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Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
279
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Posted - 2017.03.03 14:11:46 -
[151] - Quote
X Gallentius wrote:Still waiting on anybody to commit to running rabbits in the new "Cearain FW"....
You are a dog with a bone.
Whilst, I am not entirely behind the importance of the intel tool proposal by Caerain, I support the timer rollback / dual timer fix and the widely supported fixes on the lists that have circulated for a few years.
To answer your question directly, because you seem to think it is an important part of your character assassination attempt to discredit an idea you don't agree with:
I have chased off "rabbits" in the system I choose to live in. I have chased off "rabbits" in the systems I chose to live whilst I was CalMil with PYRE. I have chased off "rabbits" in the system I sometimes live in even now whilst I am a neutral. I would continue to chase off "rabbits" from the system I chose to live in should I return to FW.
Whilst a number of you assume (incorrectly) that "nobody cares about" all the backwater systems, I have and might again choose to care about my corner of the warzone.
Just because as system has low traffic volume and can be quiet does not mean that someone is not interested in fighting for their Militia there. Some people choose a quieter corner so they can have the option of flying around solo, in pairs or threes, whilst avoiding insta gate camps and fleets that they cannot compete with in low numbers. It is usually tied in with good PvE content in the same system to maintain the wallet.
Often different types of PvPers come to these systems looking for the kind of fights they set off on a roam to find.
Whilst I fully expect that casual players and small groups should find it impossible (or at least extremely difficult) to hold sovereignty in a FW system, it should be possible for them to log in for their TZ and find that they can make an attempt to hold the system or go out and get fights.
I've heard countless complaints from good active corp members in an active corp complain about TZ farmers reducing their gameplay to counter farming just to keep the contested level down. They always end up in "Why don't we just take the corp neutral and we wont take any faction standings hits and can shoot both sides".
You seem to have lost the big picture....
It currently remains too easy for "rabbits" to at minimal risk, acquire large values of isk, in a mechanism that had a predetermined intention of driving conflict, without engaging or defending their reward. If you think this does not extrapolate to have an affect to cause frustration, to push players into boring gameplay (deplexing is not always done afk as some people do not have multiple accounts) and ultimately to reduce Militia popluations, you are effing crazy.
I've seen you all go on and on about this is the best system FW has ever had. You might be correct but, Eve has a reducing total active subscription base and an aging (in RL) player base (on which RL pressures become greater than the time demanded by Eve Online). If you do not accommodate players under these considerations and provide game play to support the different play styles, you will lose more subs (I do not think an insignificant number).
Eve is already bleeding numbers.
Give FW a good review and implement smart changes and you would find it to be a subscription growth area.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
279
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Posted - 2017.03.03 14:15:24 -
[152] - Quote
X Gallentius wrote:Still waiting on anybody to commit to running rabbits in the new "Cearain FW"....
One day I might just see a post from you that "adds" something to the ideas around for FW rather than just "takes away" from someone else.
Perhaps you have been involved heavily in discussions in your "closed circle" which is possible considering most of your posts tend to be "exclusive" rather than "inclusive" in attitude. I don't see you publically making any suggestions...
Or is it that you think there is absolutely no need for any change?
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Crosi Wesdo
War and Order
2048
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Posted - 2017.03.03 14:59:51 -
[153] - Quote
You dont have to come up with your own idea in order to question someone elses.
Its perfectly valid to question someone ideas, specially when there is not clear way they lead to solving the issues he claims them to.
Saying otherwise is absurd.
I cant speak for XG, but i have said in this thread that in terms of mechanics, FW is in a very good place. Than posted a good list of tweaks and actual issues that could be looked at to imporve on what we have.
Cerains suggestions are either destructive (Cash out systems) or antithetical to EVE in general (free, presumably instant intel of player locations).
All the problems in FW could be solved with a more active player base. Thats player corps responsibility to recruit and retain players to create an active warzone.
As for backwater systems. Its not about if you care about them or not. Its about if free intel will make people who dont currently care about them (most people) care enough to go chase farmers around, that they were already aware were likely there. Cerain sees a problem and presents a solution. Unfortunately, he has no explanation of the ???? step between free intel and no more evasion farming. |

Cearain
Plus 10 NV It Burns When I'm PvPing
1501
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Posted - 2017.03.03 16:35:03 -
[154] - Quote
XG supports the minor tweaks that marathon put forth. I think we can all pretty much agree on those, they are good so far as they go. But I think most agree they are mostly quality of life and other relatively minor improvements. (maybe citadels is a big one but he doesn't actually say what should happen there and its unclear we will get much agreement there) The criticism of the list is basically that they do not address the brokenness of fw sov at all. And if CCP is going to work on faction war we have to assume that they will not touch it again for another 3 to 4 years. So everytime they do work on it we better have a clear message as to what we want or they wonGÇÖt make changes that deal with the core problem of rabbit plexers.
