Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ralara
Caldari Ralara Corp
|
Posted - 2007.03.21 07:41:00 -
[1]
Edited by: Ralara on 21/03/2007 07:37:56 For those that don't know, apparently when a new mission comes out, the isk reward and bonus is set really low. As players do the mission, the game calculates things like how much DPS is given out by the player and ships, how much is tanked, how much ammo is used, how long the mission takes etc. It then adjusts the isk accordingly - the bonus and reward will start to increase over the next few downtimes I think.
Just a FYI (since I didn't know this either!)
|
Radras
|
Posted - 2007.03.21 07:54:00 -
[2]
I hope to god this is true because if they remove the bounties like they were saying they are going to missions will be dead.
|
Ralara
Caldari Ralara Corp
|
Posted - 2007.03.21 07:55:00 -
[3]
Originally by: Radras I hope to god this is true because if they remove the bounties like they were saying they are going to missions will be dead.
It's true a dev/GM said so :)
Also it's the reason for low LP on the new missions.
|
Viscount Stoko
|
Posted - 2007.03.21 09:19:00 -
[4]
Will the time allowed for a bonus reward change too? At the moment it seems a little on the mean side.
|
Emily Spankratchet
Minmatar Pragmatics
|
Posted - 2007.03.21 09:25:00 -
[5]
Originally by: Viscount Stoko Will the time allowed for a bonus reward change too? At the moment it seems a little on the mean side.
Yes, it will.
Last time I heard a Dev talk on the subject (which was a while ago now), he said that the bonus time was based on the average time taken to complete the mission.
|
Loc Maythan
Gallente Alfa00 Corp
|
Posted - 2007.03.21 10:00:00 -
[6]
Edited by: Loc Maythan on 21/03/2007 09:56:57 Seems to me that they should set new mission rewards either high (and adjust them down over time), or at least to a realistic starting value. Being offered 250 LP and a few 100,000 isk for taking on about 9 multiple-damage-type BSes, as I was last night, means that I put it on my refuse list. This is not a good way to encourage people to take up new missions.
BTW, the mission I was offered was 'Gone Berserk', and had a 40 minute time reward deadline. Is this deadline also changed dynamically, do people know? If jamming in missions is now as common as it seems to be based on the missions I ran last night, 40 minutes is pretty tight for me to solo - about 4 minutes per BS even if I didn't have to worry about jamming, taking down cruisers, recalling drones because of new spawn, and getting back to station in different system. Maybe this is one of these 'gang missions' that are being talked about.
Loc
Edit: Sorry, just read the previous post which answered my time bonus question
|
|
Zrakor
|
Posted - 2007.03.21 10:07:00 -
[7]
Also there is a bit of misconception about the ISK 'nerf' in missions. There are no plans to nerf ISK in missions per se, we simply won't make the new levels (5,6,7) give rediculous amounts of ISK. Rather they will focus more on giving out items, which the high end players will then sell to other players for ISK. So you'll still have people farming missions and belts and complexes for ISK, but when doing the high-end content it will be mainly for items not ISK.
|
|
Kaptein Trefot
|
Posted - 2007.03.21 10:20:00 -
[8]
Originally by: Zrakor Also there is a bit of misconception about the ISK 'nerf' in missions. There are no plans to nerf ISK in missions per se, we simply won't make the new levels (5,6,7) give rediculous amounts of ISK. Rather they will focus more on giving out items, which the high end players will then sell to other players for ISK. So you'll still have people farming missions and belts and complexes for ISK, but when doing the high-end content it will be mainly for items not ISK.
Does this mean that the current high sec level IV mission will, with a few exceptions, stay as it is with isk/bounty rewards and difficulty level after the announced changes to missions this summer?
A simple yes or no to this question will clear up much confusion concerning future high sec missions.
|
Marquis Dean
The Last Thing You'll Ever See
|
Posted - 2007.03.21 10:54:00 -
[9]
Originally by: Zrakor Also there is a bit of misconception about the ISK 'nerf' in missions. There are no plans to nerf ISK in missions per se, we simply won't make the new levels (5,6,7) give rediculous amounts of ISK. Rather they will focus more on giving out items, which the high end players will then sell to other players for ISK. So you'll still have people farming missions and belts and complexes for ISK, but when doing the high-end content it will be mainly for items not ISK.
