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Thread Statistics | Show CCP posts - 5 post(s) |
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kieron

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Posted - 2007.03.16 20:07:00 -
[1]
Tranquility will undergo an extended downtime on Tuesday, 20 March from 1100 to 1700 GMT. During this time, a patch will be applied to Revelations including a number of fixes and improvements. Also, further elements of the Need for Speed Initiative will be deployed.
Patch Notes are now available for review. Updates may be added over the weekend as more items are cleared through the Quality Assurance process. These changes will be highlighted with green text.
Please note: Propellant Injection Vent rigs have already been changed into Auxiliary Thrusters rigs.
kieron Community Manager, EVE Online |
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kieron

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Posted - 2007.03.16 20:07:00 -
[2]
Tranquility will undergo an extended downtime on Tuesday, 20 March from 1100 to 1700 GMT. During this time, a patch will be applied to Revelations including a number of fixes and improvements. Also, further elements of the Need for Speed Initiative will be deployed.
Patch Notes are now available for review. Updates may be added over the weekend as more items are cleared through the Quality Assurance process. These changes will be highlighted with green text.
Please note: Propellant Injection Vent rigs have already been changed into Auxiliary Thrusters rigs.
kieron Community Manager, EVE Online |
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Gorlish
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.03.16 20:20:00 -
[3]
Looks good for Invention finally :)
-G
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Gorlish
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.03.16 20:20:00 -
[4]
Looks good for Invention finally :)
-G
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 20:23:00 -
[5]
Originally by: Gorlish Looks good for Invention finally :)
-G
damn you... i wanted to be first
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 20:23:00 -
[6]
Originally by: Gorlish Looks good for Invention finally :)
-G
damn you... i wanted to be first
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.16 20:29:00 -
[7]
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
I'm sorry sir but could you tell me which guy deserve this delivery ?
__===*@@@ @@@@@ @@@@@ / ________________________________________ ___ __ _ _ ______|^|_ | *** |___ ___ __ /|/~~~~~~~| | *** |____ __ _ __ / | {_) | | *** BEER |__ ___ _ __ ____/__|) /~~| |@@@@| ************************************|____ ___ _ / _____ ~~~~~~~~~|@@@@| ***********************************|___ __ _ __ | / \\ --| |_/~~~~~\_______________________/~~~~~\__|_____ __ _ _ |/ *** \\ |---~|/ *** \_____________________/ *** \_|___ _ __ _ _ ` ***** ~~~~===== ***** ***** *** *** *** ------------------------------------------------------------------------------ ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 20:29:00 -
[8]
Edited by: Crumplecorn on 16/03/2007 20:30:50 Some very nice stuff in this patch, good work CCP 
Quote: An issue where you couldn't destroy rigs without repackaging your ship has been resolved. On the fitting screen, right click the module and select destroy.

Quote: Auction contracts can no longer be assigned to corporations other than your own.
Always a pity to see whiny noobs get catered to, but I believe this was necessary due to the number of petitions... 
Quote: The research point cost to purchase datacores from research agents has been decreased dramatically. Decryptors now add to the max runs outcome of the blueprints as originally intended. The limit of data cores you can buy each day has been raised to 4000. Drop rate of Encryption Method skills has been increased. Drop rate of data cores has been increased. The invention requirements of the 75mm Railgun have been corrected. The Hulk is now listed as a variant for T1 mining barges and can be invented as a result.
<3
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And people say you don't listen 
Quote: Wrecks that contain loot can now be salvaged without having to remove the loot first.
<3 -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.16 20:29:00 -
[9]
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
I'm sorry sir but could you tell me which guy deserve this delivery ?
__===*@@@ @@@@@ @@@@@ / ________________________________________ ___ __ _ _ ______|^|_ | *** |___ ___ __ /|/~~~~~~~| | *** |____ __ _ __ / | {_) | | *** BEER |__ ___ _ __ ____/__|) /~~| |@@@@| ************************************|____ ___ _ / _____ ~~~~~~~~~|@@@@| ***********************************|___ __ _ __ | / \\ --| |_/~~~~~\_______________________/~~~~~\__|_____ __ _ _ |/ *** \\ |---~|/ *** \_____________________/ *** \_|___ _ __ _ _ ` ***** ~~~~===== ***** ***** *** *** *** ------------------------------------------------------------------------------ ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 20:29:00 -
[10]
Edited by: Crumplecorn on 16/03/2007 20:30:50 Some very nice stuff in this patch, good work CCP 
Quote: An issue where you couldn't destroy rigs without repackaging your ship has been resolved. On the fitting screen, right click the module and select destroy.

Quote: Auction contracts can no longer be assigned to corporations other than your own.
Always a pity to see whiny noobs get catered to, but I believe this was necessary due to the number of petitions... 
Quote: The research point cost to purchase datacores from research agents has been decreased dramatically. Decryptors now add to the max runs outcome of the blueprints as originally intended. The limit of data cores you can buy each day has been raised to 4000. Drop rate of Encryption Method skills has been increased. Drop rate of data cores has been increased. The invention requirements of the 75mm Railgun have been corrected. The Hulk is now listed as a variant for T1 mining barges and can be invented as a result.
<3
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And people say you don't listen 
Quote: Wrecks that contain loot can now be salvaged without having to remove the loot first.
<3 -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 20:30:00 -
[11]
no shield boost amplifier II skill level 5 rank 3 dropped to
shield boost amplifier II skill level 4 rank 3
   
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 20:30:00 -
[12]
no shield boost amplifier II skill level 5 rank 3 dropped to
shield boost amplifier II skill level 4 rank 3
   
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 20:32:00 -
[13]
In the Available Contracts tab you can change the view filter to global search, this allows you to search in all regions simultaneously.
that mean what i think it mean?
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 20:32:00 -
[14]
In the Available Contracts tab you can change the view filter to global search, this allows you to search in all regions simultaneously.
that mean what i think it mean?
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 20:36:00 -
[15]
The Hulk is now listed as a variant for T1 mining barges and can be invented as a result.
woot now price can drop no?
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 20:36:00 -
[16]
The Hulk is now listed as a variant for T1 mining barges and can be invented as a result.
woot now price can drop no?
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.16 20:40:00 -
[17]
Quote: You can now only activate one ECM Burst at a time.
This is the first time I've ever had a complaint about a change, but I have to ask: What? How often are these modules used in the first place? Come on, throw us a bone a here.  ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.16 20:40:00 -
[18]
Edited by: SonOTassadar on 16/03/2007 21:10:18
Quote: You can now only activate one ECM Burst at a time.
This is the first time I've ever had a complaint about a change, but I have to ask: What? How often are these modules used in the first place? Come on, throw us a bone a here. 
Edit
Just had a look over the rest of the patch notes. That up there was a kneejerk reaction, and I still don't agree with it. I've honestly never seen this module used ever in the history of my Eve career.
Having said that, I like the other changes made in the upcoming patch. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Malleer
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Posted - 2007.03.16 20:46:00 -
[19]
Just a question for clarification - do the log-off in bubbles also work in the case where a player cntrl q immediatly after jumping through a gate? If the answer is yes - would this also mean warp disruptors will prevent a warp off after cntrl q at gate?
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Malleer
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Posted - 2007.03.16 20:46:00 -
[20]
Just a question for clarification - do the log-off in bubbles also work in the case where a player cntrl q immediatly after jumping through a gate? If the answer is yes - would this also mean warp disruptors will prevent a warp off after cntrl q at gate?
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Critias
Amarr Dark and Light inc. D-L
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Posted - 2007.03.16 20:47:00 -
[21]
Quote: Armor Repair values are now stacking nerfed like Shield Boost values.
are you serious? wasnt it you people who just a little while ago wanted to 'make the fights longer and increase the ships survivability' ? and now, after all the previous patches and blogs you give us this....

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Hoshi
Blackguard Brigade
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Posted - 2007.03.16 20:48:00 -
[22]
Quote: # Control towers anchored at a moon are now moved into the center of the grid, up to 100km+ from the warp-in point. This has been done to resolve various grid issues with control towers.
As a covert ops pilot this one scares me a lot. This means that if I warp at 100km to a hostile pos I might land inside it and be decloaked and killed and there is no way what so ever for me to find out in advance... ---------------------------------------- A Guide to Scan Probing in Revelations |

Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.16 20:50:00 -
[23]
Originally by: Malleer Just a question for clarification - do the log-off in bubbles also work in the case where a player cntrl q immediatly after jumping through a gate? If the answer is yes - would this also mean warp disruptors will prevent a warp off after cntrl q at gate?
Both off course. if the ship is in the buble, no emergency warp. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Malleer
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Posted - 2007.03.16 20:58:00 -
[24]
Originally by: Esurnir
Originally by: Malleer Just a question for clarification - do the log-off in bubbles also work in the case where a player cntrl q immediatly after jumping through a gate? If the answer is yes - would this also mean warp disruptors will prevent a warp off after cntrl q at gate?
Both off course. if the ship is in the buble, no emergency warp.[/quote
Thanks - sounds better and better the more I read it.
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Pralay
Gallente
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Posted - 2007.03.16 20:58:00 -
[25]
"Armor Repair values are now stacking nerfed"
All values? including rigs and ship boni like the myr's?
Pralay |

ZaKma
Eternity INC. Mercenary Coalition
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Posted - 2007.03.16 21:00:00 -
[26]
OMG this patch is one of teh sexiest so far. Wewt! 
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Aenigma
Pegasus Wing
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Posted - 2007.03.16 21:10:00 -
[27]
Originally by: Pralay "Armor Repair values are now stacking nerfed"
All values? including rigs and ship boni like the myr's?
Rigs and modules (though i can't remember any module that added to repair speed) yes, ship bonuses and implants most likely not. Ship bonuses, skills and implants have never been stacking nerfed.
Visit the BattleClinic |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.03.16 21:10:00 -
[28]
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
At first I tougtht this was very nice, but...
If, say, you and your fleet want to attack a system defended by 250 enemies, with bubbled gates, it's probable a lot of the attackers will crash. Does that mean they're guaranted to log back minus a ship and a clone?
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

Frug
Zenithal Harvest
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Posted - 2007.03.16 21:15:00 -
[29]
Zis patch, she looks wery nice, yes?
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - -
"186,282 miles per second; It's not just a good idea, it's the law." |

Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.03.16 21:15:00 -
[30]
I was hoping that there would be some upcoming adjustments made to titans and motherships. I hope CCP hasn't forgotten about them, and there are many people who feel that supercapitals need rebalancing. Otherwise, the whole list looks great to me, except I don't see any buffs to Amarr ships yet.  |
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Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.16 21:16:00 -
[31]
Best patch notes I've ever read  ---|---|---|---|---|---|---|---|---|---|---|---|--- This isn't the signature you're looking for. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.16 21:16:00 -
[32]
Originally by: Critias
Quote: Armor Repair values are now stacking nerfed like Shield Boost values.
are you serious? wasnt it you people who just a little while ago wanted to 'make the fights longer and increase the ships survivability' ? and now, after all the previous patches and blogs you give us this....

