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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Phantom
C C P C C P Alliance
6882
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Posted - 2016.08.22 13:25:22 -
[1] - Quote
These are based on Akita T's Golden rules for new players, originally published on the old forums.
Be able to afford a loss
* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.
Consent to PvP
* You consent to PvP when you click "undock". * You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. * In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
Everyone can scam - and so can you
* Never grant corporation rights to stuff you can't afford to lose either. No exceptions. * People offering free stuff? Probably traps. Be cautious. * Free stuff usually isn't. Not even minerals you mine yourself. * If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything. * Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics. * Harassment or real-life threats are not ok, and you can get a shiny ban for them. Learn the difference.
Experience matters, not ISK or Skills
* Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too. * Skills that take less than 1 day to train are short skills. Over one week is long. * You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever. * All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal. * Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
Bigger is not always better
* More expensive stuff is not always better stuff. * Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely. * Tech-2 is usually cheaper and better, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better. * There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough. * With enough skills and experience, ship size really doesn't matter all that much.
Use the in-game info
* Show Info and Variants->Compare are your best friends. Use it on all stuff you can. * Always check your ship insurance before you undock. If it's a T2 ship however... not that important.
Unfair circumstances?
* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant. * Just because you can fly something doesn't mean you should.
You will lose stuff, don't worry!
* If you PvP long enough, you will lose your ship. It's only a matter of where and when. * If you logoff in space without a PvP timer, you're only safe after 1 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway. * Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Just pray he's not out to get you. * If you lose stuff, it's almost always your fault. Really, only yours.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Taishoku Mayaki
State War Academy Caldari State
1287
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Posted - 2016.08.22 13:39:58 -
[2] - Quote
First like, best like?!
I like it, new link to send to people. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
104
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Posted - 2016.08.22 13:43:27 -
[3] - Quote
You consent to PVP when you hit register more like. Even while docked Players can ruin your day especially if you're a station trader or hanging around in trade hubs with all that trash in local. "Don't give corp rights to anyone who you can't nutshot/cause bodily harm to/sue/etc. in real life" :D |
Sroasa
Dreddit Test Alliance Please Ignore
33
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Posted - 2016.08.22 13:51:49 -
[4] - Quote
CCP Phantom wrote:[center][img]http://content.eveonline.com/www/newssystem/media/70453 Unfair circumstances? ...
If you're in a fair fight then at least one side has made their first mistake. |
Winter Archipelago
Autumn Industrial Enterprises
554
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Posted - 2016.08.22 14:43:10 -
[5] - Quote
CCP Phantom wrote:Skills that take less than 1 day to train are short skills. Over one week is long. Oh, my sweet summer child...
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
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Feawen
Adversity. Psychotic Tendencies.
50
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Posted - 2016.08.22 15:17:13 -
[6] - Quote
Feawen likes this. |
Bonsi Scott
NOVEC. Avaricious Cartel
0
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Posted - 2016.08.22 15:17:19 -
[7] - Quote
Ah, nice rules :)
As a suggestion: These need to be linked into the MOTD of Help, Hilfe and so on. :) |
Solu Terona
Alexylva Paradox
98
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Posted - 2016.08.22 15:20:01 -
[8] - Quote
Winter Archipelago wrote:CCP Phantom wrote:Skills that take less than 1 day to train are short skills. Over one week is long. Oh, my sweet summer child... Logi V pilots unite!
Also caps.
For broken ships, a song. For broken hearts, a dance. For broken lives, a moment. For broken souls, let them mourn.
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Alphax45
Imperial Dreams Curatores Veritatis Alliance
83
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Posted - 2016.08.22 15:20:52 -
[9] - Quote
Adding to my new bro copy/pasta :) |
Mike Hunt Rockz
Systems High Guard Tactical Narcotics Team
0
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Posted - 2016.08.22 15:22:05 -
[10] - Quote
CCP Phantom wrote: Bigger is not always better
* More expensive stuff is not always better stuff.
Balanced Legion
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Yuri Oorlov
Backwater Redux Tactical Narcotics Team
4
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Posted - 2016.08.22 15:23:05 -
[11] - Quote
This has to be one of the best things i have read from CCP since the Chronicles. they should make this part of the training tutorials. |
FasterThanLight
Bahama Investments
15
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Posted - 2016.08.22 15:27:14 -
[12] - Quote
CCP Phantom wrote:
Consent to PvP
* You consent to PvP when you click "undock".
PvP in eve does not require undocking. It is very much possible lose a billion or two by station trading.
How many bittervets does it take to change a lightbulb?
It doesnt matter, bittervets like the lightbulb as it is: broken.
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Amak Boma
Dragon Factory Peoples United Republic Empire
201
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Posted - 2016.08.22 15:31:33 -
[13] - Quote
just dont build dyson sphere with shield hardeners in your pos around ship maintenance array because when you launch capital ship it will endless bump from structure to structure |
Rivr Luzade
Kenshin. DARKNESS.
2683
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Posted - 2016.08.22 15:50:19 -
[14] - Quote
Impressive. Useful and to the point information. And most importantly no overly flowery language to get people right away into the correct mindset. Looks good.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17584
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Posted - 2016.08.22 15:52:44 -
[15] - Quote
Love it.
=]|[=
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Daichi Yamato
Xero Security and Technologies
3465
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Posted - 2016.08.22 16:18:01 -
[16] - Quote
Ralph King-Griffin wrote:Love it , this post will see a lot of linkadge
Indeed. Bookmarked.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Xenuria
1091
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Posted - 2016.08.22 16:35:45 -
[17] - Quote
Hi, I am Xenuria. These are good rules to live by.
CSM 11 Candidate
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Liam Geo
Republic Military School Minmatar Republic
0
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Posted - 2016.08.22 16:36:43 -
[18] - Quote
In space, no one can hear you whine |
Pax Sex
0V3RM1ND
9
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Posted - 2016.08.22 16:43:59 -
[19] - Quote
noble gas rules! don't forget towel |
CowRocket Void
Angelus.Mortis Fidelas Constans
27
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Posted - 2016.08.22 16:44:05 -
[20] - Quote
This needs to become a threadnought.
bleeding shadow darkness > did i just saw a red procurer? :P
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Lulu Lunette
Savage Moon Society
455
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Posted - 2016.08.22 16:54:50 -
[21] - Quote
"How to Live in a Cruel Universe" written by CCP Phantom
Jita Bestseller YC118
@lunettelulu7
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ISD Arooga
ISD STAR
44
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Posted - 2016.08.22 16:59:42 -
[22] - Quote
ISD STAR approves of the OP :)
Captain
ISD STAR (Support Training and Resources)
Helping new players undock since 2003
ISD do not reply to EVE Mails or PMs to discuss moderation actions.
Please contact Customer Support in those cases.
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Baltich Sidatious
LiCH - The Ghost Fleet
4
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Posted - 2016.08.22 17:15:18 -
[23] - Quote
Nice rendition thanks... |
Gerald Mardiska
The Amber Hold
34
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Posted - 2016.08.22 17:20:10 -
[24] - Quote
finally...i like it. |
Abulurd Boniface
Serene Vendetta
174
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Posted - 2016.08.22 17:29:40 -
[25] - Quote
I have never subscribed to the idea that clicking 'undock' is consenting to PvP.
I do accept that it can be a consequence but I don't accept that it constitutes consent.
Having said that I don't have a problem with the consequence of choices, that's what the whole point of the place is.
This New Citizens Q&A post is a great reminder that you didn't join My Friendly Pony land.
Yes, newbie friend, it was grossly unfair that you got tackled and killed on your first outing in low-sec. But: you know their names AND: you get to shoot back. |
Mai Khumm
172.0.0.1
836
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Posted - 2016.08.22 17:30:00 -
[26] - Quote
#9 Buy more skins and horde more PLEX! |
Memphis Baas
1929
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Posted - 2016.08.22 17:40:50 -
[27] - Quote
Nice banner.
The problem with this type of advice is that it sounds good to veteran players, but to a newbie it just looks like a random assortment of rules that are arbitrary or don't make sense.
Now if you were to change each line into a hyperlink to a more verbose example of why that rule exists and what can happen if it's not followed, then the whole list would be more useful to newbies. But then, the post becomes a wiki index page, and, oh snap, you guys removed yours.
Maybe the EVE Uni people would be willing to set it up like that. |
IcewaterKat
0
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Posted - 2016.08.22 17:49:23 -
[28] - Quote
Liam Geo wrote:In space, no one can hear you whine
Except in local lol
Memphis Baas wrote:The problem with this type of advice is that it sounds good to veteran players, but to a newbie it just looks like a random assortment of rules that are arbitrary or don't make sense.
Now if you were to change each line into a hyperlink to a more verbose example of why that rule exists and what can happen if it's not followed, then the whole list would be more useful to newbies. But then, the post becomes a wiki index page, and, oh snap, you guys removed yours.
Maybe the EVE Uni people would be willing to set it up like that.
I'd suggest little videos, or clip compilation, that show how these points play out. I'm sure it would result in a lot of laughs from vets and actually help new players even more. Sometimes people need pictures because words are hard. |
Ayuren Aakiwa
Sudden Death. Exodus.
118
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Posted - 2016.08.22 17:56:41 -
[29] - Quote
Quote:Unfair circumstances?
* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
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Jin'taan
Pentag Blade Curatores Veritatis Alliance
53
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Posted - 2016.08.22 18:05:59 -
[30] - Quote
Officially certified good post |
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Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
13
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Posted - 2016.08.22 18:28:16 -
[31] - Quote
I'm nobody and I approve this message. |
Malcanis
Vanishing Point. The Initiative.
17911
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Posted - 2016.08.22 18:46:27 -
[32] - Quote
Abulurd Boniface wrote:I have never subscribed to the idea that clicking 'undock' is consenting to PvP.
I do accept that it can be a consequence but I don't accept that it constitutes consent.
Having said that I don't have a problem with the consequence of choices, that's what the whole point of the place is.
This New Citizens Q&A post is a great reminder that you didn't join My Friendly Pony land.
Yes, newbie friend, it was grossly unfair that you got tackled and killed on your first outing in low-sec. But: you know their names AND: you get to shoot back.
It means that you consent to the possibility of PvP
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Barrogh Habalu
Imperial Shipment Amarr Empire
1131
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Posted - 2016.08.22 19:00:45 -
[33] - Quote
This list was posted and reposted through the years more times than bodycount near Jita tbh. Not sure if this helps.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Azzie Stardust
BAND of MAGNUS THE R0NIN
5
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Posted - 2016.08.22 19:20:32 -
[34] - Quote
There are no enemies, only opponents. |
Sere O'Asis
Summer Evenings and Autumn Skies
107
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Posted - 2016.08.22 19:21:59 -
[35] - Quote
Excellent, thanks for posting this. |
Angelique Duchemin
Deep Core Mining Inc. Caldari State
1008
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Posted - 2016.08.22 19:23:14 -
[36] - Quote
Surprisingly. Not that terrible.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
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Firnen Bakru
Caldari Provisions Caldari State
1
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Posted - 2016.08.22 20:03:37 -
[37] - Quote
after being exposed to absolutis posting for months I'm pleased about such a goodpost |
Flowers Alduin
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.08.22 20:09:53 -
[38] - Quote
yeah lol here's a towel, [throws towel at face] now clean yourself up |
Llish
4
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Posted - 2016.08.22 20:16:49 -
[39] - Quote
Wise words lad.
Its like a mantra we need to read every day in EVE in order to maintain our sanity
Quote: You consent to PvP when you click "undock".
Love it. |
Esrevid Nekkeg
Justified and Ancient
2124
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Posted - 2016.08.22 20:23:49 -
[40] - Quote
Llish wrote:Wise words lad. Its like a mantra we need to read every day in EVE in order to maintain our sanity We play EvE. What is this 'sanity' you speak of?
But all jokes aside, although it has been repeated over the years many times in various forms and in various places, the advice and warnings given in Op's post are still very valid and sound.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Planet 6
Know your Role League of Unaligned Master Pilots
3
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Posted - 2016.08.22 20:33:25 -
[41] - Quote
>There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
you are wrong, its called a svipul, there is also a line called the balanced legion, which are of course very balanced. |
Piz Caldera
Saubaer Schweinepriester
33
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Posted - 2016.08.22 20:51:03 -
[42] - Quote
Golden Rules - dont prevent from golden showers, Capsuleers.
Why? 1. People in general dont read, they just click. And die 2. Corps rarely explain their new players how to fly safe, in wars, low or null, or how to prevent ganks in hisec 3. new players or returning players overwhelmed by the magnitude of eve. But no solution to make the game smaller or Arcadestyle.
But which is the solution: 1. there is no real, good and final solution 2. pain and sorrow give you the great chance to learn, if your mental strong enough to afford virtual loses. Not everybody is, no shame. People get also crazy at playing poker, chess or sim city when natural disaster strike.
Technical: a solution can be, that new player get marked (if they like and choose self) for x weeks with a symbol everbody can see. This symbol has the meaning i am new, dont gank or shoot me, dont scam me etc. Other pilots can give mercy. But will they learn and understand Eve in this way? probably not. |
Llish
4
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Posted - 2016.08.22 20:55:10 -
[43] - Quote
Esrevid Nekkeg wrote:Llish wrote:Wise words lad. Its like a mantra we need to read every day in EVE in order to maintain our sanity We play EvE. What is this 'sanity' you speak of? But all jokes aside, although it has been repeated over the years many times in various forms and in various places, the advice and warnings given in Op's post are still very valid and sound. #40 - 2016-08-22 20:23:49 UTC | Like Llish wrote: Wise words lad.
Its like a mantra we need to read every day in EVE in order to maintain our sanity We play EvE. What is this 'sanity' you speak of?
Ahhhh ;p I just set them up |
Chris Kelvin
State War Academy Caldari State
0
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Posted - 2016.08.22 21:16:13 -
[44] - Quote
* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
The first statement is true. And the second statement is false... Concord is there to protect!!! Before you all lose your minds, please take a moment to read. This is not meant to change the fundamental message...that is, you should not get the impression Concord will in any way be able to protect you if you do not plan for the inevitable confrontation, it is just meant to push back against the notion that it is always the victim's fault. Concord is there for protection but, in much the same way Police work, they often arrive way too late to impact the outcome. That means that even though you may take appropriate precautions such as fitting a strong tank, not carrying too much value in the cargo bay, and even with boosters and/or friends, a smart ganker can plan for and overcome all of these safeguards including the protection of Concord to blow you up. On the other side of that coin though, the smart industrialist/minor/carebear (that last term, carebear is another way of saying people with a conscience but, it is often used as an insult by the same folks that insist it is always the victims fault) can also outthink the smart ganker and use the Concord forces for an effective layer of defense or at the very least make that ganker pay way more isk than your loss is worth. Bottom line, always protect yourself but, don't buy into the myth that when you get blown up, it's somehow your fault! Using a game to justify a persons bad behavior is a reflection of themselves, not you!!!!! Have a wonderful day everyone! |
Min Wei
Min Wei Corporation
0
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Posted - 2016.08.22 21:20:54 -
[45] - Quote
I know you mean well and most of the stuff you wrote is helpful but, THANK GOD I did not have access to this info when I started playing. I would have run away with my credit cards unused after the trial like a spring chicken.
I believe EVE is what you make of it. I ignore everyone else's comments of "what EVE is". I like the game much better that way.
Recruiting new EVE members is hard, based on the kill or be killed credo. I brought in 12 new members so far in the last 2.5 months that I play with in other online games. Only 2 are still here. CCP would retain many more subscribers if they had a better chance in High Sec. I lost 10 potentially paying EVE subscribers out of 12 because CCP caters to PvP and Null Sec more than everyone else. The joke called the o7 Show is meant for them not us. When the do the Dev interviews you can tell they don't care about anything but total war 24/7. Fine....but that only lasts for so long before it gets old. EVE is deeper than just a fighting game. It would be so much easier for me to get new subscribers if a few things were more receptive to the NON-war people.
WarDec in High Sec should be by mutual agreement. I almost quit soon after I started because of it. Then I learned to create ALTs and tons of corps to avoid the "bully wars". Nothing ends a war faster than just changing your corp name. I have no interest in fighting, EVER! I'll leave the game when avenues to avoid it are closed. I build the weapons for war, the dirtiest my hands get is counting the ISK from a big ship order.
Why is Low Sec not Low Sec? It might as well be Null Sec. There are NO Concord security forces in Low Sec which in my opinion is crap. Just get rid of the name Low Sec altogether since it is a lie anyway.
I am not ripping on Null or PvP. They are my best customers. I wouldn't be here without them buying the stuff I build. Just give people a chance to get a grip on the exponentially steep learning curve and make some ISK in High and Low Sec (if they add any security) before they go off into the Null Sec sunset.
I'm here to play the game, not be a victim. I am not a $15/month subscriber. I am not a Jita scammer. I am an industrialist. I have spent thousands of US dollars in under 3 months with my multiple combined accounts to get where I need to be quickly. And I will not stop spending either as long as I am permitted to do "my thing" in EVE. I alone spend more monthly than 200 PvP pilots in Null Sec. Are you listening CCP? Follow the money! You LOST 10 of my deep pocket friends (that's guaranteed $15,000-$30,000 US dollars a month). How many more will you lose? That makes me upset because I wanted them to join me in this game. We just want to play without the war theatrics. Are we not worth at least listening to? If not, let me know before I buy another 4 (28) packs of PLEX to sell in a few days.
One last issue. Let me build my darn caps in 0.5 High Sec. I just want to build and sell without getting into some stupid fight every time I test a ship's fittings. Make the weapons disabled or something that makes them acceptable to test fly in 0.5 High Sec. Even better, add Low Security to Low Sec! What a concept!
Thanks for listening. My new love for this game has my emotions in a tailspin. My rant and repetitive over-running sentences are over and I feel better now. :-) Fly safe everyone! o7 |
Chris Kelvin
State War Academy Caldari State
0
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Posted - 2016.08.22 22:02:11 -
[46] - Quote
Min Wei wrote:I know you mean well and most of the stuff you wrote is helpful but, THANK GOD I did not have access to this info when I started playing. I would have run away with my credit cards unused after the trial like a spring chicken.
I believe EVE is what you make of it. I ignore everyone else's comments of "what EVE is". I like the game much better that way.
...
I'm here to play the game, not be a victim.
...
Thanks for listening. My new love for this game has my emotions in a tailspin. My rant and repetitive over-running sentences are over and I feel better now. :-) Fly safe everyone! o7
Just because it bears repeating..... VERY MUCH THIS!!!! Without agreeing to everything in that post BUT..... It would be something of a miracle if the "OTHER" people playing this game had a few resources dedicated to their play style (i.e. Industrialist, explorer and yes, PVE) like the PVP total war crowd does. Please do not bother bringing up the last industrial patch that screwed everyone over with any investment in BPO's and oh by the way, anyone remember the "Team's" concept? You know, the feature that was removed faster than your date's virginity on prom night? And let's not even get into burner missions...that is not PVE FOZZIE!!!!!! it's a PVP simulator....you know, it kinda defeats the purpose if you are not interested in PVP...I know, hard to believe some people (with very deep pockets ...HELLO CCP, MONEY talks dumba$$) have no friction interest in PVP!!!!!! |
Le Plebo
The Conference Elite CODE.
2
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Posted - 2016.08.22 22:42:00 -
[47] - Quote
Except all of these rules dont matter when you go cry to the game devs enough
- I know people I have scammed that have gotten everything back
- People auto-piloting a pod in highsec that got their implants back
- I know people that have given me real life threats and never been banned, even published my personal info
The bottom line is, if your paying real money to play and threaten to leave because someone got one over on you, the devs will bend over backwards to make you happy. Regardless of what they say |
Cika Brka
School of Applied Knowledge Caldari State
0
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Posted - 2016.08.22 22:45:52 -
[48] - Quote
If you are a games DEV .. don't play EVE for real because otherwise you wouldn't have tenth of the power in it and it wouldn't strike you so bad to the head :)))
At least be modest and humble and don't play too smart by giving out such GOLD advice's to us.
Come down from your pedestal and think of how ordinary nobody feels in this game. |
Chapo Muerte
The Conference Elite CODE.
7
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Posted - 2016.08.22 23:07:46 -
[49] - Quote
CCP Phantom wrote:
Everyone can scam - and so can you
* Free stuff usually isn't. Not even minerals you mine yourself.
Yep those minerals belong to James 315 however you can mine them for the low low price of 10 million isk per year for a mining permit
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Anaxamemnon Thrain
Royal Amarr Institute Amarr Empire
0
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Posted - 2016.08.22 23:14:58 -
[50] - Quote
thanks. this was helpful |
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Lawrence Lawton
The Conference Elite CODE.
7
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Posted - 2016.08.22 23:25:58 -
[51] - Quote
It's a good thing that CCP doesn't cater to people like your friends. They sound like the worst kind of Carebears-- the kind who expect a risk-free theme park. There are already other games for that. As tempting as it is to make changes to EVE for the sake of new players, the older multibox players will always benefit most to any nerfs made to highsec aggression. We've seen the guy with 50 skiffs who monopolized the ice belt, and he doesn't need any help. If your friends weren't ready for PvP they should have stayed in their rookie systems until they were. |
Jonah Gravenstein
Machiavellian Space Bastards
26645
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Posted - 2016.08.22 23:39:59 -
[52] - Quote
Chris Kelvin wrote:* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. The first statement is true. And the second statement is false... Concord is there to protect!!! Read it, and you're wrong; mechanically CONCORD have one job and that is to punish people who do one of the following: Aggressing a player who is not a legal target in highsec. Remote repairing NPC Ships Remote repairing Criminal Players Attacking CONCORD vessels Having a criminal flag and jumping into Hi-Sec Space Having low security status and jumping into a Hi-Sec System in the Sanctum Constellation.
