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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cade Windstalker
947
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Posted - 2017.02.28 17:21:09 -
[271] - Quote
Orca Platypus wrote:No, you are wrong. First, it's not required to mine SOLO, it is required to mine at all, no matter fleet size, no matter anything. Unless you can get rorquals off field fast enough, nothing matters except 50 titans batphone. You either have it and live or you don't and then everything dies. No single non-bloc corp can field as much, so stop your ******* ******** moronic idiot-level conspiracy bullshit, you know it's a bloc-or-die change, stop pretending like a ******* clown it is not.
This is literally false. Most of the drops people have done on Rorquals so far haven't even involved Supers, let alone Titans, and quite a few are sub-cap only, because it turns out moving stuff around is kinda hard with Jump Fatigue. So if you want to drop someone you either need a Dread cache or Black Ops of some kind.
Neither of those requires anything like 50 Titans to respond to |
Orca Platypus
Pator Tech School Minmatar Republic
105
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Posted - 2017.02.28 17:29:09 -
[272] - Quote
Cade Windstalker wrote:Ah, I think I get what you're not understanding... your time estimate is bad. I know it's bad. It's lower bound and doesn't account for every idiot on a Thrasher in eve. Add those up and you're getting the real value. 60 manhours per month is the minimal.
Cade Windstalker wrote:Your assumption that you're going to lose all your bubbles all the time is also kinda ridiculous. As I said before, bubbles have a lot of HP and they're boring to kill. You'll lose some every so often, but nowhere near all of them. Your assumption about not losing all bubbles every time is also ridiculous. To minimize tremendous, blown out of proportion, and completely unrealistic manhour cost of bubble maintenance you have to cut it close to expiration time, otherwise managing bubbles outgrows 40 hours a week which is a full time job. In this condition, missing ONE MINUTE is equal to losing every bubble you've got, and that's what going to happen when you're forced into permanent 2 days alarm clock. I mean, would it be fun and exciting to repeat sov warfare and go out entosising command nodes every 2 days? Unless the answer is yes, this change should go the same direction as that proposal.
Cade Windstalker wrote:No, it's really a pretty poor estimate, considering you're still shipping in T1 Large bubbles when you could ship in T2 Larges and get 3.5 times the lifetime before having to poke them at all, out of a little over twice the cost. T2 larges cannot be used, they have way too much intel cost, they attract kb padding loser fleets, there is a high chance they will be lost way more often than T1 bubbles due to this, and that combined with tremendous free intel cost penalty they introduce makes them unusable.
Cade Windstalker wrote:For a start I'm thinking you can't explain this whole "free intel" thing because you literally don't understand what info Killmails actually give, and you can't admit it. If there was anything to this you'd have been able to explain something beyond just yelling about "free intel!!!!" for six pages. I admit that I cannot make sense to lesser primate species.
Cade Windstalker wrote:If you're that risk averse then that's your choice. I can guarantee you though that those bubbles aren't actually keeping you that safe right now. If someone wanted to they could drop you quite easily, because those bubbles won't stop someone from logging off in your system, they won't stop a nullified ship, and they won't stop someone from jumping in on you. If you haven't been dropped yet it's got more to do with your location and luck than with your protective blanket of bubbles. Translating the above to human language "I do not understand how bubbles and intel works, banana". I will reveal this much to you: I don't use bubbles to prevent logoffs, stop nullified ships, or whatever else your jita undock bound pathetic excuse poopbrain thinks I use them for. There is an aspect dumbfucks like you don't even realize, actually smart way to use bubbles, which is being killed here, along with many other things like common sense, decency, and reason. I tried my best to explain without revealing the trick and I failed, so **** you, **** CCPL, **** CCPL Fozzie personally, etc, I'm out, eve is dead. |
Necharo Rackham
Side Kicks The-Culture
73
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Posted - 2017.02.28 17:45:02 -
[273] - Quote
Orca Platypus wrote: No, you are wrong. First, it's not required to mine SOLO, it is required to mine at all, no matter fleet size, no matter anything. Unless you can get rorquals off field fast enough, nothing matters except 50 titans batphone. You either have it and live or you don't and then everything dies. No single non-bloc corp can field as much, so stop your ******* ******** moronic idiot-level conspiracy bullshit, you know it's a bloc-or-die change, stop pretending like a ******* clown it is not.