I want to know exactly what this affects. What exactly is stacking nerfed, Armor Reppers? As in it will hurt dual-repper setups? Or what? -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.16 21:17:00 -
[33]
Originally by: Shadowsword
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
At first I tougtht this was very nice, but...
If, say, you and your fleet want to attack a system defended by 250 enemies, with bubbled gates, it's probable a lot of the attackers will crash. Does that mean they're guaranted to log back minus a ship and a clone?
You got it right. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.16 21:17:00 -
[34]
Originally by: Pralay "Armor Repair values are now stacking nerfed"
All values? including rigs and ship boni like the myr's?
I think they mean that if you use multiple reppers, you get a stacking nerf.
La famiglia, l'anima, la causa. |

Darkrogue
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.03.16 21:17:00 -
[35]
Yes! Awsome patch guys.
Keep up the great work!
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siliconix
0utbreak
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Posted - 2007.03.16 21:19:00 -
[36]
Still no fix for camera reset on jump ?
Daniel Jackson : in my opionen PVP'ers (people who fight other players) are killing this game
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.03.16 21:19:00 -
[37]
hmm bpo invention tab, no word about hulk invention... not being able to test yet becaus eiam still doign max run covetor bpc.
dont you dare to "forget it" i never realyl whined so far, and adapted to all the stuff you throwed at me, i even like exploration even those expeditions.. but i want to make a hulk someday :)
BTW: A GOOD Cache-Cleaner |

Ozzie Asrail
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.03.16 21:21:00 -
[38]
Originally by: Tobias Sjodin
Originally by: Pralay "Armor Repair values are now stacking nerfed"
All values? including rigs and ship boni like the myr's?
I think they mean that if you use multiple reppers, you get a stacking nerf.
na not multipe reppers (i hope...) because they are independant. I'm guessing multipe armour rep amount rigs? -----
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Quutar
Caldari Auraxian Irregulars The Sundering
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Posted - 2007.03.16 21:21:00 -
[39]
outpost BPOs will need research now... I wonder why they did not before.
that will be interesting
yea for rigs at ship maint arrays.
Not finding research slots in Empire Space? Try Quutar Research Services. |

Ridley Tree
The Black Rabbits Fatal Persuasion
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Posted - 2007.03.16 21:23:00 -
[40]
"Armor Repair values are now stacking nerfed like Shield Boost values."
Yeah and where is the
"In addition armor will now regenerate like shields" line? uh?
Bull****, thats what this is, a can of BS. ------
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Zhaine
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.16 21:23:00 -
[41]
Edited by: Zhaine on 16/03/2007 21:23:17
Originally by: Aenigma
Originally by: Pralay "Armor Repair values are now stacking nerfed"
All values? including rigs and ship boni like the myr's?
Rigs and modules (though i can't remember any module that added to repair speed) yes, ship bonuses and implants most likely not. Ship bonuses, skills and implants have never been stacking nerfed.
Can you clarify please (someone who's been on Sisi or someone who's a Dev), is this a neft to dual rep set ups (ie the second rep will now rep at 86% of it's normal ammount)?
If so why the f*ck is that being done? There's is no reason for it. Give me a reason, someone :p
Mmmm someone said it was and someone said not. I'm confused now :) - - - - - - - - - -
Give this a read. |

clone 1
Caldari The Short Bus Squad The SUdden Death Squad
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Posted - 2007.03.16 21:24:00 -
[42]
Originally by: Tobias Sjodin
Originally by: Pralay "Armor Repair values are now stacking nerfed"
All values? including rigs and ship boni like the myr's?
I think they mean that if you use multiple reppers, you get a stacking nerf.
Its a bit ambiguous, but I doubt its multiple repper stacking nerf. You don't get stacking nerf on dual shield booster ships. I'd say its multiple rigs that get stacked. *fingers crossed*
But yea, great patch notes for a great patch.
Always Moaning About Race Retardations |

Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.16 21:26:00 -
[43]
armor rep amount rig should be the one concerned, only explanation to that note. This rig is the first one who affect rep amount, I think it's something they -forgot- when implanting the rig (it wasn't necessary to do on the one that affected shield boost because it was already in action).
Mere speculation but it's the way I see it. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Razin
The xDEATHx Squadron
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Posted - 2007.03.16 21:29:00 -
[44]
Originally by: Zhaine Edited by: Zhaine on 16/03/2007 21:23:17
Originally by: Aenigma
Originally by: Pralay "Armor Repair values are now stacking nerfed"
All values? including rigs and ship boni like the myr's?
Rigs and modules (though i can't remember any module that added to repair speed) yes, ship bonuses and implants most likely not. Ship bonuses, skills and implants have never been stacking nerfed.
Can you clarify please (someone who's been on Sisi or someone who's a Dev), is this a neft to dual rep set ups (ie the second rep will now rep at 86% of it's normal ammount)?
This would really suck. Devs please clarify. ...
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.03.16 21:37:00 -
[45]
*General Apocalypse waves CCP flag . Uber Uber Uber 
Keep Up the great job.
Been on the test serven an the new market interface and stuff makes me a very very happy man. 
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Hangman69
Deep Core Mining Inc.
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Posted - 2007.03.16 21:43:00 -
[46]
"The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
|

Hoshi
Blackguard Brigade
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Posted - 2007.03.16 21:48:00 -
[47]
Seems people always assumes the worst even if there is no reason what so ever to assume it. Of course it's the armor rep amount rig that is stacking penalized and nothing else because there is nothing else it can be. ---------------------------------------- A Guide to Scan Probing in Revelations |

Vandervecken Smith
Athanasius Inc. SMASH Alliance
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Posted - 2007.03.16 21:50:00 -
[48]
Pet Peeve: The character limit in eve-mails is far too small! Where did this come from anyway and why? Please double it!
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MattSB
Rage of Angels Morsus Mihi
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Posted - 2007.03.16 21:55:00 -
[49]
In response to the armour repair amount becoming stacking nerfed.
I've just been on sisi and checked out my mega and the two repairs haven't had a stacking nerf put on them still repairing for full amount 
Therefore as people have said above i'm leaning towards it referring to the rigs that boost repair amount, hope this helps quell some worries 
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Jack'O Blades
Minmatar
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Posted - 2007.03.16 21:56:00 -
[50]
no Amarr oomph??????
Actually a nerf..... armor rep stacking?????????????
Sig: Forum PvP encounter
Noob (Jack'O Blades): "Please... please don't ban me (or edit my posts into oblivion)... Dont I have free speech???"
Evil Dev/GM: "YARRR!!! u fool!!! ...snip.." |
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hotgirl933
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Posted - 2007.03.16 22:04:00 -
[51]
Originally by: Esurnir
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
I'm sorry sir but could you tell me which guy deserve this delivery ?
__===*@@@ @@@@@ @@@@@ / ________________________________________ ___ __ _ _ ______|^|_ | *** |___ ___ __ /|/~~~~~~~| | *** |____ __ _ __ / | {_) | | *** BEER |__ ___ _ __ ____/__|) /~~| |@@@@| ************************************|____ ___ _ / _____ ~~~~~~~~~|@@@@| ***********************************|___ __ _ __ | / \\ --| |_/~~~~~\_______________________/~~~~~\__|_____ __ _ _ |/ *** \\ |---~|/ *** \_____________________/ *** \_|___ _ __ _ _ ` ***** ~~~~===== ***** ***** *** *** *** ------------------------------------------------------------------------------
oh god RA wont like this can think of endless farmer mobs to oh joy oh beeer
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hotgirl933
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Posted - 2007.03.16 22:08:00 -
[52]
Originally by: Hangman69 "The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
lottery BPOs are being convered to 10000 run BPCs all t2 BPOs wil be removed so its a mute point
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Arushia
Nova Labs
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Posted - 2007.03.16 22:11:00 -
[53]
Originally by: hotgirl933
Originally by: Hangman69 "The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
lottery BPOs are being convered to 10000 run BPCs all t2 BPOs wil be removed so its a mute point
Source?
Also, Hulks are inventable, what about drones?
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.03.16 22:11:00 -
[54]
Quote: An asteroid seeding issue in the G5KW region has been addressed.
What about all the other drone regions.....?
-------------- In completely unrelated news, after careful research, the Guiding Hand Social Club concludes that no member of the Guiding Hand Social Club is guilty of corptheft. |

Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.16 22:12:00 -
[55]
I hope the assemby instructions decryptor been found and put back into Minimatar cosmos 
Home: http://www.hidden-agenda.co.uk
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Zigg Omelo
eXceed Inc. INVICTUS.
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Posted - 2007.03.16 22:14:00 -
[56]
* An asteroid seeding issue in the G5KW region has been addressed.
What about all the other drone regions with borked respawns of roids and plexes
Stupid dont have any friends
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.03.16 22:17:00 -
[57]
Originally by: Zhaine
Can you clarify please (someone who's been on Sisi or someone who's a Dev), is this a neft to dual rep set ups (ie the second rep will now rep at 86% of it's normal ammount)?
If so why the f*ck is that being done? There's is no reason for it. Give me a reason, someone :p
Mmmm someone said it was and someone said not. I'm confused now :)
Dual rep setups are not nerfed unless they used certian rigs, but then so would a single rep setup.
Basically, with rigs, came a rig that boost the amount of armor hit points you repair with each cycle.
Shields already had a module[shield boost amp] for this and you could add more than one, but it was stacking penalized.
The armor repair amount rigs are not currently stacking penalized. The patch will change it so that they are.
Two armor repair modules with no rigs now = two armor repair modules with no rigs on sisi. ---------------------------------------- Thou Shalt "Pew Pew" |

