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Thread Statistics | Show CCP posts - 16 post(s) |
Sonorra Baki
Interstellar eXodus R0ADKILL
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Posted - 2007.04.19 01:23:00 -
[61]
So this blog is actual proof that Tux was lying when he said more oomph for amarr.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.04.19 01:35:00 -
[62]
Blobs cause lag. Fix the lag, and blobs aren't needed. It is a circle that I don't know how you are going to fix. Bring 2 equal fleets together, with same quality equipments, and same quality FC, and the one jumping in will loose more often than not, simply becuase they suffer from the most jump in lag. Thereofre, you need to bring about 1.5x the denfending force, and hope that you have as many pilots able to actively respnd to orders.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.04.19 01:38:00 -
[63]
Originally by: CCP Oveur We have a couple of initiatives there, such as a lot of what's happening in Revelations 2 on the game design level simply encouraging people to do something else than blob, we have some lower level Python initiatives and there is some interesting trends coming in hardware too which we can utilize.
For a couple of months I've been mulling over whether or not to keep my three Eve accounts, because I believe that fleetbattles in Eve are being constrained on the server side by (Stackless) Python's SMP-unfriendly scheduler and the problematic granularity of the server code.
This statement was the clincher. I'm keeping them alive.
People usually say "that's it, I'm leaving." This is the opposite :)
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.04.19 01:43:00 -
[64]
Originally by: Cerwyn Taraman If you are using IBM Blades, they work really well with virtualization as the University system i'm part of is using a lot of them with VMWare's ESX software.
Or Xen does the same job with less interface cowdung, and for no money. However, self-migrating Stackless processes would be cooler than either :-)
As you say though, this improves only the ability to manage transient peak loads, and doesn't raise the cap on them.
/sm
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.04.19 01:59:00 -
[65]
Edited by: Wrayeth on 19/04/2007 01:56:28
Originally by: Sonorra Baki So this blog is actual proof that Tux was lying when he said more oomph for amarr.
Really? Doesn't that fall under "general fixes and improvements"?
P.S. Oveur, Tux, et. al. is there any chance we could see the fittings on the nighthawk loosened a bit as part of the general improvements? It's slightly short of CPU and massively short on powergrid. I have to run two RCU II's to fit a full rack of HAM launchers, large shield booster, cap injector, and the MWD to get close enough to use HAMs, and I still can't fill my 7th highslot with so much as a medium nos, much less a gang mod.
P.P.S. I have AWU 5. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |
Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.04.19 02:01:00 -
[66]
In an attempt to sum up what Oveur said about the issues being brought up, here's what he has stated:
1. All ship balance issues are being looked into, especially in regards to super capital ships now that they exist in more than a test environment.
2. More hardware is being added to sustain the server when things get ugly.
3. With the multi-core CPU designs, it could well be in eve's future to finally spread a solar system across multiple processors, thus dramatically raising the limit of ships before the solar system becomes unusably lag laden.
4. The very mechanics of 0.0 warfare are being changed so that the uber-blob is not a necessity for every maneuver.
5. Feel the need to whine about lag? Provide the requested information in the provided thread so the bug hunters know where to look
I think that just about covers everything people are concerned, and pondering about. Personally at this point I prefer to "wait and see" ---|---|---|---|---|---|---|---|---|---|---|---|--- This isn't the signature you're looking for. |
Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.04.19 02:01:00 -
[67]
Edited by: Xenofur on 19/04/2007 01:59:43 wow, just wow. trying to force people to use the eve voice thing. what happened to having a product that was BETTER than others? a product that you wanted because it offered more, easier and faster? one that doesn't need ridiculous forced advertisement.
and as the very next thing you demonstrate how you have absolutely no clue what people mean when they say lag? i'll put it in easy words for you: when i warp into a fleet engagement and the client just COMPLETELY STOPS DOING ANYTHING while loading everyone who is there, then that is not any kind of lag that can be fixed by faster interweb tubes. it is something that can only be fixed by repairing the broken mess you dare call a client engine.
heck, i'll be even making it extra easy for you: Make it so the client never stops rendering new frames, make it so the client never stops responding to UI interaction, no matter wether it is loading data from the hdd or from your server, and you will have eleminated 90% of all lag complaints.
