.
Early gameplay rewards mission grinding. Standings, LP Gain, ISK rewards, other fixed rewards.
"New" players would have naturally earned that 10k/day reward. Older Industrialist wouldn't naturally, but for them it would be easy to put their installers in a system with a complex with small rats and do remote jobs. Market Traders wouldn't naturally, but the same as the Industrialist goes - remote orders. Mission runners and rat hunters would benefit, truth be told those players doing that probably have little need for the SP, and if they are based around good spots now then buying a Injector wouldn't cause most of them any real dent in the wallet. PVP players wouldn't naturally earn these things, and if they are in a highly populated low-rat area of space then it might be a pain for them to do this every day. Traditionally this is who CCP listens to (hence why so many people were crying over this feature to begin with).
If this "idea" was to keep players in the game then it was not a good one. Like I said before, I am "was?" logging in about 23 accounts just to "farm" this every day. press play on 6 accounts at a time and it doesn't take any real time. Perhaps they are removing it due to players like me "Abusing" the system?...
The problem with EVE is that it was/is complicated. Some things they try to make easier - by making them more complicated!
For example, Production about 10 years ago would let you put a blueprint in for "infinite" runs and all you had to do was feed it materials... In > Out constantly .. They wanted to make players engage the system more, give players different "Roles"... They made it more complicated.
R&D Agents, They were a HUGE grind for us players who used them (early days there was slim chances of great rewards), but then so many PVP players complained about the high cost of Tech2, New Industrialist complained that they couldn't get into Tech2. Invention was born. With Invention came the use of those old R&D Agents - Lots of passive ISK to be earned for some... We need to tax that and make it more complicated. Gave it a little time and R&D Agents were useless (Not even worth going to visit!). Tech2 bpo's have little to no real earning potential (tho, they still have much less hassle!). Invention players complained and once again CCP Jumped to help them... Invention was re-vamped again to help them become profitable... Run that out a few months and it is not profitable again and the are all mad.
So now they are at a stage where the older players don't get the Joy. Newer players feel left behind. Many PVP only players feel that they need to buy their way into the game. Industrial players feel like they need to get a PhD in Algebraic Geometry to be competitive. (I would be happy if most would just learn to look at cost -v- reward). PVE is meh... They push the interesting stuff out into areas where the PVP players can PewPew rat hunters.
CCP has spent too much time trying to make Everyone happy, Trying to push people into "Roles", Trying to milk the rich people in EVE to drain the isk, and trying to milk the rich people who play eve just so they can fund some odd projects.
I still love the Idea of EVE. I loved the fact that DUST once tied in with EVE - Something that we should applaud CCP for.
CCP should have pushed WIS, They should have pushed "Flying" on/at planets for other types of combat.
Sadly they just want to keep moving into the direction of "Fixing" everything and at the same time making everything more complicated. Look at the fact that they are pushing "CREST" and removing the browser (I can understand the need to remove it). But they are taking something where someone can write a simple URL and make things happen ingame, to a system where... Well, A system where you need programming skills to do that same thing. They want people to stop scraping the cache for information, but their endpoint doesn't give great updates. Players managed to do it but CCP couldn't... CCP did manage to kill the market sites and external WIKI's.
You say you don't get why someone would want to log in every day to kill a RAT. Some players want to log in every day to manage orders. Some players want to log in every day to build stuff. Some players want to log in every day to kill NPCs.
Be mad if you want, but 10k SP per day is really small in the scheme of changes this game has seen over the years (some good, some bad, some truly WTF). |

Tipa Riot
Federal Navy Academy Gallente Federation
2621
|
Posted - 2016.06.23 21:22:40 -
[138] - Quote
Interesting results, would have expected a significant increase in logins. For me there were certainly some days I wouldn't have logged in without the 10k SP to gain (for my off-map training).
I'm my own NPC alt.
|

Thomas Gargol
Order Collective Blades of Grass
1
|
Posted - 2016.06.23 21:26:13 -
[139] - Quote
I really feel like that this is unnecessary.
When I get my 10k daily I always thing about those newbie days that I would absolutely love having that 10k free SP a day to not waste all that time training the most basic of things. I feel like the dailes were great for new players. |

Petrified
Old and Petrified Syndication
412
|
Posted - 2016.06.23 21:27:42 -
[140] - Quote
CCP Rise wrote:...On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind....
You should definitely bear this in mind should you repeat this in the future. Preferably go with a timer that resets at a fixed time (such as DT or 10AM GMT) rather than X amount of hours after the action is performed. For myself, while the extra XP was useful, it was not something I was going to go out of my way to re-arrange my daily schedule to take advantage of. There were a few times I missed the daily due to the 22 hour wait period. Had it been reset at DT, I would have missed none of the dailies.
Crowd Control Productions... you can perhaps direct the overall flow of things, but you cannot micro manage the individuals in the crowd. 13+ years of experience with the players of EVE Online should certainly have taught you that.  
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
|

Tau Cabalander
Retirement Retreat Working Stiffs
6196
|
Posted - 2016.06.23 21:28:10 -
[141] - Quote
Matthew Jonathon Defumar wrote:Beyond that, its seems like the higher skill point players hated it. Because it removed a tiny piece of their dominance. Nothing near what injectors did, but they will never approve of anything that would balance the playing field with new players. That wasn't the reason for me, a self-proclaimed newb and bittervet of 7 years.
Dailies for unique non-cosmetic rewards are burdensome for bittervets, as these type of dailies become a requirement rather than an optional bonus.
Should the daily have been for say 100 aurum, I really wouldn't have cared about it.
Another example is the Project Discovery rewards, which I don't have any issue with. |

MidnightWyvern
Night Theifs Curatores Veritatis Alliance
266
|
Posted - 2016.06.23 21:39:01 -
[142] - Quote
Blitz Hacker wrote:MidnightWyvern wrote:CCP Rise wrote:Kelby wrote:@CCP Rise
Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?
For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month. It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it. We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened. Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall. Have you guys considered AURUM? Dust 514 introduced a Login Reward system a while back that would pay 10 AURUM and escalate to 70 AURUM per day after 7 consecutive days. You could keep a Recurring Opportunity similar to Thrill of the Hunt and have it reward a small daily amount of AURUM. People interested in acquiring cosmetics like ship SKINs would be incentivized to log in and get that reward. But if they did that you would stop paying for cool sunglasses and stuff with your Plex.. Oh wait.. you don't.. or anyone doesn't more than once. lol Aur is funny :) I'm suggesting they use the drug dealer model. Give everyone a little taste to get them hooked and make them want more.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
|

Elinara Yamamoto
Latex Entosis Insignificant Others
31
|
Posted - 2016.06.23 21:39:18 -
[143] - Quote
YES YES YES! MAKE EVE GREAT AGAIN!
This feature was the one that made me play Eve less, and that made me NOT create my 4th account as doing dailies 3 times was already enough of a chore for me. Now I will most likely create that 4th account in a few weeks (after I thought of char names etc) and be much more happy.
I can now play as I wanted to, not kill a rat because I felt psychologically compelled to do it.
THANKS CCP <3 this! |

ChrisIsherwood
Pator Tech School Minmatar Republic
0
|
Posted - 2016.06.23 21:47:51 -
[144] - Quote
My reaction is mixed.
One one hand, I liked the XP and that it helped with off-optimal attributes.
OTOH, it will save some time. One of my toons I was doing the daily on won't need to log in for the next six months. A couple of others will log in but won't ever undock. Since these two will still be logging in and since the metric you are monitoring is logins not activity their decline in activity will not hurt your metrics.
You are the professionals, but if WWB winds down and logins stay flat, that would seem like a win to me.
For me, the absolute, unequivocal goods news is the 22-hour daily is going away. Every other MMO I play/played, the daily meant daily. I was always perturbed CCP was doing something different yet inferior. I suspect dailies will be back at some point after logins/activity drop and hope they come back as actual dailies. |

imnotreal1
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.06.23 21:49:30 -
[145] - Quote
I was logging in more frequently because of event. I will miss event. Sorry to see go.       |

Raindeth
FACTION Inc.
17
|
Posted - 2016.06.23 21:54:52 -
[146] - Quote
Azure and Argent wrote:Awesome. Now the next step is listening to the players telling you what was going to happen before you implement changes so you can save time and dev resources for useful stuff.
...AND avoid upsetting players by first implementing something that we knew in the long run would hurt the game (and bear that in mind. This mechanic didn't just "wash" as the OP would have you believe. I would bet real ISK that after the initial novelty wore off, dailies were starting to show the opposite effect of REDUCING desire to log in that was predicted!)
...AND avoid upsetting players by taking away a free thing, which will now reduce logins a bit more for a while before they return to normal.
I have a number of ideas to help you develop Eve PVE to make it interesting, dynamic, and meaningful. I probably should hold out and apply for a job, but I'm feeling generous. It's a lot so look for it in another post. |

Matthew Jonathon Defumar
A Royal Rental Group Hedgefund Digital Vendetta
0
|
Posted - 2016.06.23 21:59:48 -
[147] - Quote
Tau Cabalander wrote:Matthew Jonathon Defumar wrote:Beyond that, its seems like the higher skill point players hated it. Because it removed a tiny piece of their dominance. Nothing near what injectors did, but they will never approve of anything that would balance the playing field with new players. Dailies for unique non-cosmetic rewards are burdensome for bittervets, as these type of dailies become a requirement rather than an optional bonus. .
Requirement? Just because you don't want to do it, you make sure any one that wants to do, can not do it? --sigh-- If you don't want the hassle, then don't do it.
To other complaints-
Lots of people complaining, they don't want to log in their account to do it.. Then don't do it. Daily opportunity made you decide not to make a 4th account? LOL, yeah I doubt it.
If you are psychologically compelled to do it....well...sounds like a personal problem.
I saw a lot of posts of people that seem more mad that someone else is benefiting from something they would prefer not to do. Well don't do it. And let them play their way.
Its the same as if you hate mining....well don't mine then.
|

Burning Furry
Pandemic Horde Inc. Pandemic Horde
31
|
Posted - 2016.06.23 22:00:15 -
[148] - Quote
So,
you're getting rid of a feature you acknowledge created more content and enabled people to advance their playing options further...
I don't know what to say other than you're a bit dim. |

beakerax
Pator Tech School
295
|
Posted - 2016.06.23 22:07:46 -
[149] - Quote
Matthew Jonathon Defumar wrote:If you are psychologically compelled to do it....well...sounds like a personal problem. you realize this would be working as intended, right? |

Circumstantial Evidence
334
|
Posted - 2016.06.23 22:08:31 -
[150] - Quote
Alyanna Dryke wrote:I haven't see anyone express any downside of having this feature left into the game. CCP has made other new-player boosting features in the past, I don't object to changing this feature somehow to benefit them exclusively. CCP Rise is saying it's being removed because it is not accomplishing what, or as much, as they hoped.
When I started in 2008, I could make a few choices in character creation that would boost SP in certain areas, and I had two level 5 skills on day one. That was pretty cool. But after a while, the choices were deemed problematic, and (I may recall this change out of sequence) NPE changed to nerf starting SP under 1m, but include a period of 2x accelerated SP training and bonus remap(s). CCP has also tried SP boosts for new players in the past via "cerebral accelerator" boosters included with some subscription packages. None of these NPE features required shooting a thing to get SP. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
285
|
Posted - 2016.06.23 22:17:15 -
[151] - Quote
It definitely made me log in when I otherwise wouldn't. To me it's a decent 'catch-up' mechanic in that it lets you train ~15% faster than people who don't login without turning EVE into a quest/grind-based 'kill 50 wolves/orcs/boars/crabs/etc' game like WoW or LOTRO.
That being said, I don't mind that it's going away. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
571
|
Posted - 2016.06.23 22:19:20 -
[152] - Quote
honestly the thrill of the hunt kept me and my 10 guys loggin in on days we didnt even want to play eve.
and sometimes we found a reason to stay on. othertimes we didnt.
i feel that if the daily... was a bit more complexe to accomplish, and thus more rewarding, youd probably see a bit higher rise in people loggin in. if that is what you are after.
you could even expand it to a 'weekly' thing.
i am sorry to see it go. it was really a change in the right direction tbh.
hope you read this rise.
Amarr Militia Representative - A jar of nitro
|

Terianna Eri
Legion's Knights Of The Round Intrepid Crossing
5
|
Posted - 2016.06.23 22:19:26 -
[153] - Quote
I was mostly ambivalent about the recurring opportunity for SP in the first place - it seemed not in the spirit of EVE, but if it got more people online, great - and I didn't use it much while it was available. Maybe I logged in one or two times when otherwise I wouldn't have.
I do want to say that I'm glad you're rolling back the change pretty quickly after gathering data and finding that the feature wasn't serving its purpose. Not because I think it was a bad thing to have in the game, but because it's nice to see this level of turnaround time from CCP  |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
285
|
Posted - 2016.06.23 22:29:49 -
[154] - Quote
Moac Tor wrote:Ollie Hakaari wrote:Get your noob ship, remove the civilian gun, trash the ship. Undock, dock, get new noob ship, remove mining laser, fit 2nd civilian gun. Undock, fly to a belt in 0.8 system, target and kill 1 rat. Rinse & repeat final step each day and it's a nice thank you CCP. This kind of thing is exactly why dailies should have NEVER been released. Why anyone would actually want to login everyday to hunt a rat in a newbie ship is beyond me. It is a good thing that this type of gameplay is being removed. I've been doing it in a velator with lasers! Makes it 5% more exciting. |

Xolve
Sniggerdly Pandemic Legion
2583
|
Posted - 2016.06.23 22:33:05 -
[155] - Quote
Kolmogorow wrote:Xolve wrote:TFW highsec guy in a tax evasion corp talks about 'free cookies' being a bad thing. So desparate to feed your alts with free cookies that you can't bring more than ad hominem arguments? Or what's the point why you apparently like login-shoot a frig-logoff? If you want your skill training faster then you can work for it and buy skill injectors. You are playing long enough to know how to make ISK for them. And as a historical note: One doesn't found a corp for the sake of tax evasion when there is no tax to evade.
That's not an ad hominem, nice try though. I normally stay logged in for a few hours, on both my main and both of my alts.
Also- Skill injectors aren't really worth it in my SP bracket; not that there's anything particular I need trained right now. However, the opportunity for players to get in belts and get free SP was organically creating content all over EVE- anything that gets players out of stations and into space is a step in the right direction as far as I'm concerned. |

ISD Lyrin Rands
ISD Community Communications Liaisons
51
|
Posted - 2016.06.23 23:23:19 -
[156] - Quote
I've removed some posts that were off topic, unproductive, or spam.
Keep it constructive dudes.
ISD Lyrin Rands
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Nimrodion
Globaltech Industries Yulai Federation
49
|
Posted - 2016.06.23 23:27:27 -
[157] - Quote
There goes my only reason to actually undock...  |

Anna Faquarl
Viziam Amarr Empire
2
|
Posted - 2016.06.23 23:38:15 -
[158] - Quote
A few of my recent kills were nerds warping to belts for the daily sp. Thanks for removing my content. |

Milla Goodpussy
Federal Navy Academy
383
|
Posted - 2016.06.23 23:54:14 -
[159] - Quote
Seems the usual has occurred once again.. they catered back to the bittervets and once again its cramping any new players to get a good start and daily activity due to bittervet whines.
the SP bonus was very helpful.. but that seems to be the main problem cause bittervets whined
|

Galen Gallente
The Oasis Group TOG - The Older Gamers Alliance
2
|
Posted - 2016.06.23 23:55:29 -
[160] - Quote
Nimrodion wrote:There goes my only reason to actually undock... 
Let alone log in for some. As returning player it was one of the features that looked interesting that brought be back for a bit before Legion launch. |

Galen Gallente
The Oasis Group TOG - The Older Gamers Alliance
2
|
Posted - 2016.06.23 23:57:53 -
[161] - Quote
Milla Goodpussy wrote:Seems the usual has occurred once again.. they catered back to the bittervets and once again its cramping any new players to get a good start and daily activity due to bittervet whines.
the SP bonus was very helpful.. but that seems to be the main problem cause bittervets whined
Bittervets are the reason the game sucks in many ways. It has a few good points but most of the ways to actually improve the game would make the vets whine. |

Milla Goodpussy
Federal Navy Academy
383
|
Posted - 2016.06.24 00:04:19 -
[162] - Quote
Galen Gallente wrote:Milla Goodpussy wrote:Seems the usual has occurred once again.. they catered back to the bittervets and once again its cramping any new players to get a good start and daily activity due to bittervet whines.
the SP bonus was very helpful.. but that seems to be the main problem cause bittervets whined
Bittervets are the reason the game sucks in many ways. It has a few good points but most of the ways to actually improve the game would make the vets whine.
i honestly agree with this. the bittevet group has held this game and forced it to be as stagnant as possible so they can have their epeen. this is one of the leading factors that rise and fozzie (the main ones catering to them) continue to show and prove and fail at retaining and getting new players to stick around. seems they still cant figure out how to fix pve in this game and puts out a tedious effort to make a new feature fail upon arrival.
back to cloaky camping since well ccp cant and will never fix that. |

beakerax
Pator Tech School
295
|
Posted - 2016.06.24 00:15:14 -
[163] - Quote
physician, heal thyself |

Yarosara Ruil
378
|
Posted - 2016.06.24 00:36:18 -
[164] - Quote
Not wanting to burst the bubble of those saying "grr dailies, glad they are gone", but the next iteration of opportunities is just around the corner with the upcoming Serpentis event. If anything, CCP is removing the Thrill of the Hunt so it doesn't overlap with new batch of daily opportunies.
Intead of WoW dailies we're getting Guild Wars 2 title track rewards now. Let that sink in for a bit... |

Fabre Chastot
The Tavern Wenches and Whisky
1
|
Posted - 2016.06.24 00:49:06 -
[165] - Quote
My first forum post \o/
Sad to see this feature go, i'm less than 2 months old into the game and i LOVE this game so far but the one thing that really made me want to quit at times was the huge gap in skillpoints and how overwhelming is to be subpar on everything on top of actual lack of experience in the game
The daily thrill of the hunt gave me a bit of breathing room, as i could train level 1 and 2 skills in the moment if i stocked a bit on the points while i was training in something bigger, i even remaped on my alt because i was expecting the daily points to cover the skills i wouldn't be efficient training with my remap
I'd love to see something made to help newbros like me overcome the dismal gap in sp from older players other than skill injectos that are anything but newbie-friendly(yes i'm poor and i haven't bought any plex)
Another thing that made the thirll of the hunt SUPER valuable to me was the fact that i could cash out and use an skill as soon as i got my hands on the skillbook as long as it was level 1-2. What if you made a mechanic where you could level an skill instantly to level 1 but you'd be forced to train it first on your queue and not be allowed to train anything else untill the timer for training expires (this saved me from way too many awkward situations where i couldn't pilot a ship or equip a module that i was handed in order to help my alliance)
well that's my 2 cents on the topic and hope it gives inshight on how newbros benefited a lot from that feature soon to go |

Daichi Yamato
Xero Security and Technologies
3328
|
Posted - 2016.06.24 01:15:22 -
[166] - Quote
Glad to see this go. Honestly i dread what you guys have in store for future iterations.
To all the noobs worried about their sp. There are a thousand better ways they could give new players sp boosts without making you jump through hoops. The idea that you were closing the gap on vets is also a myth. Vets play just as much as new players.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

unseen storm
Dreddit Test Alliance Please Ignore
1
|
Posted - 2016.06.24 01:17:10 -
[167] - Quote
As someone that played the game for 4 years... before taking a break for 6 years (and then came back to the game a couple of months ago) the dalies were acually one of the things that made me decide to reactivate both of my accounts instead of just one - and has meant I've been active on both since.
Personally I think it's a shame that the dailies are going, that 10k SP a day was actually really useful for skills that are a stupidly long train. I guess I'll wait and see if you do anything better along these lines in the future, but for now I'm pretty disapointed that they're going. |

DeMichael Crimson
Republic University Minmatar Republic
55550
|
Posted - 2016.06.24 01:28:00 -
[168] - Quote
OK, first let me say I disliked the Daily Objectives having a Skillpoint reward and I also dislike Skill Injectors being able to give characters more Skillpoints than they originally had beforehand.
Why ? Cause it bypasses the training time and veteran players can exploit it to quickly create specialized alt characters.
I don't mind and actually endorse having the ability to gain free Skillpoints from Daily Objectives and Skillpoint Injectors, as long as it's geared towards new player characters with low Skillpoints that's cut off after a certain amount of SP's has been gained..
Of course I'm talking about new accounts, not an empty character slot on a Vet's main account.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Frostys Virpio
Yet another corpdot.
2943
|
Posted - 2016.06.24 01:44:21 -
[169] - Quote
Doc Fury wrote:Kenneth Feld wrote:Imagine that
EXACTLY what the player base said would happen - Happened Not empty quoting.
Well it's pretty close but it did generate some "content" according to Rise and I'm pretty sure a **** load of people were saying it would never because killing 1 rat was too short. |

