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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Vincent Athena
V.I.C.E.
3893
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Posted - 2016.07.09 04:26:12 -
[61] - Quote
Xan Pendragon wrote:CCP Affinity wrote:[quote=Vincent Athena][quote=CCP Affinity] This is a defect, it would be great if you could file a bug report with the specifics :) For this kind of thing that seems very strange - always file a bug report as we probably don't know about it! Good luck with filing bug reports. No need. The "bug" was me. When I started getting ready to get the data for the bug report, I noticed that my missions were for Drifter kills, not sleeper kills.
Know a Frozen fan? Check this out
Frozen fanfiction
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purulegion21
The Creatura
6
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Posted - 2016.07.09 06:21:39 -
[62] - Quote
90% of top list and the 1t one is a highsec ratters OMG !!! but what about higher risk brings higher profits ? why such a boost in profits highsec ? |
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
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Posted - 2016.07.09 06:55:48 -
[63] - Quote
that's an interesting claim, guess i'm the only badass doing this grind ^^ |
TOJICTOTA
True Power Team Brisingamen
65
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Posted - 2016.07.09 11:22:37 -
[64] - Quote
purulegion21 wrote:90% of top list and the 1t one is a highsec ratters OMG !!! but what about higher risk brings higher profits ? why such a boost in profits highsec ?
coz this is hisec event. sad but true =( in 00/wh no reason from doing this sites. only risk with no profit. |
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
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Posted - 2016.07.09 11:24:46 -
[65] - Quote
I've mostly been doing it in lowsec and I'm sure some inactive parts of 0.0 are super nice, highsec is good and bad, gonna get more implants / microprocessors if you're the only one doing the site |
Mingja
Perkone Caldari State
13
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Posted - 2016.07.09 18:32:56 -
[66] - Quote
What I think could be better:
- more rewarding (there is literally no point in doing those sites ISKwise - particularly because bounty is low and the only valuables are the container, which you contest for. Ofc, don't remove the contest, but make it worth it - I'm better of doing lv4s despite the chance to get a BPC...)
- Introduce it better (as a returning player, I had no idea there were special rewards for top 5 - maybe that would have been a better incentive to participate - I still have no idea what rewards I can expect, which is a bad thing, given the fact that the reward is the carrot on the stick here - maybe a pop up for the crates which indicate what might be included?)
- Only one valuable site (the others? Could you patch them out please?) - Drifters... (I still have no clue about how to beat them without suiciding or by setting up a PoS in Highsec? :( ) - Cruiser/frigate-fest (no sites for anything bigger? Maybe sites which do require fleets?)
- mindless grinding without any reason (yes, serps are a thing you see more often now, but I don't really know why. Just because boosters got legalized? Some sort of context why we do this and what the goal is would be nice. I can relate to a "higher goal" better than I can to "grind this site for weeks")
- Objective-Roulette (relates to "only one valuable site" - there is one mission which is good and the others are meh at best and it feels crappy if you see a mission you could use to spice things up, but it's a crappy one. :( )
Now, I might have lived under a rock for some time, but that's what I think. Overall, I consider this event a "neat thing" but not something I would crave to do in its current state.
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Digging Dug
United Mine Worker's Union
1
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Posted - 2016.07.10 00:01:18 -
[67] - Quote
This is just one event.. It does not need to fill every nitch and every role and reward an insane variety of activities. Other activities have their own rewards.
Just doing what you were already doing and getting free Serpent Event Points makes no sense to me.
CCP: Why doesn't he container explode anymore in the shipyards? It was such a clear signal that the site was finished, which didn't require that I leave the little event description window open under my route.
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Pryce Caesar
Cloak and Daggers Fidelas Constans
86
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Posted - 2016.07.10 06:44:47 -
[68] - Quote
CCP Affinity wrote:Serenol Marwysgar wrote:I've been disappointed that of the couple dozen missions I've completed, I've not gotten any mining missions since the event first went live. The Serpentis Shipyard one seems to be on infinite loop.
