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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Lugh Crow-Slave
3233
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Posted - 2016.10.05 02:55:30 -
[61] - Quote
RainReaper wrote:While I like the Porpoise and its stats and the fact that it is allowed into frigate size wh space the one complaint I have is...
Did you really have to reuse the noctis model? I was kinda hoping for a new hull but oh well...
so was I but considering the art team is no doubt having most of their time taken up by the new structures (both the ones coming out at the same time as well as the later ones)
BLOPS Hauler
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1991
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Posted - 2016.10.05 02:55:56 -
[62] - Quote
Morgan Johnstone wrote:I'm blind so i might have missed it, what are the skill differences between this ship and the Orca? With such a drastic price difference I believe the skills needed will be much lower as well. Boost strength Can only use 2 command bursts Tractor range and speed Cargo hold of 500 vs 37.5k No SMB 5k vs 40k fleet hangar EHP
But that doesn't really mean much since it's up against the new Orca.
Edit: missread and missed that you were asking about skill differences specifically
It draws benefit from the same skill so probably not going to be a difference there barring another change. |
Morgan Agrivar
Divine Bovine Security Services
575
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Posted - 2016.10.05 03:44:09 -
[63] - Quote
Blastil wrote:looking at this right off the bat, I'm going to say I'm excited for the porpoise and I'm not even an industrialist.
A logi ship with slightly reduced range, but an extra 400 ish DPS from drones? Ill allow it. I'm seeing it now: Gila fleets backed by porpoises. Or mining Vexors... *shudder*
This would cure me of the fear...
CCP Explorer liked you forum post. Now my life is complete...
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13kr1d1
Hedion University Amarr Empire
177
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Posted - 2016.10.05 04:48:07 -
[64] - Quote
Lugh Crow-Slave wrote:RainReaper wrote:While I like the Porpoise and its stats and the fact that it is allowed into frigate size wh space the one complaint I have is...
Did you really have to reuse the noctis model? I was kinda hoping for a new hull but oh well... so was I but considering the art team is no doubt having most of their time taken up by the new structures (both the ones coming out at the same time as well as the later ones)
No excuse. If its their job, they can crank out something quickly day after day. You might take 10 hours to draw a few boxes and flowers, but good artists can get an almost payworthy sketch crapped out in 30 minutes.
This is what design progression looks like. http://www.startrek.com/article/designing-the-defiant
I'd flip a sigil upside down, split the carapace part down the middle and open it up, Add some crab legs to the existing ruts on the sides that curl downward toward the split area, Add a high neck bridge on the back that looks like an aircraft carrier sort and call it a day.. if I was that lazy.
Nothing wrong with a sizable group of people unhappy with content letting their sub lapse for a week to demonstrate this. I think it is in everyone's interest to send a message, rather than let enough straws build up to break the camel for good.
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May'n Nome
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
31
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Posted - 2016.10.05 05:01:22 -
[65] - Quote
First off, reading over the Porpoise gives me hope as one of the things I started doing in EVE besides Exploration was Mining. I find it a great way to relax and get into a state of mind where I can play (as well as check my business stuff and wake up in the morning watching Youtube/Crunchyroll/Netflix/Twitch). The hope is that Mining can become a more more engaging activity for the fleet and get the skills for the most important Ship of all; Friendship.
That said, I do agree...we need more of the ORE BPOs available to the public. A few more stations with them in Low and 0.5 High Sec perhaps?
"Threefold is the time's pace: the future comes not in haste, the present is gone arrow fast, eternally still remains the past."
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13kr1d1
Hedion University Amarr Empire
177
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Posted - 2016.10.05 07:06:47 -
[66] - Quote
May'n Nome wrote:First off, reading over the Porpoise gives me hope as one of the things I started doing in EVE besides Exploration was Mining. I find it a great way to relax and get into a state of mind where I can play (as well as check my business stuff and wake up in the morning watching Youtube/Crunchyroll/Netflix/Twitch). The hope is that Mining can become a more more engaging activity for the fleet and get the skills for the most important Ship of all; Friendship.
That said, I do agree...we need more of the ORE BPOs available to the public. A few more stations with them in Low and 0.5 High Sec perhaps?
Or you could buy them from other players willing to ship thme out there, or create a buy order or contract, etc.
You know, if you care about player economy and interaction, which you seem to do in the same breath you claim it was easier to get BPO's without any help.
I'd rather they have a sort of mobile mining platform that is player controlled. Think of it like the battleship or dread version of the mining sector.
this theoretical mining platform is an wide and flat thing, like that one stealth bomber but without the crab legs.
It moves and aligns like or worse than a basic impel.
But it has room for six strip miners. These 6 strip miners have penalties to yield, but they will gather 50% more volume than any of the other ships.
Being so slow and helpless of a target, it needs a group for protection. So its definitely a corp asset.