Pizza Puffz
The Hollow Men Bisto Kids
1
|
Posted - 2016.06.24 01:57:17 -
[170] - Quote
I am a fairly new player and i just wanted to say that the main reason i was logging in and was motivated t start ratting was because of this daily.... i also heard they are removing the browser and i use that for tripwire.... sounds to me like they are taking out what i enjoy about the game so i wont be around much longer... thnx ccp |

Frostys Virpio
Yet another corpdot.
2943
|
Posted - 2016.06.24 02:01:06 -
[171] - Quote
All in all, the thing I am most happy is how they seem to be much more open to flat out removing stuff when it does not generate what they wanted out of it. This is effectively the second time they pull this off after axing the industry teams. It might look a bit like throwing **** at a fall to find out what sticks but if they are willing to scoop up the stuff that does not stick, it's not that bad IMO. |

Onslaughtor
Reikoku Pandemic Legion
167
|
Posted - 2016.06.24 02:34:10 -
[172] - Quote
So I can see why you are getting rid of it, I personally hope it doesnt go away entirely. However I feel that the benefits from this experiment have shown some very big improvements in area's of the game that it wasn't geared towards.
I recently brought a new player into the game and that four hours of free training time per day for just getting in game was such a good thing for them. I dont know what you have planned for the future. but giving away skill points based on completing basic objectives like kill a npc would help make the new player experience so much better with such little effort. As some people on reddit said make the sp limit for getting the daily 5mil sp or something.
I can't stress how much of a difference this makes to new players.
As a fallow up thought along the same vein. Could we have micro skill injectors? So I can feed new players skills more cost effectively.
tldr. LEAVE SOMETHING LIKE THIS IN FOR NEW PLAYERS. THE SMALL BITS OF LIQUID SP MAKES A WORLD OF DIFFERENCE. |

Alyanna Dryke
ROC Academy ROC.
0
|
Posted - 2016.06.24 03:05:01 -
[173] - Quote
Circumstantial Evidence wrote:Alyanna Dryke wrote:I haven't see anyone express any downside of having this feature left into the game. CCP has made other new-player boosting features in the past, I don't object to changing this feature somehow to benefit them exclusively. CCP Rise is saying it's being removed because it is not accomplishing what, or as much, as they hoped. When I started in 2008, I could make a few choices in character creation that would boost SP in certain areas, and I had two level 5 skills on day one. That was pretty cool. But after a while, the choices were deemed problematic, and (I may recall this change out of sequence) NPE changed to nerf starting SP under 1m, but include a period of 2x accelerated SP training and bonus remap(s). CCP has also tried SP boosts for new players in the past via "cerebral accelerator" boosters included with some subscription packages. None of these NPE features required shooting a thing to get SP.
I'm sorry but you still didn't answer my question. What is the real downside of having this daily activated?
Because as far as I can see until now, there is none. And there is some real positive impact on new players. So ok, it doesn't fullfill the expected objective but it does have positive side and no downside, why trash it?
That make absolutely no sense. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
278
|
Posted - 2016.06.24 03:30:00 -
[174] - Quote
Alyanna Dryke wrote:Circumstantial Evidence wrote:Alyanna Dryke wrote:I haven't see anyone express any downside of having this feature left into the game. CCP has made other new-player boosting features in the past, I don't object to changing this feature somehow to benefit them exclusively. CCP Rise is saying it's being removed because it is not accomplishing what, or as much, as they hoped. When I started in 2008, I could make a few choices in character creation that would boost SP in certain areas, and I had two level 5 skills on day one. That was pretty cool. But after a while, the choices were deemed problematic, and (I may recall this change out of sequence) NPE changed to nerf starting SP under 1m, but include a period of 2x accelerated SP training and bonus remap(s). CCP has also tried SP boosts for new players in the past via "cerebral accelerator" boosters included with some subscription packages. None of these NPE features required shooting a thing to get SP. I'm sorry but you still didn't answer my question. What is the real downside of having this daily activated? Because as far as I can see until now, there is none. And there is some real positive impact on new players. So ok, it doesn't fullfill the expected objective but it does have positive side and no downside, why trash it? That make absolutely no sense. Because dailies systems have no place in EVE. Because dailies are one major reason why people get burned out on and quit games. Because EVE not having dailies is one of the reasons why many players came to this game in the first place. Because skillpoints should *only* come from the passive training system (the occasional SP gift from CCP for excessive downtimes being the only exception) - not from dailies, not from skill trading (but that's another can of worms)
CCP putting dailies in EVE was a misguided copy-cat of horrible game mechanics from other games, it should not have been implemented in the first place, they're doing the correct thing now by removing it. |

Naava Edios
Phoenix Naval Operations Phoenix Naval Systems
34
|
Posted - 2016.06.24 05:01:16 -
[175] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
 Can we all just take 10 giant steps back and look past our own Skill point pool and look at how this helps new players? And really, who actually came to EVE Because it didn't have dailies? |

Norrin Ellis
Venture Racing
339
|
Posted - 2016.06.24 05:47:19 -
[176] - Quote
I already mentioned my initial reaction to this, which is to say I'll go back to staying in station all day. I think it's worth elaborating on why that's probably a bad thing for everyone.
It's bad for me because I lose an opportunity to gain a daily boost to the one commodity that I value most: skillpoints. I have long maintained that the SP trading system is extremely poorly implemented and that I will never buy injectors because it doesn't make economic sense for me to pay for 500k SP and only get 150k SP. CCP gave me an alternative, and I loved it.
Every skill I train now generally takes weeks to finish. At an average training rate of 2500 SP / hour (I actually try to maximize for 2700, personally), 10k SP amounts to approximately 4 hours of training. That's 1/6 of the day. Over the course of a year, that's about 60 days of saved time. This is the sort of thing that keeps me interested for the long haul.
Now, some might argue that giving away a bunch of skillpoints for little effort somehow damages the game, but I want to know how that's so. These same people are the ones that want fights all the time. People who have more SP and feel more competitive are more likely to fight. Not to mention, those of us who wouldn't normally undock or ever present ourselves as targets were now doing so, at least briefly, every single day. Everyone in EVE gained an opportunity to blow up my stuff, claim part of my bounty, harvest my tears, and mock my fittings on a daily basis.
It seems to me that this feature gave everyone something and no one really lost anything because of it.
Now, with regard to the reason it's being discontinued, I fail to see why CCP doesn't simply shut down the game. The logic of the argument that people who weren't logging in still aren't logging in because of this feature holds true for every feature in the game. Frankly, CCP has no way to know if those people even knew about the feature. Not to mention, this wasn't the only change to the game that was made during that particular release. It might be that this feature would have brought more people in, but the other changes, on balance, made people stay away.
I log in every single day, but because I have been using EVE as little more than a chatbox for a long time, I don't really read patch notes or dev blogs, so I didn't even know about this feature until someone mentioned it in game and I asked for more info. If the ever-present yet casual players don't necessarily know about this feature, how could CCP ever expect it to change the login behavior of people who have probably forgotten about EVE entirely?
Perhaps CCP only looked at login behavior of active accounts. On this scale, I suppose I'm the exception. My second account is home to my EOH banker character, which I use infrequently. Another alt on that account is mindlessly training and never gets played. Since I found out about the daily opportunity to gain that training alt 10k SP each day, I have logged that alt every day. Once again, I give more people an opportunity to blow up my stuff and harvest my tears.
It seems to me that getting the people who are logging in to leave the station, even briefly, is a good idea. If this feature accomplished that, then it has done something all the other game features haven't. The cold reality that CCP needs to face is that some people aren't ever going to log in, no matter what they offer.
CEO, Venture Racing
Manager, EVE Online Hold'Em
|

Black Pedro
Yammerschooner
2573
|
Posted - 2016.06.24 06:11:09 -
[177] - Quote
Norrin Ellis wrote:Now, with regard to the reason it's being discontinued, I fail to see why CCP doesn't simply shut down the game. Now, now let's not get overly dramatic here.
CCP Rise stated clearly in the OP that they have the data they were looking for and that the feature was not performing as hoped. People just aren't motivated to login when they wouldn't before for a daily SP reward - which makes perfect sense given so many rewards in this game are already tied to activity. I am sure they learned something though I will rethink how they implement the activity reward and will try something different.
There is a whole new set of rewards coming to the game next Tuesday with the Serpentis event. If that doesn't motivate you to undock, I am sure some new version of this system will appear in the future to give you something to do, hopefully though one a little less tedious and chore-like than 'Thrill of the Hunt' and one more likely to generate player interactions.
Why Do They Gank?
|

Angelique Duchemin
Pandemic Horde Inc. Pandemic Horde
1006
|
Posted - 2016.06.24 06:11:12 -
[178] - Quote
The only real problem I saw with this was that it made you kill rats for skillpoints. Which would negatively effect your security status by making it go up.
Which in turn means you have to gank miners to get your sec status back down. Lest people mistake you for a bear.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
|

Norrin Ellis
Venture Racing
339
|
Posted - 2016.06.24 06:43:54 -
[179] - Quote
Black Pedro wrote: There is a whole new set of rewards coming to the game next Tuesday with the Serpentis event. If that doesn't motivate you to undock, I am sure some new version of this system will appear in the future to give you something to do, hopefully though one a little less tedious and chore-like than 'Thrill of the Hunt' and one more likely to generate player interactions.
I have yet to participate in any of CCP's limited-time events, and I don't intend to start now. In fact, I care so little about such things that I probably won't even bother to read the details about it.
Events that herd people like me into specific locations to be slaughtered will never get me out of the station. Opportunities that allow someone to come slaughter me if they're willing to put forth enough effort will get me out of the station.
CEO, Venture Racing
Manager, EVE Online Hold'Em
|

Joe Risalo
State War Academy Caldari State
1258
|
Posted - 2016.06.24 07:00:04 -
[180] - Quote
Some flaws with the idea.
1) It didn't account for people forgetting it existed. I did it twice during the time period, despite being logged in multiple times, simply because I completely forgot about it. Had I remembered or had a reminder, I might have logged in more often; Though, I would have only logged in to complete the challenge, then immediately logged back off, which isn't really a positive effect.
2) It didn't account for most of the player base being safe in HS. There's not going to be a lot of drive towards anything but blowing up an NPC ship in a belt with a frig as there was too much safety.
3) For those outside of HS, the rats are a bit more time consuming and, if you're in a pretty insecure territory, may not have been possible.
4) Fixing wardecs would likely solve a lot of issues with players no logging in.
5) Eve players don't take to kindly to feeling forced into something... We have a tendency to rebel... We're rebels.
6) Many of us get burnt out on the game from time to time... This may have just been a bad time of year to test such an idea.
Basically, for those of us who actually remembered that this system existed, there were still too many variables for such an idea to go off without a hitch.
All in all, I think we ALL want something more entertaining to do, as opposed to shooting a single rat. |

Sullen Decimus
Polaris Rising The Bastion
21
|
Posted - 2016.06.24 07:19:04 -
[181] - Quote
Manic Velocity wrote:CCP Rise wrote:we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. The data clearly shows that the SP reward should be bumped to 50,000. I'M KIDDING. THAT WAS A JOKE. DON'T DO THAT. SERIOUSLY, PLEASE DON'T DO THAT.I'm glad to have been proven wrong in my concerns surrounding this feature, and a tip of my cap to CCP for removing it when it wasn't giving the expected results.
Guess they do have level heads occasionally huh  |

Elinara Yamamoto
Latex Entosis Insignificant Others
34
|
Posted - 2016.06.24 07:47:51 -
[182] - Quote
I will log in more often now and buy my 4th account so I hope others that were against *@^#$(* dailies are doing that too, so they can see a positive change in logins when the dailies are gone. |

Shallanna Yassavi
Imperial Academy Amarr Empire
233
|
Posted - 2016.06.24 09:06:09 -
[183] - Quote
Patterns repeat: newbies like it because it gives them an illusion of getting ahead.
Never mind that any extra skillpoints now will create an even steeper-looking difference between this batch of newbies and the next one, and this game is supposed to last. The difference between "I like" and "I hate" is the difference between "I understand this game is designed to last for a very long time" and "I don't care."
I don't think people came here just to get away from dailies. I do think people left other games because of how ridiculous dailies got, and are afraid of what happens when management gets the idea that dailies get people to like the game and go crazy.
Skill injectors are still here and still need to not be here.
A signature :o
|

Satchel Darkmatter
Kripa Exploration
5
|
Posted - 2016.06.24 09:17:34 -
[184] - Quote
As a new player this is a fairly massive blow, sitting on around or just over 2 million skill points these bonus points per day have been a massive help to getting me into the game, I really hope that you reconsider your decision here.
Why not give players with bellow x amount of skill points the daily and then make it subject to diminishing returns so that once you tend toward x skillpoints, 20mill? your bonus drops to nill and you no longer get the daily?
|

Beta Maoye
118
|
Posted - 2016.06.24 09:45:12 -
[185] - Quote
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play. |

Lan Wang
Knights of the Posing Meat FETID
3228
|
Posted - 2016.06.24 10:05:43 -
[186] - Quote
Beta Maoye wrote:I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.
whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

Satchel Darkmatter
Kripa Exploration
6
|
Posted - 2016.06.24 10:24:52 -
[187] - Quote
Lan Wang wrote:Beta Maoye wrote:I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play. whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again Yet another Vet who just cant grasp the new player struggle.
Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do.
This is a blow to new players. and I for one hope CCP wake up. |

Dante Graydon
Federal Defense Union Gallente Federation
5
|
Posted - 2016.06.24 10:50:02 -
[188] - Quote
Are you replacing it with anything else... ie something to get people to log in rather than just give out free SP. |

Lavayar
Russian SOBR Dream Fleet
291
|
Posted - 2016.06.24 10:51:41 -
[189] - Quote
So predictable. Those who loves EVE for its unique style, did not like to be forced to do something. Those newcomers who didn't understand EvE uniqueness, will leave anyway. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16463
|
Posted - 2016.06.24 10:52:20 -
[190] - Quote
Satchel Darkmatter wrote:Lan Wang wrote:Beta Maoye wrote:I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play. whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again Yet another Vet who just cant grasp the new player struggle. Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do. This is a blow to new players. and I for one hope CCP wake up. Hmmm we were newbies too mate, with considerably less sp to start with and we had to login everyday , everyday , just to keep our skills going.
These were a bad idea and this entitled attitude is the reason , you have it so god damn easy by comparrison its actutally hilarious.
Harden The **** Up , you can do ithout a cookie for the most minimal effort thing in the damn game.
Better the Devil you know.
=]|[=
|

Beta Maoye
119
|
Posted - 2016.06.24 10:59:56 -
[191] - Quote
Lan Wang wrote: whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again
Making 500K or 600K for an injector is not easy for a new player. Why not make their life easier? Let them build up their isk making skill faster, you will have higher demand for your injectors later. The true demand for skill points are in later stage for those skills that need weeks or months to train. After the first 30 days expired, they are more than happy to buy your injectors. |

Satchel Darkmatter
Kripa Exploration
8
|
Posted - 2016.06.24 11:12:08 -
[192] - Quote
Ralph King-Griffin wrote:Satchel Darkmatter wrote:Lan Wang wrote:Beta Maoye wrote:I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play. whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again Yet another Vet who just cant grasp the new player struggle. Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do. This is a blow to new players. and I for one hope CCP wake up. Hmmm we were newbies too mate, with considerably less sp to start with and we had to login everyday , everyday , just to keep our skills going. These were a bad idea and this entitled attitude is the reason , you have it so god damn easy by comparrison its actutally hilarious. Harden The **** Up , you can do ithout a cookie for the most minimal effort thing in the damn game.
The big difference is that for the vets those players who have been playing for years and years, the skill gap between them and everyone else in the game was far smaller, just imagine how massive a skill gap there is between you for example and me, or any new player for that matter, how am I supposed to complete with you and other vet's in their tech 3's in their carrier's and super caps when the biggest thing I can fly is all tech 1, even with meta 4 modules it's nothing but throwing rocks at a Panzer tank.
As I said you guys were playing the game in a different time, you cant compare your noob experience of that of a new player today, the game may still be EvE but the environment within is totally different.
|

TijsseN
NED-Clan Goonswarm Federation
20
|
Posted - 2016.06.24 11:28:55 -
[193] - Quote
Things I did with my recurring opportunities.
1. Put a couple of them in a neutral character so she can haul stuff for my alt corp. 2. Cyno V slush fund for main 3. Carrier V slush fund for alt.
It is a nice extra for playing the game a little bit longer and a reward for actually going out and play. I would strongly recommend to have these or similar reward for the tutorual opportunities because they actually make a difference when you are rolling your first character.
I would recommend to have the opportunities give a sp bonus to fit a travel interceptor so that new players may actually enter "unsafe space" without dying to the first bubble/instalock camp. This negative experience of "unsafe space" is one of the key factors why new players stay in highsec and disappear after a short time, while the players who "got in" a 0.0 alliance after surviving the eve cliff generally stay around much longer. You need to learn how to survive in 0.0 and you cannot learn this on your own.
Make a nice story about it with some nice visuals and make the new pilot collect the reward in an NPC citadel. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16464
|
Posted - 2016.06.24 11:35:06 -
[194] - Quote
Satchel Darkmatter wrote:Ralph King-Griffin wrote:Satchel Darkmatter wrote:Lan Wang wrote:Beta Maoye wrote:I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play. whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again Yet another Vet who just cant grasp the new player struggle. Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do. This is a blow to new players. and I for one hope CCP wake up. Hmmm we were newbies too mate, with considerably less sp to start with and we had to login everyday , everyday , just to keep our skills going. These were a bad idea and this entitled attitude is the reason , you have it so god damn easy by comparrison its actutally hilarious. Harden The **** Up , you can do ithout a cookie for the most minimal effort thing in the damn game. The big difference is that for the vets those players who have been playing for years and years, the skill gap between them and everyone else in the game was far smaller, just imagine how massive a skill gap there is between you for example and me, or any new player for that matter, how am I supposed to complete with you and other vet's in their tech 3's in their carrier's and super caps when the biggest thing I can fly is all tech 1, even with meta 4 modules it's nothing but throwing rocks at a Panzer tank. As I said you guys were playing the game in a different time, you cant compare your noob experience of that of a new player today, the game may still be EvE but the environment within is totally different. Mate, the sp gap between you and i will be waaaaaaaaaaaaaaaaaaay smaller than the skill gap between my corp mates and i. Yeah you are right, the environment is different, the barrier gor entry is so much much lower now. You come pvp ready right out of the box, i had to find out what it was i needed to train, get the isk to buy the skills and then baby sit my charachter for a week before i hit the point newbros start at today. Scanning was harder, dscan looked like a dev tool, all the ship icons looked identical, there was no overlay or any visual representation of anomilys or bookmarks in space , tool tips didnt exist so you just had to figure out what the buttons on the dated as **** ui did and the sound sucked balls.
And i had an easy time of it, any of the actual vets will tell you horror stories of how ****ed of a time they had figuring the game out.
Regardless though , shagall of that matters because all you need is a bit of guidance and some balls and you can go eat vets alive,
Better the Devil you know.
=]|[=
|

Lan Wang
Knights of the Posing Meat FETID
3229
|
Posted - 2016.06.24 11:43:51 -
[195] - Quote
Satchel Darkmatter wrote:Lan Wang wrote:Beta Maoye wrote:I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play. whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again Yet another Vet who just cant grasp the new player struggle. Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do. This is a blow to new players. and I for one hope CCP wake up.
just to throw a cat amongst the pigeons, im not a vet, ive been playing eve for around 2 years, when i started i had to log in everyday to update my skill que, i lost lots of sp for being a noob and not updating my clones when i died 50 times a day, didnt have the option to buy injectors for a mesely 600mil isk for 500k sp, selling a plex netted me 500mil isk. the only option was to grind billions of isk to buy a character from the bazaar. so yeah i know how hard it is to make isk as a new player as i was also a new player like everyone else.
please dont pull the vet card
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16464
|
Posted - 2016.06.24 11:46:19 -
[196] - Quote
Oh god yeah i forgot about the clones ... And then lost sp .
Better the Devil you know.
=]|[=
|

