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RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 17:32:00 -
[61] - Quote
Jojo Jackson wrote:RubyPorto wrote:Your frustration with mining probably stems from you being terrible at it and not having figured out that, just maybe, shooting someone in a Combat ship while you're in a *Mining* ship isn't such a good idea. Sorry, wrong. When I started I tryed mining like most causal player. Mining frig -> Arbitrator -> T1 barg -> T2 barg -> 00 mining -> WH mining and never lost a singel mining ship. So I can't be that terrible, can I? I just stoped as it's BOOOOOOORING to pay for sitting around doing nothing but watch (often) bugged mining lasers and/or drones. And sure, when you earn 200m/h you can pay people to protect you (as good as posible). But that's not the case (nor was it when I started, so don't know about 2003 when piracy and can flipping was no problem) anymore. Becouse of all the bot mining, drone region loot and normal loot you are lucky, when you reach 50m/h even in WH/00 (counting all the afford to get the ore to trade hubs). And you can't be seriously compareing rat BS to player BS. That's just a bad joke! Who cares about rats when mining? A singel T1 cruiser is enough to kill a T1 mining ship (see all the Ruptur vids/mails) with 1 to 3 shots. That's FAR away from 3 BS! And 1 to 3 shots isn't even even enough time for remote armor reps to get a single cycle through!
1. Your original post indicated frustration due to canflippers and such, not simply boredom.
2. That was my point exactly. Mining is not a viable profession anymore because of drone poop(and it really is drone poop that's 90% of the problem). Though you can do Ok multiboxing 8-10 clients mining....
3. Nope, I'm saying that no mining ship (fit for mining) should be able to survive any decent attack by a player combat ship. So beyond being able to tank BS spawns, it doesn't need more tank (tank doesn't keep you alive when under attack from players, killing them does).
EDIT: If you've never lost a mining ship, why are you complaining about its tank? RunAwayTanking your Hulk is working as intended. |

Nova Fox
Novafox Shipyards
682
|
Posted - 2011.12.25 18:39:00 -
[62] - Quote
Jask Avan wrote:Nova Fox wrote:Step 1 Make System wide belts Step 2 Make asteriod ambigously unknown Step 3 Add several dozen new grades of each asteriod. Step 4 few of the included grades are 'worthless' with lower than normal refine rates and 'dangerous' vareity of rocks that react very badly when mined. Step 5 sit back and watch the miners complain they have to think on mining. How does introducing randomization make mining more interactive? Since you can't actually tell what grade you're mining, it doesn't matter. You just vacuum up everything and hope, since nobody will grab a little of each and jump back to refine and check. (Because that's even less fun than what we have now.)
Oh forgot step 4.5 Make asteriods not die when they run out of ore and keep them on the overview despite lacking any usable ore left.
<- Points at the ore scanner. <- Points at the possibility that refining skills factoring into ore scanner results. <- Points at graphically observing the rock for possible duds, mined out roids. <- Points at obseving where other miners been in the belt.
Just a few simple changes and you get a level higher of interactivity.
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
63
|
Posted - 2011.12.25 20:52:00 -
[63] - Quote
RubyPorto wrote:[3. Nope, I'm saying that no mining ship (fit for mining) should be able to survive any decent attack by a player combat ship.
Ever........at ALL ???
WHAT is your INSANE justification oh MIGHTY EPEEN One ??????????????
Enlighten us all please why a CERTAIN ship class absolutely should not be able to survive ???
What RL situation is equivalent in the least ?????
No industrial company would put ANY equipment at that kind of risk.
Utter and absolute nonsense.
Really need a Dislike Button.  OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 21:24:00 -
[64] - Quote
RubyPorto wrote:3. Nope, I'm saying that no mining ship (fit for mining) should be able to survive any decent attack by a player combat ship. So beyond being able to tank BS spawns, it doesn't need more tank (tank doesn't keep you alive when under attack from players, killing them does).
EDIT: If you've never lost a mining ship, why are you complaining about its tank? RunAwayTanking your Hulk is working as intended.