HankMurphy
Minmatar Pelennor Swarm R i s e
|
Posted - 2007.03.16 22:21:00 -
[58]
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
Originally by: Obiwan 'ta Kilmayl "I felt a great disturbance in the Force, as if millions of Russians suddenly cried out in terror and were suddenly silenced. I fear something wonderful has happened. "
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Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.03.16 22:24:00 -
[59]
"Wrecks that contain loot can now be salvaged without having to remove the loot first."
This one kinda bugs me. Will it cause an act of aggression to salvage someone else's wreck? Does it already? Because I could see a lot of greifing destroyers warping around and salvaging people's wrecks while destroying their loot...
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sci0gon
Tech 2 Ammo Holdings Limited
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Posted - 2007.03.16 22:26:00 -
[60]
Originally by: HankMurphy
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
Originally by: Obiwan 'ta Kilmayl "I felt a great disturbance in the Force, as if millions of Russians suddenly cried out in terror and were suddenly silenced. I fear something wonderful has happened. "
ROFL
its good to see this change happen imo. as for exmtreme #'s of players in systems i do feel that should be addressed due to crashing and what not. regardless i do like that they are looking to fix those players who chose to logoff to avoid bubbles instead of take their chances by either getting out of the bubble or getting to the gate.
nice work on this patch ccp 
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.16 22:37:00 -
[61]
Originally by: Arushia
Originally by: hotgirl933
Originally by: Hangman69 "The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
lottery BPOs are being convered to 10000 run BPCs all t2 BPOs wil be removed so its a mute point
Source?
Also, Hulks are inventable, what about drones?
And ammo...
Seriously. I pay too much for scorch and conflag as it is. ---------------------------------------- Thou Shalt "Pew Pew" |
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CCP Oneiromancer

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Posted - 2007.03.16 22:39:00 -
[62]
Originally by: Imechal Ravpeim "Wrecks that contain loot can now be salvaged without having to remove the loot first."
This one kinda bugs me. Will it cause an act of aggression to salvage someone else's wreck? Does it already? Because I could see a lot of greifing destroyers warping around and salvaging people's wrecks while destroying their loot...
Salvaging a wreck that belongs to another player does not lead to criminal flagging.
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Jarjar
Celestial Apocalypse Insurgency
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Posted - 2007.03.16 22:39:00 -
[63]
Edited by: Jarjar on 16/03/2007 22:35:58
Originally by: Imechal Ravpeim "Wrecks that contain loot can now be salvaged without having to remove the loot first."
This one kinda bugs me. Will it cause an act of aggression to salvage someone else's wreck? Does it already? Because I could see a lot of greifing destroyers warping around and salvaging people's wrecks while destroying their loot...
The loot drops in a new can.
Edit: Also... Best patch notes. EVER.
"In Communist China ISK buys YOU!!" - random bio |

Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
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Posted - 2007.03.16 22:44:00 -
[64]
Hooray for bug fixes and tweaking instead of new content...seriously :-) I think EVE has needed some TLC to some of the existing systems more than new content for a while now.
Great job CCP!
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Ephemeral Waves
The Nine Gates Executive Outcomes
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Posted - 2007.03.16 22:49:00 -
[65]
Edited by: Ephemeral Waves on 16/03/2007 22:46:38 This is great patch! I especially love the wreaking hits on the logoffski and the nano-ship.
However....camera reset on session change? Illegible fonts?
Eph.
Now Recruiting |

AS Patriot
Caldari StarHunt Fallout Project
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Posted - 2007.03.16 22:50:00 -
[66]
Will the old T2 BPO's then just die out as people loose them, just like the harvester drones maybe __________________________________________________ Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Djerin
Obsidian Exploration Services
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Posted - 2007.03.16 22:56:00 -
[67]
Edited by: Djerin on 16/03/2007 22:53:29
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
Geez i hope you tripple-checked this on supercapitals. Otherwise if there was some unintented behavior there this could end up in having to actually reimburse such ships. ;)
edit: oh and nice stuff to read in there. Now i can think of a new sig.
Originally by: Cipher7
Its like if the Imperial Star Destroyers flew past the X-Wing fighters and started flying circles around them, it would turn Star Wars into a slapstick comedy a-la Benny Hill instead
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Kumu Honua
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Posted - 2007.03.16 23:03:00 -
[68]
Quote: Corporate standing takes low standing members into account.
Doesn't it already do so? What exactly is this changing?
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.16 23:19:00 -
[69]
ôThe description for the Auto Targeting System II module now displays the proper number of maximum locked targets (+3).ö I thought that module was impossible to get. No T2 blueprints where giving out in the lottery as far I a know and invention does ton work as there are no T1 blueprints. Been trying to get the T2 module for a while now.
Passive shield tanking guide click here |

Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.16 23:20:00 -
[70]
Originally by: Hoshi
Quote: # Control towers anchored at a moon are now moved into the center of the grid, up to 100km+ from the warp-in point. This has been done to resolve various grid issues with control towers.
As a covert ops pilot this one scares me a lot. This means that if I warp at 100km to a hostile pos I might land inside it and be decloaked and killed and there is no way what so ever for me to find out in advance...
That's exactly what I thought when I read that. Colour me concerned.
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CCP Oneiromancer

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Posted - 2007.03.16 23:30:00 -
[71]
Originally by: Joerd Toastius
Originally by: Hoshi
Quote: # Control towers anchored at a moon are now moved into the center of the grid, up to 100km+ from the warp-in point. This has been done to resolve various grid issues with control towers.
As a covert ops pilot this one scares me a lot. This means that if I warp at 100km to a hostile pos I might land inside it and be decloaked and killed and there is no way what so ever for me to find out in advance...
That's exactly what I thought when I read that. Colour me concerned.
This is happening when you anchor a new POS. Existing POS'es are not being moved.
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Bruno Bonner
Gallente Lutin Group
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Posted - 2007.03.16 23:30:00 -
[72]
Good patch notes, the real question now is how many stealth updates are you guys doing?  ------ aka BinderAJ |

Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2007.03.16 23:40:00 -
[73]
Originally by: CCP Oneiromancer
Originally by: Joerd Toastius
Originally by: Hoshi
Quote: # Control towers anchored at a moon are now moved into the center of the grid, up to 100km+ from the warp-in point. This has been done to resolve various grid issues with control towers.
As a covert ops pilot this one scares me a lot. This means that if I warp at 100km to a hostile pos I might land inside it and be decloaked and killed and there is no way what so ever for me to find out in advance...
That's exactly what I thought when I read that. Colour me concerned.
This is happening when you anchor a new POS. Existing POS'es are not being moved.
I think the point is that all new POS are possibly going to be at locations you would warp to when scouting for POS and hence you lose your covert and an expensive cloak when you get bounced out of the shield.
I don't really like this change myself eaither as it makes putting up a POS in 0.0 while in hostile situations very scetchy. You have a slow hauler or carrier anchoring the POS... now place your bets where the POS will be when it is finished and how far away you have to fly to get to it as hostiles are on their way to shoot it.
Is there a reason this was done this way instead of making it so that the centre of a grid which contains a moon is moved to the warp in point? This seems like a backwards way of tackling it and makes life a heck of a lot more difficult for players. I don't want to be anchoring a POS then find out I have to fly maybe 90 odd km away to fuel and online it when it is done. Or be required to make a bookmark to the tower, warp out to the planet then back in again to the bookmark... it should not have to be this way guys. ------
Shakor Clan Information Portal |

NightmareX
Caldari Infinitus Odium
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Posted - 2007.03.16 23:52:00 -
[74]
I see the 4 new eve songs that are on sisi atm isn't writed in the Patch Note.
But looks like a nice patch
Infinitus Odium - We Are The Bringers Of Hatred |

CyberChick
The Ghost Riders Hydra Alliance
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Posted - 2007.03.17 00:03:00 -
[75]
For capital pilots like myself, can we petition rigs that now are described as not working with capital modules?
I already have a Aux Nano pump on my Archon, and it has made no difference...
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Matalino
Gallente
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Posted - 2007.03.17 00:15:00 -
[76]
Quote: Corporate standing takes low standing members into account.
Is there a bug out there where members with standings of approx 0.1 are not include in the average, or is this a nerf against empire POS and Jump Clone services by including members with no standings?
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Roughriver
The Plexus Research Institute The Order of New Eden
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Posted - 2007.03.17 00:20:00 -
[77]
Originally by: Matalino
Quote: Corporate standing takes low standing members into account.
Is there a bug out there where members with standings of approx 0.1 are not include in the average, or is this a nerf against empire POS and Jump Clone services by including members with no standings?
yes, I am curious about this.. what dose 'low standing members' means? Members with no standing at all or members with - or 0.X standing?
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.03.17 00:56:00 -
[78]
Originally by: Bruno Bonner Good patch notes, the real question now is how many stealth updates are you guys doing? 
if they tell, it wont be stealth ... :)
a stealth upgrade i saw on sisi is the new sorting thigny.. when you redocked and have liek 890 item sin your personal hangar, you haev a dropdown menu above it to filter for things.. ammo, modules. bla.. yada
BTW: A GOOD Cache-Cleaner |

Brolly
Caldari The Department of Justice
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Posted - 2007.03.17 01:08:00 -
[79]
Some nice little changes there....if they work 
Kinda looking forward to invention stuff but I'm not going to get my hopes up. No salvage less wrecks is cool.
I wonder how much encryption skills are gonna drop and how well the books are gonna be seeded...only time will tell.
Good luck with patch day 
I stink yo feer |

buyuksun
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Posted - 2007.03.17 01:12:00 -
[80]
Will the Current auctions to corps stay like it was till they are done?
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Mysticaa
Gallente Fringe Roamers of Goa
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Posted - 2007.03.17 01:24:00 -
[81]
Quote: Ice belts have been removed from all systems with 0.8+ security standing.
Let me guess this is to help eliminate macrominers? *cough* BS! *cough*
Oh wait its to improve system performance! *cough* BS!! *cough*
----------------------------------------------- Why do I post here?
Originally by: Tao Han
"TANK CEO!!!" Quick Wrangler, to the Banmobile!!!
Sig snatched by Xorus
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Wrayeth
Caldari Provisions
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Posted - 2007.03.17 01:45:00 -
[82]
Edited by: Wrayeth on 17/03/2007 01:47:48 Well, according to Tuxford nano-ships will still be viable and will still *****any turret ship out there. He might as well not have nerfed nanos at all, FFS.
http://oldforums.eveonline.com/?a=topic&threadID=491976&page=1#30
CCP, I don't know why I keep letting you get my hopes up. I'd hoped that my playstyle (the straight-up fight, solo and small gang PvP) would become viable again when you announced that nanos would, in fact, be nerfed, but I now see that my hopes were in vain. It looks like my 3-billion ISK faction-fitted machariel will continue doing what it's been doing since Revelations was released: sitting in dock.
Thanks muchly, CCP.
And yes, that last line was sarcasm. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