Daichi Yamato
Xero Security and Technologies
3336
|
Posted - 2016.06.24 11:48:28 -
[197] - Quote
Satchel Darkmatter wrote:
The big difference is that for the vets, those players who have been playing for years and years, the skill gap between them and everyone else in the game was far smaller more fair, just imagine how massive a skill gap there is between you for example and me, or any new player for that matter, how am I supposed to compete with you and other vet's in their tech 3's or tech II's and all tech II modules or in their carrier's and super caps when the biggest thing I can fly is all tech 1, even with meta 4 modules it's nothing but throwing rocks at a Panzer tank.
As I said you guys were playing the game in a different time, you cant compare your noob experience of that of a new player today, the game may still be EvE but the environment within is totally different.
On the contrary, with the exception of battlecruisers, t1 ships and modules are a lot more powerful than they used to be. 5 years ago everyone was flying maxed out hacs and pre-nerf t3's with neutral logi that didn't go suspect. The skill gap is the same as always because in eve skills are capped at level 5, and it doesn't take long to train.
You're right, its totally different now. The playing field has never been this level.
Compared to wardecs where defenders had no allies. Overviews were a complete ******* mystery and could not be shared. Wardecs were far more frequent and noobs had to train learning skills just to train as fast as vets. People aren't saying the npe is a million times better than it used to be for nothing.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Algarion Getz
Aideron Corp
180
|
Posted - 2016.06.24 11:56:58 -
[198] - Quote
NUUUUUUUUUUUUUU The free SP are awesome. |

Gadget Helmsdottir
Gadget's Workshop
155
|
Posted - 2016.06.24 12:47:01 -
[199] - Quote
Lan Wang wrote:Satchel Darkmatter wrote:Lan Wang wrote:Beta Maoye wrote:I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play. whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again Yet another Vet who just cant grasp the new player struggle. Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do. This is a blow to new players. and I for one hope CCP wake up. just to throw a cat amongst the pigeons, im not a vet, ive been playing eve for around 2 years, when i started i had to log in everyday to update my skill que, i lost lots of sp for being a noob and not updating my clones when i died 50 times a day, didnt have the option to buy injectors for a mesely 600mil isk for 500k sp, selling a plex netted me 500mil isk. the only option was to grind billions of isk to buy a character from the bazaar. so yeah i know how hard it is to make isk as a new player as i was also a new player like everyone else. And skill gap, a few friends i started playing with stuck to highsec, +5 implants and carebear 24/7, i moved to null while not using implants and being podded daily. these guys have pretty much caught up with my sp which i bought from the bazaar. please dont pull the vet card
Sorry to have to break this to you, but you're a vet, dear. Wallow in your ancientness and rejoice.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
|

Lan Wang
Knights of the Posing Meat FETID
3230
|
Posted - 2016.06.24 13:19:21 -
[200] - Quote
Gadget Helmsdottir wrote:Lan Wang wrote:Satchel Darkmatter wrote:Lan Wang wrote:Beta Maoye wrote:I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play. whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again Yet another Vet who just cant grasp the new player struggle. Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do. This is a blow to new players. and I for one hope CCP wake up. just to throw a cat amongst the pigeons, im not a vet, ive been playing eve for around 2 years, when i started i had to log in everyday to update my skill que, i lost lots of sp for being a noob and not updating my clones when i died 50 times a day, didnt have the option to buy injectors for a mesely 600mil isk for 500k sp, selling a plex netted me 500mil isk. the only option was to grind billions of isk to buy a character from the bazaar. so yeah i know how hard it is to make isk as a new player as i was also a new player like everyone else. And skill gap, a few friends i started playing with stuck to highsec, +5 implants and carebear 24/7, i moved to null while not using implants and being podded daily. these guys have pretty much caught up with my sp which i bought from the bazaar. please dont pull the vet card Sorry to have to break this to you, but you're a vet, dear. Wallow in your ancientness and rejoice. --Gadget
Ahh i see so you become a vet when a feature gets removed from the game and considered ancient, i get you, so everyone who started just before the dailies were added and still plays when they are removed is now a vet...got ya
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16474
|
Posted - 2016.06.24 13:36:54 -
[201] - Quote
Lan Wang wrote:
Ahh i see so you become a vet when a feature gets removed from the game and considered ancient, i get you, so everyone who started just before the dailies were added and still plays when they are removed is now a vet...got ya
No its about the time when the newly entitled mewlers get far enough under yiur skin for you to "when-i-started" backhand one of them in the chops.
Its an odd feeling i know, im in the same boat.
Better the Devil you know.
=]|[=
|

Rain6637
GoonWaffe Goonswarm Federation
33976
|
Posted - 2016.06.24 14:11:08 -
[202] - Quote
When you feel like a vet is up to you. When it hits you, you'll know. One day you'll realize you're the one they're counting on to know how to pull them through. It should disturb you deeply.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Vincent Athena
V.I.C.E.
3878
|
Posted - 2016.06.24 14:19:41 -
[203] - Quote
Just a few days before CCP's announcement, I called it:
Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.
Along with many others.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Rain6637
GoonWaffe Goonswarm Federation
33976
|
Posted - 2016.06.24 14:21:04 -
[204] - Quote
Vincent Athena wrote:Just a few days before CCP's announcement, I called it: Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed. Along with many others. I will witness you Vincent Athena
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

TiGGar
CBC Interstellar Polonium INC.
0
|
Posted - 2016.06.24 14:25:15 -
[205] - Quote
Well it is shame that it is removed.
From my expareince is was nice boost for old and young people. I eaven start making some lvl 1 missions with mine industry alt and for me it would take 2 min to do that but in same time i check mail saw if there are some CTA ops and so on that i can attend in future.
Event dont bring more logins if on corp lvl there is no such event. Eve isnt like other games where content is generated by Game comapany CCP should put more effort to help or organize on corp lvl events with some kind of reward. |

Memnon Shepard
Rifterlings Zero.Four Ops
36
|
Posted - 2016.06.24 14:44:51 -
[206] - Quote
I know dailies were popular with a lot of players, but I'm glad they're on the way out. Thanks for the quick adjustment CCP Rise o7 |

Cara Forelli
Meticulously Indifferent
1872
|
Posted - 2016.06.24 15:46:11 -
[207] - Quote
Ralph King-Griffin wrote:Lan Wang wrote:
Ahh i see so you become a vet when a feature gets removed from the game and considered ancient, i get you, so everyone who started just before the dailies were added and still plays when they are removed is now a vet...got ya
No its about the time when the newly entitled mewlers get far enough under yiur skin for you to "when-i-started" backhand one of them in the chops. Its an odd feeling i know, im in the same boat. I knew I was a vet when CCP started making me angry more often than happy...
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Ageanal Olerie
Federal Navy Academy Gallente Federation
20
|
Posted - 2016.06.24 16:47:11 -
[208] - Quote
How about this.... 70,000 ISK once per week. Oh heck, just make it an even 100,000.

|

Zorro Poljus
Caldari Provisions Caldari State
0
|
Posted - 2016.06.24 17:28:56 -
[209] - Quote
Nooooooooooooooo.
Unsubbing. |

Jadier McDuff
FineUniverse Capital
1
|
Posted - 2016.06.24 17:37:05 -
[210] - Quote
This was a nice feature to be able to train up account alts that cannot be trained without spending billions of isk each month to get the additional account skill training feature or to purchase skill injectors. Since all my accounts are less than a year old, I don't have those resources to spend. The decision to remove this daily skill point reward severely hampers the growth of these alts and gravely disappoints me. This is another reason that could influence me to choose another game to play, since the skill training required to do anything useful and be productive in a corporate role in this game is too long, and MUST cause new players to become bored and frustrated enough to play other, more rewarding, games. |

Malcanis
Vanishing Point. The Initiative.
17779
|
Posted - 2016.06.24 18:55:13 -
[211] - Quote
I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.
Basically a character customisation process combined with a tutorial combined with an introduction to EVE.
As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Falin Whalen
GoonWaffe Goonswarm Federation
900
|
Posted - 2016.06.24 20:38:11 -
[212] - Quote
Malcanis wrote:I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.
Basically a character customisation process combined with a tutorial combined with an introduction to EVE.
As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much. Wouldn't that violate your law?
"it's only because of their stupidity that they're able to be so sure of themselves."
The Trial - Franz Kafka-á
|

Frostys Virpio
Yet another corpdot.
2945
|
Posted - 2016.06.24 20:48:21 -
[213] - Quote
Falin Whalen wrote:Malcanis wrote:I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.
Basically a character customisation process combined with a tutorial combined with an introduction to EVE.
As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much. Wouldn't that violate your law?
His law basically only remind people of what the truth about newbie targeted feature mean. If we were to never get anything implemented for newbies unless there is no way for vets to profit from it, nothing would ever get done. Only way you would bypass that reality is if you were to completely prevent vets from ever having more than 1 account and character so they could never participate in newbie stuff ever again and it's pretty much a given this will never happen. |

Eris Tsutola
0ne True Cave C0VEN
0
|
Posted - 2016.06.24 23:50:21 -
[214] - Quote
I am really happy to see that CCP actually have a guts to make a decisions that are better for a game in a long run. Dailies are horrible and have never provided any good gameplay in any game, especially in sandbox.
It's time to resub :D |

Nevyn Auscent
Broke Sauce
3338
|
Posted - 2016.06.25 00:55:57 -
[215] - Quote
Eris Tsutola wrote:I am really happy to see that CCP actually have a guts to make a decisions that are better for a game in a long run. Dailies are horrible and have never provided any good gameplay in any game, especially in sandbox.
It's time to resub :D I'm on a competition weekend myself. But when I get back they'll be getting a resub from me on one account. Still some other spots I'm deeply unhappy with but this solves one of the really big ones. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1268
|
Posted - 2016.06.25 01:32:21 -
[216] - Quote
Beta Maoye wrote:Lan Wang wrote: whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again
Making 500M or 600M for an injector is not easy for a new player. Why not make their life easier? Let them build up their isk making skill faster, you will have higher demand for your injectors later. The true demand for skill points are in later stage for those skills that need weeks or months to train. After the first 30 days expired, they are more than happy to buy your injectors.
Okay the best solution is clear now!
After having to read what cannot be unread it is clear now that from now on all new accounts get all skillpoints at once for a 5$ package deal with 300 purple fit titans and motherships to yolo and collect in nullsec NPC station they have to get to first and the the tutorial only shows the map and how they can use the map to find their titans and motherships.
During the trial account time of 10 days they cannot apply to any corporation or alliance and cannot use the market.
NPE fixed, noobs happy.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

beakerax
Pator Tech School
300
|
Posted - 2016.06.25 03:05:43 -
[217] - Quote
Satchel Darkmatter wrote:skill gap didn't you know? CCP fixed this by commodifying sp
Satchel Darkmatter wrote:quick isk making methods that new players simply do not have well **** |

Skipper Riddles
Ivory Vanguard
45
|
Posted - 2016.06.25 03:39:09 -
[218] - Quote
opportunity lost lol
Where does one post the issue with undocking and having no control over the screen with your mouse? Often need to dock and undock 2,3,4 times before one can zoom to the ship. or even see it as it is zoomed completely out. sometime the station is even out of view.
Hope this is under consideration for the new build. Sorry I posted this here but didn't know where else to put it. |

Malcanis
Vanishing Point. The Initiative.
17781
|
Posted - 2016.06.25 04:43:23 -
[219] - Quote
Falin Whalen wrote:Malcanis wrote:I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.
Basically a character customisation process combined with a tutorial combined with an introduction to EVE.
As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much. Wouldn't that violate your law?
It would. I always try to.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Mara Rinn
Cosmic Goo Convertor
5875
|
Posted - 2016.06.25 09:31:53 -
[220] - Quote
Ripard Teg wrote:I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted. I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue.  You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years.
Ripard hit the nail on the head.
I love PvE, even the limited form that EVE has at present.
The way to get (people like) me to participate in PvP is to have something interesting to take a risk for. The reward doesn't have to be financial (we already have expeditions and escalations for financially rewarding PvE), it just has to be fun. In some cases, escaping/getting killed is the line between 'boring' and 'fun'. The PvPers already have their fun by ruining my day, so give me something interesting to make it worth the risk of having my day ruined.
I'm not asking for Mass Effect epic storylines with voice acting and romances and "hero saves the world" arcs. But you do have the epic arc system in place, all you need is the creative types with interesting stories to tell inside the world of EVE. More stuff like The Anomaly and The Preacher, less stuff like Pirate Invasion. More Children of Light, less Guristas Extravaganza. More "Angel Log 123345"* and less "Hello I am generic mission agent 5434. Go over there and shoot these things which are Angel Cartel flavoured."
ESO has been keeping me entertained for a while. Some of the environmental storytelling there is quite amusing for those looking for it, and unobtrusive for those simply seeking to grind to level 50 as quickly as possible. Little things like a skeleton in the desert surrounded by empty bottles and a note to a loved one back home, a dog guarding the grave of its master, or a corpse slumped in a hallway full of traps, accompanied by a journal of the dead person where they talk about trying to bypass the traps, and steeling themselves to make a run for it (which, apparently, they flunked).
An example of a rewarding but not financially exploitable PvE experience is Site One. I read about it happening at the time but I was too busy grinding ISK to participate (shame on me). Ultimately it ended up with a permanent site where we can collect historical documents GÇö souvenirs if you will GÇö discussing the Arek'jalaan (sp?) project. I am sure the people who participated have that adventure as a special memory of their time playing EVE Online.
Almost-but-not-quite similar projects have happened recently with the item acquisition during the release of the strategic destroyers.
I'm looking forward to the pirate opportunities, and I wonder if more events like Arek'jalaan might be possible in the future.
* In the "good old days" we used to find items in NPC wrecks called "logs" which contained references to special bases (which we capsules call "deadspace complexes") which the enterprising capsuleer could head out to nullsec to encounter. There was no quest. No "X" on the map to tell you where to go, just a mention of a system and a base, which you could go and find in your own time.
Day 0 Advice for New Players
|

Geronimo McVain
McVain's Minning and Exploration Inc
102
|
Posted - 2016.06.25 09:34:46 -
[221] - Quote
The most whining came from vets that patted their 50+M SP and +5 imps and told us, that Dailies are bad and that you really don't need them.
Okay you have won and the noobs have lost: more easy killboard boosting cause this way it takes the noobs longer to be competetive. 
I'm looking at a 150+ day skillque for basic skills to have some variety in ships and fly them well. This just cost me around a month additional training time!
I'm really happy that CCP adds some new Titans so that the vets have new toys and I will have more time to admire it, cause I'm missing the skillpoints. I really hope that you enjoy the extra kills. |

aldhura
Bartledannians The Ascendancy Protocol
57
|
Posted - 2016.06.25 10:26:11 -
[222] - Quote
Yep, absolutely not necessary to reward those who log in everyday and play the game... 
Bartledannians Corporation is recruiting
|

Edward Olmops
Gunboat Commando
339
|
Posted - 2016.06.25 10:26:32 -
[223] - Quote
Hi CCP Rise,
kudos for your efforts for player retention. Here is something very odd to chew on:
I played a nonexistent feature until the moment it actually became reality. Whoa. Now make something of this as a game developer. :-D
Background: I am a subscriber since 2009, used to play a lot, being logged in for hours on a daily basis. During the last 2-3 years I dropped to casual with times of more intense activity. Various reasons, but the main thing is that I do not want to dedicate the biggest part of my free time to playing EVE any more (strategic decision). I still play games, but I find myself rather doing one or two rounds of LoL than playing EVE despite I am convinced EVE is far better. It's difficult to find something -engaging (intellectually AND feel of achievement through impact on the universe and/or ingame gratification, but with a focus on the former) -I haven't done yet over and over again -I can do for just an hour once or several times a week
Now, recently I played on that basis again for several months (almost daily logins, activity in space, interaction, content generation for others etc).
The solution: Industry & PI fit my playstyle/schedule, logistics and market speculation are sufficiently challenging and the prospect of building one of the first Citadels promised to be an achievement with an impact on the world and the game of fellow pilots. However, since I lack the time to run one, Citadels became uninteresting the moment they started appearing everywhere and repeating the same PI clicks over and over again is nothing I will sacrifice time for.
---
PvP sadly is nothing for me any more since I will hardly find fights in my playing time window (except in FW), despite having superior CHARACTER skills I will TOTALLY suck (meta changed a hundred times since I last tried), everyone will overestimate me due to character age. At least that is what I believe.
---
Thrill of the hunt feedback: was excited about the feature. Then as you have correctly found out: it did not make me log in. That is until 2 weeks ago when I logged in for different reasons, tried it out. Then it made me log in various times just for that and triggered interaction with others (working as designed?) And today I even got a faction spawn. YAY.  |

Johnno Ormand
Discipuli Diaboli Test Alliance Please Ignore
8
|
Posted - 2016.06.25 11:34:31 -
[224] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Nooooo, please don't! This is one of the best features you have released this year! |

Blake Moneycentino
Murloc Defense Force From The Abyss
0
|
Posted - 2016.06.25 14:01:48 -
[225] - Quote
Open up the game to more ways to pay so you get a big player base of those ho cant pay with paypall or crediet card.
Mostly gamers are not welty so get those pay methods they can acces..
Bankcontact or the paycards they sell in stores. In Belgium we have paysafe for sale in stores.
Wen you startoff tis game it is realy boring to waith on the basic skills so taking out the 10k points will take away hope of them ho want to work tewards lowsec where the game gets realy played.
Dont mind the bad english.. I speak dutch normaly! :)
Keep up the good work! This game is amasing! |

Hark'ma
New Eden Cultural Exchange Advent of Fate
0
|
Posted - 2016.06.25 16:35:52 -
[226] - Quote
Well... 4 accounts and I log in every day now to get the 10,000 SP on each.
Take it out if you want. Another drop in the bucket of reasons not to play vid games in the summer.
It's not the end of the world. But I'm taking it more as a flick to the nose, than a slap in the face by CCP.
Just leave it in for a year. See how it pans out. It's not hurting anyone having it in. It will hurt how many of us see CCP and any future ideas they may have. |

Hark'ma
New Eden Cultural Exchange Advent of Fate
0
|
Posted - 2016.06.25 16:46:06 -
[227] - Quote
Did anyone at CCP ever thing that because of the multi client loading launcher that everyone always logs in all their toons daily regardless on if they do anything with them or not?
I just hit the Launch All Clients button always and three toons do nothing usually while I play my main.
So should we all not load up the toons we might not use when we play to help your metrics?
I don't think CCP is considering this in their math. |

Lan Wang
Knights of the Posing Meat FETID
3238
|
Posted - 2016.06.25 16:49:56 -
[228] - Quote
Hark'ma wrote:Take it out if you want. Another drop in the bucket of reasons not to play vid games in the summer.
you mean 10k sp a day made you want to log in more than actually going out and enjoying the summer? what a time to be alive
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

Norrin Ellis
Venture Racing
341
|
Posted - 2016.06.25 17:29:38 -
[229] - Quote
This really sets an uncomfortable precedent. How are we to know that every new feature we like isn't simply a month-long data-mining tease?
Don't give us puppies that you aren't going to let us keep.
CEO, Venture Racing
Manager, EVE Online Hold'Em
|

Vailen Sere
420 Enterprises. Tactical Supremacy
18
|
Posted - 2016.06.25 19:24:25 -
[230] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Rise,
I hope you take a statistical look with a side look for an equal period on how this changed activity of newer players vs older players.
I think you'll see the sp increase seriously helped out the players on a character less than 2 years old and helped balance some of the power creep.
My suggestion: Flat rate SP per hour to 2500 or higher and dump the implants. |

Skipper Riddles
Ivory Vanguard
45
|
Posted - 2016.06.25 20:13:54 -
[231] - Quote
SP here, SP there, SP gone; I don't care.
Honestly I'm kind of troubled over this SP thing.
Using 10,000 SP to enhance logging in. What I saw from it was an increase in log ins, but logged in for only a short period of time. From the DUST 514 perspective, we all have heard this from friends and corp mates.
"HI! I'm only here to get my daily"
6-10 minutes later they're logged out and may or may not see them the rest of the day often times NOT. For new players who are still on trials are going to take a hard look at this and feel like they have lost what would help them gain a little SP to feel like they can advance far enough to feel like they 'have something' to bring to the table while looking for a corp to join. Maybe consider offering such a plan to players 4 months old or less. ??? Seasoned players have an agenda and plenty of skills to well should I say "suck it up"?
The issue to me is many of us also have busy forward moving lives on the outside of New Eden. If something gets in the way of logging in to play, 10,000 - 30,000 - 50,000 SP is not going to sway me to play EvE when I simply should not be playing games. At some point a user needs to focus on what is important; like work, taking care of their children, pets, ill family members, mowing the lawn, painting the bedroom. etc...
I have already in game witnessed a player online that should have been at the hospital while his wife was having a child. REALLY!
There are two sides on every coin, and I'm not certain these little Dminer tests will ever bring you the desired results. If what you are looking for through these mining test ever does show you that desired result, there is a good chance that in the background it is doing much more harm than good. I don't want to be that guy, but one has to consider EVERYTHING before taking on such a challenge. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
284
|
Posted - 2016.06.25 23:01:07 -
[232] - Quote
Johnno Ormand wrote:CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Nooooo, please don't! This is one of the best features you have released this year! No, it was the 2nd or 3rd worst change of the year so far, and probably 3rd worst of the last couple years, counting fozziesov. Worst was injectors for sure, not sure whether to consider dailies worse or better than removing the watch list though... so worst changes of the last couple years could be (from worst to less-worse) 1. skill trading 2. fozziesov 3. tie between dailies and killing the watchlist |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
284
|
Posted - 2016.06.25 23:05:20 -
[233] - Quote
Norrin Ellis wrote:This really sets an uncomfortable precedent. How are we to know that every new feature we like isn't simply a month-long data-mining tease?
Don't give us puppies that you aren't going to let us keep. They shouldn't have implemented it in the first place. |