This is an idiotic argument. Most fleets that drop mining rorquals don't require anything like 50 titans to defeat/drive off - or even any titans at all.
Of course, if you are in drop range of a large block and hostile to them then things may be different, but in that case 50 Titans on their own can't save you - and there are plenty of places on the map which are nowhere near them, and they can't be everywhere at once anyway due to JF.
So all you need to be able to do is deal competently with local threats in your own staging systems, there is a much smaller risk of a non local threat, but they generally tend to be fairly small scale - a few supers at the most - and in any case that risk is just part of living out in null and choosing one of the more profitable means currently of PVEing. |
Aka Evil
Perkone Caldari State
0
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Posted - 2017.02.28 18:21:28 -
[274] - Quote
The number 1 reason i see that EvE has continued to be a top notch game for ALL playstyles across the gamer universe, is this...
for every action there is a equal and possible counter measure.
that being said, nullification currently lacks a counter, and so do un-manned bubbles (if you eliminated nullified incterceptors... which needs to happen).
For unmanned bubbles, going to a timer seems to be the obvious fit. T3 cruisers with nullification is not horrible, insta lock, dead. For nullified interceptors , currently, there is little to nothing you can do short of setting up your computer with gold lined connections outside the building where ccp's servers are so you can get the perfect tick timer... much like some crooks on wallstreet and jita try make .001 isk on the fractions of information exchange rates.
Interceptors are BROKEN. PERIOD.
there needs to be a counter. be it a script in a heavy dictor buble or whatever. .
having a ship impossible to catch unless you have near perfect internet connection on a good day, while its laggy as hell for this guy running around un-catchable needs a counter, simple as that.
make bubbles timers, but make insta warp frigates lockable and killable ... its what 1-2 month training for an interceptor. should be simple skill chain to catch them, but something not common, and dedicated to catching them.
for anyone that says that breaks the game, and then i cant tackle things... you arent trying hard enough or skilled enough...
i have ran through bubbles in blockade runners that should have died to 20 man gate camps , only to set-up in their territory more times than i have ever been caught doing it..
Easy "i win" buttons, do not become the eve i have come to respect over the years. |
Aka Evil
Perkone Caldari State
0
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Posted - 2017.02.28 18:37:15 -
[275] - Quote
Orca Platypus wrote:my carebear days in eve is dead.
fixed that for you. go kill something, you'll thank me later |
Orca Platypus
Pator Tech School Minmatar Republic
105
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Posted - 2017.02.28 18:42:14 -
[276] - Quote
Aka Evil wrote:Orca Platypus wrote:my being free target for your entertainment days are over because eve died. fixed that for you. go kill something, you'll thank me later fixed that for you. There is nothing more boring than eve online pvp. Some assets get on grid, some numbers are exchanged, some assets disappear. It's completely meaningless and goal-less. It's boring me out of my skull, especially since actual shooting takes seconds and there are hours of preparation for it. I cannot understand why anyone with at least one grey cell would do that and not get bored out of his skull.
**** you, now, forever and ever, you are dumb as wood and I pray that natural selection will take its course on you. Then I **** on your grave. |
FeistyOne
13. Enigma Project
13
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Posted - 2017.02.28 19:09:27 -
[277] - Quote
Cade Windstalker wrote:I'm betting someone at CCP has a tally counter up on a whiteboard for this thread, counting the number of people who want a longer duration and the number who want a shorter one to see if they've hit a nice balance with the current values
I vote shorter duration |
ISD Chanisa Nemes
ISD Community Communications Liaisons
85
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Posted - 2017.02.28 20:41:37 -
[278] - Quote
Removed some off-topic posts. Be respectful guys!
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Frostys Virpio
KarmaFleet Goonswarm Federation
3127
|
Posted - 2017.03.01 20:49:49 -
[279] - Quote
Can someone explain to me why you could possibly need a bubbles for days if not weeks to be up? I really don't see the point.
Hell my vision of bubbles would be "be on grid or it's gone" but I'm open to hearing why a few hours is not enough for any bubbles. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6508
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Posted - 2017.03.01 21:08:42 -
[280] - Quote
Frostys Virpio wrote:Can someone explain to me why you could possibly need a bubbles for days if not weeks to be up? I really don't see the point.
