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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Xolve
Sniggerdly Pandemic Legion
2581
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Posted - 2016.06.23 17:54:43 -
[91] - Quote
Kolmogorow wrote:I like the removal! To me it was an attempt to attract players by giving away cheap cookies which doesn't belong into EVE at all. Improving and creating exciting game content is the way to go to make players login and I hope all future efforts will focus only on that.
I also doubt that this was a real achievement: "We saw a pretty big bump in the share of folks heading out to kill something each day..." That bump above the average level of players who are "killing something" each day anyway doing PVE or PVP were likely the ones who were just flying quickly to a belt to get their daily cookie. Of course, everyone enjoyed the cookie but I doubt they enjoyed the way to get it.
And why should everyone be driven into the habit of "killing something"? There are a lot of players who like traveling, exploring around, mining, manufacturing, research, invention, trading, logistics, etc. - and if not always than at least in longer phases. Yes, the game is actually that good to found and enjoy a whole long-term career on not killing something. Don't touch that!
TFW highsec guy in a tax evasion corp talks about 'free cookies' being a bad thing. |
Dest Steel
Das Raumfahrer Syndikat The Volition Cult
0
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Posted - 2016.06.23 18:14:30 -
[92] - Quote
****, good things will be removed. Not good! I will miss it! Fly safe Dest Steel |
Jevatoxa
Amandla Legion
39
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Posted - 2016.06.23 18:15:53 -
[93] - Quote
Manic Velocity wrote:[quote=CCP Rise]
The data clearly shows that the SP reward should be bumped to 50,000.
QFT
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Jevatoxa
Amandla Legion
39
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Posted - 2016.06.23 18:17:20 -
[94] - Quote
Skia Aumer wrote:Post hoc ergo propter hoc..
+1 awarded due to proper use of Latin |
Polly Fera
Solar Pride MIDAS 22
18
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Posted - 2016.06.23 18:20:40 -
[95] - Quote
No! Thrill of the Hunt - Very Good |
beakerax
Pator Tech School
293
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Posted - 2016.06.23 18:22:27 -
[96] - Quote
I'm over here unsure if I should be smug because it didn't work or eating my hat because it's being removed for not working
Grighory Kotovski wrote:Personally I kind of thought this Daily Objective thing was mostly geared to benefit NEW BROS. nope |
Amarrchecko
Hedion University Amarr Empire
108
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Posted - 2016.06.23 18:24:32 -
[97] - Quote
CCP Rise wrote:Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE
Really?
Cause when you announced it, you didn't say that.
CCP Rise wrote:As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. |
Behr Oroo
Dystopian Heaven Alternate Allegiance
96
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Posted - 2016.06.23 18:24:49 -
[98] - Quote
Hopefully the replacement for this feature comes quickly. For a new player or a returning player, any help with skill points is always helpful.
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Zelot Blueice
The Dark Space Initiative Scary Wormhole People
11
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Posted - 2016.06.23 18:26:29 -
[99] - Quote
"CCP: This was a bad Idea, lets spin this so it looks like an experiment"
"Every sensical veteran player: OH NO **** THIS WAS A STUPID IDEA!"
CCPlease sotp trying to be spaceWoW |
Gadget Helmsdottir
Gadget's Workshop
155
|
Posted - 2016.06.23 18:30:38 -
[100] - Quote
Sykes Makar wrote:They should've expanded on that and turned it into some sort of 'weekly opportunities', where you need to finish a certain amount of tasks until you get 'cashed out'. Lorewise, it could be funded by Concord/Empire Factions/Dubious Contacts to keep the order/mayhem in the system going.
That could be partly based on the security level of the system, with 0.5 to 1.0 is mostly ratting, -0.1 to -1.0 is more PvP focused while 0.4 to 0.0 is a mix of both, along with Faction Warfare squeezed inbetween. Commerce and Industry tasks should be available regardless of security level.
