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Jenna Shame
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Posted - 2007.03.15 01:33:00 -
[1]
Hey guys, how hard can it be? If you need input on how to fix it fairly ask around, but since its used to make this great game of yours amazingly lame and boring, you might want to think about fixing it before say the end of next year.
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Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.03.15 01:49:00 -
[2]
It amazes me that a small company like CCP has the inertia of a glacier when it comes to simple fixes.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.15 01:53:00 -
[3]
Being able to log off and warp away when in a warp bubble was confirmed as a bug over a year ago.
And guess what.
CCP hasn't even announced that they plan to fix it.
They haven't made it into a "feature" either.
Anyone comparing CCP to a glacier is really not being fair to the glacier.
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Kirex
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.03.15 01:54:00 -
[4]
Edited by: Kirex on 15/03/2007 01:53:23 How would you go about fixing this? Can't really control when a pilot can log on and off.
edit: I kinda got an idea, how about only x amount of people can log on/off within 30 seconds or so? It should help with mass log off/ons. x can equal 1/10 of the current people in system or something.
Click above for my killboard stats. |

Brisi
Veto.
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Posted - 2007.03.15 02:10:00 -
[5]
Originally by: Kirex
How would you go about fixing this? Can't really control when a pilot can log on and off.
Pretty simple fix IMO. Make bubbles aggression, and make it so anyone who gets agressed after they log gets the agression timer. Then fix the fact people warps out of bubbles when they log.
Alternatively, introduce a log off timer. When you log out, you get a timer where you can't do diddly squat for a minute. If you do anything, or if anyone do anything to you, the timer resets.
Resistance is Fertile. |

mechtech
Entropy Industries
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Posted - 2007.03.15 02:31:00 -
[6]
Tons of solutions have been proposed.
Anyway, it's CCPs job to implement a solution, if they would ever get around to it....
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Arian Snow
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.03.15 02:33:00 -
[7]
Originally by: Dark Shikari Being able to log off and warp away when in a warp bubble was confirmed as a bug over a year ago.
And guess what.
CCP hasn't even announced that they plan to fix it.
They haven't made it into a "feature" either.
Anyone comparing CCP to a glacier is really not being fair to the glacier.
Its not that simple...
Eve suffers from lag greatly and wating several minutes only to be blown to bits because you cant control **** is like EVE raping you hard. The only theoretical chance not be be arseraped by the game is to ctrl-Q. CCP knows this and thats why its still possible.
----------------------------------------------- I dont remember I dont recall I dont have memory of anything at all! |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.15 02:39:00 -
[8]
Originally by: Arian Snow
Originally by: Dark Shikari Being able to log off and warp away when in a warp bubble was confirmed as a bug over a year ago.
And guess what.
CCP hasn't even announced that they plan to fix it.
They haven't made it into a "feature" either.
Anyone comparing CCP to a glacier is really not being fair to the glacier.
Its not that simple...
Eve suffers from lag greatly and wating several minutes only to be blown to bits because you cant control **** is like EVE raping you hard. The only theoretical chance not be be arseraped by the game is to ctrl-Q. CCP knows this and thats why its still possible.
There is no reasonable justification for including a "get out of danger free" card in EVE.
Ever.
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.03.15 03:15:00 -
[9]
It wasn't too long ago that a Dev made a forum post about this. IIRC he said they WANT to fix it, and it's pretty high on their list. But the issue is that nobody has come up with anything yet that can prevent folks from doing it intentionally, without penalizing people who really do have an actually legitimate disconnect.
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Xendie
Celestial Apocalypse Insurgency
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Posted - 2007.03.15 03:19:00 -
[10]
they are to busy adding and tweaking GTC sales for the website then fixing something important.
Originally by: "darth solo" bad men came, bad men didnt go home, bad men left containers.
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Sylai
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Posted - 2007.03.15 03:21:00 -
[11]
Originally by: Arian Snow
Originally by: Dark Shikari Being able to log off and warp away when in a warp bubble was confirmed as a bug over a year ago.
And guess what.
CCP hasn't even announced that they plan to fix it.
They haven't made it into a "feature" either.
Anyone comparing CCP to a glacier is really not being fair to the glacier.
Its not that simple...
Eve suffers from lag greatly and wating several minutes only to be blown to bits because you cant control **** is like EVE raping you hard. The only theoretical chance not be be arseraped by the game is to ctrl-Q. CCP knows this and thats why its still possible.
Lol, it IS that simple...
The reason people complain in the first place is because people cheat the system by logging off when in all fairness a person should have died or lost their ship due to stupidity or being caught off guard.
Like a normal person you'd log off if it was safe, not because oh suddenly you're about to die and you want to be a cheap mofo and cheat death. I'm sorry pal, but that doesn't work in real life, and it sure as heck shouldn't work in this game either :P.
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Prophet Jurah
Amarr
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Posted - 2007.03.15 03:40:00 -
[12]
Originally by: Arian Snow
Originally by: Dark Shikari Being able to log off and warp away when in a warp bubble was confirmed as a bug over a year ago.
And guess what.
CCP hasn't even announced that they plan to fix it.
They haven't made it into a "feature" either.
Anyone comparing CCP to a glacier is really not being fair to the glacier.
Its not that simple...
Eve suffers from lag greatly and wating several minutes only to be blown to bits because you cant control **** is like EVE raping you hard. The only theoretical chance not be be arseraped by the game is to ctrl-Q. CCP knows this and thats why its still possible.
Bull****. You can use the map to avoid camps and you can use scouts. If you ran into a camp in the first place you did something wrong. Logoffski is NOT the only thing you can do about it. What you can do is use the tools available to you to avoid the camp in the first place. Logoffski is an excuse for lazy people that couldn't be arsed to take precautions for their safety.
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Frug
Zenithal Harvest
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Posted - 2007.03.15 03:44:00 -
[13]
God knows why they don't seem to give a crap about this issue.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - -
"186,282 miles per second; It's not just a good idea, it's the law." |