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Mikhalio
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Posted - 2007.04.19 02:30:00 -
[68]
Evening,
First off, I must applaud the CPP team for attempting to maintain the grassroots nature of EvE. This is an industry trend that has fallen to the wayside since Everquest, but is crucial in maintaining consistent and long term player branding, as I suspect your rise in subscriptions has proven. Despite this however, I believe CPP is underperforming the EvE brand and stewardship.
Since I first subscribed in the Red Moon expansion, the key concern has been two issues. Lag, and the causes of lag. EvEÆs focus and market gimmick is sandboxing, which, outside of Second Life no other market entrant does as well. In the past two years however, as mentioned above and elsewhere the problems of lag and feasible game play have been declining, not improving. Let me put it this way, computers less then a month old and have been World of Warcraft workhorses can barely play EvE at a respectable 30 fps since the Revelations relaunch of EvE. There is something wrong with your backend, and the sooner this is circumvented the better. Node capping however not a solution, immersion and play style of EvE is are all about minimal direct developer intervention, and it should remain this way.
The best strategy would be to observe how a policy economist would advise the situation. As Tux has realized, games like first person shooters and their ilk overcome the bottlenecking through either a sub game of tactical objectives, or permutations of control events such that there is no one definitive strategy that will overrule the battle. We all understand the mechanics sovereignty and POS warfare is to represent, they are to be flag nodes in space. However I think the game has matured to the point (and for the sake of your own IRR) new objectives need to make not blobbing an issue. In the design of Alterac Valley 1.0 in Warcraft it was decided to not force players to one point, rather give each objective the same payoff as any other point on the map. An example to highlight this was the strategic use of cavalry æquestingÆ as a policy response to player rushes, or bottlenecks. Sub games such as these, within the confines of the sovereignty payoff strategy are a far more effective use of your capital, and expertise. They require minimal overhauling of your client ( no game on the market can come close to what you folks have done with Python, which is a synergy of CPP alone), and require minimalist effort to revise and æbalanceÆ.
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Mikhalio
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Posted - 2007.04.19 02:31:00 -
[69]
(appended due to character per post limit)
This leads me into the second point of lag, which is the Titans and the use of direct player responses to limit blobs, and their lag. My advice to CPP is that this idea is not chosen in other MMOÆs because the power implied by a Titan as a siege unit of war must contain enough disadvantages to prevent it form becoming something other then its intended use. If I use the analogy of the sniper rifle of counterstrike I hope the point is not lost. At the moment, the defining feature which is ruining the utility of all other player attributes is both their effective mobility, and deployment speed. Warfare evolves through a series of instruments, counters and counter-maneuvers. At the moment, due to the mechanics of EvE, there is no rational mechanic which can overcome a titan. Their speed, maneuverability, and the lethal nature of the ship itself has no proper counter, which has been proven through the drastic change in ship fleet load outs and combat maneuvers since their introduction. This needs to be resolved now, before the player community invests further game savings (and personal objectives) into this broken mechanic. Nothing ruins subscriptions faster then revoking silent precedent. A litmus test would be to model EvE PVP or game enjoyment under the condition of 20 titans. The Titan itself is not a giffen good to help you start modeling.
