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Boozbaz
Brutor Clan
50
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Posted - 2017.02.13 18:07:19 -
[1] - Quote
Suitonia is running for CSM this year and I beleive he is a strong candidate. Recently I asked him what his thoughts are on how to improve FW. Here is his response: https://www.reddit.com/r/eve/comments/5tgojp/_/ddmlgky
First, I agree with him that the current tier system for rewards needs improvement.
Quote: I don't like the FW Tier system as it currently stands. You are punished heavily financially for being in a Tier 1 militia vs a Tier 5 one. This causes people to swap sides (There is no loyalty) and all the farmers join the T5 side making it even more unlikely of a comeback for the lower tier side. Additionally, If you're someone who sticks around, fights and pushes your militia into Tier3+ and start winning, your reward is the lower amounts of LP that you earned being completely devalued as soon as all the farmers and FW mission runners flip over to your side. I would like to see change to this and maybe introduce personal/corporation tiers and lower the faction wide militia tiers. So you can still earn decently by being in the weaker militia if you personally are contributing, and farmers who switch sides need to work before getting the best payouts, and FW missioners who don't contribute to the warzone earn less.
This is a suggestion I am on board with! I go out plexing for Minmatar milia on the regular, and it feels like those who join when the going is good/easy get rewarded better than I do. This would also help with win-trading, because people who keep fighting while one side is the underdog can still get good LP payouts.
Second, I don't like the idea of splitting FW militias up from a 2v2 into a 1v1v1v1. Yes it will get more fights, and it could help balance power in the event that one side starts dominating...but I rather enjoy setting up relations, trade deals, and other friendly interactions with our allied militia. I think it keeps things interesting, especially considering that the Minmatar LP store has powerful faction points/scrams, which is something that gallente EWAR ships are bonused towards. And gallente LP store have powerful webs, which is something Minmatar EWAR ships are bonuses for. It's a good opportunity for trade deals and to help each other out. |
Nat Silverguard
Aideron Robotics
682
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Posted - 2017.02.15 04:06:31 -
[2] - Quote
for the personal tier, i can see the ranks (i.e. luminaire general) could be used/incorporated in this.
Just Add Water
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Boozbaz
Brutor Clan
55
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Posted - 2017.02.15 11:10:55 -
[3] - Quote
Nat Silverguard wrote:for the personal tier, i can see the ranks (i.e. luminaire general) could be used/incorporated in this.
That's a great idea. |
Scialt
Universal Sanitation Corporation
6
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Posted - 2017.02.15 15:43:43 -
[4] - Quote
Perhaps a simpler implementation would be to have any LP earned for one faction give you an equal negative LP adjustment to the other faction.
So if you earn 10 million Amarr LP... you'd have a negative 10 million Minmatar LP balance that you'd have to grind up to zero before you could get any rewards from them from the LP store.
You'd still have some switching between Amarr/Caldari or Gallente/Minmatar in order to grind out LP... but at least they wouldn't be actively working AGAINST their old FW group. The thing creating loyalty would be that huge negative LP grind. |
Boozbaz
Brutor Clan
55
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Posted - 2017.02.15 17:31:26 -
[5] - Quote
That's a good idea, but what if you made multiple accounts? What if you had two different characters and you used the ISK you generated from LP on either side of the warzone to fund PvP with a third character? |
Scialt
Universal Sanitation Corporation
6
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Posted - 2017.02.15 17:55:14 -
[6] - Quote
Boozbaz wrote:That's a good idea, but what if you made multiple accounts? What if you had two different characters and you used the ISK you generated from LP on either side of the warzone to fund PvP with a third character?
I don't see the problem. If you had a personal loyalty system like originally proposed, I assume that would be toon based as well and the same thing could happen.
The only reason I was suggesting negative loyalty point is in my mind (as a software developer) that seems like a fairly small change.... just check all the interactions with LP to make sure they can handle a negative value without crashing or doing something goofy like treating it as a gigantic LP total... and then write the code to reduce the LP balance toward the opposing milita group when LP is earned for one.
This was more of an "easy implementation" suggestion for the original idea... perhaps one that got you 80% of the desired result for 5% of the dev time. |
RavenPaine
RaVeN Alliance
1313
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Posted - 2017.02.15 19:00:26 -
[7] - Quote
Spies Blue kills People who steal sites
These are the things that ruin FW. Fix these issues and it's a great environment.
switching sides should cause all loss of standings from the previous side, at the minimum.
Create 'campaigns' Only people who participated in the campaign can enjoy the rewards. |
Nat Silverguard
Aideron Robotics
691
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Posted - 2017.02.16 03:56:17 -
[8] - Quote
RavenPaine wrote:Spies Blue kills People who steal sites
These are the things that ruin FW. Fix these issues and it's a great environment.
switching sides should cause all loss of standings from the previous side, at the minimum.
