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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Affinity
C C P C C P Alliance
1808

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Posted - 2016.07.06 18:15:07 -
[1] - Quote
Greeting Spacefriends,
IGÇÖm here to update you on the Scope NetworkGÇÖs Shadow of the Serpent event and how itGÇÖs going so far. First I would like to mention that we really appreciate all the feedback we have received surrounding the event. We really value the time you take to talk about the events and we are listening and will be using the feedback to influence the changes we would like to make for the next event.
We noticed a recurring critique was the lack of loot in the sites. While there are not many changes we can make to this event as a lot of you have already earned the containers (it would be unfair on those who have already earned a containers to now change the contents), we have been able to make a small adjustment by adding some loot to the battlecruiser NPCs that visit all the event sites. We do hope it shows that we are paying attention to your concerns and will be taking bigger steps to resolve them for next time, as our metrics clearly show the demand for events like these.
I would also like to congratulate Kirev, who on July 2nd became the first capsuleer to own a Vehement BPC by unlocking the gold container via Scope Network Challenges. As more of you earn the gold container, donGÇÖt forget you can still continue to earn points. Five single-run Vendetta BPCs and five single-run Vanquisher BPCs will be available through the Shadow of the Serpent event. The top 5 highest scoring characters during the event will receive Vanquisher BPCs and characters placing 6-10 will receive Vendetta BPCs. The Scope Network will count the points on August 9th and announce the winners, but as of today the top 10 capsuleers with the most points are, in order:
BUISNESSWOMAN Kamamdzava Tekerava Alen Asques DaOpa Muravey Virpio Zeraph Dregamon T4T4TOS DimS KosS Phytor Breaking Fast
You have until August 9th to earn your place in the top 10 capsuleers list!
GÖÑ CCP Affinity GÖÑ
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Game Designer for EVE Online
Team Astro Sparkle
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Lan Wang
Knights of the Posing Meat FETID
3286
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Posted - 2016.07.06 18:23:07 -
[2] - Quote
Serpentis lives matter
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Serenol Marwysgar
Imperial Combat Engineers Empire of Arcadia
1
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Posted - 2016.07.06 18:23:54 -
[3] - Quote
I've been disappointed of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live.
The Serpentis Shipyard one seems to be on infinite loop. Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. |

StarLite
Spectre Fleet Corporation Spectre Fleet Alliance
10
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Posted - 2016.07.06 18:28:53 -
[4] - Quote
What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? |

Grarr Dexx
Snuff Box Snuffed Out
455
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Posted - 2016.07.06 18:49:48 -
[5] - Quote
I killed a whole site's worth of BCs and didn't see a single one drop loot. |

Sarmatiko
1709
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Posted - 2016.07.06 19:06:38 -
[6] - Quote
CCP Affinity, can you comment on unusually high rates for Drifter related challenges assignment? For the past week since the beginning of this event I got 2 Drifter events simultaneously (Kill 10 and 50 Drifters) and this happened twice. It's not just me - you probably already seen those rant Reddit threads with 3 Drifter challenges.
Any quick fixes incoming (at least make all Drifter events 24h) or we have to do something else instead of participating in the event?
Also there should be option to forcefully cancel at least one challenge per day (hint: you can even charge ISK\AUR for additional cancellations) |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
448
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Posted - 2016.07.06 19:31:51 -
[7] - Quote
CCP Affinity can you comment on why I'm in 6th place I thought there were way more autists playing this game :( |

DaOpa
Static Corp
55
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Posted - 2016.07.06 20:18:12 -
[8] - Quote
Oh cool, I made it on the list woot!
LP Stores DB - WH List / Systems - Live Streamer
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
7159
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Posted - 2016.07.06 20:31:05 -
[9] - Quote
Removed an off topic post.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
448
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Posted - 2016.07.06 20:41:51 -
[10] - Quote
Damn Dorrim, I was completely serious and Zeraph Dregamon is my alt |
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Daichi Yamato
Xero Security and Technologies
3374
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Posted - 2016.07.06 21:50:51 -
[11] - Quote
Very much appreciated.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Blanche Philbert
Dave's Tax Shelter Federal United Battalion of Armed Renegades
0
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Posted - 2016.07.06 23:24:28 -
[12] - Quote
Serenol Marwysgar wrote:I've been disappointed that of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live. The Serpentis Shipyard one seems to be on infinite loop.
Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. Or alternatively, I also had the thought that a progressive system might work better for those with intermittent play and won't penalize someone who grinds missions out - progressive rewards. If a mission is clear 5 Serp Shipyards for 500 points, each site is 100 points. If I complete 3/5, it'd be nice to get 300 when the new mission resets. If I'm lucky I get an hour or two to play and it's not a lot of time for the reward thresholds.
I agree with you you on that score.... Tried to do few when I could get time but didn't make any points..... So gave up I sort of did a few more but it was for the bounty only.... I hope they can change that for next time |

Circumstantial Evidence
345
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Posted - 2016.07.06 23:31:18 -
[13] - Quote
Awesome news, an answer to my plea. Thanks for adding to the event while it's in progress, now I'll check it out. Begin treasure hunt! |

nezroy
Nice Clan
28
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Posted - 2016.07.07 08:41:53 -
[14] - Quote
Sarmatiko wrote:CCP Affinity, can you comment on unusually high rates for Drifter related challenges assignment?
What's to comment? It's not unusual in the slightest. People do the challenges they can do until they hit a Drifter one. Then they leave it, and continue to do the other challenges they can do, until they hit another Drifter one. Rinse repeat until all you have is shipyards.
I mean, it's annoying sure, and the suggestion to let folks forcibly cancel a challenge once every 24hr or something is certainly a useful idea.
But there's nothing spooky going on here and nothing statistically off about the # of Drifter challenges received, it's just the only one that bottlenecks you so of course you are eventually stuck with all of them clogging your queue. |
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CCP Affinity
C C P C C P Alliance
1817

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Posted - 2016.07.07 08:48:25 -
[15] - Quote
StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards?
This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event!
GÖÑ CCP Affinity GÖÑ
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Team Astro Sparkle
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CCP Affinity
C C P C C P Alliance
1817

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Posted - 2016.07.07 08:48:59 -
[16] - Quote
Grarr Dexx wrote:I killed a whole site's worth of BCs and didn't see a single one drop loot.
The change will ship today, so after downtime you should start to see loot
GÖÑ CCP Affinity GÖÑ
Follow me on Twitter
Game Designer for EVE Online
Team Astro Sparkle
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CCP Affinity
C C P C C P Alliance
1817

|
Posted - 2016.07.07 08:51:54 -
[17] - Quote
Serenol Marwysgar wrote:I've been disappointed that of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live. The Serpentis Shipyard one seems to be on infinite loop.
Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. Or alternatively, I also had the thought that a progressive system might work better for those with intermittent play and won't penalize someone who grinds missions out - progressive rewards. If a mission is clear 5 Serp Shipyards for 500 points, each site is 100 points. If I complete 3/5, it'd be nice to get 300 when the new mission resets. If I'm lucky I get an hour or two to play and it's not a lot of time for the reward thresholds.
We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that.
I agree on the expiry, ideally we would have a way to remove a certain number of challenges per day that you did not want to participate in and the others would remain. This time around, we decided to have the 3 day expiry so no one would be left in a state where they had only challenges they didn't wish to complete or had tried and were unable to do. You're right, we definitely need to reconsider the multiple sites per reward.
Thank you for your feedback, it's much appreciated.
GÖÑ CCP Affinity GÖÑ
Follow me on Twitter
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Team Astro Sparkle
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CCP Affinity
C C P C C P Alliance
1817

|
Posted - 2016.07.07 08:52:21 -
[18] - Quote
DaOpa wrote:Oh cool, I made it on the list woot!
Congrats!! :)
GÖÑ CCP Affinity GÖÑ
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Team Astro Sparkle
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CCP Affinity
C C P C C P Alliance
1817

|
Posted - 2016.07.07 08:54:46 -
[19] - Quote
Sarmatiko wrote:CCP Affinity, can you comment on unusually high rates for Drifter related challenges assignment? For the past week since the beginning of this event I got 2 Drifter events simultaneously (Kill 10 and 50 Drifters) and this happened twice. It's not just me - you probably already seen those rant Reddit threads with 3 Drifter challenges.
Any quick fixes incoming (at least make all Drifter events 24h) or we have to do something else instead of participating in the event?
Also there should be option to forcefully cancel at least one challenge per day (hint: you can even charge ISK\AUR for additional cancellations)
I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event.
GÖÑ CCP Affinity GÖÑ
Follow me on Twitter
Game Designer for EVE Online
Team Astro Sparkle
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Sarmatiko
1712
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Posted - 2016.07.07 10:38:56 -
[20] - Quote
CCP Affinity wrote:I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event. Thank you for answer. Sadly you completely avoided Drifter question. 
Maybe you could give some practical advices about Drifter killing, especially for EVE newbros? How one could kill Drifter solo, let's say in T1 cruiser/BC (something PVE designer would expect new player will use in this event)? Or it was designed specifically as suicide bait for unexperienced players? |
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Lan Wang
Knights of the Posing Meat FETID
3289
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Posted - 2016.07.07 10:46:33 -
[21] - Quote
so if you kill a drifter in this event does that mean they will follow you around like the ai has done? do these events also affect standings whith the pirates?
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Edward Olmops
Gunboat Commando
340
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Posted - 2016.07.07 10:56:51 -
[22] - Quote
CCP Affinity wrote:Serenol Marwysgar wrote:I've been disappointed that of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live. The Serpentis Shipyard one seems to be on infinite loop.
Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. Or alternatively, I also had the thought that a progressive system might work better for those with intermittent play and won't penalize someone who grinds missions out - progressive rewards. If a mission is clear 5 Serp Shipyards for 500 points, each site is 100 points. If I complete 3/5, it'd be nice to get 300 when the new mission resets. If I'm lucky I get an hour or two to play and it's not a lot of time for the reward thresholds. We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that.
I feel we don't get as much fun out of the event as you put effort into it.
The current construction leads to endless grinding of Shipyards for various reasons: - the mission is always available and guarantees points. - missions for the other event sites are much rarer PLUS you don't get them because after a few missions all other 3 mission slots will be blocked by "I don't want to do this"-missions. - it's the only event mission I have seen that has loot - it can be blitzed and thus has the highest points/hour - since everyone else is also running Shipyards, there is a fair chance that warping into a site will complete it even faster just because someone else already did half the work - it is among the simplest missions. Some missions require you to change ships. To do something in a frigate, to mine or to scan requires to head back to base. This GREATLY reduces points/hour. I once tried to complete 5 DED sites.... took hours to find them. I don't even want to get started about completing an incursion.
Variety is great. Nudging people to try something new because it pops up in the Scope Network is a great idea. But here it utterly fails. If I head out with the goal of finding out whats in the precious boxes, I will always and ultimatively maximize reward points per hour. Period. We are talking about 30-50 hours to complete the task and get the gold container, so everything inefficient hast be ignored (I cant play 24-7), despite it might have been a new and fun challenge. So if you want to promote Mining/Drifter kills/DED sites/incursions, the reward points/hour should be HIGHER or at least in the same ballpark as for grinding Shipyards. And that is including reshipping and preparations. Which they are not atm. Scanning and running 5 DED sites took me like 2 hours and yielded 500 reward points whereas Shipyards easily yield >1000 reward points per hour.
This is why the event consists almost entirely of doings hundreds of Shipyards... which makes it unnecessarily boring and wastes a lot of potential (since you have designed a lot of different sites and tasks). We just do not get to play the other sites properly.
Not sure whether this is something that can be fixed easily, but one idea would be to change the "permanent" quest every week or so. This could even be related to a storyline of the event |