What makes this idea great is it can get the roids that have 1/4th or less of the maximum ores left in it, so it can work on those roids that would be inefficient to waste mining time on for ore ships with higher yield per laser.
It improves efficiency of people working together on a mechanical level, not even a balance based level, like most ship tweaks are, it itself is a nice boost of income that is dangerous and not profitable without support (aka a corp) .
That's what good game changes should be like most of the time, improving the mechanical aspect of gameplay through cooperative gameplay without actually touching any buffs or nerfs.
Nothing wrong with a sizable group of people unhappy with content letting their sub lapse for a week to demonstrate this. I think it is in everyone's interest to send a message, rather than let enough straws build up to break the camel for good.
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Cora Namoor
Anson Astrometrics And Assembly
7
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Posted - 2016.10.05 07:46:37 -
[67] - Quote
Only criticism I have is... all the ships in this update are getting larger holds. We have a new Ore Industrial hull. Anyone remember the Primae? Anyone? Runs about 8 mil out classed by the Epithal 45:1 @ 1/2 the price. Anyway we could have a dev "sneak" in and modify a few stats to make it relevant?
Say a Command Center Hold 1k + 1k per lvl of Ore Industrial and base 40k PI Hold +10% per lvl in Ore Industrial. Same as Epithal but dedicated Command Center Hold for seeding a system and still has the utility to haul it afterwards. Saves you hauling 2 ships thru a wh to start a PI chain. Maybe add the Porpoise wh mass bonus and it still keeps its low sig stat. Makes the ship useful?!? Yes? No? |
13kr1d1
Hedion University Amarr Empire
177
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Posted - 2016.10.05 08:30:17 -
[68] - Quote
Cora Namoor wrote:Only criticism I have is... all the ships in this update are getting larger holds. We have a new Ore Industrial hull. Anyone remember the Primae? Anyone? Runs about 8 mil out classed by the Epithal 45:1 @ 1/2 the price. Anyway we could have a dev "sneak" in and modify a few stats to make it relevant? Say a Command Center Hold 1k + 1k per lvl of Ore Industrial and base 40k PI Hold +10% per lvl in Ore Industrial. Same as Epithal but dedicated Command Center Hold for seeding a system and still has the utility to haul it afterwards. Saves you hauling 2 ships thru a wh to start a PI chain. Maybe add the Porpoise wh mass bonus and it still keeps its low sig stat. Makes the ship useful?!? Yes? No?
On the subject of relevancy, bestower is pretty awful. Sure it can hold the most cargo but then you're a huge gank target with that paper armor. The sigil outclasses it in every other way, and its kind of ironic that the bestower, which is the variant of the impel has such terrible fitting specs and armor, while the sigil excels in fitting specs, armor, speed, and basically everything BUT hold.
Most people should rather cargohold expand a sigil than try to tank a bestower.
Nothing wrong with a sizable group of people unhappy with content letting their sub lapse for a week to demonstrate this. I think it is in everyone's interest to send a message, rather than let enough straws build up to break the camel for good.
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Pelea Ming
Space Dandies
345
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Posted - 2016.10.05 08:48:50 -
[69] - Quote
ok, I know my greivance isn't particularly relevant to this specific thread, BUT...
wtf do the mining bursts share the same duration as combat bursts? Mining fleets take up a MUCH longer amount of game play/time then combat does, even in blop fleets, mining burst duration should share a significantly longer duration per 'shot fired' to match!
At a measely 2 minutes of activation (assuming decent skill levels and such), when your mining fleet is banging rocks for 2 hours (and that's a SHORT mining fleet)....
Am I the only one here who feels that miners are getting shortchanged on this?!? |
MrB99
Astral Mining
14
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Posted - 2016.10.05 08:54:51 -
[70] - Quote
First impressions:
Thanks for an Industrial Command Ship that can get into the smaller sized shattered wormholes.
I'd concur with the comments that since it has to be on-grid to boost it would be nice if the porpoise could contribute to a gas mining op -- either with drones or high-slot gas mining modules. Gas mining should get equal treatment feature-wize with ore and ice. (The tooltips for the gas mining modules could also be brought up to have the same info as ice/ore do so you can see the benefit of fleet boost. Now they omit cycle time and mining amount.)
I'd also concur with the comments that 5000 is small for a fleet hold. If you mine ice and have to drag to the ore hold every 5 ice that's a lot of dragging. Especially if the ships that are loading you fit 10-25 ice.
It would be nice if it had a module that could compress ice in the WH or there was some way to do that. Otherwise it basically hauls as much as a Miasmos and less than a DST (which means you're flying out of the WH to unload and breaking boost pretty often). You can't put a POS, Citadel or Rorq in the smaller shattered wh's to compress ice. |
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Pelea Ming
Space Dandies
345
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Posted - 2016.10.05 08:59:07 -
[71] - Quote
Also, the Orca now needs more then 3 high slots if we're going to actually bother to fit RSB to them as well as the Bursts. |
Pelea Ming
Space Dandies
345
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Posted - 2016.10.05 10:36:22 -
[72] - Quote
Also, as the Noctis did receive a mention (in the role of support tractor beams), I'd like to make a point...