Mack Dorgeans
Camelot Innovations
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Posted - 2007.03.17 02:38:00 -
[83]
Sadly, none of my accounts are enabled on Singularity.
Can anyone tell me if overdrives will still have a cargo penalty?
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Slate Fistcrunch
Direct Intent The Makhai
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Posted - 2007.03.17 03:09:00 -
[84]
With changes to wrecks and salvaging, has can pvp flagging been fixed yet?
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Arushia
Nova Labs
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Posted - 2007.03.17 04:59:00 -
[85]
Quote:
Systems in Jovian space have been changed to true 0.0 security status to avoid standing loss issues in future tournaments.
What were they before?
Nova Labs |

Ben Derindar
KelBen Productions
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Posted - 2007.03.17 05:46:00 -
[86]
Originally by: Patch notes - Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp. - Ice belts have been removed from all systems with 0.8+ security standing.
These changes alone make this patch worthwhile. \o/
/Ben
How to fix Eve |

Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.17 07:49:00 -
[87]
Originally by: Hangman69 "The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
That's the point :), to make invention cheaper and a viable alternative. I'm sure this is a step towards ending the lottery :)
Idea: Treaties Idea: Jump Rigs |

Superbus Maximus
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.03.17 07:49:00 -
[88]
Edited by: Superbus Maximus on 17/03/2007 07:46:46 Nice to see logging in bubbles was finally fixxed should have been done year ago, but the other changes look great. Nice to see some of the major problems fixxed this time around. Please do not edit moderator sig comments. -Conuion Meow ([email protected]) |

Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.17 07:56:00 -
[89]
Originally by: Mysticaa
Quote: Ice belts have been removed from all systems with 0.8+ security standing.
Let me guess this is to help eliminate macrominers? *cough* BS! *cough*
Oh wait its to improve system performance! *cough* BS!! *cough*
Yep I see a continuing problem with the removal of all the belts since the start of Kali, seems a really lame attempt to force folks into low sec or empire, yet at the same time making it harder for them to get there.
Idea: Treaties Idea: Jump Rigs |

Tripoli Tiffany
Minmatar Bionic Travellers Bionic Dawn
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Posted - 2007.03.17 07:58:00 -
[90]
Quote: An issue where you couldn't destroy rigs without repackaging your ship has been resolved. On the fitting screen, right click the module and select destroy.
Damn, only a few hours ago I repackaged my insured Maelstrom to get rid of the only rig that was on it so I could replace it with 3 better rigs, and I had to pay 43.5m to re-insure it.
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.17 08:00:00 -
[91]
Originally by: Wrayeth Edited by: Wrayeth on 17/03/2007 01:47:48 Well, according to Tuxford nano-ships will still be viable and will still *****any turret ship out there. He might as well not have nerfed nanos at all, FFS.
http://oldforums.eveonline.com/?a=topic&threadID=491976&page=1#30
CCP, I don't know why I keep letting you get my hopes up. I'd hoped that my playstyle (the straight-up fight, solo and small gang PvP) would become viable again when you announced that nanos would, in fact, be nerfed, but I now see that my hopes were in vain. It looks like my 3-billion ISK faction-fitted machariel will continue doing what it's been doing since Revelations was released: sitting in dock.
Thanks muchly, CCP.
And yes, that last line was sarcasm.
I'm wondering why they didn't do it more or change more. I think doing a % more than a specific number would have been better, that way it ensures frigates etc would always be faster than the slower ponderous battleships.
I suspect that since this really will disadvantage Amarr and Minmatar they are going to have to revisit it in the future. Idea: Treaties Idea: Jump Rigs |

Eltyron
North Eastern Swat
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Posted - 2007.03.17 08:29:00 -
[92]
Could you clarify the emergency warp feature in the patch?
Are you saying that all a defending force needs to do is create enough lag with numbers, drones, bubbles etc. to cause any invading force to lag out when jumping in. Last fleet battle I was in, I was sick of staring at a black screen for an hour and half and ctrl + q'd out. This seems a little unbalanced if it is what I think it is. The New Eden Galactic Map will never change again if so.
For small scale lag free or near lag free battles, I like the idea, but for large scale lag fests.......... 
Please elaborate on this new feature for us.
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.17 08:34:00 -
[93]
Originally by: Eltyron Could you clarify the emergency warp feature in the patch?
Are you saying that all a defending force needs to do is create enough lag with numbers, drones, bubbles etc. to cause any invading force to lag out when jumping in. Last fleet battle I was in, I was sick of staring at a black screen for an hour and half and ctrl + q'd out. This seems a little unbalanced if it is what I think it is. The New Eden Galactic Map will never change again if so.
For small scale lag free or near lag free battles, I like the idea, but for large scale lag fests.......... 
Please elaborate on this new feature for us.
That's a good concern I hope they answer.
The game really needs a counter to the Warp Bubble, its needed it for a long time, but with this fix its going to become even more apparent. Either a counter probe, rig, module, etc. We'll need something for sure....
Idea: Treaties Idea: Jump Rigs |

Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.03.17 08:39:00 -
[94]
Originally by: Goumindong
Originally by: Zhaine
Can you clarify please (someone who's been on Sisi or someone who's a Dev), is this a neft to dual rep set ups (ie the second rep will now rep at 86% of it's normal ammount)?
If so why the f*ck is that being done? There's is no reason for it. Give me a reason, someone :p
Mmmm someone said it was and someone said not. I'm confused now :)
Dual rep setups are not nerfed unless they used certian rigs, but then so would a single rep setup.
Basically, with rigs, came a rig that boost the amount of armor hit points you repair with each cycle.
Shields already had a module[shield boost amp] for this and you could add more than one, but it was stacking penalized.
The armor repair amount rigs are not currently stacking penalized. The patch will change it so that they are.
Two armor repair modules with no rigs now = two armor repair modules with no rigs on sisi.
i hope your right :D
Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Omber Zombie
Gallente Frontier Technologies
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Posted - 2007.03.17 09:07:00 -
[95]
so, hulks are inventable, what about Mackinaw's and Skiffs? Drones? Ammo? Transports (or was that changed already)?
seeding of t1 bpo's so some t2 is actually inventable (auto target 1 has been brought up already)
How about cloaks being split so you can actually invent proto cloak 2's and not gamble every time you manage to get a successful invention job?
Have you balanced out the datacore needs for all the modules now or just 75mm rails?
Decided on the future of t2 bpo's yet, or just gonna leave speculation open so that the datacore market still remains fubar since no-one is sure whether to now cash in datacores or not as they may win a bpo?
Seriously, you guys need to stop doing this stuff halfway and pick a direction and stick with it. Increasing datacore drops, decreasig RP cost and increasing amount you can buy will not improve their prices as much as actually deciding what is going on with t2 bpos so people can make a business decision rather than flip a coin and hope for the best.
/me goes off to rant elsewhere ----------------------
FTEK | Production ~ Research ~ Sales ~ Election Fixing |

Bangoura
Privateers Privateer Alliance
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Posted - 2007.03.17 09:35:00 -
[96]
I love this patch, so many great tweaks in it.
Invention looks like it will actually be worthwhile.
Nano BS and the liks nerfed so my inty once again becomes the king of speed.
Bubble loggers die like they should.
Woo Hoo 
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Raquel Smith
Caldari Freedom-Technologies
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Posted - 2007.03.17 09:57:00 -
[97]
What does:
Numerous changes have been made to over a 100 commonly used agent missions to improve the performance of the game as a part of the Need4Speed initiative.
mean?
Will we have an updated database dump? 
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Hoshi
Blackguard Brigade
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Posted - 2007.03.17 10:21:00 -
[98]
Originally by: Arushia
Quote:
Systems in Jovian space have been changed to true 0.0 security status to avoid standing loss issues in future tournaments.
What were they before?
Around 0.01-0.04 Low enough to be rounded down and shown as 0.0 but low enough to remove sec status loss when you kill someone. ---------------------------------------- A Guide to Scan Probing in Revelations |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.03.17 10:37:00 -
[99]
Originally by: hotgirl933
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
oh god RA wont like this can think of endless farmer mobs to oh joy oh beeer
Tbh LV seems to do it just as often, so let's keep propaganda out of there, ok?
I wonder what impact this will have on blob warfare... You know, that kind of warfare that is absolutely unavoidable in 0.0 territory wars...
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

Doomed Predator
Order Of The Sentinel FREGE Alliance
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Posted - 2007.03.17 11:54:00 -
[100]
Edited by: Doomed Predator on 17/03/2007 11:50:39
Quote: Wrecks that contain loot can now be salvaged without having to remove the loot first.
Finaly!
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Vladimir Ilych
Gradient
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Posted - 2007.03.17 12:15:00 -
[101]
Slightly confused. Some people are saying "Yay nano BS are dead!" and other are saying "Well it will still be the same..."
All I see is
Nanofiber Internal Structures give a mass reduction bonus only
Kinda means to me that nano BS are finished. If I am wrong please tell me why.
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Battalier
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Posted - 2007.03.17 12:20:00 -
[102]
"An asteroid seeding issue in the G5KW region has been addressed."
Can you explain why only 1 system in the new regions is having asteroid seeding issues addressed?? Aren't there enough BoB pets in other regions?
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Victor Valka
Caldari Archon Industries
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Posted - 2007.03.17 12:37:00 -
[103]
Originally by: Battalier "An asteroid seeding issue in the G5KW region has been addressed."
Can you explain why only 1 system in the new regions is having asteroid seeding issues addressed?? Aren't there enough BoB pets in other regions?
G5KW is a region, not a solar sys.
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Holy Cheater
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Posted - 2007.03.17 12:39:00 -
[104]
*Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
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Vladimir Ilych
Gradient
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Posted - 2007.03.17 12:50:00 -
[105]
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
A MWDing Vigil gets me out of large bubbles every time.
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Victor Valka
Caldari Archon Industries
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Posted - 2007.03.17 12:54:00 -
[106]
Originally by: Vladimir Ilych
A MWDing Vigil gets me out of large bubbles every time.
Don't throw fuel in the fire. 
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Francesca Dell'Agio
eXceed Inc. INVICTUS.
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Posted - 2007.03.17 13:07:00 -
[107]
Fixing one of the how many new regions after near a hundred bug reports on the entirety? Tell me you're kidding please.
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tialynn
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Posted - 2007.03.17 13:29:00 -
[108]
WHY, WHY can't you you fix the realtek sound already?! have we not whined enough?! have we not played and paid for the game for many months without being able to use sound?! isn't 4+ months enough to fix a bug that crashes hundreds of people's computers?! what does it take to get CCP to actually do something USEFUL for one?!
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RogueWing
GIT-R-DUN Southern Connection
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Posted - 2007.03.17 13:29:00 -
[109]
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
Your name certainly fits....
[G-R-D].....we've buried 50 kittens up to their necks in the yard......join us or we get out the lawn mower. |