Lorewise they exist A: to prevent us, the immortal and obscenely rich capsuleers, from taking over completely and B: to prevent large-scale open warfare between the four empire factions, settling any disputes before the Empires return to their old ways and start murdering each other.
If they were in the protection game they would be encouraging people to check that they've tanked their ships, running regular patrols down the trade routes, breaking up "space gangs" like CODE., taking down scammers etc.
Min Wei wrote:I'm here to play the game, not be a victim. Then don't act or look like one, the mechanics are already there, it's your choice whether or not you choose to use them.
Get ganked, offer a GF in local (it won't feel like a good fight and it's often the last thing you want to say but it goes a long way) and ask some questions; most are more than willing to tell you what they did and how you could have avoided it.
Get wardecced, contact the wardec corp, they want fights at the end of the day and I'd say most would be amenable to down shipping and bringing a similar number of players in order to get a fun fight. If your corp is full of newbies they may well be willing to do a talk afterwards and go through what people did right and what they didn't as well as provide decent fits for people to play with; they love newbies, especially bloodthirsty ones that are willing to learn.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|
Jasmine Deer
Perkone Caldari State
29
|
Posted - 2016.08.23 00:58:48 -
[53] - Quote
Abulurd Boniface wrote:I have never subscribed to the idea that clicking 'undock' is consenting to PvP.
I do accept that it can be a consequence but I don't accept that it constitutes consent.
Having said that I don't have a problem with the consequence of choices, that's what the whole point of the place is.
My view as well. Saying "You consent" is putting words into my mouth. I preferred Akita T's line on this.
Like if I was a war zone photographer. Minute I step onto the battlefield I accept that it is though choice and I can be shot, but that doesn't mean I'm giving my consent for it to happen. |
Zora Nightmare
Astral Sanctuary - 7th Division
1
|
Posted - 2016.08.23 01:23:07 -
[54] - Quote
A noble post from CCP, however the punishment for some offenders of the law (CODE) is not equal to the harm and destruction they incur. Make them pay a more relevent price for the price to others they have caused and dont make these "8 Golden Rules" sounds so noble. |
Raiz Nhell
Tactically Gifted Tactical Supremacy
530
|
Posted - 2016.08.23 01:45:20 -
[55] - Quote
Jasmine Deer wrote:Abulurd Boniface wrote:I have never subscribed to the idea that clicking 'undock' is consenting to PvP.
I do accept that it can be a consequence but I don't accept that it constitutes consent.
Having said that I don't have a problem with the consequence of choices, that's what the whole point of the place is.
My view as well. Saying "You consent" is putting words into my mouth. I preferred Akita T's line on this. Like if I was a war zone photographer. Minute I step onto the battlefield I accept that it is though choice and I can be shot, but that doesn't mean I'm giving my consent for it to happen.
In this case "clicking 'undock' is consenting to PvP" means that you have made a choice to enter a ship to ship PVP area (i.e. All of EVE).
You might not get PVP in its many (surprising) forms, but you have consented that it is a possibility...
Same as stepping onto a battlefield is consenting to the fact that bullets can be addressed "To whom it may concern". Something that many journalists need to learn, having "Press" written on your helmet doesn't make you invulnerable.
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage.
|
Gadrius
Imperial Academy Amarr Empire
0
|
Posted - 2016.08.23 02:09:56 -
[56] - Quote
Hmm ... though it is technically covered .. I am slightly disappointed that the Number 1 rule that has been drilled into every newbie I have ever met since the beginning was not directly referenced ..
"Rule 1 of New Eden: Trust no one. Not even Chribba." |
Mellow Cat
Eve Radio Corporation Eve Radio Alliance
0
|
Posted - 2016.08.23 03:42:06 -
[57] - Quote
Yes I like it and I say these are the rules that can help you out...
so I do approve of them... |
rycr
Red Queen Effect
0
|
Posted - 2016.08.23 04:44:49 -
[58] - Quote
Min Wei wrote:I know you mean well and most of the stuff you wrote is helpful but, THANK GOD I did not have access to this info when I started playing. I would have run away with my credit cards unused after the trial like a spring chicken.
I believe EVE is what you make of it. I ignore everyone else's comments of "what EVE is". I like the game much better that way.
Recruiting new EVE members is hard, based on the kill or be killed credo. I brought in 12 new members so far in the last 2.5 months that I play with in other online games. Only 2 are still here. CCP would retain many more subscribers if they had a better chance in High Sec. I lost 10 potentially paying EVE subscribers out of 12 because CCP caters to PvP and Null Sec more than everyone else. The joke called the o7 Show is meant for them not us. When the do the Dev interviews you can tell they don't care about anything but total war 24/7. Fine....but that only lasts for so long before it gets old. EVE is deeper than just a fighting game. It would be so much easier for me to get new subscribers if a few things were more receptive to the NON-war people.
:words:
I'm here to play the game, not be a victim. I am not a $15/month subscriber. I am not a Jita scammer. I am an industrialist. I have spent thousands of US dollars in under 3 months with my multiple combined accounts to get where I need to be quickly. And I will not stop spending either as long as I am permitted to do "my thing" in EVE. I alone spend more monthly than 200 PvP pilots in Null Sec. Are you listening CCP? Follow the money! You LOST 10 of my deep pocket friends (that's guaranteed $15,000-$30,000 US dollars a month). How many more will you lose? That makes me upset because I wanted them to join me in this game. We just want to play without the war theatrics. Are we not worth at least listening to? If not, let me know before I buy another 4 (28) packs of PLEX to sell in a few days.
:words:
Thanks for listening. My new love for this game has my emotions in a tailspin. My rant and repetitive over-running sentences are over and I feel better now. :-) Fly safe everyone! o7
If they catered to you people the rest of the population that plays this game for what it is now would leave and you'd be spending your 30k a month building ships for no one.
But don't worry, keep building your ships, CCP knows where their real subscriber base is.
|
lollerwaffle
Black Serpent Technologies The-Culture
320
|
Posted - 2016.08.23 05:01:54 -
[59] - Quote
Min Wei wrote: I lost 10 potentially paying EVE subscribers out of 12 because CCP caters to PvP and Null Sec more than everyone else.
Catering to PVP in a PVP game? Who woulda thought? If your friends don't like PVP, then EVE isn't the game for them. This isn't an insult, it's just fact. It's like saying boxing as a sport would have more participants if it didn't cater so much to punching people and instead had more non-punching elements.
Min Wei wrote: WarDec in High Sec should be by mutual agreement. I almost quit soon after I started because of it. Then I learned to create ALTs and tons of corps to avoid the "bully wars". Nothing ends a war faster than just changing your corp name. I have no interest in fighting, EVER! I'll leave the game when avenues to avoid it are closed. I build the weapons for war, the dirtiest my hands get is counting the ISK from a big ship order. So the game should change one of its fundamental concepts, because some people playing don't like it? You already have lots of vets who are leaving because of the perception that CCP is catering to the "PVP in a PVP game is BAD" crowd (See: Tippia). Sure, CCP could make that change to attract more potential customers (if this were even true), but what about those that these mechanics cater to? Would they then leave in response?
You found a bunch of ways to avoid unconsensual wardecs, and the knowledge you gained through experience and / or active seeking means that you are equipped to handle things you don't like. Working as intended, no? Just because you have no intention to PVP doesn't mean that those that want to should have their avenues restricted.
Min Wei wrote:Why is Low Sec not Low Sec? It might as well be Null Sec. There are NO Concord security forces in Low Sec which in my opinion is crap. Just get rid of the name Low Sec altogether since it is a lie anyway. Lowsec has a whole bunch of different mechanics to null. These include, inter alia, station/gate guns, security loss, inability to use nullsec only things etc. This brings for a different type of playstyle. On one hand you propose that more playstyles should be viable, but say that one of them should be removed? What?
Min Wei wrote: I'm here to play the game, not be a victim.
AND
I alone spend more monthly than 200 PvP pilots in Null Sec. Are you listening CCP? Follow the money! You LOST 10 of my deep pocket friends (that's guaranteed $15,000-$30,000 US dollars a month). How many more will you lose? That makes me upset because I wanted them to join me in this game. We just want to play without the war theatrics. Are we not worth at least listening to? If not, let me know before I buy another 4 (28) packs of PLEX to sell in a few days.
Then don't be a victim. Don't have a victim mindset. Easy.
Highsec war is part of EVE, just like nullsec conflicts, piracy etc. If your friends aren't prepared for those aspects of it, then either adapt or try something else that caters to their taste. Also, your boastful assumption of "I spend more monthly than 200 PVP pilots in nullsec" is pretty much unprovable by anyone apart from CCP, but I'm inclined to doubt your claim.
Min Wei wrote:One last issue. Let me build my darn caps in 0.5 High Sec. I just want to build and sell without getting into some stupid fight every time I test a ship's fittings. Make the weapons disabled or something that makes them acceptable to test fly in 0.5 High Sec. Even better, add Low Security to Low Sec! What a concept! I too would like the ability to use bombs in highsec. Should CCP also cater to my individual needs if I don't want to play by the rules they set? Also, low sec already has a form of security, so no, your concept isn't new.
|
lollerwaffle
Black Serpent Technologies The-Culture
320
|
Posted - 2016.08.23 05:06:27 -
[60] - Quote
Zora Nightmare wrote:A noble post from CCP, however the punishment for some offenders of the law (CODE) is not equal to the harm and destruction they incur. Make them pay a more relevent price for the price to others they have caused and dont make these "8 Golden Rules" sounds so noble. Suggestions?
First it was "REMOVE SHIP INSURANCE FROM CONCORD DEATHS!! THAT WILL STOP RAMPANT HIGHSEC GANKING!!"
What's next? What' the 'just one more nerf' this time?
DISCLAIMER: I am not a ganker. |
|
Lan Wang
C.Q.B Snuffed Out
3399
|
Posted - 2016.08.23 05:46:12 -
[61] - Quote
Always fly what you cant afford to lose, no better rush than the desperation of knowing you will have nothing if you lose that fight
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
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Lavayar
Russian SOBR Dream Fleet
295
|
Posted - 2016.08.23 06:25:51 -
[62] - Quote
Good post! |
Serene Repose
2777
|
Posted - 2016.08.23 06:27:41 -
[63] - Quote
I am compelled to comment.
We must accommodate the idiocracy.
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Asketus
I-F-L Gallente Productions LTD
17
|
Posted - 2016.08.23 06:59:28 -
[64] - Quote
No !
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Dracvlad
Taishi Combine Second-Dawn
2297
|
Posted - 2016.08.23 07:09:36 -
[65] - Quote
Seems CODE players kept sending me eve mails suggesting I comment on this, so here we have a simple golden rule that will replace all that guff.
When you sign up to play Eve understand that you are signing up to play a game where you are to be farmed, it is how you react to that simple fact which defines whether Eve is for you.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
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Lan Wang
C.Q.B Snuffed Out
3399
|
Posted - 2016.08.23 07:48:32 -
[66] - Quote
Dracvlad wrote:Seems CODE players kept sending me eve mails suggesting I comment on this, so here we have a simple golden rule that will replace all that guff.
When you sign up to play Eve understand that you are signing up to play a game where you are to be farmed, it is how you react to that simple fact which defines whether Eve is for you.
its a farm or be farmed world
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
|
Ruby Gnollo
7
|
Posted - 2016.08.23 09:07:43 -
[67] - Quote
Put these rules on the CONCORD billboards and on-screen stations : most newcomers don't get what this game is before subscribing and end up frustrated, which is definitely bad for the future of Eve |
Lawrence Lawton
The Conference Elite CODE.
8
|
Posted - 2016.08.23 09:26:36 -
[68] - Quote
Dracvlad wrote:Seems CODE players kept sending me eve mails suggesting I comment on this, so here we have a simple golden rule that will replace all that guff.
When you sign up to play Eve understand that you are signing up to play a game where you are to be farmed, it is how you react to that simple fact which defines whether Eve is for you.
That is elegant in its brevity.
Types of Highsec Miners:
The AFK miner: Doesn't care about ganking. Will keep coming back in cheap, untanked, maxi-yield, insured retrievers because it only takes an hour of mining to make up a loss.
The epeen miner: Hates being ganked because his identity is tied to his ship. Will use blingy max-yield Hulks or Mackinaws whenever possible, often sitting next to an anti-tanked Orca. Rages on the forums and writes petitions when ganked.
The practical miner: Gets ganked once or twice and doesn't like it, so switches to a procurer or skiff with some tank and gets ganked a lot less. When danger is about he docks up or goes somewhere else.
The compliant miner: Gets ganked once or twice and does a bit of research. Realizes that hundreds of would-be gankers will stop trying to kill him if he pays10m ISK and follows the Code. Buys a permit and suddenly has hundreds of friends. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14462
|
Posted - 2016.08.23 13:00:50 -
[69] - Quote
Ralph King-Griffin wrote:Love it , this post will see a lot of linkadge
And it will see lots of ignoring from people who could use the advice most... Just easier to complain on a forum than figure stuff out I guess
|
Chris Kelvin
State War Academy Caldari State
0
|
Posted - 2016.08.23 13:19:59 -
[70] - Quote
Jonah Gravenstein wrote:Chris Kelvin wrote:* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. The first statement is true. And the second statement is false... Concord is there to protect!!! Read it, and you're wrong; mechanically CONCORD have one job and that is to punish people who do one of the following: Aggressing a player who is not a legal target in highsec. Remote repairing NPC Ships Remote repairing Criminal Players Attacking CONCORD vessels Having a criminal flag and jumping into Hi-Sec Space Having low security status and jumping into a Hi-Sec System in the Sanctum Constellation. Lorewise they exist A: to prevent us, the immortal and obscenely rich capsuleers, from taking over completely and B: to prevent large-scale open warfare between the four empire factions, settling any disputes before the Empires return to their old ways and start murdering each other. If they were in the protection game they would be encouraging people to check that they've tanked their ships, running regular patrols down the trade routes, breaking up "space gangs" like CODE., taking down scammers etc. Min Wei wrote:I'm here to play the game, not be a victim. Then don't act or look like one, the mechanics are already there, it's your choice whether or not you choose to use them. Get ganked, offer a GF in local (it won't feel like a good fight and it's often the last thing you want to say but it goes a long way) and ask some questions; most are more than willing to tell you what they did and how you could have avoided it. Get wardecced, contact the wardec corp, they want fights at the end of the day and I'd say most would be amenable to down shipping and bringing a similar number of players in order to get a fun fight. If your corp is full of newbies they may well be willing to do a talk afterwards and go through what people did right and what they didn't as well as provide decent fits for people to play with; they love newbies, especially bloodthirsty ones that are willing to learn.
If you choose to believe the myth and attempt to perpetuate it, that is your business entirely. Do not ask me to. As mentioned before Concord is a form of protection weather you agree with it or not. You don't have to put more conditions on it to make it protection. Just because it looks like punishment does not necessarily make it so. All I'm saying is that it is not always the victims fault (although there are literally thousands of examples where it is the fault of a pilot who is unaware of the mechanics) and those who choose to use the game to justify their own bad behavior are responsible for it, not the victim. BTW, gf! |
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Lan Wang
C.Q.B Snuffed Out
3402
|
Posted - 2016.08.23 14:09:45 -
[71] - Quote
protection = usually happens before an incident to prevent something happening punishment = happens after the incident has occurred
concord arrive after an offence has been committed not before. however im sure you are right and that ccp guy is just being silly
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17604
|
Posted - 2016.08.23 14:22:54 -
[72] - Quote
Eh Chris, read the op againCCP Phantom wrote:CONCORD is there to punish, not to protect. Get used to the idea. You were saying?
Also ,if you agreed to the same EULA I did then there are no victims here, only players.
=]|[=
|
Solecist Project
32342
|
Posted - 2016.08.23 14:38:59 -
[73] - Quote
Wow I didn't see this yet!
Awesomesauce!
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
|
Solecist Project
32343
|
Posted - 2016.08.23 14:46:28 -
[74] - Quote
CCP Phantom, could you sticky this in GD as well?
Please? Pretty please? :D
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17607
|
Posted - 2016.08.23 15:09:06 -
[75] - Quote
Chris Kelvin wrote:* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. The first statement is true. And the second statement is false... Concord is there to protect!!! Before you all lose your minds, please take a moment to read. This is not meant to change the fundamental message...that is, you should not get the impression Concord will in any way be able to protect you if you do not plan for the inevitable confrontation, it is just meant to push back against the notion that it is always the victim's fault. Concord is there for protection but, in much the same way Police work, they often arrive way too late to impact the outcome. That means that even though you may take appropriate precautions such as fitting a strong tank, not carrying too much value in the cargo bay, and even with boosters and/or friends, a smart ganker can plan for and overcome all of these safeguards including the protection of Concord to blow you up. On the other side of that coin though, the smart industrialist/minor/carebear (that last term, carebear is another way of saying people with a conscience but, it is often used as an insult by the same folks that insist it is always the victims fault) can also outthink the smart ganker and use the Concord forces for an effective layer of defense or at the very least make that ganker pay way more isk than your loss is worth. Bottom line, always protect yourself but, don't buy into the myth that when you get blown up, it's somehow your fault! Using a game to justify a persons bad behavior is a reflection of themselves, not you!!!!! Have a wonderful day everyone! Okay I missed this.
In lore they are police and only in lore. In game they're a deterrent, nothing more. A mechanical response to certain actions after the fact.
=]|[=
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Shae Tadaruwa
Science and Trade Institute Caldari State
860
|
Posted - 2016.08.23 20:02:39 -
[76] - Quote
Lan Wang wrote:Dracvlad wrote:Seems CODE players kept sending me eve mails suggesting I comment on this, so here we have a simple golden rule that will replace all that guff.
When you sign up to play Eve understand that you are signing up to play a game where you are to be farmed, it is how you react to that simple fact which defines whether Eve is for you.
its a farm or be farmed world Eve is FarmVille?
Good way to sell the game Drac:
Eve - Just like FarmVille, but in space
Awesome slogan.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Solecist Project
32353
|
Posted - 2016.08.23 20:41:51 -
[77] - Quote
Shae Tadaruwa wrote:Lan Wang wrote:Dracvlad wrote:Seems CODE players kept sending me eve mails suggesting I comment on this, so here we have a simple golden rule that will replace all that guff.
When you sign up to play Eve understand that you are signing up to play a game where you are to be farmed, it is how you react to that simple fact which defines whether Eve is for you.
its a farm or be farmed world Eve is FarmVille? Good way to sell the game Drac: Eve - Just like FarmVille, but in spaceAwesome slogan. I know it's horribly unrelated, but you reminded me of this... http://youtu.be/0LgpZyJihck
:D
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
|
Chris Kelvin
State War Academy Caldari State
0
|
Posted - 2016.08.24 01:25:01 -
[78] - Quote
Lan Wang wrote:protection = usually happens before an incident to prevent something happening punishment = happens after the incident has occurred
concord arrive after an offence has been committed not before. however im sure you are right and that ccp guy is just being silly
Speaking of looking silly, what was the name of those police officers that arrived at your house to protect you after the criminal had already taken you hostage?? Or what was the name of the helicopter pilot from the coast guard that arrived after your boat sank to save you? How about the name of the 911 dispatcher that took your call after your car was stolen? Last time I checked, the police, coast guard, and other civil services exist for our protection or are they just there for punishment?
Again, to repeat, the fundamental message that you should always protect yourself and use the game mechanics to your advantage and that you should not depend on Concord to save you is all very good advice and you should follow it. All I'm saying is the line of reasoning that concord is there to punish only feeds into the notion that somehow it is always the fault of the person on the receiving end of aggression....that is completely false....it is no less repugnant than a defense layer claiming that his rapist client is not at fault because the victim dressed provocatively thus, encouraging the attack. It's is a complete fallacy and you cannot use a game to justify bad behavior. It does not change the underlying message of what the original post was about but it does force you to remember your conscience, if the person in question has one.
However, I'm sure you are correct and the person at CCP you were referring to can say whatever they want and it is, of course, always true because, logic, reason, common sense...they all take a back seat to the word of CCP, right?? Would you like a monocle with that? |
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
7207
|
Posted - 2016.08.24 05:46:35 -
[79] - Quote
Removed an off topic post.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17677
|
Posted - 2016.08.24 08:29:19 -
[80] - Quote
Chris Kelvin wrote:Lan Wang wrote:protection = usually happens before an incident to prevent something happening punishment = happens after the incident has occurred
concord arrive after an offence has been committed not before. however im sure you are right and that ccp guy is just being silly Speaking of looking silly, what was the name of those police officers that arrived at your house to protect you after the criminal had already taken you hostage?? Or what was the name of the helicopter pilot from the coast guard that arrived after your boat sank to save you? How about the name of the 911 dispatcher that took your call after your car was stolen? Last time I checked, the police, coast guard, and other civil services exist for our protection or are they just there for punishment? Again, to repeat, the fundamental message that you should always protect yourself and use the game mechanics to your advantage and that you should not depend on Concord to save you is all very good advice and you should follow it. All I'm saying is the line of reasoning that concord is there to punish only feeds into the notion that somehow it is always the fault of the person on the receiving end of aggression....that is completely false....it is no less repugnant than a defense layer claiming that his rapist client is not at fault because the victim dressed provocatively thus, encouraging the attack. It's is a complete fallacy and you cannot use a game to justify bad behavior. It does not change the underlying message of what the original post was about but it does force you to remember your conscience, if the person in question has one. However, I'm sure you are correct and the person at CCP you were referring to can say whatever they want and it is, of course, always true because, logic, reason, common sense...they all take a back seat to the word of CCP, right?? Would you like a monocle with that? Given where we are I'll go easy on you but it should be needless to say that comparing being told to HTFU and be responsible for your own safety in a game explicitly about conflict and emergent players behavior to real world traumatic experiences is disingenuous and frankly insultingly malicious*, not mention utterly ridiculous.