Nevyn Auscent
Broke Sauce
3373
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Posted - 2016.07.07 11:21:10 -
[23] - Quote
Sarmatiko wrote: Maybe you could give some practical advices about Drifter killing, especially for EVE newbros? How one could kill Drifter solo, let's say in T1 cruiser/BC (something PVE designer would expect new player will use in this event)? Or it was designed specifically as suicide bait for unexperienced players?
New players don't solo kill a Drifter. Experienced players have the choice between a super tanked BS, there are a number of marauder fits, and a rattlesnake & Navy Scorpian fit that can solo drifters, or use a T1 frigate to strip the overshield, then whatever you want to kill the drifter after it's used it's doomsday on the T1 frigate. If you have friends prepared to help you finish the challenge it becomes easier since you get T1 logi frigs to support you also.
While I haven't been doing the challenges, the fact only the 'owning' player gets credit for the kill seems a problem as it runs counter to EVE's normal philosophy of encouraging group play where possible. |

Mellisa Cameltoe
Ubiquitous Hurt The WeHurt Initiative
8
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Posted - 2016.07.07 11:42:47 -
[24] - Quote
Love the event to bad that 90% of the time i have missions like kill 50/10/5 drifter battleships. The only way to actualy make it is to farm like a maniac the serpentis shipyards sites. |

Circumstantial Evidence
347
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Posted - 2016.07.07 12:41:01 -
[25] - Quote
CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis.
|

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
448
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Posted - 2016.07.07 12:45:24 -
[26] - Quote
Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis.
it's a completely pointless change, but hey maybe next event will be better |

Lan Wang
Knights of the Posing Meat FETID
3289
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Posted - 2016.07.07 12:45:25 -
[27] - Quote
Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis.
why do you NEED to have a faction commander?
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
|
Posted - 2016.07.07 13:26:21 -
[28] - Quote
can't get hard without one, duh |

Frostys Virpio
Yet another corpdot.
2960
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Posted - 2016.07.07 13:26:51 -
[29] - Quote
Lan Wang wrote:Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis. why do you NEED to have a faction commander?
Because without PHAT L00T, it's obviously not worth his time running. |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
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Posted - 2016.07.07 13:28:25 -
[30] - Quote
honestly all of those sites should have a small chance of spawning a faction npc, just like asteroid belts do, then there would actually be a reason to do them even without a quest active |
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Soldarius
O C C U P Y Test Alliance Please Ignore
1518
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Posted - 2016.07.07 14:25:40 -
[31] - Quote
Sarmatiko wrote:CCP Affinity wrote:I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event. Thank you for answer. Sadly you completely avoided Drifter question.  Maybe you could give some practical advices about Drifter killing, especially for EVE newbros? How one could kill Drifter solo, let's say in T1 cruiser/BC (something PVE designer would expect new player will use in this event)? Or it was designed specifically as suicide bait for unexperienced players?
I'm sorry, killing Drifters is not for newbros. Something about them one-shotting poorly tanked carriers.
http://youtu.be/YVkUvmDQ3HY
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Tipa Riot
Federal Navy Academy Gallente Federation
2657
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Posted - 2016.07.07 14:29:00 -
[32] - Quote
The sites and event itself are not less or more fun than the previous ones, it's the usual PvE grind. What made me stop after 10000 points and bronze is the very bad ISK/h relation. The regular rewards are just not worth the time you need to sink into it, and the good loot is so rare, that it's not relevant (did about 90 shipyards and got only one low-grade implant worth 4m, plus 150 processors for 120m). The implant was worth about 120m, and the rest was garbage. Time effort was ~8h over several evenings, which comes out about ~30M ISK/h ... you can get more with highsec mining or basically with any other active profession .
I'm my own NPC alt.
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Circumstantial Evidence
348
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Posted - 2016.07.07 15:16:45 -
[33] - Quote
Frostys Virpio wrote:Lan Wang wrote:why do you NEED to have a faction commander? Because without PHAT L00T, it's obviously not worth his time running. It doesn't need to be a faction commander NPC, but if some of the BC's are merely dropping ordinary loot, it misses the point. I suggested a faction commander because it would be simple to implement, vs making a custom loot table. Knowing there's a chance at something worthwhile in the can vs ordinary rat loot, made previous event sites much more interesting, and drove all kinds of player interaction that is not happening with the new event reward scheme.
(And when it came to "adverse interaction," previous event sites were popping up so frequently that you could decide to let faster players have the loot or site, knowing another would come along shortly. Or you could get irritated. I saw wrecks left by some players who came out of lowsec, into highsec pockets, probably with safeties still off. Perhaps not why you think: A player was camping near his own loot-drop can... just waiting.) |

Tipa Riot
Federal Navy Academy Gallente Federation
2658
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Posted - 2016.07.07 15:29:53 -
[34] - Quote
Another point, having the loot free for all makes it more or less a highsec only event. The previous events encouraged lowsec and wormholes because loot stealing in highsec was risky (if you were just for the loot). Also giving points to everyone on grid creates an advantage to crowded areas with lots of people running and triggering sites, again highsec. Sometimes it was three systems in a row, saw shipyard, warped in, got points warped out, next ...
I'm my own NPC alt.
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Vincent Athena
V.I.C.E.
3893
|
Posted - 2016.07.07 15:31:03 -
[35] - Quote
CCP Affinity wrote: I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event.
I got two of these and thought, not too bad, Seekers are listed as a a type sleeper, at least when you right click on them and look at "remove from overview". So I went and killed one, and got no credit.
What? I killed a sleeper, and got no credit?
CCP Affinity, you can make the sleeper challenges much more acceptable if all sleeper ship types were counted.
Know a Frozen fan? Check this out
Frozen fanfiction
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Daichi Yamato
Xero Security and Technologies
3374
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Posted - 2016.07.07 15:33:36 -
[36] - Quote
Circumstantial Evidence wrote:Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis.
I wouldn't expect much this time. But in future events i hope they will have loot in mind from the start.
I suggest adding a chance that a roaming npc will be a bad ass with a good loot drop. And loot drops for sites could include the reward we are trying to collect. I.e ships drop extra microprocessors.
On a side note, how about adding roaming npc's to d-scan?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Blade Darth
Room for Improvement Limited Expectations
26
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Posted - 2016.07.07 15:35:25 -
[37] - Quote
Tipa Riot wrote:Time effort was ~8h over several evenings, which comes out about ~30M ISK/h ... you can get more with highsec mining or basically with any other active profession  . Fun/ h also counts, I had much fun flying a 60 dps rookie frig and warping out from the combat site in structure...
And than not so much fun going 100 jumps to grind shipyards (could not find the other sites, maybe got 2 of each, so they expire) for almost no reward (prolly lost isk on ammo). Got couple thousand points, so i'm only 10.000 jumps and 200 shipyards away from the bronze reward thats worth 30m isk. Eh.
<./salt> |

Dantelion Shinoni
The Black Squad
27
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Posted - 2016.07.07 17:46:18 -
[38] - Quote
Tipa Riot wrote:Another point, having the loot free for all makes it more or less a highsec only event. The previous events encouraged lowsec and wormholes because loot stealing in highsec was risky (if you were just for the loot). Also giving points to everyone on grid creates an advantage to crowded areas with lots of people running and triggering sites, again highsec. Sometimes it was three systems in a row, saw shipyard, warped in, got points warped out, next ...
This is the point I really wish will be heavily considered for the next event.
The last events got people out and flying both in low-sec, wormholes, and null, by giving those zones some sites that were exclusives to them. This caused people to go out of their way and enter lower security space in the hope of better loot, result -> more kills, more content.
This event? Not so much. The sites are available everywhere, and since it is the points from completion that matter most, high-sec has a clear advantage over other zones.
So yeah, whatever you do next time, please do consider that good ol' risk-reward thing, it giving no advantages to low-sec pretty much killed the event for me. |

Edward Olmops
Gunboat Commando
341
|
Posted - 2016.07.07 18:11:28 -
[39] - Quote
CCP Affinity wrote: I agree on the expiry, ideally we would have a way to remove a certain number of challenges per day that you did not want to participate in and the others would remain. This time around, we decided to have the 3 day expiry so no one would be left in a state where they had only challenges they didn't wish to complete or had tried and were unable to do. You're right, we definitely need to reconsider the multiple sites per reward.
Thank you for your feedback, it's much appreciated.
How about a button: "pay X reward points to reroll this mission"? (meaningful choices and so on...)
Also interesting would be if the agents start paying more if a lot of players declines a certain mission (indicates it might be underpaid).
Combination of both: pay X reward points to get rid of mission Y. X go into a pool. Next time the reward for the next player will be higher and the difference is paid from the pool. (already sort of complicated though) |

darkezero
Doughboys Escalating Entropy
23
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Posted - 2016.07.07 18:17:37 -
[40] - Quote
I'm wondering if the point payouts are fixed relative to the job, or some other factor? I've currently got one job to kill 5 drifters to receive 1000 points, and another to kill 5 drifters in a cruiser for 500 points.
also, I'm wondering if overlapping jobs could apply to both. If I kill 5 drifters in a cruiser, should it also apply to the other kill 5 drifters as well, or is it intentional that they do not apply equally? |
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Xan Pendragon
Transcendere
6
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Posted - 2016.07.07 18:39:07 -
[41] - Quote
Surprised no one has posted about challenge completions that aren't logged. I noticed this after a few days at the beginning. At one time 5 completed Serpentis shipyards led to only 1 being logged. I contacted support and was told that this was known about and had been fixed. It hadn't as I had a few more through the next few days. I've submitted 3 bug reports and they've all been closed without there being a resolution. This included the last, which was made in response to a request to state which challenges I'd had problems with. This was closed without any comment/feedback being given. So, I'm curious why a known issue hasn't led to a clear explanation, including, perhaps, getting back some of the lost completions. Hasn't anyone else encountered this issue? |