Niedar
Rampage Eternal Ka-Tet
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Posted - 2007.03.17 13:30:00 -
[110]
Quote: An asteroid seeding issue in the G5KW region has been addressed.
Come on now you are only addressing 1/8 of the problem you have 7 more regions to address.
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Chruker
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Posted - 2007.03.17 15:03:00 -
[111]
What about a new data dump? The december dump is almost as outdated as the RMR dump by now with all the stargate changes, item changes, agents moving around, npc changes etc. And far from all of those changes are described in the patch notes, so we can't make our own update. ----- CCP: Please make ship loot to drop in a can next to the wrecks. Edit: On the test server you can now salvage wrecks with loot. After a succesfull salvage the loot is left in a jetcan. |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.03.17 15:26:00 -
[112]
Originally by: Patch Notes Armor Repair values are now stacking nerfed like Shield Boost values.
I suppose this only applies to the Auxiliary Nano Pump rigs, correct?
As someone who is personally affected by this change, it would be very welcome to get a short explanation as to why this was changed.
There is already a large disadvantage in active tanking due to the overpoweredness of nos in general, and these rigs were a great boost to it. Keep in mind that Shields have their passive tanks, something that Armor can never have - and that those passive tanks can be pushed to the extreme with shield recharge and capacity rigs... the Drake comes to mind.
An explanation would be very welcome!
Thanks in advance. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Elain Reverse
Caldari Shokei
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Posted - 2007.03.17 15:42:00 -
[113]
Originally by: Ephemeral Waves Edited by: Ephemeral Waves on 16/03/2007 22:46:38 This is great patch! I especially love the wreaking hits on the logoffski and the nano-ship.
However....camera reset on session change? Illegible fonts?
Eph.
I dont see it as much great, for example covertops would normaly survive with cloaking ability, but now if got disconets its his dead. It will not be bad if CCP fix disconection issue, but without it its just another tool to defend system with no cost to defenders. And about nanonerf... its not realy help fix nanoship problem, they will still fly insanely fast, it will just make harder to turn them, problem is its also afect interceptors. So for this one its not any close fixing nanoBS problem, just nerfing all ships from whitch interceptors and traders will be mostly afected.
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AS Patriot
Caldari StarHunt Fallout Project
|
Posted - 2007.03.17 16:01:00 -
[114]
Why not make refining a time consuming thing now that we are getting invention much easier and exiting.... Like a calculation on (Ore amount / refining time skill * ore proc spec skill * refinery facilities effeciency) = amount of time it takes ti refine such a huge load. And then possibly a skill for doing several refining jobs at a time, which leads me to say let refining be a facilit slot activity just like Reseacrh and manufactoring...
__________________________________________________ Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.03.17 16:18:00 -
[115]
Originally by: Battalier "An asteroid seeding issue in the G5KW region has been addressed."
Can you explain why only 1 system in the new regions is having asteroid seeding issues addressed?? Aren't there enough BoB pets in other regions?
Quick, flame before you have the facts!
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Naruto Jr
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Posted - 2007.03.17 16:27:00 -
[116]
Edited by: Naruto Jr on 17/03/2007 16:24:07 Since your fixing so much about speed, and what modules only do, could you also please fix Microwarpdrives ? The description says: "capacitor bonus 25 %" which is ofcourse a downside. However the second downside which is not in the description that really anoyes me is "capacitor recharge rate bonus 1,25 %". It is anoying to get a 25% increase in cap recharge time on top of the 25% loss in capacitor. I hope you can fix this balance issue, and if it was intended at least add it to description.
In the math, you remove 25% cap, but you leave the cap recharge time the same.
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k'spy
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Posted - 2007.03.17 16:34:00 -
[117]
Invention:
1. We can not invent Overdrives II 2. Prototype cloaks copy time is way too high
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Hangman69
Deep Core Mining Inc.
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Posted - 2007.03.17 17:39:00 -
[118]
Originally by: Bienurdau Hywoaf
Originally by: Hangman69 "The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
That's the point :), to make invention cheaper and a viable alternative. I'm sure this is a step towards ending the lottery :)
They already said they were going to end the lottery, after a final round of bpo giveaways. Invention would be available to push prices down on overly profitable mods/ships. The announcement has not been made that all bpos have been given out and that the lottery is now finished. I still have possible discoveries listed at my agent. Because of that I can't cash out my research points and miss out on a possible bpo. With Invention being half ass implemented (extremely chance based, highly expensive, low me/pe copies, unknown future sustainability), possibly ripping out the bpos just shoves t2 production into an entirely too risky venture and rips out any trust the industrial/trade heart of this game has in CCP.
If you think T2 prices are high now, wait till you start seeing real shortages.
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Thommy
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Posted - 2007.03.17 17:40:00 -
[119]
Why did not many people say anything about the new music?
I give Jon Hallur an titans worth of credits for his new works (did he make the 4th hidden number aswell?). They are truely awesome and deserve alot more attention then they are currently getting.
I can really appreciate new music and these where so awesome i probably did not make alot of friends down the street when i put the volume up . Nonetheless they are true pieces of art and fit the other music pretty well.
Guide to fix eve problems. Cleanup your cache with my cache tool |

Adge
Free Traders Interstellar Alcohol Conglomerate
|
Posted - 2007.03.17 18:04:00 -
[120]
Originally by: Raquel Smith What does:
Numerous changes have been made to over a 100 commonly used agent missions to improve the performance of the game as a part of the Need4Speed initiative.
mean?
If it is what was discussed a month or two back, missions will spawn smaller numbers of more powerful NPCs, thus presenting similar difficulty with less of a strain on the server.
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Elain Reverse
Caldari Shokei
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Posted - 2007.03.17 19:17:00 -
[121]
Originally by: Adge
Originally by: Raquel Smith What does:
Numerous changes have been made to over a 100 commonly used agent missions to improve the performance of the game as a part of the Need4Speed initiative.
mean?
If it is what was discussed a month or two back, missions will spawn smaller numbers of more powerful NPCs, thus presenting similar difficulty with less of a strain on the server.
I welcome that, just hope stronger ships will not have same crazy resists as some frigs have now or they will be unkilable. Its realy fun when I can kill 2 BS faster then 1 annoing frig.
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Andargor theWise
Collateral Damage Unlimited Insomnia.
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Posted - 2007.03.17 20:51:00 -
[122]
Can we have more courier contracts per level of Contracts skill, like 10, please?
I create courier contracts all the time, and people pick them up very quickly. It's annoying having to stop at a few, come back, put up some more, and so on.
It's a win-win, since this keeps other players occupied.
Also, would it be possible to have a multi-pickup courier contract? Say, I want all my stuff in a constellation picked up, so there's 5 or 6 packages that would be included in a contract. Kinda like a multi-drop courier mission.
- Got grief?
Revelations MySQL Database |

Kalindra naskan
Amarr Reprocity Pure.
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Posted - 2007.03.17 23:50:00 -
[123]
Originally by: Thommy Why did not many people say anything about the new music?
I give Jon Hallur an titans worth of credits for his new works (did he make the 4th hidden number aswell?). They are truely awesome and deserve alot more attention then they are currently getting.
I can really appreciate new music and these where so awesome i probably did not make a lot of friends down the street when i put the volume up . Nonetheless they are true pieces of art and fit the other music pretty well.
He really do need a lot of praise for the new pieces that he have made. The new music playing at the login screen is just beautiful. And the three new pieces available in the jukebox are also great.
Overall this is a great patch. --- This sig is rated "N" for Nonexistant It's nonexistent btw - Cortes Meh, same thing. |

Juntos
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Posted - 2007.03.18 01:19:00 -
[124]
Originally by: Mack Dorgeans Sadly, none of my accounts are enabled on Singularity.
Can anyone tell me if overdrives will still have a cargo penalty?
Yes they do
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rodgerd
Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.18 09:31:00 -
[125]
Given the Exhumers are now fixed for invention, but drones aren't, it leads me to the obvious question: will tech II drones ever be inventable? Or are you just going to remove them from the game when you kill the Tech II BPOs? -- Not the opinions of my corp or my alliance. |

Vasiliyan
PAX Interstellar Services Freelancer Alliance
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Posted - 2007.03.18 10:23:00 -
[126]
This set of patches looks absolutely fantastic - thankyou for making them and thankyou for listening to the playerbase \o/ 
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Venkul Mul
Gallente
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Posted - 2007.03.18 11:40:00 -
[127]
Originally by: Arushia
Originally by: hotgirl933
Originally by: Hangman69 "The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
lottery BPOs are being convered to 10000 run BPCs all t2 BPOs wil be removed so its a mute point
Source?
Also, Hulks are inventable, what about drones?
Her whishes and the hope that repeating it often it become true.
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Venkul Mul
Gallente
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Posted - 2007.03.18 11:47:00 -
[128]
Originally by: sci0gon
Originally by: HankMurphy
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
Originally by: Obiwan 'ta Kilmayl "I felt a great disturbance in the Force, as if millions of Russians suddenly cried out in terror and were suddenly silenced. I fear something wonderful has happened. "
ROFL
its good to see this change happen imo. as for exmtreme #'s of players in systems i do feel that should be addressed due to crashing and what not. regardless i do like that they are looking to fix those players who chose to logoff to avoid bubbles instead of take their chances by either getting out of the bubble or getting to the gate.
nice work on this patch ccp 
I like the solution as it will affect only bubbles (even if I would like to see some in game counter to bubbles, but that is another matter) and not other situations.
If a player get a DC while in a bubble it is very unluky. It may happen but the chance is very small, and acceptable.
Most of the solutions I have seen proposed in the forum had too much chance to create problems in other situations, so again, thumbs up, good solution.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.18 12:24:00 -
[129]
So, being a longer DT, are we also to expect yet another SiSi mirror mid-April with the 20th of March skills ? Last mirror was mid-February, with skills from 31st of January, by the way. _ MySkills | Module/Rig stacknerfing explained |