Is this forcing my to loot my missions then? ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
|
Galk
Gallente Autumn Tactics All the things she said
|
Posted - 2007.03.21 10:58:00 -
[10]
Originally by: Zrakor Rather they will focus more on giving out items, which the high end players will then sell to other players for ISK. So you'll still have people farming missions and belts and complexes for ISK, but when doing the high-end content it will be mainly for items not ISK.
Umm ok....
So everything/body that currently collects a isk bounty/payment for a npc kill will collect an item instead.
So basicaly... the markets will be completely flooded with worthless items.... in the meantime your existance in eve still revolves around having to turn in isk to have any sort of fun in the game.
Tbh i could see a utopia out of that way of thinking.... a world not revolving around isk.. everybody working together in groups suppling one another with items to achieve goals and ambitions...
Wishfull thinking though im afraid to say... limiting factors that you yourself place in the game will never allow any of that utopian existance to florish.... you would either have to show the finger to the t2 market by making prices crash in line with peoples new found wealth, or make those drops better (ships included).... lovely way of thinking... don't see it happening though.
needless to say... what about the timecode buyers/sellers.... you guys only allow it because you turn out money from it (reguardless of how it cheats honest players)... are you realy going to limit the spread of isk amoung the masses that require npc generated isk to pay for those timecodes they fuel their main/2nd/3rd/4th (up to 10) accounts with?
Sounds like shooting yourself in the foot to me (you will lose your ever increasing subscriber rate, and obviously loss of flat revenue)... items will never generate the isk that comes from npc payments as they will become flooded and worthless (and the ones that don't will probaly be adjusted anyway) /re implants.
Umm.. i smell doom i realy do, having less isk will make the game less fun for a lot of people for sure.
______
|
|
Kumu Honua
|
Posted - 2007.03.21 11:07:00 -
[11]
How is it doom?
If you need isk, run level 1, 2, 3, 4 missions. Those will still give out isk rewards.
|
alisandent
|
Posted - 2007.03.21 11:38:00 -
[12]
doesn't really change anything though. just means itll take an extra step to get your isk reward. And with the higher lvl missions most likely requiring multiple people, itll really complicate everyone getting their due rewards...
|
Neener
|
Posted - 2007.03.21 12:05:00 -
[13]
Originally by: Zrakor Also there is a bit of misconception about the ISK 'nerf' in missions. There are no plans to nerf ISK in missions per se, we simply won't make the new levels (5,6,7) give rediculous amounts of ISK. Rather they will focus more on giving out items, which the high end players will then sell to other players for ISK. So you'll still have people farming missions and belts and complexes for ISK, but when doing the high-end content it will be mainly for items not ISK.
Youre not afraid that this system will flood the market with those items? (ie: drop prices and make mission running suck).
|
Susan Acid
Gallente
|
Posted - 2007.03.21 12:46:00 -
[14]
Originally by: Emily Spankratchet
Originally by: Viscount Stoko Will the time allowed for a bonus reward change too? At the moment it seems a little on the mean side.
Yes, it will.
Last time I heard a Dev talk on the subject (which was a while ago now), he said that the bonus time was based on the average time taken to complete the mission.
I wonder if they factored in the lost Hi-slot/DPS from fitting a salvager and the time it takes to perform the task of salvaging when they worked out the 'average' time. |
Remedios Sonrisa
Eve University Ivy League
|
Posted - 2007.03.21 12:54:00 -
[15]
My only complaint about the ISK/LP rewards for the new missions do not seem to reflect the average, or even the lower threshold, values from missions of similar difficulty level. I like the idea of the self-adjusting values for mission payouts, but how does the calculation take into consideration the missions that will be farmed?
I ran Gone Berserk, L4, last night and had a ball with it. But the bonus time was a mere 45 min and the reward was about 200 LPs. Given that there were FIFTEEN BSes (and other smaller ships), ranging from 500k to 1000k in bounty, which came in various times and distances, the given bonus time was simply unrealistic. Fortunately I was compensated by the fact that all ships left loot. ....
|
Dethis
Caldari Obliteration Unlimited
|
Posted - 2007.03.21 12:54:00 -
[16]
Originally by: Zrakor Also there is a bit of misconception about the ISK 'nerf' in missions. There are no plans to nerf ISK in missions per se, we simply won't make the new levels (5,6,7) give rediculous amounts of ISK. Rather they will focus more on giving out items, which the high end players will then sell to other players for ISK. So you'll still have people farming missions and belts and complexes for ISK, but when doing the high-end content it will be mainly for items not ISK.
