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CaperPuts
Minmatar Life. Universe. Everything. Astral Wolves
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Posted - 2007.03.15 19:04:00 -
[61]
The only time I CTD is when I switch systems or I switch ships. So far, I haven't CTD'd inside a bubble, but if I did... some of the suggestions given would screw me over. lolz |

Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.15 19:09:00 -
[62]
Originally by: Lord WarATron Edited by: Lord WarATron on 15/03/2007 09:38:19 Fixed on test server it appears. Log in a bubble and you will stay in the bubble. Hip Hip Horray!
Also, constantly logging in and out to make different safespots appears to no longer happen.
Three Cheers! - Hope it makes it into the next TQ patch
happiest day of eve will be when that goes live.
Question though: Can you aggro somebody after they log out? Or do they just stay in the bubble for the 2 minutes?
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.15 19:16:00 -
[63]
Originally by: Ashaz and about puling the plug. Sure there is always that posabillity. But that realy is takeing it alot further then simply hitting two keys. Some tards would probably use it, but surely not as many as uses the ctrl+q today.
If it can be done, it will be done. When will you people realize that there is no way to prevent undetected deliberate logouts? Its as easy as puttin the router on your desk and clicking the power button. The people who ctrl + q now will not hesitate to do this, I can guarantee you...especially the ones that have nice loot.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.15 19:19:00 -
[64]
Edited by: Shamis Orzoz on 15/03/2007 19:16:48
Originally by: TKarrde The bugfix is called "Covert Ops".
So what exactly is your covert ops going to do when your opponent jumps in, and logs out while cloaked? Or better yet, he logs out as soon as he sees you enter his belt to kill him? What then would you do with this mighty covert ops?
Perhaps if you have max cov ops skills and a 10 man gank fleet you can hope to scan probe him, warp to him, and then have your gang warp to you and kill him in under 2 minutes...but that's easier said than done unless you have everything in place ahead of time. But I doubt you even considered that since you clearly don't know what you're talking about.
Shamis
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.03.15 20:39:00 -
[65]
Sorry, but in 3 years of eve, I have CTDd whilst jumping through a camped gate once, maybe twice (have to account for those many drunken nights I cannot recall).
Anyone who's eve crashes every time they jump through a gate which is camped really has to look at themselves in the mirror and admit they are a logger.
Only when they admit they have a problem can CCP help them to understand the error of their ways.
I would prefer 1000 innocent die than 1 logger survive. Prefer?? I mean't DEMAND!!! 
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Ecco Storm
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Posted - 2007.03.15 22:41:00 -
[66]
Edited by: Ecco Storm on 15/03/2007 22:38:29 If the fix is indeed on the test server I am quite happy about it. One thing I would like to add though is that load times with some older systems are quite bad especially if there is even a moderate sized camp on the other side. Right now emergency warps handle this issue by pulling your ship away from the effected zone but right back when you're ok again. Instead of this how about just extending the cloak time a bit more? If your client is locked up this gives no advantage to the player jumping in and does not hamper the gate campers either except make them wait just a bit longer. Sure, it might effect dictor bubbles due to the timing of it but it seems like it would make a decent balance of the situation.
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Bawldeux IV
Green Lantern Corps
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Posted - 2007.03.15 23:01:00 -
[67]
it's a feature, like shooting ships inside a pos shield...it was intended.
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Firane
0utbreak
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Posted - 2007.03.16 00:03:00 -
[68]
Originally by: Necronomicon Sorry, but in 3 years of eve, I have CTDd whilst jumping through a camped gate once, maybe twice
Same, and my PC is 5 years old.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 00:10:00 -
[69]
Originally by: Frug
Originally by: Jon Hawkes My concern over the issue of ships staying in warp bubbles, whether the pilot suffers a disconnect or deliberately logs off, is what happens to those pilots who "emergency warp" due to their clients not loading up in time? As it stands now, when jumping into a very busy system, you often emergency warp and emerge 1,000,000 km from the gate. If the ship is no longer able to do this, and just sits in the bubble while the player's screen just shows blank space, I can see a whole load of less scrupulous individuals/alliances using all sorts of nasty lag-generating ploys to deliberately slow down the Eve clients of any incoming traffic, thus giving their targets (who most likely would not deliberately log off) no chance to either run or fight...
First sensible reason I've heard anybody bring up in defense of how the logoff system works.
Two wrongs don't make a right though, they should just fix this too. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Trev Kachanov
STK Scientific INVICTUS.
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Posted - 2007.03.16 09:25:00 -
[70]
What really ****es me off is I'm a guy that gets legitimate disconnects. I constantly lose ships to it because it takes the server over a minute to realize I've lost connection and by that time i've already been aggro'd webbed and scrammed before the emergency warp starts.