Hans pushed for intel and rollbacks when he was on csm. But they got buried in all the discussions about lp and rats so we still have a fundamentally broken sov system.
With Crosi and XG, understand, some people can disagree with someone without feeling the need to vilify them. That is not the case with everyone. Also you need to understand the history with XG and Crosi to how they got where they are now. They have pretty consistently argued that farming had been fixed when ccp boosted the tank of the npcs and that rollbacks or other measure were no longer needed. They are unlikely to admit they were wrong. Crosi - to his credit is at least now saying perhaps some sort of rollback might be nice but for years they have always been against the any sort of direct anti-rabbit measures. (And CrosiGÇÖs rollback is probably the weakest rollback I ever heard and probably won't change much if that is all ccp does.) But really he is going to continue to side with XG in their stance that they were right all along. No reasoning, no data, no discussion will change that. Some people can't get over their biases.
They will say things like GÇ£look at all the pvp I got yesterday!GÇ¥ GÇ£No one cares about those other 90% of systems anywayGÇ¥, GÇ£ItGÇÖs the players fault for not being more active.GÇ¥ They will also misrepresent those who disagree (BTW I never said I want ccp to reinstate the cash out system, and I never said the intel needs to be "free") etc etc and round and round. This has been the state of these forums whenever talk of fw changes comes up these guys come in and derail and obfuscate.
I mean I do think strong rollbacks and a good real time intel will solve the problem. But if ccp did those proposals and the problem still existed as strong as ever 6 months out then I would say ok maybe I was wrong and we need to take a different approach. But as of now I don't think any other approaches will work. Not allowing stabs will not change much since people can just warp out long before you land on grid and get in point range. Having the whole area bubbled has some other undesirable issues.
It seems to me we can look at the npc corps and see what their vp to kill ratio is to gauge this. The npc corps are always in the top for both and therefore listed. Last I checked the FDU had like 86000 vp for the week and 429 kills. That is 1 kill per 200 vp. (although even there the top killers in FDU which accounted for about half of the kills were not even listed as one of the top 100 vp gainers so even that disgustingly low number of kills per vp is probably more like 1 per 4-600 vp.) If rollbacks and real time intel do not work to change that ratio to more kills per vp after 6 months I will give both of them a carrier.
Crosi and XG, Players already chase rabbits. It happens every day. You hear about it on the forums on how the rabbits just warp off. No one needs to commit to doing it more than they already do. But intel and rollbacks will make the rabbits less efficient. If you see someone is running a plex one system nearby you wonGÇÖt know if they are a rabbit or not and you might go there when otherwise you would have gone to a different system. If they are a rabbit then you will have chased a rabbit and forced them to go through a rollback of some form. Without the intel you might have just gone to a different system and never bothered the rabbit. This really isnGÇÖt hard to understand. And lots of smaller scale pvpers will converge on plexes if tthey can easily see where they are being taken. Especially if they know the player will suffer a rollback if they warp out. The two ideas work very well together.
Hell if you know all of the enemy militia knows where you are running a plex then you might sit and stay in a plex yourself instead of roaming because you will find more people will come to you. The rabbit that was in that system will lose all his time while you gain your time. It will be like you just ran 2 plexes. If he goes next door to run a plex you can likely finish your plex and then immediately kick him out of that new one and again run a different plex in the system and effectively run 2 plexes. But none of this will be as effective if you donGÇÖt know where the plexes are being run.
And do you think players will need to commit to chasing more rabbits for rollbacks to work?
Crosi: Intel about sov relevant events happening is not anti-eve. Your saying this just demonstrates your lack of knowledge of the game as a whole.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.03 16:39:24 -
[155] - Quote
Master Sergeant MacRobert wrote: One day I might just see a post from you that "adds" something to the ideas around for FW rather than just "takes away" from someone else.
See previous posts: Fix the low hanging fruit that's been on the table for years.
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Perkutor Jakuard
Justified Chaos Spaceship Bebop
4
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Posted - 2017.03.04 02:47:10 -
[156] - Quote
We have expent four pages of posts just talking about a proponsal that most people think is not optimal, it would produce some benefits but will produce more negative than positive results to the whole enviroment in the factional warzone. I think we can descrive the last 4 pages of this thread like that.
We end up in a situation that Master Sergeant MacRobert describes like "a dog with a bone", because basically there are 4 pages of posts trying to explain cearein our point of view which is basically what you MSM exposed in your first post in this page, and cereain explining us his point of view too. I've got the feeling that MSM was not following the thread totally, correct me please if I'm wrong.