Maybe the upcoming Serpentis event is a test for this type of incentive. /shrug
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Scatim Helicon
GoonWaffe Goonswarm Federation
3429
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Posted - 2016.06.23 18:30:49 -
[101] - Quote
Quote:Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
Thank you for the admission that this feature was explicitly introduced as a method of artificially inflating the PCU.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Aurora SunBelle
Scumbag Logistics INC PTY LTD Tactical Supremacy
13
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Posted - 2016.06.23 18:31:02 -
[102] - Quote
I very much enjoyed the feature even though my characters are all too old to benefit greatly from it. It was interesting to see which of my characters would get the sp first. Did it get to log in on days where I don't? Nope. Not much could because those days I am too busy with real life such as the weekends. I did make sure to kill rats with characters I normally don't. Axing this would be a terrible decision as it's a fun a mechanic to the game. I do hope you bring it back! |
beakerax
Pator Tech School
293
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Posted - 2016.06.23 18:32:34 -
[103] - Quote
The Farf wrote:First is that this gives noobs (yet another) 1-up against vets. As most vets probably live in null, with a lot not having the security to come back to hisec, let alone the standing with agents to get missions, they're out of luck without a grind first. this is wrong in a lot of ways |
Rek Seven
Art Of Explosions 404 Hole Not Found
2243
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Posted - 2016.06.23 18:35:15 -
[104] - Quote
I'm pretty disappointed that this is going away and is not going to be replaced with a better designed system, that encourages greater effort for greater rewards.
TBH this sounds like a really stupid experiment. If you wanted to know if people would kill a frigate for free sp then obviously the answer was yes! However, if the question was whether the thousand of inactive accounts owned by people who are bored with the game are suddenly going to resubscribe just to kill a frigate, obviously that wouldn't be a sufficient incentive to pay -ú10 per month.
The wishlist is pretty much complete...
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Ollie Hakaari
The BIack Spot
0
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Posted - 2016.06.23 18:35:36 -
[105] - Quote
Well was good while it lasted. 3 new research alts trained up for free. Absolutely no ship skills on any of them. Get your noob ship, remove the civilian gun, trash the ship. Undock, dock, get new noob ship, remove mining laser, fit 2nd civilian gun. Undock, fly to a belt in 0.8 system, target and kill 1 rat. Rinse & repeat final step each day and it's a nice thank you CCP.
For those saying that they'd never undock to kill a rat in a station based character due to a lack of combat skills?? HTFU. |
00000000000000000000000 000000000001
Science and Trade Institute Caldari State
1
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Posted - 2016.06.23 18:39:44 -
[106] - Quote
Cant understand why this is being removed.
It should also be extended:
Scan one anomaly, wins the daily 10k, kill an enemy, mine, kill a rat, spent 5m in market...
Sad ): |
Ransu Asanari
V0LTA WE FORM V0LTA
508
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Posted - 2016.06.23 18:41:16 -
[107] - Quote
I'm glad it's going away.
It wasn't implemented as a full feature, so claiming you would iterate based on the results of a half-implemented feature is kind of laughable. To all of the issues we pointed out, such as how narrow the Skinner Box lever was in terms of gameplay in a sandbox full of choices, excluding industrial, exploration, PI, mining, etc from participating; I'm not surprised there wasn't a significant change in player login behavior.
Looking forward to more fully developed events. Hoping the Shadow of the Serpent event is more successful.
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Tuesdays Takk
Serpent Sun
0
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Posted - 2016.06.23 18:44:31 -
[108] - Quote
As a brand new player, i'm bummed to see this go. I only got to use it for 2 weeks, and it was something that would keep me logged in for that extra hour or two to earn that slight boost in my skill training time. SP shouldn't be given away like candy, but again as a newbro, it was a tasty looking carrot.
If you win the rat race, you're still a rat.
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Tweety Bird
Tackled In Belt xXPlease Pandemic Citizens Reloaded Alliance.Xx
165
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Posted - 2016.06.23 18:47:38 -
[109] - Quote
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DON'T DDOS BAMBOO |
Caliburn Zara
Dreddit Test Alliance Please Ignore
1
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Posted - 2016.06.23 19:01:41 -
[110] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
I guess I'm the exception then. This got me logging in every day. Days I normally wouldn't have logged in at all, just to get the SP bonus. I was going to start logging in my other characters on my account to benefit from the free SP as I hate how I can only train one character at a time and I refuse to plex for it.