Create 'campaigns' Only people who participated in the campaign can enjoy the rewards.
what do you mean, like random systems becoming 'weaker' for siege for a set of time? or thier respective faction will give orders to flip some random system and in accomplishing so gives bonus LPs or some sort of rewards?
Just Add Water
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Boozbaz
Brutor Clan
55
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Posted - 2017.02.16 04:36:21 -
[9] - Quote
Scialt wrote:Boozbaz wrote:That's a good idea, but what if you made multiple accounts? What if you had two different characters and you used the ISK you generated from LP on either side of the warzone to fund PvP with a third character? I don't see the problem. If you had a personal loyalty system like originally proposed, I assume that would be toon based as well and the same thing could happen. The only reason I was suggesting negative loyalty point is in my mind (as a software developer) that seems like a fairly small change.... just check all the interactions with LP to make sure they can handle a negative value without crashing or doing something goofy like treating it as a gigantic LP total... and then write the code to reduce the LP balance toward the opposing milita group when LP is earned for one. This was more of an "easy implementation" suggestion for the original idea... perhaps one that got you 80% of the desired result for 5% of the dev time.
I think we're having a miscommunication here.
The problem is related to how the tier system works in Faction Warfare. Say for example, that your faction is at Tier 1 - you get little payouts for flipping plexes. This is supposed to incentivize taking over territory and pushing your faction up into higher tiers.
The problem is that when a faction is in Tier 1, a lot of players give up on trying to push it up into higher tiers. This makes it *very* hard for the few remaining loyal players who continue to fight to bring it back up. Those who continue grinding plexes in a T1 faction make less than 30 million isk per hour. I'd say they make maybe 10-15 million ISK per hour by flipping novice/small plexes, dealing with PVP situations, and losing ships. Personally, I don't think 10-15 million ISK per hour is enough to warrant flipping plexes - and I can understand why so many players *leave* when a faction is struggling in T1.
One might argue that plexing isn't meant to be a source of income, it's meant to be a place to fight. If that's the case, why not just take away all LP payout for flipping plexes, and let them sit there? Who is going to sit in a plex and wait for a fight? No one. Trust me. No one is going to sit in a plex for 10-20 minutes just to see if someone comes to fight them.
What bothers me, is what happens when these loyal, hard working players grind the plexes in the faction warfare zone, and get their faction back up to Tier 2/3/4. When a Faction hits higher tiers of rewards, all of a sudden other players join the party and start farming LP, reaping the rewards of the hard work of the players who were loyal and worked hard to get the Faction out of a rut. And also making it *that* much harder for the opposite side to regain territory. So the pendulum swings back and forth. When should join Minmatar Faction Warfare? Well when Minmatar is winning! When should you join Amarr Faction Warfare? Again, the answer is when Amarr is winning!
I hope what I'm saying make sense to you. I like the idea of individual players or corporations having their own tier of rewards, because then those few loyal players who grind away while a faction is losing a warzone still get rewarded well for doing so. And those who jump in when the going is good, have to actually work their way up the tiers to get good rewards.
Now you said that it could be easier to code a system where a player gains negative LP for the opposing faction when they gain LP for their current one. I agree that it could potentially be easier for CCP to program that into the game. What I don't understand is how that would help in the problem that I just elaborated upon above. If you can explain to me how it would help, I'm open to it. |
Cire Xinehp
Justified Chaos Spaceship Bebop
23
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Posted - 2017.02.16 13:51:30 -
[10] - Quote
Being in a lower tier pushes the LP value up for the "Losing side" because there is less LP coming in.
At least that is how I've seen things to work, so being in a lower tier and earning less LP isn't a punishment because it's worth more.
As the Gal Mil LP value climbs the farmers etc will switch sides to try and cash in on the additional value because the Caldari LP value has dropped.
From reading what has been suggested etc it seems this is being missed and it really does need to be taken into account. |
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Scialt
Universal Sanitation Corporation
10
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Posted - 2017.02.16 14:26:13 -
[11] - Quote
Boozbaz wrote:
I think we're having a miscommunication here.
The problem is related to how the tier system works in Faction Warfare. Say for example, that your faction is at Tier 1 - you get little payouts for flipping plexes. This is supposed to incentivize taking over territory and pushing your faction up into higher tiers.
The problem is that when a faction is in Tier 1, a lot of players give up on trying to push it up into higher tiers. This makes it very hard for the few remaining loyal players who continue to fight to bring it back up. Those who continue grinding plexes in a T1 faction make less than 30 million isk per hour. I'd say they make maybe 10-15 million ISK per hour by flipping novice/small plexes, dealing with PVP situations, and losing ships. Personally, I don't think 10-15 million ISK per hour is enough to warrant flipping plexes - and I can understand why so many players leave when a faction is struggling in T1.