AK Shaman
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Posted - 2007.03.18 13:06:00 -
[130]
Invention :
Still no increasing of T2 BPC runs ?!
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MellaRinn
Exit 13
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Posted - 2007.03.18 14:11:00 -
[131]
Edited by: MellaRinn on 18/03/2007 14:09:47 These are one of the most interesting patch notes I have read for a while now. Quite a few balance and economy effects will be seen shortly :D big props for this, CCP :D ♥♥♥
Originally by: AK Shaman Invention : Still no increasing of T2 BPC runs ?!
I'm an invention noob, but doesnt this mean they are increased:
Quote: Decryptors now add to the max runs outcome of the blueprints as originally intended.
Click |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.03.18 15:01:00 -
[132]
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
jumpclones you prefer "cheating"? :-P [yes i got popped sometimes, yep i lost implanans, no i dont care much, finaly a goal to refill my +3 slots :-P ]
BTW: A GOOD Cache-Cleaner |

Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.18 17:59:00 -
[133]
Ice belts have been removed from all systems with 0.8+ security standing. ^^^^
I hope this means we will get ice belts seeded elsewhere? As when I use the map and look through Gallente space I find ice belts in 0.8 and above but not under, unless low sec ?
Home: http://www.hidden-agenda.co.uk
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Elain Reverse
Caldari Shokei
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Posted - 2007.03.18 18:41:00 -
[134]
Originally by: Baleorg
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
jumpclones you prefer "cheating"? :-P [yes i got popped sometimes, yep i lost implanans, no i dont care much, finaly a goal to refill my +3 slots :-P ]
On other side when you jump thru gate ending with disconect and unable login back whitch happening more and more lately and you loose ship when you normaly will be survive. I dont think anyon will welcome unnecessary loosing ships because some bug in eve.
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Holy Cheater
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Posted - 2007.03.18 20:02:00 -
[135]
Originally by: Vladimir Ilych
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
A MWDing Vigil gets me out of large bubbles every time.
and what about implants? How you gonna save them if you are dying in a bubble?
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Tecro Nashota
Inako Industries
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Posted - 2007.03.18 21:21:00 -
[136]
Originally by: Holy Cheater
Originally by: Vladimir Ilych
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
A MWDing Vigil gets me out of large bubbles every time.
and what about implants? How you gonna save them if you are dying in a bubble?
Get a clone perhaps ?
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.03.18 21:30:00 -
[137]
Originally by: Ruffio Sepico Ice belts have been removed from all systems with 0.8+ security standing. ^^^^
I hope this means we will get ice belts seeded elsewhere? As when I use the map and look through Gallente space I find ice belts in 0.8 and above but not under, unless low sec ?
Ardallabier is 0.7 with a nice ice field in Gallente space.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.18 22:31:00 -
[138]
Originally by: Dominique Vasilkovsky
Originally by: Ruffio Sepico Ice belts have been removed from all systems with 0.8+ security standing. ^^^^
I hope this means we will get ice belts seeded elsewhere? As when I use the map and look through Gallente space I find ice belts in 0.8 and above but not under, unless low sec ?
Ardallabier is 0.7 with a nice ice field in Gallente space.
There is several regions in Gallente space, like Verge Vendor doesnt have any it seems under 0.8 Wouldnt be good if a lot of ice miners is forced to lump up in same belts, ends up infested with griefers too very fast then.
Home: http://www.hidden-agenda.co.uk
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.03.19 01:36:00 -
[139]
Originally by: Ruffio Sepico
Originally by: Dominique Vasilkovsky
Originally by: Ruffio Sepico Ice belts have been removed from all systems with 0.8+ security standing. ^^^^
I hope this means we will get ice belts seeded elsewhere? As when I use the map and look through Gallente space I find ice belts in 0.8 and above but not under, unless low sec ?
Ardallabier is 0.7 with a nice ice field in Gallente space.
There is several regions in Gallente space, like Verge Vendor doesnt have any it seems under 0.8 Wouldnt be good if a lot of ice miners is forced to lump up in same belts, ends up infested with griefers too very fast then.
You said it wasn't any ice in 0.5-0.7 Gallente space when it is. Maybe it isn't in your current home system but still you aren't forced out of high sec just because you want to have a Gallente tower running.
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MellaRinn
Exit 13
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Posted - 2007.03.19 01:52:00 -
[140]
@ the icemining comments: TBH most ice products are used in lowsec anyway. Ice also USED to be a lucrative enterprise. It now has a chance to be one again, hurray for that, I say ^_^
and if icemining is moved to lowsec - great, never better for the ever-dying piracy.
this can lead to several changes, which I firmly believe will benefit the economy as a whole: 1. Ice prices will go up in hubs. 2. Ice products availability in lowsec and POS-enabled systems (0.7 and lower) will increase or stay put, but not decrease - good) 3. More ppl might consider ninja-icemining in their expensive Mackinaws in lowsec - propelling the t2 indy market a little better than concord-protected mining operations. 4. Ice products decentralisation or new dedicated ice hubs in mid-highsec space - can never be a problem, imho. Although Jita sure is a cool place to do shopping.
Looks good to me :)
Click |
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.19 07:48:00 -
[141]
Originally by: Dominique Vasilkovsky You said it wasn't any ice in 0.5-0.7 Gallente space when it is. Maybe it isn't in your current home system but still you aren't forced out of high sec just because you want to have a Gallente tower running.
It was never about have any in my current home system. I don't mine ICE. However I do buy ice products off the market. And when removing so many ICE belts it will become a problem imho if consentration of ice miners become to dense. Going over the map again I found a handfull spread over entire gallente space that is in 0.5 and above and under 0.8.
Imagine it was only a couple roid belts in a region?
Home: http://www.hidden-agenda.co.uk
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.19 07:51:00 -
[142]
Originally by: MellaRinn @ the icemining comments: TBH most ice products are used in lowsec anyway. Ice also USED to be a lucrative enterprise. It now has a chance to be one again, hurray for that, I say ^_^
and if icemining is moved to lowsec - great, never better for the ever-dying piracy.
this can lead to several changes, which I firmly believe will benefit the economy as a whole: 1. Ice prices will go up in hubs. 2. Ice products availability in lowsec and POS-enabled systems (0.7 and lower) will increase or stay put, but not decrease - good) 3. More ppl might consider ninja-icemining in their expensive Mackinaws in lowsec - propelling the t2 indy market a little better than concord-protected mining operations. 4. Ice products decentralisation or new dedicated ice hubs in mid-highsec space - can never be a problem, imho. Although Jita sure is a cool place to do shopping.
Looks good to me :)
It would increase cost of run POS's a lot, and people who run a POS for Moon mining, or reactions doesn't exactly have it that lucrative as it is. Why dont you pop up a few large towers and start nurse, and then check how good it looks?
Home: http://www.hidden-agenda.co.uk
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Grupsni Hexe
DDM Blueprint Invest
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Posted - 2007.03.19 08:24:00 -
[143]
If ice-mining now is not possible afk anymore (means in 1.0 or 0.9) can we make it at least a little more exciting?
Mining ice is the most boring thing I have ever seen in a game..
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Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
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Posted - 2007.03.19 08:45:00 -
[144]
Will the Gila get a bonus for Caldari Cruiser skill to Heavy Assault and Standard Missiles - to keep it in line with the Caracal, or is it limited to the Heavy Missiles only?
It currently gets the velocity bonus to all 3 types of missiles. Will it get the damage bonus as well on all 3?
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Caius Sivaris
Minmatar Dark Nexxus
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Posted - 2007.03.19 10:11:00 -
[145]
Originally by: Ruffio Sepico
It was never about have any in my current home system. I don't mine ICE. However I do buy ice products off the market. And when removing so many ICE belts it will become a problem imho if consentration of ice miners become to dense.
The Shihuken macrominers proved a single ice belt can accomodate 200+ miners easily ;-)
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RiotRick
Black-Sun Insomnia.
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Posted - 2007.03.19 10:29:00 -
[146]
Edited by: RiotRick on 19/03/2007 10:29:26 Edited by: RiotRick on 19/03/2007 10:28:13
Originally by: Holy Cheater
Originally by: Vladimir Ilych
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
A MWDing Vigil gets me out of large bubbles every time.
and what about implants? How you gonna save them if you are dying in a bubble?
You shouldn't be able to save them. If you get caught in a bubble you should die if you can't get out by yourself in time. Same goes for the pod. Use the map / a scout to avoid getting caught in them.
It's too bad if you get a real disconnect when in a bubble. But that's acceptable as the logoffski's which happen all the time are way more annoying. Logging off should imho never be a game mechanic that will help you save your ship / whatever.
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Max Kentarii
Nordic Endeavour
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Posted - 2007.03.19 16:29:00 -
[147]
Quote: Armor Repair values are now stacking nerfed like Shield Boost values.
If this really applies to rigs, can I petition to get my rigs removed from my ship without them being damaged 
What about corp standings.. NPC corporation standings toward player corporation standing is quite buggy (doesn't really update). NPC corporation standings towards players works though.
Missing rigs for missiles and projectile Am I the only one wondering why there are less rigs for projectile weapons than hybrid and laser weapons?
S&I window pops up on session change The research window still pops up on session changes.
Reinforcement has arrived spam For missions like "The blockade", you get a message in ALL open chat windows. This message should only appear in either local or active window.
Glad to see most of the changes though. Keep up the good work.
*cough*update item database*cough*rev. item images*cough* -----
Wreck Salvaging Database |

Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2007.03.19 17:00:00 -
[148]
\o/ to new music! (Sorry, had to.)
Now the question will be, totally new or previous unreleased tracks such as the ones that can be found on eve-files? Some of those unreleased tracks were far more interesting than most of the release ones...
-----
Everyone knows Derek. |