Which leads me into my final two remarks, the nature and how æhands offÆ CPP wishes to become for the duration of EvE. You can take this as professional courtesy and genuine respect for your product, or offense but the game world at this moment has a foregone conclusion. As Tux et al have surmised the game of EvE revolves around the sandbox, not the story of whatever happens in empire. Perhaps it was intended the empires were to have a competing focus with the player driven content, but the optimal solution is not in establishing their relevance again as a factor of the PVP game. If you wish to add the empire wars as another game model wishing to replicate the 0.0 experience within empire and PVE opponents, this is fine but I believe your management team must make a choice. My professional recommendation is to focus on what your firm excels at, the sandbox pvp simulator and pursue optimizing that. One of the worst traps to fall into in the media industry is brand packaging (character modeling) and the æshiny baubleÆ syndrome. Your game is about ships, in space, war and the brutality of mankind in the impossibly fantastic future. I understand this is your first project as a private firm, but I feel since RmR the team has begun to either become distraught in the scope of EvE, or perhaps under whelmed by their market share, when compared to the reporting of peer firms.
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Mikhalio
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Posted - 2007.04.19 02:31:00 -
[70]
(and, part 3. Best regards Wrangler and Tux.)
The one thing to take into consideration for the further development of EvE is how your peers handle their personal investment into the product, and to what degree the company itself becomes involved in the project. Again, my recommendation is the EvE property is suffering from an empirical agency problem. This is not just a random musing, but a growing concern amongst potential subscribers and market observers. I voice this with the utmost respect (as implied by how long IÆve chosen to reply) but this is still the most dominant and largest question looming in the mind of analysts and players outside the EvE community bubble. The double edged nature of a private firm, seeking to reestablish market trust should be a forefront concern of CPP, more so if this team is continuing to promote their long term genre presence over any one marketing gimmick such as station walking. I do, as I started my letter with, endorse your earnest nature, which is why I am writing and in the best abstracts to assist your late cycle project.
I hope this adds value to the EvE development team, and management. The project is by far one of the industryÆs wunderkid stories. It would be a shame for the three weakest facets of EvE to remain unaddressed before the emergence of CPPÆs second MMO title, or attempts to finance its development.
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Uuve Savisaalo
Rage and Terror
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Posted - 2007.04.19 02:46:00 -
[71]
Originally by: Kvarium Ki Would it be possible to have an alternate "light" client? I don't care if all I'm seeing is some wire-frame cubes that represent ships.
my guess is a no? Seems like an insult to all of the artists who work on creating a visually-unique setting for this. If you wish to play text-based games, there are muds out there.
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2007.04.19 04:21:00 -
[72]
Originally by: CCP Oveur
Originally by: Babbette Nothing about any drone "improvements". That makes me sad.
There are drone fixes and optimizations which are covered in general with "more focus on fixes and optimizations", I just covered the highligts in this blog. There are around 600 of such waiting for programmer love
I hope you didn't mean 600 problems with drones alone waiting to be fixed... ---
CCP : Save my mousewheel! |
Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2007.04.19 04:24:00 -
[73]
Woot an EVE-Voice Chat with the Devs! Good thing it doesn't work for some of us. Pity we don't get to download fleet op chats so we get to know what was said... .
For those of you wandering what I'm ranting about, it's the fact that CCP didn't even answer their honest questions in their very own announcement post of EVE-Voice.
I guess I'll have to wait a few months for the recording too.
*sigh* *Walks away with his tinfoil hat* -----------------------------------------------------
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Altar Mei
Solstice Systems Development Concourse SMASH Alliance
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Posted - 2007.04.19 04:30:00 -
[74]
Originally by: KaptnSparrow 2nd finally lag gets some attentio...
If you've read the dev blogs for the last 2 years you would see they claim to be constantly fixing lag. So this time it must be true.
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
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Shadow Lightbringer
Association Of United Bastards Privateer Alliance
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Posted - 2007.04.19 04:41:00 -
[75]
Originally by: Shiraz Merlot People usually say "that's it, I'm leaving." This is the opposite :)
Does that mean people should ask you if you want their stuff?
Good to have some Dev Blogs rolling in, we had a little drought there. I am also interested in some of the planned changes to the server code that will allow smaller granularity, as I think that will be a significant improvement for EVE.