One might argue that plexing isn't meant to be a source of income, it's meant to be a place to fight. If that's the case, why not just take away all LP payout for flipping plexes, and let them sit there? Who is going to sit in a plex and wait inside of it for 10-39 minutes when there's only two reasons for being inside of it: A) Getting fights in ships that are of similar power level to your own. And B) Grinding your faction up into higher tiers of LP payouts for running FW missions? I'm just going to go on a limb here and say this: very few players. If you wanted to get fights, it would be much faster just to roam around asking people to duel you on a stargate.
What bothers me, is what happens when these loyal, diligent players grind the plexes in the faction warfare zone, and get their faction back up to Tier 2/3/4; because when a Faction hits higher tiers of rewards, all of a sudden other players join the party and start farming LP, reaping the rewards of the hard work of the players who were loyal and stuck around to get thier Faction out of a rut. And also making it that much harder for the opposite side to regain territory. So the pendulum swings back and forth. When should you join Minmatar Faction Warfare? Well when Minmatar is winning! When should you join Amarr Faction Warfare? Again, the answer is when Amarr is winning!
I hope what I'm saying make sense to you. I like the idea of individual players or corporations having their own tier of rewards, because then those few loyal players who grind away while a faction is losing a warzone still get rewarded well for doing so. And those who jump in when the going is good, have to actually work their way up the tiers to get good rewards.
Perhaps it could be a two tiered system. Your LP payout could be based on two factors: A) What tier your entire faction is currently at. And B) What tier you are personally at. Then if your faction is at T1, but you personally (or your corporation) is at T5, then you get medium level rewards (current T3 rewards). And if both your Faction and you personally are at T5, then you get what is currently T5 rewards.
Now you said that it could be easier to code a system where a player gains negative LP for the opposing faction when they gain LP for their current one. I agree that it could potentially be easier for CCP to program that into the game. What I don't understand is how that would help in the problem that I just elaborated upon above. If you can explain to me how it would help, I'm open to it.
The point of the negative number is to prevent a toon from jumping back and forth between factions based on who's at the higher tier. That seemed to be the point of having "personal tiers"... to have something incentivizing you from flipping to the higher tier side.
If that's the case... having a negative LP balance with the opposing side does the same thing. If you have been grinding Amarr plexes and all of a sudden the minnies flip the board... under the current setup the plex farmers will flip to the minnie side, right? But would they if they had ground 50 million amarr LP and thus had a -50 million LP balance with minmatar? That would mean they'd have to grind 50 million minnie LP just to get to 0... and to start being able to cash in LP for anything.
The huge negative LP balance from grinding amarr prevents an individual toon from switching and grinding Minmatar. Now... could they have another toon for the other side? Yeah... but they could also have another toon with high tiers for the other side in your personal tier system... and they'd still get higher rewards if the other side was winning.
If the flipping of sides isn't your main issue and the fact that those grinding on a lower tier get lower rewards is... the negative LP suggestion doesn't address that. It addresses only the flipping of sides. But preventing toons from flipping sides may have an impact on how many people are plexing for the losing side... it's hard to tell player reactions on a change like that ahead of time.
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Thanatos Marathon
Justified Chaos Spaceship Bebop
633
|
Posted - 2017.02.16 15:00:28 -
[12] - Quote
No mention of the impacts of Citadels on FW.
JUSTK is recruiting
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Thanatos Marathon
Justified Chaos Spaceship Bebop
633
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Posted - 2017.02.16 15:23:33 -
[13] - Quote
Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.
Remove FW standings hits in null sec. Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity). FW standings eligibility should be applied on individual basis, not on corp basis. Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec) FW overview for newbroGÇÖs in militia MOTD and FW panel. MILITIA FILTER. Militia-only contracts. GÇ£MilitiaGÇ¥ filter for POS access, Citadels, etcGǪ Ability for militia members to post future events such as future fleets to entire militia on Calendar Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs. Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though) Randomize plex respawn rate by using a respawn window. Useful system upgrades Decouple System Upgrades from Tier Level Smooth out Tier system and fix payouts for PVP at existing level 5 payouts. Remove aggression from plex rats (affects afk oplexers without hurting pvpGÇÖers).
JUSTK is recruiting
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Cearain
Plus 10 NV It Burns When I'm PvPing
1495
|
Posted - 2017.02.16 16:39:12 -
[14] - Quote
CCP has been messing with tiers and consequences and npe with faction war constantly. None of it makes fighting for sov any more fun.
The reason faction war is stagnant is because it is no fun to fight for sov. Getting in alts and rabbit plexing is very bad gameplay. Yet that is how you get the most victory points for your faction.
Around inferno CCP promised they would do 2 things to help make fighting for sov more fun. 1) timer rollbacks 2) real time intel tools for when plexes are captured.