Githtakai
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Posted - 2007.03.19 17:42:00 -
[149]
"Forcefields do not deploy in an activated state. If the password for a forcefield has not been set, the forcefield is not active and therefore not visible."
Does this mean POSes that don't have passwords will have their shields go down at patch time? I'm going ship stealing!
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Kerfira
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Posted - 2007.03.19 18:17:00 -
[150]
CBA to read it all, so this might have been mentioned....
With regard to invention, will anything be done about the insanely long copy time of prototype cloak BPO's? At the moment this is the major limiting factor in breaking up the cartel stranglehold on this market...
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Jotan Veer
Wings of Turul Curse Alliance
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Posted - 2007.03.19 18:51:00 -
[151]
Question!
Will the new super fast T2 lottery be in this patch? I mean on the test server the T2 prints are being handed out like hourly by the R&D agents, will that arrive to the TQ as well?
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Harisdrop
Gallente
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Posted - 2007.03.19 19:08:00 -
[152]
Originally by: Githtakai "Forcefields do not deploy in an activated state. If the password for a forcefield has not been set, the forcefield is not active and therefore not visible."
Does this mean POSes that don't have passwords will have their shields go down at patch time? I'm going ship stealing!
I dont think it says the guns dont work if the forcefield is down.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.19 19:12:00 -
[153]
Originally by: Max Kentarii
Missing rigs for missiles and projectile Am I the only one wondering why there are less rigs for projectile weapons than hybrid and laser weapons?
Well, I for one don't see much point in releasing the missing projectile capacitor reduction rigs. :P * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2007.03.19 19:25:00 -
[154]
Originally by: Harisdrop
Originally by: Githtakai "Forcefields do not deploy in an activated state. If the password for a forcefield has not been set, the forcefield is not active and therefore not visible."
Does this mean POSes that don't have passwords will have their shields go down at patch time? I'm going ship stealing!
I dont think it says the guns dont work if the forcefield is down.
But it says the insurance is your friend. -----
History is made by whinners |

Ephemeral Waves
The Nine Gates Executive Outcomes
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Posted - 2007.03.19 19:57:00 -
[155]
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
Your name certainly fits your question. If you are stupid enough to use implants in combat then you deserve to lose them.
Now Recruiting |

Arushia
Nova Labs Empire Research
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Posted - 2007.03.19 20:13:00 -
[156]
Originally by: Max Kentarii
Missing rigs for missiles and projectile Am I the only one wondering why there are less rigs for projectile weapons than hybrid and laser weapons?
Because the extra rigs for Hybrids and Lasers are to reduce Cap use, something Missiles and Projectiles don't have.
Empire Research and Nova Labs |

Bein Glorious
GoonFleet GoonSwarm
|
Posted - 2007.03.19 20:15:00 -
[157]
Originally by: Githtakai "Forcefields do not deploy in an activated state. If the password for a forcefield has not been set, the forcefield is not active and therefore not visible."
Does this mean POSes that don't have passwords will have their shields go down at patch time? I'm going ship stealing!
I don't know where that quote comes from, but if that change is going through it really reeks of CCP not making a genuine effort to resolve their own coding issues in the worst possible way. Turning a bug into a "feature" like this is not going to make EVE attractive to new players, nor is it going to give old players much faith in the company, especially considering that EVE is one of the only MMO options outside of WoW and a bunch of SOE-owned franchises that they were trying to escape from.
So you get this problem where some players were shooting someone hostile to them, and this person getting shot was within an ally's starbase forcefield, which should protect that player, and this occurs because that same player inside the shield wasn't a member of the corporation owning it. At the same time, this same person getting shot can't fire or target anything inside or outside the forcefield. But then, if you make a password for that starbase, suddenly those inside can't be targeted and attacked, as long as they have the password? The difference between a defective forcefield and a working forcefield is that a password has to exist? Since you're a bugtester, developer, or whatever in this hypothetical situation, and for whatever reason, you can't resolve this bug, so your only solution is just to make it harder on the player and try to brush it off to the side?
I'm sorry if I sound cynical in my interpretation, or ungrateful for what is otherwise a beautifully designed game, but that is really, really insulting to your playerbase if that's how CCP is going to fix huge issues like this in the future, as CCP has dealt with similar starbase and station-related problems before. Though I'm sure nobody really wants to actually put in the work to do it, its clear to me that the multitude of inconsistencies and bugs in starbases will need a complete overhaul before things get ever more out of hand. |

Xanenal
Wolfenrecon 1 Shot 1 Kill
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Posted - 2007.03.19 21:17:00 -
[158]
Quote: Drones/Fighters can not be launched and fighters cannot be delegated while inside a control tower force field.
I'm not sure how I feel about this...
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Szprinkoth Sponsz
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.19 21:28:00 -
[159]
Carriers are meant to be frontlined. They are 500% better in frontline mode than POS hug mode. This is a Good Thing(tm).
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Naim Obeji
Minmatar Shiva Morsus Mihi
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Posted - 2007.03.19 21:52:00 -
[160]
Originally by: Xanenal
Quote: Drones/Fighters can not be launched and fighters cannot be delegated while inside a control tower force field.
I'm not sure how I feel about this...
Definitely an interesting development. 
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Archo X
Caldari
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Posted - 2007.03.19 21:57:00 -
[161]
Quote: Drones/Fighters can not be launched and fighters cannot be delegated while inside a control tower force field.
 Nooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
I got h4xXx0rzed!!!!11!!on3!!!111!1el3ventEEn!!!11 N3RF teh modz!!! |

Pesadel0
Vagabundos THE H0RDE
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Posted - 2007.03.19 23:05:00 -
[162]
Originally by: Szprinkoth Sponsz Carriers are meant to be frontlined. They are 500% better in frontline mode than POS hug mode. This is a Good Thing(tm).
What do you think people will do? They will stay 1 meter off the shield and get back the minute some trouble gets in system.
Stupid nerf but hey ;),i will wait to see my nigg boosted ,because by god my baby will stay as close to a POS as i can .
I was sworn to absolute secrecy BY CCP. |

cpt rhodes
Caldari Silver Eagles
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Posted - 2007.03.20 06:29:00 -
[163]
Are they adding in any graphics mods at all or does everything still look the same?
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MellaRinn
Exit 13
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Posted - 2007.03.20 11:54:00 -
[164]
Originally by: Ruffio Sepico
Originally by: MellaRinn @ the icemining comments: TBH most ice products are used in lowsec anyway. Ice also USED to be a lucrative enterprise. It now has a chance to be one again, hurray for that, I say ^_^
and if icemining is moved to lowsec - great, never better for the ever-dying piracy.
this can lead to several changes, which I firmly believe will benefit the economy as a whole: 1. Ice prices will go up in hubs. 2. Ice products availability in lowsec and POS-enabled systems (0.7 and lower) will increase or stay put, but not decrease - good) 3. More ppl might consider ninja-icemining in their expensive Mackinaws in lowsec - propelling the t2 indy market a little better than concord-protected mining operations. 4. Ice products decentralisation or new dedicated ice hubs in mid-highsec space - can never be a problem, imho. Although Jita sure is a cool place to do shopping.
Looks good to me :)
It would increase cost of run POS's a lot, and people who run a POS for Moon mining, or reactions doesn't exactly have it that lucrative as it is. Why dont you pop up a few large towers and start nurse, and then check how good it looks?
You are 100% right. I used to run some POS action and it was nowhere near lucrative. but if you think about it - if POS running costs go up due to fuel prices, the POS product market will bounce back to life (not that it ever really was so lively after it settled down) and possibly running of these beasty moon miners will finally be lucrative again.
What I'm saying is that the change in pricings might affect the end-product prices in a non-proportional way. It is very unsure, yes, but it might just work. And then I'm sure POS owners would be happy too :) On the other hand, if ice product prices go up, more new ppl will join the fold in their retrievers in search for easy money. As well as that, remember that invention is taking over, so moon minerals will have more individual clients. You won't have to make personal deals and try and get orders from t2 magnats, because there will be a more demanding market niche opening from all those entrepreneurs that never scored a BPO yet, but have the skills and will to produce t2 from invention system only. All in all, POS operations are standing on the edge, but might just climb up, imho.
Click |

Natalia Trade
Amarr Trading Company Inc
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Posted - 2007.03.20 11:56:00 -
[165]
Originally by: Hangman69
Originally by: Bienurdau Hywoaf
Originally by: Hangman69 "The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
That's the point :), to make invention cheaper and a viable alternative. I'm sure this is a step towards ending the lottery :)
They already said they were going to end the lottery, after a final round of bpo giveaways. Invention would be available to push prices down on overly profitable mods/ships. The announcement has not been made that all bpos have been given out and that the lottery is now finished. I still have possible discoveries listed at my agent. Because of that I can't cash out my research points and miss out on a possible bpo. With Invention being half ass implemented (extremely chance based, highly expensive, low me/pe copies, unknown future sustainability), possibly ripping out the bpos just shoves t2 production into an entirely too risky venture and rips out any trust the industrial/trade heart of this game has in CCP.
If you think T2 prices are high now, wait till you start seeing real shortages.
That is the nice thing, there will be no real shortages as you say, any average joe with some skillbooks trained, and some R&D agents to buy datacores from can now invent an item for his/her personal use or to sell for profit.
This means that the t2 modules will now become cheaper and made more available, and the people who hoard the t2 original bpo's will have to adapt and overcome to the lower prices and availability.
YAY!!!! to no more price fixing and gouging of the working man.
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Agent Stone
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.03.20 13:37:00 -
[166]
Quote: Drones/Fighters can not be launched and fighters cannot be delegated while inside a control tower force field.
That's an intresting change. I like the idea of using Carriers on the front line more, but its not the best way of getting that tbh.
I can understand trying to get Carriers on the front lines, and removing there ability to be completly safe in POS's, but removing there ability to assist from a POS does not do that.
Surely is should be the pilots choice, and by not being on the front lines, the nerf would be that they don't make use of there remote repair, damage, or tanking bonuses there ship has.
I presume you can still warp to a safe spot, assign fighters, and then warp to the POS after fighters are deligated? If thats the case, this is more of a hassle than anything.
If fighter delegation does not work when you return to a shield, then Carrier Pilots would just cycle safe spots, or more likely sit on the edge of shields as Pesadel0 mentioned.
Its kind of pointless. Granted maybe a few more Carriers will be seen on the front lines, but we are seeing more and more front line Carrier use anyway, without this.
All it will do is upset a few pilots who now have to sit on the edge of POS Shields, instead of in the POS Sheild.
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Cry Havoc
Caldari No Guts No Glory
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Posted - 2007.03.20 14:22:00 -
[167]
Originally by: MellaRinn
Originally by: Ruffio Sepico
Originally by: MellaRinn @ the icemining comments: TBH most ice products are used in lowsec anyway. Ice also USED to be a lucrative enterprise. It now has a chance to be one again, hurray for that, I say ^_^
and if icemining is moved to lowsec - great, never better for the ever-dying piracy.
this can lead to several changes, which I firmly believe will benefit the economy as a whole: 1. Ice prices will go up in hubs. 2. Ice products availability in lowsec and POS-enabled systems (0.7 and lower) will increase or stay put, but not decrease - good) 3. More ppl might consider ninja-icemining in their expensive Mackinaws in lowsec - propelling the t2 indy market a little better than concord-protected mining operations. 4. Ice products decentralisation or new dedicated ice hubs in mid-highsec space - can never be a problem, imho. Although Jita sure is a cool place to do shopping.
Looks good to me :)
It would increase cost of run POS's a lot, and people who run a POS for Moon mining, or reactions doesn't exactly have it that lucrative as it is. Why dont you pop up a few large towers and start nurse, and then check how good it looks?
You are 100% right. I used to run some POS action and it was nowhere near lucrative. but if you think about it - if POS running costs go up due to fuel prices, the POS product market will bounce back to life (not that it ever really was so lively after it settled down) and possibly running of these beasty moon miners will finally be lucrative again.
What I'm saying is that the change in pricings might affect the end-product prices in a non-proportional way. It is very unsure, yes, but it might just work. And then I'm sure POS owners would be happy too :) On the other hand, if ice product prices go up, more new ppl will join the fold in their retrievers in search for easy money. As well as that, remember that invention is taking over, so moon minerals will have more individual clients. You won't have to make personal deals and try and get orders from t2 magnats, because there will be a more demanding market niche opening from all those entrepreneurs that never scored a BPO yet, but have the skills and will to produce t2 from invention system only. All in all, POS operations are standing on the edge, but might just climb up, imho.
If/when invention takes off there will be an increase in the number of T2 items being built. Right now the demand for T2 comps is constant, but people keep putting up moon mining POSs. If the number of T2 things being built increases through invention then the demand for T2 comps will become more dynamic and on the whole it will increase. This will result in the prices becoming more "lively". BPO and BPC sales |