I'm going to echo the benefit to newbros as well, a friend of mine has been wanting to play EvE and he did sub for a bit but quickly gave up once he saw the daunting amount of time to be able to learn skills and do anything. I mentioned this new incentive to him and he was considering coming back, but that won't be happening now.
I feel this "test" was too short to garner true results. The timing was terrible, it's summer, people are setting up to go on or already are on vacation. As someone who is cooped up during the winter, we like getting outside while we can as well. Students had finals and were likely studying over playing a game. Then there's the release of other games, from big successful developers with large followings, such as Overwatch. Add to that WWB is winding down, people who sub just to get in on the big fights then un-sub when they're over shouldn't be counted. No amount of incentive will keep those accounts going. If you were expecting to re-sub just for this, then you need to give it even more time. They're un-subbed and not actively following everything. People will find out about this 6 months from now and say "oh ****, had I known..." Again, too short a time for a test.
You even state that you're still gathering and analyzing the data.... how can you come to a decision when you haven't even finished looking at everything yet.
The fact is, going off of some responses and my own experience, plus your admittance that activity was up, it was working. Maybe not in as high a volume as you'd have hoped or exactly as you had hoped, but it was working. I don't see why you'd stop it then. Partially working or working in a different way is better than not working at all. |
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
170
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Posted - 2016.06.23 19:19:01 -
[111] - Quote
Thank God - good riddance to an annoying chore... I hated being forced to warp to belt.. |
Pans Exual
Tackled In Belt xXPlease Pandemic Citizens Reloaded Alliance.Xx
56
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Posted - 2016.06.23 19:22:07 -
[112] - Quote
Awkward Pi Duolus wrote:Thank God - good riddance to an annoying chore... I hated being forced to warp to belt..
did u get tackled in belt? |
Gadget Helmsdottir
Gadget's Workshop
155
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Posted - 2016.06.23 19:24:08 -
[113] - Quote
Awkward Pi Duolus wrote:Thank God - good riddance to an annoying chore... I hated being forced to warp to belt..
Dear APD,
If CCP Rise forced you to do anything without your consent, that's illegal in the vast majority of Western Nations. Please take the matter to you local policing office. Justice will be served.
--Helpful Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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JohnnyRingo
Somali Sailors
46
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Posted - 2016.06.23 19:29:31 -
[114] - Quote
Please do not remove this feature, this is excellent for newer players to get a little jump in skills, which can mean a lot to newer players. The "instant" reward is a nice draw, should honestly be more of this to encourage activity, you should expand this with some events for newer players to be active and get rewards for being active, skill training is the biggest barrier for newer players and this does really help with that. |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
276
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Posted - 2016.06.23 19:31:16 -
[115] - Quote
Good riddence to dailies, it was a bad idea from the start and should never have been implemented at all.
To all of you complaining about its removal - did you even see the threadnaught against the dailies that came up when they were first announced? Seriously if CCP had actually listened to the majority faction in that thread the dailies would've never even made it ot the test server (and shouldn't have). |
Firinne Satir
Science and Trade Institute Caldari State
0
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Posted - 2016.06.23 19:48:30 -
[116] - Quote
This is really cool CCP, thanks for running the skillpoint boost taskforce. I hope that more ppl join the game via similar features. One possible option that we've seen bounced around on the forums is for multiple PLEX or paid month accounts to receive a BOGO on skill point equivalents for the time investment implied.
o7 |
00000000000000000000000 000000000001
Science and Trade Institute Caldari State
2
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Posted - 2016.06.23 19:49:56 -
[117] - Quote
All these haters in forum.
Its so annoying.
People cant notice the difference of opinions between newbros and dinosaurs.
Look at veteran posts, they all want it out of the game.
Look at newbros, you wont find one that did not liked it.
This is very, very annoying in forum. Really that CCP is hearing this people?
The Sp boost was a very good stuff for beginners. Wish i had it when i started.