I think everybody here must respect the position of everybody else, but honestly we can't continue typing another bunch of pages about the intel tool, it is not productive. Basically we are not convincing Cearein and Cearein is not convincing us.
Cearein what you want to achieve with the intel tool, reducing the influence of pure farmers in fw sov making defenders life easier, maybe could be done in other ways. I'm sure is possible. But not sure if CCP will do as they design the current system to be driven by the isk/lp and oplexing/dplexing asymetric rewards, motivating people to attack more than defend, that's my feeling.
I think we should be productive and start to work from the proponsals that everybody see as positive, the list that Thanathos compiled from other posts coi+¦d be a good starting point, looks that everybody agree those points.
What could we add to such list ?
Do you think guys that plexing influence should be reduced ?
If ok, which other ways would you think are positive to the whole community of fw.
My proponsal: the conquer ratio per plex - 0.3 per plex - could be reduced to 0.15 and a plexer could donate a fixed amount of the just earned lps to conquer/defend the system instead of putting the lps in their pocket, so the offensive/defensive ratio would be converted from 0.15 to 0.3 if thre is a "donation".
Pure farmers, rabbits or people not interested in sov will not donate so sov influence would be reduced, defender's life will be easier, people is still motivated to atack, pure farmers would get their lps, etc...
EDITED: to correct my wording, sorry about my english, not my first language. |

Crosi Wesdo
War and Order
2048
|
Posted - 2017.03.04 13:12:53 -
[157] - Quote
Cearain wrote: I mean I do think strong rollbacks and a good real time intel will solve the problem. But if ccp did those proposals and the problem still existed as strong as ever 6 months out then I would say ok maybe I was wrong and we need to take a different approach.
For the millionth time over several years, you have not yet explained WHO is going to go farmer chasing??? If that is the content pvpers wanted, they already know perfectly well where to find it lol.
There should be NO real time advantage given to people who sit in stations. Intel is traditionally gathered by players and is an important role. There is macro intel in the FW window and killboards, some would argue that is already too much.
What would actually make a difference is looking at the risks and rewards that will actually drive player behaviours.
Fixing the farmer problem is easy. Just remove LP from plexing. If farming is the biggest problem in FW this is the most important solution./s
TBH, i think the simplest first step towards creating more risk for those purely interested in farming LP, would be for ships fitted with warp core stabs to be unable to activate an acceleration gate. Perhaps the same with a T1 cloak but there are legitimate reasons to use that so perhaps the cloak exclusion zone inside the plex will have to do..
This will make farming significantly less passive, and pvpers might actually try more often to chase farmers out of plexes since their tackle will be effective. You know? A change that drives a change in behaviour. May need a change to the ability to deploy or use a mobile depot inside a plex.
Im not against timer rollbacks but i think there is a less simpler and less disruptive solution. As i said earlier. I think that if you persuade a farmer to stop farming in a particular plex, that plex should just stay as it is for 10-25 minutes (size dependant) after the last opposite faction pilot was running the timer, then reset. Perhaps even taking it out of the system scanner as a 'failed attack' for 30 mins until it respawns. It might be necessary to have it respawn immediately though to prevent 'gaming' that system.
So there, 2 presumably easy changes to implement that subtly rebalance the incentives to farm and to chase farmers. Rewards undocking rather than staying docked. And that also address the result of 'winning' against a farmer. As in you no longer have to sit in a plex, but you will have to remain vigilant. |

Alesandros Mornhavon
The Mjolnir Bloc The Bloc
0
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Posted - 2017.03.05 01:05:03 -
[158] - Quote
Somethings to get out of the way first:
1. Capsuleers who enter FW complexes get a suspect timer. No more security status hit for FW pilots who have to shoot neutrals first.
2. Tier / LP rewards... as previously discussed ad nausea.
What I'd like to see implemented is a change to how system sieges/takeovers are achieved in FW. I'm drawing from mechanics / material from other areas of Eve to include Incursions.
System Contested Dynamics:
- The current mechanics of plexing from 0% to 100% (vulnerable) is mind-numbingly tedious. Each plex captured increases/reduces the system contested level by 0.7%. With little or no action by the opposing force, you can generally only get 3-4% per hour... about 1 full day of continuous plexing to make the system vulnerable. This is 24 hours of endlessly circling a beacon and shooting a re-spawning rat... mind-numbingly awful.
Recommendation: Provide alternative means of increasing the System Contested Levels.
- Establish a certain x% (say 50%), that when the system reaches it certain optional/additional FW sites open up which provide more varied/diverse completion. Sort of like Incursions, these sites require specific objectives to be accomplished before the site can be completed... and a larger system % (5-10%) increase/decrease awarded to the FW pilots. Inside of these sites, the opposing militias will need to contend with each other while seeking to completing objectives/prevent the other militia from completing objectives. ONLY FW PILOTS CAN ENTER THESE SPECIFIC SITES (NO NEUTRALS/PIRATES).