Digging Dug
United Mine Worker's Union
1
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Posted - 2016.07.07 21:01:35 -
[42] - Quote
I'd just like to say that having the one persistent mission is a great way to have people meet up and cooperate.
Old L1-L4 style missions required teaming up ahead of time so you could find the gate/site. Now you automatically run into other people who have the same goals and you can just convo them and team up. Everyone I've teamed up with has been willing to help with all the other sites types that only one person needs because they are so much faster and simpler than the shipyard.
Everyone is benefiting from the current structure in terms of meeting new people, and I think having the one persistent mission with more site spawns is a big part of that. You could have three versions of a shipyard or whatever, so it doesn't get too repetitive, but all three versions count towards the mission.
So please keep one persistent quest in the future, it makes the informal team up so much easier, and the process of meeting new people and cooperating with them is what will keep people coming back to EvE. (Plus meeting new folks is fun.)
---
Also, I personally like the lack of loot other than the research container. It keeps things simple.
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Circumstantial Evidence
349
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Posted - 2016.07.07 21:56:26 -
[43] - Quote
Edward Olmops wrote:How about a button: "pay X reward points to reroll this mission"? (meaningful choices and so on...)
Also interesting would be if the agents start paying more if a lot of players declines a certain mission (indicates it might be underpaid). These are fun ideas, especially the first: finding optional ways to get you to spend reward points, ouch lol. The second sounds cool if all event sites are made well, good quality. BUT if many players were to complain that an event site was badly designed, unclear... something just short of broken, and players started struggling through it more often because the reward is higher today - CCP might start to think that "the design isn't bad, we just didn't reward it correctly." lol |

Amarisen Gream
Divine Demise Apocalypse Now.
271
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Posted - 2016.07.08 03:07:55 -
[44] - Quote
I have only done a few sites, as it has been a pain to find any in the area i live.
There seems to be a lot of minor tweaks that would help the event be better.
Something I wish that i've proposed for PVE stuff would be that these would be things that spawned for the individual player, and only open up to the local group once the player warps to it.
This means more sites could spawn for people to run, and thus would allow for more hostile players a chance to grief PVEers.
I hope this makes since
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Salmadra
Aurora Blum
0
|
Posted - 2016.07.08 08:57:44 -
[45] - Quote
Hi,
It was said, that the content of the containers won't change, but i managed to complete the 25k Points for a Silver-Reward yesterday 07.07. on my Alt and got way more out of it.
My Main only got the serp.-skins, one copper and one silver SP-Boost out of the silver-Box. This time next to the skins i got 2 copper, one silver AND 2 gold Boosters. So is the content just random or was there an adjustment for the rewards? I'm a bit confused O.O |
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CCP Affinity
C C P C C P Alliance
1825

|
Posted - 2016.07.08 09:51:17 -
[46] - Quote
Tyrrax Thorrk wrote:Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis. it's a completely pointless change, but hey maybe next event will be better
It would be great to be able to add high value loot, but as the battlecruiser NPC was not originally designed to have loot, they are in all the event sites.
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CCP Affinity
C C P C C P Alliance
1825

|
Posted - 2016.07.08 09:52:20 -
[47] - Quote
Lan Wang wrote:Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis. why do you NEED to have a faction commander?
I will look into adding this :)
GÖÑ CCP Affinity GÖÑ
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CCP Affinity
C C P C C P Alliance
1825

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Posted - 2016.07.08 09:54:26 -
[48] - Quote
Vincent Athena wrote:CCP Affinity wrote: I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event.
I got two of these and thought, not too bad, Seekers are listed as a a type sleeper, at least when you right click on them and look at "remove from overview". So I went and killed one, and got no credit. What? I killed a sleeper, and got no credit? CCP Affinity, you can make the sleeper challenges much more acceptable if all sleeper ship types were counted.
This is a defect, it would be great if you could file a bug report with the specifics :) For this kind of thing that seems very strange - always file a bug report as we probably don't know about it!
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Lan Wang
Knights of the Posing Meat FETID
3293
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Posted - 2016.07.08 10:00:10 -
[49] - Quote
is there going to be any way for capsuleers to support the pirates in any of these events? maybe switchable mission types with ded/concord instead of pirates?
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
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Rek Seven
Art Of Explosions 404 Hole Not Found
2247
|
Posted - 2016.07.08 13:55:13 -
[50] - Quote
Oh boy! we now get t1 trash?! thanks ccp 
The wishlist is pretty much complete...
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Serenol Marwysgar
Imperial Combat Engineers Empire of Arcadia
8
|
Posted - 2016.07.08 14:39:51 -
[51] - Quote
Sarmatiko wrote:CCP Affinity wrote:I agree, we should have provided an option to cancel challenges you do not wish to complete. The challenge allocation is entirely random, although I can understand how it would feel very frustrating to end up in a position where you have 3 challenges you do not wish to complete and your only option is to do them anyway or wait out the timer. Unfortunately, for this event, there will be no quick fix for this. However, I am currently working on a redesign and this is one of the big issues I will be addressing for the next event. Thank you for answer. Sadly you completely avoided Drifter question.  Maybe you could give some practical advices about Drifter killing, especially for EVE newbros? How one could kill Drifter solo, let's say in T1 cruiser/BC (something PVE designer would expect new player will use in this event)? Or it was designed specifically as suicide bait for unexperienced players?
Yes! I still consider myself very newbro when it comes to certain parts of the game. Drifters are one of them. Especially if this challenge is coming up regardless of a player's experience with EVE, some in-game help is appreciated (or you'll lose players who don't want to google.) |

Serenol Marwysgar
Imperial Combat Engineers Empire of Arcadia
8
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Posted - 2016.07.08 15:03:09 -
[52] - Quote
Edward Olmops wrote:CCP Affinity wrote:Serenol Marwysgar wrote:I've been disappointed that of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live. The Serpentis Shipyard one seems to be on infinite loop.
Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. Or alternatively, I also had the thought that a progressive system might work better for those with intermittent play and won't penalize someone who grinds missions out - progressive rewards. If a mission is clear 5 Serp Shipyards for 500 points, each site is 100 points. If I complete 3/5, it'd be nice to get 300 when the new mission resets. If I'm lucky I get an hour or two to play and it's not a lot of time for the reward thresholds. We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that. I feel we don't get as much fun out of the event as you put effort into it. The current construction leads to endless grinding of Shipyards for various reasons: - the mission is always available and guarantees points. - missions for the other event sites are much rarer PLUS you don't get them because after a few missions all other 3 mission slots will be blocked by "I don't want to do this"-missions. - it's the only event mission I have seen that has loot - it can be blitzed and thus has the highest points/hour - since everyone else is also running Shipyards, there is a fair chance that warping into a site will complete it even faster just because someone else already did half the work - it is among the simplest missions. Some missions require you to change ships. To do something in a frigate, to mine or to scan requires to head back to base. This GREATLY reduces points/hour. I once tried to complete 5 DED sites.... took hours to find them. I don't even want to get started about completing an incursion. Variety is great. Nudging people to try something new because it pops up in the Scope Network is a great idea. But here it utterly fails. If I head out with the goal of finding out whats in the precious boxes, I will always and ultimatively maximize reward points per hour. Period. We are talking about 30-50 hours to complete the task and get the gold container, so everything inefficient hast be ignored (I cant play 24-7), despite it might have been a new and fun challenge. So if you want to promote Mining/Drifter kills/DED sites/incursions, the reward points/hour should be HIGHER or at least in the same ballpark as for grinding Shipyards. And that is including reshipping and preparations. Which they are not atm. Scanning and running 5 DED sites took me like 2 hours and yielded 500 reward points whereas Shipyards easily yield >1000 reward points per hour. This is why the event consists almost entirely of doings hundreds of Shipyards... which makes it unnecessarily boring and wastes a lot of potential (since you have designed a lot of different sites and tasks). We just do not get to play the other sites properly. Not sure whether this is something that can be fixed easily, but one idea would be to change the "permanent" quest every week or so. This could even be related to a storyline of the event
CCP Affinity, the answer from Edward Olmops echoes everything I'd have said and suggested about the event myself.
I'll amend that opinion for myself in that I'm happy running the sites. The bounties have been very good for my wallet compared to my normal hisec pve activity, and I like killing npcs.
What I'm aiming for with the event is straight out flexibility. As many replies mention, Shipyards are really the only ones worth doing by way of isk/hr and event points. I've been killing shipyards for much the same reason, but the other event sites are neat too - even just seeing the setups, and they can be cleared a bit quicker meaning I can do more of them, which is rewarding as it feels like I make progress.
The issue is that 4 specific quests limit my choice, and I'm passing dozens of sites by to find a system with a not-yet-cleared shipyard. This means tons of pve content is....well, wasted.
My suggestion for next time would be to have every option that's completed reward the player with points, and the Scope's mission box tells me what qualifies for points. Maybe then specific quests could be things like mining. I guess the example I'd use is I kill a rat, I get a bounty. Rework this for the event to be I clear a site, I get event points. Make it fluid, flexible, accessible; remove the specific quests.
Related to some other bug mentions (which I didn't yet put a report in for) but the angel/serpentis gate camp npcs don't reward bounties (I killed 2 or 3 BBs worth 2.5m bounty and never saw it show up!)
Also, the shipyard doesn't seem to reward for helping complete if you are too far from the crate, but still within the ring. Be nice to have that track better. I'll put bug reports in for both once my computer is reassembled.
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CCP Affinity
C C P C C P Alliance
1826

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Posted - 2016.07.08 16:48:44 -
[53] - Quote
CCP Affinity wrote:Lan Wang wrote:Circumstantial Evidence wrote:CCP Affinity wrote:StarLite wrote:What kind of loot are we talking about for the BC NPC's? Is it the standard Serpentis BC loot table or specific event rewards? This will be standard NPC loot, not event specific this time around. Definitely something we will action for next event! Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every time, but we need to have a chance to see an Angel / Serpentis faction commander NPC, that type of loot chance, to help drive interest on a per-site basis. why do you NEED to have a faction commander? I will look into adding this :)
Coming on Tuesday!
GÖÑ CCP Affinity GÖÑ
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Team Astro Sparkle
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Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
|
Posted - 2016.07.08 17:47:13 -
[54] - Quote
Nice! Does that apply to all of the sites or just shipyards? |