CCP promised this years ago and never delivered. CCP needs to finally focus on these 2 things. They would help drive out plex rabbits and make fighting for sov a real pvp activity.
The rest of the stuff proposed will not really deliver any significant improvement. And sadly will just be a diversion from the main problem with sov.
Suitonia is dubious of rollbacks because he doesn't want pirates to impact the warzone. There is no reason pirates should not have an impact on the war zone. If a third party prevents a military for accomplishing goals then the military has to deal with it. That is how eve works. Rollbacks are very important.
However, Pirates would not have the realtime intel that militias should have. If pirates want more available pvp they would then start joining fw to get this information. Then fw would heat up like eve has never seen before. I would join fw again if it had real time intel about plexes being captured.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Thanatos Marathon
Justified Chaos Spaceship Bebop
633
|
Posted - 2017.02.16 16:49:44 -
[15] - Quote
dual timers seems like a more elegant solution than timer rollbacks.
JUSTK is recruiting
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Boozbaz
Brutor Clan
56
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Posted - 2017.02.16 17:39:21 -
[16] - Quote
Thanatos Marathon wrote:Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.
Remove FW standings hits in null sec. Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity). FW standings eligibility should be applied on individual basis, not on corp basis. Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec) FW overview for newbroGÇÖs in militia MOTD and FW panel. MILITIA FILTER. Militia-only contracts. GÇ£MilitiaGÇ¥ filter for POS access, Citadels, etcGǪ Ability for militia members to post future events such as future fleets to entire militia on Calendar Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs. Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though) Randomize plex respawn rate by using a respawn window. Useful system upgrades Decouple System Upgrades from Tier Level Smooth out Tier system and fix payouts for PVP at existing level 5 payouts. Remove aggression from plex rats (affects afk oplexers without hurting pvpGÇÖers). Citadel problem.
These are all really good points. |
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
273
|
Posted - 2017.02.16 18:10:34 -
[17] - Quote
Boozbaz wrote:Thanatos Marathon wrote:Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.
Remove FW standings hits in null sec. Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity). FW standings eligibility should be applied on individual basis, not on corp basis. Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec) FW overview for newbroGÇÖs in militia MOTD and FW panel. MILITIA FILTER. Militia-only contracts. GÇ£MilitiaGÇ¥ filter for POS access, Citadels, etcGǪ Ability for militia members to post future events such as future fleets to entire militia on Calendar Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs. Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though) Randomize plex respawn rate by using a respawn window. Useful system upgrades Decouple System Upgrades from Tier Level Smooth out Tier system and fix payouts for PVP at existing level 5 payouts. Remove aggression from plex rats (affects afk oplexers without hurting pvpGÇÖers). Citadel problem. These are all really good points.
Yep. Thanatos is one of the most learned protagonists of FW. That list is a collection of a lot of hard thinking by a number of long term Militia Troops.
Alongside the above:
1. The FW LP Store needs an overhaul too.
- Tags should be consolidated into a single tag (Minmatar Militia Tag), etc. Large plex's spawns drop more of the same tag than spawns in the smaller plex's
- Change the costs of some of the items to just include a number of the single tag.
- Make some of the more expensive (possibly more lucrative or desirable) items in the LP store only available to higher FW Militia ranks - or add new items that are High Rank only.
- Put Militia Rank Tags into Faction Warfare Capsuleer wrecks
- Put Faction Warfare Militia Rank Tags into costs of some items in the LP store. [oh I need PvP tag(s) to get that item]
- Rebalance the items across the 4 Militia LP Stores (yeah I think Amarr should have a scram and Minmatar currently has a far better spread of modules in it's LP Store). - I'm probably too biased on this one.
2. The dual timer suggestion I'm not sure about. I still favour rollback, which I believe would need careful implementing to not be broken.
As there is still a problem that a single capsuleer cannot defend a system from another single farming capsuleer without resorting to warp ping pong (which is poor quality gameplay = bad thing) I don't think the dual timers thing would work... maybe.
However, I will concede, a balance of other mechanics would likely promote interactive gameplay and reduce farming a little bit more (some of the previous attempts have been good like the defensive plexing LP rewards being index linked to the contested level).
3. Ranks
Give the FW playerbase something as a reward for grinding and pew'ing themselves up to a high rank other than a badge on the character sheet that no one looks at.
Reward each rank up somehow, with more than just an increment to the standings.
Then Millita switching becomes an issue as you lose rank once you switch.
FW has suffered a population crisis because so many long term Militia pilots have quit due to the system not working. This low population leads CCP to ignore requests for change as "why bother coz it's only a stepping stone".