Also be nice if missions didn't expire once started. Hate to lose progress because RL keeps me from logging in. Or alternatively, I also had the thought that a progressive system might work better for those with intermittent play and won't penalize someone who grinds missions out - progressive rewards. If a mission is clear 5 Serp Shipyards for 500 points, each site is 100 points. If I complete 3/5, it'd be nice to get 300 when the new mission resets. If I'm lucky I get an hour or two to play and it's not a lot of time for the reward thresholds. We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that. I agree on the expiry, ideally we would have a way to remove a certain number of challenges per day that you did not want to participate in and the others would remain. This time around, we decided to have the 3 day expiry so no one would be left in a state where they had only challenges they didn't wish to complete or had tried and were unable to do. You're right, we definitely need to reconsider the multiple sites per reward. Thank you for your feedback, it's much appreciated.
I was initially going to stay away from the events after a couple big losses to roamers during the event, but the permanent shipyard challenge has one again peaked my interest. It'll be a long grind, but it does take about...100 of these to get the gold box. That's ten per day.
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Cade Windstalker
478
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Posted - 2016.07.10 07:15:07 -
[69] - Quote
Pryce Caesar wrote:I was initially going to stay away from the events after a couple big losses to roamers during the event, but the permanent shipyard challenge has one again peaked my interest. It'll be a long grind, but it does take about...100 of these to get the gold box. That's ten per day.
Your math is off a bit. It's 5 sites per challenge for 500 points or 100 points per site, so it's 500 of those sites to get the gold box. In practice it's a little less since other challenges for other sites offer similar rewards but for quicker sites, and there are some challenges for killing enemies which you can do pretty quickly. |
Celly S
River-Rats in space
436
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Posted - 2016.07.10 13:25:57 -
[70] - Quote
purulegion21 wrote:90% of top list and the 1t one is a highsec ratters OMG !!! but what about higher risk brings higher profits ? why such a boost in profits highsec ?
To be fair to your comment, the risk and availability of these sites in null is much different than in high sec and I do agree with you that based on the EvE building block of "Risk vs Reward:" there is a huge disparity in this event between the sec statuses and the norm for each of them.
with that said, no one has to miss out on the event and the rewards in general because the flip side of the coin is that as long as someone hasn't ruined their sec status, they are able to run these sites in high sec just the same as anyone else, and the team skills built in null sec give those folks a decided advantage over the (quote) high sec carebears (end quote). *why do people act like the term "carebear" is such a derogatory term? oh well....
people forget that actions have consequences, even if those are actions from a time long past. I run these in high sec currently on a neutral (to most folks) alt, when I'm done, I'll go back to null.
anyway, back to the point... go to high sec, run some sites, if you arrive on site and someone's there doing it, help them complete it and you'll both get rewarded for the completion, if someone comes to your site, tell them they are free to stay and help for the points (guard the loot can from thieves though), get some friends together and form a fleet as you would in null or low, each with their job, and go knock them out, some (most sites) if done right take less than 5 minutes to do, have fun and maybe even make some new friends along the way and I recognize a null bear name or two on that list.
this of course is just my opinion, so have fun and good luck to everyone.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Corvald Tyrska
Valknetra
123
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Posted - 2016.07.11 07:33:29 -
[71] - Quote
Quite a few people have commented on the random nature of the missions but what makes it worse is the random nature of the sites. I flew through a dozen systems last night looking for an Angel Mining site and found plenty of sites but all the Angel ones were Research Bunkers. Today I need Research Bunkers and after 14 systems I have found again plenty of sites but the Angel ones are all Sorties or Mining Sites.
My suggestion for the next event would be to have the shipyard style sites separate but then for the others just have a single Angel style site and a single Serpentis style site (or whatever factions the next event is). These sites would contain multiple structures, i.e. Research Bunkers, Staging Towers, Mining Facilites, etc. Each structure would have a separate shield generator. There would be designated site commander who drops a one use key that shuts down a single shield generator allowing the structure inside to be destroyed.
This would still allow for plenty of random missions but any racial site has the potential of fulfilling that mission, but it can only fulfill one mission - just like the current sites. Multiple people in the site would still get credit as long as they are on the same mission but the dropped key becomes important as whoever gets it can control which mission is fulfilled (so it probably should be in the wreck and set a suspect flag if ninja'd).
