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Thread Statistics | Show CCP posts - 10 post(s) |

Soldarius
O C C U P Y Test Alliance Please Ignore
1518
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Posted - 2016.07.07 14:25:40 -
[31] - Quote
Sarmatiko wrote:CCP Affinity wrote:I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event. Thank you for answer. Sadly you completely avoided Drifter question.  Maybe you could give some practical advices about Drifter killing, especially for EVE newbros? How one could kill Drifter solo, let's say in T1 cruiser/BC (something PVE designer would expect new player will use in this event)? Or it was designed specifically as suicide bait for unexperienced players?
I'm sorry, killing Drifters is not for newbros. Something about them one-shotting poorly tanked carriers.
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Tipa Riot
Federal Navy Academy Gallente Federation
2657
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Posted - 2016.07.07 14:29:00 -
[32] - Quote
The sites and event itself are not less or more fun than the previous ones, it's the usual PvE grind. What made me stop after 10000 points and bronze is the very bad ISK/h relation. The regular rewards are just not worth the time you need to sink into it, and the good loot is so rare, that it's not relevant (did about 90 shipyards and got only one low-grade implant worth 4m, plus 150 processors for 120m). The implant was worth about 120m, and the rest was garbage. Time effort was ~8h over several evenings, which comes out about ~30M ISK/h ... you can get more with highsec mining or basically with any other active profession .
I'm my own NPC alt.
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Circumstantial Evidence
348
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Posted - 2016.07.07 15:16:45 -
[33] - Quote
Frostys Virpio wrote:Lan Wang wrote:why do you NEED to have a faction commander? Because without PHAT L00T, it's obviously not worth his time running. It doesn't need to be a faction commander NPC, but if some of the BC's are merely dropping ordinary loot, it misses the point. I suggested a faction commander because it would be simple to implement, vs making a custom loot table. Knowing there's a chance at something worthwhile in the can vs ordinary rat loot, made previous event sites much more interesting, and drove all kinds of player interaction that is not happening with the new event reward scheme.
(And when it came to "adverse interaction," previous event sites were popping up so frequently that you could decide to let faster players have the loot or site, knowing another would come along shortly. Or you could get irritated. I saw wrecks left by some players who came out of lowsec, into highsec pockets, probably with safeties still off. Perhaps not why you think: A player was camping near his own loot-drop can... just waiting.) |

Tipa Riot
Federal Navy Academy Gallente Federation
2658
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Posted - 2016.07.07 15:29:53 -
[34] - Quote
Another point, having the loot free for all makes it more or less a highsec only event. The previous events encouraged lowsec and wormholes because loot stealing in highsec was risky (if you were just for the loot). Also giving points to everyone on grid creates an advantage to crowded areas with lots of people running and triggering sites, again highsec. Sometimes it was three systems in a row, saw shipyard, warped in, got points warped out, next ...
I'm my own NPC alt.
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Vincent Athena
V.I.C.E.
3893
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Posted - 2016.07.07 15:31:03 -
[35] - Quote
CCP Affinity wrote: I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event.
I got two of these and thought, not too bad, Seekers are listed as a a type sleeper, at least when you right click on them and look at "remove from overview". So I went and killed one, and got no credit.
What? I killed a sleeper, and got no credit?
CCP Affinity, you can make the sleeper challenges much more acceptable if all sleeper ship types were counted.
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Daichi Yamato
Xero Security and Technologies
3374
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Posted - 2016.07.07 15:33:36 -
[36] - Quote
Circumstantial Evidence wrote:Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis.
I wouldn't expect much this time. But in future events i hope they will have loot in mind from the start.
I suggest adding a chance that a roaming npc will be a bad ass with a good loot drop. And loot drops for sites could include the reward we are trying to collect. I.e ships drop extra microprocessors.
On a side note, how about adding roaming npc's to d-scan?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
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Blade Darth
Room for Improvement Limited Expectations
26
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Posted - 2016.07.07 15:35:25 -
[37] - Quote
Tipa Riot wrote:Time effort was ~8h over several evenings, which comes out about ~30M ISK/h ... you can get more with highsec mining or basically with any other active profession  . Fun/ h also counts, I had much fun flying a 60 dps rookie frig and warping out from the combat site in structure...
And than not so much fun going 100 jumps to grind shipyards (could not find the other sites, maybe got 2 of each, so they expire) for almost no reward (prolly lost isk on ammo). Got couple thousand points, so i'm only 10.000 jumps and 200 shipyards away from the bronze reward thats worth 30m isk. Eh.
<./salt> |