- Example: Galmil, after sufficient plexing gets a Calmil system to 50% contested. Upon this occurring, a special FW Event Site appears. Seeing this new site become available, both Calmil and Galmil direct their pilots to enter these sites, hoping to successfully complete it, netting both a hefty system % increase and large LP payout (and/or isk payout like incursions).
- FW Event Site Mechanic: (a) These sites can only be entered by FW pilots (those enlisted in FW NPC corp or in a corp enlisted in FW). The entrances to these sites can only be accessed by their respective militia personnel. (b) Inside of these sites, each force will be pitted against the other to accomplish objectives that will result in the site being completed by one side or the other. (c) There will be different kinds of sites, with different objectives to provide variety. (d) There will be different entrances to this site, Militias can only enter their race-specific gate. These gates will take pilots to different beacons within the site (basically allowing re-spawn/reinforcement locations for each side). (e) There can be restrictions on ships numbers/types. I.e. each side can bring unlimited frigates/destroyers, 20 cruisers, 10 BC/BS, 3 capital ships, etc (f) These events sites could be mandatory in order to get a system to 100%... or they could just be optional for attackers/defenders to try to more quickly raise/lower the system's contested level. (g) Only one of these sites spawns at a given time. Maybe the first site spawns at 50%, the second spawns at 70%, and a third spawns at 90%... or some similar mechanic.
- Some FW Event Site Scenarios Possibilities: (a) Invading Fleet vs Defending Fleet: *There are 2 NPC fleets inside the site. Members of each militia must destroy the other militia's NPC fleet in order to complete the site. You have to destroy your enemy's fleet while simultaneously preventing him from destroying yours. NPC Fleet + Militia Fleet vs NPC Fleet + Militia Fleet. Have the fleets spawn 100-200km from each other and prevent on grid warping (like in other FW/deadspace plexes).
(b) Invading Fleet Assaulting Defending Station: *An NPC invasion fleet is assaulting a space station (with a smaller NPC fleet). The objective of the attackers is to destroy the defender's space station. The objective of the defenders is to destroy the flag ship of the attacking fleet (maybe something like a Titan). Defend your base... destroy your enemy's!
(c) Space Station / Capital Ship Sabotage - There is a structure of some kind, ship, or some other kind of target, when a force will need to deliver an item to the target to achieve victory. Sort of like reverse-capture the flag. Something similar to hacking/data analyzing mechanics on the target, etc.
(d) Retrieve/Capture Important Item/VIP - In contrast to scenario (c), opposing forces would have to capture something/someone and bring it back to a specific location to achieve victory. Opposing forces would essentially be engaging in a capture the flag game of sorts... but with space ships... and trying not to get blown up.
---
TLDR:
I'm tired of orbiting a beacon for days on end just to magically make a system more contested... give militias an alternative means to affect contested levels in a system... make these require teamwork to do (be well beyond solo-ing) and make it so that the militias face off against one another.
*I HATE PLEXING.
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Crosi Wesdo
War and Order
2048
|
Posted - 2017.03.05 01:13:20 -
[159] - Quote
No one can make a militia fight.
If you are bored of orbiting buttons with no contest from the opposite militia, perhaps you were in the wrong systems?
If you want to capture systems no one cares about due to an overarching objective of pushing higher tier levels. At the same time the opposing militia neither cares about those systems nor actively opposes your objective to gain a higher tier, then its going to be boring,
If you feel entitled to action, even though your immediate objectives are to increase LP flow and to capture systems no one cares about, then i question your entitlement to be entertained by the opposite militia.
Perhaps try baiting, showing a little leg. Making it interesting. Every option is available to you.
Remember, you are dealing with other people, not NPCs. |

Alesandros Mornhavon
The Mjolnir Bloc The Bloc
0
|
Posted - 2017.03.05 02:30:54 -
[160] - Quote
Crosi Wesdo wrote:No one can make a militia fight.
If you are bored of orbiting buttons with no contest from the opposite militia, perhaps you were in the wrong systems?
If you want to capture systems no one cares about due to an overarching objective of pushing higher tier levels. At the same time the opposing militia neither cares about those systems nor actively opposes your objective to gain a higher tier, then its going to be boring,
If you feel entitled to action, even though your immediate objectives are to increase LP flow and to capture systems no one cares about, then i question your entitlement to be entertained by the opposite militia.
Perhaps try baiting, showing a little leg. Making it interesting. Every option is available to you.
Remember, you are dealing with other people, not NPCs.