---
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Dufas
Amarr Dark-Rising Fallen Souls
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Posted - 2007.04.19 05:23:00 -
[76]
..by the time i got to the end of that blog i realized he said alot about nothing but it was comming this summer __________
cool sig comming soon |
Jim McGregor
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Posted - 2007.04.19 06:26:00 -
[77]
Originally by: Altar Mei
Originally by: KaptnSparrow 2nd finally lag gets some attentio...
If you've read the dev blogs for the last 2 years you would see they claim to be constantly fixing lag. So this time it must be true.
That was what I was feeling, but since they are working on a new client with rewritten network code, Im pretty happy anyway. I feel that thats exacly what they need to do to make the game fast again, because I suspect that frame rates has a lot do with the network code waiting for data before it updates the screen. --- Eve Wiki | Eve Tribune |
Tanya Kovacs
SteelVipers YouWhat
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Posted - 2007.04.19 06:58:00 -
[78]
Edited by: Tanya Kovacs on 19/04/2007 07:02:35 IRC > voice (for stuff like this) -- Boost ECM on dedicated ships. Please.
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EscapeArtist
Caldari Deviance Inc
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Posted - 2007.04.19 08:07:00 -
[79]
Dev Blogs are like busses I suppose...
You wait and wait and none come along, then all of a sudden, 3 at once, overall they paint a plesant picture for the coming weeks and this summer in particular.
Look forward to seeing those patch notes soon, and FYI, you may want to post about the scheduled patch on the news page so the masses know.
Roll on Rev 2.0, bring on the heat, bring on the pain! ------ I be a pirate, now give me all you isk, or IÆll plunder your booty with my big missle.
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Ravenowl
Caldari Kingfisher Industries
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Posted - 2007.04.19 08:18:00 -
[80]
you want to fix lag? simple solution for you... blow up Saila and Motsu. Or maybe just please for the love of no lag please move Caldari Navy agents. They are all to close together. Not as bad as say Interbus, but some. Or just one agent.. a certain level 4 quality 18 that just happens to be in the Caldari Navy and just happen to be in Motsu. Seriously the lag in Saila is absolutely insane. When it takes you longer to salvage and loot a mission then the actual mission, and its all due to lag, that is just to much. I absolutely refuse to work for the Caldari Navy now simply because of lag. So in summary make some event that blows up the entire area around Motsu, or move the agents around.
Please for the love of whomever , blow up the entire area. Even if its just a blackhole is discoveryed or something. That starts eating the entire system slowly due to much warping? Any reason is good enough for me, just please blow up the entire area.
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Horsefly
Infinitus Odium
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Posted - 2007.04.19 09:49:00 -
[81]
Originally by: CCP Oveur
Originally by: Standard Deviation Real great dev blog.
You need to fix your super capitals.
Remote DD should go. Someway to hold ships in place, or to make them risk the ship to fire off a dd. Maybe no dd and cloak on at the same time. Something done about cap issues on these things. Low cap usage on DD, insane recharge rates with expensive fittings.
Moms are solo pwnmobiles in low sec. I thought you were never going to introduce solo pwnmobiles.
Oh and fix the Minnie carrier, its been a year.
We're monitoring all the larger capital ships now that they are seeing far more usage. There is a lot happening in Starbases and Outpost which change the playing field considerably. On low sec specifically and moms, is it the ability to designate the fighters or are you actually seeing them in combat up close and personal?
Well we seem them right up and close. The current problem as I see them is we litterally have no way to stop them from leaving once we have taken down there support fleet. I mean bumping isnt really too reliable as a MOM can take down your bumper rather fast. I think we did the calculations and its just not very feasable to keep bumping the MOM with BS's in order to hold it down long enough that you can take it down.
Now for the whine part of my post. I just dont see a reason to allow ships that cant be damped, jammed, webbed, or scrambled into low sec when clearly it seems that the super-capital ships were really meant for 0.0 space play. The other option is to not allow the 20+ drones to come out and play. I mean if it could only be used for support for normal capitals like carriers and dreads then atleast you dont have to worry about an offensive ship that you have no realistic chance of stoping leaving once you have delt with the support ships.