Mara Rinn
Cosmic Goo Convertor
5875
|
Posted - 2016.06.25 23:24:05 -
[234] - Quote
Norrin Ellis wrote:Don't give us puppies that you aren't going to let us keep.
You could see the puppy was rabid the moment it arrived. It was not long for this world.
Day 0 Advice for New Players
|

Gaming God
Gaming God Corporation
68
|
Posted - 2016.06.25 23:26:14 -
[235] - Quote
 |

Skipper Riddles
Ivory Vanguard
45
|
Posted - 2016.06.25 23:32:33 -
[236] - Quote
Hark'ma wrote:Did anyone at CCP ever thing that because of the multi client loading launcher that everyone always logs in all their toons daily regardless on if they do anything with them or not?
I just hit the Launch All Clients button always and three toons do nothing usually while I play my main.
So should we all not load up the toons we might not use when we play to help your metrics?
I don't think CCP is considering this in their math.
I bet they do take that into consideration. |

Geronimo McVain
McVain's Minning and Exploration Inc
102
|
Posted - 2016.06.26 09:41:11 -
[237] - Quote
Skipper Riddles wrote:As an advocate for the beginners, please do not take that away from them. Give 'em a fighting chance to feel useful. The rest of us have plenty to do in New Eden. After a year, if dwelling on SP is an issue; You have not seen nothing as a player of EvE Online or any other MMO. Let give the new recruits their moment to shine.
That's not what EVE need: We need more Capitals and slower SP gain for everyone under 50M SP. At that point SP generation should double so you can fly the Titans quicker. Noobs are the one that mostly log in daily and they get the most out of dailys so CCP should take it away or they might be able to fly a decent ship quickly.
|

Wit Zomb
LE CENTRE OMEGA Continuum Production
0
|
Posted - 2016.06.26 12:55:37 -
[238] - Quote
Some people like it but u remove it because some people don't care ... I don't understand (i'm lying )
So the real reason is?   
Do not act or talk as if we were all stupid
Thx
|

Moac Tor
Cyber Core Stain Confederation
606
|
Posted - 2016.06.26 15:06:52 -
[239] - Quote
Norrin Ellis wrote:This really sets an uncomfortable precedent. How are we to know that every new feature we like isn't simply a month-long data-mining tease?
Don't give us puppies that you aren't going to let us keep. 100% agree with this. Tranquillity isn't a test server. It was clear to everyone that this idea was a poorly thought out half assed idea from the outset. Even people who supported the concept agreed with this.
Modulated ECM Effects
An Alternative to Skill Trading
|

Galaxy Pig
New Order Logistics CODE.
1018
|
Posted - 2016.06.26 15:52:32 -
[240] - Quote
Thank you guys so much for removing this terrible feature. I am pleasantly surprised!
Undocking a cheap thrasher, warping to belt to blap one rat, then docking back up to go about your business does not add any meaningful content to the game. Furthermore, "do thing -> get skillpoints" is something entirely antithetical to EVE Online.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Sulfurblade
Evil Pink Bunnies
0
|
Posted - 2016.06.26 16:35:39 -
[241] - Quote
So this maybe the first post I have made in the forum... But I felt this was important...
As a returning Veteran, I swore eve off because it doesn't reward a player for playing! Eve is log on and apply your skill que and go play another game or atleast that is what eve was for me!
Since the 10,000 skill points were put in I have logged more hours of eve then I have in years!!! And now you want to take it away... I think its a bad move... My friends and I all returned to the game in our group alone there was about 6 plex's purchased as a result of the 10,000 skill point change to the game....
If you want to return to a game that doesnt reward a player who actively play's then fine. I will likely just sell off my plex's and return to Wurm Online.... But I thought it was important you got my feedback because I returned just because of this feature!!! |

Shanksman
Black Serpent Technologies The-Culture
1
|
Posted - 2016.06.26 16:44:18 -
[242] - Quote
When I first saw this feature I thought each day it would be a different opportunity to complete. I look forward to a variety of opportunities to complete for SP as a reward in future. I also thought that it would reset after down time. So, say I did the opportunity just before down time I could do it again right after down time. I'm sure there are a ton of good things to come from the Devs soon. From what I hear the nerf bad on carrier ratting is a BIG one. maybe tone it down a little kinda like you did for the Ishtar in the first pass? please and thanks. GÖÑ CCP :) |

Galaxy Pig
New Order Logistics CODE.
1021
|
Posted - 2016.06.26 17:17:23 -
[243] - Quote
Sulfurblade wrote:So this maybe the first post I have made in the forum... But I felt this was important...
As a returning Veteran, I swore eve off because it doesn't reward a player for playing! Eve is log on and apply your skill que and go play another game or atleast that is what eve was for me!
Since the 10,000 skill points were put in I have logged more hours of eve then I have in years!!! And now you want to take it away... I think its a bad move... My friends and I all returned to the game in our group alone there was about 6 plex's purchased as a result of the 10,000 skill point change to the game....
If you want to return to a game that doesnt reward a player who actively play's then fine. I will likely just sell off my plex's and return to Wurm Online.... But I thought it was important you got my feedback because I returned just because of this feature!!!
So now I will likely go back to just making sure my skill's get que'd up.... So I stay ahead of everyone the joined after me....
I hate that about eve, even though I started well ahead of most many started ahead of me and as long as they play they have that edge on me.... Well I hate games that reward casual... If your online you should get skill points if your not you shouldn't.... Stop letting the casual people have there way if you play a game 24/7 then you should be able to smite a casual player with a lightning bolt from your arse...
GO BACK TO WoW!
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Sulfurblade
Evil Pink Bunnies
0
|
Posted - 2016.06.26 17:34:03 -
[244] - Quote
Galaxy Pig wrote:Sulfurblade wrote:So this maybe the first post I have made in the forum... But I felt this was important...
As a returning Veteran, I swore eve off because it doesn't reward a player for playing! Eve is log on and apply your skill que and go play another game or atleast that is what eve was for me!
Since the 10,000 skill points were put in I have logged more hours of eve then I have in years!!! And now you want to take it away... I think its a bad move... My friends and I all returned to the game in our group alone there was about 6 plex's purchased as a result of the 10,000 skill point change to the game....
If you want to return to a game that doesnt reward a player who actively play's then fine. I will likely just sell off my plex's and return to Wurm Online.... But I thought it was important you got my feedback because I returned just because of this feature!!!
So now I will likely go back to just making sure my skill's get que'd up.... So I stay ahead of everyone the joined after me....
I hate that about eve, even though I started well ahead of most many started ahead of me and as long as they play they have that edge on me.... Well I hate games that reward casual... If your online you should get skill points if your not you shouldn't.... Stop letting the casual people have there way if you play a game 24/7 then you should be able to smite a casual player with a lightning bolt from your arse... GO BACK TO WoW!
Go back to Killing an AFK Miner in High sec and award yourself a Medal for your heroic deed!!! |

Galaxy Pig
New Order Logistics CODE.
1021
|
Posted - 2016.06.26 17:36:01 -
[245] - Quote
Will do.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Wit Zomb
LE CENTRE OMEGA Continuum Production
0
|
Posted - 2016.06.26 18:45:33 -
[246] - Quote
What's WoW? |

Doc Fury
Furious Enterprises
8178
|
Posted - 2016.06.26 18:53:28 -
[247] - Quote
Wit Zomb wrote:What's WoW?
World Of Weaksauce.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|

Hark'ma
New Eden Cultural Exchange Advent of Fate
0
|
Posted - 2016.06.26 20:25:23 -
[248] - Quote
F*&^in lame.
Think things through before giving the people something and then taking it away.
Seriously. Use your heads a little more. This is BS. |

Skipper Riddles
Ivory Vanguard
45
|
Posted - 2016.06.26 21:57:58 -
[249] - Quote
Galaxy Pig wrote:Will do.
Take a hell of a pilot to fly in on an unarmed hi-sec miner and kill him/her. Then turn to excuses to justify it. Reminds me of those discussions with my daughter when she was 6-7.
impressive... |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16519
|
Posted - 2016.06.26 22:50:20 -
[250] - Quote
Skipper Riddles wrote:Galaxy Pig wrote:Will do. Take a hell of a pilot to fly in on an unarmed hi-sec miner and kill him/her. Then turn to excuses to justify it. Reminds me of those discussions with my daughter when she was 6-7. impressive... its a V I D E O G A M E about blowing things up, there is 0 justification needed for doing exactly that.
Better the Devil you know.
=]|[=
|

Galaxy Pig
New Order Logistics CODE.
1028
|
Posted - 2016.06.27 00:12:20 -
[251] - Quote
Skipper Riddles wrote:Galaxy Pig wrote:Will do. Take a hell of a pilot to fly in on an unarmed hi-sec miner and kill him/her. Then turn to excuses to justify it. Reminds me of those discussions with my daughter when she was 6-7. impressive...
Oh trust me, I don't need excuses or justifications to blow up retrievers.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Malcanis
Vanishing Point. The Initiative.
17782
|
Posted - 2016.06.27 00:28:37 -
[252] - Quote
aldhura wrote:Yep, absolutely not necessary to reward those who log in everyday and play the game... 
Ideally, the game would be that reward.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Malcanis
Vanishing Point. The Initiative.
17782
|
Posted - 2016.06.27 00:32:29 -
[253] - Quote
Geronimo McVain wrote:The most whining came from vets that patted their 50+M SP and +5 imps and told us, that Dailies are bad and that you really don't need them. Okay you have won and the noobs have lost: more easy killboard boosting cause this way it takes the noobs longer to be competetive.  I'm looking at a 150+ day skillque for basic skills to have some variety in ships and fly them well. This just cost me around a month additional training time! I'm really happy that CCP adds some new Titans so that the vets have new toys and I will have more time to admire it, cause I'm missing the skillpoints. I really hope that you enjoy the extra kills. 
There are much better ways of helping new players than this lazy mechanic. I posted a suggestion to move the concept of giving SP bonuses into the NPE, for instance: complete the scanning tutorial, get 50k SP to put into scanning skills, and so on.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Will Conerstone
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.06.27 00:56:18 -
[254] - Quote
I took a break from EVE a couple years ago. I was just tired of the same ole and honestly didn't play enough or have enough hours in the day to sit around camping low security for victims. Which I ended up as at one point. I was at close to 10 million skill points when that happen and just decided I didn't have enough time to really have fun with the game. fast forward 2 or 3 years, I don't remember for sure.
. I decided to reactivate my account after years. Lots of changes. I was a little disappointed in what hasn't changed though. It is interesting to see more private and corporate bases out there. This should be expanded on. I noticed this opportunity for skill points and grabbed an Armageddon to blast these opportunities and play a little catch up on some skills since my player seems a bit unbalanced after years of being deactivated. I didn't know this was a test run. I couldn't kill them fast enough. I basically looted some skill points as fast as I could. That's about it. To easy. |

Rain6637
GoonWaffe Goonswarm Federation
33993
|
Posted - 2016.06.27 01:07:12 -
[255] - Quote
Doc Fury wrote:Wit Zomb wrote:What's WoW? World Of Weaksauce. more like WoW they make HOW much in subscriptions?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Aldaris Malachi
Caldari Provisions Caldari State
0
|
Posted - 2016.06.27 01:50:38 -
[256] - Quote
Skipper Riddles wrote:Galaxy Pig wrote:Will do. Take a hell of a pilot to fly in on an unarmed hi-sec miner and kill him/her. Then turn to excuses to justify it. Reminds me of those discussions with my daughter when she was 6-7. impressive...
If miners would do one or more of the following
1. tank their ships/make them unappealing to gank
2. not go AFK in space
3. dock at nearest station if they have to go AFK
4. stop assuming hisec is this almighty safe space impervious to ganking
they wouldn't die as often. |

Skipper Riddles
Ivory Vanguard
45
|
Posted - 2016.06.27 02:12:58 -
[257] - Quote
Aldaris Malachi wrote:Skipper Riddles wrote:Galaxy Pig wrote:Will do. Take a hell of a pilot to fly in on an unarmed hi-sec miner and kill him/her. Then turn to excuses to justify it. Reminds me of those discussions with my daughter when she was 6-7. impressive... If miners would do one or more of the following 1. tank their ships/make them unappealing to gank 2. not go AFK in space 3. dock at nearest station if they have to go AFK 4. stop assuming hisec is this almighty safe space impervious to ganking they wouldn't die as often.
lol (: There is no way I can disagree with that. I spent 15 minutes thinking about it and I have to say; " I have to agree; You ganked me there " touche
So what you are saying is you have taken it upon yourself to be the fitting police of New Eden. Hands on training has always been the best route. I digress... |

Galaxy Pig
New Order Logistics CODE.
1028
|
Posted - 2016.06.27 02:15:00 -
[258] - Quote
Rain6637 wrote:Doc Fury wrote:Wit Zomb wrote:What's WoW? World Of Weaksauce. more like WoW they make HOW much in subscriptions?
What does that matter if the game is crap and for kids?
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.27 02:22:37 -
[259] - Quote
I have to say I recognize less play from 1 year plus member, and a small increase in very new pilots. However, it still seems that over all; They log in, fly out to a combat site, shoot an NPC re-dock, and log out.
I'm pretty sure that is why it is being removed. It is not giving real playtime averages over actual log ins. I'm sure they have an average play time packed in those data files and logs somewhere and this is only making those records less accurate.
HOWEVER!
I still think new players 4-5 months old should have this option to get into the game a little quicker. After talking to several still on their trial get quickly discouraged with restricted or limited activity opposed to the other players. Let the newbies earn that extra SP the rest of us will continue the game, smile about it, and hope the new people use that SP wisely to enjoy some of the things they hear about from vet players 5yr+ and exp. players 4yr-
|

Professor Humbert
Project Fruit House Solyaris Chtonium
28
|
Posted - 2016.06.27 04:45:10 -
[260] - Quote
Well the feature didn't make me log in, but made me undock when I did log in.
I won't miss the feature, but it was fun while it lasted. For me the 10,000SP reward wasn't a game changer (just shaving couple hours off my skill que), but was just enough for me to say 'hell, why not?' and undock. It has been a bit of 'rediscovering my neighborhood' kinda fun activity, hopping around the belts looking for rats, or traveling to adjacent systems in a frig to find some anomalies. Added bonus was to actually see the local regulars in their respective ships in space..(mostly mining). We are not exchanging words or pew pews, but being on the same grid just is different from being in the same local.
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
557
|
Posted - 2016.06.27 05:36:28 -
[261] - Quote
Thanks for the kick in the sack......You keep crappy **** like forcing me to keep washing my ship and you get rid of stuff that benefits me like 10,000 sp for killing something.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Vailen Sere
420 Enterprises. Tactical Supremacy
18
|
Posted - 2016.06.27 05:57:53 -
[262] - Quote
Ralph King-Griffin wrote:Skipper Riddles wrote:Galaxy Pig wrote:Will do. Take a hell of a pilot to fly in on an unarmed hi-sec miner and kill him/her. Then turn to excuses to justify it. Reminds me of those discussions with my daughter when she was 6-7. impressive... its a V I D E O G A M E about blowing things up, there is 0 justification needed for doing exactly that. I was in high sec for years mining never saw these code people I definitely don't see them in low or null. If you off the beaten path, they aren't there. They like to stay close to the trade hubs. |

Frostys Virpio
Yet another corpdot.
2949
|
Posted - 2016.06.27 14:02:37 -
[263] - Quote
Rain6637 wrote:Doc Fury wrote:Wit Zomb wrote:What's WoW? World Of Weaksauce. more like WoW they make HOW much in subscriptions?
I'm not well versed into each game's current sub levels but I'm pretty sure it was over "EVE's yearly sub revenue" every months for some time. |

Alexis Nightwish
442
|
Posted - 2016.06.27 14:06:52 -
[264] - Quote
CCP Rise wrote:Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall.
I never doubted it for a minute. 
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

Rynn Blazen
House of the Unspoken
0
|
Posted - 2016.06.27 18:09:24 -
[265] - Quote
It figures! I just get back from a little over a month away to discover this neat feature only to be getting in on the Last Day before it's pulled.....ah well. |

Galaxy Pig
New Order Logistics CODE.
1032
|
Posted - 2016.06.27 18:16:13 -
[266] - Quote
If you absolutely HAVE to have 'do thing -> get skill point' in the game, please don't make it require performing/participating in some meaningless PVE activity.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.27 22:35:27 -
[267] - Quote
Malcanis wrote:Geronimo McVain wrote:The most whining came from vets that patted their 50+M SP and +5 imps and told us, that Dailies are bad and that you really don't need them. Okay you have won and the noobs have lost: more easy killboard boosting cause this way it takes the noobs longer to be competetive.  I'm looking at a 150+ day skillque for basic skills to have some variety in ships and fly them well. This just cost me around a month additional training time! I'm really happy that CCP adds some new Titans so that the vets have new toys and I will have more time to admire it, cause I'm missing the skillpoints. I really hope that you enjoy the extra kills.  There are much better ways of helping new players than this lazy mechanic. I posted a suggestion to move the concept of giving SP bonuses into the NPE, for instance: complete the scanning tutorial, get 50k SP to put into scanning skills, and so on.
I was thinking on those lines as well. COMPLETE a task that requires more than 15 seconds to undock, 25 seconds to get to a combat site 20 seconds to lock target 25 seconds to destroy, all to re-dock shut down and walk away. To make the tasks different, changing the SP amount by expected time and/or difficulty.
Again today I see seasoned players log in and here it is...
[21:00:34] unnamed player > alrighty, got my daily... [21:01:01] unnamed player > i've got some shows to catch up on, see you later...
This will not get you what you are looking for.
|

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.27 22:40:49 -
[268] - Quote
Galaxy Pig wrote:If you absolutely HAVE to have 'do thing -> get skill point' in the game, please don't make it require performing/participating in some meaningless PVE activity.
Meaningless?
If everyone thought on those lines as other jobs were 'meaningless' who would mine the ore, utilize the blueprints, extract from planets, etc. required to replace your precious catalysts you use to suicide gank?
Your market would fall apart, the game would collided with it self, crash out player wise, and you to would be back to playing WoW.
It is a huge game, we all have a role to fill, some of us like to play THE WHOLE game. You should be happy about that, or you too would be an innocent miner, trying to make ends meet. |

Galaxy Pig
New Order Logistics CODE.
1040
|
Posted - 2016.06.27 23:11:58 -
[269] - Quote
Thrill of the hunt was meaningless PVE.
Tell me more about how integral you are.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 01:10:26 -
[270] - Quote
Galaxy Pig wrote:Thrill of the hunt was meaningless PVE.
Tell me more about how integral you are.
okay, here it is...
I'm not young enough to know it all !!!
|

Aldaris Malachi
Caldari Provisions Caldari State
1
|
Posted - 2016.06.28 03:15:01 -
[271] - Quote
Skipper Riddles wrote:So what you are saying is you have taken it upon yourself to be the fitting police of New Eden. Hands on training has always been the best route. I digress...
Me personally, no.
But yeah, as you've said "hands on training" is the way to show people that EvE is what it is since it seems a lot of people tend to forget its unforgiving nature. |

HadHaFangs
PIROCOR Mordus Angels
0
|
Posted - 2016.06.28 07:26:26 -
[272] - Quote
Thrill of the hunt was nice in my opinion. A pitty that it didn't have the desired outcome as you hoped for.
In my opinion the thing that would potentially cause people to come back is when game play is such that people would want to play. They would want to login because the goal they set before them is giving them pleasure to work at. This is what a game should do right? I see on the forums many people being frustrated with certain aspects of the game. If you login to a game and it is not contributing to a pleasurable experience, would you login again? Just as an example, look at afk cloaking being used to grief some nullsec systems. So many despise this game style yet, CCP say it is a style of playing they allow and are happy with. Yet, it only satisfies the cloaker. Often a single person. And he is the cause of many not logging in. I have seen corporations renting space paying many billions to their land lords. They rent 2 systems which they can manage. 1 or 2 cloakers sit afk for weeks on end in their systems. Occasionally they hot drop the renters causing fear that at any moment they can do this again. So the corporation members opt not to play EVE while the griefing is going on. They start playing other games like ARK, WOW etc etc. Even the comms are saturated with these other games. Different time zones allow sometimes only 2 or 3 people to be online at a time. They cannot stand up to hot drops or even attempt to retaliate. How is this conducive to positive game play when it only serves to make 1 or 2 people happy and many others don't play EVE as a result? There exists no mechanic that allows those renters to sniff out their camper and safeguard their rented space thus allowing them to play the game the way they want to. There has been many good suggestions from the player base to help balance this game style, yet CCP says, they allow this and its not going to change. You want people to login again. You want happy paying customers. You want the game to grow. But you chose to only listen to some and not others. I suggest you take a look at the forums again and see what your paying customers want. Else the ones you have will also dwindle into nothing. Word by mouth is a great marketing tool right? When people are excited about something, they tell every one else about it. And you grow your customer base without paying a cent for it. The same goes for the other side of the scale. Frustrate people enough and even what you have, you will lose. The future of the game is totally in your hands. A person has 2 ears and one mouth. Thats why you should listen more and speak less. Listen to everybody, not only some.
Take out the nerf bat and nerf some play style as well, not only ships and objects in the game. Surely you can see fozziesov as an example. Players have pulled it appart. And as a result, many numbers of people say, what the hell. Everything we have worked for can be obliterated in a flash. The scale is not balanced from what I can see.
I would like to see many more friends return to EVE. I long to see them again. I miss the friendships. The game has become somewhat lonely...
My 2c.
|