Surely your comments weren't directed to me?
If so, you might've missed the intent of my post. As most of the other FW pilots have said here, plexing sucks, it's ridiculously boring and tedious. Most fights follow these two formulas:
(a) Kitey Doctrine & get inside plex first (hold the high ground) (b) Have a bigger blob
PvP is the tactical consideration of FW (the immediate and often shortsighted perspective). Capturing systems is the operational consideration of FW. Taking the warzone is the strategic goal of FW (at least by definition).
I suggested some variations to the current system contesting mechanics that would provide a much needed "change of pace" to current plex fighting (aka king of the hill) for the tactical level of FW as well as providing alternatives to the long grind of operational objectives. Most of my recommendations use ideas already present in game.
FYI: I get plenty of action in FW space when I undock: https://zkillboard.com/character/96259200/
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Darth Magic
Shadow Order of the Stars
0
|
Posted - 2017.03.05 15:45:54 -
[161] - Quote
This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. |

X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 02:41:11 -
[162] - Quote
Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone. |

Suitonia
KarmaFleet Goonswarm Federation
800
|
Posted - 2017.03.06 04:22:59 -
[163] - Quote
X Gallentius wrote:Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone.
The problem with the Tier system as it stands is that it's not a carrot on a stick, it's a feast on a stick. T1 vs T5 is more than a 6x payout difference. When a T5 O-Plexer can make 160m/hour in a frigate, but his counterpart is lucky to make 30m/hour assuming both are uncontested, there is a huge difference, and instead of encouraging the horse to go faster, the rider simply gets on the other horse.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Scialt
Universal Sanitation Corporation
38
|
Posted - 2017.03.06 04:35:12 -
[164] - Quote
X Gallentius wrote:Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone.
I'm not sure it does.
People looking for isk from plexes are often not looking for fights. Some might take them if they come... but they aren't LOOKING for them.
People looking for fights rarely care enough to wait for a plex to finish. They're hunting others who are plexing.
The desire for ships exploding is what drives combat in FW. Even for those wanting "action"... the tier stuff is what they do in order to FUND their action. It's not what drives it... because quite honestly it's probably more effective to run from combat if you want to raise your tier than to engage in it. |

X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 05:37:44 -
[165] - Quote
Scialt wrote:X Gallentius wrote:Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone. I'm not sure it does.People looking for isk from plexes are often not looking for fights. Some might take them if they come... but they aren't LOOKING for them. People looking for fights rarely care enough to wait for a plex to finish. They're hunting others who are plexing. The desire for ships exploding is what drives combat in FW. Even for those wanting "action"... the tier stuff is what they do in order to FUND their action. It's not what drives it... because quite honestly it's probably more effective to run from combat if you want to raise your tier than to engage in it. I know it does because I've been on both ends of the stick and have had these sorts of discussions with the main content creators in my militia for the past several years.
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X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 05:52:37 -
[166] - Quote
Suitonia wrote:X Gallentius wrote:Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone. The problem with the Tier system as it stands is that it's not a carrot on a stick, it's a feast on a stick. T1 vs T5 is more than a 6x payout difference. When a T5 O-Plexer can make 160m/hour in a frigate, but his counterpart is lucky to make 30m/hour assuming both are uncontested, there is a huge difference, and instead of encouraging the horse to go faster, the rider simply gets on the other horse. So? Farmers are gonna farm.
If you're worried about players switching sides, then you might want to put restrictions on accounts and ip addresses like they do with alphas.
If you're worried about the winning/losing side making too much/little isk/hour, don't. You don't need an incredible amount of isk to play FW. A side at Tier 1 makes more than enough isk to stay in the fight. Plus the isk/LP changes over time, and the cost in LP to keep a Tier at a higher level is quite a bit more.
If you're worried about FW being too "one-sided", don't. isk/lp goes down if too much LP is generated by one side. At some point it becomes more profitable for alts to be on the "losing" side. And then the pendulum swings. Without this sort of dynamic in play, the warzone would stagnate and fewer people would care about pushing systems.
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ALUCARD 1208
Death By Design Did he say Jump
448
|
Posted - 2017.03.06 12:56:50 -
[167] - Quote
Suitonia wrote:X Gallentius wrote:Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone. The problem with the Tier system as it stands is that it's not a carrot on a stick, it's a feast on a stick. T1 vs T5 is more than a 6x payout difference. When a T5 O-Plexer can make 160m/hour in a frigate, but his counterpart is lucky to make 30m/hour assuming both are uncontested, there is a huge difference, and instead of encouraging the horse to go faster, the rider simply gets on the other horse.
Then you maybe looking at the wrong warzone while amarr / minmatar maybe in constant flux of tier 4-5 and what not that is down to it being a pure farm zone.