Dantelion Shinoni
The Black Squad
27
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Posted - 2016.07.07 17:46:18 -
[38] - Quote
Tipa Riot wrote:Another point, having the loot free for all makes it more or less a highsec only event. The previous events encouraged lowsec and wormholes because loot stealing in highsec was risky (if you were just for the loot). Also giving points to everyone on grid creates an advantage to crowded areas with lots of people running and triggering sites, again highsec. Sometimes it was three systems in a row, saw shipyard, warped in, got points warped out, next ...
This is the point I really wish will be heavily considered for the next event.
The last events got people out and flying both in low-sec, wormholes, and null, by giving those zones some sites that were exclusives to them. This caused people to go out of their way and enter lower security space in the hope of better loot, result -> more kills, more content.
This event? Not so much. The sites are available everywhere, and since it is the points from completion that matter most, high-sec has a clear advantage over other zones.
So yeah, whatever you do next time, please do consider that good ol' risk-reward thing, it giving no advantages to low-sec pretty much killed the event for me. |

Edward Olmops
Gunboat Commando
341
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Posted - 2016.07.07 18:11:28 -
[39] - Quote
CCP Affinity wrote: I agree on the expiry, ideally we would have a way to remove a certain number of challenges per day that you did not want to participate in and the others would remain. This time around, we decided to have the 3 day expiry so no one would be left in a state where they had only challenges they didn't wish to complete or had tried and were unable to do. You're right, we definitely need to reconsider the multiple sites per reward.
Thank you for your feedback, it's much appreciated.
How about a button: "pay X reward points to reroll this mission"? (meaningful choices and so on...)
Also interesting would be if the agents start paying more if a lot of players declines a certain mission (indicates it might be underpaid).
Combination of both: pay X reward points to get rid of mission Y. X go into a pool. Next time the reward for the next player will be higher and the difference is paid from the pool. (already sort of complicated though) |

darkezero
Doughboys Escalating Entropy
23
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Posted - 2016.07.07 18:17:37 -
[40] - Quote
I'm wondering if the point payouts are fixed relative to the job, or some other factor? I've currently got one job to kill 5 drifters to receive 1000 points, and another to kill 5 drifters in a cruiser for 500 points.
also, I'm wondering if overlapping jobs could apply to both. If I kill 5 drifters in a cruiser, should it also apply to the other kill 5 drifters as well, or is it intentional that they do not apply equally? |
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Xan Pendragon
Transcendere
6
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Posted - 2016.07.07 18:39:07 -
[41] - Quote
Surprised no one has posted about challenge completions that aren't logged. I noticed this after a few days at the beginning. At one time 5 completed Serpentis shipyards led to only 1 being logged. I contacted support and was told that this was known about and had been fixed. It hadn't as I had a few more through the next few days. I've submitted 3 bug reports and they've all been closed without there being a resolution. This included the last, which was made in response to a request to state which challenges I'd had problems with. This was closed without any comment/feedback being given. So, I'm curious why a known issue hasn't led to a clear explanation, including, perhaps, getting back some of the lost completions. Hasn't anyone else encountered this issue? |