Failure to realise that this is a part of Eve (under the right conditions) which could be heavily populated by long term subscribers is an error. There are many who want to play a faction and be part of a factions story. Make it possible and they will come.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Arcturus Ursidae
Federal Defense Union Gallente Federation
31
|
Posted - 2017.02.16 18:22:13 -
[18] - Quote
As always lots of good ideas and a relatively healthy discussion.
The actual specific mechanics of changes almost don't matter right now, CCP inevitably comes up with heir own twists.
Priority is to get a CSM representative, I believe there is at least one other possible militia representative.
Not sure how you galvanise enough votes behind them to get representation. |
Thanatos Marathon
Justified Chaos Spaceship Bebop
636
|
Posted - 2017.02.16 18:51:35 -
[19] - Quote
Part of the issue we seem to run into on a semi-regular basis is how FW is currently just not dealt with or considered very much on the CCP side for whatever the reason. I'm not sure Suitonia or any other CSM rep by themselves will be able to change that, but it would be interesting to hear how they might go about it.
The CSM notes give us a glimps, though admittedly not a full picture, at how FW is viewed in comparison to other things going on at CCP:
"CCP Guard asked if the CSM felt that they had managed to talk to everyone and about everything they felt they needed to at this Summit. Nashh pointed out that it would have been nicer to have a longer community session. Gorski commented that it would have been nice to have a Lowsec and Faction Warfare session, with CCP Logibro replying that that session in particular was not put on the schedule as the development team is unable to commit to anything in the shorter term and Team Five-0 were already having a large number of meetings. "
Source
As players if we really are interested in getting more attention from CCP we might need to find a way to get FW to rise to the surface more frequently.
On the plus side the little things list used to include things like getting T3Ds out of smalls, and mass fitting of ships, both of which have been implemented in the game.
JUSTK is recruiting
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Boozbaz
Brutor Clan
57
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Posted - 2017.02.16 19:31:24 -
[20] - Quote
Thanatos you make some really good points. In the very first summit video, all of the CSM members did agree that FW needs to be brought up. I also emailed all of them prior to their summit. Emailing the CSM members is a good idea on all our behalf. The squeaky wheel gets the grease. |
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Cearain
Plus 10 NV It Burns When I'm PvPing
1500
|
Posted - 2017.02.17 16:57:24 -
[21] - Quote
Thanatos Marathon wrote:dual timers seems like a more elegant solution than timer rollbacks.
The dual timer idea is considerably more forgiving to rabbit plexing. Not only does it require the pvper to stay in the plex while it rollsback to neutral but more importantly it would not effect rabbit plexers who run from pirates. This is likely a substantial number of combatants who enter plexes.
So the question really is how important is it to eliminate rabbit plexing. This highlights Master Sergeants MacRobert's point
Master Sergeant MacRobert wrote:
FW has suffered a population crisis because so many long term Militia pilots have quit due to the system not working. .
There was a time when the vast majority of fw players were clearly behind timer rollbacks and everyone hoped they would do away with rabbit plexing. CCP acknowledged this popular support and promised rollbacks and better intel tools. But CCP never changed anything so those who remain are almost by definition those who don't think rabbit plexing is that big of a problem.
The proposals Thanatos made are all fine and good but they are not going to change anything respecting rabbit plexing. This has caused endless disenchantment with faction war since it started. Many had hopes that Hans would push to end that when he was in CSM but alas it was not to be. Instead we had more changes that tweaked tier systems and benefits as well as tweaks to npcs back and forth that really never addressed why many people think the fw sov system is fundamentally broken.
It is interesting that those who now remain in faction war don't even list rollbacks as a change they want.
Bottom line is CCP has to decide whether they think rabbit plexing is good or bad. They seemed to say it was bad and promised to take measures against it but then we just never heard from them again.
It would be great if someone from CSM would at least ask CCP what the deal is with these changes. I give citations to the promises in an earlier post if anyone is interested:
https://forums.eveonline.com/default.aspx?g=posts&m=6607431#post6607431
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Scialt
Universal Sanitation Corporation
12
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Posted - 2017.02.17 17:51:39 -
[22] - Quote
SHOULD a neutral pirate scaring a plexer away interupt or set back plexing?
They aren't actively trying to "win the system/complex" back for the other side... they're neutral. They just want to blow up ships... they don't care who holds the system. If you're trying to win the faction war, fights with pirates really are a side effect. Fights with the enemy is the actual point. |
Cearain
Plus 10 NV It Burns When I'm PvPing
1500
|
Posted - 2017.02.17 18:18:12 -
[23] - Quote
Scialt wrote:SHOULD a neutral pirate scaring a plexer away interupt or set back plexing?
They aren't actively trying to "win the system/complex" back for the other side... they're neutral. They just want to blow up ships... they don't care who holds the system. If you're trying to win the faction war, fights with pirates really are a side effect. Fights with the enemy is the actual point.