My bitterness is, that is TO EASY for highsec gankers.
I buy a TECH 2 ship for 400 MILLION ISK without fitting, with fitting it can reach 1 BILLION easily. And a stupid nobrain wannabe e-peen sucker without real life just need a damn T1 ship for less then 100 million WITH fitting where half the slots are empty (guns+4 ups REST EMPTY) to destroy it in seconds WITHOUT any changs to survive => 100% and total balance FAIL!! And that's in HIGH SECURE SPACE where Concord should handle this sorts of criminal actions.
If Concord can't get in in time ... how the **** should a player be able too?? Concord reacts in 10 or less seconds. A mining barg needs MORE time to alligne! And no, staying at full speed is NO OPTION. Same for faction mods which would make them just a more likely target!
In addition, every time there are one or more stupid kids, which try to give fail by intend advises like "fit tank, don't mine when XY happens bla bla bla" ... I wish to see YOUR reaction, when someone tells you, to NOT do what every you want to do at any time. YOU would collaps this forum with all your pink baby whining!
1) ANY ship must be fitteble by using just common T2 mods WITHOUT fitting mods (ak no CPU, no grid upgrades!) Every sucking cruiser fit includes LARGH T2 shield extender ... but a TECH TWO cruiser size ship can't even fit T2 MEDIUM? Just a realy REALY bad joke from CCP! No ship designer with brain would construct such a bullshit of a hull! Either nerv combat ships so that anything but BS+ size is UNABLE to fit largh extender/1600mm plates OR buff bargs and haulers so they can fit the same mods!
2) Other ore resurces (drones/loot) must be overhault to bring profit from this profession in line again!
I do not say make it easier. Hell, make it more difficult as long as it isn't as boring as now. I just say: give the mining proffesionals the same changs and tools as other proffesions have! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Nova Fox
Novafox Shipyards
682
|
Posted - 2011.12.25 21:28:00 -
[65] - Quote
I think mining ships need to have some very high HP values for thier weight classes at least. Considering how dangerous mining 'should' be with asteriod impacts and the sorts.
This wouldn't prevent them from dying it would only prevent those who really care about protecting thier ship that extra few seconds to save themselves.
They shouldnt have paper thin skins.
|

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 21:29:00 -
[66] - Quote
Krixtal Icefluxor wrote:RubyPorto wrote:[3. Nope, I'm saying that no mining ship (fit for mining) should be able to survive any decent attack by a player combat ship. Ever........at ALL ??? WHAT is your INSANE justification oh MIGHTY EPEEN One ?????????????? Enlighten us all please why a CERTAIN ship class absolutely should not be able to survive ??? What RL situation is equivalent in the least ????? No industrial company would put ANY equipment at that kind of risk. 
RL Situation? Look at a Bulldozer (call it Covey the Covetor). It's got nothing to defend itself besides the civilization it resides in (equivalent of hisec). If you wanted to blow up the bulldozer and had an RPG or some dynamite or some gasoline and a match, the bulldozer isn't going to stop you. The bulldozer driver isn't going to stop you from inside the bulldozer.
The security guards and police might, if you're not quick about it, but those are analogous to players in combat ships and CONCORD.
Take an armored Bulldozer (call it Hulkey the Hulk). They're armored to provide a little bit of time for their security to eliminate the threat, but if security isn't timely, or the threat is overwhelming, it's going to explode on the second RPG round, stick of dynamite, or Moltov. Industrial companies keep their equipment safe by making the area the equipment works in safe. Not by arming the equipment. This is because industrial equipment is not designed for combat (otherwise it would be called Combat equipment).
It shouldn't be able to survive (while fitted for mining yield) because a mining ship should never be able to do significant amounts of damage while fitted for mining (Combat Hulks are HI-Larious, but aren't mining ships anymore), and in PvP if you're not shooting back, you're going to die. |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 21:43:00 -
[67] - Quote
Jojo Jackson wrote: My bitterness is, that is TO EASY for highsec gankers.