Go tell anyone from your family that being told to be responsible for your own safety in any competitive multiplayer player game is in anyway compilable to what you are insinuating and I guarantee you they will tell you to take a step back from the internet for a couple of days.
Step back, calm down, go have a walk, hug your wife/kid's/dog or whatever it is makes you feel better.
This is a video game on the internet, nothing worth getting so wound up about. *Malicious in the legal sense
=]|[=
|
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Lan Wang
C.Q.B Snuffed Out
3407
|
Posted - 2016.08.24 08:47:55 -
[81] - Quote
Chris Kelvin wrote:Lan Wang wrote:protection = usually happens before an incident to prevent something happening punishment = happens after the incident has occurred
concord arrive after an offence has been committed not before. however im sure you are right and that ccp guy is just being silly Speaking of looking silly, what was the name of those police officers that arrived at your house to protect you after the criminal had already taken you hostage?? Or what was the name of the helicopter pilot from the coast guard that arrived after your boat sank to save you? How about the name of the 911 dispatcher that took your call after your car was stolen? Last time I checked, the police, coast guard, and other civil services exist for our protection or are they just there for punishment?
ok....thing with everything here is that it already happened and is not protection in any way at all.
what was the name of those police officers that arrived at your house to protect you after the criminal had already taken you hostage?? - they came to rescue you not protect you because you are a hostage, the shotgun under your bed is protection
Or what was the name of the helicopter pilot from the coast guard that arrived after your boat sank to save you? - they came to rescue you not protect you because you already sunk.
How about the name of the 911 dispatcher that took your call after your car was stolen? - nor is this protection, the alarm or steering lock you fit to the car is protection not calling the police to recover the car after it was stolen.
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
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Kannach DuChassi
Vindicta Pirata
0
|
Posted - 2016.08.24 11:01:40 -
[82] - Quote
CCP Phantom
In earlier days in the game I can remember when half of those rules when you broke them CCP / EVE Online would come down and hard for the breaking of those infractions. It was in The Players EULA to follow. What happened????? I started the game at 2007 : 07-July : 05-05th @ 02:38 or 2:38 AM EDT or 06:38 or 6:38 AM EVE Server Time or 07:38 or 7:38AM GMT.
In that period I've been a long timer Yo-Yo player with my EVE Online account on hold by CCP/EVE Online (Thank you CCP/EVE Online administrators[whoever you all are] thank you[for long ago they sent a message to me in the early days that am I coming back or not & whether I would either wish my chatacter{still my only one to date/I haven't started another in the time I've played on Tranquility still to this very date/} to sell it or delete it. (Guess back then they had servers with less memory reserves to hold all the old accounts in escrow til either a player was or wasn't going to play/comeback then) Thank CCP/EVE Online for holding my account for still this game for however long it's been running. It's been the most fun space game I've played in my long gaming life.
How this happened that EVE Online De-evoled to the way it's played today it shocks me. Shocks me to see so many players back-stab & grab anything another player has. All for what .... That style of playing will only end up with this great game ending up being renamed to "Paranoia In Space Online". This needs to stop and End this set of the Paradigm to a Better more Saner form of Paradigm to play in "The Sandbox" better here.
In closing I have to say .... If that we could adopt a more Resourced Base Economy Format in the playing in this game where Good Honest Sharing & Bartering for stuff you wanted & needed was applied more so then I know that it would be the new start to bring back the old way we played here when EVE Online was in the very beginning.
To all of you .... Happy Gaming in Space. Remember In Space It's Better To Have In Space Many Friends, Family, & Allies than Many Enemies, Foes, & Traitors !!!!!! We all need to live in space .... Please Get along Please.... Thank you !!!!!!!! |
Jasmine Deer
Perkone Caldari State
32
|
Posted - 2016.08.24 12:29:15 -
[83] - Quote
Kannach DuChassi wrote: How this happened that EVE Online De-evoled to the way it's played today it shocks me. Shocks me to see so many players back-stab & grab anything another player has. All for what .... That style of playing will only end up with this great game ending up being renamed to "Paranoia In Space Online".
All for what you ask ?
* Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
And the tears. Never forget the tears.
|
Chris Kelvin
State War Academy Caldari State
0
|
Posted - 2016.08.24 22:16:12 -
[84] - Quote
Ralph King-Griffin wrote:Chris Kelvin wrote:Lan Wang wrote:protection = usually happens before an incident to prevent something happening punishment = happens after the incident has occurred
concord arrive after an offence has been committed not before. however im sure you are right and that ccp guy is just being silly Speaking of looking silly, what was the name of those police officers that arrived at your house to protect you after the criminal had already taken you hostage?? Or what was the name of the helicopter pilot from the coast guard that arrived after your boat sank to save you? How about the name of the 911 dispatcher that took your call after your car was stolen? Last time I checked, the police, coast guard, and other civil services exist for our protection or are they just there for punishment? Again, to repeat, the fundamental message that you should always protect yourself and use the game mechanics to your advantage and that you should not depend on Concord to save you is all very good advice and you should follow it. All I'm saying is the line of reasoning that concord is there to punish only feeds into the notion that somehow it is always the fault of the person on the receiving end of aggression....that is completely false....it is no less repugnant than a defense layer claiming that his rapist client is not at fault because the victim dressed provocatively thus, encouraging the attack. It's is a complete fallacy and you cannot use a game to justify bad behavior. It does not change the underlying message of what the original post was about but it does force you to remember your conscience, if the person in question has one. However, I'm sure you are correct and the person at CCP you were referring to can say whatever they want and it is, of course, always true because, logic, reason, common sense...they all take a back seat to the word of CCP, right?? Would you like a monocle with that? Given where we are I'll go easy on you but it should be needless to say that comparing being told to HTFU and be responsible for your own safety in a game explicitly about conflict and emergent players behavior to real world traumatic experiences is disingenuous and frankly insultingly malicious*, not mention utterly ridiculous. Go tell anyone from your family that being told to be responsible for your own safety in any competitive multiplayer player game is in anyway compilable to what you are insinuating and I guarantee you they will tell you to take a step back from the internet for a couple of days. Step back, calm down, go have a walk, hug your wife/kid's/dog or whatever it is makes you feel better. This is a video game on the internet, nothing worth getting so wound up about. *Malicious in the legal sense
Ok, where are you getting that I'm upset? I'm simply stating my belief and standing up for it with what I believe to be a logical rational line of thought....then with the above post, the implication is that I'm somehow mad and need to calm down. Wow, right....good one. So, let me get this straight I need to HTFU because I don't have the same mindless thought pattern as everyone else? Is that what you are trying to tell me?? Did I ever mention that something in the game be changed with respect to how Concord works??? Let me help you with that, no. Did I ever say a pilot should rely on Concord for their safety?? Again...in case you missed it, no. The only part I'm contesting is the logic behind Concord is there for punishment only....that's all. And I would suggest that it's everyone else who is losing their mind over this at the mere suggestion that weather it be a game or real life an individual is still responsible for their own bad behavior. But, you must be correct ...it is a completely ridiculous idea to have the temerity to say that people should not be malicious (good word by the way, thank you for mentioning it) toward each other in this game or anywhere for that matter. And before you go all sunshine and daisies on me, that does not mean I'm suggesting the game be made into a theme park or WOW or anything like that at all. There is a difference between an unfair fight and just being a d!ck to someone because you can. Now if that is too radical an idea for people to see, that is their problem. You can say whatever you want, believe whatever you want. In the posts I made on this specific topic, I've not asked for anything to be changed, not asked you or anyone else to change their own beliefs. I've only stated an alternative belief and have been pretty much brow beaten for sharing it and then for having the sand to stand up for it...but hey, that's just fine with me. I'll go enjoy some time with my wife, my kids, and my dog because at the end of the day, it is just a game. |
Shae Tadaruwa
Science and Trade Institute Caldari State
890
|
Posted - 2016.08.25 21:14:19 -
[85] - Quote
Miner, calm down.
You clearly need to calm down because that wall of text with multiple question marks, ellipses and no paragraphs could only have been written by someone too enraged to take an extra few seconds to do it right.
So yeah, back to Ralph's suggestion. Maybe step away from the keyboard for a bit.
Also, on the part earlier, there is no comparison between a fat middle aged man sitting at his computer playing a video game while downing a bottle of coke and a bag of crisps and the traumatic experience of non-consensual sex against someone.
If you want to talk about blame, Ralph is also right there too. Some more realistic perspective is needed. Go ask your family if they equate some video game pixels exploding to the same thing as being the victim of ****.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Chris Kelvin
State War Academy Caldari State
0
|
Posted - 2016.08.26 01:24:25 -
[86] - Quote
Shae Tadaruwa wrote:Miner, calm down.
You clearly need to calm down because that wall of text with multiple question marks, ellipses and no paragraphs could only have been written by someone too enraged to take an extra few seconds to do it right.
So yeah, back to Ralph's suggestion. Maybe step away from the keyboard for a bit.
Also, on the part earlier, there is no comparison between a fat middle aged man sitting at his computer playing a video game while downing a bottle of coke and a bag of crisps and the traumatic experience of non-consensual sex against someone.
If you want to talk about blame, Ralph is also right there too. Some more realistic perspective is needed. Go ask your family if they equate some video game pixels exploding to the same thing as being the victim of ****.
Reading comprehension must be difficult for you.
I'm really sorry that our educational system failed you so miserably that you cannot be bothered to read more than a few sentences.
Perhaps one day you'll be able to finally make it through a "wall of text".
In the mean time, since reading is so hard I'll not bother with an explanation of the comparisons you are so upset about. They are not really needed as the following can just stand on it's own.
Here you go: People should not be mean to each other.
That does not mean I'm suggesting the game be made safe.
There is a difference between conflict and harassment.
If that is too radical an idea for you to comprehend, I feel nothing but pity for you.
If that was too wordy or if I used words that were too big, please forgive me.
Have a wonderful evening.
|
Winter Archipelago
Autumn Industrial Enterprises
572
|
Posted - 2016.08.26 01:42:03 -
[87] - Quote
Well, now. It seems that this thread has gone straight to Hell in a handbasket. Certainly not the type of thread that I'd be very enthusiastic about sending a new player to any more.
CONCORD are reactive, not proactive. Everyone in the game knows and understands this, even if they feel it should be the other way around. Arguing over the definition of "protect" and bringing real-world examples into a game is sad and pathetic for everyone involved (myself included, now).
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17734
|
Posted - 2016.08.26 01:49:20 -
[88] - Quote
Winter Archipelago wrote:Well, now. It seems that this thread has gone straight to Hell in a handbasket. Certainly not the type of thread that I'd be very enthusiastic about sending a new player to any more.
CONCORD are reactive, not proactive. Everyone in the game knows and understands this, even if they feel it should be the other way around. Arguing over the definition of "protect" and bringing real-world examples into a game is sad and pathetic for everyone involved (myself included, now). Don't, he doesn't want to hear it. All you're going to get for your trouble is insults.
=]|[=
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CCP Phantom
C C P C C P Alliance
6973
|
Posted - 2016.08.26 12:27:29 -
[89] - Quote
Several off-topic posts have been removed. Please stay on topic and consider the forum rules, thank you!
CCP Phantom - Senior Community Developer - Volunteer Manager
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Gallosek
Questionable Ethics. Ministry of Inappropriate Footwork
16
|
Posted - 2016.08.26 13:26:04 -
[90] - Quote
"Never fly something (or with something in the cargo) you can't afford to lose."
Another way of putting it is
"Never fly something (or with something in cargo) you aren't prepared to lose."
Because you don't necessarily need to be able to replace that shiny ship/loot/cargo straight away, if you have something else you can use to earn back the difference to buy the replacement. |
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MaxRanger Padecain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.08.26 15:43:38 -
[91] - Quote
Just don't know about this game to comment |
John FlyingTrucks
Perkone Caldari State
3
|
Posted - 2016.08.26 17:31:34 -
[92] - Quote
CCP Phantom wrote:...Everyone can scam - and so can you
* Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
I'd like to focus on that one little segment, to demonstrate an area where CCP is seemingly at cross purposes with itself: Citadels as the desired structure to replace NPC stations as market hubs with fees being already increased at NPC stations as a way of encouraging people to move their trade over to citadels.
Recently, it became possible to create courier contracts to citadels. The instant a courier accepts the contract and puts up the collateral for it, the station owner can change the access control list to deny the courier, or all pilots from docking. This results in the courier either voluntarily failing the contract and losing the collateral, or the contract issuer waiting out the contract timer, and then failing the contract themselves to collect the collateral.
Side point: Many of these citadels used for scam contracts are set up with a name mimicking/impersonating an NPC entity and station name, in violation of point 8 in the EVE Online - Terms of Service.
As a courier, I won't take contracts I don't have reasonable confidence that I'll complete successfully (seriously, why would I?) and currently, with the situation as it is, I have zero confidence in courier contracts to citadels and won't accept them.
How are you going to get citadels to be successful replacement market hubs to existing NPC stations if the game mechanics undermine couriers' confidence and trust like this?
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Messenger Of Truth
Butlerian Crusade
54
|
Posted - 2016.08.26 20:08:20 -
[93] - Quote
Yeah the chance of citadels replacing NPC stations is very low while they're a scammer's wet dream.
If CCP do this deliver from tethering range thing they've talked about then it should work out ok.
Trade Hub Price Checker: stop.hammerti.me.uk/pricecheck
Visit "Haulers Channel" in game for all matters courier-related.
Citadel name/system API: stop.hammerti.me.uk/api
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Kane Kuchera
Viziam Amarr Empire
6
|
Posted - 2016.08.29 10:41:38 -
[94] - Quote
Solu Terona wrote:Winter Archipelago wrote:CCP Phantom wrote:Skills that take less than 1 day to train are short skills. Over one week is long. Oh, my sweet summer child... Logi V pilots unite! Also caps.
Fleet Command V pilots unite. |
Alessienne Ellecon
Solitude Rangers
60
|
Posted - 2016.08.30 16:04:19 -
[95] - Quote
I, too, disagree with "don't fly what you can't afford to lose". As I mentioned in the twitch chat during the Battle of Nalvula, if everyone followed that rule, a lot of newbies would be stuck in T1 frigates for a long time.
OP forgot some other valuable pieces of advice:
Never, ever, EVER carry PLEX anywhere. Same goes for skillgoo.
And don't give in to the New Order of Highsec! |
Jade Voice
Pavillon Rouge Opera Mundi
21
|
Posted - 2016.09.01 10:49:58 -
[96] - Quote
First time i read a post based upon a such completely biased and idyosincratic point of view about this game.
- Never grant corporation rights to stuff you can't afford to lose either. No exceptions - People offering free stuff? Probably traps. Be cautious. - If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything. - Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics - There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
Tyvm to tell us how we have to play this game and to affirm that we shouldnt be confident ("no exceptions") even with others players who are now our friends after a long time we play with them ....
happily i don't live in the game that CCP Phantom or any others CCP employees wan't for me but in the game i decided to build in their game. And there's a HUGE difference betwwen the two versions of this game.
- In my own game i have a lot of friends/ in their game we are all foe and alone. - In my game I trust my friends and they trust me / in their game we spent our time to be anxious and suscpicious each others. - In my game 99% of my friends will never even think about betray me or to betray their others friends / In their game it's impossible to build any community cause all my corpmates want to stole my assets or to gank me. - In the game i have build in Eve i can tell to my friends irl or to their childrens to come and to have fun / in the game that ccp wan't for us I will never invite any of my friends and certainly not their childrens cause most my friends irl and more genreally most of the ppl just don't wan't to play a game where u HAVE to roleplay a scammer, a grieffer, a suicide ganker, a cloacky perma-camper and so on ...
In summary, we - me and my game's friends - and that guy of CCP who wrote this post we really don't share the same game's values, but he still affirm that his conceptions of the game are the "golden rules" of Eve ?
No, it's not, it's just the conceptions of the CCP staff certainly not the credo of the majority of the players of Eve ... So, please : stop to tell us how to play our game !
Jade
PS : And last but not least, is it possible that programers or ppl from CCP's marketing make a less frequent usage for a mere game purposes of words which refer to concepts that they really don't understand such as "paranoia", and stop in the same time to encourage ppl to adopt a behaviour which is a real and heavy disease irl ? ... let the use of these register of words to real life and to competent ppl - as clinicians or psy - and keep yourself in your domains of competence : computing and gaming ...
PPS : and sry for my approximative english ;)
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James Zimmer
D3RP Clan Elemental Tide
48
|
Posted - 2016.09.01 15:06:48 -
[97] - Quote
One thing I would add, which seems counter to everything else, but is vital: This is a social game, take risks and trust people, it's more enjoyable to lose to a scam occasionally than to fly alone perpetually. |
Akatsuki Hikage
Signal Cartel EvE-Scout Enclave
13
|
Posted - 2016.09.01 20:18:43 -
[98] - Quote
CCP Phantom wrote:[center]
You will lose stuff, don't worry!
* If you lose stuff, it's almost always your fault. Really, only yours.
pâ+So, kindly ask the victor what you could have done better. |
Akatsuki Hikage
Signal Cartel EvE-Scout Enclave
13
|
Posted - 2016.09.01 20:20:07 -
[99] - Quote
James Zimmer wrote:One thing I would add, which seems counter to everything else, but is vital: This is a social game, take risks and trust people, it's more enjoyable to lose to a scam occasionally than to fly alone perpetually.
I like that! |
Temujin Nardieu
Know Your Neighbors Emporium WO'S HO'S
4
|
Posted - 2016.09.01 22:12:15 -
[100] - Quote
Play long enough and a one week skill is a short skill |
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Blitz Hacker
Caldari Capsuleer Coalition Rote Kapelle
11
|
Posted - 2016.09.01 23:25:40 -
[101] - Quote
Liam Geo wrote:In space, no one can hear you whine Not true; I hear you whine I'll be back all week long with buckets for the tears, and probably a couple more friends for the 'lulz' :P |
Blitz Hacker
Caldari Capsuleer Coalition Rote Kapelle
11
|
Posted - 2016.09.01 23:26:31 -
[102] - Quote
Temujin Nardieu wrote:Play long enough and a one week skill is a short skill Yeah.. meanwhile JDC 5/TWR 5 :PI think by this time you just stop caring and are half way on the road to 'bittervet' :P |
DZazter
Project X3 Silent Infinity
1
|
Posted - 2016.09.02 11:07:22 -
[103] - Quote
Hehe Yep
|
Solecist Project
32809
|
Posted - 2016.09.02 11:39:21 -
[104] - Quote
Jade Voice wrote:First time i read a post based upon a such completely biased and idyosincratic point of view about this game.
- Never grant corporation rights to stuff you can't afford to lose either. No exceptions - People offering free stuff? Probably traps. Be cautious. - If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything. - Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics - There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
Tyvm to tell us how we have to play this game and to affirm that we shouldnt be confident ("no exceptions") even with others players who are now our friends after a long time we play with them ....
happily i don't live in the game that CCP Phantom or any others CCP employees wan't for me but in the game i decided to build in their game. And there's a HUGE difference betwwen the two versions of this game.
- In my own game i have a lot of friends/ in their game we are all foe and alone. - In my game I trust my friends and they trust me / in their game we spent our time to be anxious and suscpicious each others. - In my game 99% of my friends will never even think about betray me or to betray their others friends / In their game it's impossible to build any community cause all my corpmates want to stole my assets or to gank me. - In the game i have build in Eve i can tell to my friends irl or to their childrens to come and to have fun / in the game that ccp wan't for us I will never invite any of my friends and certainly not their childrens cause most my friends irl and more genreally most of the ppl just don't wan't to play a game where u HAVE to roleplay a scammer, a grieffer, a suicide ganker, a cloacky perma-camper and so on ...
In summary, we - me and my game's friends - and that guy of CCP who wrote this post we really don't share the same game's values, but he still affirm that his conceptions of the game are the "golden rules" of Eve ?
No, it's not, it's just the conceptions of the CCP staff certainly not the credo of the majority of the players of Eve ... So, please : stop to tell us how to play our game !
Jade
PS : And last but not least, is it possible that programers or ppl from CCP's marketing make a less frequent usage for a mere game purposes of words which refer to concepts that they really don't understand such as "paranoia", and stop in the same time to encourage ppl to adopt a behaviour which is a real and heavy disease irl ? ... let the use of these register of words to real life and to competent ppl - as clinicians or psy - and keep yourself in your domains of competence : computing and gaming ...
PPS : and sry for my approximative english ;)
It's not about you. How full of yourself are you that ou ignore that some points obviously don't apply to you?
Oh, yes, very. Very!
Makes me wonder if you guys are carebears. Well woth investigating.