If you want people in plexes to be pvpers then the more disruption to rabbit plexing the better. The side that can pvp better will have the better chances of winning plexes and therefor the sov war. The pvp may be against pirates or it might be against the enemy it really doesn't matter to most pvpers.
Keep in mind both sides will have to deal with pirates. So unless there is some sort of deal worked out with neutrals (and such diplomacy is something eve has always supported) then both sides are still on equal footing. Plexes will be harder to win. Its true. But perhaps they should award more victory points if that is the case. (I don't really care about loyalty points)
Also I would point out that there are still some advantages to the fw player in the plex: 1) They are in the plex to begin with so can set up range (this is substantial) 2) FW players who just want to win the plex just need to fight off the person entering. So they can have very long range weapons and don't even really need to worry about fitting a point. For the nonfaction war player looking for a kill they would need to fit a point and just chasing someone doesn't really accomplish their purpose.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Scialt
Universal Sanitation Corporation
12
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Posted - 2017.02.17 18:27:33 -
[24] - Quote
Cearain wrote:Scialt wrote:SHOULD a neutral pirate scaring a plexer away interupt or set back plexing?
They aren't actively trying to "win the system/complex" back for the other side... they're neutral. They just want to blow up ships... they don't care who holds the system. If you're trying to win the faction war, fights with pirates really are a side effect. Fights with the enemy is the actual point. If you want people in plexes to be pvpers then the more disruption to rabbit plexing the better. The side that can pvp better will have the better chances of winning plexes and therefor the sov war. The pvp may be against pirates or it might be against the enemy it really doesn't matter to most pvpers. Keep in mind both sides will have to deal with pirates. So unless there is some sort of deal worked out with neutrals (and such diplomacy is something eve has always supported) then both sides are still on equal footing. Plexes will be harder to win. Its true. But perhaps they should award more victory points if that is the case. (I don't really care about loyalty points) Also I would point out that there are still some advantages to the fw player in the plex: 1) They are in the plex to begin with so can set up range (this is substantial) 2) FW players who just want to win the plex just need to fight off the person entering. So they can have very long range weapons and don't even really need to worry about fitting a point. For the nonfaction war player looking for a kill they would need to fit a point and just chasing someone doesn't really accomplish their purpose.
I guess it comes down to the question of what FW is about?
Is it just about PvP... as much as possible? Or is it about the "game" of plexing and capturing systems between the opposing factions?
If it's the former, then anything promoting any PvP would be good. I have my doubts that making the current plexing mechanic a lot harder would in fact increase pvp. Instead it might drive people away from FW and more toward other ways of making isk which might in fact lower the number of targets for people seeking PvP around plexes. I suppose it might make it easier for the hunter in that they're more likely to have a willing target at a plex once they find someone at a plex... but the number of people they find at plexes in total might be much lower.
If it's the latter, neutrals aren't really part of the game. I'm not sure their actions should have the same impact as an opposing faction member doing the same things. |
Cearain
Plus 10 NV It Burns When I'm PvPing
1500
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Posted - 2017.02.17 19:26:31 -
[25] - Quote
Scialt wrote:Cearain wrote:Scialt wrote:SHOULD a neutral pirate scaring a plexer away interupt or set back plexing?
They aren't actively trying to "win the system/complex" back for the other side... they're neutral. They just want to blow up ships... they don't care who holds the system. If you're trying to win the faction war, fights with pirates really are a side effect. Fights with the enemy is the actual point. If you want people in plexes to be pvpers then the more disruption to rabbit plexing the better. The side that can pvp better will have the better chances of winning plexes and therefor the sov war. The pvp may be against pirates or it might be against the enemy it really doesn't matter to most pvpers. Keep in mind both sides will have to deal with pirates. So unless there is some sort of deal worked out with neutrals (and such diplomacy is something eve has always supported) then both sides are still on equal footing. Plexes will be harder to win. Its true. But perhaps they should award more victory points if that is the case. (I don't really care about loyalty points) Also I would point out that there are still some advantages to the fw player in the plex: 1) They are in the plex to begin with so can set up range (this is substantial) 2) FW players who just want to win the plex just need to fight off the person entering. So they can have very long range weapons and don't even really need to worry about fitting a point. For the nonfaction war player looking for a kill they would need to fit a point and just chasing someone doesn't really accomplish their purpose. I guess it comes down to the question of what FW is about? Is it just about PvP... as much as possible? Or is it about the "game" of plexing and capturing systems between the opposing factions? If it's the former, then anything promoting any PvP would be good. I have my doubts that making the current plexing mechanic a lot harder would in fact increase pvp. Instead it might drive people away from FW and more toward other ways of making isk which might in fact lower the number of targets for people seeking PvP around plexes. I suppose it might make it easier for the hunter in that they're more likely to have a willing target at a plex once they find someone at a plex... but the number of people they find at plexes in total might be much lower. If it's the latter, neutrals aren't really part of the game. I'm not sure their actions should have the same impact as an opposing faction member doing the same things.