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 08:32:50 -
[273] - Quote
HadHaFangs wrote:Thrill of the hunt was nice in my opinion. A pitty that it didn't have the desired outcome as you hoped for.
In my opinion the thing that would potentially cause people to come back is when game play is such that people would want to play. They would want to login because the goal they set before them is giving them pleasure to work at. This is what a game should do right? I see on the forums many people being frustrated with certain aspects of the game. If you login to a game and it is not contributing to a pleasurable experience, would you login again? Just as an example, look at afk cloaking being used to grief some nullsec systems. So many despise this game style yet, CCP say it is a style of playing they allow and are happy with. Yet, it only satisfies the cloaker. Often a single person. And he is the cause of many not logging in. I have seen corporations renting space paying many billions to their land lords. They rent 2 systems which they can manage. 1 or 2 cloakers sit afk for weeks on end in their systems. Occasionally they hot drop the renters causing fear that at any moment they can do this again. So the corporation members opt not to play EVE while the griefing is going on. They start playing other games like ARK, WOW etc etc. Even the comms are saturated with these other games. Different time zones allow sometimes only 2 or 3 people to be online at a time. They cannot stand up to hot drops or even attempt to retaliate. How is this conducive to positive game play when it only serves to make 1 or 2 people happy and many others don't play EVE as a result? There exists no mechanic that allows those renters to sniff out their camper and safeguard their rented space thus allowing them to play the game the way they want to. There has been many good suggestions from the player base to help balance this game style, yet CCP says, they allow this and its not going to change. You want people to login again. You want happy paying customers. You want the game to grow. But you chose to only listen to some and not others. I suggest you take a look at the forums again and see what your paying customers want. Else the ones you have will also dwindle into nothing. Word by mouth is a great marketing tool right? When people are excited about something, they tell every one else about it. And you grow your customer base without paying a cent for it. The same goes for the other side of the scale. Frustrate people enough and even what you have, you will lose. The future of the game is totally in your hands. A person has 2 ears and one mouth. Thats why you should listen more and speak less. Listen to everybody, not only some.
Take out the nerf bat and nerf some play style as well, not only ships and objects in the game. Surely you can see fozziesov as an example. Players have pulled it appart. And as a result, many numbers of people say, what the hell. Everything we have worked for can be obliterated in a flash. The scale is not balanced from what I can see.
I would like to see many more friends return to EVE. I long to see them again. I miss the friendships. The game has become somewhat lonely...
My 2c.
I think the watch list offered a little relief regarding the main point of your post. To go along with your outstanding post; I would like to add that too many changes take place far to fast. I feel like I have to catch up every time I have to be away for even short periods of time. Generally returning to feel the bug errors made in the game changes that seem to pummel us, as those errors introduced often take far too long to get attention by the developers. It would be nice to sit down to a consistent game that handles the same way. They change far too many things too often. If they need to make some changes, it would be nice to smooth out what we already have. The story in the missions could be a lot better/re-written or make screen fonts to auto-contrast from light to dark when sky is the same color as the screen text. Maybe add an audible alert WITH VOLUME LEVEL ADJUSTMENT that corp members fleeted could sound within the corp if they need help in an emergency situation. Just like a fire alarm at a fire station. When a member sounds the alarm the corp channel would deliver location information. Maybe allow corp members to select the ability to allow for auto destination setting if the alarm sounds. Anyone follow me here?
Most of these type of changes would be more benign, with less pilot issues than adding something, then taking it away. It is hard to feel loss of something you never had. Thank you, that is all.
|

Ariel Marquette
University of Caille Gallente Federation
60
|
Posted - 2016.06.28 09:56:44 -
[274] - Quote
Kill the watchlist to make the game easier for the supercap pilots.
Kill the daily SP because the supercap pilots don't want anyone having a shot at closing the skills gap reasonably quickly.
Kill the game by catering to the vociferous minority at the expense of the quiet majority. |

Algarion Getz
Aideron Corp
181
|
Posted - 2016.06.28 11:14:19 -
[275] - Quote
Ma SP :( Dont remove this feature. It brought much needed flexibility to the skill system. For example, when you only needed a few skills from the int/mem category you could get them with the daily SPs. Without the daily SP we have to use remaps with 1 year cooldown again if we want optimal skill training.
|

Kalpel
KBM
105
|
Posted - 2016.06.28 11:24:18 -
[276] - Quote
Lagartija Nick wrote:Please don't remove this feature. I think you guys are missing how powerful just the idea that there is a tiny daily skillpoint boost in the game can be. People that haven't played the game in years that I know have expressed interest in returning simply because of the inclusion of this daily 10k skillpoint bonus for playing the game and logging on.
It was a good idea, and really the short data collection period is only givng you an idea of how it is affecting your current playerbase, not the people who are just learning about it who have yet to subscribe or resubscribe.
Exactly, I just recently started to play again after some time away, this "Thrill of the hunt" daily was just that little boost that made my decision to resubscribe a good one, now I'm not so sure
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
|

Edward Pierce
GoonWaffe Goonswarm Federation
133
|
Posted - 2016.06.28 12:29:13 -
[277] - Quote
Can we go back to talking about the removal of skill attributes please?
The only nice thing about the daily skill point bonus was the fact that it was attribute-less SP that could be used to train off-remap skills. |

Sulfurblade
Evil Pink Bunnies
2
|
Posted - 2016.06.28 12:43:29 -
[278] - Quote
Kalpel wrote:Lagartija Nick wrote:Please don't remove this feature. I think you guys are missing how powerful just the idea that there is a tiny daily skillpoint boost in the game can be. People that haven't played the game in years that I know have expressed interest in returning simply because of the inclusion of this daily 10k skillpoint bonus for playing the game and logging on.
It was a good idea, and really the short data collection period is only givng you an idea of how it is affecting your current playerbase, not the people who are just learning about it who have yet to subscribe or resubscribe. Exactly, I just recently started to play again after some time away, this "Thrill of the hunt" daily was just that little boost that made my decision to resubscribe a good one, now I'm not so sure
I agree 150%... I think I will be letting my sub lapse again... As my Test has now failed since there test failed.... |

Ledo Hashur
New Eden Development Corp Warped Intentions
3
|
Posted - 2016.06.28 13:00:44 -
[279] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
I'm not surprised a bit.
It was either a poorly conceived concept to begin with, or you're hurting new players by removing it. Take your pick. It's a negative one way or another.
Personally, I would have liked to see it stay until a player reached X MM skill points, just to help out the new players. That said, Skill Injectors can be bought by newbies, but I'm not a fan of that approach.... I've seen too many noob players getting into ships they shouldn't be flying (yet).
I realize CCP is constantly trying to tweak game balance in favor of... balance, I suppose.... however, some of the game dynamics have been upset IMHO with these skill point changes. Not that I'm complaining, since I'll admit I've purchased skill injectors AND extractors.
Regardless, my suggestion is keep the Daily Opps rewards around for new players. Time-based would be another potentially useful way to limit them (e.g. only available during first 90 days of game play). |

Nanako Chosokabe
Federal Defense Union Gallente Federation
52
|
Posted - 2016.06.28 13:41:13 -
[280] - Quote
I liked the of a daily SP bonus BUT and rather wished you folks would have revamped it rather than just gotten rid of it.
1. It should have been more challenging (quantity, quality of enemy) 2. If should have been more creative 3. It should have been on a sliding scale of difficulty relative to a player's level of SP
Oh well, not a huge issue... |

Maizie Fields
Eden Ranch Injector Spa
1
|
Posted - 2016.06.28 14:02:34 -
[281] - Quote
As a pioneer of the burgeoning skillpoint farming industry, I have mixed feelings on the removal of the dailies. At the Ranch, we repurpose characters into "Harvestable Toons" (or "HTs") by optimizing training attributes (typically to I/M or P/W) and fitting them with +5 implants in order to yield 1,944,000 skillpoints per month. With dailies, we were able to raise the productivity of each Harvestable Toon from 3.8 to 4.0 skill injectors per month by having the HT simply run 6 "Thrill of the Hunt" missions during the month. The effort required minimal time, could be rotated through all three toons per account during a given month, and made for a nice, even 4 injector per month output per toon.
With the removal of dailies, while we lose that productivity benefit, our business becomes more passive. With the time savings, we'll be able to manage more accounts and more toons. The removal of dailies should also modestly increase the demand for skill injectors. Although our profitability per Harvestable Toon will decline, we believe we will be able to maintain and even increase the overall profitability of the business.
Maizie Fields,
Chief Injection Officer,
Eden Ranch Injector Spa
|

Maizie Fields
Eden Ranch Injector Spa
1
|
Posted - 2016.06.28 14:10:08 -
[282] - Quote
-
Maizie Fields,
Chief Injection Officer,
Eden Ranch Injector Spa
|

Elenahina
Agony Unleashed Agony Empire
932
|
Posted - 2016.06.28 14:21:14 -
[283] - Quote
Maizie Fields wrote:As a pioneer of the burgeoning skillpoint farming industry, I have mixed feelings on the removal of the dailies.
At the Ranch, we grow new characters or repurpose existing characters into "Harvestable Toons" (or "HTs") by optimizing training attributes (typically to I/M or P/W) and fitting them with +5 implants in order to yield 1,944,000 skillpoints per month. With dailies, we were able to raise the productivity of each Harvestable Toon from 3.8 to 4.0 skill injectors per month by having the HT simply run 6 "Thrill of the Hunt" missions during the month. The effort required minimal time, could be rotated through all three toons per account during a given month, and made for a nice, even 4 injector per month output per toon.
With the removal of dailies, while we lose that productivity benefit, our business becomes more passive. With the time savings, we'll be able to manage more accounts and more toons. The removal of dailies should also modestly increase the demand for skill injectors. Although our profitability per Harvestable Toon will decline, we believe we will be able to maintain and even increase the overall profitability of the business.
I just have this vision of hanging racks of struggling people, screaming as the extractors are put into their heads, a dull glaze forming as they begin to forget things.
Mental note: Do not schedule "spa day."
Eve is like an addiction; you can't quit it until it quits you.
|

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 14:40:38 -
[284] - Quote
Let the new KID fix the problem. A positive solution to a real problem.
We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP is going to be the real gravitational pull to bring people back into the game consistently. The real issue is how do we deploy this. In the Milky way Galaxy people are becoming lazy with an entitlement factor. We want something for nothing. But in reality to incorporate that into your real time business plan will always lead to certain failure. In New Eden pilots do not have the luxury we have adopted here on earth. If you don't work for it, you don't get it. So this plan not only fits your current game design, but also insists pilots do a little more for the rewards.
I have developed the KID & KIS system...
KID knowledge Injection Device KID100 KID150 KID200 KID300 KID500 offering SP respective to the number listed after KID so the KID300 injects 300SP directly to the pilots unallocated SP pool.
Can be found in certain containers in-
Combat sites Occasionally found by extractors during PI Looted during data site encounters. Special reward doing missions - R&D offering an enhanced version. Once found and looted the result is immediately added as unallocated SP the KID cannot be transported, sold or traded. Once the KID is handled, the electronic stasis field becomes disabled and the countdown timer of 30 seconds begins if the KID can not make a connection to the KIS, (if a pilot has not purchased one, it will self-destruct after the 30-second timer runs out.)
To avoid exploitation of this device it cannot be dropped during any PVP activity. (Deployment to the pilot must be contained to a decision making process within your network NPC logic algorithms.)
Works in tandem with- KIS port - knowledge Injection Service Port.
tech I, tech II, and prototype each capable of wider band width respectively. Will be lost if the clone is killed and will need to be purchased again. Without this clone enhancement, KID will not function and be considered lost or wasted. tech I can allow connections with KID100 and KID150. tech II can make a connection with KID100, KID150, KID200. prototype has full band width and can handle all KID devices. The KIS can be found, built, sold, and traded. This service port should not be expensive, just a requirement for the KID to connect to through neural transceivers. figuring the price at 3 million, 6 million, and 12 million ISK and requires no special skills to be implanted in the clone.
A new twist...
Any pilot with a negative eight nine or ten standings cannot purchase the KIS interpreter anywhere in New Eden and must rely on finding the device on their own in a data site. KIS units can be found and sold on the market or to anyone with a -6 or higher standing. But the KID### can only be deployed through your NPC system. Pilots with a -10 standing should be considered sanctioned and that port or pathway is shut down or closed until standings higher than -10. Any attempt to make such a connection on a closed or sanctioned port KIS will cause the KID device to self destruct.
The numbers I used need to be changed to fit your balancing routine and a CAP of some value will also need to be assessed & implemented. Hoping because of the additional playtime, the CAP will be higher than 10,000SP
This is a basic structure for your DEV teams. This may take some work, but as stated earlier; "In New Eden, if you don't work for it, you don't get it"
CCP if you want the full scoop, please contact me personally. Skipper |

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 14:41:57 -
[285] - Quote
Skipper Riddles wrote:Galaxy Pig wrote:Thrill of the hunt was meaningless PVE.
Tell me more about how integral you are. okay, here it is... I'm not young enough to know it all !!!
integral you are? will this plan above you work out your kinks?
|

Smuff Gallente
KarmaFleet Goonswarm Federation
10
|
Posted - 2016.06.28 15:09:49 -
[286] - Quote
Quote: if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind.
if i wasent planning to log in that day nothing short of a free super carrier for logging in would get me to log in just FYI |

DeODokktor
Dark Templars The Fonz Presidium
53
|
Posted - 2016.06.28 15:18:38 -
[287] - Quote
Ariel Marquette wrote:Kill the watchlist to make the game easier for the supercap pilots.
Kill the daily SP because the supercap pilots don't want anyone having a shot at closing the skills gap reasonably quickly.
Kill the game by catering to the vociferous minority at the expense of the quiet majority.
New players should be able to fill a supercap gap fairly fast if they wanted to.
For a lot of us, we were around when it took a long time to earn the isk for battleships - not to mention the training back then was bad. The boost now is huge compared to what it was 10 or more years ago. "Noobs" have it much better in the start these days.
R&D used to require standing - standings required missions - missions required good ships and skills. You were forced to skill up and do other things just to move into R&D. Production, Clones, and Markets all went along the same path later on.
Now we have "Citadels" ... No standing required to anchor, potentially no broker fee's. By the sounds of it most things will move over to it and POS will get removed. This is a huge boost to players not needing to gain standings - and also a bit of a boost for them not needing specific skills.
CCP has done a revamp on learning skills and attributes several times now with the result that everyone has the same base stats. Then they turn around and give SOME new players injectors that help them boost their SP/Hour to "not so bad" levels. Sure there was a time when new players could have about 800k SP, but most new players didn't know that.
While I do feel pitty for new players, I think the new players today have early SP/Hour benefits that really remove that early slog us other players had to suffer with. Personally the first thing I did my learning skills to V and got my Implant skills up high enough to "plug-in", this put me way ahead of others who I knew at the time... New players are only about 13 days away from using +5 implants and having the same leaning speed as nearly all the rest of the players in the game!... For learning skills to max (and remember the "impreoved" learning skills didn't come in till much later too!... Older players would spend about two months!
CCP did introduce Tech3 ships that COULD work as a SP-Drain, who knows if that worked or not.
10k/day was not going to break the game, but it wouldn't hold new players either. The only way you can do this is to just give some sort of "early" learning bonus that slowly goes away over time, from a lore perspective it is easy to explain. Old players might dislike it but that honestly shouldn't matter.
EVE is a complicated game, I feel sorry for CCP in some ways, sorry more so for gamers. Industry is driving publishers to make whatever "blitz", whatever "saga", whatever "boom" as there is so much more to be earned selling token amounts of berries, currency, whatever. CCP said they wouldn't ever go the P2W path (Injectors look like that to me!) and if they do go hard in that direction then a ton of the playerbase will quit.
|

Memphis Baas
1658
|
Posted - 2016.06.28 15:19:46 -
[288] - Quote
Seems like a pointless experiment.
You have enough market data to assess the "value" we place on skillpoints vs. ISK or other rewards. If you were beta-testing the process of rewarding skillpoints through the opportunities system, it seems to have worked. I am guessing that the increase in activity from players was proportional to the "value" of the reward, and the fact that it was a guaranteed reward (rather than "a chance" to get it).
Free skillpoints seems like a good reward for newbies doing the tutorial opportunities for the first time. Especially since they don't have enough cash to buy injectors. |

She11by
Big Boys Don't Cry Kids With Guns Alliance
1
|
Posted - 2016.06.28 15:32:40 -
[289] - Quote
Nice, one more reason not to login every day let's make eve online lower |

Pandora Carrollon
Kingsman Tailors
397
|
Posted - 2016.06.28 15:50:47 -
[290] - Quote
Hmm, well, it caused me to log in more for a while. It was a nice little boost that used right got me a couple of skills moved out of the queue faster. Sad to see it go but I get it.
So, it was good while it lasted, back to the old schedule! Thank you for the attempt CCP. Glad to see you trying.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
|

FoxFire Ayderan
224
|
Posted - 2016.06.28 16:35:33 -
[291] - Quote
One of my corp mates said this Recurring Opportunity was often the highlight of her day.
I too, like many, looked forward to it. |

John Terence Kelly
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.28 17:00:24 -
[292] - Quote
Add a small amount of SP (less than 50) per NPC kill scaled by the tier/eliteness of the NPC like bounties are. If you want to grind SP you can, but make the amount per kill roughly equate the 10k SP we used to get per day if you play something like 2-3 hours a day. Instead of a 3 second belt rat kill this at least would require sustained farming, ammo usage, risk, etc. |

Freelancer117
So you want to be a Hero
488
|
Posted - 2016.06.28 17:11:47 -
[293] - Quote
CCP let's be honest, giving away free SP bites into your profit margin in Selling SP for $$$ 
And we know how much the Company loves selling skill points, even in a convoluted way.
source: eve player uses $ 28.000 of skill injectors to create max character
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
|

Bexol Regyri
Brutor Tribe Minmatar Republic
14
|
Posted - 2016.06.28 17:19:56 -
[294] - Quote
I have to say I am going to miss this. Even though it just help a little, it felt nice getting that little reward. Now i know how my dog feels when i make him do a trick for a treat |

Mojo Joo
Portia Squad
40
|
Posted - 2016.06.28 17:29:37 -
[295] - Quote
These just prove one more time that you are completely clueless about changes you make in this game, and what you do is more like a try and error brought to stupid levels... You manage to **** me off more and more with every day spent in this game...  |

Charley Varrick
State War Academy Caldari State
13
|
Posted - 2016.06.28 17:37:46 -
[296] - Quote
Well, considering this came along right after the old cam removal, Your login results are probably not very accurate. A lot of players are not logging in because of the half a$$ed camera we are now forced to use. |

claranna
Back of Beyond Industries
3
|
Posted - 2016.06.28 18:44:44 -
[297] - Quote
Man,
If CCP ran a restaurant and two customers came into that restaurant and said:
"I don't like fish take it off the menu"
CCP would take fish off the menu and lose every fish eating customer..
As someone who doesn't have EVE as my main game, the silly little daily opportunity for 10,000 SP gave me an actual reason to log onto EVE every day.
Recently I logged onto EVE 16 days in a row. A record by a long way. Back to logging onto other games first again :(
Bollocks. |

Skar
Shadow Legion
2
|
Posted - 2016.06.28 19:32:37 -
[298] - Quote
This smacks more of a response to all the moaning that was done about 'free' SP... I'm very surprised CCP have caved in this easy and removed it completely. It was a nice little boost(very little) to the odd skill here and there. Especially for the newer players. Or...veterans like me (i'm just outside the first 1000 characters ever created in game).. I have lapsed from the game a lot and have left 6 or 7 times and rejoined over and over....so my SP is lacking compared to some with my character age. I was looking forward to catching up a little over the older characters that have left/no longer login etc.
I am just wondering where this kind of Recurring Oppurtunities will go in the future. Will we now only recieve ISK rewards for them? Or are SP rewards still on the agenda?
|