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
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Jasmine Deer
Perkone Caldari State
34
|
Posted - 2016.09.02 13:39:39 -
[105] - Quote
Jade Voice wrote:
In summary, we - me and my game's friends - and that guy of CCP who wrote this post we really don't share the same game's values, but he still affirm that his conceptions of the game are the "golden rules" of Eve ?
No, it's not, it's just the conceptions of the CCP staff certainly not the credo of the majority of the players of Eve ... So, please : stop to tell us how to play our game !
Jade
I followed a link from the DEV where he posted this to provide some context :
Trying to come up with a any set of rules for EVE Online is not only difficult, but almost impossible. That said, the community (and especially Akita T, thank you!) were able to compile some solid, good guidelines based on years of experience.
So , don't take these "rules" as commandments set in stone. You seem to have found your own set of rules which work so good for you, and makes sense if everyone does the same. |
Jade Voice
Pavillon Rouge Opera Mundi
22
|
Posted - 2016.09.05 10:01:52 -
[106] - Quote
Jasmine Deer wrote:Jade Voice wrote:
In summary, we - me and my game's friends - and that guy of CCP who wrote this post we really don't share the same game's values, but he still affirm that his conceptions of the game are the "golden rules" of Eve ?
No, it's not, it's just the conceptions of the CCP staff certainly not the credo of the majority of the players of Eve ... So, please : stop to tell us how to play our game !
Jade
I followed a link from the DEV where he posted this to provide some context : Trying to come up with a any set of rules for EVE Online is not only difficult, but almost impossible. That said, the community (and especially Akita T, thank you!) were able to compile some solid, good guidelines based on years of experience.So , don't take these "rules" as commandments set in stone. You seem to have found your own set of rules which work so good for you, and makes sense if everyone does the same.
Jasmine, I understand your statement and i would be of course agree with you if the name of the post was "8 golden rules that a [small] part of the community of Eve agreed with" or something like this, and if the quote you mention about the "almost impossibility" to come up with a set of rules for Eve Online was clearly express in the post itself and not indirectly in another post.
But it's not the case.
The title is "8 golden rules for Eve Online" which is an affirmation by a dev that these rules are the real rules of eve, and i saw no comments of that dev about the fact that some players may be [strongly] disagree with this point of view.
In these circumstances and in absence of any kind of nuance in the original dev post, i fell free to express my own feelings about these "golden rules" that CCP wan't to decreet, and to ask them to stop to tell us how to play our game.
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Jonathen Armitage
Imperial Shipment Amarr Empire
0
|
Posted - 2016.09.05 23:33:06 -
[107] - Quote
Why not change this to "10 Reasons You Quit Playing Eve" ?
Eve is dying. It's a star in its last moments before blowing up. In fact it may have already happened.
Admittedly, CCP is rarely right..and they're wrong again.
Quote:" Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics". Scamming and unethical behavior is REWARDED but it is not ENCOURAGED.
Can you punch a tree that isn't there? To encourage, something needs to be encouraged. Good people are not going to become unethical douchebags because there are rewards, therefore no encouragement has taken place.
What I'm really trying to say is, the 10 Golden Rules is too jaded and terse, depicting a very antisocial sociopathic game, and also that the developer who wrote the golden rules is a terminally-dumb, ass-sniffing rodent with deep-seated, unresolved childhood issues making him an unpleasant smelly clown who was so made fun of in school he grew up to be a maladjusted adult trying to make all those around him as smelly and depressed as he is every time he squeezes his way through the door to the shithole he goes home to every night and the feces-sandwiches he eats for dinner. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17915
|
Posted - 2016.09.05 23:42:05 -
[108] - Quote
Mate, step back from the keyboard, calm down, and stop flinging vitriol at a man doing his best to inform you.
=]|[=
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ISD Max Trix
ISD Community Communications Liaisons
351
|
Posted - 2016.09.06 03:04:19 -
[109] - Quote
31. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
Post Removed for the above reason.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Shallanna Yassavi
Imperial Academy Amarr Empire
382
|
Posted - 2016.09.06 04:54:06 -
[110] - Quote
These aren't so much "rules" as "guidelines you would be dumb to not follow."
Not following these guidelines is how you set yourself up to faceplant hard.
A signature :o
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Mraow Mreow
La F0ndati0n Infensus
0
|
Posted - 2016.09.07 13:53:02 -
[111] - Quote
maybe the most useful guidelines to a new players (and even for old ones).
the truth of those are so striking that it should be cited on the character choose screen. |
Marcus Binchiette
Disarrangement
0
|
Posted - 2016.09.12 01:32:37 -
[112] - Quote
CCP Phantom wrote:Consent to PvP* You consent to PvP when you click "undock". * You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. * In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too. Unfair circumstances?* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant. * Just because you can fly something doesn't mean you should.
CCP Phantom,
While much of this is wise advice and I appreciate the sentiment. I must contend with these particular points above; not because I think 'griefing' should not be done. But rather because it seeks to legitimise it morally. As there are two different forms of PvP. Consenting and non-consenting PvP... I completely reject your initial premise that undocking implies consent to all manner of PvP, because, I reserve full discretion in regard to my own consent - and regard anything less than this as an infringement upon my own empowerment.
By this I do not mean to say that I would impose upon mine-bumpers, suicide gankers, scammers, and thieves to discontinue their deeds. What I mean to say is that we should not buy into the notion that these are moral or ethical behaviours. We should not buy into the notion that we ought to congratulate or respect any such persons. As I reserve full discretion in this matter also... Such players are designated as criminals for a reason - and I don't believe it proper or acceptable to lessen the implications of this.
The reason why high sec space was created was so that players would have an environment to pursue PvE without the full impacts of highly adversarial PvP. I hold to the ideal that if a player is paying money to play the game, then, they should be able to play the game however they choose. Should such players which to engage in PvE then should they not be allowed to do so?
In fact, there is a certain degree of cowardice in fighting a non-consenting opponent. Because, such players manipulate the terms of their PvP actions within a narrow frame. By essentially attacking their victim's livelihood - and limiting their means of accumulating the war materiel necessary to fight consenting PvP battles. Yet, should the tables be turned, and these criminals find their own livelihoods threatened they would quickly discover what a bitter experience this could be.
Essentially, just because an action is possible does not mean that it ought to be regarded as acceptable. Futhermore, the nature of PvP within the EVE universe does not preclude the possibility of counter PvP, such as: Declaring War on criminal gangs, Bounty Hunting, and Counter-Piracy. Should the law-abiding folk of New Eden rally to the cause of giving these greifers a taste of their own medicine, we could consign these criminals to null space where they belong. |
Jonah Gravenstein
Machiavellian Space Bastards
26805
|
Posted - 2016.09.12 01:59:47 -
[113] - Quote
Marcus Binchiette wrote:CCP Phantom wrote:Consent to PvP* You consent to PvP when you click "undock". * You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. * In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too. Unfair circumstances?* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant. * Just because you can fly something doesn't mean you should. CCP Phantom, While much of this is wise advice and I appreciate the sentiment. I must contend with these particular points above; not because I think 'griefing' should not be done. But rather because it seeks to legitimise it morally. As there are two different forms of PvP. Consenting and non-consenting PvP... I completely reject your initial premise that undocking implies consent to all manner of PvP, because, I reserve full discretion in regard to my own consent - and regard anything less than this as an infringement upon my own empowerment. By this I do not mean to say that I would impose upon mine-bumpers, suicide gankers, scammers, and thieves to discontinue their deeds. What I mean to say is that we should not buy into the notion that these are moral or ethical behaviours. We should not buy into the notion that we ought to congratulate or respect any such persons. As I reserve full discretion in this matter also... Such players are designated as criminals for a reason - and I don't believe it proper or acceptable to lessen the implications of this. The reason why high sec space was created was so that players would have an environment to pursue PvE without the full impacts of highly adversarial PvP. I hold to the ideal that if a player is paying money to play the game, then, they should be able to play the game however they choose. Should such players which to engage in PvE then should they not be allowed to do so? In fact, there is a certain degree of cowardice in fighting a non-consenting opponent. Because, such players manipulate the terms of their PvP actions within a narrow frame. By essentially attacking their victim's livelihood - and limiting their means of accumulating the war materiel necessary to fight consenting PvP battles. Yet, should the tables be turned, and these criminals find their own livelihoods threatened they would quickly discover what a bitter experience this could be. Essentially, just because an action is possible does not mean that it ought to be regarded as acceptable. Futhermore, the nature of PvP within the EVE universe does not preclude the possibility of counter PvP, such as: Declaring War on criminal gangs, Bounty Hunting, and Counter-Piracy. Should the law-abiding folk of New Eden rally to the cause of giving these greifers a taste of their own medicine, we could consign these criminals to null space where they belong. Eve is a PvP game, hisec is as much a PvP area of the game as any other by design.
New Player FAQ (p21) wrote: Furthermore, as we mentioned previously, once you enter New Eden you must consider every action you take as a form of PvP since this is the core game concept. In the asteroid field youGÇÖre competing with other pilots to obtain resources; you may also have to defend against ore thieves. On the market you battle for control of the economy in certain areas; for the supply and demand of your products versus other aspiring tycoons. On the battlefield you may fight for glory, for money, or for the right to rule whole areas of space.
CCP Phantom is correct, by playing a PvP game you consent to PvP; the legal term is implied consent.
Implied consent n. consent when surrounding circumstances exist which would lead a reasonable person to believe that this consent had been given, although no direct, express or explicit words of agreement had been uttered.
The surrounding circumstances being that Eve is a PvP game, thus leading any reasonable person to believe that if you're logged in, you're here for some kind of PvP.
Implied consent also exists in the real world, for example the action of driving a motor vehicle on a public road implies that you have agreed to submit to chemical tests of your breath, blood, or urine to determine alcohol or drug content, if asked to do so by a law enforcement officer.
Civilised behaviour is knowing that violence is barbaric, but paying other people to do it is business.
New Player FAQ
Feyd's Survival Pack
|
Marcus Binchiette
Disarrangement
0
|
Posted - 2016.09.12 02:31:46 -
[114] - Quote
Jonah,
I do believe that CCP Phantoms statements are a true reflection of the way New Eden effectively operates - and that many players might choose to pursue an errant criminal counter-ego. I'm totally fine with this. I also accept some risk whenever I undock from the station.
However, saying that I accept those risks does not mean that I give my consent to PvP. Either implied or otherwise and I believe Phantom spoke wrongly when he said this. 'Implied consent' is essentially a null concept, and entirely secondary to stated consent. If I say that I do not give consent - then I do not give consent.
How does this work in practical terms? Well let me explain. If what CCP Phantom said is true, then, whenever some 'suicide ganker' ambushes me in High Sec. I ought to:
1. Put aside all feelings of anger, or thoughts of retribution; 2. Immediately congratulate my adversary on an ambush well executed; and 3. Respect this person for their superior cunning and gamesmanship.
When, infact, the very nature of this act is that within the laws of New Eden and the oversight of CONCORD I have been cheated. I am a victim. It is therefore right that I feel angry. It is also right that I should wish to seek revenge (within the context of the PvP metagame). So yes, I'm not going to take that crap. I'm going to exercise my kill right. I'm going come back into a bigger ship, chase these thieves back to their own base of operations. I'm going to make them pay.
The problem I see with CCP Phantoms statement is that it seeks to illegitimatise ones emotions in the face of wrongful deeds - and the desire for retribution... What I'm trying to say is, if you seek to define those criminal behaviours as acceptable PvP, then, you must also accept revenge as an equally valid aspect of PvP. |
Black Pedro
Yammerschooner
2709
|
Posted - 2016.09.12 08:05:26 -
[115] - Quote
Marcus Binchiette wrote:However, saying that I accept those risks does not mean that I give my consent to PvP. Either implied or otherwise and I believe Phantom spoke wrongly when he said this. 'Implied consent' is essentially a null concept, and entirely secondary to stated consent. If I say that I do not give consent - then I do not give consent. With respect, I think you are conflating two levels of consent. When you install and login into the client to the first time, you agree - that is give your consent - to abide by the EULA and TOS of Eve Online which say that shooting someone anywhere in space for basically any reason (with only a few specific exceptions) is perfectly fine. The 'Golden Rule' you object to refers to the fact that you are intentionally put at risk of attack when you undock by the basic design intent of the game and shooting someone, even in the safest space, is not against the EULA or TOS. If you do not consent to that risk, you should uninstall the game and play something else.
Where you are correct is that you did indeed not 'consent' to having your industrial ship shot within the confines of the game itself. Much of Eve destruction and combat occurs in a non-consensual manner and is often described as such. You don't have to like it, but just like in any competitive game, Eve has the risk of loss and you have to accept that if you are going to play. Most players don't like losing, but just like a poker player who doesn't consent to getting cleaned out by an opponent, or a goal tender who doesn't consent to have his net scored on, you have consented to that risk as part of playing the game.
Honestly though, the point of the 'Golden Rules' isn't to spark debate over what 'consent' means or to minimize or trivialize the emotions of those players who have been outplayed by other players and lost some virtual assets. The point of such a simple statement is to make clear to new players that it is perfectly legal and acceptable behaviour for someone to shoot you when you are in space anywhere. This is normal and expected game play. You cannot opt-out of this risk, and should not expect CCP to step in and censure the other player for shooting you, even if you don't want to be shot at. You consented to that risk by pressing the undock button, and thus you, not CCP, are responsible for ensuring the safety of your in-space assets by playing the game when you choose to leave the station.
You don't have to like being shot and losing virtual assets, and the emotions this can engender are part of the magic of the game, but I will submit you are indeed a bit of a sore loser if you choose to rage about how "unfair" the game is or start insulting the victor after being outplayed in a video game. The mature thing to do is to congratulate your opponent on her victory and for teaching you a lesson and make a point to be more careful in the future, but choosing to seek revenge for such an attack is also a perfectly acceptable choice and is the very content CCP hopes to engender by allowing non-consensual PvP everywhere in the game. Either of those choices is actually playing the game you consented to when you clicked the 'Agree' box when you logged in the very first time.
The 8 Golden Rules of Eve
Why Do They Gank?
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Marcus Binchiette
Disarrangement
1
|
Posted - 2016.09.12 09:04:35 -
[116] - Quote
Thanks Black,
Please don't go too far by implying things which I didn't mean to say. I am not calling on CCP to change anything about the game. I understand that these are normal game mechanics.
Where PvP in high sec becomes problematic is that it is usually targeting newer players (such as myself) and players who are still accumulating the hardware and skills necessary to be combat effective. They are not ready to fight - and this is precisely the reason why we are in high sec... So yea, **** on the little guy if it makes you feel better; but please don't call it rain.
I understand it's part of the game mechanics. But that doesn't mean I have to like it. It is also in accordance with the EULA and TOS. However with regard to legality (within the game) aggressive acts are most definitely not legal - and whether or not it is deemed acceptable is a highly subjective and personal matter.
Hard though it might seem, there are law abiding pilots in this game, and as well as being a tactical and economic sandbox, you must also recognise that it is also a social sandbox. - and by seeking to force player opinion toward acceptance, such players are seeking to minimalize the social repercussions of their actions.
The point I'm making is this: I, myself, to not see such things as acceptable - and this means consequences. As I will have not part with anyone who does them. |
Black Pedro
Yammerschooner
2709
|
Posted - 2016.09.12 10:48:56 -
[117] - Quote
Marcus Binchiette wrote:Where PvP in high sec becomes problematic is that it is usually targeting newer players (such as myself) and players who are still accumulating the hardware and skills necessary to be combat effective. They are not ready to fight - and this is precisely the reason why we are in high sec... So yea, **** on the little guy if it makes you feel better; but please don't call it rain.
I understand it's part of the game mechanics. But that doesn't mean I have to like it. It is also in accordance with the EULA and TOS. However with regard to legality (within the game) aggressive acts are most definitely not legal - and whether or not it is deemed acceptable is a highly subjective and personal matter. You really shouldn't take being shot so personally. We are all targets in this game to each other. It is literally the main conceit of the game. You definitely don't have to like losing, but don't assume that someone is out there to degrade you or hurt you in some way. They may just want your stuff (or have one of another dozen reasons that don't involve making you feel bad) and piracy is an intentional 'feature' as you acknowledge so in the end, their motivations don't matter so much as you'll explode all the same for whatever reason they attack you.
Marcus Binchiette wrote:Hard though it might seem, there are law abiding pilots in this game, and as well as being a tactical and economic sandbox, you must also recognise that it is also a social sandbox. - and by seeking to force player opinion toward acceptance, such players are seeking to minimalize the social repercussions of their actions. I am pretty sure pirates aren't too concerned about being "socially accepted" by the law abiding pilots of highsec given that they have purposely chosen a career that preys upon them. Besides, they have their own communities and social networks, and there is no prize for being "accepted" by some subset of Eve players while part of the attraction of being a 'bad guy' in this game is to be a villain and troublemaker. You really should roll an alt and spend some time with the pirates in this game to see things from their point of view before passing blanket judgements on their motivations.
In any case, playing to the 'court of public opinion' to inflict or minimize the "social repercussions" of piracy really has no place in this subforum so I'll stop here. I just wanted to make it clear what type of game this is for any new players reading this thread.
Marcus Binchiette wrote:The point I'm making is this: I, myself, to not see such things as acceptable - and this means consequences. As I will have not part with anyone who does them. Good for you. Stick to your beliefs and make sure to inflict some consequences on those that don't (in-game of course). Be a content creator and make things happen in the sandbox.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18011
|
Posted - 2016.09.12 17:43:53 -
[118] - Quote
Marcus Binchiette wrote:I understand that these are normal game mechanics. This is the implied consent. Eve online has been infamous for well over a decade at this point for being this way. I enjoyed reading your posts but by voluntarily being here, in space , in the only MMO that is this way, it's entirely reasonable for me to make the assumption that you're aware you may be shot in the face at any point.
Much like in a game of poker it's entirely reasonable for me to make the assumption that upon loosing you're money will be lost, I do not at that point expect to be need permission to relieve you of your money as you gave it when sitting at the table, placing bet's, and putting your chips/cash in the pot, in short by playing poker with me you're giving me consent to take your money if I can beat you. Eve works much the Same, if I can kill you I am allowed to do so, it's entirely your responsibility to prevent me from doing so.
You're concerned about rookie griefing , that's fine, rookie griefing is one of the few things explicitly against the EULA and if you're concerned that this is becoming problematic then the GM's and Devs can and do take action in such cases .
Do Bear in mind though that many of us will actually offer a considerable amount of help to plucky newbros with a good attitude Provided you don't fly off the handle, talking to the guys that just shot you in the face can actually be a great way to make friends and learn about the game.
Click me
=]|[=
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Jonah Gravenstein
Machiavellian Space Bastards
26813
|
Posted - 2016.09.12 18:12:25 -
[119] - Quote
Marcus Binchiette wrote:Jonah,
I do believe that CCP Phantoms statements are a true reflection of the way New Eden effectively operates - and that many players might choose to pursue an errant criminal counter-ego. I'm totally fine with this. I also accept some risk whenever I undock from the station.
However, saying that I accept those risks does not mean that I give my consent to PvP. Either implied or otherwise and I believe Phantom spoke wrongly when he said this. 'Implied consent' is essentially a null concept, and entirely secondary to stated consent. If I say that I do not give consent - then I do not give consent.
How does this work in practical terms? Well let me explain. If what CCP Phantom said is true, then, whenever some 'suicide ganker' ambushes me in High Sec. I ought to:
1. Put aside all feelings of anger, or thoughts of retribution; 2. Immediately congratulate my adversary on an ambush well executed; and 3. Respect this person for their superior cunning and gamesmanship.
When, infact, the very nature of this act is that within the laws of New Eden and the oversight of CONCORD I have been cheated. I am a victim. It is therefore right that I feel angry. It is also right that I should wish to seek revenge (within the context of the PvP metagame). So yes, I'm not going to take that crap. I'm going to exercise my kill right. I'm going come back into a bigger ship, chase these thieves back to their own base of operations. I'm going to make them pay.
The problem I see with CCP Phantoms statement is that it seeks to illegitimatise ones emotions in the face of wrongful deeds - and the desire for retribution... What I'm trying to say is, if you seek to define those criminal behaviours as acceptable PvP, then, you must also accept revenge as an equally valid aspect of PvP. I appreciate your point of view, but at the end of the day the core concept of Eve is that it is a PvP game, and like every other PvP game out there you consent to participating in PvP by playing the game.
Civilised behaviour is knowing that violence is barbaric, but paying other people to do it is business.
New Player FAQ
Feyd's Survival Pack
|
Marcus Binchiette
Disarrangement Domestic Disturbance
1
|
Posted - 2016.09.13 16:11:22 -
[120] - Quote
Ralph King-Griffin wrote:Do Bear in mind though that many of us will actually offer a considerable amount of help to plucky newbros with a good attitude Provided you don't fly off the handle, talking to the guys that just shot you in the face can actually be a great way to make friends and learn about the game.
Thank you,
Though to be fair there was only truly one experience which could qualify as rookie grieving - and that was when I was suicide ganked with 17 Million worth of ISK in my cargo hold. Yes I did learn some very valuable lessons such as:
1. Never make courier runs on autopilot 2. Pay close attention to 0.5 Sec systems and likely ambush sites on major haul routes 3. Never fully invest one's wealth into a single ship.
The lessons were well learnt and you will be pleased to know that my response was far from insulting or abusive. Immediately after my ship was destroyed I chased down the pirates pod in my own pod and I docked in station, got my self into a rookie ship. I then hunted her down, making several jumps I found her, and then eventually her own rookie ship wreck - and then I lost her...