Arian Snow
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.03.15 04:10:00 -
[14]
mmm I am not talking about avoiding camps .. I am talking about fleetbattles. I dont give a rats arse if someone gets shafted in by a gatecamp, its fair game.
I am talking about gamecrippling lag. I have been in several fleets these past months and my shiplosses can nearly allways be contributed to lag. Now thats the real problem.
I am sorry if you dont get that shuttle that log offs. I mark those that do if I'm in a gatecamp myself. I sincerely dont hope that any of the IAC exploit by doing a logoffski!
It is not that simple. EVE is severely flawed with its lag, and CCP reimbursement is completely random it seems. I dont care about ctrl-q except if EVE lags out on me, then I use it and stop playing EVE for a day... LAG is the priority here, not its only if halfarsed solution ctrl-q
----------------------------------------------- I dont remember I dont recall I dont have memory of anything at all! |

Mortania
Minmatar Carbide Industries Apocalyptica.
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Posted - 2007.03.15 04:23:00 -
[15]
Edited by: Mortania on 15/03/2007 04:19:58 As much as I hate the logoffski, I hate the logonski too, the purposeful crashing of nodes (I know, I know, it was all accidental), the new passive targetting agression timer, etc.
All the metagaming BS. It's sad. Somewhere along the line people decided it was the only way to keep up with the joneses, CCP failed to act for years, and it's become the norm.
Welcome to the new EVE. (some will say, same as the old EVE) ---
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.15 04:31:00 -
[16]
Currently there is no other real counter to a warp bubble field.
I assume we'll see a fix for it around the same time a more legitimate counter to warp bubbles is introduced.... Idea: Treaties |

Roemy Schneider
BINFORD
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Posted - 2007.03.15 06:42:00 -
[17]
well... those static bubbles that have to be anchored could be spotted on the map, i guess
it's the interdiction spheres i've come to despise... four +5's in gone in 10 secs and the map didn't help at all... "new guy in local? *launch*"
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Anna Grahm
Caldari
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Posted - 2007.03.15 06:51:00 -
[18]
Originally by: Dark Shikari
There is no reasonable justification for including a "get out of danger free" card in EVE.
Ever.
What, like docking? Or logging out in general? I am NOT an alt! |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.03.15 06:53:00 -
[19]
Originally by: Bienurdau Hywoaf Currently there is no other real counter to a warp bubble field.
I assume we'll see a fix for it around the same time a more legitimate counter to warp bubbles is introduced....
Eve is proof that Evolution is only just a theory. Case in point. _________________________ ~Thor Xian, Star Commander
Got Corp? |