I don't think it's a dichotomy like you suggest. It can be a pvp game about capturing plexes and systems. And yes IMO I think FW sov should be a pvp game.
If you want to do the whole rabbit v. hunter thing you can do fw missions. Players also have many non fw options in eve to do hunter v rabbit games in null, wormholes and low sec. Missions, exploration, sleeper sites, ratting, special events etc etc. IMO Eve really doesn't need yet another rabbit v hunter mechanic. It needs more good quallity pvp war mechanics. And leaving fw sov as yet another hunter v rabbit game is not good for fw and is especially bad for eve as a whole.
The sov game should simply be better than who can multibox the most alts in different plexes and warp off if trouble comes.
As far as making isk, I don't care if ccp wants to increase the amount of lp per plex. Fewer plexes captured but the same amount of total lp given to plexers. Or they could lower the amount of lp fw missions offer. (which would make the lp in plexes comparatively more valuable.) But right now the lp is just getting devalued by people multiboxing alts and rabbit plexing. If you want that lp to be worth more isk you might want to end rabbit plexing as well.
But the key is to make winning sov fun. If people are just grinding plexes so they can make isk for their null sec main then fw is not where it should be. EVE players need fulfilling game-play that they want to actually spend that isk on. IMO fighting for faction war sov could be a mechanic like that - if ccp makes the changes it promised the players. But as the years go by and the promises are forgotten more eve players leave fw and maybe even the game as a whole.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Scialt
Universal Sanitation Corporation
12
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Posted - 2017.02.17 19:59:33 -
[26] - Quote
Cearain wrote:Scialt wrote:Cearain wrote:Scialt wrote:SHOULD a neutral pirate scaring a plexer away interupt or set back plexing?
They aren't actively trying to "win the system/complex" back for the other side... they're neutral. They just want to blow up ships... they don't care who holds the system. If you're trying to win the faction war, fights with pirates really are a side effect. Fights with the enemy is the actual point. If you want people in plexes to be pvpers then the more disruption to rabbit plexing the better. The side that can pvp better will have the better chances of winning plexes and therefor the sov war. The pvp may be against pirates or it might be against the enemy it really doesn't matter to most pvpers. Keep in mind both sides will have to deal with pirates. So unless there is some sort of deal worked out with neutrals (and such diplomacy is something eve has always supported) then both sides are still on equal footing. Plexes will be harder to win. Its true. But perhaps they should award more victory points if that is the case. (I don't really care about loyalty points) Also I would point out that there are still some advantages to the fw player in the plex: 1) They are in the plex to begin with so can set up range (this is substantial) 2) FW players who just want to win the plex just need to fight off the person entering. So they can have very long range weapons and don't even really need to worry about fitting a point. For the nonfaction war player looking for a kill they would need to fit a point and just chasing someone doesn't really accomplish their purpose. I guess it comes down to the question of what FW is about? Is it just about PvP... as much as possible? Or is it about the "game" of plexing and capturing systems between the opposing factions? If it's the former, then anything promoting any PvP would be good. I have my doubts that making the current plexing mechanic a lot harder would in fact increase pvp. Instead it might drive people away from FW and more toward other ways of making isk which might in fact lower the number of targets for people seeking PvP around plexes. I suppose it might make it easier for the hunter in that they're more likely to have a willing target at a plex once they find someone at a plex... but the number of people they find at plexes in total might be much lower. If it's the latter, neutrals aren't really part of the game. I'm not sure their actions should have the same impact as an opposing faction member doing the same things. I don't think it's a dichotomy like you suggest. It can be a pvp game about capturing plexes and systems. And yes IMO I think FW sov should be a pvp game. If you want to do the whole rabbit v. hunter thing you can do fw missions. Players also have many non fw options in eve to do hunter v rabbit games in null, wormholes and low sec. Missions, exploration, sleeper sites, ratting, special events etc etc. IMO Eve really doesn't need yet another rabbit v hunter mechanic. It needs more good quallity pvp war mechanics. And leaving fw sov as yet another hunter v rabbit game is not good for fw and is especially bad for eve as a whole. The sov game should simply be better than who can multibox the most alts in different plexes and warp off if trouble comes. As far as making isk, I don't care if ccp wants to increase the amount of lp per plex. Fewer plexes captured but the same amount of total lp given to plexers. Or they could lower the amount of lp fw missions offer. (which would make the lp in plexes comparatively more valuable.) But right now the lp is just getting devalued by people multiboxing alts and rabbit plexing. If you want that lp to be worth more isk you might want to end rabbit plexing as well. But the key is to make winning sov fun. If people are just grinding plexes so they can make isk for their null sec main then fw is not where it should be. EVE players need fulfilling game-play that they want to actually spend that isk on. IMO fighting for faction war sov could be a mechanic like that - if ccp makes the changes it promised the players. But as the years go by and the promises are forgotten more eve players leave fw and maybe even the game as a whole.