Digging Dug
United Mine Worker's Union
1
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Posted - 2016.07.07 21:01:35 -
[42] - Quote
I'd just like to say that having the one persistent mission is a great way to have people meet up and cooperate.
Old L1-L4 style missions required teaming up ahead of time so you could find the gate/site. Now you automatically run into other people who have the same goals and you can just convo them and team up. Everyone I've teamed up with has been willing to help with all the other sites types that only one person needs because they are so much faster and simpler than the shipyard.
Everyone is benefiting from the current structure in terms of meeting new people, and I think having the one persistent mission with more site spawns is a big part of that. You could have three versions of a shipyard or whatever, so it doesn't get too repetitive, but all three versions count towards the mission.
So please keep one persistent quest in the future, it makes the informal team up so much easier, and the process of meeting new people and cooperating with them is what will keep people coming back to EvE. (Plus meeting new folks is fun.)
---
Also, I personally like the lack of loot other than the research container. It keeps things simple.
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Circumstantial Evidence
349
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Posted - 2016.07.07 21:56:26 -
[43] - Quote
Edward Olmops wrote:How about a button: "pay X reward points to reroll this mission"? (meaningful choices and so on...)
Also interesting would be if the agents start paying more if a lot of players declines a certain mission (indicates it might be underpaid). These are fun ideas, especially the first: finding optional ways to get you to spend reward points, ouch lol. The second sounds cool if all event sites are made well, good quality. BUT if many players were to complain that an event site was badly designed, unclear... something just short of broken, and players started struggling through it more often because the reward is higher today - CCP might start to think that "the design isn't bad, we just didn't reward it correctly." lol |

Amarisen Gream
Divine Demise Apocalypse Now.
271
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Posted - 2016.07.08 03:07:55 -
[44] - Quote
I have only done a few sites, as it has been a pain to find any in the area i live.
There seems to be a lot of minor tweaks that would help the event be better.
Something I wish that i've proposed for PVE stuff would be that these would be things that spawned for the individual player, and only open up to the local group once the player warps to it.
This means more sites could spawn for people to run, and thus would allow for more hostile players a chance to grief PVEers.
I hope this makes since
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
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Salmadra
Aurora Blum
0
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Posted - 2016.07.08 08:57:44 -
[45] - Quote
Hi,
It was said, that the content of the containers won't change, but i managed to complete the 25k Points for a Silver-Reward yesterday 07.07. on my Alt and got way more out of it.
My Main only got the serp.-skins, one copper and one silver SP-Boost out of the silver-Box. This time next to the skins i got 2 copper, one silver AND 2 gold Boosters. So is the content just random or was there an adjustment for the rewards? I'm a bit confused O.O |
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CCP Affinity
C C P C C P Alliance
1825

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Posted - 2016.07.08 09:51:17 -
[46] - Quote
Tyrrax Thorrk wrote:Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis. it's a completely pointless change, but hey maybe next event will be better
It would be great to be able to add high value loot, but as the battlecruiser NPC was not originally designed to have loot, they are in all the event sites.
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CCP Affinity
C C P C C P Alliance
1825

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Posted - 2016.07.08 09:52:20 -
[47] - Quote
Lan Wang wrote:Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis. why do you NEED to have a faction commander?
I will look into adding this :)
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CCP Affinity
C C P C C P Alliance
1825

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Posted - 2016.07.08 09:54:26 -
[48] - Quote
Vincent Athena wrote:CCP Affinity wrote: I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event.
I got two of these and thought, not too bad, Seekers are listed as a a type sleeper, at least when you right click on them and look at "remove from overview". So I went and killed one, and got no credit. What? I killed a sleeper, and got no credit? CCP Affinity, you can make the sleeper challenges much more acceptable if all sleeper ship types were counted.
This is a defect, it would be great if you could file a bug report with the specifics :) For this kind of thing that seems very strange - always file a bug report as we probably don't know about it!
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Lan Wang
Knights of the Posing Meat FETID
3293
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Posted - 2016.07.08 10:00:10 -
[49] - Quote
is there going to be any way for capsuleers to support the pirates in any of these events? maybe switchable mission types with ded/concord instead of pirates?
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Rek Seven
Art Of Explosions 404 Hole Not Found
2247
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Posted - 2016.07.08 13:55:13 -
[50] - Quote
Oh boy! we now get t1 trash?! thanks ccp 
The wishlist is pretty much complete...
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Serenol Marwysgar
Imperial Combat Engineers Empire of Arcadia
8
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Posted - 2016.07.08 14:39:51 -
[51] - Quote
Sarmatiko wrote:CCP Affinity wrote:I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event. Thank you for answer. Sadly you completely avoided Drifter question.  Maybe you could give some practical advices about Drifter killing, especially for EVE newbros? How one could kill Drifter solo, let's say in T1 cruiser/BC (something PVE designer would expect new player will use in this event)? Or it was designed specifically as suicide bait for unexperienced players?
Yes! I still consider myself very newbro when it comes to certain parts of the game. Drifters are one of them. Especially if this challenge is coming up regardless of a player's experience with EVE, some in-game help is appreciated (or you'll lose players who don't want to google.) |