I buy a TECH 2 ship for 400 MILLION ISK without fitting, with fitting it can reach 1 BILLION easily. And a stupid nobrain wannabe e-peen sucker without real life just need a damn T1 ship for less then 100 million WITH fitting where half the slots are empty (guns+4 ups REST EMPTY) to destroy it in seconds WITHOUT any changs to survive => 100% and total balance FAIL!! And that's in HIGH SECURE SPACE where Concord should handle this sorts of criminal actions.
WTS: Hulks to this guy. 350mil/ hull. You bought a 200m Mining ship. They bought a 100m Combat ship. When my very nice shovel fails to protect me from an AK-47, do you see me complaining?
CONCORD does handle these crimes. They destroy the aggressor's ship and dock him some sec status. Also you're mistaking High Security for Safe.
Quote: If Concord can't get in in time ... how the **** should a player be able too?? Concord reacts in 10 or less seconds. A mining barg needs MORE time to alligne! And no, staying at full speed is NO OPTION. Same for faction mods which would make them just a more likely target!
The player guard should already be in belt with you. And if you fit your hulk with 2 cargo expanders and 2 expander rigs, aligning out at 70% speed will be long enough to fill your cargo. Is it efficient? Not in the least. But it's safe.
Quote: In addition, every time there are one or more stupid kids, which try to give fail by intend advises like "fit tank, don't mine when XY happens bla bla bla" ... I wish to see YOUR reaction, when someone tells you, to NOT do what every you want to do at any time. YOU would collaps this forum with all your pink baby whining!
You don't have to do anything. You do have to accept the consequences of doing what you do though. If you fly paranoia safe, you will be safe but your yield and sanity will suffer. Fly sensibly (accepting some risk) and your yield and sanity will improve. I live in Sov null, I get told what to do all the time, and if I make a mistake (missing the new red in local, etc) I suffer the consequences (bye bye billion Isk tengu). I don't take it personally and I'm pretty sure I've seen the guy who blew that ship up in an allied fleet since then.
Quote: 1) ANY ship must be fitteble by using just common T2 mods WITHOUT fitting mods (ak no CPU, no grid upgrades!) Every sucking cruiser fit includes LARGH T2 shield extender ... but a TECH TWO cruiser size ship can't even fit T2 MEDIUM? Just a realy REALY bad joke from CCP! No ship designer with brain would construct such a bullshit of a hull! Either nerv combat ships so that anything but BS+ size is UNABLE to fit largh extender/1600mm plates OR buff bargs and haulers so they can fit the same mods!
So I should be able to fit a doomsday on my Ibis. Gotcha. Ships make up for fitting limitations in other ways (ever see thorax pull in 3k m3 of ore in 3 min?).
Quote: 2) Other ore resurces (drones/loot) must be overhault to bring profit from this profession in line again!
On this we agree. Gunmining is failure in game design.
QUOTE LIMITS SUCKquote]I do not say make it easier. Hell, make it more difficult as long as it isn't as boring as now. I just say: give the mining proffesionals the same changs and tools as other proffesions have![/quote]
Sure, you can have the tank, dps, and agility so long as you accept the same yield as our ships get while mining.  |

Nova Fox
Novafox Shipyards
682
|
Posted - 2011.12.25 21:59:00 -
[68] - Quote
To the guy above,
Player protection is nearly just as useless in todays situation with hulks popping faster than the gaurds could respond. Fully tanked out hulks cannot withstand suicide gankers in today's envrionment either.
If you want to prove me wrong, goto the gallente high sec belts and get ganked in that hulk you thought should have survived.
Matter of factly I challenge you to counter the gallente belt ganking to the point the goons leave you alone there.
Also they do make amored bulldozers its time eve got the equivalent.