Quickly studying the star map I realised that the system only had two gates, and only one of those led to a low sec system. So I camped the gate. I kept her in the system. Then 15 minutes later she tried to get through CONCORD in another destroyer which she had in a station which was refusing her dock (due to a timer) while I was chasing her. As CONCORD opened fire I managed to get the pod hill before she could jump.
So yea, I lost 17 Million. But in return for that I forced 2 Million worth in Destroyer losses, and got paid a 500,000 bounty. So I'm not quite so bitter as to rave or become abusive. My response was to take in game retaliation - and my comments here and above should be understood as defining a position while being in character. |
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Fuzzy TheBear
Know Your Neighbors Emporium WO'S HO'S
7
|
Posted - 2016.09.22 17:13:39 -
[121] - Quote
What such a post says is legitimising high sec ganking and **** the miners. They get the rock and stuff and manufacture the stuff needed and build ships and modules .. once they get fed up being ganked and their hardware blown they will simply stop making the stuff gankers and pvp'ers need to do their stuff. If there's no security at all in hi sec , the people who joined the game for the possibilities of making **** instead of blowing it up; simply leave the game. The game economics are fragile , not solid. If everyone in high sec gets tired and stops producing goods , PvP'ers are fu&&&&. Maybe that's what's needed .. but in the end every game has an end to their life .. after all .. all games come to an end and EVE is no different .. it will be replaced by something newer , better and that's the unavoidable end for them. Clients paying for a game like we are .. ( about what .. 150 CDN a year ) want some enjoyment and be left in peace to do their **** if they want to .. CCP decides it's all PvP .. Client leaves . And that's normal. We do pay good money for playing the game , if we can't do it our way .. it's bye bye . PvP ers can do their **** between themselves and it's ok .. but when it's making the game unattractive to people who joined for different reasons than PvP then it's game over for them and CCP looses clients .. their choice. |
Talislanta D'shade
PizzaCsinta Trigger Happy Cats in Hats
0
|
Posted - 2016.09.28 21:24:37 -
[122] - Quote
The Twelve Commandments of EVE
1. Never fly what you can't afford to replace.
2. Smartbombs ain't that smart.
3. If it's stupid but it works, it ain't stupid.
4. There are no fair or unfair fights; only fights.
5. Anything you do can get you killed, including nothing.
6. That which does not kill you has made a tactical error.
7. That enemy diversion you're ignoring is the main attack.
8. The "undock" button is also the "consent to PvP" button.
9. There are plenty of idiots in EVE, but never assume everyone is one.
10. A little trust goes a long way. The less you use, the farther you'll go.
11. If violence wasn't your last resort, you failed to resort to enough of it
12. A soft answer turns away wrath. Once wrath is looking the other way, shoot it in the head.[/center] |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18349
|
Posted - 2016.09.29 08:24:27 -
[123] - Quote
Talislanta D'shade wrote: 6. That which does not kill you has made a tactical error.
lol, haven't seen this before. must do something with this.
Praposal:Un-F**k Locator Agants
=]|[=
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Jonah Gravenstein
Machiavellian Space Bastards
26932
|
Posted - 2016.09.29 23:36:37 -
[124] - Quote
Talislanta D'shade wrote:11. If violence wasn't your last resort, you failed to resort to enough of it See my sig.
Quote:12. A soft answer turns away wrath. Once wrath is looking the other way, shoot it in the head. Double Tap. (rule#2 of Zombieland)
Civilised behaviour is knowing that violence is barbaric, but paying other people to do it is business.
New Player FAQ
Feyd's Survival Pack
|
Dare TheDarkness
Old Town Demonic Wheat Pineapple
5
|
Posted - 2016.10.02 21:24:25 -
[125] - Quote
I haven't read anything after the first post. I just wanted to say smthng which has probly been said already:
Have you even wondered how this game survived for this long, and why this game has some really mature audience ? It's because YOU CAN. Yes, every other title out there is full of rules and constrains. Here you can do whatever it takes to get to ISK. As long as it doesn't involve real life threatening, it's allowed. As long as it's role playing it's allowed. You ever wanted to be ruthless killer mercenary ? You can. Kill ppl for money ? You are allowed to... He who has the strength - he makes rules. And that's what keeps this game still alive. And the value IS real... You really have to EARN your ISK. One way or another.
Also, I do not think that the OP is correct. Eve actually has only 1 rule:
#1 No rules (if you except game mechanics as rules)
No one will keep you from flying all your blings on your shuttle, having 30bils of plexes in it and flying a nullsec tour just for sight seeing. It's not forbidden. It's not a RULE. It's just helluva stupid thing to do . But you can if you feel like it. :)
Also I'd like ppl to stop using their real life country insignias and act like separated groups "Russians this, germans that, USA TZ blabla..." Here - we should all be citizens of the new EDEN, escape from the real life clutches and embrace the new identity . Either you are Amarr or you are one of the slave nations. No USA or Russia. Earth is long gone, forgotten many generations ago. That's all it matters in EVE, IMHO :)
Also a warning for the new CCP generations of employees < have this concept in your mind when you "evolve" the game. |
Noobshot Elongur
KarmaFleet Goonswarm Federation
16
|
Posted - 2016.10.03 12:59:42 -
[126] - Quote
Sroasa wrote:CCP Phantom wrote: Unfair circumstances? ...
If you're in a fair fight then at least one side has made their first mistake.
I would have thought that you didn't see his/her buddies on D-scan.... or at least they are hiding on the other side of the gate. |
Lilish
Space Defence
0
|
Posted - 2016.11.06 07:47:56 -
[127] - Quote
yes indeed good advice that |
Borreon IX
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.11.15 12:08:06 -
[128] - Quote
New to the game here, and I like the humor of this post. Everything I've experienced so far is addictive ; great game, great mechanics, great graphics.
Cheers. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
19068
|
Posted - 2016.11.15 12:22:08 -
[129] - Quote
Borreon IX wrote:New to the game here, and I like the humor of this post. Everything I've experienced so far is addictive ; great game, great mechanics, great graphics.
Cheers. Bahaha, you laugh now but they're there for a reason
We're Back in Business ,
have your very own Meeny Faced Bastards on call today
=]|[=
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Borreon IX
Federal Navy Academy Gallente Federation
1
|
Posted - 2016.11.15 12:44:57 -
[130] - Quote
Don't doubt any of it. It's more about the tone used in the first post of this thread ; you don't see that often on any other game. I actually like the fact that you got to get used to how it's played, not how you would like it to be played. Unethical stuff being encouraged like that, I like it.
It looks more realistic in a way, since it creates dynamics with which you have to deal with. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
19069
|
Posted - 2016.11.15 12:50:06 -
[131] - Quote
Borreon IX wrote:Don't doubt any of it. It's more about the tone used in the first post of this thread ; you don't see that often on any other game. I actually like the fact that you got to get used to how it's played, not how you would like it to be played. Unethical stuff being encouraged like that, I like it.
It looks more realistic in a way, since it creates dynamics with which you have to deal with. You need to read this old classic then, nearly 40 pages but Damn well worth the read.
We're Back in Business ,
have your very own Meeny Faced Bastards on call today
=]|[=
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Borreon IX
Federal Navy Academy Gallente Federation
1
|
Posted - 2016.11.15 12:56:26 -
[132] - Quote
Will do. |
Biggesmall
GRINDHARD INDUSTRIES
1
|
Posted - 2016.11.20 05:38:27 -
[133] - Quote
Well put trust no one |
Seth Rockfeller
Republic Military School Minmatar Republic
0
|
Posted - 2016.12.14 16:12:00 -
[134] - Quote
Quote:Also I'd like ppl to stop using their real life country insignias and act like separated groups "Russians this, germans that, USA TZ blabla..." Here - we should all be citizens of the new EDEN, escape from the real life clutches and embrace the new identity . Either you are Amarr or you are one of the slave nations. No USA or Russia. Earth is long gone, forgotten many generations ago. That's all it matters in EVE, IMHO :)
Now we're talking! |
Seth Rockfeller
Republic Military School Minmatar Republic
0
|
Posted - 2016.12.14 16:20:03 -
[135] - Quote
Dare TheDarkness wrote:Also I'd like ppl to stop using their real life country insignias and act like separated groups "Russians this, germans that, USA TZ blabla..." Here - we should all be citizens of the new EDEN, escape from the real life clutches and embrace the new identity . Either you are Amarr or you are one of the slave nations. No USA or Russia. Earth is long gone, forgotten many generations ago. That's all it matters in EVE, IMHO :)
Also a warning for the new CCP generations of employees < have this concept in your mind when you "evolve" the game.
Now we're talking!
|
Ajem Hinken
Science and Trade Institute Caldari State
0
|
Posted - 2016.12.23 11:31:26 -
[136] - Quote
Something I've noticed: If you have enough details enabled in the settings, you can see other people's guns. Stay out of range for that subtype, and you're good. Basically, don't go up against a rail gun boat that has a tackler load out. You'll lose if you don't have long range. They'll slow you to get far enough away to fill you with lead. |
Ajem Hinken
Science and Trade Institute Caldari State
3
|
Posted - 2017.01.05 12:20:51 -
[137] - Quote
Chris Kelvin wrote:* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. The first statement is true. And the second statement is false... Concord is there to protect!!! Before you all lose your minds, please take a moment to read. This is not meant to change the fundamental message...that is, you should not get the impression Concord will in any way be able to protect you if you do not plan for the inevitable confrontation, it is just meant to push back against the notion that it is always the victim's fault. Concord is there for protection but, in much the same way Police work, they often arrive way too late to impact the outcome. That means that even though you may take appropriate precautions such as fitting a strong tank, not carrying too much value in the cargo bay, and even with boosters and/or friends, a smart ganker can plan for and overcome all of these safeguards including the protection of Concord to blow you up. On the other side of that coin though, the smart industrialist/minor/carebear (that last term, carebear is another way of saying people with a conscience but, it is often used as an insult by the same folks that insist it is always the victims fault) can also outthink the smart ganker and use the Concord forces for an effective layer of defense or at the very least make that ganker pay way more isk than your loss is worth. Bottom line, always protect yourself but, don't buy into the myth that when you get blown up, it's somehow your fault! Using a game to justify a persons bad behavior is a reflection of themselves, not you!!!!! Have a wonderful day everyone! CONCORD is there to protect, just not from your own idiocy. If you don't have the sense to run or to be prepared to be attacked by anything, no matter how silly the idea seems (e.g. Preparing to protect yourself vs. a Titan if you're mining in 0.9), you will die. Murphy's Law. Whatever you aren't prepared for will happen. And CONCORD can't get there fast enough to mitigate that.
TL;DR: CONCORD isn't your mother, so don't act like it and you'll be good 97% of the time. |
rodney119
No trouble in the midst Shadow Front United
14
|
Posted - 2017.01.19 22:14:37 -
[138] - Quote
Winter Archipelago wrote:CCP Phantom wrote:Skills that take less than 1 day to train are short skills. Over one week is long. Oh, my sweet summer child...
Long skills are now at least 30 days +.... |
Rolling Gigant
Ascendance Goonswarm Federation
0
|
Posted - 2017.01.20 01:31:11 -
[139] - Quote
These are really golden rules, am here second time came for confirmation. |
RIPZeus
STK Scientific DRONE WALKERS
2
|
Posted - 2017.01.24 14:46:29 -
[140] - Quote
Yes! |
|
Shanti Shanti
Swift Redemption DARKNESS.
0
|
Posted - 2017.01.24 14:49:54 -
[141] - Quote
It feels rather unfortunate you should be propagating rules based in fear. Treat people as kids, they will behave as kids. We're just replicators of the vibes we're exposed to, for most part...
I say fly anything your heart desires, ships you have already earned for you can afford to lose. Fly, fail and fall a lot and be honest in your retrospective of your experiences, they are the strongest foundations you can build your dreams upon. |
Cearain
Plus 10 NV It Burns When I'm PvPing
1486
|
Posted - 2017.01.24 15:07:49 -
[142] - Quote
CCP Phantom wrote:* If you logoff in space without a PvP timer, you're only safe after 1 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
I think the pvp timer makes some sense so new players can sort of expect something like that.
The 1 minute timer (as opposed to the ship warping and disconnecting as soon as it registers the dc) and the npc 5 minute timer make very little sense and so they should be explained to new players. Its odd rules like these that make old and new players frustrated.
So you might as well let people know these odd rules are part of the game so if for whatever reason they dc they know their stuff is just going to sit there in the game.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1954
|
Posted - 2017.01.24 15:12:25 -
[143] - Quote
Ping it to every new account created
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
|
Corraidhin Farsaidh
Singularity Expedition Services Singularity Syndicate
2111
|
Posted - 2017.01.24 15:23:29 -
[144] - Quote
Yuri Oorlov wrote:This has to be one of the best things i have read from CCP since the Chronicles. they should make this part of the training tutorials.
More like this should be a Star Wars-esque screen crawl as you create your character... |
iain
Coagulate
11
|
Posted - 2017.01.24 15:41:03 -
[145] - Quote
You should mention "Log off safely" in the final section about log off timers, the only way to know logging out in space didn't leave you dead. Good luck with the login though :P |
Emily Solytte
New Eden's Best. The Eclipse.
0
|
Posted - 2017.01.24 15:49:08 -
[146] - Quote
https://zkillboard.com/kill/59393293/
"You consent to pvp when you press undock. Yes even in high sec" I figures that out. I also learned some stuff about killrights that day. |
iain
Coagulate
11
|
Posted - 2017.01.24 16:02:04 -
[147] - Quote
Cearain wrote: I think the pvp timer makes some sense so new players can sort of expect something like that.
The 1 minute timer (as opposed to the ship warping and disconnecting as soon as it registers the dc) and the npc 5 minute timer make very little sense and so they should be explained to new players. Its odd rules like these that make old and new players frustrated.
So you might as well let people know these odd rules are part of the game so if for whatever reason they dc they know their stuff is just going to sit there in the game.
These rules have existed in a lot of games for a very long time (well over 15 years at this point). All multiplayer games have an issue where the remote user can just drop the connection, reset the machine, unplug their internet and so on, to simulate a crash and allow themselves to "escape" from a fight.
Many a game doesn't much care about such things, but any game that has an actual penalty for losing stuff, as is the case here in both PVP and PVE, has always had to have a counter to the user simply disconnecting when they're in danger of dying.
It's not uncommon really, even in games where you don't have so significant a death penalty this behaviour is still usually necessary, because if you /dont/ put it in, (and i've known games where you can glitch disconnect and the like), the entire player base will very very quickly cotton on to how to cheat death entirely, and will use it. Until eventually they're forced to patch it out. Seen this in other games long ago before it was 'standard'.
Also, as far as PVE logouts go, rats dont really come scan you down, so you'll emergency warp off into empty space and be "safe" (from rats. probably.). I believe the ship attempts the emergency warp as soon as teh disconnect is known (i.e. immediately if you quit the application, after a necessary delay if you simply lose internet), and then sits at the warpout point for the logout timer. If you disconnect when you're PVE scrammed in a belt/mission and unable to emergency warp out, then you're dead, by design. Cos thats when fake disconnects shouldn't be allowed to save you. |
Alexander Bor
Polaris Global
3
|
Posted - 2017.01.24 16:05:56 -
[148] - Quote
They mean this banch of rules as something essential and announce them with such a grandiosity (they even call them golden). But in fact this are not rules at all; this is actually an 8 thesises being quite perfect characteristics of what the EVE Online become - boring, senseless, uleavened - that's what they've done to EVE Online. |
Farr Arrow
THE COMBAT SQUAD 2 Invocation
2
|
Posted - 2017.01.24 16:22:55 -
[149] - Quote
Akita T's and CCP Phantom's "8 Golden Rules" should be included with the EULA that we all are required to sign before we can play this "strangely addicting" game. I think that everyone should be STRONGLY persuaded/forced to take 5 minutes to read the rules before investing any time or energy in learning how to play. Why? Because Eve simply just isn't for everyone and if someone is NOT trying to discover a game designed EXACTLY like this one is, they should be warned before they waste their time
Now please don't ever stand between me and my computer. I gotta log on ASAP, like 2 minutes ago |
Marcus Binchiette
Pyrotech Creations
77
|
Posted - 2017.01.24 16:35:15 -
[150] - Quote
Well, in short, this game allows you to be a ****. But, that doesn't mean you cease to be one.
This game is whatever you choose to make of it, and you are what you choose to be. Some people play NBSI, and others play NRDS. Some like to build communities and alliances, and others take the criminal path. The game does allow great freedom and flexibility in what you can be. There are many paths to take and none is any more valid than any other.
Sometimes I find the hyper-aggressive kill or be killed approach to be very limiting and senseless. The game is indeed devoid of politics or consequence to a large degree. As those adverse consequences are largely mitigated in favour of the senseless violence. If you truly want the EVE experience, then, do away with alternate characters and multi-boxing. |
|
Mangerela Echerie
Followers of Neptune
0
|
Posted - 2017.01.24 17:06:42 -
[151] - Quote
Can a ccp employee propose general conclusions about rules of a game with 20 years of development and 80000 players?
Would I comply with such golden rules, if cpp's physical offices were under real threat?
If the experiences of the game were very bad, the economic income would be affected negatively. Would the golden rules apply equally?
First it indicates golden rules, then it warns that it is our fault for the lost. This forum is in high sec.
The staff of ccp games, was developed in null sec. They use weapons in the office. Are they all assaulted all the time?
Everyone in real life and virtual, we need a place to develop. If you are born you die, nothing exists.
regards |
Srg Wild
Raven Accord
0
|
Posted - 2017.01.24 17:19:49 -
[152] - Quote
Quote:ROOKIE GRIEFING Updated Friday at 05:23 Getting started in EVE Online can be somewhat daunting for new players or rookies. A number of systems in which new players typically start are deemed 'Rookie System' and in these systems (listed below) a measure of protection is offered to new players.
This protection also extends to systems in which 'Career Agents' are located and as well as to systems associated with The Blood Stained Stars - Sisters of EVE Epic Arc.
Attempting to abuse a new players lack of knowledge of the game and its mechanic for your personal gain or simply for their harm is prohibited in these solar systems. This includes, but is not limited to; tricking new players into situations where you or others may open fire on them freely or scamming ISK or assets from them. Players are advised to reconsider any aggressive action against new players in the following systems:
Starter Systems
Amarr Chaven Sehmy Emrayur
Caldari Kisogo Todaki Amsen
Gallente Duripant Bourynes Cistuvaert
Minmatar Ammold Ryddinjorn Hulm Career Agent systems
Amarr Deepari Pasha Conoban
Caldari Uitra Jouvulen Akiainavas
Gallente Couster Clellinon Trossere
Minmatar Hadaugago Malukker Embod
Sisters of EVE Epic Arc
Given the variety of systems this arc can take place in, players are asked to refrain from any form of griefing to rookie players (30 days old or less) in mission sites and systems associated with the arc. Such griefing involves but is not limited to; destroying, stealing or ransoming mission critical items.
This Epic Arc mainly leads rookies to the following systems:
Arnon Manarq Tar Harerget Hatakani Chainelant Hek Lustrevik Tanoo Lisudeh Sosh Disregarding warnings to cease such behavior from authorized CCP personnel is considered to be in violation of section 6 of the Terms of Service. Any player who violates the Terms of Service may be subject to disciplinary action.
On the topic of consenting to pvp the second you click undock, do not get it twisted. Picking on newbies that are minutes old in starter systems WILL GET YOU BANNED. |
Rhalina Sedai
Notice Has Been Served
36
|
Posted - 2017.01.24 17:22:10 -
[153] - Quote
This is why we love Eve, undock at your own peril. Chaos at its finest...
FSOP (Free Systems of Panorad)
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15091
|
Posted - 2017.01.24 17:26:08 -
[154] - Quote
Mangerela Echerie wrote:-snipped out the crazy $%^&- regards
What ever country the above poster comes from has THE best drugs in the world. |
digger tigger
Saints Of Havoc Moose Federation
7
|
Posted - 2017.01.24 18:19:55 -
[155] - Quote
Rule 9: Anything you say can and will be used against you, likely by a spy. Don't write anything in mail or chat that could put you or friends in danger. Don't say anything on comms that could put you or friends in danger. Don't be baited into saying what you shouldn't say, either. |
Cephei Kells
Adversity.
33
|
Posted - 2017.01.24 18:26:03 -
[156] - Quote
CCP Phantom wrote:[img]http://content.eveonline.com/www/newssystem/media/70453/1/8GoldenRulesEN.png[/img] Consent to PvP* You consent to PvP when you click "undock".
citadels |
RaVenC
Kriegsmarinewerft Goonswarm Federation
6
|
Posted - 2017.01.24 18:32:05 -
[157] - Quote
You've missed the most important rule: Don't play on patchday! |
Janeos
GoonWaffe Goonswarm Federation
85
|
Posted - 2017.01.24 18:53:53 -
[158] - Quote
Rule 10: Your tears are your most precious commodity. They are the lifeblood of gankers, scammers, and Goons. Give liberally, lest we come for them. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
257
|
Posted - 2017.01.24 18:55:21 -
[159] - Quote
golden rule:
Avoid Piracy Repercussions:
Trifles like security status hits, character history, and other downsides to indulging in piracy are formalities.
Avoid being blinky when you don't want to, by maintaining a long list of f2p accounts. A vexor takes almost no time to train, and costs an equally trivial amount of isk.