Cade Windstalker
477
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Posted - 2016.07.08 17:48:14 -
[55] - Quote
CCP Affinity wrote:Coming on Tuesday!
Love this, so far the standard drops have been kind of meh verging on annoying. They add about a mil per site, but carting it off in a Cruiser (especially when about half the drops worth taking are Stasis Grapplers) is a bit frustrating for an event that's best done by continually moving around rather that rubber-banding stuff back to a base of operations after 2-3 sites.
Also sounds like a Faction NPC would bump the difficulty of the sites a bit, similarly to how the extra Angels BCs can. I might have to swap from a Vigilant to a Deimos for the extra tank! |

Victoria Grayson
State War Academy Caldari State
0
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Posted - 2016.07.08 18:19:25 -
[56] - Quote
There are a big problem with your new ship i made a post about it https://forums.eveonline.com/default.aspx?g=posts&t=487158&find=unread |

Xan Pendragon
Transcendere
6
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Posted - 2016.07.08 18:21:54 -
[57] - Quote
CCP Affinity wrote:[quote=Vincent Athena][quote=CCP Affinity] This is a defect, it would be great if you could file a bug report with the specifics :) For this kind of thing that seems very strange - always file a bug report as we probably don't know about it!
Good luck with filing bug reports. |

Edward Olmops
Gunboat Commando
344
|
Posted - 2016.07.08 23:05:57 -
[58] - Quote
More ideas:
Event sites could have more of a "character" to distinguish them from another and possibly make them interesting even if you don't have the associated challenge.
Example: I like the Serpentis/Angel Guard groups. Why? Simple: they have a total of 3m ISK in bounties which is EXCEPTIONAL for Highsec. People will often attack them.
The shipyard is unique due to the loot container.
Likewise, other sites could have a unique feature as well. Maybe one specific site has a few BS in it (=higher bounty). Maybe one site has a guaranteed faction spawn. Maybe onesite always gives some reward points on completion, even without a challenge. And so on... |

Lan Wang
Knights of the Posing Meat FETID
3297
|
Posted - 2016.07.09 00:08:08 -
[59] - Quote
BEST IDEA EVER: STOP ANGELS AND SERPENTIS ENGAGING PLAYERS WHO HAVE A HIGH STANDING WITH ANGELS AND SERPENTIS...
its really stupid, players who go to contest the sites to fight for the pirates get damped and webbed by rats even though they have such high standings with that faction.
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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FT Diomedes
The Graduates
2621
|
Posted - 2016.07.09 01:44:39 -
[60] - Quote
I've recently earned the Bronze level on one of my characters, so here is some more feedback.
Design the system so it rewards you for doing what you like doing, not just for grinding Shipyards.
In 0.0 space, the major impediment I have found is finding enough of the right kind of sites to meet the challenges. I end up going dozens of jumps through hostile space looking for sites and the ISK/hour is just terrible. So far, I've earned two implants (worth maybe 30m for the pair). I'd make way more ISK and expend way less effort running anomalies or even Level 4 missions.
I'd be inclined to do some of the mining missions, but they seem to only pop up when I am not near my mining ships. Swapping in and out of frigates to complete a mission really cuts into trouble.
I think the challenges should be better scaled so they can be partially completed in more than one ship type. For example, instead of giving me "kill five Serpentis Guards in a Frigate for 500," the challenge could be "kill five Serpentis Guards for 100 points, with a 400-point bonus for using a frigate." That way, if that pops up when I am ten jumps from my nearest frigate, I can at least clear it out of the way using my Cruiser, if I do happen to encounter five Serpentis Guards.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Vincent Athena
V.I.C.E.
3893
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Posted - 2016.07.09 04:26:12 -
[61] - Quote
Xan Pendragon wrote:CCP Affinity wrote:[quote=Vincent Athena][quote=CCP Affinity] This is a defect, it would be great if you could file a bug report with the specifics :) For this kind of thing that seems very strange - always file a bug report as we probably don't know about it! Good luck with filing bug reports. No need. The "bug" was me. When I started getting ready to get the data for the bug report, I noticed that my missions were for Drifter kills, not sleeper kills.
Know a Frozen fan? Check this out
Frozen fanfiction
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purulegion21
The Creatura
6
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Posted - 2016.07.09 06:21:39 -
[62] - Quote
90% of top list and the 1t one is a highsec ratters OMG !!! but what about higher risk brings higher profits ? why such a boost in profits highsec ? |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
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Posted - 2016.07.09 06:55:48 -
[63] - Quote
that's an interesting claim, guess i'm the only badass doing this grind ^^ |

TOJICTOTA
True Power Team Brisingamen
65
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Posted - 2016.07.09 11:22:37 -
[64] - Quote
purulegion21 wrote:90% of top list and the 1t one is a highsec ratters OMG !!! but what about higher risk brings higher profits ? why such a boost in profits highsec ?
coz this is hisec event. sad but true =( in 00/wh no reason from doing this sites. only risk with no profit. |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
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Posted - 2016.07.09 11:24:46 -
[65] - Quote
I've mostly been doing it in lowsec and I'm sure some inactive parts of 0.0 are super nice, highsec is good and bad, gonna get more implants / microprocessors if you're the only one doing the site |

Mingja
Perkone Caldari State
13
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Posted - 2016.07.09 18:32:56 -
[66] - Quote
What I think could be better:
- more rewarding (there is literally no point in doing those sites ISKwise - particularly because bounty is low and the only valuables are the container, which you contest for. Ofc, don't remove the contest, but make it worth it - I'm better of doing lv4s despite the chance to get a BPC...)
- Introduce it better (as a returning player, I had no idea there were special rewards for top 5 - maybe that would have been a better incentive to participate - I still have no idea what rewards I can expect, which is a bad thing, given the fact that the reward is the carrot on the stick here - maybe a pop up for the crates which indicate what might be included?)
- Only one valuable site (the others? Could you patch them out please?) - Drifters... (I still have no clue about how to beat them without suiciding or by setting up a PoS in Highsec? :( ) - Cruiser/frigate-fest (no sites for anything bigger? Maybe sites which do require fleets?)
- mindless grinding without any reason (yes, serps are a thing you see more often now, but I don't really know why. Just because boosters got legalized? Some sort of context why we do this and what the goal is would be nice. I can relate to a "higher goal" better than I can to "grind this site for weeks")
- Objective-Roulette (relates to "only one valuable site" - there is one mission which is good and the others are meh at best and it feels crappy if you see a mission you could use to spice things up, but it's a crappy one. :( )
Now, I might have lived under a rock for some time, but that's what I think. Overall, I consider this event a "neat thing" but not something I would crave to do in its current state.
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Digging Dug
United Mine Worker's Union
1
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Posted - 2016.07.10 00:01:18 -
[67] - Quote
This is just one event.. It does not need to fill every nitch and every role and reward an insane variety of activities. Other activities have their own rewards.
Just doing what you were already doing and getting free Serpent Event Points makes no sense to me.
CCP: Why doesn't he container explode anymore in the shipyards? It was such a clear signal that the site was finished, which didn't require that I leave the little event description window open under my route.
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Pryce Caesar
Cloak and Daggers Fidelas Constans
86
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Posted - 2016.07.10 06:44:47 -
[68] - Quote
CCP Affinity wrote:Serenol Marwysgar wrote:I've been disappointed that of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live. The Serpentis Shipyard one seems to be on infinite loop.
Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. Or alternatively, I also had the thought that a progressive system might work better for those with intermittent play and won't penalize someone who grinds missions out - progressive rewards. If a mission is clear 5 Serp Shipyards for 500 points, each site is 100 points. If I complete 3/5, it'd be nice to get 300 when the new mission resets. If I'm lucky I get an hour or two to play and it's not a lot of time for the reward thresholds. We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that. I agree on the expiry, ideally we would have a way to remove a certain number of challenges per day that you did not want to participate in and the others would remain. This time around, we decided to have the 3 day expiry so no one would be left in a state where they had only challenges they didn't wish to complete or had tried and were unable to do. You're right, we definitely need to reconsider the multiple sites per reward. Thank you for your feedback, it's much appreciated.
I was initially going to stay away from the events after a couple big losses to roamers during the event, but the permanent shipyard challenge has one again peaked my interest. It'll be a long grind, but it does take about...100 of these to get the gold box. That's ten per day.
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Cade Windstalker
478
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Posted - 2016.07.10 07:15:07 -
[69] - Quote
Pryce Caesar wrote:I was initially going to stay away from the events after a couple big losses to roamers during the event, but the permanent shipyard challenge has one again peaked my interest. It'll be a long grind, but it does take about...100 of these to get the gold box. That's ten per day.
Your math is off a bit. It's 5 sites per challenge for 500 points or 100 points per site, so it's 500 of those sites to get the gold box. In practice it's a little less since other challenges for other sites offer similar rewards but for quicker sites, and there are some challenges for killing enemies which you can do pretty quickly. |

Celly S
River-Rats in space
436
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Posted - 2016.07.10 13:25:57 -
[70] - Quote
purulegion21 wrote:90% of top list and the 1t one is a highsec ratters OMG !!! but what about higher risk brings higher profits ? why such a boost in profits highsec ?
To be fair to your comment, the risk and availability of these sites in null is much different than in high sec and I do agree with you that based on the EvE building block of "Risk vs Reward:" there is a huge disparity in this event between the sec statuses and the norm for each of them.
with that said, no one has to miss out on the event and the rewards in general because the flip side of the coin is that as long as someone hasn't ruined their sec status, they are able to run these sites in high sec just the same as anyone else, and the team skills built in null sec give those folks a decided advantage over the (quote) high sec carebears (end quote). *why do people act like the term "carebear" is such a derogatory term? oh well....
people forget that actions have consequences, even if those are actions from a time long past. I run these in high sec currently on a neutral (to most folks) alt, when I'm done, I'll go back to null.
anyway, back to the point... go to high sec, run some sites, if you arrive on site and someone's there doing it, help them complete it and you'll both get rewarded for the completion, if someone comes to your site, tell them they are free to stay and help for the points (guard the loot can from thieves though), get some friends together and form a fleet as you would in null or low, each with their job, and go knock them out, some (most sites) if done right take less than 5 minutes to do, have fun and maybe even make some new friends along the way and I recognize a null bear name or two on that list.
this of course is just my opinion, so have fun and good luck to everyone.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Corvald Tyrska
Valknetra
123
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Posted - 2016.07.11 07:33:29 -
[71] - Quote
Quite a few people have commented on the random nature of the missions but what makes it worse is the random nature of the sites. I flew through a dozen systems last night looking for an Angel Mining site and found plenty of sites but all the Angel ones were Research Bunkers. Today I need Research Bunkers and after 14 systems I have found again plenty of sites but the Angel ones are all Sorties or Mining Sites.
My suggestion for the next event would be to have the shipyard style sites separate but then for the others just have a single Angel style site and a single Serpentis style site (or whatever factions the next event is). These sites would contain multiple structures, i.e. Research Bunkers, Staging Towers, Mining Facilites, etc. Each structure would have a separate shield generator. There would be designated site commander who drops a one use key that shuts down a single shield generator allowing the structure inside to be destroyed.
This would still allow for plenty of random missions but any racial site has the potential of fulfilling that mission, but it can only fulfill one mission - just like the current sites. Multiple people in the site would still get credit as long as they are on the same mission but the dropped key becomes important as whoever gets it can control which mission is fulfilled (so it probably should be in the wreck and set a suspect flag if ninja'd).
You still get the variety but without having to spend so much frustrating time flying through system after system full of sites, none of which can help you. |

nezroy
Nice Clan
28
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Posted - 2016.07.11 10:46:31 -
[72] - Quote
purulegion21 wrote:but what about higher risk brings higher profits ?
Yeh I was really surprised to see the Asklepian drops weren't like ghost sides. I was expecting LG implants only in high-sec, MG + LG omega in low-sec, HG + MG omega in null, and HG omega in WH.
That or maybe a 1.5x or 2x points multiplier bonus for completing challenges outside of high-sec (though I could see how that might be difficult to track across the entirety of the challenge). |