Viliny
Caldari principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.03.15 06:59:00 -
[20]
I'we recently enjoyed more and more situations where i genuinely loose connection to the server. Even had to reinstall os yesterday to fix not being able to log on ...
Im just saying that some of the suggestions here/other threads could really **** on me 
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Venkul Mul
Gallente
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Posted - 2007.03.15 07:16:00 -
[21]
Originally by: Brisi
Originally by: Kirex
How would you go about fixing this? Can't really control when a pilot can log on and off.
Pretty simple fix IMO. Make bubbles aggression, and make it so anyone who gets agressed after they log gets the agression timer. Then fix the fact people warps out of bubbles when they log.
Alternatively, introduce a log off timer. When you log out, you get a timer where you can't do diddly squat for a minute. If you do anything, or if anyone do anything to you, the timer resets.
Both bad solutions:
bubble doing aggression = immediatle de-cloaking after jumping in system = killed before loading the grid = tons of petition and big boost to defending forces
1 minute time = tons of mission runners dead in PvE to DC = tons of petitions
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Jenn Atreides
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Posted - 2007.03.15 07:24:00 -
[22]
True that you can't control when you a person wants to stop playing however my son plays runscape and even that simple game has a feature that disallows you to log of during combat etc.
In eve you could do it simply by having the agro timer always on when ever you haev an agro and not let the game log you off. In runscape a message comes up saying that your not able to log off due to current combat or words to that effect.
Also you could make it such that you cannot not log off during a session change. Jumping through a stargate is a session change.
Next you can, I would hope in this day and age of computing teach your client to recognize the difference between a disconnect and a ctrl q. Ie the absence of ctrl q is the signal of a disconnect. Go one step further and make a confirmation box appear. So you haev to confirm your intention to log off. So if you confirm your intention to log off then you should be disallowed to log on again for 60 minutes.
Also build in a signal to GM's when log off's are used in close proximity to log on's ( if you use the confirm log off box) and the GM's can appply a temp ban (24 hours) for attempting to use an exploit.
I mean really logoff right after you initiate a jump to log in and out 4 -5 times to get past gate camps is an exploit, and the game mechanics should not allow it.
But until such a time as CCP decides that is is an exploit certain people and groups will say it is a valid tactic.
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.03.15 07:27:00 -
[23]
I have a real life and when I don't want to spend 15 minutes and do 30 steps so that I can log off and being sure that my ship is out of danger! Not everyone lives in 0.0 btw.
Do an aggression countdown when you enter a bubble and DISPLAY THE AGGRESSION COUNTDOWN!
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2007.03.15 07:46:00 -
[24]
Originally by: Dark Shikari Being able to log off and warp away when in a warp bubble was confirmed as a bug over a year ago.
And guess what.
CCP hasn't even announced that they plan to fix it.
They haven't made it into a "feature" either.
Anyone comparing CCP to a glacier is really not being fair to the glacier.
rofl mew sig right there!.. 100% truth as well.
Originally by: Dark Shikari Anyone comparing CCP to a glacier is really not being fair to the glacier.
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Aries Acheron
The Valour United Confederation of Corporations
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Posted - 2007.03.15 07:52:00 -
[25]
The solution seems more or less simple. Many people have brought it up.
If you log/lose connection while inside a bubble or dictor sphere... you warp off like now, but with the 15 minute timer. So if you're just being a coward trying to save your ship, you'll get probed down easilly.
If you have bad luck, you probably can log back in within a minute in non-superlagged systems (IE, a gank at a gate), and either fight your way out of the bubble again, or fight enemies that are probing you. Either way, you're most likely dead as they'll outnumber you.
If you're in a large battle situation with opposing blobs (more than 100 v 100) and a large number of your force lose connection.. not bad. You can return as soon as possible, and since there's so many people, you won't all get probed out unless you hide for 15 minutes like certain metagaming gangs.
Everyone wins. Sure, an occasional poor chum will get killed, but it's a lot better to discourage Ctl-Q as a combat evasion strategy for the same reason WCS and now Nano-setups are getting nerfed. ~~~
Action! Suspense! Jita! Eve Tribune
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Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.03.15 08:24:00 -
[26]
Originally by: Aries Acheron The solution seems more or less simple. Many people have brought it up.
If you log/lose connection while inside a bubble or dictor sphere... you warp off like now, but with the 15 minute timer. So if you're just being a coward trying to save your ship, you'll get probed down easilly.
If you have bad luck, you probably can log back in within a minute in non-superlagged systems (IE, a gank at a gate), and either fight your way out of the bubble again, or fight enemies that are probing you. Either way, you're most likely dead as they'll outnumber you.
If you're in a large battle situation with opposing blobs (more than 100 v 100) and a large number of your force lose connection.. not bad. You can return as soon as possible, and since there's so many people, you won't all get probed out unless you hide for 15 minutes like certain metagaming gangs.
Everyone wins. Sure, an occasional poor chum will get killed, but it's a lot better to discourage Ctl-Q as a combat evasion strategy for the same reason WCS and now Nano-setups are getting nerfed.
On a "disconnect" have the aggro time as you say but make the ship stay in warp for 60 seconds or so (maybe emergency warps aren't very fast?) - that's plenty of time to log back in if you really did disconnect - before coming to rest for the 15 mins. So the guy with bad luck can come back & resume the fight; the cheater still gets killed.
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Anna Grahm
Caldari
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Posted - 2007.03.15 08:34:00 -
[27]
Originally by: Malcanis
On a "disconnect" have the aggro time as you say but make the ship stay in warp for 60 seconds or so (maybe emergency warps aren't very fast?) - that's plenty of time to log back in if you really did disconnect - before coming to rest for the 15 mins. So the guy with bad luck can come back & resume the fight; the cheater still gets killed.
"Cheater" ? CCP has stated again and again that logging out of Eve Online isn't cheating. I am NOT an alt! |

Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.03.15 08:44:00 -
[28]
Originally by: Dark Shikari Being able to log off and warp away when in a warp bubble was confirmed as a bug over a year ago.
And guess what.
CCP hasn't even announced that they plan to fix it.
They haven't made it into a "feature" either.
Anyone comparing CCP to a glacier is really not being fair to the glacier.
I don't think they ever will...
since IRL >> game the removal of a mechanic, that enables you to walk away from the game to take care of real issues without game penalties would blow big time... ___ P.S. Post with your main. Mind control and tin hats |

Banana Torres
The Green Banana Corporation Privateer Alliance
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Posted - 2007.03.15 09:43:00 -
[29]
Originally by: Jenn Atreides Next you can, I would hope in this day and age of computing teach your client to recognize the difference between a disconnect and a ctrl q. Ie the absence of ctrl q is the signal of a disconnect.
You have just highlighted why this is such a difficult problem to solve. You have come up with a solution, which at first glance looks to have solved the problem, but in fact can be worked around in several trivial ways.
From unplugging your network cable, switching off your modem/router/hub or the easiest of all, the three fingered salute followed by killing the Eve Client.
The Green Banana Corporation is Recruiting
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Ashaz
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Posted - 2007.03.15 10:19:00 -
[30]
From what I understood, the game knows the difference between realy dropping the connection and hitting ctrl+q. If you get disconnected you achtually stick around LONGER then if you just logoff.
so, why not take these two things and swap them? If someone gets disconnected. fine. save them. fair enough. if someone logs off. let THEM have the delay.
I hardly think as many people will start pulling the cord, as are abuseing the ctrl+q.
also someone pulling the cord would dropp from teamspeak servers aswell...
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Nea Topal
KDM Corp Firmus Ixion
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Posted - 2007.03.15 10:21:00 -
[31]
Edited by: Nea Topal on 15/03/2007 10:21:15 nm ------ Follow the word of Topal |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.03.15 10:27:00 -
[32]
Originally by: Ashaz From what I understood, the game knows the difference between realy dropping the connection and hitting ctrl+q. If you get disconnected you achtually stick around LONGER then if you just logoff.
so, why not take these two things and swap them? If someone gets disconnected. fine. save them. fair enough. if someone logs off. let THEM have the delay.
I hardly think as many people will start pulling the cord, as are abuseing the ctrl+q.
also someone pulling the cord would dropp from teamspeak servers aswell...
That is not a solution. Changing CTRL-Q will just mean people will insted use CTRL-ALT-DEL insted. Or hotkey a "Kill Eve" process to button 5 on their mouse to instalog. You dont solve anything.
The problem is not CTRL-Q. The problem is people logging off as a "Get out of jail free" card. This "Get out of Jail free" card has been fixed on test server, or so it appears, so when you log in a bubble, you sit in that bubble until you dissapear. I would suspect it would make it in the next TQ patch. --
In Internet Explorer, You keep tabs on your browser. In Soviet Russia, browser keeps tabs on you |