Specifically, to judge by the sell order prices spiking, it's looking like Noctis purchases are falling off... most likely due to how much more of a viable option to the single account player the MTU represents.
Can we expect a rebalancing of the Noctis in the future to address these apparently obvious short-comings? |
Quazided
Republic Military School Minmatar Republic
0
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Posted - 2016.10.05 11:17:27 -
[73] - Quote
Waited weeks to see a new ship design for the porpoise......
Clicked on the news link excitedly......
Saw the fugly Noctis with a skin job.......
Left disappointed...... |
Lugh Crow-Slave
3233
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Posted - 2016.10.05 11:19:20 -
[74] - Quote
Pelea Ming wrote:ok, I know my greivance isn't particularly relevant to this specific thread, BUT...
wtf do the mining bursts share the same duration as combat bursts? Mining fleets take up a MUCH longer amount of game play/time then combat does, even in blop fleets, mining burst duration should share a significantly longer duration per 'shot fired' to match!
At a measely 2 minutes of activation (assuming decent skill levels and such), when your mining fleet is banging rocks for 2 hours (and that's a SHORT mining fleet)....
Am I the only one here who feels that miners are getting shortchanged on this?!?
I'm confused how does the length per boost have anything to do with the duration of the mining operation? its there to make sure you need to be in belt (cant just warp in boost warp off) you will have enough ammo in the link to run for five hours
Pelea Ming wrote:Also, the Orca now needs more then 6 high slots if we're going to actually bother to fit RSB to them as well as the Bursts. (and that's assuming we ignore putting on a Tractor!)
why? right now orcas only run 3 links (two mining one shield) after this you now have 3 more to put reps in. (no one is going to use tractors, no one has since the mtu)
BLOPS Hauler
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Elenahina
agony unleashed Agony Empire
1280
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Posted - 2016.10.05 11:40:21 -
[75] - Quote
Pelea Ming wrote:Also, the Orca now needs more then 6 high slots if we're going to actually bother to fit RSB to them as well as the Bursts. (and that's assuming we ignore putting on a Tractor!)
Or you could, you know, make an informed decision about which matters the most to you and fit for that, as opposed to trying to fit the entire swiss army knife at the same time.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Pelea Ming
Space Dandies
345
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Posted - 2016.10.05 12:18:59 -
[76] - Quote
just the fact that it becomes a much more sizeable isk sink to be constantly running through the ammo for mining bursts when everyone's on grid for hours at a time vs combat where it's typically resolved in just a few minutes. This is why I feel that mining bursts should (very reasonably imo) have a much longer duration for their effects. |
Pelea Ming
Space Dandies
345
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Posted - 2016.10.05 12:20:11 -
[77] - Quote
as for more HS for the Orca... ok, that was more troll then being serious, I should behave better >.> |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6201
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Posted - 2016.10.05 13:16:32 -
[78] - Quote
Pelea Ming wrote:just the fact that it becomes a much more sizeable isk sink to be constantly running through the ammo for mining bursts when everyone's on grid for hours at a time vs combat where it's typically resolved in just a few minutes. This is why I feel that mining bursts should (very reasonably imo) have a much longer duration for their effects.
500 charges will cost around 125k isk, take up 5m3 of space, and last for about 8 hours (oh noes! you'll need to reload at about the 5 hour mark!)
if 125k isk is a major isk sink for you, you're doing it wrong.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Pelea Ming
Space Dandies
345
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Posted - 2016.10.05 13:41:42 -
[79] - Quote
I'd be perfectly willing to pay more for the charges if I got a longer time period of use out of each one! |
Obil Que
Star Explorers Reckoning Star Alliance
452
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Posted - 2016.10.05 14:57:28 -
[80] - Quote
MrB99 wrote:First impressions:
Thanks for an Industrial Command Ship that can get into the smaller sized shattered wormholes.
I'd concur with the comments that since it has to be on-grid to boost it would be nice if the porpoise could contribute to a gas mining op -- either with drones or high-slot gas mining modules. Gas mining should get equal treatment feature-wize with ore and ice. (The tooltips for the gas mining modules could also be brought up to have the same info as ice/ore do so you can see the benefit of fleet boost. Now they omit cycle time and mining amount.)
I'd also concur with the comments that 5000 is small for a fleet hold. If you mine ice and have to drag to the ore hold every 5 ice that's a lot of dragging. Especially if the ships that are loading you fit 10-25 ice.