The Gallente / caldari warzone is nothing like that snd most timnes only ever reaches t3 for oneside and maybe t1-2 dipping for the losing side but constantly fought over. Yes they have some farmers im not saying they dont but they dont effect the day to day stuff even a quarter as much as the opposite warzone
Also most LP comes from missions any farmer worth thier salt wouldnt be in plex, the problem is nothing like it was maybe 2 to 3 years ago you seem to have old information
Your last comments showed exactly how out of touch you are with the demographic and have only listened to what your goon friends have told you who have farm alts in minnie / amarr
BEBOPS ODE TO PERUNGA
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Nat Silverguard
Aideron Robotics
745
|
Posted - 2017.03.06 13:03:47 -
[168] - Quote
farmers doesn't help donate LPs also to upgrade systems (to up tier), so....
Just Add Water
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Aves Asio
51
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Posted - 2017.03.06 14:29:36 -
[169] - Quote
ALUCARD 1208 wrote:Then you maybe looking at the wrong warzone while amarr / minmatar maybe in constant flux of tier 4-5 and what not that is down to it being a pure farm zone.
The Gallente / caldari warzone is nothing like that snd most timnes only ever reaches t3 for oneside and maybe t1-2 dipping for the losing side but constantly fought over. Yes they have some farmers im not saying they dont but they dont effect the day to day stuff even a quarter as much as the opposite warzone
Also most LP comes from missions any farmer worth thier salt wouldnt be in plex, the problem is nothing like it was maybe 2 to 3 years ago you seem to have old information
Your last comments showed exactly how out of touch you are with the demographic and have only listened to what your goon friends have told you who have farm alts in minnie / amarr
so everything is ok, gal-cal is healthy and nobody gives a **** about amar-min peasants... |

ALUCARD 1208
Death By Design Did he say Jump
448
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Posted - 2017.03.06 14:53:42 -
[170] - Quote
pretty much
BEBOPS ODE TO PERUNGA
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Aves Asio
51
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Posted - 2017.03.06 15:02:52 -
[171] - Quote
X Gallentius wrote:... At some point it becomes more profitable for alts to be on the "losing" side. And then the pendulum swings. Farmers have the power to swing the pendulum and to keep it in the air for a long time. This is an issue. Ofc you cant stop the farmers but we should limit their impact on the rest of us. |

Scialt
Universal Sanitation Corporation
38
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Posted - 2017.03.06 15:03:09 -
[172] - Quote
X Gallentius wrote:Scialt wrote:X Gallentius wrote:Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone. I'm not sure it does.People looking for isk from plexes are often not looking for fights. Some might take them if they come... but they aren't LOOKING for them. People looking for fights rarely care enough to wait for a plex to finish. They're hunting others who are plexing. The desire for ships exploding is what drives combat in FW. Even for those wanting "action"... the tier stuff is what they do in order to FUND their action. It's not what drives it... because quite honestly it's probably more effective to run from combat if you want to raise your tier than to engage in it. I know it does because I've been on both ends of the stick and have had these sorts of discussions with the main content creators in my militia for the past several years.
Care to explain it then?
It seems to me that those who care most about LP rewards are the rabbit plexers. Perhaps I'm coming from a different perspective as someone who's income isn't primarily from FW... I only really come to FW space for PvP opportunities. If I'm plexing... I'm doing so because I wan't to control the engagement range with whoever comes into the plex with me. The tier isn't much of a factor.
Those who've actually engaged in combat with me don't seem to be caring much about it either... which is why I'm confused in you saying the Tier gives a reason to push for action. It doesn't feel like it to me (though I'll admit my experience is limited).
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X Gallentius
Justified Chaos Spaceship Bebop
2974
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Posted - 2017.03.06 16:54:43 -
[173] - Quote
Scialt wrote:
Care to explain it then?
It seems to me that those who care most about LP rewards are the rabbit plexers. Perhaps I'm coming from a different perspective as someone who's income isn't primarily from FW... I only really come to FW space for PvP opportunities. If I'm plexing... I'm doing so because I wan't to control the engagement range with whoever comes into the plex with me. The tier isn't much of a factor.
Those who've actually engaged in combat with me don't seem to be caring much about it either... which is why I'm confused in you saying the Tier gives a reason to push for action. It doesn't feel like it to me (though I'll admit my experience is limited).
If you're interested in just pvp, my experience says that you want the tier level as low as possible. That leads to more pvp because the other side thinks it's winning.