Spinqa
Evian Industries EVIAN NATION
0
|
Posted - 2016.06.28 19:33:34 -
[299] - Quote
That was really nice feature. I was hoping it will be extended and more daily quests will be introduced. It was helpful for beginners. |

Eldat Preseen
Stellanova Engineering Intrepid Crossing
0
|
Posted - 2016.06.28 19:43:16 -
[300] - Quote
As a brand new player this was a big help. I know all the people with millions of skill points won't really miss it, but it will really hurt the new guys. |

HellmeT Creed
Sumus Fossores
0
|
Posted - 2016.06.28 19:58:48 -
[301] - Quote
Eldat Preseen wrote: As a brand new player this was a big help. I know all the people with millions of skill points won't really miss it, but it will really hurt the new guys.
Agreed, I just bought a years members as well :( |

Vector End
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.06.28 20:33:47 -
[302] - Quote
Playing a character with less than 5 million skill points I will admit this feature had me logging in every day (or at least I tried). There are barriers to entry in this game, and it is dependent on your skill point. With these Opportunities I could see and do something that had an impact on trying to get into the the next level (5 million skill point level). Now some days I just logged on shot a rat and logged. And that might have been seen as gaming the system, but that is really all I could do other than spend money to reach my goal of 5 million skill points (a 2 million skill point character really doesn't have a lot of option to PLEX or earn enough isk for injectors). I now wonder if the reason this was pulled so quickly was that it had an impact on CCPs bottom line. Was this giving New player just enough of an incentive that by logging in for a couple days they would get enough skill points for a skill they wanted and that they didnGÇÖt feel the need to break open their wallet and buy a skill point injector? |

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 21:01:38 -
[303] - Quote
So is it just the log in they are looking for, or do they want to retain that player while logged in for more than just a few minutes |

Carsten2285
State War Academy Caldari State
0
|
Posted - 2016.06.28 21:01:55 -
[304] - Quote
I liked it.
It DEFINITELY affected my login decision and it helped a LOT with both reducing big training times for experienced characters and also for helping low SP character actually DO something other than "wait 5 days".
I would like to advocate its return, at least for low SP characters.
Maybe make it only available if you have less that 5 Million SP. But please, make it a true "daily" and NOT a 22 hours lockout. Just reset it at downtime. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
296
|
Posted - 2016.06.28 21:24:52 -
[305] - Quote
Elenahina wrote:Maizie Fields wrote:As a pioneer of the burgeoning skillpoint farming industry, I have mixed feelings on the removal of the dailies.
At the Ranch, we grow new characters or repurpose existing characters into "Harvestable Toons" (or "HTs") by optimizing training attributes (typically to I/M or P/W) and fitting them with +5 implants in order to yield 1,944,000 skillpoints per month. With dailies, we were able to raise the productivity of each Harvestable Toon from 3.8 to 4.0 skill injectors per month by having the HT simply run 6 "Thrill of the Hunt" missions during the month. The effort required minimal time, could be rotated through all three toons per account during a given month, and made for a nice, even 4 injector per month output per toon.
With the removal of dailies, while we lose that productivity benefit, our business becomes more passive. With the time savings, we'll be able to manage more accounts and more toons. The removal of dailies should also modestly increase the demand for skill injectors. Although our profitability per Harvestable Toon will decline, we believe we will be able to maintain and even increase the overall profitability of the business. I just have this vision of hanging racks of struggling people, screaming as the extractors are put into their heads, a dull glaze forming as they begin to forget things. Mental note: Do not schedule "spa day." its more like the Matrix pods  |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
296
|
Posted - 2016.06.28 21:29:44 -
[306] - Quote
Skipper Riddles wrote:Let the new KID fix the problem. A positive solution to a real problem.
We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP is going to be the real gravitational pull to bring people back into the game consistently. The real issue is how do we deploy this. In the Milky way Galaxy people are becoming lazy with an entitlement factor. We want something for nothing. But in reality to incorporate that into your real time business plan will always lead to certain failure. In New Eden pilots do not have the luxury we have adopted here on earth. If you don't work for it, you don't get it. So this plan not only fits your current game design, but also insists pilots do a little more for the rewards.
I have developed the KID & KIS system...
KID knowledge Injection Device KID100 KID150 KID200 KID300 KID500 offering SP respective to the number listed after KID so the KID300 injects 300SP directly to the pilots unallocated SP pool.
Can be found in certain containers in-
Combat sites Occasionally found by extractors during PI Looted during data site encounters. Special reward doing missions - R&D offering an enhanced version. Once found and looted the result is immediately added as unallocated SP the KID cannot be transported, sold or traded. Once the KID is handled, the electronic stasis field becomes disabled and the countdown timer of 30 seconds begins if the KID can not make a connection to the KIS, (if a pilot has not purchased one, it will self-destruct after the 30-second timer runs out.)
To avoid exploitation of this device it cannot be dropped during any PVP activity. (Deployment to the pilot must be contained to a decision making process within your network NPC logic algorithms.)
Works in tandem with- KIS port - knowledge Injection Service Port.
tech I, tech II, and prototype each capable of wider band width respectively. Will be lost if the clone is killed and will need to be purchased again. Without this clone enhancement, KID will not function and be considered lost or wasted. tech I can allow connections with KID100 and KID150. tech II can make a connection with KID100, KID150, KID200. prototype has full band width and can handle all KID devices. The KIS can be found, built, sold, and traded. This service port should not be expensive, just a requirement for the KID to connect to through neural transceivers. figuring the price at 3 million, 6 million, and 12 million ISK and requires no special skills to be implanted in the clone.
A new twist...
Any pilot with a negative eight nine or ten standings cannot purchase the KIS interpreter anywhere in New Eden and must rely on finding the device on their own in a data site. KIS units can be found and sold on the market or to anyone with a -6 or higher standing. But the KID### can only be deployed through your NPC system. Pilots with a -10 standing should be considered sanctioned and that port or pathway is shut down or closed until standings higher than -10. Any attempt to make such a connection on a closed or sanctioned port KIS will cause the KID device to self destruct.
The numbers I used need to be changed to fit your balancing routine and a CAP of some value will also need to be assessed & implemented. Hoping because of the additional playtime, the CAP will be higher than 10,000SP
This is a basic structure for your DEV teams. This may take some work, but as stated earlier; "In New Eden, if you don't work for it, you don't get it"
CCP if you want the full scoop, please contact me personally. Skipper Interesting and well thought out idea, however, no, passive training is the only way SP should be gained in EVE.
John Terence Kelly wrote:Add a small amount of SP (less than 50) per NPC kill scaled by the tier/eliteness of the NPC like bounties are. If you want to grind SP you can, but make the amount per kill roughly equate the 10k SP we used to get per day if you play something like 2-3 hours a day. Instead of a 3 second belt rat kill this at least would require sustained farming, ammo usage, risk, etc. No |

WarmVasolineLubrication
rock shot industries Phoenix Company Alliance
0
|
Posted - 2016.06.28 21:58:46 -
[307] - Quote
what the hell... this was one of the best features added. it actually made me login everyday. |

Chadillac Spillz
Dark Intruders Command White Noise Alliance
0
|
Posted - 2016.06.28 22:13:23 -
[308] - Quote
Sad to see it go.
I personally loved the SP daily reward. 5 hours shaved off train time a day was awesome. Seems to me that most of the veteran community here are a bunch of idiotic, dementia patients that are "stuck in their ways" and complain about "skateboards" and "rock music" for no reason. While, I agree, 10k sp wasn't much for people with millions upon millions of skill points it was still 5 hours a day off train time for 2 minutes to kill something. That adds up no matter who you are. I do however, love the people that just said "no" without any reasoning or explanation, mainly because I am guessing that they like to "afk" their way through a game or they like to take advantage of new players who's skills are lacking and don't like competition........pathetic.
Anyway, bad show CCP for giving into to those moronic "nay-sayers". |

Rexeva
Imperial Academy Amarr Empire
9
|
Posted - 2016.06.28 22:35:46 -
[309] - Quote
Totally agree. |

Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 22:36:46 -
[310] - Quote
Neadayan Drakhon wrote:Skipper Riddles wrote:Let the new KID fix the problem. A positive solution to a real problem.
We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP is going to be the real gravitational pull to bring people back into the game consistently. The real issue is how do we deploy this. In the Milky way Galaxy people are becoming lazy with an entitlement factor. We want something for nothing. But in reality to incorporate that into your real time business plan will always lead to certain failure. In New Eden pilots do not have the luxury we have adopted here on earth. If you don't work for it, you don't get it. So this plan not only fits your current game design, but also insists pilots do a little more for the rewards.
I have developed the KID & KIS system...
KID knowledge Injection Device KID100 KID150 KID200 KID300 KID500 offering SP respective to the number listed after KID so the KID300 injects 300SP directly to the pilots unallocated SP pool.
Can be found in certain containers in-
Combat sites Occasionally found by extractors during PI Looted during data site encounters. Special reward doing missions - R&D offering an enhanced version. Once found and looted the result is immediately added as unallocated SP the KID cannot be transported, sold or traded. Once the KID is handled, the electronic stasis field becomes disabled and the countdown timer of 30 seconds begins if the KID can not make a connection to the KIS, (if a pilot has not purchased one, it will self-destruct after the 30-second timer runs out.)
To avoid exploitation of this device it cannot be dropped during any PVP activity. (Deployment to the pilot must be contained to a decision making process within your network NPC logic algorithms.)
Works in tandem with- KIS port - knowledge Injection Service Port.
tech I, tech II, and prototype each capable of wider band width respectively. Will be lost if the clone is killed and will need to be purchased again. Without this clone enhancement, KID will not function and be considered lost or wasted. tech I can allow connections with KID100 and KID150. tech II can make a connection with KID100, KID150, KID200. prototype has full band width and can handle all KID devices. The KIS can be found, built, sold, and traded. This service port should not be expensive, just a requirement for the KID to connect to through neural transceivers. figuring the price at 3 million, 6 million, and 12 million ISK and requires no special skills to be implanted in the clone.
A new twist...
Any pilot with a negative eight nine or ten standings cannot purchase the KIS interpreter anywhere in New Eden and must rely on finding the device on their own in a data site. KIS units can be found and sold on the market or to anyone with a -6 or higher standing. But the KID### can only be deployed through your NPC system. Pilots with a -10 standing should be considered sanctioned and that port or pathway is shut down or closed until standings higher than -10. Any attempt to make such a connection on a closed or sanctioned port KIS will cause the KID device to self destruct.
The numbers I used need to be changed to fit your balancing routine and a CAP of some value will also need to be assessed & implemented. Hoping because of the additional playtime, the CAP will be higher than 10,000SP
This is a basic structure for your DEV teams. This may take some work, but as stated earlier; "In New Eden, if you don't work for it, you don't get it"
CCP if you want the full scoop, please contact me personally. Skipper Interesting and well thought out idea, however, no, passive training is the only way SP should be gained in EVE. John Terence Kelly wrote:Add a small amount of SP (less than 50) per NPC kill scaled by the tier/eliteness of the NPC like bounties are. If you want to grind SP you can, but make the amount per kill roughly equate the 10k SP we used to get per day if you play something like 2-3 hours a day. Instead of a 3 second belt rat kill this at least would require sustained farming, ammo usage, risk, etc. No
As you can clearly see here 'passive seems to be in the rear view mirror... I want to agree with you, but the deed has been done.
Use of injectors |

Elabel Menfaron
EVE University Ivy League
0
|
Posted - 2016.06.28 23:09:47 -
[311] - Quote
As a new player to Eve in this last month, I liked the feature and really appreciated it.
It did keep me logging in most days (occasionally I loggedin specifically just to do the mission) because the 10k boost on SP was a major help to me. Even now I've only got just north of 1m skill points spent and especially in the early days, it helped me to move on in content and use ships or tools that have made a difference.
I don't know why more experienced players didn't like the idea. I'm not experienced so what do I know. But it did really help for newbies like me and I'm personally sorry to see it go. |

Memnon Shepard
Rifterlings Zero.Four Ops
36
|
Posted - 2016.06.28 23:16:00 -
[312] - Quote
To me it seems they're trying to replace the 10k SP reward with a more advanced reward system that incorporates additional activities like mining. I'm against the idea personally, but I don't think CCP has ruled out adding SP as an event reward in the future either. The "hunts" will at least now have a story line, which I find much more compelling. I had a lot of fun during the Blood Raider event, and if resources are going towards building out more events like this rather than a lame "Click A to collect reward" system, I give two thumbs up to CCP. |

Ryan Kildar
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.28 23:38:42 -
[313] - Quote
I for one have enjoyed this feature. I love the 10,000 skill points. I think it would be better if there was a tier system in place for difficulty based on what you are flying. Bottom line logging in tonight I was disappointed that the opportunity had been removed. |

Sustrai Aditua
Intandofisa
332
|
Posted - 2016.06.28 23:46:51 -
[314] - Quote
My view? After most skills are III, 10,000 SP isn't much of a leap. Persistently pursuing it (doing a daily rat run) becomes a mini rat race, and you get the feeling you're a mindless automaton. (I prefer to feel like a mindful automaton.)
Recommendation: Variety and a bit of a boost in the reward. Maybe even a two-tier system; 10k for beginners, 100k for those of us who don't mind mindless repetition.
Comment: Most games put a lot more effort in designing a daily. They're considered a significant part of the game. The way this was done made it seem CCP didn't think much of it as an idea. It gets kind of lonely once you feel you're on a fool's errand.
If we get chased by zombies, I'm tripping you.
|

Titanium Seagull
Hedion University Amarr Empire
0
|
Posted - 2016.06.29 00:53:28 -
[315] - Quote
I've been playing this game off and on with different accounts since 2005ish. I'll play for a year or two, then quit for a few years, and then come back. This is the third incarnation of that cycle and I reactivated the wrong account so I ended up with no high-SP characters to play with. I'm not in a position with a gaming system to do fleet engagements or stuff like that, and the nullsec time sink just seemed too much for my life right now. So whatever, I decided to start over. Grind out some missions, wait for skills to complete, eventually be skilled enough to do fun things solo.
The dailies were the reason I logged in every day. I've got a couple months before I'll be skilled to even really think about doing what I honestly want to do. Now I probably won't, and I'll probably wonder why I'm still paying the EvE bill and shut down my account again.
The dailies were a great thing for new players, or returning players. It's sad to see them go. It doesn't seem like your test ran long enough to see if your data affected new account retention, I think that would be an important metric to look at when doing tests like this, especial |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
297
|
Posted - 2016.06.29 00:53:56 -
[316] - Quote
Skipper Riddles wrote:As you can clearly see here 'passive seems to be in the rear view mirror... I want to agree with you, but the deed has been done. Use of injectorsI do not believe there should be any value difference in the type or strenght to the reward. This will only push new players back farther as better skilled players will then again have that edge we are trying to avoid. Yes, skill trading exists, but it shouldn't.
Skill trading should be completely removed from the game, it should never have been introduced.
I'll say again, passive training is the only way SP should be gained. |

Chris Richard
Caldari Provisions Caldari State
0
|
Posted - 2016.06.29 01:00:34 -
[317] - Quote
Sad to see it's gone, but good thing I have one less thing on my todo list everyday.
Daily quest is really annoying, I prefer HS like 3 slots replaceable, or simply a harder time consuming even multi tiered reward weekly quest. SP is very valuable imo, 10k each day was not a small number to me, it probably worth more than the implants in the long run (well if it were not removed of course) and it stacks!
Right, please do NOT design a PVP orientated quest, if something like "kill a player ship" or "pod a player" I'm really gonna flip my ship/t |

SpartanXZero FoxNova
Nova -X- Industries
4
|
Posted - 2016.06.29 01:11:17 -
[318] - Quote
Speaking as a relatively new player. I found this bit of reward a welcome one. It helped move me along the skill tiers a little more quickly, moving me closer to skills I needed to develop so I could be more capable within the interests I wanted to work on. Or build towards being a more effective pilot.
I could see how other players, older ones disliking the notion. If the reward system was capped with only being rewarded to players under below 1mil SP, non-trial users, or some such conditions, it could still see some benefit without being exploited or guffaw'd at by the veteran crowd. |

Boru Pat Dragoon
State War Academy Caldari State
3
|
Posted - 2016.06.29 03:04:00 -
[319] - Quote
I did like this feature the 7 days removed for free was nice. But saying this, it Didn't feel like it was Eve for me? It was like some other bonus taken from another Mmo. It will be missed by my mate who just started eve. He's only 40 days old and use to save the free points for when I told him he need a new skill. Maybe make it harder next time. Kill certain number of rats, build certain numbers or items get on a killmail. I did like the idea, I did kinda of feel cheated I never had this when I started. I had to get SP the old fashion way and wait. |

Slando Malrissian
State War Academy Caldari State
0
|
Posted - 2016.06.29 03:39:10 -
[320] - Quote
It would be a shame if this feature gets removed permanently. The players that have left that I have talked to about this feature seemed intrigued and would be interested in coming back if it were expanded upon. I also had added incentive to play every day (even if only for a short while) and now I don't see a need to login daily. However the feature definitely needs to be expanded upon if it is to be a viable draw for people to login daily and to coax players that have quit back to EVE. Daily missions are certainly a step in the right direction for EVE in my opinion. |

Ageanal Olerie
Federal Navy Academy Gallente Federation
27
|
Posted - 2016.06.29 04:31:18 -
[321] - Quote
Well....
I can definitively attest to the fact that logging in is less exciting than it was during the period when the Recurring Opportunity to earn 10k SP was in game.
Not only was it a great reward, but you got a small sense of accomplishment. Even if it was a pretty simplistic task.
|

Titanium Seagull
Hedion University Amarr Empire
1
|
Posted - 2016.06.29 05:30:44 -
[322] - Quote
Neadayan Drakhon wrote:[ Yes, skill trading exists, but it shouldn't.
Skill trading should be completely removed from the game, it should never have been introduced.
I would like to reiterate this. Skill trading turned this into a Pay-to-Win game even more than the initial attempt to get rid of gold farmers by introducing PLEX did. It was the last barrier between allowing cash-rich players from dominating the game versus people who invested time into it.
I know monetizing a game that's been around this long is hard, I really get it, but damn guys. I remember how pissed people were at the microtransaction introduction with walking in stations. I can't believe this happened. Every forum I'm reading talks about how you 'shouldn't mission farm' or manufacture or station trade or hunt rats, you should just 'buy PLEX and have fun instead.'
I don't even know where to start with how much of a problem I have with that attitude. |

Jay DeHeega
Coffign Incorporated
0
|
Posted - 2016.06.29 06:30:43 -
[323] - Quote
JohnnyRingo wrote:Please do not remove this feature, this is excellent for newer players to get a little jump in skills, which can mean a lot to newer players. The "instant" reward is a nice draw, should honestly be more of this to encourage activity, you should expand this with some events for newer players to be active and get rewards for being active, skill training is the biggest barrier for newer players and this does really help with that.
This ^^
A friend told me about this game, during this "test", and I loved this feature - it lead me to upgrading my trial account to 6 months. Now I regret upgrading tbh, catching up with friends is really hard in this game (imho). |

Benjan Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2016.06.29 06:42:47 -
[324] - Quote
Howsa bout giving SP along with bounties, the more you kill, the more you get. The toon is getting experience, reward them with SP also. Certainly not 10K a pop, but a number like 1% of the bounty, value, whatever. |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
4
|
Posted - 2016.06.29 06:56:12 -
[325] - Quote
This definitely got me to log in, and get out of station every day - where I normally wouldn't. I was sad when I noticed that it was gone today. It was literally the only reason I logged on tonight. VERY disappointed to see you give up on the feature without having something to replace it.
Meanwhile, after almost a year of skill grinding, IGÇÖm no closer to buying skill injectors than I am to building a citadel. So THATGÇÖS a useless GÇ£featureGÇ¥ for new players who arenGÇÖt sure if they want to continue to pay for a game they barely understand after a year of playing.
Veteran players can buy skill injectors for MASSIVE skill boosts, and it sounds like newbros will get to keep the daily skill bonus in some fashion down the road. Just please donGÇÖt forget about us GÇ£tweenerGÇ¥ players. There are some months where itGÇÖs hard to justify the expense of maintaining a game that I have no reason to open for days on end. The daily reward may not have been eloquent, but it was certainly effective.
Oh, and while I have your attention CCP, planetary interaction is seriously overdue for an overhaul. ItGÇÖs clunky and ambiguous when compared to the precision found in the rest of the game. It has tremendous potential to open up new facets of gameplay, especially for people who are more into strategy and sim style gaming. |