You still get the variety but without having to spend so much frustrating time flying through system after system full of sites, none of which can help you. |
nezroy
Nice Clan
28
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Posted - 2016.07.11 10:46:31 -
[72] - Quote
purulegion21 wrote:but what about higher risk brings higher profits ?
Yeh I was really surprised to see the Asklepian drops weren't like ghost sides. I was expecting LG implants only in high-sec, MG + LG omega in low-sec, HG + MG omega in null, and HG omega in WH.
That or maybe a 1.5x or 2x points multiplier bonus for completing challenges outside of high-sec (though I could see how that might be difficult to track across the entirety of the challenge). |
FT Diomedes
The Graduates
2622
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Posted - 2016.07.11 12:40:10 -
[73] - Quote
nezroy wrote:purulegion21 wrote:but what about higher risk brings higher profits ? Yeh I was really surprised to see the Asklepian drops weren't like ghost sides. I was expecting LG implants only in high-sec, MG + LG omega in low-sec, HG + MG omega in null, and HG omega in WH. That or maybe a 1.5x or 2x points multiplier bonus for completing challenges outside of high-sec (though I could see how that might be difficult to track across the entirety of the challenge).
I was surprised to learn that there is no difference in the random loot drops between high, low, null, and wormhole space.
I've been avoiding High Sec due to war decs and the desire to be able to shoot someone else in the sites.
The Crimson Harvest sites were great little PVP magnets. These sites are horrendous from that point of view.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
449
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Posted - 2016.07.11 14:34:08 -
[74] - Quote
Yeah we really need a can to drop instead of this stupid research vault, also the sites need to be worth enough for people to take a little risk!
I want people to kill me when I'm farming this stuff, cmon. |
Zosaria
Aliastra Gallente Federation
0
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Posted - 2016.07.11 15:13:04 -
[75] - Quote
There should be more non combat missions.
We need more missions like: mining missions, research missions, distribution missions and so on.
I get it why you make this event to make people more active, but please think about all kind of playstyles and not just combat. |
Nostromo Fidanza
Blueprint Mania
17
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Posted - 2016.07.11 18:10:53 -
[76] - Quote
Is there a higher chance of an implant drop if you run a site in wh/0.0 space? If not then that could be a chance for next time. Would push people to run the site there instead of everyone staying in high sec. |
Blade Darth
Room for Improvement Limited Expectations
36
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Posted - 2016.07.12 00:49:44 -
[77] - Quote
Tyrrax Thorrk wrote:Yeah we really need a can to drop instead of this stupid research vault, also the sites need to be worth enough for people to take a little risk!
I want people to kill me when I'm farming this stuff, cmon. Yeah I saw one of your buddies in a hunter killer t3 camping a couple Shipyards. No one was running those.... No one was getting dropped... so sad. |
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
450
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Posted - 2016.07.12 02:04:25 -
[78] - Quote
I had lots of fun pvping + pveing in the blood raider event, people actually had some proper motivation with those sites |
AquamarineElder
OLD RUSSIA Shadow of xXDEATHXx
21
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Posted - 2016.07.12 11:15:56 -
[79] - Quote
so it`s tuesday, we can find some extra loot in event sites ? |
FT Diomedes
The Graduates
2625
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Posted - 2016.07.12 11:54:56 -
[80] - Quote
Tyrrax Thorrk wrote:I had lots of fun pvping + pveing in the blood raider event, people actually had some proper motivation with those sites
Exactly. The Crimson Harvest sites could be run efficiently in a PVP fit ship.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
451
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Posted - 2016.07.12 11:57:59 -
[81] - Quote
FT Diomedes wrote:Tyrrax Thorrk wrote:I had lots of fun pvping + pveing in the blood raider event, people actually had some proper motivation with those sites Exactly. The Crimson Harvest sites could be run efficiently in a PVP fit ship.
These can too but when the rewards are awful there's hardly any motivation to take risks, and stealing the loot doesn't make you a suspect :/ |
Edward Olmops
Gunboat Commando
346
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Posted - 2016.07.12 12:58:56 -
[82] - Quote
Edward Olmops wrote:CCP Affinity wrote: I agree on the expiry, ideally we would have a way to remove a certain number of challenges per day that you did not want to participate in and the others would remain. This time around, we decided to have the 3 day expiry so no one would be left in a state where they had only challenges they didn't wish to complete or had tried and were unable to do. You're right, we definitely need to reconsider the multiple sites per reward.