FT Diomedes
The Graduates
2622
|
Posted - 2016.07.11 12:40:10 -
[73] - Quote
nezroy wrote:purulegion21 wrote:but what about higher risk brings higher profits ? Yeh I was really surprised to see the Asklepian drops weren't like ghost sides. I was expecting LG implants only in high-sec, MG + LG omega in low-sec, HG + MG omega in null, and HG omega in WH. That or maybe a 1.5x or 2x points multiplier bonus for completing challenges outside of high-sec (though I could see how that might be difficult to track across the entirety of the challenge).
I was surprised to learn that there is no difference in the random loot drops between high, low, null, and wormhole space.
I've been avoiding High Sec due to war decs and the desire to be able to shoot someone else in the sites.
The Crimson Harvest sites were great little PVP magnets. These sites are horrendous from that point of view.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
|
Posted - 2016.07.11 14:34:08 -
[74] - Quote
Yeah we really need a can to drop instead of this stupid research vault, also the sites need to be worth enough for people to take a little risk!
I want people to kill me when I'm farming this stuff, cmon. |

Zosaria
Aliastra Gallente Federation
0
|
Posted - 2016.07.11 15:13:04 -
[75] - Quote
There should be more non combat missions.
We need more missions like: mining missions, research missions, distribution missions and so on.
I get it why you make this event to make people more active, but please think about all kind of playstyles and not just combat. |

Nostromo Fidanza
Blueprint Mania
17
|
Posted - 2016.07.11 18:10:53 -
[76] - Quote
Is there a higher chance of an implant drop if you run a site in wh/0.0 space? If not then that could be a chance for next time. Would push people to run the site there instead of everyone staying in high sec. |

Blade Darth
Room for Improvement Limited Expectations
36
|
Posted - 2016.07.12 00:49:44 -
[77] - Quote
Tyrrax Thorrk wrote:Yeah we really need a can to drop instead of this stupid research vault, also the sites need to be worth enough for people to take a little risk!
I want people to kill me when I'm farming this stuff, cmon. Yeah I saw one of your buddies in a hunter killer t3 camping a couple Shipyards. No one was running those.... No one was getting dropped... so sad. |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
450
|
Posted - 2016.07.12 02:04:25 -
[78] - Quote
I had lots of fun pvping + pveing in the blood raider event, people actually had some proper motivation with those sites |

AquamarineElder
OLD RUSSIA Shadow of xXDEATHXx
21
|
Posted - 2016.07.12 11:15:56 -
[79] - Quote
so it`s tuesday, we can find some extra loot in event sites ? |

FT Diomedes
The Graduates
2625
|
Posted - 2016.07.12 11:54:56 -
[80] - Quote
Tyrrax Thorrk wrote:I had lots of fun pvping + pveing in the blood raider event, people actually had some proper motivation with those sites
Exactly. The Crimson Harvest sites could be run efficiently in a PVP fit ship.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
|

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
451
|
Posted - 2016.07.12 11:57:59 -
[81] - Quote
FT Diomedes wrote:Tyrrax Thorrk wrote:I had lots of fun pvping + pveing in the blood raider event, people actually had some proper motivation with those sites Exactly. The Crimson Harvest sites could be run efficiently in a PVP fit ship.
These can too but when the rewards are awful there's hardly any motivation to take risks, and stealing the loot doesn't make you a suspect :/ |

Edward Olmops
Gunboat Commando
346
|
Posted - 2016.07.12 12:58:56 -
[82] - Quote
Edward Olmops wrote:CCP Affinity wrote: I agree on the expiry, ideally we would have a way to remove a certain number of challenges per day that you did not want to participate in and the others would remain. This time around, we decided to have the 3 day expiry so no one would be left in a state where they had only challenges they didn't wish to complete or had tried and were unable to do. You're right, we definitely need to reconsider the multiple sites per reward.
Thank you for your feedback, it's much appreciated.
How about a button: "pay X reward points to reroll this mission"? (meaningful choices and so on...) Also interesting would be if the agents start paying more if a lot of players declines a certain mission (indicates it might be underpaid). Combination of both: pay X reward points to get rid of mission Y. X go into a pool. Next time the reward for the next player will be higher and the difference is paid from the pool. (already sort of complicated though)
Yet another idea, this one simpler:
Assume we have 4 random challenges instead of 3 and no "permanent" like "Keep up the Pressure". Every challenge has a button. In case you do not want to complete that challenge, push that button and it will be replaced by an instance of the default (i.e. "Keep up the Pressure"). So if you do not want any of the challenges, you can instantly trade them for 4 times the default one.
Advantages: -1 more slot for variety -no slots can be blocked by "I don't want to do this"-challenges -you cannot cycle through challenges indefinitely to get one specific which may be most desirable (let's call it "Bane of the Serpent" :-D). Instead, for every random challenge you wish to discard, you have to complete the default challenge once. -if you wish, you can still grind through endless repetitions of the default challenge (not sure whether this is an advantage, but someone always insists that a given feature cannot be removed)
I assume that this construction would still lead to a situation where the default challenge is the one that is completed the most often. But instead of being stuck only with challenges you do not want to complete, you would instead collect the wanted ones and then complete them. Maybe trying to get a certain combination... It would be good if the default challenge would be a tad less desirable reward wise, since you always have a specialization advantage if you run the same site over and over (highly specialized fit). The default being the "best" option leads to a paradox situation where maximizing profit means you are forced to do something boring - and THAT is not the kind of "meaningful" choice I'd like to see in the game (nevertheless a bit what we have now with the shipyards). |

Edward Olmops
Gunboat Commando
346
|
Posted - 2016.07.12 14:45:59 -
[83] - Quote
Apologies for excessive posting in this thread, but I have some more specific feedback on particular challenges in the current event.
I have categorized the challenges somewhat.
A) pleasant surprise - this is actually no challenge since you do not need to change any behaviour but still get extra reward points. A stroke of luck is good for the morale, so some of these might be nice in an event, but don't exaggerate.
examples: kill 1/10/200 Serpentis pirates - especially the last is incredibly good, too good I'd say. It basically gives 2000 free extra reward points
B) slot blockers - I would never try to complete these, they are just blocking slots
examples: *kill 10 Drifters - the Drifters have a fearsome reputation of "one-shot everthing - no loot". That scared me of even trying. Plus it's for the same reason one of the few aspects in EVE I never tried. *complete an incursion - the description is unclear. Does it mean "kill the MOM"? Or just "do one incursion site"? The investment to do this is WAY to high, plus you cannot ensure success alone. Also since challenges are personal, you cannot do this as a team. It is completely unlikely that someone tries to get into an incursion community because of this challenge. It would just be a boon for an incursion runner. *complete X DED sites - while exploration is fun, DED sites take time to complete, but even worse they are rare and with a bit of bad luck you can search for hours without finding one. Also it's easy to confuse them with unrated complexes. I think it would be fine to have a challenge "scan & warp to X Cosmic Signatures" which can be completed way more reliably. *kill 50 Drifter battleships in 24 hours - erm... how about NO? *small challenges: I usually try to complete them to free the slot, but they are not interesting as the reward is small and they make you leave the efficient path to reward points. Mine 50k Veldspar, kill one guard... *mine 100k Plagioclase - that would have taken me like 2 hours to complete!
C) fun challenges - we need more of this
examples: *kill a Drifter in a frigate - despite what I said above, I was tempted to try this one. Limited investment, the prospect to complete it quickly, substantiable reward and getting to know a new aspect of EVE. *kill 200 Angel pirates in 24h - this is a subtle one and COMPLETELY different from "kill 200 Serpentis". Just because there are no Angels in Shipyards. I always felt it HAD to be easy points, but then I got into wondering: where do I find large numbers of preferrably small Angel rats? Belts? Missions? Epic mission arcs? Event sites? This challenge proved to be much fun and in the end worth the 2000 points - but it was not easy. *kill 5 Sleepers - also a nice one. A bit variety, a bunch of points and the prospect to get them faster than through grind if you do it correctly. |

Frostys Virpio
Yet another corpdot.
2963
|
Posted - 2016.07.12 16:54:21 -
[84] - Quote
Once the event is over, can we keep the sites or something like that in a "no loot" state? I'm having a better time doing this than missions with the stupid back and forth to agents... |

Cade Windstalker
486
|
Posted - 2016.07.12 18:57:33 -
[85] - Quote
Edward Olmops wrote:Stuff and things
Why not just go with something similar to the already familiar "remove one of these every X hours" system from missions? Leave the default if it's appropriate for future events (personally I like always having something I can definitely do) it's just when things I have no ability or interest in doing show up that I wish I could cycle a mission.
There are a couple of ways this could be done, such as selecting from a "hand" of mission cards every time one pops, but the simplest to implement would probably just be a "remove this mission" button with a cooldown. At least then if you end up with something you can't do or don't want you're not stuck with it for days on end. |

0ld Solid Snake
State War Academy Caldari State
6
|
Posted - 2016.07.12 23:41:30 -
[86] - Quote
CCP Affinity wrote: We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that.
I'd like to suggest for future events that (in addition to reducing the amount of grind in general ) instead of a permanent, repetitive challenge like "keep up the pressure" taking up a slot, simply give us some basic reward points for participating in any site related to the event, with the random challenges giving you a bonus in addition to the basic credit.
For example, killing event belt/gate rats would always give 10 ish rp each depending on size, while you might get a random challenge like the "Serpentis Menace" offering over 100rp encouraging you to actively seek them out
A site would give 100RP for completing it, with random challenges for specific sites giving additional RP. You could then randomize the spawning of sites much more instead of forcing one to have a really high spawn rate |

