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Thread Statistics | Show CCP posts - 16 post(s) |

Kvarium Ki
legion of qui Freelancer Alliance
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Posted - 2007.04.18 18:54:00 -
[31]
Would it be possible to have an alternate "light" client? I don't care if all I'm seeing is some wire-frame cubes that represent ships.
KK.
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Standard Deviation
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Posted - 2007.04.18 18:57:00 -
[32]
Originally by: CCP Oveur
Originally by: Standard Deviation Real great dev blog.
You need to fix your super capitals.
Remote DD should go. Someway to hold ships in place, or to make them risk the ship to fire off a dd. Maybe no dd and cloak on at the same time. Something done about cap issues on these things. Low cap usage on DD, insane recharge rates with expensive fittings.
Moms are solo pwnmobiles in low sec. I thought you were never going to introduce solo pwnmobiles.
Oh and fix the Minnie carrier, its been a year.
We're monitoring all the larger capital ships now that they are seeing far more usage. There is a lot happening in Starbases and Outpost which change the playing field considerably. On low sec specifically and moms, is it the ability to designate the fighters or are you actually seeing them in combat up close and personal?
Up close and personal. Camping in the gates.
Standard procedure is they sit at the gate, more often using drones rather than fighters. Sometimes there is gang, sometimes not.
If anything really hostile jumps in system, they either warp off cloak, or jump out of system.
In low sec there is no ability to stop the warp. Bumping is only marginally effective, and there is no dictors.
A large enough gang can chase them off, but the chances of actually killing it, if its flown by a competent pilot is rather low
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Br0wn 0ps
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Posted - 2007.04.18 19:06:00 -
[33]
I hope that one of the initiatives that you are working on is dynamically allowing multiple CPUs handle not just a single system, but a single grid. Then, truly, you would not be limiting fleet battles or generating lag based on the fact that the server CPU cannot handle the load. 100 ships jumping into a system, would signal the load handler to assign more CPUs to the grid being jumped into, allowing for the networking layer and clients to be the limiting factor in a fleet battle, not the game servers.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.04.18 19:07:00 -
[34]
Disappointed about no mention of Drones. Maybe they'll get their own blog.........
*/wishful thinking*
Good blog though, otherwise. Can't wait to hear more about Heat. --------
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.04.18 19:15:00 -
[35]
Another mention of the drone region roids:
Quote:
For example, the asteroid reseed in the new regions is slow - because it's a reseed, it's not a refill of them all. They take time to grow to their original size, but at least, now they are growing (which they didn't).
What are you saying here?
Is it the intent of CCP to make roids 'grow' at the same speed as roids in other regions or not? Still not clear to me from this post.
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Athena Attom
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Posted - 2007.04.18 19:57:00 -
[36]
So in order to beat the lag you are stopping or trying to stop large scale fleet battles? I for one certainly enjoy the large battles okay lag is an issue but it is with every online game for example Counter Strike Source; unless you have a top end machine you are going to lag out when there is 15 people having a shoot em' up with nades going everywhere its something you adapt your play to accommodate.
I personally love fleet battles -> 150 vs 150; hell even bigger... I would be intrested to know how you plan to defeat blobbing with out removing a very enjoyable ( yet laggy i know ) part of the game? There is no other game that allows that number of people to interact be it fighting or trading at the same time which is a key thing that makes eve what it is.
Could you possibly explain to me what your plan for anti blobbing might be or why you feel destroying the blobs are necessary?
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dor amwar
Occam's Razor Combine
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Posted - 2007.04.18 20:00:00 -
[37]
i can see you put some effort into this blog, unfortunalty it really contained little to no new information. still the same promises of improvement with more requests of effort on our part. i would be happy to contibute but unfortunalty i need to spend my extra time earning isk to replace losses from the main current issue (as i see it) lag, since ccp is unwilling to make compensation. the blogs earlier in the year about the speed improvements have proven that ccp is unable to deliver on what they promise, why should i believe (and put effort towards) the latest propoganda?
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Fedacorr
Caldari School of Applied Knowledge
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Posted - 2007.04.18 20:01:00 -
[38]
Will this 'we're working on lag' be the one where you FINALLY admit the hundreds of unused/signage only cans in asteroid fields and around gates need to GO?
Or will you flatly refuse to take note, much less fix, this ongoing problem?
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Lumy
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Posted - 2007.04.18 20:10:00 -
[39]
Originally by: General Xerxes
I'm sorry if this is a stupid question, but why can't a solar system be spread across mutiple CPU cores? Is it actually impossible or is it just that the way EVE is built means it can't work that way? Surely making this possible would solve must of the server side problems encountered in huge fleet battles and places like Jita...