Kilo Kodiak
Neuro Dynamics DRONE WALKERS
0
|
Posted - 2016.06.29 07:11:27 -
[326] - Quote
o k ....
i would like the fact that you as in ccp is bending the knee to new player but having aids to help them in learning this game were as the old time players get shafted.
you may think it just a issue which was not very important. during the month of this it show as you the player logged in... you got rewarded.
the idea of a skill injector in which only grants 150,000 skill point which cost a plex is well WRONG...
the idea of logging in and undocking a station which you can lost your ship and to find a npc to kill for the reward of the 10,000 skill points was great. this event you are placing it all on is like walking in stations? 514? the others.. what do the staff have to offer the long time player to get on and play?
my answer was the skill bonus which you now killed.
I have a idea for a test? plexs are free? which is just like this maner...
see to see if the numbers would return or.. hand billions to new characters.
as I have stated what do you have which a old player would wish to log in every day and do. when the skills end up being in 14 plus days... the events are not going get me to jump at.
oh a new ship which cost billions ... wrong
ccp give me back the hunt.. |

HellmeT Creed
Sumus Fossores
1
|
Posted - 2016.06.29 08:00:27 -
[327] - Quote
You know I only just bought into this game and I just worked out how much SP I've lost with you guys removing the hunt..
That would be 3080000 skill points gone I would have had over the year or 11 months I have left.
Really am wondering about a refund now :( |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
1065
|
Posted - 2016.06.29 08:04:04 -
[328] - Quote
Not really a great fan of this method from the start and definitely not sad to see it gone.
That said, I must admit I did collect those 10k SP.... usually by doing a 5 minute L2 mission between breakfast and shower. I did log in more often, daily, obviously, but as I stayed in my +5 implant clone in my remote corner of the galaxy, I actually might have missed out some less routine "action" in my combat clone elsewhere. I other words, I farmed daily instead of playing occasionally. So yeah, bye! (don-¦t come back)
Je suis Paris
Je suis Köln
Je suis Brüssel
Je suis Orlando
Je suis [?]
|

Colorless Void
Science and Trade Institute Caldari State
4
|
Posted - 2016.06.29 08:52:40 -
[329] - Quote
NPE NPE NPE...
new players come and go.. some grow into older players..
The reason your login numbers are dwindling are because you fail at customer retention with ideas like "lets give people skillpoints for doing something" and then deciding "hey you know what.. we take that back".
The game has seen many people that have played for years.. and while it's exciting to see new features added...
CCP as a company has a tendency of COMPLETELY OVERHAULING THE ENTIRE GAME anytime they introduce one of these features, which results in situations where say hey - I spent 8 months training for something that was suited to the game.. then they changed the game and all that time spent training is now WORTHLESS to me.
Jump fatigue by itself was an interesting concept.. but you didn't just do that.. Amarr Carrier V used to mean I could launch a 10th fighter without drone control units.
Now it means I get 4% resists and stronger neut fighters. Gee wouldn't I like to apply the skill points I invested from amarr carrier IV to V somewhere else.
I had one character trained specficially for a sleipnir.. which didn't give much to warfare links before a change a couple years ago..i didn't feel bad about not having leadership skills. It was a beast of a ship that I hoped to pewpew in, trained Command Ship V for, then you completely change how command ships work, making all of them booster ships, making them worthless without them.. and I have not flown a sleipnir since. Heck I quit for 2 years after that.
Our time is spent paying for these skillpoints and you can't get 8 months back after you guys decide to make huge changes to the game.. and that over the years has been one reason that keeps me from staying subscribed to EvE, it feels like the time I invest into it is constantly being made to be useless. Especially considering the amount of time required to be well rounded enough to fly whatever ships become doctrine after you *insert nerf here*
NPE should not be as important as customer retention.. and I feel the vocal minority is having such an effect that the silent majority either just play or in what seems to be a lot of cases.. choose to no longer play.
I have two older characters with millions and millions of sp.. and I liked this feature.. I enjoyed watching seeing hours knocked off my queue, I enjoyed training a skill over a week that wasn't in my queue.
My characters were perfect for the Eve I used to know.. but now I have a character with Amarr Carrier V and I'm not too impressed with the benefits of the time it took to train that skill with the current carrier bonuses. I also have a charactor with command ships V that won't be flying a command ship ANY time soon because they are different than the Eve i used to know.
You keep changing your game to make the vocal minority happy.. and then wonder why you can't hold subscriptions and your dailly logins go down as a result.
|

Sulfurblade
Evil Pink Bunnies
34
|
Posted - 2016.06.29 11:20:33 -
[330] - Quote
Colorless Void wrote:NPE NPE NPE...
new players come and go.. some grow into older players..
The reason your login numbers are dwindling are because you fail at customer retention with ideas like "lets give people skillpoints for doing something" and then deciding "hey you know what.. we take that back".
The game has seen many people that have played for years.. and while it's exciting to see new features added...
CCP as a company has a tendency of COMPLETELY OVERHAULING THE ENTIRE GAME anytime they introduce one of these features, which results in situations where say hey - I spent 8 months training for something that was suited to the game.. then they changed the game and all that time spent training is now WORTHLESS to me.
Jump fatigue by itself was an interesting concept.. but you didn't just do that.. Amarr Carrier V used to mean I could launch a 10th fighter without drone control units.
Now it means I get 4% resists and stronger neut fighters. Gee wouldn't I like to apply the skill points I invested from amarr carrier IV to V somewhere else.
I had one character trained specficially for a sleipnir.. which didn't give much to warfare links before a change a couple years ago..i didn't feel bad about not having leadership skills. It was a beast of a ship that I hoped to pewpew in, trained Command Ship V for, then you completely change how command ships work, making all of them booster ships, making them worthless without them.. and I have not flown a sleipnir since. Heck I quit for 2 years after that.
Our time is spent paying for these skillpoints and you can't get 8 months back after you guys decide to make huge changes to the game.. and that over the years has been one reason that keeps me from staying subscribed to EvE, it feels like the time I invest into it is constantly being made to be useless. Especially considering the amount of time required to be well rounded enough to fly whatever ships become doctrine after you *insert nerf here*
NPE should not be as important as customer retention.. and I feel the vocal minority is having such an effect that the silent majority either just play or in what seems to be a lot of cases.. choose to no longer play.
I have two older characters with millions and millions of sp.. and I liked this feature.. I enjoyed watching seeing hours knocked off my queue, I enjoyed training a skill over a week that wasn't in my queue.
My characters were perfect for the Eve I used to know.. but now I have a character with Amarr Carrier V and I'm not too impressed with the benefits of the time it took to train that skill with the current carrier bonuses. I also have a charactor with command ships V that won't be flying a command ship ANY time soon because they are different than the Eve i used to know.
You keep changing your game to make the vocal minority happy.. and then wonder why you can't hold subscriptions and your dailly logins go down as a result.
Very Well Said!!!! +1000
|

Martha Farcle
The Scope Gallente Federation
0
|
Posted - 2016.06.29 13:29:49 -
[331] - Quote
CCP Rise,
As a "casual" player of Eve, I was very fond of the daily opportunities, and and used them on every account I had every day. I miss them greatly as I, and others view this as a way for a "new" player to develop their skills faster to get to a point where they can compete with the players who have played the game for longer periods, giving them much higher SP totals. PLEASE bring them back either in the form of the current kill mission, or a rotating set of missions that we can do daily.
Thanks for your time,
Martha |

Galaxy Pig
New Order Logistics CODE.
1046
|
Posted - 2016.06.29 13:34:42 -
[332] - Quote
I gotta say, the only thing I like about this idea is all the tears I'm harvesting from this thread. Great work CCP!
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Kilo Kodiak
Neuro Dynamics DRONE WALKERS
1
|
Posted - 2016.06.29 18:28:55 -
[333] - Quote
Sulfurblade wrote:Colorless Void wrote:NPE NPE NPE...
new players come and go.. some grow into older players..
The reason your login numbers are dwindling are because you fail at customer retention with ideas like "lets give people skillpoints for doing something" and then deciding "hey you know what.. we take that back".
The game has seen many people that have played for years.. and while it's exciting to see new features added...
CCP as a company has a tendency of COMPLETELY OVERHAULING THE ENTIRE GAME anytime they introduce one of these features, which results in situations where say hey - I spent 8 months training for something that was suited to the game.. then they changed the game and all that time spent training is now WORTHLESS to me.
Jump fatigue by itself was an interesting concept.. but you didn't just do that.. Amarr Carrier V used to mean I could launch a 10th fighter without drone control units.
Now it means I get 4% resists and stronger neut fighters. Gee wouldn't I like to apply the skill points I invested from amarr carrier IV to V somewhere else.
I had one character trained specficially for a sleipnir.. which didn't give much to warfare links before a change a couple years ago..i didn't feel bad about not having leadership skills. It was a beast of a ship that I hoped to pewpew in, trained Command Ship V for, then you completely change how command ships work, making all of them booster ships, making them worthless without them.. and I have not flown a sleipnir since. Heck I quit for 2 years after that.
Our time is spent paying for these skillpoints and you can't get 8 months back after you guys decide to make huge changes to the game.. and that over the years has been one reason that keeps me from staying subscribed to EvE, it feels like the time I invest into it is constantly being made to be useless. Especially considering the amount of time required to be well rounded enough to fly whatever ships become doctrine after you *insert nerf here*
NPE should not be as important as customer retention.. and I feel the vocal minority is having such an effect that the silent majority either just play or in what seems to be a lot of cases.. choose to no longer play.
I have two older characters with millions and millions of sp.. and I liked this feature.. I enjoyed watching seeing hours knocked off my queue, I enjoyed training a skill over a week that wasn't in my queue.
My characters were perfect for the Eve I used to know.. but now I have a character with Amarr Carrier V and I'm not too impressed with the benefits of the time it took to train that skill with the current carrier bonuses. I also have a charactor with command ships V that won't be flying a command ship ANY time soon because they are different than the Eve i used to know.
You keep changing your game to make the vocal minority happy.. and then wonder why you can't hold subscriptions and your dailly logins go down as a result.
Very Well Said!!!! +1000 very good and stated well |

Nevyn Auscent
Broke Sauce
3360
|
Posted - 2016.06.29 20:17:58 -
[334] - Quote
Sulfurblade wrote:Colorless Void wrote:*snip*
Very Well Said!!!! +1000 Not well said at all, since Command Ships actually got their DPS increased in nearly every single case even with the links change. And in many cases carrier DPS has increased. And they launch 30 fighters at a time now. Not a mere 10. Complaining over perception when a players perception is very different from reality does not a good case make. Back your case up with objective numbers and CCP may listen a bit more to it.
Anyway, back onto the pertinent topic, CCP should not be afraid to remove a bad feature, which recurring opportunities was. It may have been shiny, but it was against EVE's ethos of passive skill gain without the need to grind, and utterly failed in it's stated objectives to increase concurrent log ins. So removing it was appropriate. |

Fadlmaster DerFadelige
GermanyynamreG
0
|
Posted - 2016.06.29 20:18:56 -
[335] - Quote
Hi,
Actually, yes it motivated me to login. Because with 25m skillpoints i still have the feeling that i lack so much of the needed abilities for shipmodules, that those free points really apply well for skills that are off from standart. Like the charisma skills and drones.
And for players less than 25m sp the motivation is for sure bigger, because the wanted ship or tech 2 weapon is now like a month closer.
Of course i understand the a person with 80m+ sp does not care about this.., i wouldn-¦t either.
Please bring them back for the "new" players, i mean you can bring this in many forms back to live and still find a way to creat some daylies which are interesting/rewarding for seasoned players, And when i think about it there could be hard daylies, which you could only do with a certain "skilllevel", which would be even more encouraging to do the extra sp daylies for new players to get there.
But maybe you just dont care about new/semi new players.
BR Fadl |

Kalen Blackstar
The Anti-Meme Initiative Boredom Industries
0
|
Posted - 2016.06.29 20:38:45 -
[336] - Quote
This feature got me to log on more than I was. Some times it was just a blip, because that is all I had time for... but other times something interesting caught my eye and I stayed on, chatted with corp mates, and had a good time. Almost every day I saw someone in chat say the same.
While I think that the system could be improved to make it more appealing to a wider group, I am sad to see it go. As a few others have said, please stop dangling the carrot and then pulling it away.
The new Event system looks interesting, but that is vastly different than the immediate reward of this feature. Scan down and destroy 5 sites? That's not something that most people are going to do, and if they do, it's going to take some time. Kill 10 Guards? Is that any Serpentis Guards, or just the ones at the sites that I have to scan down? And those only give me 5% of the points needed for a bronze reward... which is what exactly? Don't get me wrong, I like this too, but while this may give me a goal for the days that I have hours to dedicate to eve, it surely doesn't encourage me to log on the way the recurring opportunities did.
|

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
6
|
Posted - 2016.06.29 21:05:28 -
[337] - Quote
It's safe to say that quite a few old players don't like any new players. Why don't we just put them in their own server, and let them be all alone like they want? Almost all of the changes that are being made (skill injectors, citidels, cap ships, etc) are all for old players. Why can't you people shut up about what CCP does to retain new players? More players means more revenue, which means more devs and hardware, which means more pew pew fun. Relax you old farts, the game won't die just because new players have more incentive to stay... TRUST. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1277
|
Posted - 2016.06.29 21:52:58 -
[338] - Quote
LUH-3417 Ormand wrote:It's safe to say that quite a few old players don't like any new players. Why don't we just put them in their own server, and let them be all alone like they want? Almost all of the changes that are being made (skill injectors, citidels, cap ships, etc) are all for old players. Why can't you people shut up about what CCP does to retain new players? More players means more revenue, which means more devs and hardware, which means more pew pew fun. Relax you old farts, the game won't die just because new players have more incentive to stay... TRUST.
Envy is one of the 7 sins. Do not envy what others have but make your own story.
And this is what you get for being a rude youngling.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Vailen Sere
420 Enterprises. Tactical Supremacy
19
|
Posted - 2016.06.29 22:48:49 -
[339] - Quote
Neadayan Drakhon wrote:Skipper Riddles wrote:Let the new KID fix the problem. A positive solution to a real problem.
We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP is going to be the real gravitational pull to bring people back into the game consistently. The real issue is how do we deploy this. In the Milky way Galaxy people are becoming lazy with an entitlement factor. We want something for nothing. But in reality to incorporate that into your real time business plan will always lead to certain failure. In New Eden pilots do not have the luxury we have adopted here on earth. If you don't work for it, you don't get it. So this plan not only fits your current game design, but also insists pilots do a little more for the rewards.
I have developed the KID & KIS system...
KID knowledge Injection Device KID100 KID150 KID200 KID300 KID500 offering SP respective to the number listed after KID so the KID300 injects 300SP directly to the pilots unallocated SP pool.
Can be found in certain containers in-
Combat sites Occasionally found by extractors during PI Looted during data site encounters. Special reward doing missions - R&D offering an enhanced version. Once found and looted the result is immediately added as unallocated SP the KID cannot be transported, sold or traded. Once the KID is handled, the electronic stasis field becomes disabled and the countdown timer of 30 seconds begins if the KID can not make a connection to the KIS, (if a pilot has not purchased one, it will self-destruct after the 30-second timer runs out.)
To avoid exploitation of this device it cannot be dropped during any PVP activity. (Deployment to the pilot must be contained to a decision making process within your network NPC logic algorithms.)
Works in tandem with- KIS port - knowledge Injection Service Port.
tech I, tech II, and prototype each capable of wider band width respectively. Will be lost if the clone is killed and will need to be purchased again. Without this clone enhancement, KID will not function and be considered lost or wasted. tech I can allow connections with KID100 and KID150. tech II can make a connection with KID100, KID150, KID200. prototype has full band width and can handle all KID devices. The KIS can be found, built, sold, and traded. This service port should not be expensive, just a requirement for the KID to connect to through neural transceivers. figuring the price at 3 million, 6 million, and 12 million ISK and requires no special skills to be implanted in the clone.
A new twist...
Any pilot with a negative eight nine or ten standings cannot purchase the KIS interpreter anywhere in New Eden and must rely on finding the device on their own in a data site. KIS units can be found and sold on the market or to anyone with a -6 or higher standing. But the KID### can only be deployed through your NPC system. Pilots with a -10 standing should be considered sanctioned and that port or pathway is shut down or closed until standings higher than -10. Any attempt to make such a connection on a closed or sanctioned port KIS will cause the KID device to self destruct.
The numbers I used need to be changed to fit your balancing routine and a CAP of some value will also need to be assessed & implemented. Hoping because of the additional playtime, the CAP will be higher than 10,000SP
This is a basic structure for your DEV teams. This may take some work, but as stated earlier; "In New Eden, if you don't work for it, you don't get it"
CCP if you want the full scoop, please contact me personally. Skipper Interesting and well thought out idea, however, no, passive training is the only way SP should be gained in EVE. John Terence Kelly wrote:Add a small amount of SP (less than 50) per NPC kill scaled by the tier/eliteness of the NPC like bounties are. If you want to grind SP you can, but make the amount per kill roughly equate the 10k SP we used to get per day if you play something like 2-3 hours a day. Instead of a 3 second belt rat kill this at least would require sustained farming, ammo usage, risk, etc. No I agree. Gains to passive SP per hour linked to activity would be more ideal in my oppinion, cap it at a certain amount so it rewards actual activity in game. |

Titanium Seagull
Hedion University Amarr Empire
2
|
Posted - 2016.06.30 01:42:51 -
[340] - Quote
LUH-3417 Ormand wrote:It's safe to say that quite a few old players don't like any new players. Why don't we just put them in their own server, and let them be all alone like they want? Almost all of the changes that are being made (skill injectors, citidels, cap ships, etc) are all for old players. Why can't you people shut up about what CCP does to retain new players? More players means more revenue, which means more devs and hardware, which means more pew pew fun. Relax you old farts, the game won't die just because new players have more incentive to stay... TRUST.
Eve is a playground for ultra powerful old characters and people willing to spend a lot of money to become just like those old characters. Citadels, cap ships, those are cool whatever I get that avoiding endgame is important in a game like Eve. Hell, even as much as I hate PLEX, it lets people who put a lot of effort into the game be able to reap real world benefit from it, which is cool.
Yet skill injectors are essentially only useful for people with a lot of disposable income or skillpoints. In other words, old characters or pay-to-win people. The dailies were basically useful for everyone except the already ultra-old characters. They created some awesome opportunity.
It's clear that CCP doesn't value NPE so much as the 'big fish' strategy that social gaming companies like. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1278
|
Posted - 2016.06.30 01:46:47 -
[341] - Quote
Vailen Sere wrote:I agree. Gains to passive SP per hour linked to activity would be more ideal in my oppinion, cap it at a certain amount so it rewards actual activity in game.
The best solution is to give all new accounts all skillpoints and 300 purple fit titans and motherships, which they can go collect all over nullsec stations.
ezpz. The fittings are in the 4 outer ring system of New Eden.
The only thing is that they cannot use the market until they lost all of the titans and motherships and purple mods.
The End.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
7
|
Posted - 2016.06.30 02:05:04 -
[342] - Quote
Hold on, I've got it. New players can only acquire SP by defeating other players in PvP at .00001% of your opponent's SP. This would clearly enhance the NPE and even encourage interaction. Retention would go through the roof!
          |

Mu'ad Diib
Nul-Bridge Industrial Technologies
145
|
Posted - 2016.06.30 02:11:07 -
[343] - Quote
Personally I liked the "Thrill of the Hunt" skills boost opportunity thing and I think it definitely incentivised me to log on more.
I also agree with other people here that it's a useful thing for new'ish players who are still building a foundation of skills to be able to access a bit of a boost (although I also found it a nice extra as I work on getting my security rating as high as I can...).
Simplified: I think it's a pity it's being pulled.
I've seen things you people wouldn't believe.
Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near the Tannhauser gate.
When I die, all those moments will be lost in time, like tears in rain.
|

Cybran SACU
Mining and Munitions Ltd ChaosTheory.
0
|
Posted - 2016.06.30 05:44:57 -
[344] - Quote
This realy should come back it was one of those great ideas that CCP actually has some times. And now its gone. |

Sho Genii
Inception Freelancer's Group
0
|
Posted - 2016.06.30 06:45:53 -
[345] - Quote
Didn't make a difference? I started logging on every day instead of every couple of days, must be something wrong with your metrics. This was a great way to catch up after being unsubscribed for a couple of years and it's gone after only a couple of weeks. You should have left it in guys, the puny rewards that you've replaced it with...I'm not interested in at all.
Or maybe it was beginning to impact their real world sales of skill injectors.... Just saying |

Lan Wang
Knights of the Posing Meat FETID
3266
|
Posted - 2016.06.30 08:06:04 -
[346] - Quote
Sho Genii wrote:Didn't make a difference? I started logging on every day instead of every couple of days, must be something wrong with your metrics. This was a great way to catch up after being unsubscribed for a couple of years and it's gone after only a couple of weeks. You should have left it in guys, the puny rewards that you've replaced it with...I'm not interested in at all.
Or maybe it was beginning to impact their real world sales of skill injectors.... Just saying
So because you logged in everyday the metrics are wrong, how cute 
Id argue that ive seen more activity around my area with these new serpentis events being added, much more activity
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