AquamarineElder
OLD RUSSIA Shadow of xXDEATHXx
21
|
Posted - 2016.07.13 11:35:27 -
[87] - Quote
CCP Affinity wrote: Coming on Tuesday!
Thats wednsday already, any news ? |

Lightning Q
Taurus Quantum Technologies Taurus Quantum Dynamics
0
|
Posted - 2016.07.13 22:29:14 -
[88] - Quote
Ellowah
Wouldn't it be possible to also add a "Extend Mission Duration" button. Like first time agent annoyed but ok second time less reward points or something. Since only 24 houres for certain missions is not realistic when you want to do the longer missions. Start on the evening killing like 150/200 ships, log back in next day afther doing some RL stuff and the mission is alrdy gone... If you actually sleep and go to work, then 24 houres is just not enough time for a casual playstyle. (Also those timers on occasion just lagg and appear alrdy a few houres in)
Just think of the normal lvl4 missions with a timer of a week and howmany people already let that expire.
Also maybe adding a preference factor that you can pick for certain "agents" would be nice. Like preference to the miner agent or angel/serpentis etc Maybe add like do 10 missions for this agent and get a special site in expeditions to kill like an elite Serpentis Officer. This might be the better loot people have been asking for, also getting more people familiar with the exploration system.
Teamplay idea with the large grids; Team 1 needs dig their way trough bombs and hacking containers to unlock gates and help/realign guns for the assault team. While both are on the same grid 6km away from eachother. (So they can see eachother die with wrong hacks :D)
Kind Regards, LQ |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
451
|
Posted - 2016.07.13 23:08:11 -
[89] - Quote
Anyone got a fancy battlecruiser yet? |

Amarisen Gream
Divine Demise Apocalypse Now.
271
|
Posted - 2016.07.14 14:13:44 -
[90] - Quote
There is still yet a lot of room for improvements.
Something I would like to see is the ability to see all the missions from the little dropdown on the left of my screen. Not just the most recently active one.
Clean up the UI. maybe instead of side to side. we go bottom up on the progression bars. and make them a little smaller.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
|

Erosian Aideron
Voodoo Children A Band Apart.
3
|
Posted - 2016.07.14 16:15:02 -
[91] - Quote
Tyrrax Thorrk wrote:Anyone got a fancy battlecruiser yet?
Yes, got a Shadow Serpentis Wing Leader in a shipyard site today. The drop was about 93 mil worth of faction modules, ammo and, tags. |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
451
|
Posted - 2016.07.14 16:21:46 -
[92] - Quote
cool congrats |

Cade Windstalker
489
|
Posted - 2016.07.14 16:37:19 -
[93] - Quote
Erosian Aideron wrote:Tyrrax Thorrk wrote:Anyone got a fancy battlecruiser yet? Yes, got a Shadow Serpentis Wing Leader in a shipyard site today. The drop was about 93 mil worth of faction modules, ammo and, tags.
Any noticeable increase in difficulty or damage output of the site? Also were you in High or Low/Null when this happened? |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
451
|
Posted - 2016.07.14 16:50:37 -
[94] - Quote
Cade Windstalker wrote:Erosian Aideron wrote:Tyrrax Thorrk wrote:Anyone got a fancy battlecruiser yet? Yes, got a Shadow Serpentis Wing Leader in a shipyard site today. The drop was about 93 mil worth of faction modules, ammo and, tags. Any noticeable increase in difficulty or damage output of the site? Also were you in High or Low/Null when this happened?
it makes nearly zero difference to the difficulty/damage and these sites are exactly the same everywhere, no difference in loot or implants or difficulty |

Erosian Aideron
Voodoo Children A Band Apart.
5
|
Posted - 2016.07.14 17:11:45 -
[95] - Quote
Tyrrax Thorrk wrote:Cade Windstalker wrote:Erosian Aideron wrote:Tyrrax Thorrk wrote:Anyone got a fancy battlecruiser yet? Yes, got a Shadow Serpentis Wing Leader in a shipyard site today. The drop was about 93 mil worth of faction modules, ammo and, tags. Any noticeable increase in difficulty or damage output of the site? Also were you in High or Low/Null when this happened? it makes nearly zero difference to the difficulty/damage and these sites are exactly the same everywhere, no difference in loot or implants or difficulty
I was in High sec space.
As Tyrrax said, the commander BC made little difference in the difficulty of the site. It is just one additional BC after all, even if it has slightly better stats than the normal BCs. Frankly, the Angel Cartel frigate or cruiser groups that occasionally appear are a larger threat in comparison.
Still, it was a nice surprise. I like that it provides something to fight over in the site even if it is a rarity. |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
451
|
Posted - 2016.07.14 17:16:44 -
[96] - Quote
it's a good change, just so rare it's almost pointless, if it was every time then people would be flagging themselves stealing the wreck and fights would ensue |

Cade Windstalker
489
|
Posted - 2016.07.14 18:37:05 -
[97] - Quote
Tyrrax Thorrk wrote:it's a good change, just so rare it's almost pointless, if it was every time then people would be flagging themselves stealing the wreck and fights would ensue
If it was every time then the price for the modules and loot it drops would soon crash and the loot would no longer be worth fighting over.
Even with the limited spawns I don't see someone risking their Faction or T2 Cruiser or Battleship over 100mil in loot, in High Sec, when the ship is worth 2-3 times that. More likely you'd see people ninja-looting in Frigates or stealing loot specifically to get shot at and trigger the same old aggression timer tricks people have been pulling for years. |

AquamarineElder
OLD RUSSIA Shadow of xXDEATHXx
22
|
Posted - 2016.07.15 08:48:57 -
[98] - Quote
CCP Affinity wrote: Coming on Tuesday!
Friday, common, just say something, thats sooo stupid, to hide and pretend that nothing was said on that forum |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
451
|
Posted - 2016.07.15 09:43:10 -
[99] - Quote
it came on wednesday |

Lan Wang
Knights of the Posing Meat FETID
3307
|
Posted - 2016.07.15 10:15:47 -
[100] - Quote
AquamarineElder wrote:CCP Affinity wrote: Coming on Tuesday!
Friday, common, just say something, thats sooo stupid, to hide and pretend that nothing was said on that forum
Are you expecting to get one on every site or something?
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
|

Sgt Ocker
Kenshin. DARKNESS.
1112
|
Posted - 2016.07.15 13:38:24 -
[101] - Quote
CCP Affinity wrote:Serenol Marwysgar wrote:I've been disappointed that of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live. The Serpentis Shipyard one seems to be on infinite loop.
Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. Or alternatively, I also had the thought that a progressive system might work better for those with intermittent play and won't penalize someone who grinds missions out - progressive rewards. If a mission is clear 5 Serp Shipyards for 500 points, each site is 100 points. If I complete 3/5, it'd be nice to get 300 when the new mission resets. If I'm lucky I get an hour or two to play and it's not a lot of time for the reward thresholds. We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that. Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.
What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times. I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different
Turning an "event" into a grind fest repeating the same site over and over is just really poor design. I thought with all the whohah CCP generated for this event it would somehow be better (or at least rewarding and interesting), seems you learnt nothing from the good events you've put on here and there.
Also, for highsec at least, you really need to stop the legal theft of loot and free rewards - Simply shite that some random just sits and watches till the last rat dies and is faster than you at "right click open" to steal the loot AND get "reward points" for someone else's efforts.
Sadly there is more bad Ginding shite with this event than there is well balanced, thought out, interesting game play.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Cade Windstalker
490
|
Posted - 2016.07.15 14:33:38 -
[102] - Quote
Sgt Ocker wrote:Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.
What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times. I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different.
The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse.
The downside is that you have to find them, and I don't think that's really accounted for in the current rewards. |

AquamarineElder
OLD RUSSIA Shadow of xXDEATHXx
22
|
Posted - 2016.07.15 14:35:05 -
[103] - Quote
Lan Wang wrote:AquamarineElder wrote:CCP Affinity wrote: Coming on Tuesday!
Friday, common, just say something, thats sooo stupid, to hide and pretend that nothing was said on that forum Are you expecting to get one on every site or something? I`m expecting to see any message about it, for example in patchnotes ( https://community.eveonline.com/news/patch-notes/patch-notes-for-118.6-release ) cos if it`s not there, then nothing was done. Or here on forum. |

FT Diomedes
The Graduates
2625
|
Posted - 2016.07.15 17:03:20 -
[104] - Quote
I noticed that mission rats do not qualify as kills for the various challenges.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

FT Diomedes
The Graduates
2625
|
Posted - 2016.07.15 17:04:29 -
[105] - Quote
Cade Windstalker wrote:Sgt Ocker wrote:Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.
What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times. I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different. The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse. The downside is that you have to find them, and I don't think that's really accounted for in the current rewards.
Yes, finding them is the hard part.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Talman Drak
EVE University Ivy League
3
|
Posted - 2016.07.15 18:19:11 -
[106] - Quote
Erosian Aideron wrote:Tyrrax Thorrk wrote:Cade Windstalker wrote:Erosian Aideron wrote:Tyrrax Thorrk wrote:Anyone got a fancy battlecruiser yet? Yes, got a Shadow Serpentis Wing Leader in a shipyard site today. The drop was about 93 mil worth of faction modules, ammo and, tags. Any noticeable increase in difficulty or damage output of the site? Also were you in High or Low/Null when this happened? it makes nearly zero difference to the difficulty/damage and these sites are exactly the same everywhere, no difference in loot or implants or difficulty I was in High sec space. As Tyrrax said, the commander BC made little difference in the difficulty of the site. It is just one additional BC after all, even if it has slightly better stats than the normal BCs. Frankly, the Angel Cartel frigate or cruiser groups that occasionally appear are a larger threat in comparison. Still, it was a nice surprise. I like that it provides something to fight over in the site even if it is a rarity.
Was it in the site from the start, or did it spawn after killing part of, or all of the other NPCs? |

Sgt Ocker
Kenshin. DARKNESS.
1113
|
Posted - 2016.07.15 22:34:33 -
[107] - Quote
Cade Windstalker wrote:Sgt Ocker wrote:Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.
What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times. I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different. The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse. The downside is that you have to find them, and I don't think that's really accounted for in the current rewards. Yes the downside is finding sites, by the time you jump around 4, 5 or 10 systems looking for them - They aren't worth the meagre rewards (points).
In the end, your not getting other sites done more quickly than Shipyards - Because time spent looking for them = Longer time to get points for far less overall reward.
In the time it took me to find 2/10 Angel sortie sites, I completed 20 shipyards (most of which I didn't fire a shot in)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