Serenol Marwysgar
Imperial Combat Engineers Empire of Arcadia
8
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Posted - 2016.07.08 15:03:09 -
[52] - Quote
Edward Olmops wrote:CCP Affinity wrote:Serenol Marwysgar wrote:I've been disappointed that of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live. The Serpentis Shipyard one seems to be on infinite loop.
Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. Or alternatively, I also had the thought that a progressive system might work better for those with intermittent play and won't penalize someone who grinds missions out - progressive rewards. If a mission is clear 5 Serp Shipyards for 500 points, each site is 100 points. If I complete 3/5, it'd be nice to get 300 when the new mission resets. If I'm lucky I get an hour or two to play and it's not a lot of time for the reward thresholds. We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that. I feel we don't get as much fun out of the event as you put effort into it. The current construction leads to endless grinding of Shipyards for various reasons: - the mission is always available and guarantees points. - missions for the other event sites are much rarer PLUS you don't get them because after a few missions all other 3 mission slots will be blocked by "I don't want to do this"-missions. - it's the only event mission I have seen that has loot - it can be blitzed and thus has the highest points/hour - since everyone else is also running Shipyards, there is a fair chance that warping into a site will complete it even faster just because someone else already did half the work - it is among the simplest missions. Some missions require you to change ships. To do something in a frigate, to mine or to scan requires to head back to base. This GREATLY reduces points/hour. I once tried to complete 5 DED sites.... took hours to find them. I don't even want to get started about completing an incursion. Variety is great. Nudging people to try something new because it pops up in the Scope Network is a great idea. But here it utterly fails. If I head out with the goal of finding out whats in the precious boxes, I will always and ultimatively maximize reward points per hour. Period. We are talking about 30-50 hours to complete the task and get the gold container, so everything inefficient hast be ignored (I cant play 24-7), despite it might have been a new and fun challenge. So if you want to promote Mining/Drifter kills/DED sites/incursions, the reward points/hour should be HIGHER or at least in the same ballpark as for grinding Shipyards. And that is including reshipping and preparations. Which they are not atm. Scanning and running 5 DED sites took me like 2 hours and yielded 500 reward points whereas Shipyards easily yield >1000 reward points per hour. This is why the event consists almost entirely of doings hundreds of Shipyards... which makes it unnecessarily boring and wastes a lot of potential (since you have designed a lot of different sites and tasks). We just do not get to play the other sites properly. Not sure whether this is something that can be fixed easily, but one idea would be to change the "permanent" quest every week or so. This could even be related to a storyline of the event
CCP Affinity, the answer from Edward Olmops echoes everything I'd have said and suggested about the event myself.
I'll amend that opinion for myself in that I'm happy running the sites. The bounties have been very good for my wallet compared to my normal hisec pve activity, and I like killing npcs.
What I'm aiming for with the event is straight out flexibility. As many replies mention, Shipyards are really the only ones worth doing by way of isk/hr and event points. I've been killing shipyards for much the same reason, but the other event sites are neat too - even just seeing the setups, and they can be cleared a bit quicker meaning I can do more of them, which is rewarding as it feels like I make progress.
The issue is that 4 specific quests limit my choice, and I'm passing dozens of sites by to find a system with a not-yet-cleared shipyard. This means tons of pve content is....well, wasted.
My suggestion for next time would be to have every option that's completed reward the player with points, and the Scope's mission box tells me what qualifies for points. Maybe then specific quests could be things like mining. I guess the example I'd use is I kill a rat, I get a bounty. Rework this for the event to be I clear a site, I get event points. Make it fluid, flexible, accessible; remove the specific quests.
Related to some other bug mentions (which I didn't yet put a report in for) but the angel/serpentis gate camp npcs don't reward bounties (I killed 2 or 3 BBs worth 2.5m bounty and never saw it show up!)
Also, the shipyard doesn't seem to reward for helping complete if you are too far from the crate, but still within the ring. Be nice to have that track better. I'll put bug reports in for both once my computer is reassembled.
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CCP Affinity
C C P C C P Alliance
1826