Now on the other hand, if you CTRL-Q you instantly start an emergency warp! If you jump into a system inside a bubble, if you control-q no aggro because you're still cloaked when you do it, happens instantly if you're in a frig/pod its instant escape. I've found that if they're in a cruiser or bigger, you're lucky if you can bump them and kill them before they disappear by logging an alt on in the same account.
I'd say 4 months ago, I never saw anyone log off in combat. Now i'm lucky if 1 in 10 doesnt log off.
I find your lack of faith disturbing |
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Miss Mickey
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Posted - 2007.03.16 09:50:00 -
[71]
Edited by: Miss Mickey on 16/03/2007 09:46:44 Well, petition queue is about to get longer. Next time i dont load a grid in under 30 seconds and my ship is destoryed because it doesn't ewarp, i'm going to petition it, over and over again.
Unless CCP actually find a way to still allow ewarps of some kind, or a better way of jumping into a system.
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.16 10:00:00 -
[72]
Originally by: Gabriel Karade
Originally by: Bienurdau Hywoaf
Originally by: Gabriel Karade Edited by: Gabriel Karade on 15/03/2007 11:54:21
Originally by: Bienurdau Hywoaf Currently there is no other real counter to a warp bubble field.
I assume we'll see a fix for it around the same time a more legitimate counter to warp bubbles is introduced....
*cough* Brains *cough*...
Edit: I just read it's finally been fixed on Sisi, I love those crazy Icelanders! :D
There is no way out of a properly deployed bubble, assuming they have a team on the gate, no ship is fast enough. If they have a couple damage dealers you can't destroy the bubble before they destroy you either.
Therefore there is no real way to counter a bubble, which is wrong, its good they are fixing the logoff tactics but its just gonna increase more outcry on not having a counter which their should be.
And yes I mean a counter other than the logoff or launching your own warp bubble that overlaps with the first.....(I think that one is considered and exploit too)
Wouldn't be hard to code one they could code another probe that destroys the warp bubble or suspends it for a few moments allowing you to escape.
The best way out is to not get in one in the first place. You have a map, you have a scanner, use them...
Next you can fight your way out, and let me tell you there is nothing more satisfying than having the bubble(ers) being trapped and podded in their own bubble...
Option three is MWD full burn back to the gate, and jump back through, doesn't work once the camp gets beyond a certain size, but then I refer you back to option 1)
Option four? Well for me, it would be the equivalent of a 'hamlet moment', but many people these days are just lame and hit the magic 'panic button'...
Map doesn't tell you where a bubble is. Scanning might help but if your in range to scan to find the bubble, you are in range to be scanned by them, so still probably not getting through.
All Warp Bubbles do is deny access because the only ways around them is really to logoff. (I've never actually logoff....the only time I came upon a gate camp so far it was RED and for whatever reason they didn't have a bubble up at the time I came through.)
You see folks crying about not enough folks in 0.0, to many folks staying in Empire. One of the contributing factors of this is the Warp Bubble. To get more folks into 0.0 you have to give them a reasonable chance to get to 0.0, currently most of the entry systems to 0.0 are camped almost continually all day long.
Once logging off is fixed, and ideally it should be, your going to have even more outrage about the fact there is no counter to it. The map cannot save you from them unless a filter is added that shows where bubbles are currently active, I'm sure folks would cry about that though.
Currently using nanos you can get fast enough to get out but once the nano nerf comes as well no ship with possibly the exception of an interceptor will make it out based on speed.
If you make it so that only folks that hit ctrl+q stay in the warp bubble, folks will just trip their router, unplug their cable or other ways. If you make it to where no matter how you get disconnected you stay, then someone who had a legitimate disconnect is going to have to petition. That's going to increase the load on petitions that the system really can't support.
Also just because its on test center doesn't mean it'll go live, there are things there that aren't live, though it is indicative that they are looking at a fix. Idea: Treaties Idea: Jump Rigs |

Quaren
Gallente Spontaneous Defenestration
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Posted - 2007.03.16 18:58:00 -
[73]
I have always liked my solution to loggofskis: Shorten the time you are in space after logging to about 30 sec so you can't be probed and agressed even if the enemy is uber fast. Then make any agression made after logging count as agression. This will make sure you get those guys that log in bubbles or after jumpin to save bigger ships like freighers and stuff. Then FIX THE LOGGING IN BUBBLES BUG! Even if the logging in bubbles bug isn't fixed this way you will have a chance to get the enemy if you can just lock him before he warps off.
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