I wasn't really talking about the idea that rabbiting plexes should be able to be stopped by FW opponents... I question if neutrals should stop it. Neutrals (or pirates if you will) are there to get in fights. They aren't playing the FW game... or they'd join a FW corp.
If the goal of FW is JUST pvp... then having neutrals disrupt plexing might be reasonable. It would (in theory) encourage the plexer to stay and fight.
But if the goal of FW is the "game" (which includes PvP between militias)... it might not be reasonable. There's not a great reason as to why a neutral should be able to impact the "game" of FW as much as the participants.
As to what "fun" is... I've learned that my ideas of what is fun are not the same as others in my corp. Some people view isk acquisition as fun in itself... not as an avenue for their main somewhere else. Others love PvP. Some like running missions for its own sake. Some like working the manufacturing process.
It's difficult to use that as a metric when making decisions.
Also... as far as the "rabbit vs hunter" part... that feels like what PvP in eve is for the most part. Even if you lose all plex progress if you warp away from the grid of a site.... I'm going to run if a ship or group of ships that outclasses me comes in. That's not necessarily being a rabbit... that's simply choosing your fights. Part of PvP in the game is catching a kill or avoiding being caught by a superior force. Many times that's the battle. I don't think there's much you can do with the mechanics that will alleviate that.
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Ashlar Vellum
Esquire Armaments
374
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Posted - 2017.02.17 20:56:48 -
[27] - Quote
Thanatos Marathon wrote:No mention of the impacts of Citadels on FW. Why citadels is a problem in FW space in comparison to POSes? |
LouHodo
Minmatar Brotherhood Ushra'Khan
47
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Posted - 2017.02.18 20:42:23 -
[28] - Quote
My major issue with FW is it feels hollow.
There is no real lasting effect on the rest of the universe. It is like fighting a war that no one cares about and has no effect on anything you know.
If I capture a system with my corp mates, it has NO effect on the rest of the faction. Not like the Minmatar or the Amaar gain or lose a system that effects anything. There is no coverage of the FW in anything for the games news. There is MORE news on some 5 man corp going to war with another 5 man corp than anything to do with FW. |
Taurean Eltanin
The Tuskers The Tuskers Co.
129
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Posted - 2017.02.18 20:57:31 -
[29] - Quote
LouHodo wrote:My major issue with FW is it feels hollow.
There is no real lasting effect on the rest of the universe. It is like fighting a war that no one cares about and has no effect on anything you know.
If I capture a system with my corp mates, it has NO effect on the rest of the faction. Not like the Minmatar or the Amaar gain or lose a system that effects anything. There is no coverage of the FW in anything for the games news. There is MORE news on some 5 man corp going to war with another 5 man corp than anything to do with FW.
CCP has hiven us null sec for wars that actually impact the people involved. FW is intentionally static, so that people can relax and find fights. Otherwise, the wars would have ended long ago, as on side in each conflict became dominant and crushed the other. We don't want the Caldari State going the way of Band of Brothers, for example.
If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.
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Cearain
Plus 10 NV It Burns When I'm PvPing
1500
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Posted - 2017.02.19 14:21:08 -
[30] - Quote
Taurean Eltanin wrote:LouHodo wrote:My major issue with FW is it feels hollow.
There is no real lasting effect on the rest of the universe. It is like fighting a war that no one cares about and has no effect on anything you know.
If I capture a system with my corp mates, it has NO effect on the rest of the faction. Not like the Minmatar or the Amaar gain or lose a system that effects anything. There is no coverage of the FW in anything for the games news. There is MORE news on some 5 man corp going to war with another 5 man corp than anything to do with FW. CCP has given us null sec for wars that actually impact the people involved. FW is intentionally static, so that people can relax and find fights. Otherwise, the wars would have ended long ago, as one side in each conflict became dominant and crushed the other. We don't want the Caldari State going the way of Band of Brothers, for example.
I think what you say about the more relaxed atmosphere is the most important.
I would just add that the converse is somewhat true as well. Other than having a director sneak in to hit disband its very hard to have any real lasting effect in null sec as well. I mean the imperium just suffered the largest most crushing defeat in eve history from a military perspective. Yet they just packed up and moved to delve. Since they are the largest group in their area (jump range) they are doing just fine. So although the impacts are larger in null sec they do not exactly have a "real lasting effect on the rest of the universe."
At base eve is a sandbox full of immortals. People can keep coming back to the fight as long as they want.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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