Correct me if I'm wrong, but...
Major problem are large scale fleet battles, where every pilot has to know everything about everybody else. Where is he heading, what is shooting at, how much HP does he have, and lots of other stuff.
If you were able to split people over multiple nodes somehow, every single node would have to know everything anyway. So it would not save any load, but would just add more load due to communication.
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Jak'ai
Minmatar
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Posted - 2007.04.18 20:16:00 -
[40]
<3 CCP Devs. Nowhere else in the industry can you hope for or even buy the level of relevant communication we get from you guys (outside of a beta community anyway). No matter what else comes, it's a class act IMO.
Originally by: CCP Oveur Server lag is very visible on the client though and even though Jim points out the client isn't the sexy performing beast it was in the old days, this has more to do with the servers not being able to send out to 500 clients all the state updates of all the other 499 clients, Starbases etc. around you. This can then build up, meaning your client is actually waiting for very relevant data simply waiting in a holding pattern (you can't predict what button one of those 499 other players do). This can also happen on a solar system level and on node level, you don't have to be in a fleet battle. Just visit Saila.
Sounds like the anti-blob initiative is the only hope I guess. There is only so much you can do if you're waiting for user input I guess - other than reducing the sources of input.
Best of luck - I'd offer my own ideas, but I've always had a tendancy to design out "fun" in favour of "realism" .
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.04.18 20:31:00 -
[41]
Edited by: Riley Craven on 18/04/2007 20:28:52
Originally by: CCP Oveur
We have a couple of initiatives there, such as a lot of what's happening in Revelations 2 on the game design level simply encouraging people to do something else than blob, we have some lower level Python initiatives and there is some interesting trends coming in hardware too which we can utilize.
Hi Oveur, I am making a new intiative to try and still be honest but not so damn mean about it, so here goes.
To me these statements showcase why the game suffers from the problems it does now. All of the solutions I have seen posted have been trying to address the outliers of the problem and not the actual problem itself. I wont pretend to think that you can make a game that can handle a 1000 man fleet battle with todays technology, but your marketing dept has really been selling the game on that nature. What you suggest above such as making people want to have less big fleet battles doesnt actually address the lag issue, it just means you limit what players do so that they dont create the lag. I feel the company's focus on the lag issue and on other issues in general has always been lets side step the real issue and address a part of the problem. I know you guys are trying, but I just wish you would focus more on creating a game that can handle such things. When you do that it will make you a GREAT company instead of just a good company. I know its a tough problem, but I dont think you should always focus on the simple ways to solve problems. Just think what your RP dept could do if you guys came up with an effective solution. You guys would be legends! :)
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Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
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Posted - 2007.04.18 20:41:00 -
[42]
Oveur,
Maybe this is what you referred to with hardware initiatives you were thinking about etc. But has the Dev Team ever seriously looked at something like VMWare's ESX to do some virtualization and provisioning?
I know maybe at first glance, virtualizing a node when you are having high CPU issues seems rather silly, but the cool thing about VMWare is the provisioning. Viewing the whole cluster at once, the VMWare software could dynamically move services with high load onto less utilized nodes etc to really help do rapid dynamic load balancing. I'm sure VM could develop a solution that would help EVE if the EVE code were written around using the idea.
Now, this doesn't fix the core issue of granularity with the solar system being the smallest atom in the system that can't be split (which needs to be changed - maybe each "grid" can be on its own node in the worst case scenario so large battles on one grid don't affect the rest of the solar system or constellation).
If you are using IBM Blades, they work really well with virtualization as the University system i'm part of is using a lot of them with VMWare's ESX software. --------- You have now entered the sig zone!
Apoapsis Multiversal Recruitment Officer
Want to know what Apoapsis means or what we are about? Visit our recruitment post here: http://myeve.eve-o |

Jao Ling
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Posted - 2007.04.18 20:48:00 -
[43]
The patch should be called 1.4.P
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dor amwar
Occam's Razor Combine
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Posted - 2007.04.18 20:51:00 -
[44]
Originally by: Riley Craven Edited by: Riley Craven on 18/04/2007 20:28:52
Hi Oveur, I am making a new intiative to try and still be honest but not so damn mean about it, so here goes.
for my part i'm not trying to be mean, just honest and blunt. i've only been in eve for around 6 months, i don't have the huge history of skills to easly roll with all the changes that come around. still working on the basics that all players need with a few sidetracks here and there so i can have some fun and earn some isk. it just seems that everything is always changing and i'm never sure where to go with skills. too many dead ends till now. the newish players are not sure where to take long term skill planning.
the one advice ccp always says is they want people to move to 0.0. done that recently and i like the change from empire. first major fleet battle of over 50 ships and i saw a slideshow. hmmm, seems that doesn't work either and ccp just does not care...not seen in logs bla bla. maybe the devs care but support does not. maybe we are seeing a split inside ccp where support is just not willing to hold the show for dev promises anymore.