Sabriz Adoudel
Move along there is nothing here
5844
|
Posted - 2016.06.30 12:15:20 -
[347] - Quote
Glad to see this cancer excised from the game.
I'm too much of a minmaxer to do anything else in game when the 10000SP was available.
So I'd log in and instead of doing something fun, I'd go kill a rat on each account. Then I'd be bored (because ratting sucks in EVE), and I'd log out.
Still think this would be an excellent idea if it were capped to 30 times ever per character, or available only to people with under 4.8m SP. Then it would be a catchup mechanism, not a 'do this boring crap or fall behind' mechanism like it was.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Sabriz Adoudel
Move along there is nothing here
5844
|
Posted - 2016.06.30 12:19:14 -
[348] - Quote
I'd love to see opportunities related to PVP that award SP, aimed at new players.
A 'Get your first kill' opportunity, a 'Kill 5 players in lowsec' opportunity, a 'Kill 5 players in nullsec or wormholes' opportunity, a 'Legally kill someone in highsec' opportunity, an 'Illegally kill someone in highsec' opportunity - all of these would provide pointers toward the fun parts of EVE.
Hell, even a 'Lose 10 ships in PVP' opportunity would be great.
Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
9
|
Posted - 2016.06.30 13:24:49 -
[349] - Quote
Sabriz Adoudel wrote:I'd love to see opportunities related to PVP that award SP, aimed at new players. [snip] Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something. I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen.
I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players... |

Galaxy Pig
New Order Logistics CODE.
1046
|
Posted - 2016.06.30 13:32:44 -
[350] - Quote
Seems to me that if you start a noob out rewarding him with SP then take it away, all it's going to do is leave a bad taste in their mouth about the whole thing.
Though I do think your '30 times total' idea is interesting Sabriz, but again, that's if we HAVE to implement this terrible un-EvE feature.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Ashlar Vellum
PIE Inc. Praetoria Imperialis Excubitoris
273
|
Posted - 2016.06.30 16:27:22 -
[351] - Quote
Good to see this mechanic go, ty CCP.
LUH-3417 Ormand wrote:I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen.
I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players... You are overestimating vets too much. After around a month of training you can go toe to toe with a vet in the right circumstances. |

Ekanea Molou
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.30 16:35:42 -
[352] - Quote
it's sad to see this go. i'm a casual starting player and this daily opportunity was a good motivation for me to login. |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
10
|
Posted - 2016.06.30 16:40:24 -
[353] - Quote
Ashlar Vellum wrote:Good to see this mechanic go, ty CCP. You are overestimating vets too much. After around a month of training you can go toe to toe with a vet in the right circumstances. That is something you only learn and understand after you've been playing for quite a while. It's easy to look back and say how easy it is, AFTER you've acquired the knowledge necessary to understand what skills and fits will work best, and what to do when faced with a superior fit.
For new players, it might as well be rocket science explained in Swahili. |

Ekanea Molou
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.30 16:46:46 -
[354] - Quote
Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it? |

Daichi Yamato
Xero Security and Technologies
3354
|
Posted - 2016.06.30 18:58:27 -
[355] - Quote
Ekanea Molou wrote:Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it?
You missed this thread then?
The response to the feature was overwhelmingly negative, and the feature didn't even increase log ins. The only positive result attributed to SP dailies was that it allowed noobs to catch up training with vets, but thats a myth anyways.
Dailies are not completely gone, just this god awful version of it. CCP have taken on feedback and iterated it into the serpentis event.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Skipper Riddles
Ivory Vanguard
47
|
Posted - 2016.06.30 20:31:43 -
[356] - Quote
Hey kool!
Was online earlier, did not get the window then but logged out and in just now and NEW rewards. Events. 10 of 'em sweet!
|

Skipper Riddles
Ivory Vanguard
47
|
Posted - 2016.06.30 20:47:55 -
[357] - Quote
Skipper Riddles wrote:Hey kool!
Was online earlier, did not get the window then but logged out and in just now and NEW rewards. Events. 10 of 'em sweet!
But I cannot figure out how to launch the mission.
okay-okay not funny Scope Network Galactic News Network
Active challenges Silence the Serpentis
Greatly rewarded blah-blah for my assistance in the destruction of multiple info relay sites. So, now what? no link? no click nothing? just go out a look for them? I don't know how to play Scope network. supwitdat?
must just gotta do them each as they come along. I have 39 days to complete so all is good. Guilty of approaching in like a mission I am. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
299
|
Posted - 2016.06.30 23:58:08 -
[358] - Quote
Benjan Hakaari wrote:Howsa bout giving SP along with bounties, the more you kill, the more you get. The toon is getting experience, reward them with SP also. Certainly not 10K a pop, but a number like 1% of the bounty, value, whatever. ...not 10k a pop... ...1% of the bounty...
You realize that 1% of a 1m isk bounty is 10k?
No, not even if it was only .1% or .01%.
|

Titanium Seagull
Hedion University Amarr Empire
4
|
Posted - 2016.07.01 03:00:01 -
[359] - Quote
Daichi Yamato wrote:Ekanea Molou wrote:Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it? You missed this thread then? The response to the feature was overwhelmingly negative.
Yes, most new players, casual players, or returning players missed it because we don't read the forums daily. We don't scour them for things to complain about, but we do come to them when changes that we care about are linked in patch notes, hence the reason you see an 'overwhelmingly negative' response initially, and now an 'overwhelmingly negative' response to their removal.
Honestly, this is going to be the reason I quit and never come back. It's a little thing, but it's a thing that matters. It's a thing that's indicative of what CCP is doing. They've adopted a freemium model of upsells for 'big fish' by introducing skill injectors. The changes to the economy have made it very difficult to succeed in doing anything without buying and selling PLEX (I remember when getting to L3 missions meant you could actually afford the ship required to farm them).
If you're going to go after a freemium model for your income, make your game free to play.
If you're not, then don't penalize new players for not buying your freemium nonsense, and don't yank those few things that could help new players get an edge after only a few weeks.
Unless something amazing happens before the time I've already bought runs out, I probably won't even log again. There's just no reason to play as a newbro. |

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
10
|
Posted - 2016.07.01 03:11:48 -
[360] - Quote
Titanium Seagull wrote: If you're going to go after a freemium model for your income, make your game free to play.
THIS. |

Sabriz Adoudel
Move along there is nothing here
5850
|
Posted - 2016.07.01 09:01:20 -
[361] - Quote
LUH-3417 Ormand wrote:Sabriz Adoudel wrote:I'd love to see opportunities related to PVP that award SP, aimed at new players. [snip] Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something. I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen. I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players...
If your mindset is that you cannot kill players with more SP than you, you should probably uninstall EVE now, and play games where that is actually true.
I have mentored people into dealing billions of ISK damage before their first character was eight hours old.
SP and ISK fielded only decide close fights. There's plenty of ways to avoid close fights in EVE (low SP characters should avoid them unless they are happy to learn from a loss)
FWIW, I got within 90% of the maximum possible SP from this 'feature'. Most newbs would have fallen further behind me in the SP stakes during it.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Naz al-Ghul
Concordia Inc.
2
|
Posted - 2016.07.01 12:44:21 -
[362] - Quote
I think there should be a return of Thrill of the Hunt later, but in an expanded form. I'm of a mind that the skill queue should be accelerated through activity within the game. I.e. You get a really small boost for logging in, but you also get a boost for clearing out ratting sites, finishing manufacturing projects, mining an asteroid to its depletion. Basically a player should be rewarded for playing the game outside of just material gains and losses through ISK. I get that this is a massively multiplayer space simulation and not a traditional MMO, but traditional MMOs have ideas that keep people logged in. We can borrow some of those ideas on some level and retain EVE Online's identity. So long as there is risk involved or resources involved, it's perfectly fine. |

Daichi Yamato
Xero Security and Technologies
3358
|
Posted - 2016.07.01 16:02:33 -
[363] - Quote
Titanium Seagull wrote:Daichi Yamato wrote:Ekanea Molou wrote:Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it? You missed this thread then? The response to the feature was overwhelmingly negative. Yes, most new players, casual players, or returning players missed it because we don't read the forums daily. We don't scour them for things to complain about, but we do come to them when changes that we care about are linked in patch notes, hence the reason you see an 'overwhelmingly negative' response initially, and now an 'overwhelmingly negative' response to their removal. Honestly, this is going to be the reason I quit and never come back. It's a little thing, but it's a thing that matters. It's a thing that's indicative of what CCP is doing. They've adopted a freemium model of upsells for 'big fish' by introducing skill injectors. The changes to the economy have made it very difficult to succeed in doing anything without buying and selling PLEX (I remember when getting to L3 missions meant you could actually afford the ship required to farm them). If you're going to go after a freemium model for your income, make your game free to play. If you're not, then don't penalize new players for not buying your freemium nonsense, and don't yank those few things that could help new players get an edge after only a few weeks. Unless something amazing happens before the time I've already bought runs out, I probably won't even log again. There's just no reason to play as a newbro.
No the response was still overwhelmingly negative. look at the number of posts in that thread compared to here.
You guys have gotten hung up on thinking it allows you to train faster than vets. it doesnt, you train SLOWER than vets with these dailies. For the thousandth time, if noobs want to train faster, there are a million better ways to do it than dailies. i.e. just make noobs train faster. (this is actually how it used to work...you know, when EVE was constantly growing in subscription base.)
The other thing you are hung up on is that you cant do anything without billions of isk and millions of SP. You have simply and completely missed the whole point of eve and thats probably why you've repeatedly quit.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Daichi Yamato
Xero Security and Technologies
3358
|
Posted - 2016.07.01 16:04:55 -
[364] - Quote
Naz al-Ghul wrote:I think there should be a return of Thrill of the Hunt later, but in an expanded form. I'm of a mind that the skill queue should be accelerated through activity within the game. I.e. You get a really small boost for logging in, but you also get a boost for clearing out ratting sites, finishing manufacturing projects, mining an asteroid to its depletion. Basically a player should be rewarded for playing the game outside of just material gains and losses through ISK. I get that this is a massively multiplayer space simulation and not a traditional MMO, but traditional MMOs have ideas that keep people logged in. We can borrow some of those ideas on some level and retain EVE Online's identity. So long as there is risk involved or resources involved, it's perfectly fine.
Why should botters get even more benefits than waht they do now? Why should people be penalised for having a job and a family?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Koldais
New Eden Cultural Exchange Advent of Fate
0
|
Posted - 2016.07.01 19:54:35 -
[365] - Quote
Took out the 10,000SP daily and replaced it with garbage only people without a job, family or life can do?
This is the only way I can express my disgust to CPP
http://s369.photobucket.com/user/koldfusion77/media/Buycot_CCP.jpg.html |

NovaCat13
Seymourus and Co.
231
|
Posted - 2016.07.02 14:31:02 -
[366] - Quote
Good riddance
That's funny because that's what I did because they added dailies. I also stopped logging in.
Just say NO to Dailies
|

elitatwo
Eve Minions O.U.Z.O. Alliance
1283
|
Posted - 2016.07.02 20:06:26 -
[367] - Quote
Naz al-Ghul wrote:I think there should be a return of Thrill of the Hunt later, but in an expanded form. I'm of a mind that the skill queue should be accelerated through activity within the game. I.e. You get a really small boost for logging in, but you also get a boost for clearing out ratting sites, finishing manufacturing projects, mining an asteroid to its depletion. Basically a player should be rewarded for playing the game outside of just material gains and losses through ISK. I get that this is a massively multiplayer space simulation and not a traditional MMO, but traditional MMOs have ideas that keep people logged in. We can borrow some of those ideas on some level and retain EVE Online's identity. So long as there is risk involved or resources involved, it's perfectly fine.
No!
You know my fellow capsuleers that you give names are this way because they stayed through all the hardship. Now you get everything handed to you on a golden platter and you complain and complain.
The only time I complained was when I made the observation that it takes a while to train 10 attribute skills to shove of a minute or two of the other skills training time. My complaint was to my corpmates who went through the very same phase as I did back then.
So get over yourselves already, EVE is not a f-ing level up game. You have engineering V, so do I - big deal.
NOBODY can train any skill beyond V but you believe you need all that.
Spoiler alert, you do not.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Daichi Yamato
Xero Security and Technologies
3366
|
Posted - 2016.07.02 22:16:13 -
[368] - Quote
NovaCat13 wrote:Good riddance That's funny because that's what I did because they added dailies. I also stopped logging in.
I was gonna say, the new events with extended periods and a ceiling to rewards are actually better for those with commitments outside the game.
But it's curious to see that a fan of the old dailies has time to mess around with photo bucket to make a qq post and what looks like a man-cave 
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Caleb Seremshur
The Atomic Fallout Kids
821
|
Posted - 2016.07.03 08:00:12 -
[369] - Quote
Disappointed this happened. That's all I got to say. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1284
|
Posted - 2016.07.03 13:47:53 -
[370] - Quote
Sabriz Adoudel wrote:I'd love to see opportunities related to PVP that award SP, aimed at new players. A 'Get your first kill' opportunity, a 'Kill 5 players in lowsec' opportunity, a 'Kill 5 players in nullsec or wormholes' opportunity, a 'Legally kill someone in highsec' opportunity, an 'Illegally kill someone in highsec' opportunity - all of these would provide pointers toward the fun parts of EVE. Hell, even a 'Lose 10 ships in PVP' opportunity would be great. Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something.
That is interesting since it would serve even vets that may be interested in pvp but never really did anything else but to obey orders in 100% tidi before.
In this case I define pvp as in they go out on their own and cannot call 5000 fax carriers for help if things go south. The experience gathering here would be invaluable since skillbooks have zero influence in how long you can extent your ships lifetime, only your decisions can.
I urge everyone to watch the "eveiseasy" youtube channel and see what a 21 day old can do with the experience of a vet like Suitonia. And you have to admit 21 days is not so unappealing as a decade now, is it?
In my experience the skillpoints newbies envy to have early on are not as important as knowing how to fly your ship and in case you have a favorite ship that you like to fly every day, it is much more difficult to fight someone who know her / his ship that well. You spend day fiddling with your fit until you found yours that works for you and only you and when you wreck havoc for the first time it will feel like your "first time".
At that point when you train a gunnery skill from lets say 3 to 4 you will feel your progress much different than you would if you just apply point somewhere.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Skiff Laduko
Pator Tech School Minmatar Republic
0
|
Posted - 2016.07.04 12:03:44 -
[371] - Quote
Being pretty new I was kind of liking the SPs. Seems to take for ever to gain some relatively low level skill. Looked into skill injectors, but what low level player has 700mil Isk laying around. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1287
|
Posted - 2016.07.04 14:58:22 -
[372] - Quote
Skiff Laduko wrote:Being pretty new I was kind of liking the SPs. Seems to take for ever to gain some relatively low level skill. Looked into skill injectors, but what low level player has 700mil Isk laying around.
EVERYONE trained those skills from ZERO to now. You ungrateful noobs start all at level 3. And you do not have to train your attributes ontop of your silver-spoon.
Train the skills like everyone else did. That will put you in the right place and you can get experience your progression like you should - gradually not instant.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
17
|
Posted - 2016.07.04 15:37:13 -
[373] - Quote
As long as newbs don't find the game fun and entertaining, we're happy.  |

Visello Gaterau
Free Pilots Consortium
10
|
Posted - 2016.07.04 18:31:10 -
[374] - Quote
Guess the eve just got hard for the skids and will return to wow agian for their dailies  |

Viala Kreatoro
State War Academy Caldari State
0
|
Posted - 2016.07.05 08:03:19 -
[375] - Quote
elitatwo wrote:Skiff Laduko wrote:Being pretty new I was kind of liking the SPs. Seems to take for ever to gain some relatively low level skill. Looked into skill injectors, but what low level player has 700mil Isk laying around. EVERYONE trained those skills from ZERO to now. You ungrateful noobs start all at level 3. And you do not have to train your attributes ontop of your silver-spoon. Train the skills like everyone else did. That will put you in the right place and you can get experience your progression like you should - gradually not instant.
At those times you couldnt even warp through a system in one go. What a blast of a game that was, in the first month or 2 of your character.
And since my main is from those days im not an ungrateful kid, i'm someone that sees this game dying because of CCP undeniable stupid decisions.
The problem this game will always have is its ungrateful old EXPERT Userbase. And some pretending as if they always paid for the game when in reality a lot of them have used the plex system to get the **** for free and they have no problem to use the noobs. But when it comes to the experience and the right of the noob player to make their voices heard than that is completly unfair.
And eitherway you look at it, it produced unhappy players, and unhappy players leave. So great move CCP for letting eve quicker be gone into oblivion while experimenting without communicating. |

Daichi Yamato
Xero Security and Technologies
3371
|
Posted - 2016.07.05 15:02:46 -
[376] - Quote
Viala Kreatoro wrote:
The problem this game will always have is its ungrateful old EXPERT Userbase. And some pretending as if they always paid for the game when in reality a lot of them have used the plex system to get the **** for free and they have no problem to use the noobs. But when it comes to the experience and the right of the noob player to make their voices heard than that is completly unfair.
Noobs plex their accounts and inject their skills just as much as vets.
No one has a problem with noobs voicing their opinion. But i have a problem with no life grinders pushing their agenda and preying on the ignorance of noobs trying to get a feature that actually favours vets.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

KaarBaak
Squirrel Team
375
|
Posted - 2016.07.05 22:33:08 -
[377] - Quote
What...um....what did you do say...2 months ago...before the SP misfire? You could just do that?
KB
Dum Spiro Spero
Not getting SP for not killing a rat is like not getting ore for not mining an asteroid.
|

Titanium Seagull
Hedion University Amarr Empire
5
|
Posted - 2016.07.06 04:02:25 -
[378] - Quote
Daichi Yamato wrote:No the response was still overwhelmingly negative. look at the number of posts in that thread compared to here.
You guys have gotten hung up on thinking it allows you to train faster than vets. it doesnt, you train SLOWER than vets with these dailies. For the thousandth time, if noobs want to train faster, there are a million better ways to do it than dailies. i.e. just make noobs train faster. (this is actually how it used to work...you know, when EVE was constantly growing in subscription base.)
Hey I remember that, except it expired very quickly, I want to say it was 30 days or something?.That was also back when carriers and dreads were the only real capitals and everyone and their mom was tooling around in a Raven with MWDs. Also back when everyone used all that SP boost for learning skills, IIRC.
That said, of course newbros can't train as fast as vets, that's because we don't have the ISK capital or skills to have a head full of the best implants. This was helping bridge that gap for players that logged in every day. My problem with its removal is that if it were going to be removed it shouldn't have been there in the first place. Dailies are a great idea, period. This implementation may have left a lot to be desired, but evolve the implementation, don't just drop the idea. I can think of a few dozen other ways to do it that would have been consistent in-game and resolved a lot of the complaints. Maybe we'll see that, I don't know, but its outright disappearance feels scummy.
Daichi Yamato wrote:The other thing you are hung up on is that you cant do anything without billions of isk and millions of SP. You have simply and completely missed the whole point of eve and thats probably why you've repeatedly quit.
That's not what I'm saying at all, what I'm saying is that what a lot of players want to do *does* require those things, and the path to getting them is paved with real currency instead of in-game effort. I know the SP deficit is almost impossible to reverse because that's a core game mechanic, but a huge part of making a game fun to play is giving the players the option to do something towards that end. If you give them that and then yank it away, it feels like a betrayal, even if it's a tiny thing. |

Nya Kittenheart
Science and Trade Institute Caldari State
23
|
Posted - 2016.07.23 03:13:29 -
[379] - Quote
I enjoyed it ,i miss it , i hoped we would get more variety in the objectives and it could have been harder ...For me it was a good motivation to log in , and i m fairly sure it was a good thing for NPE.
Shame it disappeared because of bitter old vets and SP farming ... When human greed destroy a good gameplay design a real shame. |

Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
141
|
Posted - 2016.07.23 04:38:51 -
[380] - Quote
Nya Kittenheart wrote: Shame it disappeared because of bitter old vets and SP farming ... When human greed destroy a good gameplay design a real shame.
Uhh... that's not why it was removed. I'd love to know where you think you got your information from. Nice try tho.
It was removed because it wasn't having the desired effect on login numbers and from what most everyone could ascertain to make way for the serpentis event. They also hinted at bringing it back at a later date improving upon what they gathered. |

Nya Kittenheart
Science and Trade Institute Caldari State
23
|
Posted - 2016.07.24 21:42:06 -
[381] - Quote
Sure the 3.2M Bonus SP a month weren't contributing ,to turn SP farming into a very profitable activity for close to no risk and or investment. Also the 128 pages full of tears,because don t turn Eve into worl of warcraft bullshit... It was a good game design, i wish it ll come back in the future, and yes dailies to push players to activity (instead of dock spinning) is definitivily something that has been proven effective as a retention tool.
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