It would be nice if it had a module that could compress ice in the WH or there was some way to do that. Otherwise it basically hauls as much as a Miasmos and less than a DST (which means you're flying out of the WH to unload and breaking boost pretty often). You can't put a POS, Citadel or Rorq in the smaller shattered wh's to compress ice.
I also love the idea of it going into a small shattered Except it is a shield boosting ship designed to allow it to go into small shattered holes where they get roughly a 50% reduction in shield resistances because of the Wolf-Rayet effect. Seems very counter-intuitive...
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Shamsher Bahadur
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2016.10.05 16:49:07 -
[81] - Quote
The only issue I have is a superficial one, i.e, the porpoise looks too much like the noctis and does not conform with the standard mining color scheme of ORE ships.
I hope that the hull is redesigned to a new shape as soon as can be implemented as the noctis hull is quite popular and does not stand for mining |
Claire -58x
Pator Tech School Minmatar Republic
0
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Posted - 2016.10.05 17:05:55 -
[82] - Quote
Gas mining drones?
If not gas harvesting mod slots?
Mining drone amplifier mods?
Is it possible to pick a different, as in new and pretty designed, hull :-/
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Ju0ZaS
Reikoku Pandemic Legion
107
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Posted - 2016.10.05 18:38:28 -
[83] - Quote
Another Primae/Noctis hull. CCP is bad at making unique ship hulls. As with most t2 hulls too, just change the paint on an existing one, slap another name and call it a day. =/
Are you going to fight me or do you expect to bore me to death with your forum pvp?
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Denngarr B'tarn
Cripple Creek Serrice Council.
5
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Posted - 2016.10.05 18:53:44 -
[84] - Quote
Any chance of getting a Rig or Mid slot / high slot module that allows us to compress in the ore hold?
I know we have that on the Industrial Core in the Rorq, but I'd like something (maybe with charges) that allows us to compress ore in a Porpoise or Orca and keep the ship out on grid longer. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1025
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Posted - 2016.10.05 19:05:16 -
[85] - Quote
Two things. Lock time is horrible and speed is sh*t. Other than that I love this thing in every way and itd have a lot of interesting uses.
200m/s at least. Scan res needs to be in the base 400mm range. Let me play with this thing at least instead of prenerfing into the ground!!
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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PopeUrban
El Expedicion Flames of Exile
124
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Posted - 2016.10.05 21:15:40 -
[86] - Quote
Denngarr B'tarn wrote:Any chance of getting a Rig or Mid slot / high slot module that allows us to compress in the ore hold?
I know we have that on the Industrial Core in the Rorq, but I'd like something (maybe with charges) that allows us to compress ore in a Porpoise or Orca and keep the ship out on grid longer.
I kinda like the idea of a mini-compressor with the cost of consumable charges, but there whould be an opportunity cost to it that impacts other meaningful functionality. Like, make it a highslot so you'd have to trade off a tractor or something |
Mole Guy
Band of Builders Inc. Silent Infinity
454
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Posted - 2016.10.05 22:02:22 -
[87] - Quote
love the concept and the use of the primae hull.
ship has cool stats. not a ton of ore hold, but for a solo miner, you dont need t2 strippers and crystals to burn out.
target roid, and kill.
nice for a cruiser sized ship |
Flash E Gordon
P A I R A D I C E Evictus.
1
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Posted - 2016.10.05 22:40:40 -
[88] - Quote
Well I have noticed once it's in full mining mode, There's not crap for offense or defense. Being a null MIner, I would prefer a lil less cargo space and a bit more of a deterrant but then again Your not building ships for null Flash |
Decaneos
Center for Advanced Studies Gallente Federation
145
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Posted - 2016.10.06 00:59:49 -
[89] - Quote
Well the same can be said for any mining ship, risk vs reward again.
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Phopptimus Prime
Solar Deliberative Games of Divinity
14
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Posted - 2016.10.06 01:53:18 -
[90] - Quote
Hasbro did the thing to me in the 80's where they repainted an old thing and called it a new thing and then resold it to me. Didn't enjoy it when they did it to me with the Transformers, don't like it with the Noctis/Porpoise. If it's going to be a different t1 BPO, then it should be a different ship.
Once the ship model is Naturalized(de-colored) to put on the BPO icon it will be damn near identical to the Noctis... That won't be confusing at all. I realize it's too late to change but consider this a whoopsie and fix it at some point please.
Doesn't make sense to have the Porpoise be a t2 invent off the Noctis as none of the other mining director/foreman ships are t2... i get that... but ugh
Take some cargo pods from the Orca/Rorq, slap the spiny glowy core from the Prowler on it somewhere, add some grindy/pistony/fire'y bits and keep the front/hind quarters of the current noctis.... Tada.
Love what you've done with the stats and the story of the Porpoise, Orca and Roraqal.. just disappointed in this one thing. |
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