It was lacking a lot of options imo, as my previous post but really, no point to remove it from the game.
Imo, this was the bad decision. Watching the profile of most people that camp forum is like watching the behavior and dynamics of a cerebral cancer
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marly cortez
Mercurialis Inc. The Bastion
158
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Posted - 2016.06.23 19:51:36 -
[118] - Quote
Interesting analysis on your project, We put it in to see if it got players to log in again in significant numbers, obviously everything that has been sent your way over the past few years on the subject of falling game numbers has either been utterly ignored or skilfully intercepted before it could be absorbed but here is one take on the situation, Bribery will not cut it guys.
It has been mentioned here that Phobe was the tipping point for turning the slowly falling numbers into a torrent but I suggest you look a little further back to the inception of a train of changes to the game each of which while on the face of it appeared to be the 'Next Best Thing', in actual fact only ramped up the pressure on players to look harder at the game they spent there hard earned dollars on, Was it in fact providing the content they thought they had paid for, the numbers speak for themselves and need no further polish or spin, obviously it does not for many so they simply drift away, stop logging in and eventually unsub there accounts.
It is the content that is the problem here guys, the lack of provision for an individuals self generated content has been lost in favour of the current thread of thought that everyone that plays Eve simply wants to destroy everything they meet, in short you homogenised the playing field, turning it into one gigantic Jita 4-4 undock scenario leaving players little option but to engage in that activity or leave, and who really wants to log into a game were the only style of play is to undock, blow stuff up, get blown up and then log off again.
Those of us that have a vested interest in numbers, those being actual bums on seats, have watched this trend with ever increasing unease as Corporation active numbers have dwindled with each update, Yes fatigue was a major issue, but not on the face of it, there it looked like the perfect answer to force projection but beneath that there were other issues players had to contend with as a consequence of it's introduction, those issues far outweighed the surface penalties and for a lot it was a step to far, especially for those owning capital ships or Jump Freighters.
Mining nerfs spun off as ELUA infractions or attempts to oblige players to interact more met with similar resistance as the players natural risk aversion cut in and the Ice thing, well that was so poorly thought through it was laughable, but in the end it too had only a net negative effect, Not going to touch on ISBOXER as it simply seems to draw out the trolls in larger numbers but that too had a major effect on player numbers for many Corps as yet again they saw players self generated content evaporate followed by the involved Alts and more than some might admit the mains also leaving the game.
Recent changes to Sov mechanics again on the surface appeared to some to be a really good idea but beneath that the real effect to player content was never addressed by CCP, it was just expected that everyone would engage with this new style of play, One were there was little balance in the mechanics and even less content for the players involved having to grind indexes daily simply to maintain the situation before they could even consider doing anything for themselves in the game, like that was going to fly for very long.
Some may disagree but in the opinion of many and an even larger number no longer playing Eve, CCP lost it's way with the game, it forgot that balance extends across all aspects of the game, it forgot that players play the game for the content and that includes not just that served up by CCP, far more important is that which they can generate for themselves, remove that as it has been for many and there is little reason to play Eve at all.
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Noobshot Elongur
Space Exploitation Inc The Bastion
15
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Posted - 2016.06.23 19:54:59 -
[119] - Quote
Zelot Blueice wrote:"CCP: This was a bad Idea, lets spin this so it looks like an experiment"
"Every sensical veteran player: OH NO **** THIS WAS A STUPID IDEA!"
CCPlease sotp trying to be spaceWoW
{shudders}.... spaceWoW. Please do not let EvE follow WoWs path of degradation. I left WoW because there is no challenge to that game anymore. |
Moac Tor
Cyber Core Stain Confederation
601
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Posted - 2016.06.23 19:55:36 -
[120] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Great to hear that this feature is being removed. Faith has been restored slightly in CCP.
This was a bad feature for the game and hopefully CCP will now concentrate on better ways of increasing player activity.
I was possibly not representative of the general playerbase myself, although I completed one daily quest the whole time the feature had been released (and I logged in most days just to check the markets and chat to friends).
I have to say it though; "I told you so"!
Modulated ECM Effects
An Alternative to Skill Trading
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