Does this mean lvl 1-4 will retain the bounty's? if so thank you because that was my main concern with lvl 4's (losing bountys and no change to loot would = exercise in futility) -------- Kill em all and let god sort em out
|
Minerva Radisky
Caldari The Arcanum
|
Posted - 2007.03.21 13:02:00 -
[17]
Originally by: Neener
Originally by: Zrakor Also there is a bit of misconception about the ISK 'nerf' in missions. There are no plans to nerf ISK in missions per se, we simply won't make the new levels (5,6,7) give rediculous amounts of ISK. Rather they will focus more on giving out items, which the high end players will then sell to other players for ISK. So you'll still have people farming missions and belts and complexes for ISK, but when doing the high-end content it will be mainly for items not ISK.
Youre not afraid that this system will flood the market with those items? (ie: drop prices and make mission running suck).
I'm thinking the new missions will consist of a lot of named and possibly officer/faction loot.
Arbalest heavies for less than 10mil or some other absurd prices? yes plz
|
Borasao
|
Posted - 2007.03.21 13:17:00 -
[18]
I guess I'll be waiting for a few downtimes before resuming missioning then.
|
Kery Nysell
Caldari Nysell Incorporated
|
Posted - 2007.03.21 13:22:00 -
[19]
Originally by: Susan Acid
Originally by: Emily Spankratchet
Originally by: Viscount Stoko Will the time allowed for a bonus reward change too? At the moment it seems a little on the mean side.
Yes, it will.
Last time I heard a Dev talk on the subject (which was a while ago now), he said that the bonus time was based on the average time taken to complete the mission.
I wonder if they factored in the lost Hi-slot/DPS from fitting a salvager and the time it takes to perform the task of salvaging when they worked out the 'average' time.
Don't do that to your ships, you're gimping your combat setup ... but that's only my opinion, I find that a dedicated mission ship and a dedicated salvaging/looting ship works better for me ...
And AFAIK, the update is based on the time between "mission accepted" and "mission completed" in the agent's dialog ... so yes, it would be taken into account if you take more time before telling your agent you've done the job.
|
Domitianvs
Amarr MCL Industries
|
Posted - 2007.03.21 15:49:00 -
[20]
Quote: I wonder if they factored in the lost Hi-slot/DPS from fitting a salvager and the time it takes to perform the task of salvaging when they worked out the 'average' time.
Go out and get a Destroyer. Fit it with 2 Tractor Beams, 4 Salvagers and some minimal weapons (just in case) and it will cut your salvage/looting time by at least half.
|
|
Tecro Nashota
Inako Industries
|
Posted - 2007.03.21 15:57:00 -
[21]
Originally by: Borasao I guess I'll be waiting for a few downtimes before resuming missioning then.
I think you are going to have to actually do some missions to get the rewards and lp's up. Zero multiplied by something is still zero
|
Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.03.21 16:07:00 -
[22]
Originally by: Zrakor Also there is a bit of misconception about the ISK 'nerf' in missions. There are no plans to nerf ISK in missions per se, we simply won't make the new levels (5,6,7) give rediculous amounts of ISK. Rather they will focus more on giving out items, which the high end players will then sell to other players for ISK. So you'll still have people farming missions and belts and complexes for ISK, but when doing the high-end content it will be mainly for items not ISK.
Thanks for clarifying this. :) Will it primarily be loot, completion reward items, goods from the LP store...?
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
easei
Energy.
|
Posted - 2007.03.21 16:19:00 -
[23]
Could the calculations that are taking place for that be resulting in increased lag on the mission running nodes?
Energy Recruitment |
Chia Mulholland
|
Posted - 2007.03.21 16:23:00 -
[24]
The biggest problem with starting new missions with really low rewards is that I (and probably a lot of other people) use the reward as an indicator of how hard a mission is.
When I got Gone Berserk (lvl 3) yesterday and saw that it paid 200K and 256 LP, I decided to do it in my Harpy as I usually do with easy level 3 missions. I made it through it, but if I'd known that the reward didn't reflect the difficulty, I'd have taken a ship with a bigger tank.
|
Kery Nysell
Caldari Nysell Incorporated
|
Posted - 2007.03.21 16:41:00 -
[25]
Originally by: easei Could the calculations that are taking place for that be resulting in increased lag on the mission running nodes?