You're basically leaving incredibly valuable, content-creating gameplay on the table if you aren't maintaining at least a couple dozen f2p characters in this manner.
Note: Avoiding these specific gameplay mechanics (and these only!) with f2p accounts is an isolated exception to the game rules. Any other violation of the rules is a violation of the EULA. Fozzie has gone on record explicitly stating he didn't think this particular type of gameplay is a problem and in fact that data shows people love the game more when being ganked in highsec by random alts!
"The unending paradox is that we do learn through pain."
|
Black Pedro
Yammerschooner
3076
|
Posted - 2017.01.24 18:58:35 -
[160] - Quote
Janeos wrote:Rule 10: Your tears are your most precious commodity. They are the lifeblood of gankers, scammers, and Goons. Give liberally, lest we come for them. Class, see the post directly above for an typical example of "tears".
The 8 Golden Rules of Eve
Why Do They Gank?
|
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Cromwell Mercutio
60 Squadron Black Armada
0
|
Posted - 2017.01.24 19:01:06 -
[161] - Quote
Where is dislike button?
And ofcourse, i greatly disagree with all those rules.
Almost completly. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
257
|
Posted - 2017.01.24 19:01:07 -
[162] - Quote
Black Pedro wrote:Janeos wrote:Rule 10: Your tears are your most precious commodity. They are the lifeblood of gankers, scammers, and Goons. Give liberally, lest we come for them. Class, see the post directly above for an typical example of "tears".
tears? did you even read my post?
"The unending paradox is that we do learn through pain."
|
Duramora Kado
Mindstar Technology Goonswarm Federation
5
|
Posted - 2017.01.24 19:28:03 -
[163] - Quote
Liam Geo wrote:In space, no one can hear you whine
I so wish this was true!!!
Oh, wait- I enjoy some tears... |
peacenik
Republic University Minmatar Republic
0
|
Posted - 2017.01.24 19:55:21 -
[164] - Quote
I guess calling anything a Golden Rule is supposed to be funny. I live by the actual Golden Rule: treat others the way you want to be treated. It's not as easy or funny as you might think. |
Agent 5B
Center for Advanced Studies Gallente Federation
0
|
Posted - 2017.01.24 20:03:47 -
[165] - Quote
The thing about advice is it is always only 73% correct |
Bank of Illumination
School of Applied Knowledge Caldari State
1
|
Posted - 2017.01.24 20:21:51 -
[166] - Quote
I disagree with a bunch of this rhetoric but I still enjoy space games so that is why I pay to log in and enjoy PVE activities. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20404
|
Posted - 2017.01.24 20:28:09 -
[167] - Quote
peacenik wrote:I guess calling anything a Golden Rule is supposed to be funny. I live by the actual Golden Rule: treat others the way you want to be treated. It's not as easy or funny as you might think. After several years of shooting people in the face, I can safely tell you that this is inaccurate.
Am I scary or something?
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
|
Sean Roach
Center for Advanced Studies Gallente Federation
18
|
Posted - 2017.01.24 20:54:54 -
[168] - Quote
Had you waited another seven-plus months to post this, you could have posted it on the decennial anniversary of the original post. |
Isler Twy'Lar
Federation Navy 3rd Fleet Wrong Hole.
12
|
Posted - 2017.01.24 22:15:23 -
[169] - Quote
Sroasa wrote:CCP Phantom wrote: Unfair circumstances? ...
If you're in a fair fight then at least one side has made their first mistake.
I like "If you find yourself in a fair fight, your tactics suck." |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20405
|
Posted - 2017.01.24 22:17:12 -
[170] - Quote
Isler Twy'Lar wrote:Sroasa wrote:CCP Phantom wrote: Unfair circumstances? ...
If you're in a fair fight then at least one side has made their first mistake. I like "If you find yourself in a fair fight, your tactics suck." "That which does not kill you, has made a tactical error"
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
|
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Indahmawar Fazmarai
5461
|
Posted - 2017.01.24 22:24:04 -
[171] - Quote
The ultimate rule:
EVE Online is just a videogame. Don't play past the point where you enjoy it. |
000Hunter000
Missiles 'R' Us
111
|
Posted - 2017.01.24 22:53:33 -
[172] - Quote
Where is the 'Adapt or die' rule?
CCP sometimes OMGWTFPWNBBQ'es your gameplay, by changing game mechanics/ships/mods/whatever, and the ship u used to fly like a Boss yesterday is now a piece of cow excrement wasting valuable space in your hangar.
Live with it and adapt, or just ... quit allready. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
436
|
Posted - 2017.01.25 00:01:03 -
[173] - Quote
Something new to add to my Bio and corp description.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
|
Adlet Prachaticka
EVE Online Training Academy.
0
|
Posted - 2017.01.25 00:32:28 -
[174] - Quote
i not Like PVP i Like PvE Only :) |
Audrey Mabata
School of Applied Knowledge Caldari State
0
|
Posted - 2017.01.25 00:47:12 -
[175] - Quote
I accept that I alone am responsible for my own success and survival. This is my only rule. |
SyD Apolony
The Synaptic Cleft
0
|
Posted - 2017.01.25 02:31:26 -
[176] - Quote
IcewaterKat wrote:[b}
I'd suggest little videos, or clip compilation, that show how these points play out. I'm sure it would result in a lot of laughs from vets and actually help new players even more. Sometimes people need pictures because words are hard.
This is a great idea and especially with all the Community content on you tube
|
Aramis Rosicrux
Ordo Rosa Crux Templaris
24
|
Posted - 2017.01.25 02:35:59 -
[177] - Quote
I am an industrialist/miner/inventor and I measure success by how many ships I lose per year.
Every day that I do not lose a ship is a victory.
These rules are better remembered as Best Practices.
My one advice:
Watch Local, know who is in your system. Use directional scanner and watch anything that comes into the 1 AU area around you (in hisec) or at full range anywhere else. Do NOT AFK this game or you deserve what happens to you.
Good luck, and remember quitters never win, but winners never quit.
Support Space Science!! Join the Planetary Society!
planetarysociety.org
==============
About Aramis Rosicrux
My EveBoard Signature PNG
|
Throte Punch
EVE University Ivy League
0
|
Posted - 2017.01.25 03:11:22 -
[178] - Quote
great post. I didn't think people forum still in 2017 |
Steluna de Chasteux
Deep Space Erections Spaceship Samurai
7
|
Posted - 2017.01.25 03:53:56 -
[179] - Quote
* Just because you can fly something doesn't mean you should. " should be in ALL-CAPS - unless you can afford to lose it:)
|
Steluna de Chasteux
Deep Space Erections Spaceship Samurai
7
|
Posted - 2017.01.25 03:57:30 -
[180] - Quote
Audrey Mabata wrote:I accept that I alone am responsible for my own success and survival. This is my only rule.
I would only add that a bundle of sticks is harder to break than one alone, and friends in rough times are valuable beyond measure.
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Egotist Incarnate
Unlimited Potential Eve Radio Alliance
0
|
Posted - 2017.01.25 05:16:33 -
[181] - Quote
Words to live in EVE by
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Bukka Bazooka
13
|
Posted - 2017.01.25 07:58:55 -
[182] - Quote
Quote:* If you lose stuff, it's almost always your fault. Really, only yours.
When the server goes down and we loose our ship this is YOUR fault CCP Phantom or the company you work for, CCP.
It is NOT our fault Denial of Service hack attacks happen and we time out due to those and loose our ships. It is NOT our fault when a stable login and game play all of a sudden forces a lost socket and pinging the servers shows it is down and not communicating via the internet.
How dare you blame us for this, seriously???
Have the courage to at least not blame the players for the lack of ability to maintain control of your own servers. this NOT our fault if we are docked or undock is irrelevant. Absolutely absurd insinuation you are making.
This is 100% the fault of CCP not the players.
The best ship in EVE....is friendship =)
|
Tetsuya Beddelver
Magelleon-The Supressors Infensus
0
|
Posted - 2017.01.25 08:27:48 -
[183] - Quote
Does this include when you lost that Pod to the Marmite guy in highsec?
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20409
|
Posted - 2017.01.25 08:36:43 -
[184] - Quote
Bukka Bazooka wrote:Quote:* If you lose stuff, it's almost always your fault. Really, only yours. When the server goes down and we loose our ship this is YOUR fault CCP Phantom or the company you work for, CCP. It is NOT our fault Denial of Service hack attacks happen and we time out due to those and loose our ships. It is NOT our fault when a stable login and game play all of a sudden forces a lost socket and pinging the servers shows it is down and not communicating via the internet. How dare you blame us for this, seriously??? Have the courage to at least not blame the players for the lack of ability to maintain control of your own servers. this NOT our fault if we are docked or undock is irrelevant. Absolutely absurd insinuation you are making. This is 100% the fault of CCP not the players. Calm down mate.The post said "almost always" and it's pretty obvious that's why. if there's a log of any server issue/game bug or exploit you can petition the GM's for a reimbursement and they're quite good about it when A) it's actually their fault And B) you're polite and respectful to the staff I.e. you don't lose your **** at them over it.
Seriously it's pretty much the only time they do this.
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Jonahs Chensua
Redemption Road Affirmative.
6
|
Posted - 2017.01.25 10:32:02 -
[185] - Quote
Liam Geo wrote:In space, no one can hear you whine
Exactly.... This link needs to be thrown in the face of any one of the multitude of hi-sec only snivelers when they start to spew their tears of hate and distain.
And yes, this was one of the best released statements that CCP has released.
Whiners can't sit there and say that the game designers "well they did not intend for...blah, blah, blah" crap.
No, quite the contrary......YES THEY DID !
Who knows? Maybe after having their fluffy paradigm of Eve crushed, they might recover and grow a pair. |
Braineh
Virtual Intergalactic Army
0
|
Posted - 2017.01.25 15:40:37 -
[186] - Quote
FasterThanLight wrote:CCP Phantom wrote:
Consent to PvP
* You consent to PvP when you click "undock".
PvP in eve does not require undocking. It is very much possible lose a billion or two by station trading.
But you don't get a kill mail for that - at least not yet... :D |
Cam Riddick
Ill Tempered Sea Trout Brothers of Tangra
0
|
Posted - 2017.01.25 15:42:39 -
[187] - Quote
8 Rules ?
I thought there was only 1 rule in Eve.
"Kill Don't Die" |
bigwolf fish
The Pioneers Arx Alliance
0
|
Posted - 2017.01.25 16:00:53 -
[188] - Quote
I wood like to add a nother golden rule DONT TALK IN LOCAL IN WORMHOLE SPACE we wingspan pilots love it win u tell use hay some ones here |
JonnyPew
Imperial Academy Amarr Empire
59
|
Posted - 2017.01.25 17:01:38 -
[189] - Quote
Amen
EVE Online video content creator
http://www.youtube.com/JonnyPew
|
Wallstreet J0urnal
Science and Trade Institute Caldari State
8
|
Posted - 2017.01.26 00:11:42 -
[190] - Quote
204 likes by a single player and his alts doesn't mean the vast majority agrees with these statements |
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Roy Tannhauser
State War Academy Caldari State
0
|
Posted - 2017.01.26 00:47:25 -
[191] - Quote
Chris Kelvin wrote:* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. The first statement is true. And the second statement is false... Concord is there to protect!!! Before you all lose your minds, please take a moment to read. This is not meant to change the fundamental message...that is, you should not get the impression Concord will in any way be able to protect you if you do not plan for the inevitable confrontation, it is just meant to push back against the notion that it is always the victim's fault. Concord is there for protection but, in much the same way Police work, they often arrive way too late to impact the outcome. That means that even though you may take appropriate precautions such as fitting a strong tank, not carrying too much value in the cargo bay, and even with boosters and/or friends, a smart ganker can plan for and overcome all of these safeguards including the protection of Concord to blow you up. On the other side of that coin though, the smart industrialist/minor/carebear (that last term, carebear is another way of saying people with a conscience but, it is often used as an insult by the same folks that insist it is always the victims fault) can also outthink the smart ganker and use the Concord forces for an effective layer of defense or at the very least make that ganker pay way more isk than your loss is worth. Bottom line, always protect yourself but, don't buy into the myth that when you get blown up, it's somehow your fault! Using a game to justify a persons bad behavior is a reflection of themselves, not you!!!!! Have a wonderful day everyone!
If CONCORD were a real organization it would be the most corrupt law enforcement agency in the history of mankind.
But, it's not so it's only the most corrupt law enforcement organization when it comes to MMO's |
Roy Tannhauser
State War Academy Caldari State
0
|
Posted - 2017.01.26 01:02:23 -
[192] - Quote
Marcus Binchiette wrote:Jonah,
I do believe that CCP Phantoms statements are a true reflection of the way New Eden effectively operates - and that many players might choose to pursue an errant criminal counter-ego. I'm totally fine with this. I also accept some risk whenever I undock from the station.
However, saying that I accept those risks does not mean that I give my consent to PvP. Either implied or otherwise and I believe Phantom spoke wrongly when he said this. 'Implied consent' is essentially a null concept, and entirely secondary to stated consent. If I say that I do not give consent - then I do not give consent.
How does this work in practical terms? Well let me explain. If what CCP Phantom said is true, then, whenever some 'suicide ganker' ambushes me in High Sec. I ought to:
1. Put aside all feelings of anger, or thoughts of retribution; 2. Immediately congratulate my adversary on an ambush well executed; and 3. Respect this person for their superior cunning and gamesmanship.
When, infact, the very nature of this act is that within the laws of New Eden and the oversight of CONCORD I have been cheated. I am a victim. It is therefore right that I feel angry. It is also right that I should wish to seek revenge (within the context of the PvP metagame). So yes, I'm not going to take that crap. I'm going to exercise my kill right. I'm going come back into a bigger ship, chase these thieves back to their own base of operations. I'm going to make them pay.
The problem I see with CCP Phantoms statement is that it seeks to illegitimatise ones emotions in the face of wrongful deeds - and the desire for retribution... What I'm trying to say is, if you seek to define those criminal behaviours as acceptable PvP, then, you must also accept revenge as an equally valid aspect of PvP.
Very insightful. Seeing as to how CCP loves to entertain the thought of EVE as a sandbox environment to the real world, I would love to see a psychology study to determine the level of psychopathic behavior EVE player actually harbors, and if playing EVE as an in game criminal actually encourages and cultivates such tendencies in people. |
Claude de Roqefourt
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.01.26 12:57:47 -
[193] - Quote
This should be imprinted on a prominent place of any ship's bridge: Just because you can fly something doesn't mean you should. with the addition underneath: If you can not fit it properly don't fly it |
Black Pedro
Yammerschooner
3079
|
Posted - 2017.01.26 13:28:50 -
[194] - Quote
Roy Tannhauser wrote:Very insightful. Seeing as to how CCP loves to entertain the thought of EVE as a sandbox environment to the real world, I would love to see a psychology study to determine the level of psychopathic behavior EVE player actually harbors, and if playing EVE as an in game criminal actually encourages and cultivates such tendencies in the real world. Me too. They can put them on the shelf beside those unfortunate Master's theses such as 'Meglomania and attempts at world domination induced by the board game Risk: a collection of case studies" or "Mario Kart players and dangerous driving: the hidden menace on our roads".
In all seriousness, a bunch of studies that came out of the anti-Dungeons and Dragons hysteria of the eighties on this very issue found no adverse psychological effects on those that play role-playing game. I am sure any equivalent study of Eve players would find the same: how one behaves in an imaginary and consequence-free setting like a competitive video game has no bearing on real-world behaviour.
The 8 Golden Rules of Eve
Why Do They Gank?
|
ight8
Patriotic Tendencies Goonswarm Federation
32
|
Posted - 2017.01.26 13:45:25 -
[195] - Quote
Priceless. |
Anatta Buddhas
Point Of Union
2
|
Posted - 2017.01.26 13:51:50 -
[196] - Quote
* If you lose stuff, it's almost always your fault. Really, only yours. _______________________________________________________
Really -> Fck! u! .. only you! ..
.. if i'll find you moving behind Space~Time ~ 'll kill you & whole your idiotic life.
..
while in motion ~ be without going & coming,
..
|
Apoy Soul
Static Chaos
0
|
Posted - 2017.01.26 15:29:20 -
[197] - Quote
This is why your subscriptions are plummeting. You created a environment where trolls and assholes thrive, where the number 1 profession is now theft by suicide. you now have the ultimate greiefer playground, congratulations your game is now the shining beacon of villainy you always wanted. Was temped to resubscribe when you went free to play, I see that was just a ploy to boost numbers and thus the companies appraisal amount, because apparently you are putting the game up for sale............ |
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 16:14:34 -
[198] - Quote
I have huge issues with this pile of crap. point by point.
CCP Phantom wrote:[img]http://content.eveonline.com/www/newssystem/media/70453/1/8GoldenRulesEN.png[/img] Be able to afford a loss* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit. Ship insurance doesn't actually cover the current market cost of ships. Ship insurance doesn't cover any modules. if it did, the loss would have less sting and the player would be able to recover more so rapidly. So, the victim is not only losing a ship, suffering mockery, and being logged for future harassment... they end up forced into an inferior ship with inferior modules, further degrading their ability to protect themselves in the future.
Kill boards, and the killboard mechanic needs to go BYE BYE. this is nothing less than the celebration of assholery in its highest form. it encourages swarms of metagaming Jerks to buy elite characters from the character bazzar, use plex to buy the most powerful deadspace/officer modules they can... All to "War dec" new player corporations and simply be abusive to a few hundred new players at a go. if five hundred players are trapped inside a station by a war decing killboard group, THEY CAN NOT PLAY. if new players can not play, dumbasses, they QUIT and tell everyone they know about how bad EVE Online SUCKS.
Such "UBER" ganking toons with more skills at 5 than a new player can hope to earn in a year, can roam freely and murder from one system to the next. All they have to do is pay for it. So, if you aren't dropping $500 on plex... you don't have a snowball's chance in HELL of even making a red bar appear on their shields gauge. I suppose CCP don't mind because - They like real money from assholes, far more than they care for players.
CCP Phantom wrote:[img]http://content.eveonline.com/www/newssystem/media/70453/1/8GoldenRulesEN.png[/img] Consent to PvP* You consent to PvP when you click "undock". * You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. * In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
In real life there are police who enforce laws. there is even a highway patroll. there is a border patrol. the idea that the four empires, concord, and other super-power npcs DO NOT POLICE their own space is wrong. players work for their npc leaders, (*whose loyalty stores have ******** absurd prices by the way), they pay sales taxes, the pay fines and fees... And somehow it is okay to murder a player even at the door of an empire's homeworld station?
NO! it is not. not ever. To be continued. |
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 16:28:34 -
[199] - Quote
CCPPhantom wrote:[img]http://content.eveonline.com/www/newssystem/media/70453/1/8GoldenRulesEN.png[/img] Everyone can scam - and so can you* Never grant corporation rights to stuff you can't afford to lose either. No exceptions. * People offering free stuff? Probably traps. Be cautious. * Free stuff usually isn't. Not even minerals you mine yourself. * If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything. * Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics. * Harassment or real-life threats are not ok, and you can get a shiny ban for them. Learn the difference.
okay, how about scammers outside of eve who try to steal your account? if scamming is okay...
If I pay REAL MONEY for plex, and then someone steals it... How did they not just steal REAL WORLD MONEY from me? Stealing is illegal in real life, in case you do not know. How is CCP not an accomplice in the criminal act? How is CCP *not* ENOCOURAGING the theft of REAL WORLD CASH and player accounts?
rhetorical question for the asshats at CCP - How often does scamming result in spam botting? Yeah, I thought so.
victims of greifing are not happy players. unhappy players only resort is to express their outrage, or QUIT. So, not only does someone lose their money, their ship, their ability to play without harrasment, if they respond in kind -> they can be banned? **** YOU. |
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 16:47:24 -
[200] - Quote
CCPPhantom wrote:[img]http://content.eveonline.com/www/newssystem/media/70453/1/8GoldenRulesEN.png[/img] Experience matters, not ISK or Skills* Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too. * Skills that take less than 1 day to train are short skills. Over one week is long. * You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever. * All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal. * Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
BULL ****!
MONEY, REAL MONEY, is the only thing that matters in this game. NOT SKILL. Can I jink to avoid weapons fire? does my REAL LIFE playing of the game matter? Nope. what is the penalty on a rig to modify a ship, opposed to say the penalty for equipping a warp stabilizer?
The ships are made of glass, the ships do not have enough slots, and assholes with the cash can buy ubber toons, ubber modules, and uber ships. Remember when the dramiel double prop fitting dominated eve? So **** you ccp. there are "Flavor of the month" overpowered ganking ships.
If a skill provides a +5% per rank, and at 5 ranks 25% difference that can be huge. Tack on an additional additive boost: ship, rig, modules, cyberware, etc... These can make destroyers that can snipe from 60 KM away, with an alpha strike of 1,000 damage, and a rate of fire of 2.5 seconds. Sounds fair right?
Now if one player has 50,000,000 skill points, and can't survive... it is probably because the skills invested are utterly worthless and probably do not even work in the game. I know of industrialists, and marketing players who NEVER leave their stations.
|
|
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 17:12:12 -
[201] - Quote
CCPPhantom wrote:[img]http://content.eveonline.com/www/newssystem/media/70453/1/8GoldenRulesEN.png[/img] Bigger is not always better* More expensive stuff is not always better stuff. * Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely. * Tech-2 is usually cheaper and better, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better. * There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough. * With enough skills and experience, ship size really doesn't matter all that much.
a heapping pile of bull ****.