Selk Cantor
Minmatar Dark Nebula Gallente Division Aftermath Alliance
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Posted - 2007.03.15 10:34:00 -
[33]
Logoffski is great when going linkdead from a major lag spike in a mission, so you don't lose all those nice expensive isk grinding mods. But it should be simple enough to limit people who go offline from being able to warp away when it would otherwise be impossible due to jamming or a warp bubble. That would be a nice compromise to both pve and pvp, which should have been there all along.
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TKarrde
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Posted - 2007.03.15 10:34:00 -
[34]
Edited by: TKarrde on 15/03/2007 10:35:30 OMG, a real BoBbit! 
CCP has already fixed logoffski.
The bugfix is called "Covert Ops".
Quit whining, put in the SP, and enjoy your free kills. I know I do! 
Seriously though folks.. just remove the warpout function from Logging Out. Change the UI for Eve Online's .exe to respond to CTRL-ALT-DELETE with "Are you sure you want to log out? Yes/No", etc.
And if that doesn't work, make linkdead players immune to damage for the whole 90 seconds or so before they go poof. Make it tougher to log in instantly so you don't see *******s sploiting with it to tank.. whatever they want.
Ultimately though these problems will never be addressed until the entire game is ruthlessly exploiting them. As long as the Devs can pretend it's just a few select *******s they'll view it as a bannable offense instead of "we need to fix this NOW".
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Drasked
North Face Force
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Posted - 2007.03.15 10:56:00 -
[35]
There is 1 fix needed to solve this problem;
1.) Make the aggro timer apply even AFTER you logged out, so if you logged out and your ship is in the process of warping out and you get attacked by another player then you get an aggro timer of 15min.
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Drasked
North Face Force
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Posted - 2007.03.15 10:56:00 -
[36]
There is 1 fix needed to solve this problem;
1.) Make the aggro timer apply even AFTER you logged out, so if you logged out and your ship is in the process of warping out and you get attacked by another player then you get an aggro timer of 15min.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.03.15 11:53:00 -
[37]
Edited by: Gabriel Karade on 15/03/2007 11:54:21
Originally by: Bienurdau Hywoaf Currently there is no other real counter to a warp bubble field.
I assume we'll see a fix for it around the same time a more legitimate counter to warp bubbles is introduced....
*cough* Brains *cough*...
Edit: I just read it's finally been fixed on Sisi, I love those crazy Icelanders! :D ----------
Video - 'War-Machine' |

Trooper B99
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.03.15 12:37:00 -
[38]
Quote: it will be fixed soonÖ . . . which is an Icelandic term meaning sometime before the next ice-age.
Heard a good one a while back, just make session changing give you the 15 min aggro timer. And has anyone (not at work) verfied that its been fixed on sisi, not just "heard it"? .
Wirykomi Team Racer - COLOSSUS Championships Year 106 PvP Tournament Semi-Finalist - 2006 FanFest |