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Frug
Zenithal Harvest
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Posted - 2007.04.18 20:54:00 -
[45]
Much like your last blog, it sounds great, but we'll have to wait and see.
- - - - - - - - - - Do not use dotted lines - - - - - - - - "We need to invent a new Clue Super Weapon... Something that distributes clue on a never before seen level." -Cpt Psycho |

Whiskey Girl
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Posted - 2007.04.18 21:00:00 -
[46]
Originally by: Razin Edited by: Razin on 18/04/2007 17:41:24 Hope it works.
<edit> The blog, while entertaining as most blogs from Oveur, gives no new information and hints at some serious problems with development work that are forcing further and further delays to promised features. Perhaps CCP should try focusing on simpler but far more influential (in terms of their affect on gameplay) and less shiny changes to game mechanics? For example, I didn't see any mention of the Local being used as a recon tool issue. Does that mean CCP decided to shelve this?
You missed the part about needing to have the eve voice activated.More money for eve i don't think so.
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Still Hart
Chaos Reborn 1 Shot 1 Kill
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Posted - 2007.04.18 21:08:00 -
[47]
Okay seriously, I'm not one to criticize CCP in general. I love you guys so far. HOWEVER:
Please fix the item stack bug ASAP!!! This is by far the most annoying bug I've seen in Eve in the 1.5 years I've been playing. This is almost as bad as the cloakers being locked when cloaked bug. Nearly as bad as the cyno/cloak bug. Unfortunately tho it gets me EVERY time I use Eve.
I'm not going to rant here about how dumb it was that this glaring bug could be introduced onto a production server without anyone noticing, or about how immensely incompetent your testing and QA departments must be. I'm just going to ask that you PLEASE address this issue ASAFP.
How does this relate to the dev blog? Well it wasn't mentioned and that is a crime against all of us who pay you to play this game.
SH
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Raquel Smith
Caldari Freedom-Technologies
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Posted - 2007.04.18 21:18:00 -
[48]
Why is CCP excluding deaf/HOH players from participating in chats???!?      
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General Lock
Amarr Hunters Agency Firmus Ixion
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Posted - 2007.04.18 21:28:00 -
[49]
Edited by: General Lock on 18/04/2007 21:25:37 Hi Oveur, this might be a bit off-topic, but i hope you are reading this..I am a student of the International Game Architecture & Design university in Breda, Netherlands ( NHTV university), and our 'teachers' (Andrew Paquette, Jason Steel and Stefano Gualeni) who are top game dev's them selfes, visited this years GDC 07 and one of them, i thought Stefano did had a word with one of ccp folks at GDC, i thought even with mighty Hilmar. And they told Stefano that you or someone would like to come to Holland and give our class a geust lecture and also told about offering internship places for our course in the 3rd year....now my rl name is Joris Engels....and since i havent heard anything about this, i was just wondering how you people are thinking about this and when you'll be thinking to give this guest lecture....cos i just wanna work for you guys in future...but first internship in 3rd year:)
cheers mates
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Razin
The xDEATHx Squadron
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Posted - 2007.04.18 21:29:00 -
[50]
Originally by: Whiskey Girl
Originally by: Razin Edited by: Razin on 18/04/2007 17:41:24 Hope it works.
<edit> The blog, while entertaining as most blogs from Oveur, gives no new information and hints at some serious problems with development work that are forcing further and further delays to promised features. Perhaps CCP should try focusing on simpler but far more influential (in terms of their affect on gameplay) and less shiny changes to game mechanics? For example, I didn't see any mention of the Local being used as a recon tool issue. Does that mean CCP decided to shelve this?
You missed the part about needing to have the eve voice activated.More money for eve i don't think so.
Well, that was for the dev chat (and is currently free). For general EVE play no one's forcing us to stop using TS (or whatever you're using for voice comms). ...