FT Diomedes
The Graduates
2625
|
Posted - 2016.07.16 02:37:23 -
[108] - Quote
Sgt Ocker wrote:Cade Windstalker wrote:Sgt Ocker wrote:Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.
What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times. I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different. The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse. The downside is that you have to find them, and I don't think that's really accounted for in the current rewards. Yes the downside is finding sites, by the time you jump around 4, 5 or 10 systems looking for them - They aren't worth the meagre rewards (points). In the end, your not getting other sites done more quickly than Shipyards - Because time spent looking for them = Longer time to get points for far less overall reward. In the time it took me to find 2/10 Angel sortie sites, I completed 20 shipyards (most of which I didn't fire a shot in)
I find it very efficient to prioritize Shipyards, while running the others if it helps one of my three characters advance.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Sgt Ocker
Kenshin. DARKNESS.
1113
|
Posted - 2016.07.16 10:09:29 -
[109] - Quote
FT Diomedes wrote:Sgt Ocker wrote:Cade Windstalker wrote:Sgt Ocker wrote:Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.
What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times. I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different. The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse. The downside is that you have to find them, and I don't think that's really accounted for in the current rewards. Yes the downside is finding sites, by the time you jump around 4, 5 or 10 systems looking for them - They aren't worth the meagre rewards (points). In the end, your not getting other sites done more quickly than Shipyards - Because time spent looking for them = Longer time to get points for far less overall reward. In the time it took me to find 2/10 Angel sortie sites, I completed 20 shipyards (most of which I didn't fire a shot in) I find it very efficient to prioritize Shipyards, while running the others if it helps one of my three characters advance. I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete sites, getting away from Dev sanctioned loot theft, by just going back to blitzing Lvl4's.
I'm sort of glad I at least attempted this event - It guarantees I won't bother in the future as what I may be missing out on doesn't seem worth the effort.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

FT Diomedes
The Graduates
2625
|
Posted - 2016.07.16 10:57:36 -
[110] - Quote
Sure, I could be more ISK efficient doing almost anything else, but that's not always what I want to do. Enduring the horrible grind is part of the joy of the event, right? In the game that is ultimately meaningless anyway, I think my biggest problem with this particular grind is that it won't be enduring. In the past, for some inexplicable OCD-driven reason, I ground up to 9.9 faction standing with both Gallente and Minmatar. At the end of that I got a "free" navy battleship BPC. Totally not worth it. At all. But at least I can still look at my high standings with those factions and my correspondingly low standings with everyone else and sort of smile. And I was able to do that horrible grind over years of casually playing Eve - I didn't have to do it in six weeks.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Cade Windstalker
490
|
Posted - 2016.07.16 17:45:13 -
[111] - Quote
Sgt Ocker wrote:I find it very efficient to prioritize Shipyards, while running the others if it helps one of my three characters advance. I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete sites, getting away from Dev sanctioned loot theft, by just going back to blitzing Lvl4's.
I'm sort of glad I at least attempted this event - It guarantees I won't bother in the future as what I may be missing out on doesn't seem worth the effort.[/quote]
Okay, that's up to you.
Personally I'm enjoying it as a nice change of pace and something I can easily pick up and put down on nights I don't have the time or energy for something that requires more commitment but would make me more ISK. Overall I find it to be about as rewarding as L4s in a T1 Battleship but infinitely less mind-numbing. I think the event needs tuning (speaking of, need to do a thoughts write up now that I've gotten the silver can...) but it's not an overall bad framework, it just needs some tweaking.
It's never going to be something for everyone in the game, that's just not a realistic goal. |

8RU74L
RED-SUPREME The G0dfathers
0
|
Posted - 2016.07.16 20:00:47 -
[112] - Quote
CCP Affinity wrote:Greeting Spacefriends,
IGÇÖm here to update you on the Scope NetworkGÇÖs Shadow of the Serpent event and how itGÇÖs going so far. First I would like to mention that we really appreciate all the feedback we have received surrounding the event. We really value the time you take to talk about the events and we are listening and will be using the feedback to influence the changes we would like to make for the next event.
We noticed a recurring critique was the lack of loot in the sites. While there are not many changes we can make to this event as a lot of you have already earned the containers (it would be unfair on those who have already earned a containers to now change the contents), we have been able to make a small adjustment by adding some loot to the battlecruiser NPCs that visit all the event sites. We do hope it shows that we are paying attention to your concerns and will be taking bigger steps to resolve them for next time, as our metrics clearly show the demand for events like these.
I would also like to congratulate Kirev, who on July 2nd became the first capsuleer to own a Vehement BPC by unlocking the gold container via Scope Network Challenges. As more of you earn the gold container, donGÇÖt forget you can still continue to earn points. Five single-run Vendetta BPCs and five single-run Vanquisher BPCs will be available through the Shadow of the Serpent event. The top 5 highest scoring characters during the event will receive Vanquisher BPCs and characters placing 6-10 will receive Vendetta BPCs. The Scope Network will count the points on August 9th and announce the winners, but as of today the top 10 capsuleers with the most points are, in order:
BUISNESSWOMAN Kamamdzava Tekerava Alen Asques DaOpa Muravey Virpio Zeraph Dregamon T4T4TOS DimS KosS Phytor Breaking Fast
You have until August 9th to earn your place in the top 10 capsuleers list! Is there any update on points?I have 75k on character i m running that,just curios how much people are at atm.
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Sgt Ocker
Kenshin. DARKNESS.
1113
|
Posted - 2016.07.16 22:36:05 -
[113] - Quote
Cade Windstalker wrote:Sgt Ocker wrote: I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete sites, getting away from Dev sanctioned loot theft, by just going back to blitzing Lvl4's.
I'm sort of glad I at least attempted this event - It guarantees I won't bother in the future as what I may be missing out on doesn't seem worth the effort.
Okay, that's up to you. Personally I'm enjoying it as a nice change of pace and something I can easily pick up and put down on nights I don't have the time or energy for something that requires more commitment but would make me more ISK. Overall I find it to be about as rewarding as L4s in a T1 Battleship but infinitely less mind-numbing. I think the event needs tuning (speaking of, need to do a thoughts write up now that I've gotten the silver can...) but it's not an overall bad framework, it just needs some tweaking. It's never going to be something for everyone in the game, that's just not a realistic goal. You can't be serious, aside from messing up the quoting (which I fixed) your saying, spending hours jumping from system to system only to do the same thing over and over, is LESS mind numbing than LVL4's (the most boring way to make isk in Eve).
You've spent far more time getting to that silver can (which contains only mediocre rewards) in a risk free (for thieves) environment, made less isk than you would have mining veld in a Venture - What's to like about it?
Risk vs Reward has been removed in highsec, which I suppose is a bonus to full time carebears but it is also not how Eve should work.
A game wide event should encourage players to work together (for shared rewards) and or give the option to fight each other - It should never encourage theft and laziness as this one does.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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FT Diomedes
The Graduates
2626
|
Posted - 2016.07.16 23:51:43 -
[114] - Quote
Sgt Ocker wrote:Cade Windstalker wrote:Sgt Ocker wrote: I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete sites, getting away from Dev sanctioned loot theft, by just going back to blitzing Lvl4's.
I'm sort of glad I at least attempted this event - It guarantees I won't bother in the future as what I may be missing out on doesn't seem worth the effort.
Okay, that's up to you. Personally I'm enjoying it as a nice change of pace and something I can easily pick up and put down on nights I don't have the time or energy for something that requires more commitment but would make me more ISK. Overall I find it to be about as rewarding as L4s in a T1 Battleship but infinitely less mind-numbing. I think the event needs tuning (speaking of, need to do a thoughts write up now that I've gotten the silver can...) but it's not an overall bad framework, it just needs some tweaking. It's never going to be something for everyone in the game, that's just not a realistic goal. You can't be serious, aside from messing up the quoting (which I fixed) your saying, spending hours jumping from system to system only to do the same thing over and over, is LESS mind numbing than LVL4's (the most boring way to make isk in Eve). You've spent far more time getting to that silver can (which contains only mediocre rewards) in a risk free (for thieves) environment, made less isk than you would have mining veld in a Venture - What's to like about it? Risk vs Reward has been removed in highsec, which I suppose is a bonus to full time carebears but it is also not how Eve should work. A game wide event should encourage players to work together (for shared rewards) and or give the option to fight each other - It should never encourage theft and laziness as this one does.
I completely agree. I'm still going for the gold box.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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FT Diomedes
The Graduates
2627
|
Posted - 2016.07.17 13:50:00 -
[115] - Quote
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Sgt Ocker
Kenshin. DARKNESS.
1113
|
Posted - 2016.07.17 17:46:26 -
[116] - Quote
FT Diomedes wrote:Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites. I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves).
That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Nya Kittenheart
Science and Trade Institute Caldari State
22
|
Posted - 2016.07.17 19:38:42 -
[117] - Quote
I didn't feel interested in that event at first when it was announced,lack of presentation of the contents as usual with ccp, so i didn't join the flock and pursued my usual farming. After reading the comments i m now sure i made the right choice. CCP i like you but fact is you are unable to produce any decent PVE since way too long, and the worst part is your complete lack of description of the events beforehand. People wont participate in your event if you dont let them what they are signing for an honnetlys capital rewards make me laught when probably only a few percent of your players base as the skills to get inside a capital hull ....
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elitatwo
Eve Minions O.U.Z.O. Alliance
1322
|
Posted - 2016.07.18 09:55:26 -
[118] - Quote
Sgt Ocker wrote:FT Diomedes wrote:Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites. I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves). That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..
Hmm.. So after the event they can no longer be build, even though the copies end up in the LP store.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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FT Diomedes
The Graduates
2627
|
Posted - 2016.07.18 11:54:08 -
[119] - Quote
elitatwo wrote:Sgt Ocker wrote:FT Diomedes wrote:Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites. I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves). That aside, they can't really remove the sites - The new capitals rely on loot from them to be built.. Hmm.. So after the event they can no longer be build, even though the copies end up in the LP store.
I would expect the BPC's from the event to be different from the BPC's from the LP store. Or the microprocessors will also be available from the LP store.
Does anyone know how many microprocessors it will take to build the Serpentis Dreadnought? I'll be pretty "Grr CCP" if I do all this grinding and relentlessly compete for the loot cans and don't even have enough to build one Dreadnought.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Frostys Virpio
Yet another corpdot.
2966
|
Posted - 2016.07.18 13:55:26 -
[120] - Quote
Sgt Ocker wrote:FT Diomedes wrote:Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites. I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves). That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..
What are you running the sites in to barely ever be first to get to the can? Even in the nightmare I lost last night is a quite stupid way I could get the loot even when I was not alone as long as I went for it. The "hardest" part is figuring out what the damn trigger for the can to be lootable is.
RIP Nightmare, you were a fun ship to fly. |
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Cade Windstalker
492
|
Posted - 2016.07.18 14:14:27 -
[121] - Quote
Frostys Virpio wrote:Sgt Ocker wrote:FT Diomedes wrote:Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites. I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves). That aside, they can't really remove the sites - The new capitals rely on loot from them to be built.. What are you running the sites in to barely ever be first to get to the can? Even in the nightmare I lost last night is a quite stupid way I could get the loot even when I was not alone as long as I went for it. The "hardest" part is figuring out what the damn trigger for the can to be lootable is. RIP Nightmare, you were a fun ship to fly.
Spawn that's sitting around the can. Form a fleet for yourself, sort by distance, and tag everything until you start clicking things outside that center spawn.
Personally I kill the center spawn, loot the container, and then kill everything else and loot the BC wrecks for anything valuable (since they should be clustered on the can if I did it right) then loot the second spawn if it's popped by then. |