Ashaz
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Posted - 2007.03.15 12:39:00 -
[39]
Originally by: Lord WarATron
Originally by: Ashaz From what I understood, the game knows the difference between realy dropping the connection and hitting ctrl+q. (...)
That is not a solution. Changing CTRL-Q will just mean people will insted use CTRL-ALT-DEL insted. Or hotkey a "Kill Eve" process to button 5 on their mouse to instalog. You dont solve anything.(...)
nono yo misunderstand me. even if you do use a "kill eve" thing or ctrl+alt+del, the computer itself shuts down eve, meaning the application will know it is beeing shut down. Surely the server will know the difference between this and a connection simply dropping. (Link Dead)
Like I said from what I have understood it already knows the difference, and treats them differently. if you shut down, you imediately warp out. if you LD you stick around for a minute or so.
What I am suggesting is that these two are switched around so a shutdown leaves you there long enough to be scrammed etc, while a legit crash will not get you killed, wich I belive is the intention of the whole warpoff thing.
I've seen this happen myself as I used to have a problem with my computer rebooting suddenly. it once did this while I was warping in towards a target. Had I shut down, I would have been safespotted and warped back to middle of nowhere, where I had been in warp. instead appearently my ship had completed the warp and then sat there for a while. so when i logged back in I was in my pod.
Got my point this time? 
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.15 12:49:00 -
[40]
Originally by: Ashaz even if you do use a "kill eve" thing or ctrl+alt+del, the computer itself shuts down eve, meaning the application will know it is beeing shut down. Surely the server will know the difference between this and a connection simply dropping. (Link Dead)
Nope. It doesn't. Exactly the same effect. If you shut the program down the connection simply ends - you basically cut off it's head, it doesn't have time to say anything.
And, even if it would - I can unplug my network cable within 5 seconds if I felt like it.
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Adago Vilon
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Posted - 2007.03.15 13:27:00 -
[41]
I was recently a 'victim' of a lame arse logoffski type. After killing his well kitted out raven and having him directly in a disrupt bubble he proceeded to log, not allowing us to pop his sorry pod.
It wouldn't be so bad as we got our probe dude doing his thing, but he then proceeded to deliberately log on and off for the next 15 mins, barely escaping the clutches of our prober, until his aggro timer wore off.
We petitioned but got the preverbial go tell someone who gives a hoot in reply.
The fix is simple, restrict the number of times you can log on/off within a particular time frame. Say, 5 times every 15mins. This would prevent cowards like the above from escaping their fate while allowing a fair window of opportunity for people to realise that there is something wrong with their connection and they should stop playing for a while to do something about it. If they get podded during a genuine connection drop then let them petition.
The fact that this is possible reduces the integrity of the game. If people fly with expensive implants or have forgotten to upgrade their clone and get podded, tuff *****. I have had genuine connection drops and lost covert ops frigs and pods. I use the petition function which IMO is fair and I got reimbursed - although not for my expensive implants I hasten to add.
Apologies that this turned into somewhat of a rant.
/rant over
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Herculite
Hunters Agency Firmus Ixion
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Posted - 2007.03.15 14:01:00 -
[42]
I hear a dev was going to respond to this but he felt it was easier to ctrl+q than deal with the consequences of his actions. 
I keed I keed, because I love.
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Ashaz
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Posted - 2007.03.15 14:27:00 -
[43]
Originally by: Aramendel
Originally by: Ashaz even if you do use a "kill eve" thing or ctrl+alt+del, the computer itself shuts down eve, meaning the application will know it is beeing shut down.(...)
Nope. It doesn't. Exactly the same effect. If you shut the program down the connection simply ends - you basically cut off it's head, it doesn't have time to say anything.
And, even if it would - I can unplug my network cable within 5 seconds if I felt like it.
So you're saying windows simply destroys an active process, leaving memmory allocations and caches etc. intact, instead of telling it to shut down? I find that rather hard to belive realy.
and about puling the plug. Sure there is always that posabillity. But that realy is takeing it alot further then simply hitting two keys. Some tards would probably use it, but surely not as many as uses the ctrl+q today.
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Nostic
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Posted - 2007.03.15 14:29:00 -
[44]
Edited by: Nostic on 15/03/2007 14:26:17 If this had been "fixed" over the last 6 months, then about 95% of the fleets in the souther coalition vs ragoon war would have been killed without a fight. Jumping a fleet through a gate into another fleet is unbeleivably laggy, and it sometimes takes up to 5 minutes to get everything to load. If emergency warps no longer work, then entire fleets are going to be destroyed while they're sitting around waiting for things to come up on their overview. Should find some solutions to the serious lag problem before bandaids for the lag are removed.
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.15 14:31:00 -
[45]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 15/03/2007 11:54:21
Originally by: Bienurdau Hywoaf Currently there is no other real counter to a warp bubble field.
I assume we'll see a fix for it around the same time a more legitimate counter to warp bubbles is introduced....
*cough* Brains *cough*...
Edit: I just read it's finally been fixed on Sisi, I love those crazy Icelanders! :D
There is no way out of a properly deployed bubble, assuming they have a team on the gate, no ship is fast enough. If they have a couple damage dealers you can't destroy the bubble before they destroy you either.
Therefore there is no real way to counter a bubble, which is wrong, its good they are fixing the logoff tactics but its just gonna increase more outcry on not having a counter which their should be.
And yes I mean a counter other than the logoff or launching your own warp bubble that overlaps with the first.....(I think that one is considered and exploit too)
Wouldn't be hard to code one they could code another probe that destroys the warp bubble or suspends it for a few moments allowing you to escape. Idea: Treaties |

Herculite
Hunters Agency Firmus Ixion
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Posted - 2007.03.15 14:52:00 -
[46]
Originally by: Nostic Edited by: Nostic on 15/03/2007 14:26:17 If this had been "fixed" over the last 6 months, then about 95% of the fleets in the souther coalition vs ragoon war would have been killed without a fight. Jumping a fleet through a gate into another fleet is unbeleivably laggy, and it sometimes takes up to 5 minutes to get everything to load. If emergency warps no longer work, then entire fleets are going to be destroyed while they're sitting around waiting for things to come up on their overview. Should find some solutions to the serious lag problem before bandaids for the lag are removed.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.15 14:55:00 -
[47]
Originally by: Ashaz So you're saying windows simply destroys an active process, leaving memmory allocations and caches etc. intact, instead of telling it to shut down? I find that rather hard to belive realy.
What do you think is killing a task via the taskmanager?
It's normal purpose is to kill applications which are unresponsive. Meaning those which to not react on a "please shut down" message from windows.
ctrl-q is the nice "please shut down" request. Alt-f4 is a swift kick out of the door. But ctrl-alt-del-end task is the guillotine. It's the last option when you want to end a process which is unreponsive. So, yes, windows then simply destroys an active process and then cleans up the cache of it, because there is no other way.
Believe it or if you do not inform yourself. Or choose to ignore it.
Quote: and about puling the plug. Sure there is always that posabillity. But that realy is takeing it alot further then simply hitting two keys. Some tards would probably use it, but surely not as many as uses the ctrl+q today.
Why? It is not in any way more difficult than ctrl-q. Find network cable. Unplug. About as difficult as using a light switch. Alternatively you can also just pull your power cable for the PC (although unnecessary brute force when you can just pull the network cable). You can also configure most firewalls to sever your internet connection (aka block all incoming/outgoing signals) the "soft" way with a keystroke.
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Delwin Amber
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Posted - 2007.03.15 14:55:00 -
[48]
Originally by: Ashaz
So you're saying windows simply destroys an active process, leaving memory allocations and caches etc. intact, instead of telling it to shut down? I find that rather hard to believe really.
That's exactly what it does.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfsystemdiagnosticsprocessclasskilltopic.asp
Ctrl-Alt-Del and kill process is the same as calling a 'Kill' whereas Ctrl-Q or even hitting esc and clicking Quit is the same as a 'CloseMainWindow'. Kill is the OS removing the process and all it's allocated memory/handles and CloseMainWindow is the process cleaning up after itself and then closing nicely. |