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dodge2005
Infinitus Odium
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Posted - 2007.04.19 12:14:00 -
[82]
One of the main ways a fleet can seriosuly harm an oposing carrier fleet especially in low sec is to try and damp it and keep it scramed. I wouldnt mind so much if the motherships were used like old carriers were safe spot'd at pos's but they are being used in the front line and as they are scramable (due to no low sec bubules) it is risk free pvp. Implementing interdictor bubles could be an interesting soloution but this has a much wider impact on low sec.
I hate to use killboard links but http://www.wearrsoyarr.com/killboard/?a=pilot_detail&plt_id=1101
pages and pages of low sec kills and only one half decent atempt at killing it, and most of the time it goes arround solo.
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Grant Smith
Infinitus Odium
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Posted - 2007.04.19 12:24:00 -
[83]
We're currently having fun with the Establishment's Nyx, I wouldn't say its feared anymore than anyone fears a carrier, the issue is it's just a pain in the arse!
There is the Nyx, a few support carriers somewhere, and then lots and lots of recons and inty's with cynos fitted. They just roam around, find a target, drop a cyno, and more often than not the Nyx will jump in solo. Whys this? Because it has absolutely no fear of dieing because the chances of it dieing are slim to none.
It can take on fleets solo, kill just about everything in no time, and has the ability to just walk away when it sees fit.
Moms are being used on the front line more than any other capital. It's seriously outbalances in relation to everything else that occurs in low security space.
The solution that I personally see most viable is simply to restrict Mom's to 0.0 security space only. I don't believe removing its EW-invulnerabily is the way forward because if I were to pay 14b for a ship, i'd want a bonus of something of a rather spectacular nature also. Just having it in lowsec is sick though.
What can anyone do?!
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Otellus
Imperial Shipment
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Posted - 2007.04.19 12:38:00 -
[84]
Immunity to EW is the key here to the MS problem, ships should not be immune to anything.
My advice would be to give motherships the equivalent of something like 7 warpcore stabilizers (just like a blockade runner has 2 atm). That way it will be hard to pin down, but at least it becomes a possibility.
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Standard Deviation
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Posted - 2007.04.19 13:44:00 -
[85]
Originally by: Otellus Immunity to EW is the key here to the MS problem, ships should not be immune to anything.
My advice would be to give motherships the equivalent of something like 7 warpcore stabilizers (just like a blockade runner has 2 atm). That way it will be hard to pin down, but at least it becomes a possibility.
even with 7 points on, it would just jump out.
I like the establishment guys and all, but the problem isnt that bad with just a few guys doing this in low sec. Its really annoying that they have an alpha class solo pwnmobile but its pretty rare to see it.
But in 6 months to a year these things are going to be a lot more common. And in low sec they are just bruttally over effective.
Infod are a solid pvp team, i believe them when they say that killing that nyx is nearly impossible.
We shouldnt have to rely on metagamming and stupid pilots to kill ships. We should have the tools to beat them in game.
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Oghma Grianainech
Minmatar Sebiestor tribe
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Posted - 2007.04.19 13:52:00 -
[86]
Edited by: Oghma Grianainech on 19/04/2007 13:52:59 Not whinning just some common sense observations.
Dear Dev team,
I posted my opinion about the suggestion to use pingplotter, Would be nice if someone from CCP technical or Dev team could reply to it :)
http://oldforums.eveonline.com/?a=topic&threadID=508216&page=2#41
The article "anxiety is the dizziness of freedom - and lag?" was sorry to say quite disappointing again, in context what I understood is "We are doing something but that something is nothing you lads should know."