Holy Cheater
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Posted - 2007.03.20 14:56:00 -
[168]
Edited by: Holy Cheater on 20/03/2007 14:52:57
Originally by: Tecro Nashota
Originally by: Holy Cheater
Originally by: Vladimir Ilych
Originally by: Holy Cheater *Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
And what should I do to save my implants? Is it fair? Also I should now use a scout for even flying on a shuttle.. It's insane fix.
A MWDing Vigil gets me out of large bubbles every time.
and what about implants? How you gonna save them if you are dying in a bubble?
Get a clone perhaps ?
Oh yeah: buy a slave set and keep it in a jump-clone, a very wise decision :)
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.03.20 15:24:00 -
[169]
your name sucks tbh ^^
BTW: A GOOD Cache-Cleaner |

Talidorn
Pandoras Mining Covanant
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Posted - 2007.03.20 15:26:00 -
[170]
Quote: Drones/Fighters can not be launched and fighters cannot be delegated while inside a control tower force field.
ZOMG!!! No more carrier-care-bearing??? I'M QUITTING EVE! LOL just joking...
Nice change.
Will fighters/drones go AWOL (like if I cloak) if I enter the POS once they are delegated?
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Rover Vitesse
Gallente FinFleet Lotka Volterra
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Posted - 2007.03.20 15:41:00 -
[171]
Edited by: Rover Vitesse on 20/03/2007 15:37:50
Originally by: Holy Cheater Oh yeah: buy a slave set and keep it in a jump-clone, a very wise decision :)
I think you misunderstand the risk v reward equation. Can't wait until I catch you in a bubble tbh.
Rovers Chronicles
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Holy Cheater
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Posted - 2007.03.20 16:02:00 -
[172]
Originally by: Rover Vitesse Can't wait until I catch you in a bubble tbh.
You can't place a bubble in empire space or did I miss something? :)
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Venkul Mul
Gallente
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Posted - 2007.03.20 16:07:00 -
[173]
Originally by: Natalia Trade
Originally by: Hangman69
Originally by: Bienurdau Hywoaf
Originally by: Hangman69 "The limit of data cores you can buy each day has been raised to 4000. "
This can lead to a lot of people fully cashing out their research points if the T2 lottery is done giving out bpos. This will drive invention costs down. Are all lottery BPOs going to be handed out prior to patch deployment?
That's the point :), to make invention cheaper and a viable alternative. I'm sure this is a step towards ending the lottery :)
They already said they were going to end the lottery, after a final round of bpo giveaways. Invention would be available to push prices down on overly profitable mods/ships. The announcement has not been made that all bpos have been given out and that the lottery is now finished. I still have possible discoveries listed at my agent. Because of that I can't cash out my research points and miss out on a possible bpo. With Invention being half ass implemented (extremely chance based, highly expensive, low me/pe copies, unknown future sustainability), possibly ripping out the bpos just shoves t2 production into an entirely too risky venture and rips out any trust the industrial/trade heart of this game has in CCP.
If you think T2 prices are high now, wait till you start seeing real shortages.
That is the nice thing, there will be no real shortages as you say, any average joe with some skillbooks trained, and some R&D agents to buy datacores from can now invent an item for his/her personal use or to sell for profit.
This means that the t2 modules will now become cheaper and made more available, and the people who hoard the t2 original bpo's will have to adapt and overcome to the lower prices and availability.
YAY!!!! to no more price fixing and gouging of the working man.
It all depend on people willingness to sped the isk on skillbooks and datainterface and the time to train the skills.
if before most people were unvilling to sped the 45 milions for research project management to get multiple agents and increase the chance of a BPO, what make you think they will spend some hundred of millions in skillbooks and a lot of skillpoints now to get a chance to produce BPC?
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CCP Wrangler

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Posted - 2007.03.20 17:03:00 -
[174]
Server uptime is delayed to 1730 GMT.
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Kal Auran
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Posted - 2007.03.20 17:04:00 -
[175]
30mins behind schedule what a shocker I would have bet my life on it lol
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AS Patriot
Caldari StarHunt Fallout Project
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Posted - 2007.03.20 17:05:00 -
[176]
Well as long as it is not delayed untill 1730 next week I cannot see the big prob __________________________________________________ The best corp out there: Starhunt - Fallout Project
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Spirited
Caldari Solar Dragon's Nest VooDoo Technologies
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Posted - 2007.03.20 17:05:00 -
[177]
Originally by: CCP Wrangler Server uptime is delayed to 1730 GMT.
We have nothing to do but wait  Mess with the best Die like the rest
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Bambi
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Posted - 2007.03.20 17:07:00 -
[178]
is the patch about yet?
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CrestoftheStars
Deviance Inc
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Posted - 2007.03.20 17:11:00 -
[179]
Originally by: Fredou no shield boost amplifier II skill level 5 rank 3 dropped to
shield boost amplifier II skill level 4 rank 3
   
hopefully not.... t2 should all be lvl 5 skills + 1 lvl a exstra bonus skill... the other thing is just rediculesly easy to use then ___________________________________________ if eve had This kind of control system combinet with it's SP and advanced weaponry system it have. http://sco.gpotato.com/ |

CrestoftheStars
Deviance Inc
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Posted - 2007.03.20 17:16:00 -
[180]
Originally by: MellaRinn
Originally by: Ruffio Sepico
Originally by: MellaRinn @ the icemining comments: TBH most ice products are used in lowsec anyway. Ice also USED to be a lucrative enterprise. It now has a chance to be one again, hurray for that, I say ^_^
and if icemining is moved to lowsec - great, never better for the ever-dying piracy.
this can lead to several changes, which I firmly believe will benefit the economy as a whole: 1. Ice prices will go up in hubs. 2. Ice products availability in lowsec and POS-enabled systems (0.7 and lower) will increase or stay put, but not decrease - good) 3. More ppl might consider ninja-icemining in their expensive Mackinaws in lowsec - propelling the t2 indy market a little better than concord-protected mining operations. 4. Ice products decentralisation or new dedicated ice hubs in mid-highsec space - can never be a problem, imho. Although Jita sure is a cool place to do shopping.
Looks good to me :)
It would increase cost of run POS's a lot, and people who run a POS for Moon mining, or reactions doesn't exactly have it that lucrative as it is. Why dont you pop up a few large towers and start nurse, and then check how good it looks?
You are 100% right. I used to run some POS action and it was nowhere near lucrative. but if you think about it - if POS running costs go up due to fuel prices, the POS product market will bounce back to life (not that it ever really was so lively after it settled down) and possibly running of these beasty moon miners will finally be lucrative again.
What I'm saying is that the change in pricings might affect the end-product prices in a non-proportional way. It is very unsure, yes, but it might just work. And then I'm sure POS owners would be happy too :) On the other hand, if ice product prices go up, more new ppl will join the fold in their retrievers in search for easy money. As well as that, remember that invention is taking over, so moon minerals will have more individual clients. You won't have to make personal deals and try and get orders from t2 magnats, because there will be a more demanding market niche opening from all those entrepreneurs that never scored a BPO yet, but have the skills and will to produce t2 from invention system only. All in all, POS operations are standing on the edge, but might just climb up, imho.
whats good about everything getting more exspensive? i mean good for the majority of the players? ___________________________________________ if eve had This kind of control system combinet with it's SP and advanced weaponry system it have. http://sco.gpotato.com/ |
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Tonto Auri
Center for Advanced Studies
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Posted - 2007.03.20 18:36:00 -
[181]
CCP kills EVE with this patch :( All my windows messed and shifted between characters on account, no people in chats and I always got criticals when I try to switch channellist mode. Russian "translation" eat my brain - it as ugly as possible, which crazy idiot make that work? -- . |

Tonto Auri
Center for Advanced Studies
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Posted - 2007.03.20 18:47:00 -
[182]
WTF is this sorting?????????? By WHAAT???
-- . |

Illyria Ambri
Caldari
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Posted - 2007.03.20 19:00:00 -
[183]
Patch was a failure.. New region roids are still lacking ore...
Still broken.. all other found bugs and possible exploits will be withheld from CCP until such time as they actually fix the rocks.
May all the little script kiddies and exploiters find what I have and utilize them forcing more customers away from the game as CCP is so obviously attempting to do.
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun, Love is a stocked missle launcher. Sexual extacy is watching that NME Battleship go boom.
"Will i |

Rover Vitesse
Gallente FinFleet Lotka Volterra
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Posted - 2007.03.20 19:16:00 -
[184]
Originally by: Holy Cheater
Originally by: Rover Vitesse Can't wait until I catch you in a bubble tbh.
You can't place a bubble in empire space or did I miss something? :)
If you live in empire, why do you care about it then?? tschhh 
Rovers Chronicles
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Arushia
Nova Labs Empire Research
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Posted - 2007.03.21 05:30:00 -
[185]
Originally by: Illyria Ambri Patch was a failure.. New region roids are still lacking ore...
They changed the growth rate, that doesn't make them magically grow huge in just one DT you know?
Empire Research and Nova Labs |
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