Herculite
Hunters Agency Firmus Ixion
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Posted - 2007.03.15 14:55:00 -
[49]
Originally by: Nostic Edited by: Nostic on 15/03/2007 14:26:17 If this had been "fixed" over the last 6 months, then about 95% of the fleets in the souther coalition vs ragoon war would have been killed without a fight. Jumping a fleet through a gate into another fleet is unbeleivably laggy, and it sometimes takes up to 5 minutes to get everything to load. If emergency warps no longer work, then entire fleets are going to be destroyed while they're sitting around waiting for things to come up on their overview. Should find some solutions to the serious lag problem before bandaids for the lag are removed.
B.S.
Having been on both ends of many gate camps, the lag is the lag. Jumping in, I get lag, when they jump in, I get lag. I've never been in a fight where only ONE side got lag.
Perhaps if the zerg tried to crash nodes less, you would have less of an issue here, but I'm sorry but your reason is crap.
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Herculite
Hunters Agency Firmus Ixion
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Posted - 2007.03.15 15:13:00 -
[50]
Laugh, they edited the title.
Its called loggonski/loggoffski for a reason CCP.
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.15 15:18:00 -
[51]
The solution is very simple and has been implemented in every other MMO out there, and if you aren't familiar with it, then you have been living under a rock.
You disconnect from the server, for any reason, and you sit there for a period of time sufficient for your opponent to finish killing you if you were already in combat.
You want to log out safely? Then ctrl-q starts a countdown where you can not move or enter combat and if the countdown reaches 0, you disconnect and immediately vanish from the game.
Ewarp fits into this picture just fine provided that it respects the warp scrambling ability of bubbles, and the vanish delay after you reach your safe spot so you can be probed out.
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Sebastien LeReparteur
Minmatar V.I.T.R.I.O.L.
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Posted - 2007.03.15 15:44:00 -
[52]
I have an easy solution!
When a player dies is ship ain't destroyed no more but goes in a ghost realm where you need to go back to you wreck and you re materialize!
Oh wait... 
And yet this is the big issue LOST == Sadness and Sadness == I WILL DO ANYTHING NEVER TO BE SAD AGAIN!
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Awegasm
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Posted - 2007.03.15 16:16:00 -
[53]
Edited by: Awegasm on 15/03/2007 16:13:21
Originally by: Herculite
Originally by: Nostic Edited by: Nostic on 15/03/2007 14:26:17 If this had been "fixed" over the last 6 months, then about 95% of the fleets in the souther coalition vs ragoon war would have been killed without a fight. Jumping a fleet through a gate into another fleet is unbeleivably laggy, and it sometimes takes up to 5 minutes to get everything to load. If emergency warps no longer work, then entire fleets are going to be destroyed while they're sitting around waiting for things to come up on their overview. Should find some solutions to the serious lag problem before bandaids for the lag are removed.
B.S.
Having been on both ends of many gate camps, the lag is the lag. Jumping in, I get lag, when they jump in, I get lag. I've never been in a fight where only ONE side got lag.
Perhaps if the zerg tried to crash nodes less, you would have less of an issue here, but I'm sorry but your reason is crap.
The side without the grid loaded is always at the disadvantage. The people jumping in have to simultaneously load all of the information about the system, reload their allies, load all the hostiles, and load an absurd amount of drones. The side with the grid loaded only has to load the people who jumped through.
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welsh wizard
0utbreak
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Posted - 2007.03.15 16:16:00 -
[54]
How about a punishment system for repeating offenders?
First time it happens within a 30 second period straight after jumping give them the benefit of the doubt. Say 5 log offs straight after jumping and you get a warning or something. :P
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Harlequinn
Caldari Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.15 16:24:00 -
[55]
Edited by: Harlequinn on 15/03/2007 16:23:10 Edited by: Harlequinn on 15/03/2007 16:22:19
Originally by: TKarrde Edited by: TKarrde on 15/03/2007 10:35:30 OMG, a real BoBbit! 
CCP has already fixed logoff.*snip* - Ivan K
The bugfix is called "Covert Ops".
Quit whining, put in the SP, and enjoy your free kills. I know I do! 
You have no clue about how logoff professionals work if you think probes are the solution. It's impossible to scan them down as they are invulnerable and unable to be targeted, or simply not there as they logon and logoff rapidly and they magically shift safe spots each time they do it they do it. I'm phenomenal with probes and nailed one RA logoff professional about 20 different times as he passed though 6 different gates. Each time it was as I described above and I got deviation 0 results to him every time. We chased him for six systems unable to kill him every single time we found his SS.
If what they say about test server fixing this is true then my faith in CCP is renewed. This was going to be a game killer for me.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.15 16:32:00 -
[56]
The solution is to punish real disconnects too. There's no way around it.
It's not all bad, when people come online and start whining "what do you mean I need a good internet connection to play a MMORPG?" that's a whole new class of noobs to laugh at. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Miss Anthropy
School of Applied Knowledge
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Posted - 2007.03.15 16:40:00 -
[57]
Originally by: Kirex Edited by: Kirex on 15/03/2007 01:53:23 How would you go about fixing this? Can't really control when a pilot can log on and off.
edit: I kinda got an idea, how about only x amount of people can log on/off within 30 seconds or so? It should help with mass log off/ons. x can equal 1/10 of the current people in system or something.
Er, a bit complex. A simpler idea would be to implement the same logoff style as WoW (the only good feature of WoW); 20 second countdown once logoff is activated while in space, instant logoff while in a station.
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Jon Hawkes
The Littlest Hobos
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Posted - 2007.03.15 16:47:00 -
[58]
My concern over the issue of ships staying in warp bubbles, whether the pilot suffers a disconnect or deliberately logs off, is what happens to those pilots who "emergency warp" due to their clients not loading up in time? As it stands now, when jumping into a very busy system, you often emergency warp and emerge 1,000,000 km from the gate. If the ship is no longer able to do this, and just sits in the bubble while the player's screen just shows blank space, I can see a whole load of less scrupulous individuals/alliances using all sorts of nasty lag-generating ploys to deliberately slow down the Eve clients of any incoming traffic, thus giving their targets (who most likely would not deliberately log off) no chance to either run or fight...
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.15 17:14:00 -
[59]
Edited by: Shamis Orzoz on 15/03/2007 19:06:29 Why bother fixing game breaking logout mechanics when you could add integrated voice chat? Or better yet, how about a graphics engine overhaul?
I mean, look at the new map. Aren't you psyched that ccp put all the work into adding this new AWESOME seamless map? You don't know how many times I thank my lucky stars that I can ctrl click on the enemy target while zooming out with my mouse wheel and open the map. And the clarity of not being able to zoom into a flattened map sure did fix that pesky problem of knowing where I'm going.
There are far better things CCP could be working on than this stupid logout stuff, perhaps a complete overhaul of the proplusion system? That seems like the best use of their time.
EDIT: lol, apparently this is actually fixed on the test server. FINALLY. Glad the bug report we filed 1 year ago finally got looked at.
Shamis
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Frug
Zenithal Harvest
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Posted - 2007.03.15 18:53:00 -
[60]
Originally by: Jon Hawkes My concern over the issue of ships staying in warp bubbles, whether the pilot suffers a disconnect or deliberately logs off, is what happens to those pilots who "emergency warp" due to their clients not loading up in time? As it stands now, when jumping into a very busy system, you often emergency warp and emerge 1,000,000 km from the gate. If the ship is no longer able to do this, and just sits in the bubble while the player's screen just shows blank space, I can see a whole load of less scrupulous individuals/alliances using all sorts of nasty lag-generating ploys to deliberately slow down the Eve clients of any incoming traffic, thus giving their targets (who most likely would not deliberately log off) no chance to either run or fight...
First sensible reason I've heard anybody bring up in defense of how the logoff system works.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - -
"186,282 miles per second; It's not just a good idea, it's the law." |
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CaperPuts
Minmatar Life. Universe. Everything. Astral Wolves
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Posted - 2007.03.15 19:04:00 -
[61]
The only time I CTD is when I switch systems or I switch ships. So far, I haven't CTD'd inside a bubble, but if I did... some of the suggestions given would screw me over. lolz |

Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.15 19:09:00 -
[62]
Originally by: Lord WarATron Edited by: Lord WarATron on 15/03/2007 09:38:19 Fixed on test server it appears. Log in a bubble and you will stay in the bubble. Hip Hip Horray!
Also, constantly logging in and out to make different safespots appears to no longer happen.
Three Cheers! - Hope it makes it into the next TQ patch
happiest day of eve will be when that goes live.
Question though: Can you aggro somebody after they log out? Or do they just stay in the bubble for the 2 minutes?
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.15 19:16:00 -
[63]
Originally by: Ashaz and about puling the plug. Sure there is always that posabillity. But that realy is takeing it alot further then simply hitting two keys. Some tards would probably use it, but surely not as many as uses the ctrl+q today.
If it can be done, it will be done. When will you people realize that there is no way to prevent undetected deliberate logouts? Its as easy as puttin the router on your desk and clicking the power button. The people who ctrl + q now will not hesitate to do this, I can guarantee you...especially the ones that have nice loot.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.15 19:19:00 -
[64]
Edited by: Shamis Orzoz on 15/03/2007 19:16:48
Originally by: TKarrde The bugfix is called "Covert Ops".
So what exactly is your covert ops going to do when your opponent jumps in, and logs out while cloaked? Or better yet, he logs out as soon as he sees you enter his belt to kill him? What then would you do with this mighty covert ops?
Perhaps if you have max cov ops skills and a 10 man gank fleet you can hope to scan probe him, warp to him, and then have your gang warp to you and kill him in under 2 minutes...but that's easier said than done unless you have everything in place ahead of time. But I doubt you even considered that since you clearly don't know what you're talking about.
Shamis
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.03.15 20:39:00 -
[65]
Sorry, but in 3 years of eve, I have CTDd whilst jumping through a camped gate once, maybe twice (have to account for those many drunken nights I cannot recall).
Anyone who's eve crashes every time they jump through a gate which is camped really has to look at themselves in the mirror and admit they are a logger.
Only when they admit they have a problem can CCP help them to understand the error of their ways.
I would prefer 1000 innocent die than 1 logger survive. Prefer?? I mean't DEMAND!!! 
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Ecco Storm
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Posted - 2007.03.15 22:41:00 -
[66]
Edited by: Ecco Storm on 15/03/2007 22:38:29 If the fix is indeed on the test server I am quite happy about it. One thing I would like to add though is that load times with some older systems are quite bad especially if there is even a moderate sized camp on the other side. Right now emergency warps handle this issue by pulling your ship away from the effected zone but right back when you're ok again. Instead of this how about just extending the cloak time a bit more? If your client is locked up this gives no advantage to the player jumping in and does not hamper the gate campers either except make them wait just a bit longer. Sure, it might effect dictor bubbles due to the timing of it but it seems like it would make a decent balance of the situation.
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Bawldeux IV
Green Lantern Corps
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Posted - 2007.03.15 23:01:00 -
[67]
it's a feature, like shooting ships inside a pos shield...it was intended.
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Firane
0utbreak
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Posted - 2007.03.16 00:03:00 -
[68]
Originally by: Necronomicon Sorry, but in 3 years of eve, I have CTDd whilst jumping through a camped gate once, maybe twice
Same, and my PC is 5 years old.
-----
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 00:10:00 -
[69]
Originally by: Frug
Originally by: Jon Hawkes My concern over the issue of ships staying in warp bubbles, whether the pilot suffers a disconnect or deliberately logs off, is what happens to those pilots who "emergency warp" due to their clients not loading up in time? As it stands now, when jumping into a very busy system, you often emergency warp and emerge 1,000,000 km from the gate. If the ship is no longer able to do this, and just sits in the bubble while the player's screen just shows blank space, I can see a whole load of less scrupulous individuals/alliances using all sorts of nasty lag-generating ploys to deliberately slow down the Eve clients of any incoming traffic, thus giving their targets (who most likely would not deliberately log off) no chance to either run or fight...
First sensible reason I've heard anybody bring up in defense of how the logoff system works.
Two wrongs don't make a right though, they should just fix this too. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Trev Kachanov
STK Scientific INVICTUS.
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Posted - 2007.03.16 09:25:00 -
[70]
What really ****es me off is I'm a guy that gets legitimate disconnects. I constantly lose ships to it because it takes the server over a minute to realize I've lost connection and by that time i've already been aggro'd webbed and scrammed before the emergency warp starts.