Does the compare feature include the market value in terms of plex value? no. THERE IS A REASON FOR THAT. If I buy gear that is meta level 18, that **** had better be worth it. why? Because the only way to afford it is... PLEX, aka... REAL MONEY.
it is pay to win at its finest. Tech-2 is only better because the skill requirements can roughly equate to four months of subscription (I.E. Money) the prices can be absurd, (more money) and hey, you need more skills to make that T2 tech even work at all... usually at +2% per rank. lol. damn those skillbooks can cost alot...
if it is shot hard enough? like a new player in a frigate can ever scratch a veteran's paint job, regardless of how they fly. again, there are "Flavor of the month" overpowered ships. WHY THE ******* LIE? whether it is the Dramiel, the Astero, etc PWNERSHIPS do exist and newbies can not fly them, or afford them... unless they buy PLEX.
uh, yeah. size don't matter. A veteran ganker has no problem killing players who finally manage to to work their way into a battle cruiser, because the AGE of the toon (hence money paid) matters more than equipment a new player can't afford nor use requirements.
|
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 17:17:58 -
[202] - Quote
Use the in-game info * Show Info and Variants->Compare are your best friends. Use it on all stuff you can. * Always check your ship insurance before you undock. If it's a T2 ship however... not that important. [/quote]
this is a flat out admission that money matters more than any player's method/strategies of using the controls. only a veteran who is SUBSCRIBED can own and opperate a T2 ship. So...
uhm, yeah. |
Sjugar02
GoonWaffe Goonswarm Federation
13
|
Posted - 2017.01.26 17:20:41 -
[203] - Quote
People like Sora mean I'll never get tired of ganking.
We have literal trillions stashed away to make sure that no matter what CCP does, we can keep ganking idiots like you. |
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 17:32:44 -
[204] - Quote
Unfair circumstances? * There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant. * Just because you can fly something doesn't mean you should. [/quote]
This game is purely about "WHO HAS PAID MORE MONEY", so how is any fight fair?
Just because you can fly something doesn't mean you should.... This is the only true thing I find in this post.
If you want to leave frigates behind, you had damn well better have all 5's in the following skill groups: ship control, navigation, engineering, armor, shields, electronics, scanning, targeting, and 5's in your faction's weapon systems skill group: gunnery, missiles, drones, etc.
Now all the skills you can see on your character sheet are just the tip of the ice berg. Once you have the prerequisites finished.... say after 300 or more days as a subscriber (holy ****, a whole year to just be able to fly a frigate with 5's !?!) you need to check the market for all the additional skills that you need to buy with plex, train with a subscription for another 300 days to earn those 5's. Maybe longer...
all just so you can barely survive. |
Steve Galaxius
Hole Violence Goonswarm Federation
2
|
Posted - 2017.01.26 17:36:06 -
[205] - Quote
sora kumori wrote:Quote:Use the in-game info * Show Info and Variants->Compare are your best friends. Use it on all stuff you can. * Always check your ship insurance before you undock. If it's a T2 ship however... not that important.
this is a flat out admission that money matters more than any player's method/strategies of using the controls. only a veteran who is SUBSCRIBED can own and opperate a T2 ship. So... uhm, yeah.
https://zkillboard.com/kill/52264154/ |
Steve Galaxius
Hole Violence Goonswarm Federation
2
|
Posted - 2017.01.26 17:42:40 -
[206] - Quote
sora kumori wrote:Quote:Unfair circumstances? * There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant. * Just because you can fly something doesn't mean you should.
This game is purely about "WHO HAS PAID MORE MONEY", so how is any fight fair? Just because you can fly something doesn't mean you should.... This is the only true thing I find in this post. If you want to leave frigates behind, you had damn well better have all 5's in the following skill groups: ship control, navigation, engineering, armor, shields, electronics, scanning, targeting, and 5's in your faction's weapon systems skill group: gunnery, missiles, drones, etc. Now all the skills you can see on your character sheet are just the tip of the ice berg. Once you have the prerequisites finished.... say after 300 or more days as a subscriber (holy ****, a whole year to just be able to fly a frigate with 5's !?!) you need to check the market for all the additional skills that you need to buy with plex, train with a subscription for another 300 days to earn those 5's. Maybe longer... all just so you can barely survive.
three alpha clones in thrashers can kill just about any subcapital ship in the game just fyi |
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 17:43:26 -
[207] - Quote
Sjugar02 wrote:People like Sora mean I'll never get tired of ganking. We have literal trillions stashed away to make sure that, no matter what CCP does, we can keep ganking idiots like you.
and the above person proves my points, all of them.
You will lose stuff, don't worry! * If you PvP long enough, you will lose your ship. It's only a matter of where and when. * If you logoff in space without a PvP timer, you're only safe after 1 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway. * Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Just pray he's not out to get you. * If you lose stuff, it's almost always your fault. Really, only yours. [/quote]
because the game isn't about how well you play... No, IT IS ENTIRELY ABOUT HOW MUCH REAL MONEY YOU PAID. If your ship is popped, it must be your fault. not like the game allows you to actually fly your ships... not like the game allows a player's skills matter. |
Steve Galaxius
Hole Violence Goonswarm Federation
2
|
Posted - 2017.01.26 17:45:23 -
[208] - Quote
but u quoted the post that said that more expensive things are only slightly better |
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 17:52:44 -
[209] - Quote
Steve Galaxius wrote: Three alpha clones in stabbers can kill just about any subcapital ship in the game just fyi
A stabber is a cruiser right? A stabber is armed with medium guns right?
That takes time to earn. That takes time to earn the skills. three alpha clones flying cruisers?
only if they spend cash on plex. |
sora kumori
Ministry of War Amarr Empire
0
|
Posted - 2017.01.26 18:17:17 -
[210] - Quote
Steve Galaxius wrote:but u quoted the post that said that more expensive things are only slightly better
Uhm, can you read? reply only after you learn how. that skill book cost 36 million, and you need 54 days to reach level 5, which is the prerequisite for the skill book "posting", but that is just the begining. if you want to make an argument, or take an approach like sarcasm...
Don't forget, you can earn T2 reading and T2 posting skills like: comprehension, retention, reasoning, logic, critical thinking, grammar enforcement, spelling enforcement, and the ultimate skill in this group....
Thought police.
Come back three years from now, bye.
The percentages STACK dumbass. I am pointing out that more expensive things are likely going to require plex to purchase. I.E. the literal definition of PAY TO WIN. |
|
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
258
|
Posted - 2017.01.26 19:04:10 -
[211] - Quote
Sjugar02 wrote:People like Sora mean I'll never get tired of ganking.
We have literal trillions stashed away to make sure that, no matter what CCP does, we can keep ganking idiots like you.
That's good to hear. Ganking and piracy are cornerstones of this game whether people like it or not. It's dyed into the fabric of the game.
What is more dubious however, is the idea of allowing people to circumvent the rest of the mechanics in the game surrounding piracy by using multiple alpha alts.
I was proud to be a pirate more than once in my eve career. From battleship in amamake to destroyer gangs blaping snakes and ravey navens. ..And when i I didn't want that anymore I clawed my sec status back up like anyone else.
But that's not cycling alpha alts for easy highsec ganks.
One is actual content, the other is avoiding game mechanics which is a direct violation of the EULA.
And whether Fozzie wants to hand wave this away or not, it undermines the integrity of the game in pursuit of a raw account numbers. Whether the fix is to lock alpha safeties in highsec (far better than adjusting concord response or ignoring the problem), I don't think the answer is to pretend what is already become a demonstrable behavior in game is somehow just 'not a problem'.
"The unending paradox is that we do learn through pain."
|
Joviany White
Space Flakes
1
|
Posted - 2017.01.26 19:08:12 -
[212] - Quote
sora kumori wrote:Steve Galaxius wrote: Three alpha clones in stabbers can kill just about any subcapital ship in the game just fyi A stabber is a cruiser right? A stabber is armed with medium guns right? That takes time to earn. That takes time to earn the skills. three alpha clones flying cruisers? only if they spend cash on plex.
Really?
Know what? I'm playing eve somewhere around 5-6 months (2-3 months a year ago, than deleted Eve cos have too much work in real life, and back again 2-3 months before) and can afford almost every sub-capital ships/modules (even rare named, expensive as *). I NEVER bought any plex for real life money. Only by ingame isks. I paid real money ONLY once -- just to become an "omega". It was a very cheap "promo code" (don't remember how it should be called right). Got 30 days of paid account + cerebral accel. + some crap ships. Somewhere around 10 bucks. THAT'S ALL I PAID.
Now i have around 40 BILLIONS in ships, modules, implants and other ingame stuff. I'm buying plexes via isks. I'm buying injectors via isks if i need.
How? SIMPLE. You just have to read game mechanics and have a head on your shoulders, that's not only for eating. Simply missioning and ratting in high sec. Only. For example, right now i have about 20 (TWENTY!) PITHUM-C INVULS -- each estimated 300 mil isks. It's only one position. And they are all from 4/10 Guristas plex, that can be EASELY done even by an ALFA on ANY cruiser.
This is just example. And i have only one char with no alts. Cos I'm playing just for fun, while reading or working on my second monitor.
Sorry for my bad English. Greatings from Russia. a
Pics? OK, have a look at this screenshot, while keeping in mind. that i have NEVER spent any RL money for this: http://i.imgur.com/qqfwjNp.png
|
Joviany White
Space Flakes
1
|
Posted - 2017.01.26 19:11:31 -
[213] - Quote
sora kumori wrote:PAY TO WIN.
Completely wrong statement regarding EvE. Can buy a plex after just about 1-3 days of ingame time. Just doing missions or ratting in high-sec. No PvP. 1 day if luck is on my side, and 3 days, if luck is somewhere sleeping... |
ISD Chanisa Nemes
ISD Community Communications Liaisons
80
|
Posted - 2017.01.26 19:26:23 -
[214] - Quote
Removed some off-topic and troll posts
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Colonel Santiago
The Collective Northern Coalition.
3
|
Posted - 2017.01.26 20:07:49 -
[215] - Quote
Amen! |
Viserion Pavarius
Hogyoku Goonswarm Federation
18
|
Posted - 2017.01.26 21:54:55 -
[216] - Quote
Christ, look at that pubbie trash exposing the world to his intellectual dirherra. Texas law i'm right? Back to World of Warcraft with you.
in all seriousness, you might want to play a diffrent game and get that capslock button under control. |
Inibri en Chalune
Triumvirate Corporation
1
|
Posted - 2017.01.26 23:07:50 -
[217] - Quote
sora kumori wrote:I have huge issues with this pile of crap. point by point. CCP Phantom wrote:[img]http://content.eveonline.com/www/newssystem/media/70453/1/8GoldenRulesEN.png[/img] Be able to afford a loss* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit. Ship insurance doesn't actually cover the current market cost of ships. Ship insurance doesn't cover any modules. if it did, the loss would have less sting and the player would be able to recover more so rapidly. So, the victim is not only losing a ship, suffering mockery, and being logged for future harassment... they end up forced into an inferior ship with inferior modules, further degrading their ability to protect themselves in the future. Kill boards, and the killboard mechanic needs to go BYE BYE. this is nothing less than the celebration of assholery in its highest form. it encourages swarms of metagaming Jerks to buy elite characters from the character bazzar, use plex to buy the most powerful deadspace/officer modules they can... All to "War dec" new player corporations and simply be abusive to a few hundred new players at a go. if five hundred players are trapped inside a station by a war decing killboard group, THEY CAN NOT PLAY. if new players can not play, dumbasses, they QUIT and tell everyone they know about how bad EVE Online SUCKS. Such "UBER" ganking toons with more skills at 5 than a new player can hope to earn in a year, can roam freely and murder from one system to the next. All they have to do is pay for it. So, if you aren't dropping $500 on plex... you don't have a snowball's chance in HELL of even making a red bar appear on their shields gauge. I suppose CCP don't mind because - They like real money from assholes, far more than they care for players. CCP Phantom wrote:[img]http://content.eveonline.com/www/newssystem/media/70453/1/8GoldenRulesEN.png[/img] Consent to PvP* You consent to PvP when you click "undock". * You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. * In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too. In real life there are police who enforce laws. there is even a highway patroll. there is a border patrol. the idea that the four empires, concord, and other super-power npcs DO NOT POLICE their own space is wrong. players work for their npc leaders, (*whose loyalty stores have ******** absurd prices by the way), they pay sales taxes, the pay fines and fees... And somehow it is okay to murder a player even at the door of an empire's homeworld station? NO! it is not. not ever. To be continued.
What's a killboard? |
Tarjhana Skyweir
State War Academy Caldari State
0
|
Posted - 2017.01.26 23:11:51 -
[218] - Quote
I've played off and on since 2003. This is one of my alts. I left each time because of the ganking. There were too many scummy jerks who blew up newbies just for the hell of it. One guy came on in a Tech III ship to blow up someone only 6 hrs. old. When you attract a bunch of people who take joy in stomping on ducklings and baby-chicks you chase off anyone who seeks to do more than wallow in the basest human emotions of violence and cruelty.
What is the harm of having a safe zone for people to practice and learn in peace? Or do you feel it should just be a free-for-all to let an ******* into the kindergarten? There is no reason to allow ganking in hisec space. If your day isn't complete unless you've trashed someone... then go into nul-sec. The fact that you haven't set up different standards for different areas isn't due to some noble freedom of the universe gig... it is because you are too lazy to program some controls so that the game appeals to a broader clientele.
You really don't have a ghost of a chance surviving until you are at least into a year on this game. Certainly not if you let scum gank people in highsec space. |
Inibri en Chalune
Triumvirate Corporation
1
|
Posted - 2017.01.26 23:16:59 -
[219] - Quote
Tarjhana Skyweir wrote:I've played off and on since 2003. This is one of my alts. I left each time because of the ganking. There were too many scummy jerks who blew up newbies just for the hell of it. One guy came on in a Tech III ship to blow up someone only 6 hrs. old. When you attract a bunch of people who take joy in stomping on ducklings and baby-chicks you chase off anyone who seeks to do more than wallow in the basest human emotions of violence and cruelty.
What is the harm of having a safe zone for people to practice and learn in peace? Or do you feel it should just be a free-for-all to let an ******* into the kindergarten? There is no reason to allow ganking in hisec space. If your day isn't complete unless you've trashed someone... then go into nul-sec. The fact that you haven't set up different standards for different areas isn't due to some noble freedom of the universe gig... it is because you are too lazy to program some controls so that the game appeals to a broader clientele.
You really don't have a ghost of a chance surviving until you are at least into a year on this game. Certainly not if you let scum gank people in highsec space.
My last post was in jest of course.
I fully accept the PvP aspect of this game and in fact enjoy the thrill of constant vigilance. I'm personally not involved, I enjoy being an industrialist. However, it's simply New Eden reality, and I'd argue it's the charm of this game above other, controlled PvP environments like WoW.
There is nothing like mining Veldspar in 1.0 sec space yet still being afraid for you life. Truly. I post this not in jest or sarcasm.
Someday I may work up the courage to try my hand, but for now industrialization is my draw, and that's another aspect of this game I enjoy: one can do as one wishes, and there's no one to order you otherwise.
It's the perfect libertarian environment. |
Tarjhana Skyweir
State War Academy Caldari State
0
|
Posted - 2017.01.26 23:22:32 -
[220] - Quote
If you find fear an enjoyable part of your life... then lowsec or nulsec space should be your huckleberry. But why shouldn't there be an area where the jerk-parade isn't allowed? |
|
Inibri en Chalune
Triumvirate Corporation
1
|
Posted - 2017.01.26 23:28:01 -
[221] - Quote
Tarjhana Skyweir wrote:If you find fear an enjoyable part of your life... then lowsec or nulsec space should be your huckleberry. But why shouldn't there be an area where the jerk-parade isn't allowed?
You raise a good point here (about the thrill of low/nullsec). Indeed, such activity may soon be in my future.
I'm afraid however, that if the "jerk-parade" were limited in any way, then New Eden would become, as I've seen another post (not on this thread) just WoW in space.
There are jerks in real life too. Think of it as a good lesson for real life, and how to best deal with jerks anywhere. |
Tarjhana Skyweir
State War Academy Caldari State
0
|
Posted - 2017.01.27 00:56:50 -
[222] - Quote
Inibri en Chalune wrote:Tarjhana Skyweir wrote:If you find fear an enjoyable part of your life... then lowsec or nulsec space should be your huckleberry. But why shouldn't there be an area where the jerk-parade isn't allowed? You raise a good point here (about the thrill of low/nullsec). Indeed, such activity may soon be in my future. I'm afraid however, that if the "jerk-parade" were limited in any way, then New Eden would become, as I've seen another post (not on this thread) just WoW in space. There are jerks in real life too. Think of it as a good lesson for real life, and how to best deal with jerks anywhere.
In real life there are consequences to wanton slaughter of those less powerful. This game does not prepare you for life in civilized society. It is basically where chaos reigns. Eliminating the low-lifes in highsec would not diminish the game in any way. There are multitudes of opportunities to bully to your heart's content in low/nul sec. There is no reason not to have a safe zone. No one has raised a single compelling reason why there can't be a safe zone. No one would be forced to stay there if they didn't want to.
|
Colloden Tgo
Asgardreia
0
|
Posted - 2017.01.27 04:29:02 -
[223] - Quote
Quote:There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
Eve does not care. |
Lugh Crow-Slave
3588
|
Posted - 2017.01.27 07:07:37 -
[224] - Quote
CCP Phantom wrote: Consent to PvP
* You consent to PvP when you click "undock".
c'mon CCP you know better than this. PvP can start way before you hit undock
BLOPS Hauler
|
Cachapoal
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2017.01.27 07:08:07 -
[225] - Quote
Tarjhana Skyweir wrote:Inibri en Chalune wrote:Tarjhana Skyweir wrote:If you find fear an enjoyable part of your life... then lowsec or nulsec space should be your huckleberry. But why shouldn't there be an area where the jerk-parade isn't allowed? You raise a good point here (about the thrill of low/nullsec). Indeed, such activity may soon be in my future. I'm afraid however, that if the "jerk-parade" were limited in any way, then New Eden would become, as I've seen another post (not on this thread) just WoW in space. There are jerks in real life too. Think of it as a good lesson for real life, and how to best deal with jerks anywhere. In real life there are consequences to wanton slaughter of those less powerful. This game does not prepare you for life in society. It is basically where chaos reigns and promotes garbage people and behavior. Eliminating the low-lifes in highsec would not diminish the game in any way. There are multitudes of opportunities to bully to your heart's content in low/nul sec. No one has raised a single compelling reason why there can't be a safe zone. No one would be forced to stay there if they didn't want to. The reality is that anyone who gets pleasure out of ganking and bullying has emotional problems and needs help instead of encouragement. They never do it in real life because deep down they are cowards and can only achieve a release where there are no actual consequences.
THIS ^^
What Tarjhana Skyweir said. Really, EVE has an underlying dark energy, it's all geared and game mechanics support, the abuse and degradation of human creations. This game could be so much more if the same level or loyalty (to garbabe people) was given to those who want to create something amazing that does not involve bullying.
|
Lugh Crow-Slave
3589
|
Posted - 2017.01.27 10:02:24 -
[226] - Quote
Cachapoal wrote:Tarjhana Skyweir wrote:Inibri en Chalune wrote:Tarjhana Skyweir wrote:If you find fear an enjoyable part of your life... then lowsec or nulsec space should be your huckleberry. But why shouldn't there be an area where the jerk-parade isn't allowed? You raise a good point here (about the thrill of low/nullsec). Indeed, such activity may soon be in my future. I'm afraid however, that if the "jerk-parad.e" were limited in any way, then New Eden would become, as I've seen another post (not on this thread) just WoW in space. There are jerks in real life too. Think of it as a good lesson for real life, and how to best deal with jerks anywhere. In real life there are consequences to wanton slaughter of those less powerful. This game does not prepare you for life in society. It is basically where chaos reigns and promotes garbage people and behavior. Eliminating the low-lifes in highsec would not diminish the game in any way. There are multitudes of opportunities to bully to your heart's content in low/nul sec. No one has raised a single compelling reason why there can't be a safe zone. No one would be forced to stay there if they didn't want to. The reality is that anyone who gets pleasure out of ganking and bullying has emotional problems and needs help instead of encouragement. They never do it in real life because deep down they are cowards and can only achieve a release where there are no actual consequences. THIS ^^ What Tarjhana Skyweir said. Really, EVE has an underlying dark energy, it's all geared and game mechanics support, the abuse and degradation of human creations. This game could be so much more if the same level or loyalty (to garbabe people) was given to those who want to create something amazing that does not involve bullying.
you want to know why there can't be a "safe zone"? it's because we have a fully player market if there was a safe zone you would see prices plummet as things like veld became all but worthless do to over farming.
not to mention what eve does is promote working together HS LS NS and WH can all be made 'safe' by working together with other players to make it that way.
another reason it is better overall is it adds 'worth' to things you accomplish because there is always a risk of 'failing' you are not guaranteed anything other than an ibis and 1trit this is what sets eve apart on the market
BLOPS Hauler
|
Black Pedro
Yammerschooner
3079
|
Posted - 2017.01.27 10:28:10 -
[227] - Quote
Tarjhana Skyweir wrote:Inibri en Chalune wrote:Tarjhana Skyweir wrote:If you find fear an enjoyable part of your life... then lowsec or nulsec space should be your huckleberry. But why shouldn't there be an area where the jerk-parade isn't allowed? You raise a good point here (about the thrill of low/nullsec). Indeed, such activity may soon be in my future. I'm afraid however, that if the "jerk-parade" were limited in any way, then New Eden would become, as I've seen another post (not on this thread) just WoW in space. There are jerks in real life too. Think of it as a good lesson for real life, and how to best deal with jerks anywhere. In real life there are consequences to wanton slaughter of those less powerful. This game does not prepare you for life in society. It is basically where chaos reigns and promotes garbage people and behavior. Eliminating the low-lifes in highsec would not diminish the game in any way. There are multitudes of opportunities to bully to your heart's content in low/nul sec. No one has raised a single compelling reason why there can't be a safe zone. No one would be forced to stay there if they didn't want to. The reality is that anyone who gets pleasure out of ganking and bullying has emotional problems and needs help instead of encouragement. They never do it in real life because deep down they are cowards and can only achieve a release where there are no actual consequences. Really, not a single compelling reason? People have written reams and reams on how a safe zone is not compatible with a single-universe/single-economy full-time PvP sandbox game like Eve Online. Over the long history of these forums, it is one of, if not the most discussed topics and there are pages and pages of people providing reasons why the game is designed and implemented the way it is. I won't repeat the well-reasoned case for why highsec cannot be safe here since it is clear you want to complain rather than really try to understand the basic game design CCP used for Eve Online, but instead will make the alternative point:
Eve Online is the way most of us want it to be, including most importantly, the developers.