But it's not a "farm" OR "fight" question. It's a "farm while you fight" question.
wrt tier levels - when enough of our guys want to make more LP, we boost the tiers. When we want to maximize the isk/lp we lower the tier. When we want to capture systems, we try to boost it. When we feel like the warzone is getting a bit out of hand, we'll decide to boost it too. On the rare occasion where there's an opportunity to take the entire warzone, we'll boost it as high as we can. In general, however, you don't want to boost the Tier levels for no reason because you'll crash the FW LP market.
Lots of reasons to try to manipulate the tier levels, and to do so you need to capture systems. Capturing systems leads to pvp, which is what we want too.
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Scialt
Universal Sanitation Corporation
38
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Posted - 2017.03.06 17:09:10 -
[174] - Quote
X Gallentius wrote:
Lots of reasons to try to manipulate the tier levels, and to do so you need to capture systems. Capturing systems leads to pvp, which is what we want too.
I guess this is the part I'm still not completely sold on.
Does capturing systems generally lead to PvP. I've taken part in 2 system captures... and in both cases the opposition barely showed up. A week of people yelling to plex a certain system... then go shoot at the hub for a bit. the only people who showed up were a couple of neutrals trying to snipe for a little while on the IHUB bash.
I don't seem to get a lot of PvP when I engage in plexing games... I get it when I search for it (jumping between plexes until I find someone in one who wants to fight). I get SOME... but it's much less frequent for me.
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Crosi Wesdo
War and Order
2048
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Posted - 2017.03.06 17:11:37 -
[175] - Quote
[quote=Suitonia The problem with the Tier system as it stands is that it's not a carrot on a stick, it's a feast on a stick. [/quote]
Selling at tier 5 usually gets around 400 - 500 ISK/LP.
Selling at tier 1 usually gets over 2000 ISK/LP min.
So in reality most people at tier 1 will be earning around 2/3 of someone at tier 5.
This is subject to market variables and ignores those that wait until their LP farmed at tier 5 is worth more due to their militia falling from tier 5 to tier 1. Since they, by definition have no problem with the isk they are making. |

Thanatos Marathon
Justified Chaos Spaceship Bebop
642
|
Posted - 2017.03.06 17:24:39 -
[176] - Quote
Scialt wrote:X Gallentius wrote:
Lots of reasons to try to manipulate the tier levels, and to do so you need to capture systems. Capturing systems leads to pvp, which is what we want too.
I guess this is the part I'm still not completely sold on. Does capturing systems generally lead to PvP. I've taken part in 2 system captures... and in both cases the opposition barely showed up. A week of people yelling to plex a certain system... then go shoot at the hub for a bit. the only people who showed up were a couple of neutrals trying to snipe for a little while on the IHUB bash. I don't seem to get a lot of PvP when I engage in plexing games... I get it when I search for it (jumping between plexes until I find someone in one who wants to fight). I get SOME... but it's much less frequent for me.
We might be able to give you some suggestions about how to find/get PVP if you post with your main. I assume this isn't it since it has never destroyed a ship and has only lost 1.
JUSTK is recruiting
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X Gallentius
Justified Chaos Spaceship Bebop
2974
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Posted - 2017.03.06 17:37:40 -
[177] - Quote
Scialt wrote:X Gallentius wrote:
Lots of reasons to try to manipulate the tier levels, and to do so you need to capture systems. Capturing systems leads to pvp, which is what we want too.
I guess this is the part I'm still not completely sold on. Does capturing systems generally lead to PvP. I've taken part in 2 system captures... and in both cases the opposition barely showed up. A week of people yelling to plex a certain system... then go shoot at the hub for a bit. the only people who showed up were a couple of neutrals trying to snipe for a little while on the IHUB bash. I don't seem to get a lot of PvP when I engage in plexing games... I get it when I search for it (jumping between plexes until I find someone in one who wants to fight). I get SOME... but it's much less frequent for me. Capturing the right systems does. In general, the more the other side decides they care about a given system, and the more they are active in your TZ, the larger volume of fights.
If the other side doesn't care, then there's nothing you can do about it and you're not going to get fights. But that fact applies to every other aspect of this game as well. |

Julius Foederatus
Spiritus Draconis Spaceship Bebop
270
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Posted - 2017.03.06 19:32:57 -
[178] - Quote
To be fair though XG, when we're pushing tiers, we're rarely going after systems that will give us meaningful fights. Every home system we've sieged in the past few years (correct me if I'm wrong) has been for reasons other than pushing the tier for economic reasons. It's almost exclusively been about bragging rights or creating content. If you're trying to push your tier up, you're going for the backwoods systems that no one really cares about, because that's the most efficient way of doing it.