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General Lock
Amarr Hunters Agency Firmus Ixion
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Posted - 2007.04.18 21:35:00 -
[51]
Ow to update..for in case some of you devs read or wonder it, i am an Visual Artist and before this education i studied Architecture and have most experience with 3d studio max..but this game development study is fully Maya oriented and i'm getting allong with this app now...in fact i'm even more motivated now that i know that you people also work with maya, so i now know i have and want to get also good at Maya now:)
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Velsharoon
Gallente Endgame.
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Posted - 2007.04.18 21:39:00 -
[52]
When will you deal with making people come into low sec (0.1-0.4). Actually make them worthwhile as opposed to places were nubs go to get blown up, or were agent runners **** themsleves in fear cos they might be killed jumping in.
Better rats/belts is whats needed, in conjunction with agents being put in low sec which is happening at somepoint i gather. High sec empire should be for nubs.
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Mastin Dragonfly
Absolutely No Return
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Posted - 2007.04.18 21:51:00 -
[53]
Edited by: Mastin Dragonfly on 18/04/2007 21:51:21 No major patches till Rev 2.0? So no amarr oomphf for how many more months? Are you kidding me? I rolled up an Amarr char when I started playing a year ago. I read all the complains about Amarr on the boards but figured by the time my skills are up there something will have been done about it. Guess I was wrong.
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2007.04.18 22:09:00 -
[54]
Edited by: Par''Gellen on 18/04/2007 22:06:05 WOOT! I really hope you guys are serious about trying to fix things. Ships have been warping in sideways for so long I've started to think they are supposed to!
Good blog Oveur. I just hope you start busting heads and make it law. ---
CCP : Save my mousewheel! |

James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.04.18 22:39:00 -
[55]
The commentary on lag was disappointing as hell because the problems we're having currently have nothing to do with internet or server lag.
The damn client was broken since the last time it was patched or similar and now even moderate sized engagements are unplayable. Fix it because it wasn't like this before.
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lylaal
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Posted - 2007.04.18 23:59:00 -
[56]
In an effort to determine the extent of traffic and effect on the client - have you employed the use of a "Sniffer"? This has been the troubleshooting tool of choice to identify client/server network issues and WAN coding misconceptions - this visibility is key to actively improving and enhancing interaction. The Pingplotter tool is an extention to trace route - the sniffer can show you the 'why'. I urge you to add it to your QA arsenal.
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Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.04.19 00:05:00 -
[57]
Drat. Dev Chat to use eve voice? sigh. Well I'm not buying windows just for that ability. EVE voice does NOT work with cedega...or wine. Just fyi. Other than that, good read on what's coming.
Ubuntu 3d Beryl-Linux Desktop+EVE |

Jimbob McKracken
Caldari The Tidemark Interstellar Alcohol Conglomerate
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Posted - 2007.04.19 00:13:00 -
[58]
Great blog - something I really look forward to.....
On the issue of Lag - For me personally Lag or client stutter, as some are calling it, started with the introduction of the Dragon codebase - while it fixed many issues and increased the amount of consecutive players without effecting normal day to day gameplay, fleet engagements of 50+ ships per side were definately "laggier" than before.
With the present client - jumping through systems with large fleets and the FC hitting the gang warp sees my client given the "not responding" tag with a black or sometimes white screen for about 5 seconds before everything suddenly reappear, my ship does about 5 barrel rolls as it enters warp and then everything runs smooth again. Even repackaging all the items in a hanger causes similar issues and stacking all the items at a POS takes forever......
A lot of people have been talking about using RAM drives setup with software on their system and moving certain files in there to speed things up.
Maybe this is an option the devs could look at implementing transparently within the client.
There is also talk in the game development forum that this "lag" or "stutter" is caused by the overview and if you CTRL - TAB and remove all the windows it causes a speed up.
All I know is that its a problem I'd like to see dissapear.
Keep up the good work CCP and keep giving us juicy dev blogs to read.
Oh and fix the lag already 
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Pooka
Caldari United Space Aillance USA
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Posted - 2007.04.19 00:42:00 -
[59]
Originally by: Emo Jelli Nice ploy to get more of us to sign up for EVE Voice 
I have 4 memebers in my corp.
Me, my self, me too and don't forget about me. I have NO use for Eve voice.
How about a broadcast on eve radio or something so the rest of us can hear! PROMISES MADE PROMISES KEPT
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xeom
Exit 13
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Posted - 2007.04.19 01:12:00 -
[60]
Will you guys ever be able to make 1 solar system use multi-nodes?
Or is it impossible with the current software and language you guys have. --- "Those nuclear missiles are for domestic heating." - Scagga
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