Thank you for your feedback, it's much appreciated.
How about a button: "pay X reward points to reroll this mission"? (meaningful choices and so on...) Also interesting would be if the agents start paying more if a lot of players declines a certain mission (indicates it might be underpaid). Combination of both: pay X reward points to get rid of mission Y. X go into a pool. Next time the reward for the next player will be higher and the difference is paid from the pool. (already sort of complicated though)
Yet another idea, this one simpler:
Assume we have 4 random challenges instead of 3 and no "permanent" like "Keep up the Pressure". Every challenge has a button. In case you do not want to complete that challenge, push that button and it will be replaced by an instance of the default (i.e. "Keep up the Pressure"). So if you do not want any of the challenges, you can instantly trade them for 4 times the default one.
Advantages: -1 more slot for variety -no slots can be blocked by "I don't want to do this"-challenges -you cannot cycle through challenges indefinitely to get one specific which may be most desirable (let's call it "Bane of the Serpent" :-D). Instead, for every random challenge you wish to discard, you have to complete the default challenge once. -if you wish, you can still grind through endless repetitions of the default challenge (not sure whether this is an advantage, but someone always insists that a given feature cannot be removed)
I assume that this construction would still lead to a situation where the default challenge is the one that is completed the most often. But instead of being stuck only with challenges you do not want to complete, you would instead collect the wanted ones and then complete them. Maybe trying to get a certain combination... It would be good if the default challenge would be a tad less desirable reward wise, since you always have a specialization advantage if you run the same site over and over (highly specialized fit). The default being the "best" option leads to a paradox situation where maximizing profit means you are forced to do something boring - and THAT is not the kind of "meaningful" choice I'd like to see in the game (nevertheless a bit what we have now with the shipyards). |
Edward Olmops
Gunboat Commando
346
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Posted - 2016.07.12 14:45:59 -
[83] - Quote
Apologies for excessive posting in this thread, but I have some more specific feedback on particular challenges in the current event.
I have categorized the challenges somewhat.
A) pleasant surprise - this is actually no challenge since you do not need to change any behaviour but still get extra reward points. A stroke of luck is good for the morale, so some of these might be nice in an event, but don't exaggerate.
examples: kill 1/10/200 Serpentis pirates - especially the last is incredibly good, too good I'd say. It basically gives 2000 free extra reward points
B) slot blockers - I would never try to complete these, they are just blocking slots
examples: *kill 10 Drifters - the Drifters have a fearsome reputation of "one-shot everthing - no loot". That scared me of even trying. Plus it's for the same reason one of the few aspects in EVE I never tried. *complete an incursion - the description is unclear. Does it mean "kill the MOM"? Or just "do one incursion site"? The investment to do this is WAY to high, plus you cannot ensure success alone. Also since challenges are personal, you cannot do this as a team. It is completely unlikely that someone tries to get into an incursion community because of this challenge. It would just be a boon for an incursion runner. *complete X DED sites - while exploration is fun, DED sites take time to complete, but even worse they are rare and with a bit of bad luck you can search for hours without finding one. Also it's easy to confuse them with unrated complexes. I think it would be fine to have a challenge "scan & warp to X Cosmic Signatures" which can be completed way more reliably. *kill 50 Drifter battleships in 24 hours - erm... how about NO? *small challenges: I usually try to complete them to free the slot, but they are not interesting as the reward is small and they make you leave the efficient path to reward points. Mine 50k Veldspar, kill one guard... *mine 100k Plagioclase - that would have taken me like 2 hours to complete!
C) fun challenges - we need more of this
examples: *kill a Drifter in a frigate - despite what I said above, I was tempted to try this one. Limited investment, the prospect to complete it quickly, substantiable reward and getting to know a new aspect of EVE. *kill 200 Angel pirates in 24h - this is a subtle one and COMPLETELY different from "kill 200 Serpentis". Just because there are no Angels in Shipyards. I always felt it HAD to be easy points, but then I got into wondering: where do I find large numbers of preferrably small Angel rats? Belts? Missions? Epic mission arcs? Event sites? This challenge proved to be much fun and in the end worth the 2000 points - but it was not easy. *kill 5 Sleepers - also a nice one. A bit variety, a bunch of points and the prospect to get them faster than through grind if you do it correctly. |
Frostys Virpio
Yet another corpdot.