I think the current FW mechanics are the best we've ever had, but that's a really low bar and I think they need to be improved. Cal/Gal isn't as bad as Min/Amarr because of cultural issues, but at it's heart it's still not very healthy in terms of game mechanics. We just have a little more group loyalty over here, barring a couple corps over in Min/Amarr FW. |

Cearain
Plus 10 NV It Burns When I'm PvPing
1501
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Posted - 2017.03.06 19:51:01 -
[179] - Quote
Scialt welcome to the huge club of players who joined fw and wondered wtf is this.
Nobody cares about the vast majority of systems and nobody has for many years. That is because you best win sov by running away.
You do have to choose between farming or fighting if you want to be halfway efficient at either. That is why the top vp gainers for a day or a week are almost always flying stabbed or empty ships.
Don't let Crosi and XG make you disbelieve what you see with your own eyes.
Crosi Wesdo wrote:Suitonia wrote: The problem with the Tier system as it stands is that it's not a carrot on a stick, it's a feast on a stick.
Selling at tier 5 usually gets around 400 - 500 ISK/LP. Selling at tier 1 usually gets over 2000 ISK/LP min. So in reality most people at tier 1 will be earning around 2/3 of someone at tier 5. This is subject to market variables and ignores those that wait until their LP farmed at tier 5 is worth more due to their militia falling from tier 5 to tier 1. Since, by virtue of their existence, they have no problem with the isk they are making its easy to exclude them from consideration. [insult to suitonia removed]
I don't think that the fw pays too much. But if you just wanted isk you would be foolish to spend allot of time plexing at tier one when you can plex at a higher tier and simply hold onto your lp until the market swings your way. Minmatar are at tier 1 and they can not get 2k lp for buy orders for any items the other stores don't have.
To talk about this in depth would mean going into disparates in the lp store etc. Its pretty clear Gallente have an excellent lp store (eg. nomens buy orders are less than half those of navy vexors yet we still see 50% more vexors being sold. and lets not even look at the huge disparity for lol navy caracals and ospreys.) of and for the longest time Gallente had the hardest fw missions which meant that there aren't as many people with as much lp ready to crash the market.
So it is not surprising their lp store has not flattened out like so many others. But even if there is some slight fluctuation based on tier level there is no reason any of the farmers must sell when the market is low. So of course large numbers of farmers are going to go with the feast instead of the stick and gain huge amounts of sov for the winning side.
To say that since the farmers don't mind the amount of isk they receive, we can ignore them, demonstrates you do not understand the problems so many others see with faction war.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Yang Aurilen
The Mjolnir Bloc The Bloc
1390
|
Posted - 2017.03.06 19:58:56 -
[180] - Quote
Cearain wrote:Scialt welcome to the huge club of players who joined fw and wondered wtf is this. Nobody cares about the vast majority of systems and nobody has for many years. That is because you best win sov by running away. You do have to choose between farming or fighting if you want to be halfway efficient at either. That is why the top vp gainers for a day or a week are almost always flying stabbed or empty ships. Don't let Crosi and XG make you disbelieve what you see with your own eyes. Crosi Wesdo wrote:Suitonia wrote: The problem with the Tier system as it stands is that it's not a carrot on a stick, it's a feast on a stick.
Selling at tier 5 usually gets around 400 - 500 ISK/LP. Selling at tier 1 usually gets over 2000 ISK/LP min. So in reality most people at tier 1 will be earning around 2/3 of someone at tier 5. This is subject to market variables and ignores those that wait until their LP farmed at tier 5 is worth more due to their militia falling from tier 5 to tier 1. Since, by virtue of their existence, they have no problem with the isk they are making its easy to exclude them from consideration. [insult to suitonia removed] I don't think that the fw pays too much. But if you just wanted isk you would be foolish to spend allot of time plexing at tier one when you can plex at a higher tier and simply hold onto your lp until the market swings your way. Minmatar are at tier 1 and they can not get 2k lp for buy orders for any items the other stores don't have. To talk about this in depth would mean going into disparates in the lp store etc. Its pretty clear Gallente have an excellent lp store (eg. nomens buy orders are less than half those of navy vexors yet we still see 50% more vexors being sold. and lets not even look at the huge disparity for lol navy caracals and ospreys.) of and for the longest time Gallente had the hardest fw missions which meant that there aren't as many people with as much lp ready to crash the market. So it is not surprising their lp store has not flattened out like so many others. But even if there is some slight fluctuation based on tier level there is no reason any of the farmers must sell when the market is low. So of course large numbers of farmers are going to go with the feast instead of the stick and gain huge amounts of sov for the winning side. To say that since the farmers don't mind the amount of isk they receive, we can ignore them, demonstrates you do not understand the problems so many others see with faction war.
This is so true. I've been stuck selling datacores for god knows how long since our faction ships except the hookbill suck since lolmissiles. CCPlz buff caldari/missiles.
Post with your NPC alt main and not your main main alt!
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