And no its not a shovel protecting against an ak-47 which some are quite capable at doing vs regular clothes. Its a shovel protecting against an RPG which doesnt work on any degree (then agian alot of traditional armor doenst work against an RPG either as rpgs basically create a nuclear explosion on the other side of the armor they penetrate.)
and Ill agree with gunminign needs to go. Metalevel Blueprints and the additional meta-level parts needed to build the module to drop instead.
|

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 22:21:00 -
[69] - Quote
Nova Fox wrote:To the guy above,
Player protection is nearly just as useless in todays situation with hulks popping faster than the gaurds could respond. Fully tanked out hulks cannot withstand suicide gankers in today's envrionment either.
If you want to prove me wrong, goto the gallente high sec belts and get ganked in that hulk you thought should have survived.
Matter of factly I challenge you to counter the gallente belt ganking to the point the goons leave you alone there.
Get enough suicide gankers to destroy their Orcas, counter gank their gank ships, tear down their POSes, and you'd put a serious dent. Never said player defense was "Sit around until trouble finds us"
The goons have a lot of people working together to achieve the goal of shutting down Hisec blue Ice production. They've done a good job of it. Why would you want to punish player success?
I would survive the Blue Ice interdiction by either mining aligned (get 4 celestials and align to a different one when you're almost out of range) or, more likely, by mining somewhere else. Nobody's forcing you to mine where someone's dedicated a lot of time, effort, and Isk into making it dangerous to mine.
Quote: Also they do make amored bulldozers its time eve got the equivalent.
And no its not a shovel protecting against an ak-47 which some are quite capable at doing vs regular clothes. Its a shovel protecting against an RPG which doesnt work on any degree (then agian alot of traditional armor doenst work against an RPG either as rpgs basically create a nuclear explosion on the other side of the armor they penetrate.)
The armored bulldozer of Eve is called a hulk. RL Armored bulldozers will be alpha'd by a guy with an RPG. A suicide Britix is probably the equivalent of a Tank. Bulldozer vs Tank, I'll give the tank slightly better odds of winning than the bulldozer (armored or not).
Your friendly neighborhood sucide ganker is carrying the AK-47. You're carrying the shovel. As the aggressor, he gets to pick the range and time of the engagement. You get to pick location. Guy with an AK-47 is going to win every time.
Quote: and Ill agree with gunminign needs to go. Metalevel Blueprints and the additional meta-level parts needed to build the module to drop instead.
Meta Level Mods aren't the problem. Drone Poop is.
|

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 22:24:00 -
[70] - Quote
RubyPorto wrote: So I should be able to fit a doomsday on my Ibis. Gotcha. Ships make up for fitting limitations in other ways (ever see thorax pull in 3k m3 of ore in 3 min?).
With this you disqualified yourselve.
Ibis == titan hull yes yes combat ship thorax mining == mining ship coveto dishing out 500+ DPS
troll more
People like you are the one, who destroy any reputation for real PvP players with your FAIL comments. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 22:27:00 -
[71] - Quote
RubyPorto wrote:Why would you want to punish player success?
The could just arive this "success" by abusing well known fail balance and broken mechanics. They know it, YOU know it, we all know it!
One of the many points which have to be fixed by CCP.
Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 22:31:00 -
[72] - Quote
Jojo Jackson wrote:RubyPorto wrote: So I should be able to fit a doomsday on my Ibis. Gotcha. Ships make up for fitting limitations in other ways (ever see thorax pull in 3k m3 of ore in 3 min?).
With this you disqualified yourselve. Ibis == titan hull yes yes combat ship thorax mining == mining ship coveto dishing out 500+ DPS troll more People like you are the one, who destroy any reputation for real PvP players with your FAIL comments.
But Titans are ship hulls and all ships should be able to use the same modules. You're complaint was that the Hulk's powergrid is tiny. My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do.
You're making my point yourself. You're in a mining ship and a Thorax is a combat ship. That's why it can use heavy duty tanking modules and your Hulk can't. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 22:36:00 -
[73] - Quote
RubyPorto wrote: But Titans are ship hulls and all ships should be able to use the same modules. You're complaint was that the Hulk's powergrid is tiny. My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do.
And with this you displayed all of us, that you understand nothing OR just want to troll. Read again.
CRUISER fitting ability == CRUISER fitting ability MEDIUM moduls for MEDIUM hulls
This is what I demand!
But I do any bet ... you don't care but just want to troll more. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 22:44:00 -
[74] - Quote
Jojo Jackson wrote:RubyPorto wrote: But Titans are ship hulls and all ships should be able to use the same modules. You're complaint was that the Hulk's powergrid is tiny. My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do.
And with this you displayed all of us, that you understand nothing OR just want to troll. Read again. CRUISER fitting ability == CRUISER fitting ability MEDIUM moduls for MEDIUM hulls This is what I demand! But I do any bet ... you don't care but just want to troll more.
I don't take your comments out of context, I'd ask you to afford me the same courtesy.
The Defensive buffer modules don't have sizes. They have fitting requirements. In fact if we start at the top and match ship hulls with tank mods: LSE -- Battleship MSE -- Cruiser SSE -- Frigate MicroSE --- ?
If we go from the bottom up, or we include Battlecruisers, it gets worse for your argument.
If we accept the premise that tank modules have sizes that relate to ship hull sizes (which I don't accept), then the fact that combat ships can fit oversized tanking modules shouldn't bother you. |

Jask Avan
Republic Military School Minmatar Republic
19
|
Posted - 2011.12.25 22:47:00 -
[75] - Quote
RubyPorto wrote:My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do. Anything tanks rats. Proves nothing. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.25 22:53:00 -
[76] - Quote
By far the easy pickings to fix this is simply to massively increase hull HP.
Ever used hull repair? It sucks BAD. Having to sit outside station with a hull repper or three will keep an attempted ship out of mining for a while but will not cost him/her the ship.
This will end alot of the ganking. |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 22:56:00 -
[77] - Quote
Jask Avan wrote:RubyPorto wrote:My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do. Anything tanks rats. Proves nothing.
Stolen from a guy who's more eloquent (and probably smarter) than me here.
"You want to mine in highsec in complete peace? The game lets you. It's the other players that are the problem."
Your Hulk's ability to tank belt rats means it can mine anywhere with complete safety. It's the other players that are the problem. And that's how a Multiplayer Sandbox works. You build a sandcastle, I can knock it down. But then you can knock down my sandcastle. Even further than that, you build a sandcastle, there's now less sand (or space) for my sandcastle, and the only way to make more space is to knock yours down. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 22:57:00 -
[78] - Quote
RubyPorto wrote:I don't take your comments out of context, I'd ask you to afford me the same courtesy. The Defensive buffer modules don't have sizes. They have fitting requirements. In fact if we start at the top and match ship hulls with tank mods: LSE -- Battleship MSE -- Cruiser SSE -- Frigate MicroSE --- ? If we go from the bottom up, or we include Battlecruisers, it gets worse for your argument.  If we accept the premise that tank modules have sizes that relate to ship hull sizes (which I don't accept), then the fact that combat ships can fit oversized tanking modules shouldn't bother you. See, not "we" accept your premise. You want it have it this way as it favors your Piracy. Known for a long time now. PvP player just cry for balance if it FAVORS their playstyle ;).
MicroSE and 50mm (maybe even 100mm) are moduls for low SP chars which they can use to fill the cap between "use no modul and have empty slot" and "use comon pew pew fittings".
For the rest you made the right list. LSE == BS (LARGH moduls for LARGH hulls) MSE == C (MEDIUM moduls for MEDIUM hulls) SSE == F (SMALL moduls for SMALL hulls)
BC are oversized MEDIUM hulls (they still use medium rigs and medium weapons (until the last patch)).
Well, I don't care, if a Caracal can fit TWO LSE ... but it's just a bad joke from you, to claim "mining ships shouldn't be allowed to use ONE MSE at the same time". And that's what you do! This just let one conclusion: you try hard to troll and claime balance to your favor (ak WANT INBALANCE). Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.25 22:59:00 -
[79] - Quote
Besides with Tier 3 and Catalyst boosts it is just natural for the balance now to switch to the mining barges.