Cade Windstalker
492
|
Posted - 2016.07.18 14:31:11 -
[122] - Quote
Sgt Ocker wrote:You can't be serious, aside from messing up the quoting (which I fixed) your saying, spending hours jumping from system to system only to do the same thing over and over, is LESS mind numbing than LVL4's (the most boring way to make isk in Eve).
You've spent far more time getting to that silver can (which contains only mediocre rewards) in a risk free (for thieves) environment, made less isk than you would have mining veld in a Venture - What's to like about it?
Risk vs Reward has been removed in highsec, which I suppose is a bonus to full time carebears but it is also not how Eve should work.
A game wide event should encourage players to work together (for shared rewards) and or give the option to fight each other - It should never encourage theft and laziness as this one does.
*you're saying
And yes, I am serious, because I'm not just doing the same thing I'm running the various different sites and the roaming around to find sites is part of the interest as is trying to figure out how to cut down times and juggle everything. Level 4s, in comparison, are slow and tedious, probably because of the multiple spawn waves and the fact that I do those in a slow Battleship not a much faster cruiser that I can actually lose if I don't get DPS down fast enough.
Also I'm making *way* more ISK than a Venture, lol. I'm doing about 15-18 mil an hour before drops, and well over 30 after. Nothing compared to most higher end activities, but like I said part of the reward for me is the change of pace.
As for your last complaint, I agree but only sort of. This event is encouraging people to work together (I know several people who group up to do the sites because the completion is shared) the rewards are just kind of mediocre. That said, I'm not sure that a temporary event should have rewards so good that participation feels mandatory, which means these events shouldn't be pushing into carrier ratting or Incursion levels of ISK, at least not in High Sec.
Also keeping them accessible to newer players necessarily pushes the difficulty, and thus the reward value, down. Personally I'd rather see rewards go up in Low and Null, which provides that impetus for conflict, rather than encourage can theft in High Sec, which generally doesn't actually produce real conflict. |

FT Diomedes
The Graduates
2627
|
Posted - 2016.07.18 15:52:50 -
[123] - Quote
I use three Ishtars. I put two sets of Wasps on the 6 Cruisers and 2 Battlecruisers. I put one set of Wasps on the 8 Frigates. I immediately approach the can and ignore everything else. The only times I have lost out on the loot is when someone else has "scrambled the pot" and all the spawns are messed up.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Shallanna Yassavi
Imperial Academy Amarr Empire
260
|
Posted - 2016.07.18 17:01:20 -
[124] - Quote
A few things:
500k plagioclase is a lot. It needs to be worth a lot more, and more than 24h. That's five full mackinaws, so it's an insane amount of ore. That, and Caldari/Gallente space, but time isn't as much of an issue for this one as it is for the Kernite one. The 80k Kernite objective means you pretty much have to be running in Amarr space or near a Kernite anomaly, and there has to be a barge nearby ready to go. Travel time becomes an issue and a reason to not bother with it. It's doable with a small ship, though. The high-count not-shipyard site objectives aren't worth running if you don't have a lot of time. There are so few, they will most likely time out before you finish them. Quick-and-dirty simple objective: run any agent mission against Serpentis or Angels. Content already there, just needs to be put in. Serpentis need to aggro drones and seriously threaten them. Having launch-drones-fly-toward-container be a viable tactic is just asking to get botted. Putting a slow smartbombing ship in the central group would make that slightly messier. At least then drone boats would need (choose): sentries, long-range guns, long-range missiles. Angels need to drop stuff too. I'd noticed the rats' behavior: if you fly straight and level long enough, most of them do too-and they even match speed for you. If you can out-DPS them, they're easy to gun down. They are kind of fun to chase with guns when they're after someone else. The guard fleets need to be aggressive. We can mine and ignore them. Having them drop some loot wouldn't hurt. The kill-guard objectives are a little undervalued. Finding one is usually the same difficulty as finding five, and they tend to all be dead. There aren't any hacking objectives.
How to get better PvE design in general: ask players for designs of sites. We can come up with fun things, too. Having the top-10 contest is... ugh. The last event at least gave us the choice of buying some of the chips to turn in for that contest. But here, chips don't count at all-it's all points, and there's no way around chainfacerolling the shipyards.
A signature :o
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Sgt Ocker
Kenshin. DARKNESS.
1115
|
Posted - 2016.07.19 04:20:44 -
[125] - Quote
elitatwo wrote:Sgt Ocker wrote:FT Diomedes wrote:Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites. I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves). That aside, they can't really remove the sites - The new capitals rely on loot from them to be built.. Hmm.. So after the event they can no longer be build, even though the copies end up in the LP store. Not unless they add the Serp Modified Capital Microprocessors to an existing site as loot.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

FT Diomedes
The Graduates
2628
|
Posted - 2016.07.19 16:35:57 -
[126] - Quote
Sgt Ocker wrote:elitatwo wrote:Sgt Ocker wrote:FT Diomedes wrote:Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites. I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves). That aside, they can't really remove the sites - The new capitals rely on loot from them to be built.. Hmm.. So after the event they can no longer be build, even though the copies end up in the LP store. Not unless they add the Serp Modified Capital Microprocessors to an existing site as loot.
This would also be a good idea. They could add them to the Serpentis Data sites (then do the same for the other pirate factions as they get released).
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

FT Diomedes
The Graduates
2628
|
Posted - 2016.07.19 20:57:58 -
[127] - Quote
Just got my Gold Ouroboros on my first character (I know other people got it several days ago).
The build requirements for the Vehement are insane! Grinding as many sites as it took to get the Gold level, I scrounged up around 1000 Serpentis Modified Capital Microprocessors. A single BPC requires 2000. I assume that my success rates for getting the can are at least average, if not well above average, so it strikes me as a little absurd that I would have to grind another 400-500 sites to have enough to build one BPC. That does not even get into the capital parts required.
So, as others have noted, at the end of the grind, I'm left with a useless BPC, and a +10 booster that lasts five days (10 with max skills). Oh, and some ship skins for T1 ships I am unlikely to ever fly... And some clothes I will never look at.
I spent about half the time running the sites in 0.0 before switching to Empire space.
- Number of fights I got out of running the sites - two. One of which was good.
- Number of times I got some excitement out of running the sites - four.
- Number of times I outclicked someone else for the loot can - about 100. Number of times this resulted in local tears - about 10. Number of times this resulted in a fight - zero!
Thanks, CCP!
I will be careful to examine the time/reward for all future events to avoid getting sucked into a time waste like this one in the future.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
447
|
Posted - 2016.07.21 15:53:33 -
[128] - Quote
Would like to say I don't mind running sites, but I really couldn't be arsed about the specific missions for the day. Result is I ran 10 of these figured out that earned me 0 reward and basicly wrote this off as a sub optimal use of my time. |

Majama
Astral Light of Nature
1
|
Posted - 2016.07.24 20:30:48 -
[129] - Quote
Event has great rewards in my opinion. How to check if we have chances on additional rewards after 50k earned? |

Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2016.07.24 21:25:59 -
[130] - Quote
The 'The Serpentis Shipyard and Research' event is rigged or at least there is huge holes in the code. I frequently see small ships just slide _IN_ to the vault while still protected and just sit there either hammering the open cargo button or just having it scripted (which, if you would want to, really is not hard to do if you have the cargo window open in the same spot on your screen).
It appears that you can actually 'park' right inside the vault and be untouchable while your able to fire at the hostiles. I tried a few times to park in these myself manually but that is just impossible so there can be only one conclusion and that is that there's a lot of bots or scripts out there.. It can't be a coincidence I see the same players do the same trick showing up in exactly the same spot in the vault every time.
You should not be able to fly into the vault and just sit there IMO..
Also agree with what was said earlier, there is not enough reward in the vault to begin with and frankly, salvaging/looting the debris afterwards can yield much more profit.. |
|

Daichi Yamato
Xero Security and Technologies
3406
|
Posted - 2016.07.25 00:15:52 -
[131] - Quote
Frostys Virpio wrote:Once the event is over, can we keep the sites or something like that in a "no loot" state? I'm having a better time doing this than missions with the stupid back and forth to agents...
Can anyone tell me, hopefully a dev, How technically feasible it would it be to accept and complete missions remotely?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Nya Kittenheart
Science and Trade Institute Caldari State
23
|
Posted - 2016.07.25 01:10:04 -
[132] - Quote
Quote:Can anyone tell me, hopefully a dev, How technically feasible it would it be to accept and complete missions remotely?
It s already implemanted, in soe arc if i remenber correctly you can remotely complete mission and pick up the next one. So yes,it s not a technical difficulty but a lack of interest from dev to expand the feature to all missions... |

Cade Windstalker
525
|
Posted - 2016.08.01 03:13:28 -
[133] - Quote
CCP Affinity: FYI it seems that escalations don't count toward the DED site mission for the event.
Got an escalation to a "Sansha's Command Relay Outpost" off of a Sansha's Refuge, completed the full site (and didn't get a further escalation), and didn't get any credit toward my mission for 10 DED sites. |

DrysonBennington
Eagle's Talon's
294
|
Posted - 2016.08.01 14:03:00 -
[134] - Quote
I would have to think more risk for profit events would include attacking Circadian Sleepers at Jove Observatories where the Capsuleer would have to gather Antikythera Elements similar to how the mining events take place. |
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