Granted it is hard to work on any decent project that requires a vast knowleadge of hardware technical knowhow and coding. Thou maybe CCP should take a different approach to gathering and releasing information, granting the DEV CHAT is a nice idea thou wonder how the crowd control will be like, imagine 398people asking questions all at the same time. Plus there are people with valid ideas and suggestions maybe not in the same timezone or that just cant get into the channel.
As a EVE subscriber, it is often I am sad at the proformance of the game or the way it is developing into. Granted there may be various and numberous logical reasons for any number of issues.
However lets take some small issues that are on alot of peoples minds, such as the warfare modules. Why was such a module invented/implemented if supposingly the gameserver/cluster couldnt handle a massive fleet battle in the first place? What is being done to improve this matter? Will we ever see huge fleet battles of 1000players and up? if not what are the alternatives? Inertia inconsistency, why has there always been a great inconsistency in ships turning in eve noticed by vast number of players? eg. it can take 1 sec to turn 180o sometimes 5secs to just turn 90o. Overview lag spikes, the dreadful overview lag spikes... numberous ways have been tried numberous ways have failed. New Gang/Fleet module.... ok it is nice thou it does clutter up the overview yet again, and opening more chat channels doesnt that just use even more resources on the server end? I think the problem is not so much that the EVE community is a bunch of ungrateful SOBs but communication does play a great part, the EVE player base community is after all paying monthly subscriptions for a service of playing the game, granted this does not imply service has to great or prefect, but it does thou then raise a moral question of are we being treated like kids and ripped off or we will be treated like adults and being informed _properly and in "detail"_ of the problems and what is being done about them. All said and done, lets forget about any past internal problems and rumours or scandals, how about CCP starts treating us like adults and give us some concrete semidetails which actually means something so the genral populus of eve can once again smile and be proud to fly the universe.
best regards.
PS. It is customary to reply to any written enquiry regarding business, job or game related subjects, this reflects how the company functions in gerenal regardless of country, nationality or race. Whatever those three things are.
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Cyberman Mastermind
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Posted - 2007.04.19 14:17:00 -
[87]
Originally by: CCP Oveur We're simply trying this voice chat out. I assume there will be a downloadable version later on (don't shoot me if I'm wrong) and I'll ask if that can happen. If it works well, we can have these more often in more timezones, I'm happy taking an early morning to accomodate other timezones.
What about a transcript? I can read faster than I can listen.
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Malcom Hash
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Posted - 2007.04.19 14:18:00 -
[88]
Edited by: Malcom Hash on 19/04/2007 14:15:17 What i don't understand at all is why the hell is there only one server whereas many in every other MMO? Eve Galaxy is so vast i don't understand why a guy at the opposite of another dude in galaxy should be on the same server. Why is it not possible to make an auto shift of the pilot data between different servers when taking a stargate?
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.04.19 14:34:00 -
[89]
Originally by: Malcom Hash Edited by: Malcom Hash on 19/04/2007 14:15:17 What i don't understand at all is why the hell is there only one server whereas many in every other MMO? Eve Galaxy is so vast i don't understand why a guy at the opposite of another dude in galaxy should be on the same server. Why is it not possible to make an auto shift of the pilot data between different servers when taking a stargate?
.....
Eve is on what, 140 servers now? And not cheap ones either. CCP has divided the 5000ish starsystems in Eve in about 140 'clusters', with each cluster being on its own server. Size of clusters can vary, but for example Jita could very well be a cluster on its own, and CCP can shift clusters around when an area gets more crowded in order to spread the load out more evenly. The main problem arises when there are too many people in 1 system, CCP has not found a way yet to put a starsystem to use more than 1 server.
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raven415
Caldari Special Projects Corp
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Posted - 2007.04.19 15:28:00 -
[90]
Originally by: Par'Gellen Edited by: Par''Gellen on 18/04/2007 22:06:05 WOOT! I really hope you guys are serious about trying to fix things. Ships have been warping in sideways for so long I've started to think they are supposed to!
Good blog Oveur. I just hope you start busting heads and make it law.
leaving stations at an angle too
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