2963
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Posted - 2016.07.12 16:54:21 -
[84] - Quote
Once the event is over, can we keep the sites or something like that in a "no loot" state? I'm having a better time doing this than missions with the stupid back and forth to agents... |
Cade Windstalker
486
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Posted - 2016.07.12 18:57:33 -
[85] - Quote
Edward Olmops wrote:Stuff and things
Why not just go with something similar to the already familiar "remove one of these every X hours" system from missions? Leave the default if it's appropriate for future events (personally I like always having something I can definitely do) it's just when things I have no ability or interest in doing show up that I wish I could cycle a mission.
There are a couple of ways this could be done, such as selecting from a "hand" of mission cards every time one pops, but the simplest to implement would probably just be a "remove this mission" button with a cooldown. At least then if you end up with something you can't do or don't want you're not stuck with it for days on end. |
0ld Solid Snake
State War Academy Caldari State
6
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Posted - 2016.07.12 23:41:30 -
[86] - Quote
CCP Affinity wrote: We decided to have the Serpentis shipyard one always available as a challenge so you could always guarantee points from that site. I would love to hear your feedback on that.
I'd like to suggest for future events that (in addition to reducing the amount of grind in general ) instead of a permanent, repetitive challenge like "keep up the pressure" taking up a slot, simply give us some basic reward points for participating in any site related to the event, with the random challenges giving you a bonus in addition to the basic credit.
For example, killing event belt/gate rats would always give 10 ish rp each depending on size, while you might get a random challenge like the "Serpentis Menace" offering over 100rp encouraging you to actively seek them out
A site would give 100RP for completing it, with random challenges for specific sites giving additional RP. You could then randomize the spawning of sites much more instead of forcing one to have a really high spawn rate |
AquamarineElder
OLD RUSSIA Shadow of xXDEATHXx
21
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Posted - 2016.07.13 11:35:27 -
[87] - Quote
CCP Affinity wrote: Coming on Tuesday!
Thats wednsday already, any news ? |
Lightning Q
Taurus Quantum Technologies Taurus Quantum Dynamics
0
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Posted - 2016.07.13 22:29:14 -
[88] - Quote
Ellowah
Wouldn't it be possible to also add a "Extend Mission Duration" button. Like first time agent annoyed but ok second time less reward points or something. Since only 24 houres for certain missions is not realistic when you want to do the longer missions. Start on the evening killing like 150/200 ships, log back in next day afther doing some RL stuff and the mission is alrdy gone... If you actually sleep and go to work, then 24 houres is just not enough time for a casual playstyle. (Also those timers on occasion just lagg and appear alrdy a few houres in)
Just think of the normal lvl4 missions with a timer of a week and howmany people already let that expire.
Also maybe adding a preference factor that you can pick for certain "agents" would be nice. Like preference to the miner agent or angel/serpentis etc Maybe add like do 10 missions for this agent and get a special site in expeditions to kill like an elite Serpentis Officer. This might be the better loot people have been asking for, also getting more people familiar with the exploration system.
Teamplay idea with the large grids; Team 1 needs dig their way trough bombs and hacking containers to unlock gates and help/realign guns for the assault team. While both are on the same grid 6km away from eachother. (So they can see eachother die with wrong hacks :D)
Kind Regards, LQ |
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
451
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Posted - 2016.07.13 23:08:11 -
[89] - Quote
Anyone got a fancy battlecruiser yet? |
Amarisen Gream
Divine Demise Apocalypse Now.
271
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Posted - 2016.07.14 14:13:44 -
[90] - Quote
There is still yet a lot of room for improvements.
Something I would like to see is the ability to see all the missions from the little dropdown on the left of my screen. Not just the most recently active one.
Clean up the UI. maybe instead of side to side. we go bottom up on the progression bars. and make them a little smaller.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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