I think that those calculations are done during the daily downtime, since we usually see an increase in LPs/rewards for the same mission after the downtime and not every couple of hours or so ... so, nope.
|
Kery Nysell
Caldari Nysell Incorporated
|
Posted - 2007.03.21 16:43:00 -
[26]
Originally by: Chia Mulholland The biggest problem with starting new missions with really low rewards is that I (and probably a lot of other people) use the reward as an indicator of how hard a mission is.
When I got Gone Berserk (lvl 3) yesterday and saw that it paid 200K and 256 LP, I decided to do it in my Harpy as I usually do with easy level 3 missions. I made it through it, but if I'd known that the reward didn't reflect the difficulty, I'd have taken a ship with a bigger tank.
Well ... when in doubt, play it safe and use your best tank ... that was an advice given to me in november 2004 when I started playing this game , and it still holds true ...
|
Mastin Dragonfly
Amarr Navy Runners
|
Posted - 2007.03.21 17:10:00 -
[27]
Originally by: Kery Nysell
Originally by: Chia Mulholland The biggest problem with starting new missions with really low rewards is that I (and probably a lot of other people) use the reward as an indicator of how hard a mission is.
When I got Gone Berserk (lvl 3) yesterday and saw that it paid 200K and 256 LP, I decided to do it in my Harpy as I usually do with easy level 3 missions. I made it through it, but if I'd known that the reward didn't reflect the difficulty, I'd have taken a ship with a bigger tank.
Well ... when in doubt, play it safe and use your best tank ... that was an advice given to me in november 2004 when I started playing this game , and it still holds true ...
Agreed.
|
Susan Acid
Gallente
|
Posted - 2007.03.21 17:23:00 -
[28]
Originally by: Domitianvs
Quote: I wonder if they factored in the lost Hi-slot/DPS from fitting a salvager and the time it takes to perform the task of salvaging when they worked out the 'average' time.
Go out and get a Destroyer. Fit it with 2 Tractor Beams, 4 Salvagers and some minimal weapons (just in case) and it will cut your salvage/looting time by at least half.
I do use a Destroyer(4 TB's and 4 salvagers) to salvage but it still takes extra time.My question should have been:
when these missions were made and the bonus time worked out was it before salvaging was in game.A mission which came out with the RMR patch wouldnt have to account for salvaging when the time bonus was worked out.It would be nice to know if CCP see salvaging as part of the mission or 'optional' so to speak.
|
Vinmier
|
Posted - 2007.03.21 17:28:00 -
[29]
Originally by: Chia Mulholland The biggest problem with starting new missions with really low rewards is that I (and probably a lot of other people) use the reward as an indicator of how hard a mission is.
When I got Gone Berserk (lvl 3) yesterday and saw that it paid 200K and 256 LP, I decided to do it in my Harpy as I usually do with easy level 3 missions. I made it through it, but if I'd known that the reward didn't reflect the difficulty, I'd have taken a ship with a bigger tank.
There was a post started 9 hours before this that gave details about "Berserk" in the new missions thread. I'm glad you didn't lose your harpy, but with all the new missions, I just pop out my BS and go to town. Soon enough the mission rewards will accurately reflect the difficulty of the mission.
|
Vinmier
|
Posted - 2007.03.21 17:30:00 -
[30]
Edited by: Vinmier on 21/03/2007 17:28:41
Originally by: Susan Acid
Originally by: Domitianvs
Quote: I wonder if they factored in the lost Hi-slot/DPS from fitting a salvager and the time it takes to perform the task of salvaging when they worked out the 'average' time.
Go out and get a Destroyer. Fit it with 2 Tractor Beams, 4 Salvagers and some minimal weapons (just in case) and it will cut your salvage/looting time by at least half.
I do use a Destroyer(4 TB's and 4 salvagers) to salvage but it still takes extra time.My question should have been:
when these missions were made and the bonus time worked out was it before salvaging was in game.A mission which came out with the RMR patch wouldnt have to account for salvaging when the time bonus was worked out.It would be nice to know if CCP see salvaging as part of the mission or 'optional' so to speak.
From the way I understand it, they factor in the start time, and the time completed. So if the average person salvages the mission (since it has to be salvaged before completion), then yes, it takes into account salvage time.
edit: To be more on point, CCP doesn't need to factor in salvaging by itself, since the mission has to be salvaged before it's completed.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |