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1-Up Mushroom
Imperial Academy Amarr Empire
406
|
Posted - 2011.12.24 20:59:00 -
[1] - Quote
I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier.
What they really should do is make mining harder, make it so less people do it, so then mineral prices rise, causing it to be more profitable. 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

Halcyon Ingenium
Warm Holes
70
|
Posted - 2011.12.24 21:01:00 -
[2] - Quote
1-Up Mushroom wrote:I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier.
What they really should do is make mining harder, make it so less people do it, so then mineral prices rise, causing it to be more profitable.
The problem isn't the "people" who mine. Assuming there are any actual people left who mine at all. That which always was, and is, and will be everlasting fire, the same for all, the cosmos, made neither by god nor man, replenishes in measure as it burns away. -Heraclitus |

Eladanus
Science and Trade Institute Caldari State
7
|
Posted - 2011.12.24 21:05:00 -
[3] - Quote
I guess people want to make it easier so that it balances out against the boredom or AFK'ing. That and to compete against bots.
People probably want to just increase hulk tanks as a reaction to all the hulk/miner killing recently |

1-Up Mushroom
Imperial Academy Amarr Empire
406
|
Posted - 2011.12.24 21:11:00 -
[4] - Quote
Eladanus wrote:I guess people want to make it easier so that it balances out against the boredom or AFK'ing. That and to compete against bots.
People probably want to just increase hulk tanks as a reaction to all the hulk/miner killing recently
But making it easier won't make it funner, also it's already extremely easy.
Yea I can kind of understand that, but at the same time that's decreasing the amount of miners, increasing ISK/hour of mining ever so slightly, so miners that aren't idiots and don't mine where gankers are start to make more money
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

Nova Fox
Novafox Shipyards
680
|
Posted - 2011.12.24 21:12:00 -
[5] - Quote
I am acutally one of the ones on the other side of the fence and want to make it alot harder.
|

Velicitia
Open Designs
240
|
Posted - 2011.12.24 21:18:00 -
[6] - Quote
Nova Fox wrote:I am acutally one of the ones on the other side of the fence and want to make it alot harder.
^this.
Way I see it is -- in general, the miners are in the "this is like every other MMO" crowd, and don't quite get a few things:
1. They're selling to other players 2. The market can only soak up so much Trit (or Mex, or Pyer, etc). 3. Every other miner/botter has an adverse affect on their ISK/hour ratio
So, they think -- hey, if I could mine 10 or 20 or 30% more per hour, I could sell another n-million units of Trit (or Mex or Pyer) and make bank. While they're thinking this, they're completely neglecting to account for the other few thousand miners who will all get the same bonuses they will.
Granted, I'm getting a little pissed off at the price hikes of the past month or so.  |

Eladanus
Science and Trade Institute Caldari State
7
|
Posted - 2011.12.24 21:20:00 -
[7] - Quote
1-Up Mushroom wrote:Eladanus wrote:I guess people want to make it easier so that it balances out against the boredom or AFK'ing. That and to compete against bots.
People probably want to just increase hulk tanks as a reaction to all the hulk/miner killing recently But making it easier won't make it funner, also it's already extremely easy.
No but making it easy (more profitable) makes up for the fact its boring as hell. Theres no way to make it more fun, not without making a whole little mini-game out of it |

1-Up Mushroom
Imperial Academy Amarr Empire
406
|
Posted - 2011.12.24 21:22:00 -
[8] - Quote
Eladanus wrote:1-Up Mushroom wrote:Eladanus wrote:I guess people want to make it easier so that it balances out against the boredom or AFK'ing. That and to compete against bots.
People probably want to just increase hulk tanks as a reaction to all the hulk/miner killing recently But making it easier won't make it funner, also it's already extremely easy. No but making it harder (more profitable) makes up for the fact its boring as hell. Theres no way to make it more fun, not without making a whole little mini-game out of it Fixed 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

Skydell
Space Mermaids
21
|
Posted - 2011.12.24 21:28:00 -
[9] - Quote
Full Officer fit CNR's get ganked in hi-sec. You can't tank a hulk enough to stop a gank. You can however make it harder to farm them.
You see it as 'making it easier to mine'. The miner sees it as 'making it harder to farm him'.
It's all about perspective. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
158
|
Posted - 2011.12.24 22:39:00 -
[10] - Quote
Skydell wrote:Full Officer fit CNR's get ganked in hi-sec. You can't tank a hulk enough to stop a gank. You can however make it harder to farm them.
You see it as 'making it easier to mine'. The miner sees it as 'making it harder to farm him'.
It's all about perspective.
Well yes you can gank 500k ehp ship if its worth it.. People shooting exhumers for fun..
Difference.
Anyway mining harder or easier.. its not an question
Mining interesting on the other hand.. I heard something about comets etc. which would be interesting.
Not that i would actually start to mine anytime soon.. got mining lvl I since i was born with that skill  |

Jask Avan
Republic Military School Minmatar Republic
17
|
Posted - 2011.12.24 23:57:00 -
[11] - Quote
Make mining easier, and prices drop a little. Make mining harder, and you just drive the players away while the bots adjust as it's boring and annoying. The only way you'll get people mining is to break bots and nerf refining/ drone drops. |

RubyPorto
Profoundly Disturbed RED.Legion
204
|
Posted - 2011.12.25 00:07:00 -
[12] - Quote
1-Up Mushroom wrote:I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier.
What they really should do is make mining harder, make it so less people do it, so then mineral prices rise, causing it to be more profitable.
That would work. Except that mining only sets the prices of Trit (maybe Py) and then only because it's a not really worth it to move it from the drone regions to hisec for sale. Mining doesn't produce the bulk of the more expensive minerals (not sure on how much trit is mined vs gunmined). |

Arklan1
Dunedain Rangers WUT ALLIANCE
9
|
Posted - 2011.12.25 00:11:00 -
[13] - Quote
the supply of minerals doesn't come mostly from mining (it's reprocessed mission/drone loot) for starters, so the effect of changes to mining itself is a more complex disucssion...
but, in my view, any changes need to be two fold in effect: up the "play" and down the ease of botting. course, EVERYTHING should be thus...
or, if you can't make mining actually interesting, then make the extracting part completely passive, and let us just haul the stuff from our "mining platform" or whatever. course then it's just PI, but in mining belts, isn't it? blah. |

Nova Fox
Novafox Shipyards
681
|
Posted - 2011.12.25 00:24:00 -
[14] - Quote
Step 1 Make System wide belts Step 2 Make asteriod ambigously unknown Step 3 Add several dozen new grades of each asteriod. Step 4 few of the included grades are 'worthless' with lower than normal refine rates and 'dangerous' vareity of rocks that react very badly when mined. Step 5 sit back and watch the miners complain they have to think on mining.
|

Merovee
Gorthaur Legion Of Mordor
6
|
Posted - 2011.12.25 00:31:00 -
[15] - Quote
Bigger rats, these mosquitoes they keep sending, I no long longer blow up, I just turn on the shields and they keep buzzing around my head.
What would be nice is a mining drone redo. new models and hold more ore. Maybe they should look like bubble bees since they no longer land on the roids.  |

Atticus Fynch
56
|
Posted - 2011.12.25 00:36:00 -
[16] - Quote
Mining is fine as is. Miners are already at a disadvantage with can flippers, gankers and the sport for the phallically challenged...Hulkaggedon. Please help someone with a school paper by taking this quick survey on the topic of color and emotions. http://www.quibblo.com/quiz/fYNnl41/A-University-Study-Does-Color-Affect-Emotion-A-2-Part-Study-2-of-2?view_quiz=1 Thank You. |

MadMuppet
Sebiestor Tribe Minmatar Republic
18
|
Posted - 2011.12.25 00:37:00 -
[17] - Quote
I would like mining to be something more complicated so that the bots get screwed up. I would like it to be more interesting so that I don't fall asleep at the keyboard. With ships like the new BCs, a mining ship stands little to no chance or survival. Being in a fleet doesn't matter when they have a one-shot wonder gun. WIth that I would like to see some materials ONLY be available via mining so that it would be viable. Right now I just mine for beer and ammo. Yes, I only have a Vigil, I've had a bad bit of luck Ok? |

Marlona Sky
Caldari Provisions Caldari State
207
|
Posted - 2011.12.25 00:39:00 -
[18] - Quote
The mining yield should be a direct result in the amount of effort put into mining.
Also please remove the reprocessing skill.
|

OmegaZeda
Lords 0f Justice Fidelas Constans
0
|
Posted - 2011.12.25 00:46:00 -
[19] - Quote
Nova Fox wrote:Step 1 Make System wide belts Step 2 Make asteriod ambigously unknown Step 3 Add several dozen new grades of each asteriod. Step 4 few of the included grades are 'worthless' with lower than normal refine rates and 'dangerous' vareity of rocks that react very badly when mined. Step 5 sit back and watch the miners complain they have to think on mining.
This actually sounds like a number of good ideas. Make mining more interaction based would also force out the majority of bots as well.
I'd take it a step further. You would have to scan the asteroids and use something like the Planetary Interaction interface where you would have to manually lock the strip miners onto a mineral deposit. The richer the deposit the more can be mined. Maybe even introduce some sort of purity scale where some deposits require less refining to bring the material up to manufacturing grade.
I've not really touched anything industrial in over a year but if they made it somewhat entertaining rather than a headache and chore I'd at least consider doing it again in my spare time. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
55
|
Posted - 2011.12.25 00:59:00 -
[20] - Quote
I asked for massively increasing hull HP in responce to the ganking going on. What is the issue with that? You cant tank anything decent with a hull repper. |

Jenshae Chiroptera
291
|
Posted - 2011.12.25 01:04:00 -
[21] - Quote
I don't want to make it easier. If they are war decc'ed or can flipped and scrambled, they are going to die. I just want them to live long enough for any alliance or corp members in the area to have a chance to respond and defend their friends and assets.
That could and probably would lead to more PVP from escalation. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Baljos Arnjak
Dark Praetorian Order
5
|
Posted - 2011.12.25 02:39:00 -
[22] - Quote
Well, I think the real question is: What part of mining do we want the majority of effort to be concentrated? The actual act of mining the asteroid, or finding the good stuff and logistics.
If the former, then I think mining needs to be totally reworked so that actual player skill comes into play a lot more than it does now. Maybe something like Asteroids in 3D. The miner goes to an asteroid they want to mine, then switch to mining control mode where they have first-person control of the mining lasers. They shoot the asteroid until it breaks apart into medium size chunks, then they shoot those into smaller size chunks, then the smaller chunks turn into ore in the cargo hold. The trick would be to get the chunks before they get out of range. Just a very quick and not all that thought out idea.
If we want the prospecting/logistics to be where the effort is then we should go with a more passive system where the skill of mining comes from being able to find the good ore. Then once it's found, the miner places and configures a small structure at a belt and that does the mining for you. All you'd have to do is haul the ore when the structure fills up. The number of structures per player would have to be limited so as to prevent them from becoming like GSC's are now.
Since the actual effort goes into finding the ore, we would need a new prospecting skill and module. The module could work like a combination of the on-board scanner and a probe launcher. You jump into a system, run the prospector scan to see what's in system and what approximate quantities/concentrations, then if the system has what you want, launch a prospector probe or three and get to the business of pinning it down. This should work a bit different than normal anomaly scanning, maybe more automated or something just so that we don't have to probe down every asteroid we want to mine.
Couple of things about the passive method though. 1) As Nova suggested earlier, it would be necessary to add in a good number of new types of ore beyond what we have now because prospecting for something that's easy to find is a waste of time. And with only 16 main types of ore, prospecting wouldn't have enough variation to be interesting. 2) This might have a favorable impact on botting because the advantage bots have is negated when everyone can mine 23.5/7 and are limited to a certain number platforms. |

Dorian Wylde
Imperial Academy Amarr Empire
70
|
Posted - 2011.12.25 02:52:00 -
[23] - Quote
1-Up Mushroom wrote:I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier.
What they really should do is make mining harder, make it so less people do it, so then mineral prices rise, causing it to be more profitable.
People who don't understand economics, or video games, want to make mining easier.
Your solution also does not work. The best way to buff mining is to get rid of the meta 0-2 drops from level 3 and 4 missions, and to NOT replace them with anything. |

Nova Fox
Novafox Shipyards
682
|
Posted - 2011.12.25 06:25:00 -
[24] - Quote
Atticus Fynch wrote:Mining is fine as is. Miners are already at a disadvantage with can flippers, gankers and the sport for the phallically challenged...Hulkaggedon.
I hearby disagree.
They are at a disadvantage against all the miners with guns. AKA mission runners and belt sweepers.
|

Valei Khurelem
House Khurelem
26
|
Posted - 2011.12.25 06:40:00 -
[25] - Quote
If we had skills to train up that reduced the amount of time it took to complete a mining cycle then mining wouldn't be as painful.
However, CCP and every other MMORPG company seem to think that in order to make an MMORPG you have to make every single task as boring and tedious as possible so people stay subscribed for longer.
Also, if you had a mining focused character because you found mission running even more tedious like I do, you wouldn't have needed to post in this thread or create it, or even argue the point, because you'd know how boring it was already. |

Joshua Aivoras
Tech IV Industries Pandorum Invictus
63
|
Posted - 2011.12.25 06:58:00 -
[26] - Quote
I'd say the general consensus was that mining wasn't fun, not that it needed to be easier. |

RubyPorto
Profoundly Disturbed RED.Legion
204
|
Posted - 2011.12.25 07:43:00 -
[27] - Quote
Valei Khurelem wrote:If we had skills to train up that reduced the amount of time it took to complete a mining cycle then mining wouldn't be as painful.
However, CCP and every other MMORPG company seem to think that in order to make an MMORPG you have to make every single task as boring and tedious as possible so people stay subscribed for longer.
Also, if you had a mining focused character because you found mission running even more tedious like I do, you wouldn't have needed to post in this thread or create it, or even argue the point, because you'd know how boring it was already.
You're asking for increased yield. Won't happen because it won't increase income, just depress prices. |

rodyas
Tie Fighters Inc
80
|
Posted - 2011.12.25 07:45:00 -
[28] - Quote
I want an increased cargo bay that is all. |

Riley Moore
Sentinum Research
171
|
Posted - 2011.12.25 07:47:00 -
[29] - Quote
rodyas wrote:I want an increased cargo bay that is all.
This please. Hulk cargo x 50, but modified so it can only carry raw ore + crystals. Need Researched BPO's? Be it drones, ammo, charges, you name it, visit my forum store now! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Ladie Harlot
GoonWaffe Goonswarm Federation
1090
|
Posted - 2011.12.25 07:49:00 -
[30] - Quote
Jenshae Chiroptera wrote:I don't want to make it easier. If they are war decc'ed or can flipped and scrambled, they are going to die. I just want them to live long enough for any alliance or corp members in the area to have a chance to respond and defend their friends and assets.
That could and probably would lead to more PVP from escalation. This isn't necessary. Anybody who is actually playing the game while they are mining (as opposed to afk mining while watching ****) can stay aligned and warp out as soon as a ganker warps in. The problem is that miners have gotten used to being able to gather resources and make money while not actually playing the game...something no other "profession" in the game is able to do (without violating the ToS).
The artist formerly known as Ladie Scarlet. |

Jask Avan
Republic Military School Minmatar Republic
17
|
Posted - 2011.12.25 08:43:00 -
[31] - Quote
Nova Fox wrote:Step 1 Make System wide belts Step 2 Make asteriod ambigously unknown Step 3 Add several dozen new grades of each asteriod. Step 4 few of the included grades are 'worthless' with lower than normal refine rates and 'dangerous' vareity of rocks that react very badly when mined. Step 5 sit back and watch the miners complain they have to think on mining. How does introducing randomization make mining more interactive? Since you can't actually tell what grade you're mining, it doesn't matter. You just vacuum up everything and hope, since nobody will grab a little of each and jump back to refine and check. (Because that's even less fun than what we have now.)
Baljos Arnjak wrote:Well, I think the real question is: What part of mining do we want the majority of effort to be concentrated? The actual act of mining the asteroid, or finding the good stuff and logistics. Here we go. I don't see any way to break bots and make mining interesting without making it horribly annoying by changing mining itself. Prospecting/logistics is what we need.
Ladie Harlot wrote:The problem is that miners have gotten used to being able to gather resources and make money while not actually playing the game...something no other "profession" in the game is able to do (without violating the ToS). AFKDomi-missioning. Not quite as AFK as mining, but still... |

Valei Khurelem
House Khurelem
27
|
Posted - 2011.12.25 08:46:00 -
[32] - Quote
RubyPorto wrote:Valei Khurelem wrote:If we had skills to train up that reduced the amount of time it took to complete a mining cycle then mining wouldn't be as painful.
However, CCP and every other MMORPG company seem to think that in order to make an MMORPG you have to make every single task as boring and tedious as possible so people stay subscribed for longer.
Also, if you had a mining focused character because you found mission running even more tedious like I do, you wouldn't have needed to post in this thread or create it, or even argue the point, because you'd know how boring it was already. You're asking for increased yield. Won't happen because it won't increase income, just depress prices.
Yes, trust a corporation member from 0.0 space to make that kind of comment :)
If you knew anything about economies you'd realise that one of the reasons that EVE Online and MMORPGs in general is the fact that they conjure up currencies from thin air which is mathematically and realistically impossible, our economies RL are heading the way of EVE.
If I'm going to be forced to work long hours for nothing in a sodding game as well as real life I at least want the game version of it to be as painless as possible. Also take a look at the economy you have in 0.0, it's nothing, this is what will happen when you try and nerf and gank industrial players off the servers, you won't be able to even get basic tech 1 ships anymore.
The difference between EVE and RL is that in EVE CCP can change up a simple bit of code that they already have and make the situation a lot better, realism is boring and it sucks, that's why we have video games and other forms of media to make us happy.
Oh and I just thought of a fantastic idea to fix the problem of depressing prices and CCP will be one of the first to do it, I'll write it up in features. |

RubyPorto
Profoundly Disturbed RED.Legion
204
|
Posted - 2011.12.25 09:42:00 -
[33] - Quote
Valei Khurelem wrote:RubyPorto wrote:Valei Khurelem wrote:If we had skills to train up that reduced the amount of time it took to complete a mining cycle then mining wouldn't be as painful.
However, CCP and every other MMORPG company seem to think that in order to make an MMORPG you have to make every single task as boring and tedious as possible so people stay subscribed for longer.
Also, if you had a mining focused character because you found mission running even more tedious like I do, you wouldn't have needed to post in this thread or create it, or even argue the point, because you'd know how boring it was already. You're asking for increased yield. Won't happen because it won't increase income, just depress prices. Yes, trust a corporation member from 0.0 space to make that kind of comment :) If you knew anything about economies you'd realise that one of the reasons that EVE Online and MMORPGs in general is the fact that they conjure up currencies from thin air which is mathematically and realistically impossible, our economies RL are heading the way of EVE. One of the reasons what? ^^Sentence Fragment.
Also, nobody mines in nullsec. It's not worth the time or effort. Drone region gunmining, OtOH....
Quote: If I'm going to be forced to work long hours for nothing in a sodding game as well as real life I at least want the game version of it to be as painless as possible. Also take a look at the economy you have in 0.0, it's nothing, this is what will happen when you try and nerf and gank industrial players off the servers, you won't be able to even get basic tech 1 ships anymore.
The difference between EVE and RL is that in EVE CCP can change up a simple bit of code that they already have and make the situation a lot better, realism is boring and it sucks, that's why we have video games and other forms of media to make us happy.
Oh and I just thought of a fantastic idea to fix the problem of depressing prices and CCP will be one of the first to do it, I'll write it up in features.
Nobody's forcing you to. And I don't mind cheap mins. I like cheap mins. But making them cheaper (by increasing supply via extra yield) will not help miners.
I haven't been in hisec in several months, and that was just a quick 24h jumpclone up to do some errands. Don't know who's got you butthurt, but there are ways to mine safely.
How will increasing yield make the situation better? Supply increases, Demand stays the same, Price falls. Your income stays the same, but I can buy more stuff with my income. So If I were to simply want to benefit at the expense of the economy, I'd be all for your idea. But after years of neglect and abuse, I think miners need a boost. So Drone regions need to stop producing drone poop, and that would fix ~90% of the miner's income problem.
If you're idea smells anything like ShmeNPC buy orders, you're so very wrong. Otherwise, there's really only one way to increase mineral demand: Get more ships blown up. |

Scatim Helicon
GoonWaffe Goonswarm Federation
151
|
Posted - 2011.12.25 10:05:00 -
[34] - Quote
Joshua Aivoras wrote:I'd say the general consensus was that mining wasn't fun, not that it needed to be easier.
Pretty much.
People should be thinking about ways to make mining more interesting and interactive, not 'easier' or 'more profitable', especially since the way to make mining more profitable doesn't involve changing mining at all, but rather tackling the alternate sources of minerals which have completely crashed the market. |

Tsoula Chimaera
IDEON ANDRON HELL4S
0
|
Posted - 2011.12.25 10:08:00 -
[35] - Quote
rodyas wrote:I want an increased cargo bay that is all.
Now, guess who's running a bot :P |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
48
|
Posted - 2011.12.25 10:17:00 -
[36] - Quote
The problem is that a lot of people understand this wrong...
Most people would love to trade the afkness for far more isk. For example introduce a minigame that you have to play while mining that makes your yield far, far higher, but forces you to actually constantly play. That would make you mine more = earn more isk. "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976 |

Jojo Jackson
Dead Red Eye
28
|
Posted - 2011.12.25 10:31:00 -
[37] - Quote
The problem of mining isn't that it is to hard. It's just extremly boring AND even if you try hard to avoid all criminals, it's simply NOT POSIBLE.
There is no way to secure your ore against can flippes with their cloacked pets backup (fail game mechanic).
There is no way to fit enough tank to survive long enough until rescue arrives (FAIL slot/cpu/grid layout of all ming ships). Hey, I totaly except, that the have close to no offense ... but defens? Every engineer with a bit of brain will pack defens even more, when they know this ship will be prime of any pirate! And every company with a bit of brain (ORE) would fire an engineer, who present them a ship designe WITHOUT defens!
All over mining atm is just mega frustrating .... and it's no wonder so many use BOTs to do this job.
What? Ask buddys, if they protect you while you mine? LOL! Sitting at gates waiting for targets is mega broing. Camping stations is braindead boring. Mining is super boring.
Sitting in a belt doing nothing but watching someone how he mines ... would YOU do it? For sure not! And you would show everybody who tell you to do your mid finger followed by the F...Y...-words.
Over all: - meachnic need revamp (not more simple, not more effectiv, MORE INTERESTING) - ship designes need revamp (not more effectiv, BETTER TO DEFENS) Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
204
|
Posted - 2011.12.25 10:36:00 -
[38] - Quote
Dr Karsun wrote:The problem is that a lot of people understand this wrong...
Most people would love to trade the afkness for far more isk. For example introduce a minigame that you have to play while mining that makes your yield far, far higher, but forces you to actually constantly play. That would make you mine more = earn more isk.
Bots would do it perfectly, players would do it near perfectly and hate that they lost their semi-afk income, and income would fall back to around present levels. Minerals are oversupplied and thus cheap. Normally this would self correct as miners moved to more profitable ventures and minerals dried up, but gunmining earns a very healthy income by selling the minerals they get from drone poop at current, oversupplied prices, so they don't move to more lucrative ventures because they're in one of the most lucrative ventures.
Mining can't be fixed while a Thanatos+Noctis combo will outmine a Hulk any day of the week. |

RubyPorto
Profoundly Disturbed RED.Legion
204
|
Posted - 2011.12.25 10:51:00 -
[39] - Quote
Jojo Jackson wrote:The problem of mining isn't that it is to hard. It's just extremly boring AND even if you try hard to avoid all criminals, it's simply NOT POSIBLE.
There is no way to secure your ore against can flippes with their cloacked pets backup (fail game mechanic).
Use secure cans. Problem solved. Too small? Well then that's the price you pay for the increased security. Or have an alt or friend in a hauler (*couch*Orca*cough*).
Quote:There is no way to fit enough tank to survive long enough until rescue arrives (FAIL slot/cpu/grid layout of all ming ships). Hey, I totaly except, that the have close to no offense ... but defens? Every engineer with a bit of brain will pack defens even more, when they know this ship will be prime of any pirate! And every company with a bit of brain (ORE) would fire an engineer, who present them a ship designe WITHOUT defens! [/quote} In RL do any of the largest mining machines have defensive armament? The 2x MLU Hulk has very little useful tank because it give everything up in order to achieve maximum yield. Fit for tank and the Hulk's almost respectable. But if you want to be able to survive a PvP encounter while flying a hulk...  [quote] All over mining atm is just mega frustrating .... and it's no wonder so many use BOTs to do this job. What? Ask buddys, if they protect you while you mine? LOL! Sitting at gates waiting for targets is mega broing. Camping stations is braindead boring. Mining is super boring. Sitting in a belt doing nothing but watching someone how he mines ... would YOU do it? For sure not! And you would show everybody who tell you to do your mid finger followed by the F...Y...-words. Over all: - meachnic need revamp (not more simple, not more effectiv, MORE INTERESTING) - ship designes need revamp (not more effectiv, BETTER TO DEFENS)
Having friends protect you used to be how it was done in 0.0, but back then mining was the most profitable activity available with incomes of over 200mil isk/hr easily achievable. As for defense, a Hulk can tank a triple BS spawn. That's more than plenty, since a PvP encounter only ends when someone dies, and a Hulk won't kill anything while fit for mining.
And there are also Missioning bots (l4 combat missions), ratting bots, and I've heard rumors of Wormhole bots. If the content doesn't change at random between each time you do it, automation is dead easy. So botting has nothing to do with the difficulty of mining.
Your frustration with mining probably stems from you being terrible at it and not having figured out that, just maybe, shooting someone in a Combat ship while you're in a *Mining* ship isn't such a good idea. |

Jojo Jackson
Dead Red Eye
28
|
Posted - 2011.12.25 11:13:00 -
[40] - Quote
RubyPorto wrote:Your frustration with mining probably stems from you being terrible at it and not having figured out that, just maybe, shooting someone in a Combat ship while you're in a *Mining* ship isn't such a good idea. Sorry, wrong.
When I started I tryed mining like most causal player. Mining frig -> Arbitrator -> T1 barg -> T2 barg -> 00 mining -> WH mining and never lost a singel mining ship. So I can't be that terrible, can I? I just stoped as it's BOOOOOOORING to pay for sitting around doing nothing but watch (often) bugged mining lasers and/or drones.
And sure, when you earn 200m/h you can pay people to protect you (as good as posible). But that's not the case (nor was it when I started, so don't know about 2003 when piracy and can flipping was no problem) anymore.
Becouse of all the bot mining, drone region loot and normal loot you are lucky, when you reach 50m/h even in WH/00 (counting all the afford to get the ore to trade hubs).
And you can be seriously compareing rat BS to player BS. That's just a bad joke! Who cares about rats when mining? A singel T1 cruiser is enough to kill a T1 mining ship (see all the Ruptur vids/mails). That's FAR away from 3 BS! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Buzzmong
Aliastra Gallente Federation
73
|
Posted - 2011.12.25 11:47:00 -
[41] - Quote
I don't want to see mining made easier, I want to see it made more profitable.
Personally, I think the Hulk needs a role change.
It's a T2 vessel, it's meant to be specialised, the Skiff and Mackinaw both are (Mercoxit and Ice respectively) but the Hulk is both hardier and a much better general miner than the Covetor. It doesn't have a specialised role.
Turn the Hulk into something else, like a dedicated gas harvester (not the best idea), or a GTFO mining ship (inbuilt stabs and tank, but only mines like a Cov), and due to the reduced influx of minerals, it might up prices and make mining a tad more profitable. |
|

Chribba
Otherworld Enterprises Otherworld Empire
1291
|
Posted - 2011.12.25 11:54:00 -
[42] - Quote
Someone's been stocking up 
|
|

Eternus8lux8lucis
Whack-A-Mole
20
|
Posted - 2011.12.25 12:22:00 -
[43] - Quote
What is being built with regular minerals these days compared to when Eve started? And how much more is the mineral requirement per ship on avg over the same time period?
Now in Eve we have cap, super and titan heavy fleets whereas when Eve was new a BS fleet of a few hundred was a large fleet. Caps, supers and titans have the equivalent of how many BSs in minerals needed for production costs? The fleet warfare has changed to where to field a huge REPLACEABLE fleet you need 100s and 1000s of times the amount of minerals. But the ability to mine these amounts hasnt increased with the need and the availability of techniques to "mine"; be they with a barge, with guns or through reproing loot and are ironically being nerfed as they can be and will be automated because of sheer ease of doing so.
What Id LOVE to know from CCP is what amount of minerals is used for just the capital, supercap and titan markets compared to the sub capital class ships. Id assume that BS construction is still a huge chunk of the minerals used but I think the growth of players into the capital and super cap ship classes, as desired or required by null sec warfare, and using them more extensively in warfare has driven the need for more minerals to the point of excess. As the player base has grown so has the need for large fleet warfare and the need for huge ship replacement funds for alliances has grown as well.
Theres also been an increase in the need for minerals in the t2 markets in the t1 module required for the build for EVERY t2 produced be it ship or module. Only the t3 market is immune from a need for any minerals at all as its all WH driven exclusively.
Mining was great early on in Eve imo but there needed to be a new way to inject the required quantities of minerals into the market. I assume CCP thought that the drone lands was the answer to this issue on introduction but then has significantly nerfed the drone loot drops trying to change the mineral market and yet it still keeps dropping. Theres a few counter cyclical minerals like nocxium and mexallon that are priced higher than ever of late. And without going into numbers Id say they are the result of bottlenecks in the mineral productions of the capitals and super caps.
The real question is could you implement a way to harvest minerals in such a way as to completely remove the threat of botting, so as to satisfy the player base, and yet still make it lucrative enough to the player to do so without only benefiting the larger alliances or corporations in Eve? Would CCP even want to do this is a better question. As the largest and oldest alliances, corporations and players are the ones that will monopolize it and capitalize on it the first and who will benefit the most ALWAYS because the idea of losing those accounts are the utmost event CCP would not want. |

Jojo Jackson
Dead Red Eye
28
|
Posted - 2011.12.25 12:42:00 -
[44] - Quote
Eternus8lux8lucis wrote:The fleet warfare has changed to where to field a huge REPLACEABLE fleet you need 100s and 1000s of times the amount of minerals. But the ability to mine these amounts hasnt increased with the need and the availability of techniques to "mine"; be they with a barge, with guns or through reproing loot and are ironically being nerfed as they can be and will be automated because of sheer ease of doing so. This is just part of the problem.
The market demand more minerals. Mineral offers increased to do more players AND drone regions, loot refine and bots. But the price peer mineral doesn't stay the same or rise ... it drobs to points, where ACTIVE mining by players is the worst you can do to earn money in addition to it's massive boriness :(.
There are several points which need a very close look from the DEVs.
Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Eternus8lux8lucis
Whack-A-Mole
20
|
Posted - 2011.12.25 13:04:00 -
[45] - Quote
Jojo Jackson wrote:Eternus8lux8lucis wrote:The fleet warfare has changed to where to field a huge REPLACEABLE fleet you need 100s and 1000s of times the amount of minerals. But the ability to mine these amounts hasnt increased with the need and the availability of techniques to "mine"; be they with a barge, with guns or through reproing loot and are ironically being nerfed as they can be and will be automated because of sheer ease of doing so. This is just part of the problem. The market demand more minerals. Mineral offers increased to do more players AND drone regions, loot refine and bots. But the price peer mineral doesn't stay the same or rise ... it drobs to points, where ACTIVE mining by players is the worst you can do to earn money in addition to it's massive boriness :(. There are several points which need a very close look from the DEVs.
Yet now what you have is more people, in many cases bots, mining smaller quantities per player due to the yield per player only growing slowly, so you simply have MORE players mining. And because of the boredom and sheer idiocy of doing this for single account players due to lack of real income compared to ANY other income stream in Eve you get a botters paradise. An area of Eve that is so dull and low wage, yet still so necessary, that you either do it with alts while you do other things with your main(s) or you do it with bots. And once you have the foot in the door for botters youll get SO many which is what we have now.
Can you support an account thats semi afk hulk mining every month for a plex? Most definitely. I did it for years with alts. Its easy to do you just need the relative TIME to play to do it in and the computers or a computer that can run multiple clients that still lets you play on another account without excessive lag or downtime. Now you start multiplying that by a few thousand or tens of thousands of accounts and you have a good picture of whats occuring now. And thats without adding botting on top of it. Soon its a requirement of Eve to have at least one alt account that mines for your mineral needs and prices crash and continue to bottom out. And THEN you add botting and botters.
Upping the mineral requirements is a short term solution. You just end up with a shortage in the short to medium term as demand exceeds supply and then you get an influx of players and accounts to make up the shortfall as its now worth it in the isk/hr metagame and soon you have again what you currently have a glut of supply. Increasing mining yields just creates more oversupply from all those that are already doing it. Nerfing yields to next to nothing starts people moving to reproing loot and you get into the mineral compression/conversion rates like shuttles and other items were in the past or being able to mine more with guns in missions or drone lands to make up the shortfall. Never mind the whine and chaos on the forums youd get.
So do I think its already being closely looked at by CCP? Yeah. And just like real world economics its not a simple equation, especially as the player base grows. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
59
|
Posted - 2011.12.25 15:06:00 -
[46] - Quote
1-Up Mushroom wrote:I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier.
I bolded your ERROR there.........
It has nothing to do with making it EASIER. Have you ever actually mined a thing ?
Have you ever actually manufactured one single item in-game ?
Has NOTHING to do with EASIER (Jebus F'in Christ on a Stick), but what to do about the infantile mindset that achieves ORGASM at the pop of a paper bag.
Certainly Hulks should be killable, but not THAT easily.
Gankers are the ones who already have it SUPER EASY.
GANKING is TOO EASY, not mining. Mining is fine.
Keeping my eyes open and scanning for gankers is PASSIVE ?? IT IS NOT EASY evading ganks. Takes skill, derrrrrrr.......
I'm never AFK mining BECAUSE of ganking possibility, but feel free to pop those who are, and the bots. It is EASY to tell who is and who isn't. Use your brain. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Adunh Slavy
Ammatar Trade Syndicate
119
|
Posted - 2011.12.25 15:09:00 -
[47] - Quote
I don't think they want it easier, so much as more interesting. It's too easy, it's so easy it's a snooze fest. |

Jenshae Chiroptera
291
|
Posted - 2011.12.25 15:09:00 -
[48] - Quote
Ladie Harlot wrote:Jenshae Chiroptera wrote:I don't want to make it easier. If they are war decc'ed or can flipped and scrambled, they are going to die. I just want them to live long enough for any alliance or corp members in the area to have a chance to respond and defend their friends and assets.
That could and probably would lead to more PVP from escalation. This isn't necessary. Anybody who is actually playing the game while they are mining (as opposed to afk mining while watching ****) can stay aligned and warp out as soon as a ganker warps in. The problem is that miners have gotten used to being able to gather resources and make money while not actually playing the game...something no other "profession" in the game is able to do (without violating the ToS).
... because hitting D-scan is sssoooooooo much fun?  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Bad Messenger
draketrain
48
|
Posted - 2011.12.25 15:15:00 -
[49] - Quote
remove all other ways to get minerals, then we start to see big mining fleets on belts everywhere, lot of action lot of fun. |

Kessiaan
Greater Order Of Destruction Black Legion.
6
|
Posted - 2011.12.25 15:18:00 -
[50] - Quote
Baljos Arnjak wrote:If we want the prospecting/logistics to be where the effort is then we should go with a more passive system where the skill of mining comes from being able to find the good ore. Then once it's found, the miner places and configures a small structure at a belt and that does the mining for you. All you'd have to do is haul the ore when the structure fills up. The number of structures per player would have to be limited so as to prevent them from becoming like GSC's are now.
Since the actual effort goes into finding the ore, we would need a new prospecting skill and module. The module could work like a combination of the on-board scanner and a probe launcher. You jump into a system, run the prospector scan to see what's in system and what approximate quantities/concentrations, then if the system has what you want, launch a prospector probe or three and get to the business of pinning it down. This should work a bit different than normal anomaly scanning, maybe more automated or something just so that we don't have to probe down every asteroid we want to mine.
Couple of things about the passive method though. 1) As Nova suggested earlier, it would be necessary to add in a good number of new types of ore beyond what we have now because prospecting for something that's easy to find is a waste of time. And with only 16 main types of ore, prospecting wouldn't have enough variation to be interesting. 2) This might have a favorable impact on botting because the advantage bots have is negated when everyone can mine 23.5/7 and are limited to a certain number platforms.
This is similar to the idea I had. Mining really needs to be re-thought from the ground up; I know I'm not the only person with Exhumers V who hasn't touched a Hulk in ages. |

Surge Roth
Center for Advanced Studies Gallente Federation
9
|
Posted - 2011.12.25 15:30:00 -
[51] - Quote
Kessiaan wrote:Baljos Arnjak wrote:If we want the prospecting/logistics to be where the effort is then we should go with a more passive system where the skill of mining comes from being able to find the good ore. Then once it's found, the miner places and configures a small structure at a belt and that does the mining for you. All you'd have to do is haul the ore when the structure fills up. The number of structures per player would have to be limited so as to prevent them from becoming like GSC's are now.
Since the actual effort goes into finding the ore, we would need a new prospecting skill and module. The module could work like a combination of the on-board scanner and a probe launcher. You jump into a system, run the prospector scan to see what's in system and what approximate quantities/concentrations, then if the system has what you want, launch a prospector probe or three and get to the business of pinning it down. This should work a bit different than normal anomaly scanning, maybe more automated or something just so that we don't have to probe down every asteroid we want to mine.
Couple of things about the passive method though. 1) As Nova suggested earlier, it would be necessary to add in a good number of new types of ore beyond what we have now because prospecting for something that's easy to find is a waste of time. And with only 16 main types of ore, prospecting wouldn't have enough variation to be interesting. 2) This might have a favorable impact on botting because the advantage bots have is negated when everyone can mine 23.5/7 and are limited to a certain number platforms. This is similar to the idea I had. Mining really needs to be re-thought from the ground up; I know I'm not the only person with Exhumers V who hasn't touched a Hulk in ages.
I touch mine when I need 8000 of some ore, or tritanium for a research mission. |

Spurty
D00M. Northern Coalition.
72
|
Posted - 2011.12.25 15:43:00 -
[52] - Quote
Mining :
- warp in - target asteroid - F1 - stick matchsticks in your eyelids - jet to alt - hours pass
It's litterally as fun as watching paint dry. Digital paint as well.
There is no game involved with it.
Go play Starcraft but only control one of those gathering / building bots.
You will never control anything better (that's the work of others ).
Your little resource gathering CHARACTER is no fun to play. A reasonable man will pursue other avtibities or employ tools to do the mundane tasks. The more mundane te task, the greater the *NEED* to automate. This is human beings for you. They will ploy bots.
CCP needs to make this part of their game and actual game ( 100% of staff go sit in hulks for a month) . End of the month, if you havent invented a game for this part of EVE have another month in hulks ... You'll see what the real issue is.
Bots mining just the solution to lack of imagination.
I don't like bots and I don't suffer poor game play gladly.
I like the PI planet scanning. Perhaps bring some of that to mining to make it more interactive.
I really do not get that fact that a mining vesel is made out of cheese though. Should be a lot of hull there
Will Fight for fun in the game, but only with that as the muse. ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Jenshae Chiroptera
291
|
Posted - 2011.12.25 15:50:00 -
[53] - Quote
Buzzmong wrote:... , like a dedicated gas harvester (not the best idea), ....
Signature has a link for a gas harvester that I need to brush up and calculate more when I get around to it.  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Dbars Grinding
Garoun Investment Bank Gallente Federation
79
|
Posted - 2011.12.25 16:09:00 -
[54] - Quote
Why does CCP hate miners? |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
59
|
Posted - 2011.12.25 16:30:00 -
[55] - Quote
Dbars Grinding wrote:Why does CCP hate miners?
Nail on Head
We FLY Paper Bags with Lasers. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Weiland Taur
Ceptic Innovations Rebel Alliance of New Eden
4
|
Posted - 2011.12.25 16:41:00 -
[56] - Quote
Dbars Grinding wrote:Why does CCP hate miners?
I don't think they hate them. They might. That would be horrible and if proven lead to my unsubbing all my accounts. I think that miners simply expose how fundamentally flawed High sec mechanics are at the moment and CCP has no interest in actually fixing them. They would rather keep the epeen adrenalline junkies happy. It's like real life in that way, avoid fixing, placate drooling masses.
Incompetence pure and simple.
Miners are just the easiest scapegoat and victim.
|

Roscojameson
The Riot Formation
3
|
Posted - 2011.12.25 16:49:00 -
[57] - Quote
Krixtal Icefluxor wrote:1-Up Mushroom wrote:I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier. I bolded your ERROR there......... It has nothing to do with making it EASIER. Have you ever actually mined a thing ? Have you ever actually manufactured one single item in-game ? Has NOTHING to do with EASIER (Jebus F'in Christ on a Stick), but what to do about the infantile mindset that achieves ORGASM at the pop of a paper bag. Certainly Hulks should be killable, but not THAT easily.Gankers are the ones who already have it SUPER EASY.GANKING is TOO EASY, not mining. Mining is fine.Keeping my eyes open and scanning for gankers is PASSIVE ?? IT IS NOT EASY evading ganks. Takes skill, derrrrrrr....... I'm never AFK mining BECAUSE of ganking possibility, but feel free to pop those who are, and the bots. It is EASY to tell who is and who isn't. Use your brain.
People will gank freighters if they want to. The only hulks that get destroyed regularly are the ones that chose to not tank. Unless you're in a .5 system, there's no reason to get ganked by anything that is smaller than a BC. |

Jask Avan
Republic Military School Minmatar Republic
19
|
Posted - 2011.12.25 17:04:00 -
[58] - Quote
Roscojameson wrote:People will gank freighters if they want to. The only hulks that get destroyed regularly are the ones that chose to not tank. Unless you're in a .5 system, there's no reason to get ganked by anything that is smaller than a BC. Unless your fitting a massively expensive deadspace/faction fit, you aren't surviving a mere destroyer after their buff. And it's completely impossible to survive a BC shooting even with allies repping you. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
61
|
Posted - 2011.12.25 17:07:00 -
[59] - Quote
Roscojameson wrote:Unless you're in a .5 system, there's no reason to get ganked by anything that is smaller than a BC.
erm.......They pretty much EXCLUSIVELY use BCs and BSs.
Now the new Tier-Gank BC's.......
A few of the Minmatar Cruisers...........
but that's about it anymore. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Jada Maroo
Mysterium Astrometrics
502
|
Posted - 2011.12.25 17:14:00 -
[60] - Quote
If people were really worried about botting they'd sit outside level 4 courier agent stations and continuously destroy XUN 28ZZW and his friends John John9870 and Smith Joe84. |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 17:32:00 -
[61] - Quote
Jojo Jackson wrote:RubyPorto wrote:Your frustration with mining probably stems from you being terrible at it and not having figured out that, just maybe, shooting someone in a Combat ship while you're in a *Mining* ship isn't such a good idea. Sorry, wrong. When I started I tryed mining like most causal player. Mining frig -> Arbitrator -> T1 barg -> T2 barg -> 00 mining -> WH mining and never lost a singel mining ship. So I can't be that terrible, can I? I just stoped as it's BOOOOOOORING to pay for sitting around doing nothing but watch (often) bugged mining lasers and/or drones. And sure, when you earn 200m/h you can pay people to protect you (as good as posible). But that's not the case (nor was it when I started, so don't know about 2003 when piracy and can flipping was no problem) anymore. Becouse of all the bot mining, drone region loot and normal loot you are lucky, when you reach 50m/h even in WH/00 (counting all the afford to get the ore to trade hubs). And you can't be seriously compareing rat BS to player BS. That's just a bad joke! Who cares about rats when mining? A singel T1 cruiser is enough to kill a T1 mining ship (see all the Ruptur vids/mails) with 1 to 3 shots. That's FAR away from 3 BS! And 1 to 3 shots isn't even even enough time for remote armor reps to get a single cycle through!
1. Your original post indicated frustration due to canflippers and such, not simply boredom.
2. That was my point exactly. Mining is not a viable profession anymore because of drone poop(and it really is drone poop that's 90% of the problem). Though you can do Ok multiboxing 8-10 clients mining....
3. Nope, I'm saying that no mining ship (fit for mining) should be able to survive any decent attack by a player combat ship. So beyond being able to tank BS spawns, it doesn't need more tank (tank doesn't keep you alive when under attack from players, killing them does).
EDIT: If you've never lost a mining ship, why are you complaining about its tank? RunAwayTanking your Hulk is working as intended. |

Nova Fox
Novafox Shipyards
682
|
Posted - 2011.12.25 18:39:00 -
[62] - Quote
Jask Avan wrote:Nova Fox wrote:Step 1 Make System wide belts Step 2 Make asteriod ambigously unknown Step 3 Add several dozen new grades of each asteriod. Step 4 few of the included grades are 'worthless' with lower than normal refine rates and 'dangerous' vareity of rocks that react very badly when mined. Step 5 sit back and watch the miners complain they have to think on mining. How does introducing randomization make mining more interactive? Since you can't actually tell what grade you're mining, it doesn't matter. You just vacuum up everything and hope, since nobody will grab a little of each and jump back to refine and check. (Because that's even less fun than what we have now.)
Oh forgot step 4.5 Make asteriods not die when they run out of ore and keep them on the overview despite lacking any usable ore left.
<- Points at the ore scanner. <- Points at the possibility that refining skills factoring into ore scanner results. <- Points at graphically observing the rock for possible duds, mined out roids. <- Points at obseving where other miners been in the belt.
Just a few simple changes and you get a level higher of interactivity.
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
63
|
Posted - 2011.12.25 20:52:00 -
[63] - Quote
RubyPorto wrote:[3. Nope, I'm saying that no mining ship (fit for mining) should be able to survive any decent attack by a player combat ship.
Ever........at ALL ???
WHAT is your INSANE justification oh MIGHTY EPEEN One ??????????????
Enlighten us all please why a CERTAIN ship class absolutely should not be able to survive ???
What RL situation is equivalent in the least ?????
No industrial company would put ANY equipment at that kind of risk.
Utter and absolute nonsense.
Really need a Dislike Button.  OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 21:24:00 -
[64] - Quote
RubyPorto wrote:3. Nope, I'm saying that no mining ship (fit for mining) should be able to survive any decent attack by a player combat ship. So beyond being able to tank BS spawns, it doesn't need more tank (tank doesn't keep you alive when under attack from players, killing them does).
EDIT: If you've never lost a mining ship, why are you complaining about its tank? RunAwayTanking your Hulk is working as intended.
My bitterness is, that is TO EASY for highsec gankers.
I buy a TECH 2 ship for 400 MILLION ISK without fitting, with fitting it can reach 1 BILLION easily. And a stupid nobrain wannabe e-peen sucker without real life just need a damn T1 ship for less then 100 million WITH fitting where half the slots are empty (guns+4 ups REST EMPTY) to destroy it in seconds WITHOUT any changs to survive => 100% and total balance FAIL!! And that's in HIGH SECURE SPACE where Concord should handle this sorts of criminal actions.
If Concord can't get in in time ... how the **** should a player be able too?? Concord reacts in 10 or less seconds. A mining barg needs MORE time to alligne! And no, staying at full speed is NO OPTION. Same for faction mods which would make them just a more likely target!
In addition, every time there are one or more stupid kids, which try to give fail by intend advises like "fit tank, don't mine when XY happens bla bla bla" ... I wish to see YOUR reaction, when someone tells you, to NOT do what every you want to do at any time. YOU would collaps this forum with all your pink baby whining!
1) ANY ship must be fitteble by using just common T2 mods WITHOUT fitting mods (ak no CPU, no grid upgrades!) Every sucking cruiser fit includes LARGH T2 shield extender ... but a TECH TWO cruiser size ship can't even fit T2 MEDIUM? Just a realy REALY bad joke from CCP! No ship designer with brain would construct such a bullshit of a hull! Either nerv combat ships so that anything but BS+ size is UNABLE to fit largh extender/1600mm plates OR buff bargs and haulers so they can fit the same mods!
2) Other ore resurces (drones/loot) must be overhault to bring profit from this profession in line again!
I do not say make it easier. Hell, make it more difficult as long as it isn't as boring as now. I just say: give the mining proffesionals the same changs and tools as other proffesions have! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Nova Fox
Novafox Shipyards
682
|
Posted - 2011.12.25 21:28:00 -
[65] - Quote
I think mining ships need to have some very high HP values for thier weight classes at least. Considering how dangerous mining 'should' be with asteriod impacts and the sorts.
This wouldn't prevent them from dying it would only prevent those who really care about protecting thier ship that extra few seconds to save themselves.
They shouldnt have paper thin skins.
|

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 21:29:00 -
[66] - Quote
Krixtal Icefluxor wrote:RubyPorto wrote:[3. Nope, I'm saying that no mining ship (fit for mining) should be able to survive any decent attack by a player combat ship. Ever........at ALL ??? WHAT is your INSANE justification oh MIGHTY EPEEN One ?????????????? Enlighten us all please why a CERTAIN ship class absolutely should not be able to survive ??? What RL situation is equivalent in the least ????? No industrial company would put ANY equipment at that kind of risk. 
RL Situation? Look at a Bulldozer (call it Covey the Covetor). It's got nothing to defend itself besides the civilization it resides in (equivalent of hisec). If you wanted to blow up the bulldozer and had an RPG or some dynamite or some gasoline and a match, the bulldozer isn't going to stop you. The bulldozer driver isn't going to stop you from inside the bulldozer.
The security guards and police might, if you're not quick about it, but those are analogous to players in combat ships and CONCORD.
Take an armored Bulldozer (call it Hulkey the Hulk). They're armored to provide a little bit of time for their security to eliminate the threat, but if security isn't timely, or the threat is overwhelming, it's going to explode on the second RPG round, stick of dynamite, or Moltov. Industrial companies keep their equipment safe by making the area the equipment works in safe. Not by arming the equipment. This is because industrial equipment is not designed for combat (otherwise it would be called Combat equipment).
It shouldn't be able to survive (while fitted for mining yield) because a mining ship should never be able to do significant amounts of damage while fitted for mining (Combat Hulks are HI-Larious, but aren't mining ships anymore), and in PvP if you're not shooting back, you're going to die. |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 21:43:00 -
[67] - Quote
Jojo Jackson wrote: My bitterness is, that is TO EASY for highsec gankers.
I buy a TECH 2 ship for 400 MILLION ISK without fitting, with fitting it can reach 1 BILLION easily. And a stupid nobrain wannabe e-peen sucker without real life just need a damn T1 ship for less then 100 million WITH fitting where half the slots are empty (guns+4 ups REST EMPTY) to destroy it in seconds WITHOUT any changs to survive => 100% and total balance FAIL!! And that's in HIGH SECURE SPACE where Concord should handle this sorts of criminal actions.
WTS: Hulks to this guy. 350mil/ hull. You bought a 200m Mining ship. They bought a 100m Combat ship. When my very nice shovel fails to protect me from an AK-47, do you see me complaining?
CONCORD does handle these crimes. They destroy the aggressor's ship and dock him some sec status. Also you're mistaking High Security for Safe.
Quote: If Concord can't get in in time ... how the **** should a player be able too?? Concord reacts in 10 or less seconds. A mining barg needs MORE time to alligne! And no, staying at full speed is NO OPTION. Same for faction mods which would make them just a more likely target!
The player guard should already be in belt with you. And if you fit your hulk with 2 cargo expanders and 2 expander rigs, aligning out at 70% speed will be long enough to fill your cargo. Is it efficient? Not in the least. But it's safe.
Quote: In addition, every time there are one or more stupid kids, which try to give fail by intend advises like "fit tank, don't mine when XY happens bla bla bla" ... I wish to see YOUR reaction, when someone tells you, to NOT do what every you want to do at any time. YOU would collaps this forum with all your pink baby whining!
You don't have to do anything. You do have to accept the consequences of doing what you do though. If you fly paranoia safe, you will be safe but your yield and sanity will suffer. Fly sensibly (accepting some risk) and your yield and sanity will improve. I live in Sov null, I get told what to do all the time, and if I make a mistake (missing the new red in local, etc) I suffer the consequences (bye bye billion Isk tengu). I don't take it personally and I'm pretty sure I've seen the guy who blew that ship up in an allied fleet since then.
Quote: 1) ANY ship must be fitteble by using just common T2 mods WITHOUT fitting mods (ak no CPU, no grid upgrades!) Every sucking cruiser fit includes LARGH T2 shield extender ... but a TECH TWO cruiser size ship can't even fit T2 MEDIUM? Just a realy REALY bad joke from CCP! No ship designer with brain would construct such a bullshit of a hull! Either nerv combat ships so that anything but BS+ size is UNABLE to fit largh extender/1600mm plates OR buff bargs and haulers so they can fit the same mods!
So I should be able to fit a doomsday on my Ibis. Gotcha. Ships make up for fitting limitations in other ways (ever see thorax pull in 3k m3 of ore in 3 min?).
Quote: 2) Other ore resurces (drones/loot) must be overhault to bring profit from this profession in line again!
On this we agree. Gunmining is failure in game design.
QUOTE LIMITS SUCKquote]I do not say make it easier. Hell, make it more difficult as long as it isn't as boring as now. I just say: give the mining proffesionals the same changs and tools as other proffesions have![/quote]
Sure, you can have the tank, dps, and agility so long as you accept the same yield as our ships get while mining.  |

Nova Fox
Novafox Shipyards
682
|
Posted - 2011.12.25 21:59:00 -
[68] - Quote
To the guy above,
Player protection is nearly just as useless in todays situation with hulks popping faster than the gaurds could respond. Fully tanked out hulks cannot withstand suicide gankers in today's envrionment either.
If you want to prove me wrong, goto the gallente high sec belts and get ganked in that hulk you thought should have survived.
Matter of factly I challenge you to counter the gallente belt ganking to the point the goons leave you alone there.
Also they do make amored bulldozers its time eve got the equivalent.
And no its not a shovel protecting against an ak-47 which some are quite capable at doing vs regular clothes. Its a shovel protecting against an RPG which doesnt work on any degree (then agian alot of traditional armor doenst work against an RPG either as rpgs basically create a nuclear explosion on the other side of the armor they penetrate.)
and Ill agree with gunminign needs to go. Metalevel Blueprints and the additional meta-level parts needed to build the module to drop instead.
|

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 22:21:00 -
[69] - Quote
Nova Fox wrote:To the guy above,
Player protection is nearly just as useless in todays situation with hulks popping faster than the gaurds could respond. Fully tanked out hulks cannot withstand suicide gankers in today's envrionment either.
If you want to prove me wrong, goto the gallente high sec belts and get ganked in that hulk you thought should have survived.
Matter of factly I challenge you to counter the gallente belt ganking to the point the goons leave you alone there.
Get enough suicide gankers to destroy their Orcas, counter gank their gank ships, tear down their POSes, and you'd put a serious dent. Never said player defense was "Sit around until trouble finds us"
The goons have a lot of people working together to achieve the goal of shutting down Hisec blue Ice production. They've done a good job of it. Why would you want to punish player success?
I would survive the Blue Ice interdiction by either mining aligned (get 4 celestials and align to a different one when you're almost out of range) or, more likely, by mining somewhere else. Nobody's forcing you to mine where someone's dedicated a lot of time, effort, and Isk into making it dangerous to mine.
Quote: Also they do make amored bulldozers its time eve got the equivalent.
And no its not a shovel protecting against an ak-47 which some are quite capable at doing vs regular clothes. Its a shovel protecting against an RPG which doesnt work on any degree (then agian alot of traditional armor doenst work against an RPG either as rpgs basically create a nuclear explosion on the other side of the armor they penetrate.)
The armored bulldozer of Eve is called a hulk. RL Armored bulldozers will be alpha'd by a guy with an RPG. A suicide Britix is probably the equivalent of a Tank. Bulldozer vs Tank, I'll give the tank slightly better odds of winning than the bulldozer (armored or not).
Your friendly neighborhood sucide ganker is carrying the AK-47. You're carrying the shovel. As the aggressor, he gets to pick the range and time of the engagement. You get to pick location. Guy with an AK-47 is going to win every time.
Quote: and Ill agree with gunminign needs to go. Metalevel Blueprints and the additional meta-level parts needed to build the module to drop instead.
Meta Level Mods aren't the problem. Drone Poop is.
|

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 22:24:00 -
[70] - Quote
RubyPorto wrote: So I should be able to fit a doomsday on my Ibis. Gotcha. Ships make up for fitting limitations in other ways (ever see thorax pull in 3k m3 of ore in 3 min?).
With this you disqualified yourselve.
Ibis == titan hull yes yes combat ship thorax mining == mining ship coveto dishing out 500+ DPS
troll more
People like you are the one, who destroy any reputation for real PvP players with your FAIL comments. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 22:27:00 -
[71] - Quote
RubyPorto wrote:Why would you want to punish player success?
The could just arive this "success" by abusing well known fail balance and broken mechanics. They know it, YOU know it, we all know it!
One of the many points which have to be fixed by CCP.
Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 22:31:00 -
[72] - Quote
Jojo Jackson wrote:RubyPorto wrote: So I should be able to fit a doomsday on my Ibis. Gotcha. Ships make up for fitting limitations in other ways (ever see thorax pull in 3k m3 of ore in 3 min?).
With this you disqualified yourselve. Ibis == titan hull yes yes combat ship thorax mining == mining ship coveto dishing out 500+ DPS troll more People like you are the one, who destroy any reputation for real PvP players with your FAIL comments.
But Titans are ship hulls and all ships should be able to use the same modules. You're complaint was that the Hulk's powergrid is tiny. My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do.
You're making my point yourself. You're in a mining ship and a Thorax is a combat ship. That's why it can use heavy duty tanking modules and your Hulk can't. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 22:36:00 -
[73] - Quote
RubyPorto wrote: But Titans are ship hulls and all ships should be able to use the same modules. You're complaint was that the Hulk's powergrid is tiny. My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do.
And with this you displayed all of us, that you understand nothing OR just want to troll. Read again.
CRUISER fitting ability == CRUISER fitting ability MEDIUM moduls for MEDIUM hulls
This is what I demand!
But I do any bet ... you don't care but just want to troll more. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 22:44:00 -
[74] - Quote
Jojo Jackson wrote:RubyPorto wrote: But Titans are ship hulls and all ships should be able to use the same modules. You're complaint was that the Hulk's powergrid is tiny. My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do.
And with this you displayed all of us, that you understand nothing OR just want to troll. Read again. CRUISER fitting ability == CRUISER fitting ability MEDIUM moduls for MEDIUM hulls This is what I demand! But I do any bet ... you don't care but just want to troll more.
I don't take your comments out of context, I'd ask you to afford me the same courtesy.
The Defensive buffer modules don't have sizes. They have fitting requirements. In fact if we start at the top and match ship hulls with tank mods: LSE -- Battleship MSE -- Cruiser SSE -- Frigate MicroSE --- ?
If we go from the bottom up, or we include Battlecruisers, it gets worse for your argument.
If we accept the premise that tank modules have sizes that relate to ship hull sizes (which I don't accept), then the fact that combat ships can fit oversized tanking modules shouldn't bother you. |

Jask Avan
Republic Military School Minmatar Republic
19
|
Posted - 2011.12.25 22:47:00 -
[75] - Quote
RubyPorto wrote:My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do. Anything tanks rats. Proves nothing. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.25 22:53:00 -
[76] - Quote
By far the easy pickings to fix this is simply to massively increase hull HP.
Ever used hull repair? It sucks BAD. Having to sit outside station with a hull repper or three will keep an attempted ship out of mining for a while but will not cost him/her the ship.
This will end alot of the ganking. |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 22:56:00 -
[77] - Quote
Jask Avan wrote:RubyPorto wrote:My point is that it's big enough for strip miners and enough tank to survive even the toughest rats. That's what it is designed to do. Anything tanks rats. Proves nothing.
Stolen from a guy who's more eloquent (and probably smarter) than me here.
"You want to mine in highsec in complete peace? The game lets you. It's the other players that are the problem."
Your Hulk's ability to tank belt rats means it can mine anywhere with complete safety. It's the other players that are the problem. And that's how a Multiplayer Sandbox works. You build a sandcastle, I can knock it down. But then you can knock down my sandcastle. Even further than that, you build a sandcastle, there's now less sand (or space) for my sandcastle, and the only way to make more space is to knock yours down. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 22:57:00 -
[78] - Quote
RubyPorto wrote:I don't take your comments out of context, I'd ask you to afford me the same courtesy. The Defensive buffer modules don't have sizes. They have fitting requirements. In fact if we start at the top and match ship hulls with tank mods: LSE -- Battleship MSE -- Cruiser SSE -- Frigate MicroSE --- ? If we go from the bottom up, or we include Battlecruisers, it gets worse for your argument.  If we accept the premise that tank modules have sizes that relate to ship hull sizes (which I don't accept), then the fact that combat ships can fit oversized tanking modules shouldn't bother you. See, not "we" accept your premise. You want it have it this way as it favors your Piracy. Known for a long time now. PvP player just cry for balance if it FAVORS their playstyle ;).
MicroSE and 50mm (maybe even 100mm) are moduls for low SP chars which they can use to fill the cap between "use no modul and have empty slot" and "use comon pew pew fittings".
For the rest you made the right list. LSE == BS (LARGH moduls for LARGH hulls) MSE == C (MEDIUM moduls for MEDIUM hulls) SSE == F (SMALL moduls for SMALL hulls)
BC are oversized MEDIUM hulls (they still use medium rigs and medium weapons (until the last patch)).
Well, I don't care, if a Caracal can fit TWO LSE ... but it's just a bad joke from you, to claim "mining ships shouldn't be allowed to use ONE MSE at the same time". And that's what you do! This just let one conclusion: you try hard to troll and claime balance to your favor (ak WANT INBALANCE). Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.25 22:59:00 -
[79] - Quote
Besides with Tier 3 and Catalyst boosts it is just natural for the balance now to switch to the mining barges.
Again I suggest a serious boost to hull HP after internal studies on survivability. At the very least figure able to survive 100M worth of ship and gear to be concorded so an epic fit Tier 3 or battleship with extremely high DPS could still do it.
150M might be better. I could not say for sure. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 23:02:00 -
[80] - Quote
RubyPorto wrote: Your Hulk's ability to tank belt rats means it can mine anywhere with complete safety. It's the other players that are the problem. And that's how a Multiplayer Sandbox works. You build a sandcastle, I can knock it down. But then you can knock down my sandcastle. Even further than that, you build a sandcastle, there's now less sand (or space) for my sandcastle, and the only way to make more space is to knock yours down.
From the link "I gank your barg, you gank my POS ..." So you EXPECT and FORCE every one to wast their training time (SP) for combat skills just as YOU want it this way.
Some player do NOT want to be fighters. So who are you to FORCE them to be one? Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:05:00 -
[81] - Quote
Jojo Jackson wrote: Well, I don't care, if a Caracal can fit TWO LSE ... but it's just a bad joke from you, to claim "mining ships shouldn't be allowed to use ONE MSE at the same time". And that's what you do! This just let one conclusion: you try hard to troll and claime balance to your favor (ak WANT INBALANCE).
There's a very good mining ship that lets you fit a fair tank (including your magic LSE) and pulls in more than 2/3 the ore a Hulk does. It's the Rokh.
The size of the hull is irrelevant. The role of the ship is what matters. Claiming that cruiser hulls should have access to the same fittings is ridiculous. |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:17:00 -
[82] - Quote
Jojo Jackson wrote:RubyPorto wrote: Your Hulk's ability to tank belt rats means it can mine anywhere with complete safety. It's the other players that are the problem. And that's how a Multiplayer Sandbox works. You build a sandcastle, I can knock it down. But then you can knock down my sandcastle. Even further than that, you build a sandcastle, there's now less sand (or space) for my sandcastle, and the only way to make more space is to knock yours down.
From the link "I gank your barg, you gank my POS ..." So you EXPECT and FORCE every one to wast their training time (SP) for combat skills just as YOU want it this way. Some player do NOT want to be fighters. So who are you to FORCE them to be one?
Why are you in a PvP game if you don't want PvP? A Multiplayer Sandbox with a Player driven market is a PvP game regardless of whether there's any shooting.
You joined a dark, harsh, and lawless game (as it is advertised) and now you're complaining that it's too dark, harsh, and lawless?
If you want to be an industrialist, GREAT, I'm an industrialist too (among other hats I wear). Figure out how to make an acceptable return for the risk you expose yourself to. Hisec is low (but very hard to mitigate) risk, low reward (except in Blue Ice fields, but the rewards of mining there are better to compensate for increased risk), Nullsec is high (but easy to mitigate) risk, high reward.
Nobody's saying you're forced to fight. Hire mercenaries to do it for you, move elsewhere, adapt to changing risk profiles to manage your risk.
Just don't expect people to take kindly when you want to pull the game away from it's roots as a Cold, Harsh, Lawless, PvP game. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.25 23:21:00 -
[83] - Quote
Yes a Rokh is indeed a great mining ship. But notice you said 2/3rds. That is a BIG decrease in yield in an already depressed market and game style.
A simple solution then is my idea to greatly increase mining barge hull HP. Also I had a thought that with such change it would be INSANE not to dedicate one of your slots to a Damage Control. It would mean you can survive only half the DPS so now even a basic fit craft like the Oracle with T1 gear can gank you in time.
Fair balance in my opinion. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 23:25:00 -
[84] - Quote
RubyPorto wrote: There's a very good mining ship that lets you fit a fair tank (including your magic LSE) and pulls in more than 2/3 the ore a Hulk does. It's the Rokh.
The size of the hull is irrelevant. The role of the ship is what matters. Claiming that cruiser hulls should have access to the same fittings is ridiculous.
OH YES :D
Now you addmit, that a Tech 2 ship DESIGNED for mining even fails at doing it as a FIGHTING ship can do it much better. Thx to bring this example how badly designed mining bargs are :).
Omen, Moa, Thorax all have 8 medium+low slots + 5(6) high to fullfit their job : fighting Retriver has 3 medium+low + 2 high to fullfit it's job : mining
THIS are the hulls that must be compared!
As I absolut except, that a mining barg don't deserve any real offens abilitys biside of killing some NPC frigs. There is NO reson, why they have to be THAT pre gimped for defens! And this does not even include the mega pre gimp of missing CPU and Grid.
As allready mentioned several times: Any company would kick the designers ass for offering such a FAIL designe for a ship which should be used in such a harsh universe (like Pirates love to name it)!
Industrial companys might give a **** about workers security or urban destroing ... they do ANYTHING posible to protect their capital and goods! And this will never change.
Hell, checked some news lately? Heared about Piracy in south africa? Even shipowner whos line cross this area rework their ships and put some OFFENSIVE and additional defensive moduls on this ships. WHY should this be different in any fictionery future? Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 23:26:00 -
[85] - Quote
RubyPorto wrote: Why are you in a PvP game if you don't want PvP? A Multiplayer Sandbox with a Player driven market is a PvP game regardless of whether there's any shooting.
You joined a dark, harsh, and lawless game (as it is advertised) and now you're complaining that it's too dark, harsh, and lawless?
No problem for me.
But I EXPECT (and demand) a tiny bit of balance from any game I play. And that's what you disline. BALANCE.
PS: if there would be a new privateer or elite online ... bye bye But there is non so I try to get some much needed balance into this game. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.25 23:31:00 -
[86] - Quote
Again the balance is simple. Massively increased hull HP.
A) Forces miners to equip a DCU if they want to have a better chance to survive against lower cost ships.
B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
C) Is an easy system to implement. |

Jojo Jackson
Dead Red Eye
30
|
Posted - 2011.12.25 23:34:00 -
[87] - Quote
Endeavour Starfleet wrote:Again the balance is simple. Massively increased hull HP.
A) Forces miners to equip a DCU if they want to have a better chance to survive against lower cost ships.
B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
C) Is an easy system to implement. Adding slots, CPU and grid to get compareble defensive fittings like combat medium hulls isn't more work then your hull increase.
PS: and why do you want to pre-gimp them again with repair penaltys ??? Absolut no reason for this!
Miners are no second class players! They pay the same real money for their playtime. And as they do so, they DESERVE the same posibilitys (wtf repair penalty????). CCP would be stupid to handle them as second class custumers! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:42:00 -
[88] - Quote
Endeavour Starfleet wrote:Again the balance is simple. Massively increased hull HP.
A) Forces miners to equip a DCU if they want to have a better chance to survive against lower cost ships.
B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
C) Is an easy system to implement.
Suicide Ganks kill freighters every day.
If I have damage to my ship, I dock and pres repair butan.
Easy != Good |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:46:00 -
[89] - Quote
Jojo Jackson wrote:Endeavour Starfleet wrote:Again the balance is simple. Massively increased hull HP.
A) Forces miners to equip a DCU if they want to have a better chance to survive against lower cost ships.
B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
C) Is an easy system to implement. Adding slots, CPU and grid to get compareble defensive fittings like combat medium hulls isn't more work then your hull increase. PS: and why do you want to pre-gimp them again with repair penaltys ??? Absolut no reason for this! Miners are no second class players! They pay the same real money for their playtime. And as they do so, they DESERVE the same posibilitys (wtf repair penalty????). CCP would be stupid to handle them as second class custumers!
You pay money for access to a sandbox. What you do in that sandbox is entirely up to you. (Miners got shafted by drone poop gunmining, and that's on CCP to fix, but the ships are fine). It's a Multiplayer sandbox. What other people do in that sandbox is entirely up to them. When what you want to do and what they want to do interfere, it is not up to CCP to step in on one side or the other.
And Suicide Ganks got a hefty nerf right in the pocketbook with Crucible (no more insurance payouts). |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.25 23:47:00 -
[90] - Quote
Jojo Jackson wrote: At the moment EVE clearly favors piracy and ganking by making it easy enough that even a monky can do it.
And Mining is what, Hard? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
376
|
Posted - 2011.12.25 23:55:00 -
[91] - Quote
Endeavour Starfleet wrote:B) Forces miners who have been attacked to sit and use a slow hull repair system (This can be further enhanced by a 50 percent hull repair amount penalty granted to the mining barges encouraging use of remote hull repairs)
A miner who has been attacked is going to be looking for a new ship, unless the would-be attackers didn't do the basics of scanning the ship to estimate the EHP before setting a squad of destroyers onto the target.
As it stands, a Hulk cannot fit a tank equivalent to what any T2 cruiser can fit. A moderate increase in the EHP of exhumers would lead to suicide ganking requiring more pilots in coordination. No longer would three pilots be able to lock down a system 24 hours a day. Even if the EHP was only doubled, the would-be gankers would need to double their numbers, thus inflicting upon their collective selves double the effort to restore their security status.
Then there's the issue of miners being forced to exist at known locations in space. Mission-runners need to be probed down or ganked on station. Miners are sitting in space next to publicly visible beacons, which more or less advertise, "easy targets here!"
|

Nova Fox
Novafox Shipyards
682
|
Posted - 2011.12.25 23:57:00 -
[92] - Quote
Bleh forum ate my post.
Anyways to make it simple.
1 They dont have AK-47s its RPGs and Javlins, the equipment being brought to bear against a miner works just as damned well against miltiary targets.
2 Stop short sighting yourself and assume poorly of what I think is the greatest testing ground for combat logistics exists in that High sec Ice belt. If it works there it should work most elsewhere.
3 Success is a punishment, didnt anyone from the progressives minded tell you that?
4 Meta-Module Mining has always been a problem well before drone regions. CCP stated they're looking at getting rid of guts in belt and complex rats so I already wrote them off on a casuatly list and thinking ahead.
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.26 00:02:00 -
[93] - Quote
The "hull" repair penalty is to balance for the massively increased hull HP. As others have stated more slots will allow easier tanking against PVE targets. Which is NOT the goal here.
To tank nullsec rats you SHOULD have to fit hundreds of millions of isk worth of fits. You dont tank with hull.
Also the hull repair penalty encourages fleet ops. As one person can sit in a repair domi or some other cheap ship with some hull RRs without dealing with the penealty.
As for docking. If you want to pay the extreme repair costs. Be my guest it still is a balance. |

SpaceSquirrels
42
|
Posted - 2011.12.26 00:52:00 -
[94] - Quote
Mining just needs an interactive more fun aspect to it. You can leave it so it's afkable as well I suppose, but should get rewarded for being awake at the keyboard. |

Nova Fox
Novafox Shipyards
685
|
Posted - 2011.12.26 01:09:00 -
[95] - Quote
Yeah the 6 points I brought up on how to improve the profession would work to be less afk and more rewarding to those who understand and try to skill up a bit more.
I also want to call into nerfs into other areas which would encourage moving out of high sec. Think of it as the cost of safety.
Another thing I like to see put in would be a beacon something easy to warp back too without having ot make and delete bookmarks,
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
163
|
Posted - 2011.12.26 01:12:00 -
[96] - Quote
RubyPorto wrote:Jojo Jackson wrote: Well, I don't care, if a Caracal can fit TWO LSE ... but it's just a bad joke from you, to claim "mining ships shouldn't be allowed to use ONE MSE at the same time". And that's what you do! This just let one conclusion: you try hard to troll and claime balance to your favor (ak WANT INBALANCE).
There's a very good mining ship that lets you fit a fair tank (including your magic LSE) and pulls in more than 2/3 the ore a Hulk does. It's the Rokh. The size of the hull is irrelevant. The role of the ship is what matters. Claiming that cruiser hulls should have access to the same fittings is ridiculous.
well yes Rokh can have something round 162k ehp with resists from the worse 66per emp to the best 83 per. explo.. 818 yield and 1295 m3 cargo.. well it would be clicking nightmare but it was done before it can be done again.. Problem is it cant mine ice. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
163
|
Posted - 2011.12.26 01:25:00 -
[97] - Quote
RubyPorto wrote:Jojo Jackson wrote: At the moment EVE clearly favors piracy and ganking by making it easy enough that even a monky can do it.
And Mining is what, Hard?
certainly more expensive  |

RubyPorto
Profoundly Disturbed RED.Legion
206
|
Posted - 2011.12.26 01:30:00 -
[98] - Quote
Jaroslav Unwanted wrote:RubyPorto wrote:Jojo Jackson wrote: At the moment EVE clearly favors piracy and ganking by making it easy enough that even a monky can do it.
And Mining is what, Hard? certainly more expensive 
You lose your mining ship every time you go out mining  And the Insurance nerf should help with that (and that's a nerf that was a long time coming, insurance payout cause the PoPo shot you  )
Yeah, cheap ships, purposefully fit, can kill expensive ships. If that weren't true PvP would suck in this game. |

Nova Fox
Novafox Shipyards
686
|
Posted - 2011.12.26 01:38:00 -
[99] - Quote
I dont think cost needs to be a factor into survivability.
What it should factor into is how well it kills stuff. Ships or rocks.
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.26 01:50:00 -
[100] - Quote
I disagree.
Right now the cost for a successful hisec gank is extremely low. To fix this adding a massive boost to hull HP will mean more DPS needed and thus cost before concord arrives.
It should take an expensive fit Oracle or Tornado or Naga (Or a group of smaller ships) to destroy a hulk with a damage control system before concord arrives in most situations. The hull boost WILL do that. |

K Suri
Red Gooey Bananas
97
|
Posted - 2011.12.26 01:55:00 -
[101] - Quote
Jojo Jackson wrote: At the moment EVE clearly favors piracy and ganking by making it easy enough that even a monky can do it.
Monkey's do.
|

Ladie Harlot
GoonWaffe Goonswarm Federation
1092
|
Posted - 2011.12.26 01:57:00 -
[102] - Quote
K Suri wrote:Jojo Jackson wrote: At the moment EVE clearly favors piracy and ganking by making it easy enough that even a monky can do it.
Monkey's do. Apostrophes are hard.
The artist formerly known as Ladie Scarlet. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
63
|
Posted - 2011.12.26 15:51:00 -
[103] - Quote
Jojo Jackson wrote: At the moment EVE clearly favors piracy and ganking by making it easy enough that even a monky can do it.
Yuppers. Anyone with 7 days of skills can GANK a Mack.
Really pathetic balancing job since DAY ONE of EVE in 2003 on this particular point.
Even for a 'sandbox' (apparently the sand has been replaced by gunpowder).
CCP PLEASE FIX (yeah, right) OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
64
|
Posted - 2011.12.26 17:12:00 -
[104] - Quote
Endeavour Starfleet wrote:I disagree.
Right now the cost for a successful hisec gank is extremely low. To fix this adding a massive boost to hull HP will mean more DPS needed and thus cost before concord arrives.
It should take an expensive fit Oracle or Tornado or Naga (Or a group of smaller ships) to destroy a hulk with a damage control system before concord arrives in most situations. The hull boost WILL do that.
How about leaving things as they are with PVP mechanics in High Sec.
For ganking, which is TOTALLY legal........cost is 200,000,000 per ship Ganked.
You can have your FUN.....but at a PRICE.......................
Sounds EXTREMELY fair to me. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

March rabbit
Ganse Shadow of xXDEATHXx
49
|
Posted - 2011.12.26 17:16:00 -
[105] - Quote
Krixtal Icefluxor wrote: For ganking, which is TOTALLY legal........cost is 200,000,000 per ship Ganked.
You can have your FUN.....but at a PRICE.......................
some say: pvp in Eve will die. And Eve will die day later.
Idea of "paying for fun" is simply too extreme for "amateur Eve players" |

thekiller2002us
Order of Celestial Knights S I L E N T.
36
|
Posted - 2011.12.26 17:22:00 -
[106] - Quote
they dont need to make mining harder- just the process of mining harder- in order to eliminate the bots- which can be done |

Montevius Williams
Eclipse Industrial Inc
172
|
Posted - 2011.12.26 17:25:00 -
[107] - Quote
Arklan1 wrote:the supply of minerals doesn't come mostly from mining (it's reprocessed mission/drone loot) for starters, so the effect of changes to mining itself is a more complex disucssion...
Really? Can you link where you got this info? I'd really liek to see it. |

Henry Haphorn
Aliastra Gallente Federation
94
|
Posted - 2011.12.26 17:44:00 -
[108] - Quote
Frankly, I prefer to make mining more interactive. This has a two-fold effect. For starters, it makes mining less boring when you have to concentrate more and plan ahead more effectively. And second, it will put a dent onto the efforts of bot users. Personally, there is no need to buff the EHP of mining ships as there are already tools and mods available to do that. And no, mining should not be easier either as there are enough minerals being pumped into the market as it is.
Here are my ideas of interactivity:
1. Player has to periodically re-calibrate the mining crystals or else they would suffer diminished yields or module damage.
2. Asteroids should no longer be static horse shoe formations around planets. They should be in a single asteroid belt orbiting the stars while drifting across space at different rates to make it harder to AFK mine. Or at least cause the rocks to drift when a mining beam strikes the surface on one side.
Other changes:
1. Remove the re-processing of modules and ammo. I don't like it. It makes no sense to get back the minerals when their molecular structure has already been completely changed during the production process.
2. CCP should introduce damage-producing mining crystals that will allow a modulated strip miner to deal damage to a ship's hull directly. Considering the insane locking speed of a Hulk, this can allow a miner to fight back against high-sec suicide gankers. Of course, there can be a downside to this. The strip miners can suffer heat damage as well in the process and this can only be used when attacked unprovoked in high-sec. Imagine a fleet of Hulks making mince meat out of a suicide BC. |

Tubrug1
Stella Sanguinis Yulai Federation
2
|
Posted - 2011.12.26 18:09:00 -
[109] - Quote
we should have an asteroid that makes us cloak and look like veldspar, then when the miner activates his miner on us, he gets concorded. Don't listen to what i say |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
64
|
Posted - 2011.12.26 19:45:00 -
[110] - Quote
thekiller2002us wrote:they dont need to make mining harder- just the process of mining harder- in order to eliminate the bots- which can be done
I've been screaming for them to make High Sec mining Probeable ONLY..............
Would solve absolutely EVERYTHING wrong with the whole mechanic, or at least 90% of the issues. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
64
|
Posted - 2011.12.26 19:50:00 -
[111] - Quote
Montevius Williams wrote:Arklan1 wrote:the supply of minerals doesn't come mostly from mining (it's reprocessed mission/drone loot) for starters, so the effect of changes to mining itself is a more complex disucssion...
Really? Can you link where you got this info? I'd really liek to see it.
I agree.......on WHERE the HECK do they get this idea.
The amount of Minerals actually obtained by running Drone Anomalies and from reprocessing the pathetic High Sec Loot (Except for Lvl 4's which at least half is worth selling), is actually quite small. Contributes maybe 2% to my 'single Hulk and an Orca' mining output.
This MAY be a problem in Null and some higher end Low Drone sites and reprocessing of the much better loot which will have more megacyte, zyd, and morph obviously than High Sec Loot.
Gank those people or something. This is NOT the problem in High. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
64
|
Posted - 2011.12.26 19:53:00 -
[112] - Quote
Henry Haphorn wrote: 1. Remove the re-processing of modules and ammo. I don't like it. It makes no sense to get back the minerals when their molecular structure has already been completely changed during the production process.
Oops. Wrong.
Minerals and elements such as Gold and Silicon are indeed retrieved in recycling of Electronic parts in RL.
OTHERWISE good post. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Enquirer
Core Industrialist Resurrected Shadow of xXDEATHXx
4
|
Posted - 2011.12.26 20:00:00 -
[113] - Quote
They should sell "bot scripts" on the market for mining. The more expensive one can have you dock up for safety and such... IE, the m ore the script does the more expensive it would cost. Plus maybe a mod that would allow you to run the script. Player must be logged in to active bot script... Its not like its already a bot controlled industry.
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
65
|
Posted - 2011.12.26 20:10:00 -
[114] - Quote
Enquirer wrote:They should sell "bot scripts" on the market for mining. The more expensive one can have you dock up for safety and such... IE, the m ore the script does the more expensive it would cost. Plus maybe a mod that would allow you to run the script. Player must be logged in to active bot script... Its not like its already a bot controlled industry.
Bad idea.
Putting Out Fire With Gasoline isn't just a David Bowie song...................... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

ElQuirko
The Scope Gallente Federation
54
|
Posted - 2011.12.26 21:15:00 -
[115] - Quote
Ladie Harlot wrote:Apostrophes are hard.
Looking at you and your grammarism, so are my "gentleman vegetables". What say you and I retire to my Captain's Quarters? |

Evei Shard
Science and Trade Institute Caldari State
32
|
Posted - 2011.12.26 21:32:00 -
[116] - Quote
(thank you CCP for eating my first post )
Mining is a PvE activity in a non-consentual PvP game. Mining is not for providing mineral resources (that's what reprocessing and drone poo are for).
Mining is in Eve because a segment of the PvP community wants to quickly and easily blow up another RL player without the risk of being mocked in local for failing. I'll point to the Tier 3 BC's as evidence of that, where CCP introduced a ship specifically designed to achieve this exact outcome regardless of what type of mining barge is targeted or interference from Concord.
It's not a game imbalance, it's game design.
Working as intended. Profit favors the prepared |

ElQuirko
The Scope Gallente Federation
54
|
Posted - 2011.12.26 21:38:00 -
[117] - Quote
Evei Shard wrote:Mining is a PvE activity in a non-consentual PvP game. Mining is not for providing mineral resources (that's what reprocessing and drone poo are for). Working as intended.
Flying a Mack is more of a PVP invite than opening a cyno in VFK-IV. |

March rabbit
Ganse Shadow of xXDEATHXx
50
|
Posted - 2011.12.27 10:16:00 -
[118] - Quote
RubyPorto wrote:Quote: If Concord can't get in in time ... how the **** should a player be able too?? Concord reacts in 10 or less seconds. A mining barg needs MORE time to alligne! And no, staying at full speed is NO OPTION. Same for faction mods which would make them just a more likely target!
The player guard should already be in belt with you. And if you fit your hulk with 2 cargo expanders and 2 expander rigs, aligning out at 70% speed will be long enough to fill your cargo. Is it efficient? Not in the least. But it's safe. i always wonder: how it can be that "pvp-players" can discuss how it some battle stuff is overpowered or underpowered (BUFF HYBRIDS!!!!) and at the same time they can advice "forget about any efficiency, fit tank" to miners?
would you tank your stealth bomber? Or maybe you passive armor tank your interceptor? Or maybe you fit your drake with blasters? LOL?
So why do miners NEED TO DO the same? |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.27 10:27:00 -
[119] - Quote
Again the simple middle ground here is to greatly enhance hull HP. Make it so you have to have a pretty good skill and fit oracle to take out a hulk in time before Concord and the middle ground is achieved.
Flying without a damage control in hisec will then be crazy for mining craft. Partial decrease in effectiveness in mining in exchange for less ganks. Its fair. |

March rabbit
Ganse Shadow of xXDEATHXx
50
|
Posted - 2011.12.27 10:36:00 -
[120] - Quote
Tubrug1 wrote:we should have an asteroid that makes us cloak and look like veldspar, then when the miner activates his miner on us, he gets concorded. you are too lazy (or ... ) to even lock hulk and press F1???  |

Destination SkillQueue
Are We There Yet
221
|
Posted - 2011.12.27 11:03:00 -
[121] - Quote
March rabbit wrote:RubyPorto wrote:Quote: If Concord can't get in in time ... how the **** should a player be able too?? Concord reacts in 10 or less seconds. A mining barg needs MORE time to alligne! And no, staying at full speed is NO OPTION. Same for faction mods which would make them just a more likely target!
The player guard should already be in belt with you. And if you fit your hulk with 2 cargo expanders and 2 expander rigs, aligning out at 70% speed will be long enough to fill your cargo. Is it efficient? Not in the least. But it's safe. i always wonder: how it can be that "pvp-players" can discuss how it some battle stuff is overpowered or underpowered (BUFF HYBRIDS!!!!) and at the same time they can advice "forget about any efficiency, fit tank" to miners? would you tank your stealth bomber? Or maybe you passive armor tank your interceptor? Or maybe you fit your drake with blasters? LOL? So why do miners NEED TO DO the same?
They aren't talking about the same thing, but you're confusing them to mean the same. Overpowered and underpowered discussions revolve around some ships/fits making others totally redundant. A similar discussion in mining would be for example: is the hulk overpowered, since it makes other mining ships totally pointless once you have the skills to fly a hulk. You'll notice that the discussion would be about if the hulk needs a nerf or should some other ships be buffed to make them more used. It's not going to revolve around how to make the hulk perform even better and making it more overpowered, so there would be even less reason to fly anything else when mining.
I don't see why you bring bombers and interceptors in to this, since it works against your point. People don't tank bombers or interceptors, since they know they aren't supposed to tank well. They focus on taking advantage of their strong points and keep alive by avoiding taking heavy fire. If they want to tank, they use different ships, that aren't as good at doing the things bombers and interceptors are good at. There also aren't people asking interceptors and bombers to have the ability to tank ships focused on direct combat. They accept that if they get caught or make a piloting error, they will die horribly to almost any other ship in seconds.
Miners in contrast aren't willing to make the same sacrifices. They want that maximum mining yeald ship, that can also tank like a champion. They have trouble accepting the fact, that one ship shouldn't be able to do it all and that there are always sacrifices you make to achieve peak performance in another area. A 8 turret BS is a nice mining ship with a huge tank and the insurance pay is good, but for some reason it doesn't seem to be an option for miners. I could also support a branch of more tanky mining ships, that are less efficient than hulks or mackinaws, but are capable of fitting the same modules. That way you have a clear option between tank or mining efficiency and no one but yourself is to blame if you make yourself an easy gank magnet. |

Solstice Project
Cult of Personality
309
|
Posted - 2011.12.27 11:23:00 -
[122] - Quote
What you guys need is a counter for gankers ... ... not making mining easier / making ganking harder.
Oh and ... great, the 6th billion thread about this topic. Inappropriate signature removed. Spitfire |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.27 11:27:00 -
[123] - Quote
Solstice Project wrote:What you guys need is a counter for gankers ... ... not making mining easier / making ganking harder.
Oh and ... great, the 6th billion thread about this topic.
Massive hull increase IS the counter. It IS the middle ground.
We don't need new ships or more slots or other hard to add stuff.
CCP seriously run some tests on sisi. Boost Hull HP on all mining craft and ask people to set up gank scnerios. Do it enough and you will find that the minimum should be a Tier 3 with great gear 100M or so. To gank a hulk in hisec. |

March rabbit
Ganse Shadow of xXDEATHXx
50
|
Posted - 2011.12.27 13:40:00 -
[124] - Quote
buggy forums..... |

March rabbit
Ganse Shadow of xXDEATHXx
50
|
Posted - 2011.12.27 13:41:00 -
[125] - Quote
Destination SkillQueue wrote:I don't see why you bring bombers and interceptors in to this, since it works against your point. People don't tank bombers or interceptors, since they know they aren't supposed to tank well. They focus on taking advantage of their strong points and keep alive by avoiding taking heavy fire. If they want to tank, they use different ships, that aren't as good at doing the things bombers and interceptors are good at. There also aren't people asking interceptors and bombers to have the ability to tank ships focused on direct combat. They accept that if they get caught or make a piloting error, they will die horribly to almost any other ship in seconds.
Miners in contrast aren't willing to make the same sacrifices. They want that maximum mining yeald ship, that can also tank like a champion. They have trouble accepting the fact, that one ship shouldn't be able to do it all and that there are always sacrifices you make to achieve peak performance in another area. A 8 turret BS is a nice mining ship with a huge tank and the insurance pay is good, but for some reason it doesn't seem to be an option for miners. I could also support a branch of more tanky mining ships, that are less efficient than hulks or mackinaws, but are capable of fitting the same modules. That way you have a clear option between tank or mining efficiency and no one but yourself is to blame if you make yourself an easy gank magnet. the main problem (which you don't see for some reason): is tanking mining ship completely kills its role.
Let's speak about SB. SB is a small fast frigate with ability to fit big weapon and covert cloak. You can fit some kind of tank to it with speed modules, damage control or something. Let's say now: to complete your job (kill your target) you need 150% of your cargohold. Or you will need to dock and refuel after your attack to make next shot. This is what you want from miners: put tank into ship and make 2 attacks instead of 1. Don't forget: hulk fills its base cargohold in 1 cycle (3 minutes). Then it needs to spend 2-5 minutes to warp out/dock/undock/warp back to belt.
BTW: it would be nice if regular pvp ship could haul only ammo for 10 shots. Just imagine how nice will be fights? 
Let's speak about anti-Falcon tactics. Drones with auto aggro, ceptors and stuff. Main idea - get falcon out from grid if you can't kill it. And what is the purpose of falcon when it needs to constantly warp out/warp into grid? And what if we speak about logistics ship with the same situation? The same is with mining barge. You loose almost all reason to mine if you spend more time to rewarp than mining. And if you mine ICE the problem is getting even worse: you HAVE TO finish your cycle to get SOMETHING from ice. If somebody forced you to warp out 9 minutes after you started you just wasted your time (i speak about 10 minutes cycle for example).
Why advice "stay aligned" is bad. Proper align needs your ship to move with (let's say) 70m/sec speed towards some object. Let's say your laser hits asteroid up to 20km. So how much time you have till you get out of range? You have 5 minutes. Then you need to turn towards next object and pass your asteroid again for like next 5 minutes. (Here we speak about ICE mining). And now get your BS to nearest belt and do this for like 1 hour. Then return and talk to us how fun is it? And you want miners (HUMANS!) to do it. Or you want bots?  |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
459
|
Posted - 2011.12.27 15:43:00 -
[126] - Quote
Here's an interesting thought: Let's make the T1 mining barges into the tanked miners. Don't panic, I'll explain.
Let's say you want to design a good, all-around mining ship. It needs to be able to handle combat, so you give it a good tank. Because if this, it doesn't get as good a mining yield as it could and can't fit as many mining modules (maybe prevent them from taking T2 strip miners, for example). So you've got mining barges, your all-purpose miners that have decent tanks. Then someone takes those designs, strips out all the armor to increase cargo capacity, changes up the slot layout to handle more mining-related modules, and tweaks the system to support high-end miners. It's a purpose built miner that would sacrifice tank in favor of efficiency.
This would mean that the covetor would be your top-end tanked up miner, while the hulk would be the one you pull out when you know it's safe and you want higher yield and more cargo capacity. Then it becomes a CHOICE as to which ship you use, rather than "I can fly and afford a hulk, therefore I will use one because no other miner is superior in any way."
As for aligning out: get two hulks, fit webifiers on them, and web each other. You can align out to a station or safe spot and cruise at very low speeds, mining all the way. It's just a variation on the webifier trick used to bring haulers to warp faster. Get creative, people! |

Corina Jarr
Spazzoid Enterprises Purpose Built
110
|
Posted - 2011.12.27 15:56:00 -
[127] - Quote
FloppieTheBanjoClown wrote:Here's an interesting thought: Let's make the T1 mining barges into the tanked miners. Don't panic, I'll explain.
Let's say you want to design a good, all-around mining ship. It needs to be able to handle combat, so you give it a good tank. Because if this, it doesn't get as good a mining yield as it could and can't fit as many mining modules (maybe prevent them from taking T2 strip miners, for example). So you've got mining barges, your all-purpose miners that have decent tanks. Then someone takes those designs, strips out all the armor to increase cargo capacity, changes up the slot layout to handle more mining-related modules, and tweaks the system to support high-end miners. It's a purpose built miner that would sacrifice tank in favor of efficiency.
This would mean that the covetor would be your top-end tanked up miner, while the hulk would be the one you pull out when you know it's safe and you want higher yield and more cargo capacity. Then it becomes a CHOICE as to which ship you use, rather than "I can fly and afford a hulk, therefore I will use one because no other miner is superior in any way."
As for aligning out: get two hulks, fit webifiers on them, and web each other. You can align out to a station or safe spot and cruise at very low speeds, mining all the way. It's just a variation on the webifier trick used to bring haulers to warp faster. Get creative, people! This is a great idea. I would still use the Hulk, but thats only because I mine actively... and infrequently.
But it would provide an option for those who want to be less active, and make perfect sense IU as well. |

Henry Haphorn
Aliastra Gallente Federation
95
|
Posted - 2011.12.27 16:16:00 -
[128] - Quote
FloppieTheBanjoClown wrote:Here's an interesting thought: Let's make the T1 mining barges into the tanked miners. Don't panic, I'll explain.
Let's say you want to design a good, all-around mining ship. It needs to be able to handle combat, so you give it a good tank. Because if this, it doesn't get as good a mining yield as it could and can't fit as many mining modules (maybe prevent them from taking T2 strip miners, for example). So you've got mining barges, your all-purpose miners that have decent tanks. Then someone takes those designs, strips out all the armor to increase cargo capacity, changes up the slot layout to handle more mining-related modules, and tweaks the system to support high-end miners. It's a purpose built miner that would sacrifice tank in favor of efficiency.
Personally, I think this could work. I think the Hulk is perfect for now. I mean, it's perfectly designed to mine efficiently while also providing the option to tank it to the max with modules at the expense of mining yield. The Covetor would be the primary option for those looking to use a cheap miner they are willing to sacrifice in live events like Hulkageddon; therefore it is a good option to buff. But for now, the Hulk is the only mining ship that is Built. Ford. Tough.
Currently, one can fit a Hulk to have 29,000 BEHP (Base Effective Hit Points = before overheat, fleet boosts, shield reps, etc.). That alone is enough to discourage gankers who can't afford to sacrifice a tier 3 BC or a T1 BS. The Orca, which usually accompanies a Hulk or Covetor, can tank with at least 230,000 BEHP. Alternatively, the Orca can also be fitted for maximum capacity and increased yield at the expense of its tank.
Perfect Match
As it stands, the Orca and the Hulk are a perfect marriage. Both offer the best tank for their role and they compliment each other in terms of yield.
Covetor?
If the Covetor were to get a buff and finally match the tank of its T2 counterpart (at the expense of yield), then the Orca and Covetor will be a perfect match instead. The Covetor already offers a cheap price for its design since it only requires base minerals for production. After all, a lot of players use it during Hulkageddon anyways to cut their loses, so why not buff them a bit? That way, I can finally dust off that T1 barge I had stored in my hangar all this time. |

Twylla
Blue.Shift
4
|
Posted - 2011.12.27 16:41:00 -
[129] - Quote
Option 1: Slightly increase T1 barge tank so a Covetor can handle lowsec rat spawns (0.1-0.4) with 'standard' skills.
Option 2: Restrict mission loot. Level 1 missions should drop meta 0-1, Level 2 should drop meta 1-2, level 3 should drop meta 2-3, level 4's should drop meta 3-4 loot, and level 5's should only drop meta 4. Eliminate drops outside those ranges. Minerals should come from two places; Mining and the elusive 'transport' rat.
Option 3: Eliminate regenerating 'public' asteroid belts and increase the rate of Grav site spawns to compensate.
Option 4: Make meta 5 better than meta 4 in terms of fitting/effect (Swap stats, easier t2 fit reqs, etc). This will increase the demand for t2 products, and their base t1 requirements.
Option 3 helps reduce 'bot' effectiveness, since grav sites ultimately despawn and have to be hunted down again. It also provides an additional layer of 'protection' for lowsec miners against killmail-happy pirates that have all but run them out.
Option 1 provides a handout to Miners to more seriously weigh the pros vs cons of operating in lowsec.
2 and 4 make mining more profitable, and fun for miners has always come down to counting the profits after a long day's work. |

Xolve
Intaki Armaments Important Internet Spaceship League
325
|
Posted - 2011.12.27 17:27:00 -
[130] - Quote
Jaroslav Unwanted wrote:Well yes you can gank 500k ehp ship if its worth it.. People shooting exhumers for fun..
Effective Hit Points mean nothing, and absolutely will not protect you from being ganked.
The Difference between almost all PvE ships to PvP ships is that PvE ships are active tanked and fit to max out resistances to damage types with local reps; PvP ships are fit out for max buffer to outlast chosen prey. It doesn't matter how hardcore your resists are or how efficient your deadspace/officer reppers are you can't withstand the alpha from a single or multiple alpha ships.
The other problem you face on Mining Vessels (this is based on playing around in EFT and not actual experience) but fitting out for buffer is almost impossible, even on an Orca, without sacrificing yield and efficiency; even the best tanks can be evaporated quickly by 1 or 2 Arty Ships.
Mining needs a change sure, but in the meantime its the easiest isk faucet in the game for new players or relatively inexperienced people and harbors very little risk; if mining is truly your 'deal' find a stable null entity and go amass minerals for the sov gods where its actually safer then Empire. Lady Spank for C&P Moderator.
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
460
|
Posted - 2011.12.27 17:47:00 -
[131] - Quote
Henry Haphorn wrote:If the Covetor were to get a buff and finally match the tank of its T2 counterpart (at the expense of yield), then the Orca and Covetor will be a perfect match instead. The Covetor already offers a cheap price for its design since it only requires base minerals for production. After all, a lot of players use it during Hulkageddon anyways to cut their loses, so why not buff them a bit? That way, I can finally dust off that T1 barge I had stored in my hangar all this time.
You're halfway there. I'm saying nerf the hulk's tank while buffing the covetor's. It should be a choice: mining barge for tank, or exhumer for yield and cargo capacity. There's no reason a hulk should be able to carry significantly more cargo than a covetor UNLESS something else were sacrificed for that cargo space. If necessary, the yield on the hulk could be increased so that it was still considered a worthwhile investment in spite of its fragile hull. It could be something as simple as changing out one mid slot in favor of a low, allowing for more cargo or mining upgrades.
|

RubyPorto
Profoundly Disturbed RED.Legion
212
|
Posted - 2011.12.27 17:57:00 -
[132] - Quote
March rabbit wrote:Destination SkillQueue wrote:I don't see why you bring bombers and interceptors in to this, since it works against your point. People don't tank bombers or interceptors, since they know they aren't supposed to tank well. They focus on taking advantage of their strong points and keep alive by avoiding taking heavy fire. If they want to tank, they use different ships, that aren't as good at doing the things bombers and interceptors are good at. There also aren't people asking interceptors and bombers to have the ability to tank ships focused on direct combat. They accept that if they get caught or make a piloting error, they will die horribly to almost any other ship in seconds.
Miners in contrast aren't willing to make the same sacrifices. They want that maximum mining yeald ship, that can also tank like a champion. They have trouble accepting the fact, that one ship shouldn't be able to do it all and that there are always sacrifices you make to achieve peak performance in another area. A 8 turret BS is a nice mining ship with a huge tank and the insurance pay is good, but for some reason it doesn't seem to be an option for miners. I could also support a branch of more tanky mining ships, that are less efficient than hulks or mackinaws, but are capable of fitting the same modules. That way you have a clear option between tank or mining efficiency and no one but yourself is to blame if you make yourself an easy gank magnet. the main problem (which you don't see for some reason): is tanking mining ship completely kills its role. Let's speak about SB. SB is a small fast frigate with ability to fit big weapon and covert cloak. You can fit some kind of tank to it with speed modules, damage control or something. Let's say now: to complete your job (kill your target) you need 150% of your cargohold. Or you will need to dock and refuel after your attack to make next shot. This is what you want from miners: put tank into ship and make 2 attacks instead of 1. Don't forget: hulk fills its base cargohold in 1 cycle (3 minutes). Then it needs to spend 2-5 minutes to warp out/dock/undock/warp back to belt.
The Miner's role is not to tank, it's to mine. The SB's role is not to tank (or if we want a comprable hull size, a Falcon). I can fit a mean buffer tank on a Falcon, but it kills it's usefulness at its role. I can fit an absolutely reasonable buffer on a SB, but it kills it's role. I can fit an absolutely reasonable 36k EHP tank on a Hulk, but it kills the role.
If a Hulk's role was to tank other player's ships, and it couldn't do that, it would need fixing. But the Hulks role is to be the best miner out there while being able to tank the toughest belt rats, and it does that just fine.
Quote:Why advice "stay aligned" is bad. Proper align needs your ship to move with (let's say) 70m/sec speed towards some object. Let's say your laser hits asteroid up to 20km. So how much time you have till you get out of range? You have 5 minutes. Then you need to turn towards next object and pass your asteroid again for like next 5 minutes. (Here we speak about ICE mining). And now get your BS to nearest belt and do this for like 1 hour. Then return and talk to us how fun is it? And you want miners (HUMANS!) to do it. Or you want bots? 
Staying aligned is silly, but if you fit for maximum cargo, you can minimize realignments and end up having a full cargo when you run out of range, so it does work to keep you safe. Is it efficient? No. Is it Sane? No. Is it Safe? Hell Yes.
So by not doing it, you sacrifice safety for efficiency and sanity. It's your choice which you prefer. |

Henry Haphorn
Aliastra Gallente Federation
95
|
Posted - 2011.12.27 18:14:00 -
[133] - Quote
FloppieTheBanjoClown wrote:Henry Haphorn wrote:If the Covetor were to get a buff and finally match the tank of its T2 counterpart (at the expense of yield), then the Orca and Covetor will be a perfect match instead. The Covetor already offers a cheap price for its design since it only requires base minerals for production. After all, a lot of players use it during Hulkageddon anyways to cut their loses, so why not buff them a bit? That way, I can finally dust off that T1 barge I had stored in my hangar all this time. You're halfway there. I'm saying nerf the hulk's tank while buffing the covetor's. It should be a choice: mining barge for tank, or exhumer for yield and cargo capacity. There's no reason a hulk should be able to carry significantly more cargo than a covetor UNLESS something else were sacrificed for that cargo space. If necessary, the yield on the hulk could be increased so that it was still considered a worthwhile investment in spite of its fragile hull. It could be something as simple as changing out one mid slot in favor of a low, allowing for more cargo or mining upgrades.
If the Hulk were to suffer from CCP's infamous Nerf Bat, then let it be restricted to removing one mid slot for a low slot for an additional MLU. On top of that, it may need an additional CPU/PG upgrade to compensate for the third MLU. There is a reason miners want to fly a Hulk and that is for the maximum efficiency in yield. The tank is actually alright considering that a single Catalyst can take down a Hulk in 0.5 space so long as the Hulk is fitted with anti-tank mods like cargo expanders and/or optimizers. A naked Hulk with moderate skills has about 8,000 BEHP (less if the skills are basic and cargo mods are added).
This reminds me, the Covetor is overdue for additional slots. If it's going to be buffed for better tank, it better have more slots. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
460
|
Posted - 2011.12.27 18:21:00 -
[134] - Quote
Henry Haphorn wrote:If the Hulk were to suffer from CCP's infamous Nerf Bat, then let it be restricted to removing one mid slot for a low slot for an additional MLU. On top of that, it may need an additional CPU/PG upgrade to compensate for the third MLU. There is a reason miners want to fly a Hulk and that is for the maximum efficiency in yield. The tank is actually alright considering that a single Catalyst can take down a Hulk in 0.5 space so long as the Hulk is fitted with anti-tank mods like cargo expanders and/or optimizers. A naked Hulk with moderate skills has about 8,000 BEHP (less if the skills are basic and cargo mods are added).
This reminds me, the Covetor is overdue for additional slots. If it's going to be buffed for better tank, it better have more slots. Just removing a mid slot will nerf the hulk's ability to tank, since it would rely on shield mods.
Also, you could give it a fitting bonus on MLUs if there were issues with giving it more CPU/PG. |

Velicitia
Open Designs
249
|
Posted - 2011.12.27 18:46:00 -
[135] - Quote
Henry Haphorn wrote:
Personally, I think this could work. I think the Hulk is perfect for now. I mean, it's perfectly designed to mine efficiently while also providing the option to tank it to the max with modules at the expense of mining yield. The Covetor would be the primary option for those looking to use a cheap miner they are willing to sacrifice in live events like Hulkageddon; therefore it is a good option to buff. But for now, the Hulk is the only mining ship that is Built. Ford. ORE. Tough.
Currently, one can fit a Hulk to have 29,000 BEHP (Base Effective Hit Points = before overheat, fleet boosts, shield reps, etc.). That alone is enough to discourage gankers who can't afford to sacrifice a tier 3 BC or a T1 BS. The Orca, which usually accompanies a Hulk or Covetor, can tank with at least 230,000 BEHP. Alternatively, the Orca can also be fitted for maximum capacity and increased yield at the expense of its tank.

TBH, I think the barges and exhumers are *fine*. The problem is the mechanics themselves. They promote the feeling that you should be "safe" in hisec, and people then get really really risk averse.
As it stands, you have six nearly 100% "safe" sec systems (1.0 - 0.5), with the only real "risk" being suicide ganks. Then you have supercaps online in the remaining 5 security bands (0.4 - 0.0).
If hisec wasn't so "safe" (and I don't mean just suiganks), so that it was a "good idea" to have a defence fleet in 0.5 (and maybe 0.6 and 0.4 as well) for your mining ops, we wouldn't be running into so many "it's not fair that I can get ganked!!" feelings.
Here's essentially the changes that would get made:
1.0 to 0.7 stay essentially the same, though rats would be introduced in 0.9. 0.6 to 0.4 would be "lowsec light" 0.3 to 0.0 would essentially have no changes
the biggest change would be in the "lowsec light" systems. CONCORD gets removed, and replaced with the faction navies. Navies escalate in waves (i.e. they don't bring CONCORD DPS right away), and waves would spawn as if the sec status was +0.3 higher (so the 0.6 system would have the navies spawn as if CONCORD in 0.9 -- about every 10-15 sec or so).
Navy waves would be as follows: 1st -- "some" DPS. Tankable in case you need to get that last shot off on a ganker. 2nd -- higher DPS, still tankable, but they bring a few scrams ... so, yeah, you probably want to GTFO before they show (or hope you can kill off the points). 3rd -- CONCORD DPS.
Now, if you go GCC in "lowsec light", you're banned from jumping through a gate or docking (unless you get podded, then you wake up in your medclone as normal). If you run from the navy, they'll spawn where ever you land after 10-15 sec (so you'd better align fast), and can see through cloaks so you can't safe up and hide out your timer that way. They'll spawn at whatever level is appropriate -- so if you gank a ret, then bail before the navy shows, the first spawn will only be the "tankable" ones. If you're already 2 minutes into the timer, you'll only get the psuedo-CONCORD spawns.
Rules for capships, POS, etc that rely on system security won't change. |

Xolve
Intaki Armaments Important Internet Spaceship League
325
|
Posted - 2011.12.27 18:54:00 -
[136] - Quote
ITT: People who think 'EHP' > 'Alpha' Lady Spank for C&P Moderator.
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
73
|
Posted - 2011.12.27 20:12:00 -
[137] - Quote
Twylla wrote: Option 3: Eliminate regenerating 'public' asteroid belts and increase the rate of Grav site spawns to compensate.
I have been rattling the bars about making ALL Ores and Ices PROBEABLE ONLY !....for ages.
This would solve at least 80% of the issues that we ALL know of.....................
BTW this thread is losing its interest as responses are WAY tl;dr  OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
|
Posted - 2011.12.27 20:13:00 -
[138] - Quote
So many side effects nerfs and runarounds. Geez folks the solution is simple.
If it is a mining barge it gets a MASSIVE hull (Not tankable shield or armor I mean HULL, STRUCTURE) HP increase.
To be honest I suspect some of you keep pushing the "Give em more slots or shield HP!!!!1" not because of ganking but because you want your mining ship to be able to tank 0.0 belt battleships without having to fit an expensive fit on your hulk.
The hull boost WILL fix the issue. Look at the orca! |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
73
|
Posted - 2011.12.27 20:15:00 -
[139] - Quote
Endeavour Starfleet wrote:So many side effects nerfs and runarounds. Geez folks the solution is simple.
If it is a mining barge it gets a MASSIVE hull (Not tankable shield or armor I mean HULL, STRUCTURE) HP increase.
To be honest I suspect some of you keep pushing the "Give em more slots or shield HP!!!!1" not because of ganking but because you want your mining ship to be able to tank 0.0 belt battleships without having to fit an expensive fit on your hulk.
The hull boost WILL fix the issue. Look at the orca!
Thank YOU for the great response. Combine that with the scannable 'roids only idea.......... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
|
Posted - 2011.12.27 20:20:00 -
[140] - Quote
Krixtal Icefluxor wrote:Endeavour Starfleet wrote:So many side effects nerfs and runarounds. Geez folks the solution is simple.
If it is a mining barge it gets a MASSIVE hull (Not tankable shield or armor I mean HULL, STRUCTURE) HP increase.
To be honest I suspect some of you keep pushing the "Give em more slots or shield HP!!!!1" not because of ganking but because you want your mining ship to be able to tank 0.0 belt battleships without having to fit an expensive fit on your hulk.
The hull boost WILL fix the issue. Look at the orca! Thank YOU for the great response. Combine that with the scannable 'roids only idea..........
I am just tired of all the mile long posts that in my opinion mean little but either making things easier for the ganks or making it easier to tank PVE.
You cant tank PVE with structure unless you are insane. It is a BUFFER only. And that buffer should serve to prevent easy ganks.
My opinion is that to gank a hulk should cost 100M+ to the attacking party plus the usual standings loss. Increasing hull increases the cost to gank a ship in time. That is called balance. Covoters obviously cost far less so the hull increase is far less.
It will fix the issue by making ganks hard but ganks will continue when fools think its ok to come out with their faction fitted hulks again. That will balance it.
I am also pro moving roids to grav sites. That encourages grouping for use of scanner ships. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
73
|
Posted - 2011.12.27 20:27:00 -
[141] - Quote
Endeavour Starfleet wrote: My opinion is that to gank a hulk should cost 100M+ to the attacking party plus the usual standings loss. Increasing hull increases the cost to gank a ship in time. That is called balance. Covoters obviously cost far less so the hull increase is far less.
I am also pro moving roids to grav sites. That encourages grouping for use of scanner ships.
I have proposed the "free to GANK in High, but for 200,000,000 ISK per ganked ship" idea in another thread.
'Cost To Gank' and 'Scannable only Roids and Ice' seems to be the way to go.........
OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

RubyPorto
Profoundly Disturbed RED.Legion
214
|
Posted - 2011.12.27 20:28:00 -
[142] - Quote
Krixtal Icefluxor wrote:Endeavour Starfleet wrote: My opinion is that to gank a hulk should cost 100M+ to the attacking party plus the usual standings loss. Increasing hull increases the cost to gank a ship in time. That is called balance. Covoters obviously cost far less so the hull increase is far less.
I am also pro moving roids to grav sites. That encourages grouping for use of scanner ships.
I have proposed the "free to GANK in High, but for 200,000,000 ISK per ganked ship" idea in another thread. 'Cost To Gank' and 'Scannable only Roids and Ice' seems to be the way to go.........
Sweet, my Gank alt will have a massive negative wallet balance to go with his -10 sec status.  |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
|
Posted - 2011.12.27 20:30:00 -
[143] - Quote
We don't need core gameplay changes we don't need big changes at all.
Seriously folks. Hull HP boost. And its DONE. What is so hard to understand about that? |

RubyPorto
Profoundly Disturbed RED.Legion
214
|
Posted - 2011.12.27 20:34:00 -
[144] - Quote
Endeavour Starfleet wrote:We don't need core gameplay changes we don't need big changes at all.
Seriously folks. Hull HP boost. And its DONE. What is so hard to understand about that?
Nope. Hull HP boost just makes it slightly more expensive to gank hulks. The Insurance nerf already did that, no need to do it again until well after the dust settles on casual ganking with regards to said insurance nerf. |

Xolve
Intaki Armaments Important Internet Spaceship League
325
|
Posted - 2011.12.27 20:39:00 -
[145] - Quote
Endeavour Starfleet wrote:We don't need core gameplay changes we don't need big changes at all.
Seriously folks. Hull HP boost. And its DONE. What is so hard to understand about that?
Won't. Stop. Ganks.
It doesn't matter what you do to mining ships, it doesn't matter what you do to miners. People don't like you. I don't know why people don't like miners or mining, aside from it being painstakingly dull, boring and a waste of time; people just don't like you.
Gankers gonna gank. Plain and simple, and regardless as to how many ships they lose, how much sec status they lose, or how much isk they throwaway- as soon as you even acknowledge that it happened, they win. The first evemail, the first comment, the first badpost on these forums, the gankers have won. All your doing is pouring kerosene in an already lit furnace.
With the new battlecruisers, CCP just made ganking cost about 60m; since the 'concorded no insurance payouts' can be worked around (not that they really care anyway) they have practically encouraged the community to go on a gank-spree.
Stop your crying, winter is coming. ...probably bad posting |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
|
Posted - 2011.12.27 20:45:00 -
[146] - Quote
The tier 3 bcs do encourage ganking but why even use them when cheapo destroyers can gank a hulk these days?
No it will not stop ganking. But it will stop the slew of easy ganks.
You want to spend 100M to fit a Tornado and gank a hulk have at it! Yet it should cost atleast 100M to get a hulk.
Hull HP is where it is at.
You boost only the survivability of the craft in short term bad situations such as a gank. Try to use that hull HP to tank PVE and the tears will be delightful. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
73
|
Posted - 2011.12.27 20:45:00 -
[147] - Quote
Xolve wrote:
Won't. Stop. Ganks.
It doesn't matter what you do to mining ships, it doesn't matter what you do to miners. People don't like you. I don't know why people don't like miners or mining, aside from it being painstakingly dull, boring and a waste of time; people just don't like you.
Sorry, but the facts of life are: someone must mine to make your ships.
We no mine......we make-y no shippies.......you no fly-eeeee.
Then no game-ey.
F--KIN' THINK ! Oh, wait......................
Good-bye. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Twylla
Blue.Shift
4
|
Posted - 2011.12.27 20:50:00 -
[148] - Quote
Krixtal Icefluxor wrote:Xolve wrote:
Won't. Stop. Ganks.
It doesn't matter what you do to mining ships, it doesn't matter what you do to miners. People don't like you. I don't know why people don't like miners or mining, aside from it being painstakingly dull, boring and a waste of time; people just don't like you.
Sorry, but the facts of life are: someone must mine to make your ships. We no mine......we make-y no shippies.......you no fly-eeeee. Then no game-ey. F--KIN' THINK ! Oh, wait...................... Good-bye.
Negative. Mineral exports from nullsec would counterbalance a theoretical zeroing of highsec mining. Manufacturers would still manufacture, but you would likely see Rifters hit 1-2 million before things evened out. Carebear: Passive-agressive industralist; Prey. Gunrunner:-áIndustrialist with a lot of big guns, keeps big friends supplied with big guns, and doesn't take sh*t from anybody. |

RubyPorto
Profoundly Disturbed RED.Legion
214
|
Posted - 2011.12.27 20:51:00 -
[149] - Quote
Krixtal Icefluxor wrote:Xolve wrote:
Won't. Stop. Ganks.
It doesn't matter what you do to mining ships, it doesn't matter what you do to miners. People don't like you. I don't know why people don't like miners or mining, aside from it being painstakingly dull, boring and a waste of time; people just don't like you.
Sorry, but the facts of life are: someone must mine to make your ships. We no mine......we make-y no shippies.......you no fly-eeeee. Then no game-ey. F--KIN' THINK ! Oh, wait...................... Good-bye.
1. Drone Poop is a huge mineral faucet
2. There are far too many miners for even the most dedicated cadre of suicide gankers to put a noticable dent in the mineral flow from mining
3. When Hulkageddon happened last, mineral prices didn't significantly rise, so clearly Suicide ganking's not that big of a deal. If you've had trouble with it, why do you keep mining in the same area that's proven to be unsafe? |

RubyPorto
Profoundly Disturbed RED.Legion
214
|
Posted - 2011.12.27 21:00:00 -
[150] - Quote
Endeavour Starfleet wrote:The tier 3 bcs do encourage ganking but why even use them when cheapo destroyers can gank a hulk these days?
No it will not stop ganking. But it will stop the slew of easy ganks.
You want to spend 100M to fit a Tornado and gank a hulk have at it! Yet it should cost atleast 100M to get a hulk.
Hull HP is where it is at.
You boost only the survivability of the craft in short term bad situations such as a gank. Try to use that hull HP to tank PVE and the tears will be delightful.
The suicide gank problem (from the miner's POV) is a matter of an imbalance between Risk (suicide gank %) vs reward (Isk/hr). Instead of focusing on the Risk side of the equation, in which all fixes lead to bad things down the road, let's look at reward.
Before Drone Regions were introduced, Mining could earn ~200m/hr in Nullsec, and ~70m/hr in highsec. Now there were fewer miners, but I'd expect that income would stabilize close to those numbers (lower in hisec), as mining began competing honestly with other activities (A carrier pulling Drone Poop pulls in *WAY* more mineral m3/hr than a perfect, Rorq boosted hulk). This would have the added benefit of making the cost to gank the hulk much higher due to higher mineral costs of the ships.
Fixing the influx of Mins from the drone regions happens to be something CCP wants to do (they've said so) because they realize they made a Boo-Boo when they introduced them. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
|
Posted - 2011.12.27 21:07:00 -
[151] - Quote
I agree that changing drones to bounties would be for the best in that regard. However when that happens the issue is only going to get worse with the stark difference between cost to gank and cost to ship and fit.
It should be quite distant but not THAT distant. A good fit dessie popping a hulk before concord arrives? You HAVE to admit that is wrong. Boosting hull HP means that dessie would die before he could deplete the hull HP and thus requires more of them or an expensive bigger craft.
It would reduce the amount of cheap ganks and atleast make the ganks that do happen forum post worthy. |

RubyPorto
Profoundly Disturbed RED.Legion
214
|
Posted - 2011.12.27 21:33:00 -
[152] - Quote
Endeavour Starfleet wrote:I agree that changing drones to bounties would be for the best in that regard. However when that happens the issue is only going to get worse with the stark difference between cost to gank and cost to ship and fit.
It should be quite distant but not THAT distant. A good fit dessie popping a hulk before concord arrives? You HAVE to admit that is wrong. Boosting hull HP means that dessie would die before he could deplete the hull HP and thus requires more of them or an expensive bigger craft.
It would reduce the amount of cheap ganks and atleast make the ganks that do happen forum post worthy.
A 0 tank ship designed solely to do incredible DPS (850 with a LOLfit Catalyst) able to destroy a *Mining* vessel quickly seems perfectly fine to me.
An on the ball Alpha BC (tornado) can easily kill a gank dessie between their going GCC and the Hulk popping. So, then they gank the BC first, so you tank that and gank their BC ganker first and it awesomely escalates. Unfortunately mining is nowhere near lucrative enough to justify them, and fixing drone poop will fix that. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
|
Posted - 2011.12.27 21:39:00 -
[153] - Quote
No it is not. Not in the least when you consider the micro cost to fit said LOLfit.
Massively boost the Hull HP and that ship goes back to extreme 0 tank combat ship popper like it should be or even better requires Wolfpacks of said ships to encourage grouping. |

RubyPorto
Profoundly Disturbed RED.Legion
214
|
Posted - 2011.12.27 22:27:00 -
[154] - Quote
Endeavour Starfleet wrote:No it is not. Not in the least when you consider the micro cost to fit said LOLfit.
Massively boost the Hull HP and that ship goes back to extreme 0 tank combat ship popper like it should be or even better requires Wolfpacks of said ships to encourage grouping.
That LOLfit is Lol cause it costs ~6 bil. That's the definition of a LOLfit: Too ridiculous to fly.
And let's be realistic. In .5 space it takes at least a Thorax or Brutix to suicide a Hulk. Not a solo catalyst.
And if we want to encourage grouping, group with some other miners and pay someone to sit on you with an instalock Alpha Tornado. They get to kill suicide gankers, and make ganking you require Alpha rather than blaster dps. Alpha's more expensive. Problem solved. |

Ladie Harlot
GoonWaffe Goonswarm Federation
1095
|
Posted - 2011.12.28 03:11:00 -
[155] - Quote
Krixtal Icefluxor wrote:Sorry, but the facts of life are: someone must mine to make your ships.
We no mine......we make-y no shippies.......you no fly-eeeee.
Then no game-ey. Holy crap...are there still people that believe this?
The artist formerly known as Ladie Scarlet. |

Shag Sheep
6
|
Posted - 2011.12.28 05:01:00 -
[156] - Quote
^ and that is why things do need to change. If the CCP is serious about the rock paper sizzors idea of game play and ballance then mining does need to be by far the main if not sole supplier of ore.
At the moment a player starting out as a miner is discovering that it's a half arsed low pay profession in this game. That's in regards to time and skill training compared to the rewards. The profession (if you can call it that the way it is now) doesen't even pay enough for the average player to pay for any sort of protection as is advised by others... not that any of that protection would matter against any low cost, half arsed gank.
Time for a shakeup CCP. Do away with the mining all together or make it as viable as any other profession.
RANT RANT RANT
 |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
|
Posted - 2011.12.28 06:31:00 -
[157] - Quote
The issue with removing mining altogether is that there are people that strangely enjoy it or use it as a low stress way to make funds.
I think it has the potential for discussion later on but right now the issue is reducing the extreme gap between cost of victim and ganker in hisec.
The best way to DIRECTLY change that is hull HP increase. You only increase it enough to increase the gank cost by a huge amount. Not to give it a way to survive a good nullsec attack or a way to tank the belt rats without extremely good gear. |

Shag Sheep
6
|
Posted - 2011.12.28 09:15:00 -
[158] - Quote
^I agree.
Isn't it interesting how the people who argue against the rebalancing the mining profession or making the ships harder to gank, are as a majority the type who hate mining. Hate it because of the boredom or low pay... it's not their play style.
Their arguments are based on their play style. That's why they can't understand I guess. They can't come to grips with the idea that the type of player who likes mining doesn't enjoy the things they do. Why wouldn't they giggle at having their ship pop? It was a great fight after all. Just buy another one and fight again. Yeah....
For a miner it's like walking up 10,000 steps to get to the top of a hill and the ganker rides up in seconds on a speedy motorbike, jumps off and pushes the miner down to the bottom laughing. The ganker then buzzes off to the next hill to do the same to the next miner. It's fun! why wouldn't you enjoy it??? Their mindset... their limited ability to think beyond what they know means they can't comprehend the idea that the miner isn't on a motorbike and buzzing from thrill to thrill like they are. If they were, the loss wouldn't matter so much either. They'd just buzz up the next hill as well.
They can't you dumb arse.
 |

Ladie Harlot
GoonWaffe Goonswarm Federation
1097
|
Posted - 2011.12.28 09:42:00 -
[159] - Quote
Endeavour Starfleet wrote:The issue with removing mining altogether is that there are people that strangely enjoy it or use it as a low stress way to make funds. The vast majority of people who mine say they do it because it can be done while tabbed out of the client while they are doing something else or can be done while they watch a movie or something outside the game. No other "profession" in the game can be played AFK so why should miners be allowed to? If a person is actually playing the game there is absolutely no way for them to be ganked in highsec...why should afk gameplay be made easier?
The artist formerly known as Ladie Scarlet. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
77
|
Posted - 2011.12.28 20:54:00 -
[160] - Quote
RubyPorto wrote: 1. Drone Poop is a huge mineral faucet
In NULL.
Go after THEM.
The Drone Poop in High is PATHETIC.
Please GROW brains...........PLEASE. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1103
|
Posted - 2011.12.28 20:59:00 -
[161] - Quote
Krixtal Icefluxor wrote:RubyPorto wrote: 1. Drone Poop is a huge mineral faucet
In NULL. Go after THEM. The Drone Poop in High is PATHETIC. Please GROW brains...........PLEASE.
I like alloys in high sec .. it makes me sad that it will get removed eventually.. But than again new faction modules and other loot + bounty.. uniqueness is gone.. however being unique is not always for the best. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
77
|
Posted - 2011.12.28 21:00:00 -
[162] - Quote
Shag Sheep wrote:^I agree.
Isn't it interesting how the people who argue against the rebalancing the mining profession or making the ships harder to gank, are as a majority the type who hate mining. Hate it because of the boredom or low pay... it's not their play style.
Their arguments are based on their play style. That's why they can't understand I guess. They can't come to grips with the idea that the type of player who likes mining doesn't enjoy the things they do.
'Tis a curious, almost psychopathic phenomena.
Personally, I don't care WHAT people do ingame, I hate not one profession over another. IT IS A SANDBOX !!
And where on Earth in their tiny little minds they get this infantile notion to 'hate' another's playstyle...personally IT IS NONE OF THIER BUSINESS.
And it seems to me they are just BORED and don't want to really figure out this game and how it is played well.
Welp, their time is coming. When they turn 46 years old, they will look back and go OMG if they are not in the 80% of them by then burned out on Rockstar and Chetoh-Dust clogging the arteries while walking home from yet another Rehab or Institution.
ROFL. They will look back on their pathetic lives, if they are smart enough to survive to 46 that is.
I doubt. Really I do. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
77
|
Posted - 2011.12.28 21:02:00 -
[163] - Quote
Jaroslav Unwanted wrote: I like alloys in high sec .. it makes me sad that it will get removed eventually.. But than again new faction modules and other loot + bounty.. uniqueness is gone.. however being unique is not always for the best.
Those alloys are pathetic in amount in High Sec. Waste of ISK Earned/Hr. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1103
|
Posted - 2011.12.28 21:03:00 -
[164] - Quote
Krixtal Icefluxor wrote:Jaroslav Unwanted wrote: I like alloys in high sec .. it makes me sad that it will get removed eventually.. But than again new faction modules and other loot + bounty.. uniqueness is gone.. however being unique is not always for the best.
Those alloys are pathetic in amount in High Sec. Waste of ISK Earned/Hr.
not everything have to be about isk per hour  |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
77
|
Posted - 2011.12.28 21:08:00 -
[165] - Quote
Face it. This is all about Null-bears.
They want to mine (! YES) and Manufacture as the ingame Monopoly IN THEIR AREA with SLAVES with thier lazy playstyle anyway.
Look at the boring NOTHING crap going on in Null right now. One 'War in the North' is nada. THEY are BORED.
If there were anything going on down there, they would not be up here circle jerking all over Gallente.
CCP's fault for fracking Null. All of it. And not doing ANYTHING about it. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
71
|
Posted - 2011.12.28 21:47:00 -
[166] - Quote
Ok enough of the null and hisec group comparisons. We need solutions such as my boost hull HP idea.
I may post a topic in testing requesting a temporary implementation of my idea of Sisi for testing. If it is approved I hope you miners will log in and work to provide CCP with info on how it affects your survivability. |

Ladie Harlot
GoonWaffe Goonswarm Federation
1121
|
Posted - 2011.12.28 22:26:00 -
[167] - Quote
Endeavour Starfleet wrote:Ok enough of the null and hisec group comparisons. We need solutions such as my boost hull HP idea. No we don't. Your solution just feeds into the idea that miners should be able to play AFK and rely on CCP making mining vessels "safe".
The artist formerly known as Ladie Scarlet. |

Minta Contha
Emergent Entity KONZERN
26
|
Posted - 2011.12.28 23:49:00 -
[168] - Quote
I'm a miner. I don't think mining should be made any easier than it already is. It's not hard to avoid ganking if you're clever, and if there was never any threat then mining would be so stultifyingly dull that I don't think I could cope with it. There is NO NEED for "better" mining ships or modules. If people go into the mining profession, they should be aware of its limitations and either accept them, or do something else. |

RubyPorto
Profoundly Disturbed RED.Legion
241
|
Posted - 2011.12.29 00:16:00 -
[169] - Quote
Krixtal Icefluxor wrote:RubyPorto wrote: 1. Drone Poop is a huge mineral faucet
In NULL. Go after THEM. The Drone Poop in High is PATHETIC. Please GROW brains...........PLEASE.
People do. The Gunminers rat aligned and GTFO when threatened. Thus they have adapted to the threat of being ganked. Why is it too much to ask hisec miners to adapt a little?
Drone poop dropped in Null is an issue for all of EVE as evidenced by the fact that it killed mining income in *all* of Eve.
The base value of maxed out Hisec PvE is l4s at roughly 50m/hr. Something that falls below this needs a buff, something that trends above it needs a Nerf. (Mining maxes out at ~10m/hr, Incursions max at over 100m/hr. Both need alteration)
The base value of maxed out Nullsec PvE is anomaly farming at roughly 70-100m/hr. Something that falls below this needs a buff, something that trends above it needs a Nerf. (Mining maxes out at ~20-30m/hr clearing hidden belts (which you have to), and nothing really trends above that)
Drone anomalies in Null provide more mineral wealth (measured in m3) per hour than mining in a maxed out, Rorq boosted Hulk. They also produce a very high proportion of high ends. This means they directly compete with mining and they're strictly better at it (except Trit). This is probably not great for the miners of Eve. |

Nova Fox
Novafox Shipyards
725
|
Posted - 2011.12.29 01:34:00 -
[170] - Quote
Drone guts have barely dented mineral high sec prices according to my spreadsheets I wrote out four years ago. All it did was move the location of the ores and lowered the isk per hour to a measly 4.5 million. With veldspare and bistot leading the packs.
|

Karthwritte
Darthrin Storm Enterprise Drunken Capsuleers
2
|
Posted - 2011.12.29 01:37:00 -
[171] - Quote
I am one of those who want it more harder, more fun and more rewarding. |

RubyPorto
Profoundly Disturbed RED.Legion
268
|
Posted - 2011.12.29 02:28:00 -
[172] - Quote
Krixtal Icefluxor wrote: 'Tis a curious, almost psychopathic phenomena.
Personally, I don't care WHAT people do ingame, I hate not one profession over another. IT IS A SANDBOX !!
And where on Earth in their tiny little minds they get this infantile notion to 'hate' another's playstyle...personally IT IS NONE OF THIER BUSINESS.
GREAT, so you don't mind that some people's profession involves blowing up your ships while you're working on your profession. You're OK with the suicide ganking status quo, and as such you understand the idea behind Eve. |

Karthwritte
Darthrin Storm Enterprise Drunken Capsuleers
3
|
Posted - 2011.12.29 02:55:00 -
[173] - Quote
Do Devs check the "Features & Ideas" in the forums or should I post "another idea for changing the mining mechanics" here in this thread or in another thread in EVE General... Because I see a lot of threads here with devs but not there. |

RubyPorto
Profoundly Disturbed RED.Legion
268
|
Posted - 2011.12.29 03:03:00 -
[174] - Quote
Karthwritte wrote:Do Devs check the "Features & Ideas" in the forums or should I post "another idea for changing the mining mechanics" here in this thread or in another thread in EVE General... Because I see a lot of threads here with devs but not there.
The Dev's post in the F&I forum threads with *good* ideas. They post in the GD forum threads with F&I Content pretty reliably:
"This Thread has been moved to F&I" |

Karthwritte
Darthrin Storm Enterprise Drunken Capsuleers
3
|
Posted - 2011.12.29 03:10:00 -
[175] - Quote
RubyPorto wrote: The Dev's post in the F&I forum threads with *good* ideas. They post in the GD forum threads with F&I Content pretty reliably:
"This Thread has been moved to F&I"
Thanks, you made me make the right decision. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
134
|
Posted - 2011.12.29 17:23:00 -
[176] - Quote
RubyPorto wrote:Krixtal Icefluxor wrote:RubyPorto wrote: 1. Drone Poop is a huge mineral faucet
In NULL. Go after THEM. The Drone Poop in High is PATHETIC. Please GROW brains...........PLEASE. People do. The Gunminers rat aligned and GTFO when threatened. Thus they have adapted to the threat of being ganked. Why is it too much to ask hisec miners to adapt a little? Drone poop dropped in Null is an issue for all of EVE as evidenced by the fact that it killed mining income in *all* of Eve. The base value of maxed out Hisec PvE is l4s at roughly 50m/hr. Something that falls below this needs a buff, something that trends above it needs a Nerf. (Mining maxes out at ~10m/hr, Incursions max at over 100m/hr. Both need alteration) The base value of maxed out Nullsec PvE is anomaly farming at roughly 70-100m/hr. Something that falls below this needs a buff, something that trends above it needs a Nerf. (Mining maxes out at ~20-30m/hr clearing hidden belts (which you have to), and nothing really trends above that) Drone anomalies in Null provide more mineral wealth (measured in m3) per hour than mining in a maxed out, Rorq boosted Hulk. They also produce a very high proportion of high ends. This means they directly compete with mining and they're strictly better at it (except Trit). This is probably not great for the miners of Eve. 
This is what some of us have been yelling about to CCP for years AND the CAM...to no avail whatsoever.
Thanks for the clarifying the issue with some number crinching........... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
134
|
Posted - 2011.12.29 17:25:00 -
[177] - Quote
RubyPorto wrote:Krixtal Icefluxor wrote: 'Tis a curious, almost psychopathic phenomena.
Personally, I don't care WHAT people do ingame, I hate not one profession over another. IT IS A SANDBOX !!
And where on Earth in their tiny little minds they get this infantile notion to 'hate' another's playstyle...personally IT IS NONE OF THIER BUSINESS.
GREAT, so you don't mind that some people's profession involves blowing up your ships while you're working on your profession. You're OK with the suicide ganking status quo, and as such you understand the idea behind Eve.
I do indeed like the challenge of avoiding ganks. Mining would be TRULY boring then.
Issue is IT IS TOO EASY. That's all.
If you read the 'gankers' posts, you will realize their objective is utterly [b]UNREALISTIC and INFANTILE: TO WIN ABSOLUTELY EVRY SINGLE TIME !
RubyPorto
Profoundly Disturbed RED.Legion
988
|
Posted - 2011.12.30 08:10:00 -
[178] - Quote
Krixtal Icefluxor wrote:RubyPorto wrote:Krixtal Icefluxor wrote: 'Tis a curious, almost psychopathic phenomena.
Personally, I don't care WHAT people do ingame, I hate not one profession over another. IT IS A SANDBOX !!
And where on Earth in their tiny little minds they get this infantile notion to 'hate' another's playstyle...personally IT IS NONE OF THIER BUSINESS.
GREAT, so you don't mind that some people's profession involves blowing up your ships while you're working on your profession. You're OK with the suicide ganking status quo, and as such you understand the idea behind Eve. I do indeed like the challenge of avoiding ganks. Mining would be TRULY boring then. Issue is IT IS TOO EASY. That's all. If you read the 'gankers' posts, you will realize their objective is utterly UNREALISTIC and INFANTILE: TO WIN ABSOLUTELY EVERY SINGLE TIME !!It is CLEAR this is the goal.
They loose 100% of the time. Most of the time they happen to make the miner lose as well. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
242
|
Posted - 2012.01.04 14:35:00 -
[179] - Quote
BUMP.
This ain't over yet............... OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Slade Trillgon
T.R.I.A.D
191
|
Posted - 2012.01.04 14:50:00 -
[180] - Quote
Nova Fox wrote:I am acutally one of the ones on the other side of the fence and want to make it alot harder.
With continued work on loot drop and reprocessing rates combined with more work on alloy reprocessing rates.
This hopefully would help bump the prices of minerals a bit to help swallow up more of the flow from all those faucets out there.
Slade
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