Now on the other hand, if you CTRL-Q you instantly start an emergency warp! If you jump into a system inside a bubble, if you control-q no aggro because you're still cloaked when you do it, happens instantly if you're in a frig/pod its instant escape. I've found that if they're in a cruiser or bigger, you're lucky if you can bump them and kill them before they disappear by logging an alt on in the same account.
I'd say 4 months ago, I never saw anyone log off in combat. Now i'm lucky if 1 in 10 doesnt log off.
I find your lack of faith disturbing |
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Miss Mickey
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Posted - 2007.03.16 09:50:00 -
[71]
Edited by: Miss Mickey on 16/03/2007 09:46:44 Well, petition queue is about to get longer. Next time i dont load a grid in under 30 seconds and my ship is destoryed because it doesn't ewarp, i'm going to petition it, over and over again.
Unless CCP actually find a way to still allow ewarps of some kind, or a better way of jumping into a system.
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.16 10:00:00 -
[72]
Originally by: Gabriel Karade
Originally by: Bienurdau Hywoaf
Originally by: Gabriel Karade Edited by: Gabriel Karade on 15/03/2007 11:54:21
Originally by: Bienurdau Hywoaf Currently there is no other real counter to a warp bubble field.
I assume we'll see a fix for it around the same time a more legitimate counter to warp bubbles is introduced....
*cough* Brains *cough*...
Edit: I just read it's finally been fixed on Sisi, I love those crazy Icelanders! :D
There is no way out of a properly deployed bubble, assuming they have a team on the gate, no ship is fast enough. If they have a couple damage dealers you can't destroy the bubble before they destroy you either.
Therefore there is no real way to counter a bubble, which is wrong, its good they are fixing the logoff tactics but its just gonna increase more outcry on not having a counter which their should be.
And yes I mean a counter other than the logoff or launching your own warp bubble that overlaps with the first.....(I think that one is considered and exploit too)
Wouldn't be hard to code one they could code another probe that destroys the warp bubble or suspends it for a few moments allowing you to escape.
The best way out is to not get in one in the first place. You have a map, you have a scanner, use them...
Next you can fight your way out, and let me tell you there is nothing more satisfying than having the bubble(ers) being trapped and podded in their own bubble...
Option three is MWD full burn back to the gate, and jump back through, doesn't work once the camp gets beyond a certain size, but then I refer you back to option 1)
Option four? Well for me, it would be the equivalent of a 'hamlet moment', but many people these days are just lame and hit the magic 'panic button'...
Map doesn't tell you where a bubble is. Scanning might help but if your in range to scan to find the bubble, you are in range to be scanned by them, so still probably not getting through.
All Warp Bubbles do is deny access because the only ways around them is really to logoff. (I've never actually logoff....the only time I came upon a gate camp so far it was RED and for whatever reason they didn't have a bubble up at the time I came through.)
You see folks crying about not enough folks in 0.0, to many folks staying in Empire. One of the contributing factors of this is the Warp Bubble. To get more folks into 0.0 you have to give them a reasonable chance to get to 0.0, currently most of the entry systems to 0.0 are camped almost continually all day long.
Once logging off is fixed, and ideally it should be, your going to have even more outrage about the fact there is no counter to it. The map cannot save you from them unless a filter is added that shows where bubbles are currently active, I'm sure folks would cry about that though.
Currently using nanos you can get fast enough to get out but once the nano nerf comes as well no ship with possibly the exception of an interceptor will make it out based on speed.
If you make it so that only folks that hit ctrl+q stay in the warp bubble, folks will just trip their router, unplug their cable or other ways. If you make it to where no matter how you get disconnected you stay, then someone who had a legitimate disconnect is going to have to petition. That's going to increase the load on petitions that the system really can't support.
Also just because its on test center doesn't mean it'll go live, there are things there that aren't live, though it is indicative that they are looking at a fix. Idea: Treaties Idea: Jump Rigs |

Quaren
Gallente Spontaneous Defenestration
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Posted - 2007.03.16 18:58:00 -
[73]
I have always liked my solution to loggofskis: Shorten the time you are in space after logging to about 30 sec so you can't be probed and agressed even if the enemy is uber fast. Then make any agression made after logging count as agression. This will make sure you get those guys that log in bubbles or after jumpin to save bigger ships like freighers and stuff. Then FIX THE LOGGING IN BUBBLES BUG! Even if the logging in bubbles bug isn't fixed this way you will have a chance to get the enemy if you can just lock him before he warps off.
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