Again I suggest a serious boost to hull HP after internal studies on survivability. At the very least figure able to survive 100M worth of ship and gear to be concorded so an epic fit Tier 3 or battleship with extremely high DPS could still do it.
150M might be better. I could not say for sure. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 23:02:00 -
[80] - Quote
RubyPorto wrote: Your Hulk's ability to tank belt rats means it can mine anywhere with complete safety. It's the other players that are the problem. And that's how a Multiplayer Sandbox works. You build a sandcastle, I can knock it down. But then you can knock down my sandcastle. Even further than that, you build a sandcastle, there's now less sand (or space) for my sandcastle, and the only way to make more space is to knock yours down.
From the link "I gank your barg, you gank my POS ..." So you EXPECT and FORCE every one to wast their training time (SP) for combat skills just as YOU want it this way.
Some player do NOT want to be fighters. So who are you to FORCE them to be one? Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:05:00 -
[81] - Quote
Jojo Jackson wrote: Well, I don't care, if a Caracal can fit TWO LSE ... but it's just a bad joke from you, to claim "mining ships shouldn't be allowed to use ONE MSE at the same time". And that's what you do! This just let one conclusion: you try hard to troll and claime balance to your favor (ak WANT INBALANCE).
There's a very good mining ship that lets you fit a fair tank (including your magic LSE) and pulls in more than 2/3 the ore a Hulk does. It's the Rokh.
The size of the hull is irrelevant. The role of the ship is what matters. Claiming that cruiser hulls should have access to the same fittings is ridiculous. |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:17:00 -
[82] - Quote
Jojo Jackson wrote:RubyPorto wrote: Your Hulk's ability to tank belt rats means it can mine anywhere with complete safety. It's the other players that are the problem. And that's how a Multiplayer Sandbox works. You build a sandcastle, I can knock it down. But then you can knock down my sandcastle. Even further than that, you build a sandcastle, there's now less sand (or space) for my sandcastle, and the only way to make more space is to knock yours down.
From the link "I gank your barg, you gank my POS ..." So you EXPECT and FORCE every one to wast their training time (SP) for combat skills just as YOU want it this way. Some player do NOT want to be fighters. So who are you to FORCE them to be one?
Why are you in a PvP game if you don't want PvP? A Multiplayer Sandbox with a Player driven market is a PvP game regardless of whether there's any shooting.
You joined a dark, harsh, and lawless game (as it is advertised) and now you're complaining that it's too dark, harsh, and lawless?
If you want to be an industrialist, GREAT, I'm an industrialist too (among other hats I wear). Figure out how to make an acceptable return for the risk you expose yourself to. Hisec is low (but very hard to mitigate) risk, low reward (except in Blue Ice fields, but the rewards of mining there are better to compensate for increased risk), Nullsec is high (but easy to mitigate) risk, high reward.
Nobody's saying you're forced to fight. Hire mercenaries to do it for you, move elsewhere, adapt to changing risk profiles to manage your risk.
Just don't expect people to take kindly when you want to pull the game away from it's roots as a Cold, Harsh, Lawless, PvP game. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.25 23:21:00 -
[83] - Quote
Yes a Rokh is indeed a great mining ship. But notice you said 2/3rds. That is a BIG decrease in yield in an already depressed market and game style.
A simple solution then is my idea to greatly increase mining barge hull HP. Also I had a thought that with such change it would be INSANE not to dedicate one of your slots to a Damage Control. It would mean you can survive only half the DPS so now even a basic fit craft like the Oracle with T1 gear can gank you in time.
Fair balance in my opinion. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 23:25:00 -
[84] - Quote
RubyPorto wrote: There's a very good mining ship that lets you fit a fair tank (including your magic LSE) and pulls in more than 2/3 the ore a Hulk does. It's the Rokh.
The size of the hull is irrelevant. The role of the ship is what matters. Claiming that cruiser hulls should have access to the same fittings is ridiculous.
OH YES :D
Now you addmit, that a Tech 2 ship DESIGNED for mining even fails at doing it as a FIGHTING ship can do it much better. Thx to bring this example how badly designed mining bargs are :).
Omen, Moa, Thorax all have 8 medium+low slots + 5(6) high to fullfit their job : fighting Retriver has 3 medium+low + 2 high to fullfit it's job : mining
THIS are the hulls that must be compared!
As I absolut except, that a mining barg don't deserve any real offens abilitys biside of killing some NPC frigs. There is NO reson, why they have to be THAT pre gimped for defens! And this does not even include the mega pre gimp of missing CPU and Grid.
As allready mentioned several times: Any company would kick the designers ass for offering such a FAIL designe for a ship which should be used in such a harsh universe (like Pirates love to name it)!
Industrial companys might give a **** about workers security or urban destroing ... they do ANYTHING posible to protect their capital and goods! And this will never change.
Hell, checked some news lately? Heared about Piracy in south africa? Even shipowner whos line cross this area rework their ships and put some OFFENSIVE and additional defensive moduls on this ships. WHY should this be different in any fictionery future? Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 23:26:00 -
[85] - Quote
RubyPorto wrote: Why are you in a PvP game if you don't want PvP? A Multiplayer Sandbox with a Player driven market is a PvP game regardless of whether there's any shooting.
You joined a dark, harsh, and lawless game (as it is advertised) and now you're complaining that it's too dark, harsh, and lawless?
No problem for me.
But I EXPECT (and demand) a tiny bit of balance from any game I play. And that's what you disline. BALANCE.
PS: if there would be a new privateer or elite online ... bye bye But there is non so I try to get some much needed balance into this game. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.25 23:31:00 -
[86] - Quote
Again the balance is simple. Massively increased hull HP.
A) Forces miners to equip a DCU if they want to have a better chance to survive against lower cost ships.
B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
C) Is an easy system to implement. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 23:34:00 -
[87] - Quote
Endeavour Starfleet wrote:Again the balance is simple. Massively increased hull HP.
A) Forces miners to equip a DCU if they want to have a better chance to survive against lower cost ships.
B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
C) Is an easy system to implement. Adding slots, CPU and grid to get compareble defensive fittings like combat medium hulls isn't more work then your hull increase.
PS: and why do you want to pre-gimp them again with repair penaltys ??? Absolut no reason for this!
Miners are no second class players! They pay the same real money for their playtime. And as they do so, they DESERVE the same posibilitys (wtf repair penalty????). CCP would be stupid to handle them as second class custumers! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:42:00 -
[88] - Quote
Endeavour Starfleet wrote:Again the balance is simple. Massively increased hull HP.
A) Forces miners to equip a DCU if they want to have a better chance to survive against lower cost ships.
B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
C) Is an easy system to implement.
Suicide Ganks kill freighters every day.
If I have damage to my ship, I dock and pres repair butan.
Easy != Good |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:46:00 -
[89] - Quote
Jojo Jackson wrote:Endeavour Starfleet wrote:Again the balance is simple. Massively increased hull HP.
A) Forces miners to equip a DCU if they want to have a better chance to survive against lower cost ships.
B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
C) Is an easy system to implement. Adding slots, CPU and grid to get compareble defensive fittings like combat medium hulls isn't more work then your hull increase. PS: and why do you want to pre-gimp them again with repair penaltys ??? Absolut no reason for this! Miners are no second class players! They pay the same real money for their playtime. And as they do so, they DESERVE the same posibilitys (wtf repair penalty????). CCP would be stupid to handle them as second class custumers!
You pay money for access to a sandbox. What you do in that sandbox is entirely up to you. (Miners got shafted by drone poop gunmining, and that's on CCP to fix, but the ships are fine). It's a Multiplayer sandbox. What other people do in that sandbox is entirely up to them. When what you want to do and what they want to do interfere, it is not up to CCP to step in on one side or the other.
And Suicide Ganks got a hefty nerf right in the pocketbook with Crucible (no more insurance payouts). |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:47:00 -
[90] - Quote
Jojo Jackson wrote: At the moment EVE clearly favors piracy and ganking by making it easy enough that even a monky can do it.
And Mining is what, Hard? |
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