To paraphrase you, no one is forced to stay here if they don't want to. Eve Online is a cut-throat, single universe Battle Royale where we are all competing against each other for resources and power, and if you don't want to play that game, you should just go away. It is incredibly self-centered of you to tell the rest of us the game we love should be changed or even watered-down to suit your personal tastes or to be more like whatever it is you think you are looking for in a game. You don't walk into a casino and sit down at a poker table and announce to everyone that you don't like losing money or having another person's hand beat yours so instead of poker everyone should be playing Go Fish with you instead.
If you don't want to play Eve then don't. If you don't want to play by the rules CCP has created for the game, or don't like the Golden Rules in the OP of this thread, then just uninstall and go find something you do like. Players like you have been moaning for more safety, or even a complete safe space, since the servers went online and CCP has not decided to make a safe space for the whiners and to stay true to their original vision of the game. New Eden was always a 'nowhere is safe' dystopia where you are always in competition and at risk to the other players, and it always will be. CCP isn't going to change that now, so far into the life cycle of the game. Your choice is simple: HTFU or GTFO. Eve isn't going to change for you, she is who she is and the majority of us like her that way.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Roy Tannhauser
State War Academy Caldari State
0
|
Posted - 2017.02.12 04:46:17 -
[228] - Quote
Black Pedro wrote:Roy Tannhauser wrote:Very insightful. Seeing as to how CCP loves to entertain the thought of EVE as a sandbox environment to the real world, I would love to see a psychology study to determine the level of psychopathic behavior EVE player actually harbors, and if playing EVE as an in game criminal actually encourages and cultivates such tendencies in the real world. Me too. They can put them on the shelf beside those unfortunate Master's theses such as 'Meglomania and attempts at world domination induced by the board game Risk: a collection of case studies" or "Mario Kart players and dangerous driving: the hidden menace on our roads". In all seriousness, a bunch of studies that came out of the anti-Dungeons and Dragons hysteria of the eighties on this very issue found no adverse psychological effects on those that play role-playing game. I am sure any equivalent study of Eve players would find the same: how one behaves in an imaginary and consequence-free setting like a competitive video game has no bearing on real-world behaviour.
But these games simply do not compare to EVE. |
Black Pedro
Yammerschooner
3109
|
Posted - 2017.02.12 06:44:36 -
[229] - Quote
Roy Tannhauser wrote:Black Pedro wrote:Roy Tannhauser wrote:Very insightful. Seeing as to how CCP loves to entertain the thought of EVE as a sandbox environment to the real world, I would love to see a psychology study to determine the level of psychopathic behavior EVE player actually harbors, and if playing EVE as an in game criminal actually encourages and cultivates such tendencies in the real world. Me too. They can put them on the shelf beside those unfortunate Master's theses such as 'Meglomania and attempts at world domination induced by the board game Risk: a collection of case studies" or "Mario Kart players and dangerous driving: the hidden menace on our roads". In all seriousness, a bunch of studies that came out of the anti-Dungeons and Dragons hysteria of the eighties on this very issue found no adverse psychological effects on those that play role-playing game. I am sure any equivalent study of Eve players would find the same: how one behaves in an imaginary and consequence-free setting like a competitive video game has no bearing on real-world behaviour. But these games simply do not compare to EVE. Don't they? If I am at a party and some due I just met has his race car-driving gorilla ram me off the road, or some girl decides to break our alliance and invade Kamchatka after leading me to believe she was my ally, I don't call them psychopaths or mentally ill (or assume this is how they act in their real life). They are both playing the game as it was designed to be played.
Yes, Eve is more of a sandbox game with less defined goals, and also probably considered by some as a role-playing game given the intricate backstory and way your customize and control your character (although in my experience, most players play Eve as a strategic or tactical ship combat simulator or economic simulator, rather than a RPG, especially given the prevalence of alts) but like those other games, it is a virtual, imaginary universe where no consequences spill over into the real world. It is a game. If you cannot separate your reality from the wonderful, but fictitious, virtual reality that CCP has created, then you probably need to step back from Eve for a bit.
Many studies have been done on people who play pen-and-paper RPGs in the last decades (and people who play video games) and never consistently found any correlation with mental illness or negative anti-social behaviours. Humans are more than capable of assuming a dark role in a game, or as an actor or story teller, an not become evil in real life. It is my experience that most ruthless space pirates and space thieves are perfectly well-adjusted and pleasant people in real-life.
Eve is about conflict and competition in a dystopian future universe. While some of the characters in New Eden are monsters, you shouldn't think the person behind that character is one for defeating you in a pretend game or for just playing in that competitive universe by the agreed rules.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Roy Tannhauser
State War Academy Caldari State
0
|
Posted - 2017.02.13 01:28:51 -
[230] - Quote
Black Pedro wrote:Roy Tannhauser wrote:Black Pedro wrote:Roy Tannhauser wrote:Very insightful. Seeing as to how CCP loves to entertain the thought of EVE as a sandbox environment to the real world, I would love to see a psychology study to determine the level of psychopathic behavior EVE player actually harbors, and if playing EVE as an in game criminal actually encourages and cultivates such tendencies in the real world. Me too. They can put them on the shelf beside those unfortunate Master's theses such as 'Meglomania and attempts at world domination induced by the board game Risk: a collection of case studies" or "Mario Kart players and dangerous driving: the hidden menace on our roads". In all seriousness, a bunch of studies that came out of the anti-Dungeons and Dragons hysteria of the eighties on this very issue found no adverse psychological effects on those that play role-playing game. I am sure any equivalent study of Eve players would find the same: how one behaves in an imaginary and consequence-free setting like a competitive video game has no bearing on real-world behaviour. But these games simply do not compare to EVE. Don't they? If I am at a party and some dude I just met has his race car-driving gorilla ram me off the road, or some girl decides to break our alliance and invade Kamchatka after leading me to believe she was my ally, I don't call them psychopaths or mentally ill (or assume this is how they act in their real life). They are both playing the game as it was designed to be played. Yes, Eve is more of a sandbox game with less defined goals, and also probably considered by some as a role-playing game given the intricate backstory and way your customize and control your character (although in my experience, most players play Eve as a strategic or tactical ship combat simulator or economic simulator, rather than an RPG, especially given the prevalence of alts) but like those other games, it is a virtual, imaginary universe where no consequences spill over into the real world. It is a game. If you cannot separate your reality from the wonderful, but fictitious, virtual reality that CCP has created, then you probably need to step back from Eve for a bit. Many studies have been done on people who play pen-and-paper RPGs in the last decades (and people who play video games) and never consistently found any correlation with mental illness or negative anti-social behaviours. Humans are more than capable of assuming a dark role in a game, or as an actor or story teller, and not become evil in real life. It is my experience that most ruthless space pirates and space thieves are perfectly well-adjusted and pleasant people in real life. Eve is about conflict and competition in a dystopian future universe. While some of the characters in New Eden are monsters, you shouldn't think the person behind that character is one for defeating you in a pretend game or for just playing in that competitive universe by the agreed rules.
Dude, I tend to believe people who act like jerks in a game also act like jerks in real life. It's pretty plausible if you ask me.
|
|
Black Pedro
Yammerschooner
3110
|
Posted - 2017.02.13 07:03:45 -
[231] - Quote
Roy Tannhauser wrote:Dude, I tend to believe people who act like jerks in a game also act like jerks in real life. It's pretty plausible if you ask me. I agree. Players who call another human being names or hurl vile insults at them after they lose an imaginary spaceship in a video game about building and losing spaceships are probably not very nice people in real life as well.
However, I think you need to re-read the Golden Rules in the OP again. Having someone attack your industrial/ratting ship or your space station is being "a jerk" as much as when a another player takes your pawn, or bankrupts you when you land on Boardwalk is being "a jerk". Competing with other players for power and resources in a dangerous universe is the core idea of this PvP sandbox game.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Jax Bederen
Dark Horse Deux
304
|
Posted - 2017.02.14 00:42:20 -
[232] - Quote
Tarjhana Skyweir wrote:Inibri en Chalune wrote:Tarjhana Skyweir wrote:If you find fear an enjoyable part of your life... then lowsec or nulsec space should be your huckleberry. But why shouldn't there be an area where the jerk-parade isn't allowed? You raise a good point here (about the thrill of low/nullsec). Indeed, such activity may soon be in my future. I'm afraid however, that if the "jerk-parade" were limited in any way, then New Eden would become, as I've seen another post (not on this thread) just WoW in space. There are jerks in real life too. Think of it as a good lesson for real life, and how to best deal with jerks anywhere. In real life there are consequences to wanton slaughter of those less powerful. This game does not prepare you for life in society. It is basically where chaos reigns and promotes garbage people and behavior. Eliminating the low-lifes in highsec would not diminish the game in any way. There are multitudes of opportunities to bully to your heart's content in low/nul sec. No one has raised a single compelling reason why there can't be a safe zone. No one would be forced to stay there if they didn't want to. The reality is that anyone who gets pleasure out of ganking and bullying has emotional problems and needs help instead of encouragement. They never do it in real life because deep down they are cowards and can only achieve a release where there are no actual consequences.
Good summary there. And the ccp guy who started this thread should definitely be kept away from any marketing duties, unless you want that niche game for poorly socialed types appeal. |
Jax Bederen
Dark Horse Deux
304
|
Posted - 2017.02.14 00:45:06 -
[233] - Quote
Roy Tannhauser wrote:Black Pedro wrote:Roy Tannhauser wrote:Black Pedro wrote:Roy Tannhauser wrote:Very insightful. Seeing as to how CCP loves to entertain the thought of EVE as a sandbox environment to the real world, I would love to see a psychology study to determine the level of psychopathic behavior EVE player actually harbors, and if playing EVE as an in game criminal actually encourages and cultivates such tendencies in the real world. Me too. They can put them on the shelf beside those unfortunate Master's theses such as 'Meglomania and attempts at world domination induced by the board game Risk: a collection of case studies" or "Mario Kart players and dangerous driving: the hidden menace on our roads". In all seriousness, a bunch of studies that came out of the anti-Dungeons and Dragons hysteria of the eighties on this very issue found no adverse psychological effects on those that play role-playing game. I am sure any equivalent study of Eve players would find the same: how one behaves in an imaginary and consequence-free setting like a competitive video game has no bearing on real-world behaviour. But these games simply do not compare to EVE. Don't they? If I am at a party and some dude I just met has his race car-driving gorilla ram me off the road, or some girl decides to break our alliance and invade Kamchatka after leading me to believe she was my ally, I don't call them psychopaths or mentally ill (or assume this is how they act in their real life). They are both playing the game as it was designed to be played. Yes, Eve is more of a sandbox game with less defined goals, and also probably considered by some as a role-playing game given the intricate backstory and way your customize and control your character (although in my experience, most players play Eve as a strategic or tactical ship combat simulator or economic simulator, rather than an RPG, especially given the prevalence of alts) but like those other games, it is a virtual, imaginary universe where no consequences spill over into the real world. It is a game. If you cannot separate your reality from the wonderful, but fictitious, virtual reality that CCP has created, then you probably need to step back from Eve for a bit. Many studies have been done on people who play pen-and-paper RPGs in the last decades (and people who play video games) and never consistently found any correlation with mental illness or negative anti-social behaviours. Humans are more than capable of assuming a dark role in a game, or as an actor or story teller, and not become evil in real life. It is my experience that most ruthless space pirates and space thieves are perfectly well-adjusted and pleasant people in real life. Eve is about conflict and competition in a dystopian future universe. While some of the characters in New Eden are monsters, you shouldn't think the person behind that character is one for defeating you in a pretend game or for just playing in that competitive universe by the agreed rules. Dude, I tend to believe people who act like jerks in a game also act like jerks in real life. It's pretty plausible if you ask me.
For some yea, but also many are meek in life and act out when they are anonymous.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20508
|
Posted - 2017.02.14 01:04:02 -
[234] - Quote
Jax Bederen wrote:For some yea, but also many are meek in life and act out when they are anonymous.
[typical impotent carebare rage] Hur dur something something sociopath something something kid something something basement something something jollys something something [/typical impotent carebare rage]
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
|
Jonah Gravenstein
Machiavellian Space Bastards
27604
|
Posted - 2017.02.14 01:44:57 -
[235] - Quote
Jax Bederen wrote:Good summary there. And the ccp guy who started this thread should definitely be kept away from any marketing duties, On the contrary, the CCP dev who started this thread is tellingt you how it is, and how it has always been.
Quote:unless you want that niche game Eve is a niche game, it was purposefully designed not to be WoW in space
Quote: for poorly socialed types appeal. The poorly socialised types tend to be the people who wish real life misfortune on those that explode their imaginary spaceships; conversely most of the people I've met that happily explode other people's internet spaceships seem to be well adjusted social animals that can tell where Eve stops and the real world begins.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
|
Roy Tannhauser
State War Academy Caldari State
1
|
Posted - 2017.02.14 05:08:38 -
[236] - Quote
Black Pedro wrote:Roy Tannhauser wrote:Dude, I tend to believe people who act like jerks in a game also act like jerks in real life. It's pretty plausible if you ask me. I agree. Players who call another human being names or hurl vile insults at them after they lose an imaginary spaceship in a video game about building and losing spaceships are probably not very nice people in real life as well. However, I think you need to re-read the Golden Rules in the OP again. Having someone attack your industrial/exploration/ratting ship or your space station is being "a jerk" as much as when another player takes your pawn, or bankrupts you when you land on Boardwalk is being "a jerk". Competing with other players for power and resources in a dangerous universe is the core idea of this PvP sandbox game.
Well, I wrote nothing about the behavior you mentioned above. That's just part of the game. But it you're looking for examples I think actions like bumping miners in an ice field just because you can do it, placing repeated bounties on someone's head just because you can do it, using AOE smartbomb at a gate camp in hi sec just because you can do it, even OSS blowing up an Upwell construction site just because you can do it, is not constructive to the game. Its generally the "just be because I can do it'" attitude, while negatively affecting someone, only pisses people off. The old goon swarm attitude, for example, "Not here to ruin the game, just here to ruin your game" is really obnoxious, and is probably indicative of some inferiority complex that has led to EVE as being some kind of sociopathic outlet for people with that attitude. |
Black Pedro
Yammerschooner
3256
|
Posted - 2017.02.14 07:35:13 -
[237] - Quote
Roy Tannhauser wrote:Black Pedro wrote:Roy Tannhauser wrote:Dude, I tend to believe people who act like jerks in a game also act like jerks in real life. It's pretty plausible if you ask me. I agree. Players who call another human being names or hurl vile insults at them after they lose an imaginary spaceship in a video game about building and losing spaceships are probably not very nice people in real life as well. However, I think you need to re-read the Golden Rules in the OP again. Having someone attack your industrial/exploration/ratting ship or your space station is being "a jerk" as much as when another player takes your pawn, or bankrupts you when you land on Boardwalk is being "a jerk". Competing with other players for power and resources in a dangerous universe is the core idea of this PvP sandbox game. Well, I wrote nothing about the behavior you mentioned above. That's just part of the game. No, it's not. Using hateful personal insults towards another player is against the TOS and EULA. There is no place for such behaviour anywhere in human interactions, let alone in a video game with no real-life consequences that we are all suppose to be playing for fun.
Roy Tannhauser wrote:But it you're looking for examples I think actions like bumping miners in an ice field just because you can do it, placing repeated bounties on someone's head just because you can do it, using AOE smartbomb at a gate camp in hi sec just because you can do it, even OSS blowing up an Upwell construction site just because you can do it, is not constructive to the game. Its generally the "just be because I can do it'" attitude, while negatively affecting someone, only pisses people off. The old goon swarm attitude, for example, "Not here to ruin the game, just here to ruin your game" is really obnoxious, and is probably indicative of some inferiority complex that has led to EVE as being some kind of sociopathic outlet for people with that attitude. Again, you are conflating "being an aggressor" with "being a jerk". There are very good game reasons to gank, bump, gate camp, and blow-up structures. You might want to control space, or resources in a space. You might want to restrict travel somewhere (or residency somewhere) because of something you are doing, or perhaps, you just want to take the valuables the other guy has. All of these are actions that make you stronger, and often, your opponent relatively weaker in the competitive shared universe that is New Eden.
But even without such practical, competitive reasons, there is always the fact that some players find chaos and destruction fun. The most popular PvP games generally dispense with the building aspect and are just explosions and destruction. There is nothing "sociopathic" about wanting to explode imaginary things in a virtual universe. Eve though is a PvP sandbox, so the players also get to build the things they destroy.
This game has be most recently marketed as "Build Your Dreams; Wreck Their Dreams" to highlight this fact that you can be a builder or a destroyer, or as is the case for most Eve players, both. That mean you compete and cooperate with others to build stuff, and then compete and cooperate with other players to destroy it. If no one ever took the role of the aggressor because they were afraid they would be "pissing" people off, nothing intersting would happen in this game. There would be no player-driven stories and no player-driven economy; just a bunch a bored players sitting around amassing unneeded wealth.
You are not a sociopath if you enjoy playing a competitive video game where everything is imaginary and no one can get hurt. You may however be playing the wrong video game with Eve Online if you do not enjoy being in competition with the other players and declare them mentally ill for taking the role of the aggressor in a virtual universe.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Lavin C Borneol
PAX LAGEND
0
|
Posted - 2017.05.08 07:34:49 -
[238] - Quote
Skill training completed |
Waze
Republic Military School Minmatar Republic
0
|
Posted - 2017.05.22 16:16:37 -
[239] - Quote
I have been playing this game since 7/2003 and had my best times from 2005 - 2007. But, at that time, I was younger, single, in college having a good ole time. I enjoyed the game the way it was developed and defended its mechanics adamantly.
Fast forward to now, married, kids....I see things differently now. hi sec should be a gank/grief free experience, while i don't want to bring rl societal perspectives into this game, reality holds firm. a large portion of people who play games today want to control their gaming experience that is tailored to their liking. if they enjoy pve and they are paying or can be converted to a paying customer, then why is that a problem?
i don't want to dive into semantics, but if you want sub adoptions, conversion of free players to omega, and retention of current paying players, then you will need to conceded some ground.
i don't know the actual percentages, but in the EVE universe, my guess is that over ~85% is .4 and lower. Why is it such a big deal to leave ~15% territory to those who enjoy PVE or who are new to the game entirely? a new player cannot master much in this game without at least 6 months under their belt, unless that is, you simply want them to abandon pve and focus on pvp entirely?
The golden rule of business is to grow your subscribers, not cater to a niche market of unsustainable contributions.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21297
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Posted - 2017.05.22 16:23:53 -
[240] - Quote
Waze wrote:I have been playing this game since 7/2003 and had my best times from 2005 - 2007. But, at that time, I was younger, single, in college having a good ole time. I enjoyed the game the way it was developed and defended its mechanics adamantly.
Fast forward to now, married, kids....I see things differently now. hi sec should be a gank/grief free experience, while i don't want to bring rl societal perspectives into this game, reality holds firm. a large portion of people who play games today want to control their gaming experience that is tailored to their liking. if they enjoy pve and they are paying or can be converted to a paying customer, then why is that a problem?
i don't want to dive into semantics, but if you want sub adoptions, conversion of free players to omega, and retention of current paying players, then you will need to conceded some ground.
i don't know the actual percentages, but in the EVE universe, my guess is that over ~85% is .4 and lower. Why is it such a big deal to leave ~15% territory to those who enjoy PVE or who are new to the game entirely? a new player cannot master much in this game without at least 6 months under their belt, unless that is, you simply want them to abandon pve and focus on pvp entirely?
The golden rule of business is to grow your subscribers, not cater to a niche market of unsustainable contributions.
Because every other mmorpg caters for that, eve is different, thats the reason its still around.
Murderers of Negotiable Motivations
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4ghi4 huk
Federal Navy Academy Gallente Federation
0
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Posted - 2017.07.24 11:14:24 -
[241] - Quote
arghhhhhh I hate this game, two weeks and I really hate . ok subject to another post . |
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