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Posted - 2016.07.08 16:48:44 -
[53] - Quote
CCP Affinity wrote:Lan Wang wrote:Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis. why do you NEED to have a faction commander? I will look into adding this :)
Coming on Tuesday!
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Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
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Posted - 2016.07.08 17:47:13 -
[54] - Quote
Nice! Does that apply to all of the sites or just shipyards? |

Cade Windstalker
477
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Posted - 2016.07.08 17:48:14 -
[55] - Quote
CCP Affinity wrote:Coming on Tuesday!
Love this, so far the standard drops have been kind of meh verging on annoying. They add about a mil per site, but carting it off in a Cruiser (especially when about half the drops worth taking are Stasis Grapplers) is a bit frustrating for an event that's best done by continually moving around rather that rubber-banding stuff back to a base of operations after 2-3 sites.
Also sounds like a Faction NPC would bump the difficulty of the sites a bit, similarly to how the extra Angels BCs can. I might have to swap from a Vigilant to a Deimos for the extra tank! |

Victoria Grayson
State War Academy Caldari State
0
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Posted - 2016.07.08 18:19:25 -
[56] - Quote
There are a big problem with your new ship i made a post about it https://forums.eveonline.com/default.aspx?g=posts&t=487158&find=unread |

Xan Pendragon
Transcendere
6
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Posted - 2016.07.08 18:21:54 -
[57] - Quote
CCP Affinity wrote:[quote=Vincent Athena][quote=CCP Affinity] This is a defect, it would be great if you could file a bug report with the specifics :) For this kind of thing that seems very strange - always file a bug report as we probably don't know about it!
Good luck with filing bug reports. |

Edward Olmops
Gunboat Commando
344
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Posted - 2016.07.08 23:05:57 -
[58] - Quote
More ideas:
Event sites could have more of a "character" to distinguish them from another and possibly make them interesting even if you don't have the associated challenge.
Example: I like the Serpentis/Angel Guard groups. Why? Simple: they have a total of 3m ISK in bounties which is EXCEPTIONAL for Highsec. People will often attack them.
The shipyard is unique due to the loot container.
Likewise, other sites could have a unique feature as well. Maybe one specific site has a few BS in it (=higher bounty). Maybe one site has a guaranteed faction spawn. Maybe onesite always gives some reward points on completion, even without a challenge. And so on... |

Lan Wang
Knights of the Posing Meat FETID
3297
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Posted - 2016.07.09 00:08:08 -
[59] - Quote
BEST IDEA EVER: STOP ANGELS AND SERPENTIS ENGAGING PLAYERS WHO HAVE A HIGH STANDING WITH ANGELS AND SERPENTIS...
its really stupid, players who go to contest the sites to fight for the pirates get damped and webbed by rats even though they have such high standings with that faction.
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FT Diomedes
The Graduates
2621
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Posted - 2016.07.09 01:44:39 -
[60] - Quote
I've recently earned the Bronze level on one of my characters, so here is some more feedback.
Design the system so it rewards you for doing what you like doing, not just for grinding Shipyards.
In 0.0 space, the major impediment I have found is finding enough of the right kind of sites to meet the challenges. I end up going dozens of jumps through hostile space looking for sites and the ISK/hour is just terrible. So far, I've earned two implants (worth maybe 30m for the pair). I'd make way more ISK and expend way less effort running anomalies or even Level 4 missions.
I'd be inclined to do some of the mining missions, but they seem to only pop up when I am not near my mining ships. Swapping in and out of frigates to complete a mission really cuts into trouble.
I think the challenges should be better scaled so they can be partially completed in more than one ship type. For example, instead of giving me "kill five Serpentis Guards in a Frigate for 500," the challenge could be "kill five Serpentis Guards for 100 points, with a 400-point bonus for using a frigate." That way, if that pops up when I am ten jumps from my nearest frigate, I can at least clear it out of the way using my Cruiser, if I do happen to encounter five Serpentis Guards.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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