Hell my vision of bubbles would be "be on grid or it's gone" but I'm open to hearing why a few hours is not enough for any bubbles.
How else am I going to bubble all the gates in a constellation, to make sure no-one can use their thrasher to pop my ratting tengu?
That's a good argument, right?
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Khan Wrenth
Ore Oppression Prevention and Salvation
754
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Posted - 2017.03.01 22:22:49 -
[281] - Quote
Frostys Virpio wrote:Can someone explain to me why you could possibly need a bubbles for days if not weeks to be up? I really don't see the point.
Hell my vision of bubbles would be "be on grid or it's gone" but I'm open to hearing why a few hours is not enough for any bubbles. This is pretty much where I'm at with these. I honestly expected a max duration of half a day. For the ease of "drop one off for instant roadlbock", I figured they'd be changed to one-time use with an uptime inversely proportional to the area of effect they provide (candle that burns twice as bright...). It's entirely reasonable to set these down to roadblock a system you want to mine/rat in during your gametime. It's also entirely reasonable to assert that the protection and obstruction they provide should be in-line with the duration you expect to be in the system (or several systems down a branch).
Sov was changed to "if you aren't using the space, you lose it", and bringing bubbles down to 4-12 hours would be in line with that goal and line of thinking.
Giving bubbles days and weeks just means it'll be someone's job once a week to re-initialize all bubbles in in a given area; I don't foresee it actually doing that much to cut down on the spam. The only real change is people complaining that their roadblocks now suck up maintenance time. Instead, bringing the uptime down to hours shifts the line of thinking of what bubbles are there to do - from a semi-permanent roadblock you just erect everywhere you can, to something that is used for an real and pressing need (i.e. ratting in a system, setting up a gatecamp, or twice a day having to reaffirm a roadblock to cut off direct access to your territory because if it's that important yes you can devote some time to do it once or twice a day).
Let's discuss overhauling the way we get intel in EvE.
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FT Diomedes
The Graduates
2833
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Posted - 2017.03.02 00:10:10 -
[282] - Quote
In highly trafficked areas, the bubbles will die within hours, unless they are defended. Days or weeks won't matter there.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Davionia Vanshel
Open University of Celestial Hardship Art of War Alliance
78
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Posted - 2017.03.02 07:25:55 -
[283] - Quote
Steve Ronuken wrote: How else am I going to bubble all the gates in a constellation, to make sure no-one can use their thrasher to pop my ratting tengu?
That's a good argument, right?
Alternatively someone in their thrasher can just pop your bubble. I see it now - Thrasher bubble popping roams. It will be awesome. Bubble timers are almost irrelevant- The more significant changes that will change gameplay are killmails and shield rep. |
Davionia Vanshel
Open University of Celestial Hardship Art of War Alliance
78
|
Posted - 2017.03.02 07:34:30 -
[284] - Quote
Aka Evil wrote:The number 1 reason i see that EvE has continued to be a top notch game for ALL playstyles across the gamer universe, is this...
for every action there is a equal and possible counter measure.
that being said, nullification currently lacks a counter, and so do un-manned bubbles (if you eliminated nullified incterceptors... which needs to happen).
...
Interceptors are BROKEN. PERIOD.
The counter to a nullified inty is a scout in a cloaky nullified inty and an alt in a smart bombing battlecruiser.
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Frostys Virpio
KarmaFleet Goonswarm Federation
3128
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Posted - 2017.03.02 15:35:11 -
[285] - Quote
Davionia Vanshel wrote:Steve Ronuken wrote: How else am I going to bubble all the gates in a constellation, to make sure no-one can use their thrasher to pop my ratting tengu?
That's a good argument, right?
Alternatively someone in their thrasher can just pop your bubble. I see it now - Thrasher bubble popping roams. It will be awesome. Bubble timers are almost irrelevant- The more significant changes that will change gameplay are killmails and shield rep.
If I have to pop bubbles on every damn gate in a constellation, I will run out of ammo to actually shoot ships at some point. |
Cade Windstalker
979
|
Posted - 2017.03.02 18:11:05 -
[286] - Quote
Frostys Virpio wrote:Davionia Vanshel wrote:Steve Ronuken wrote: How else am I going to bubble all the gates in a constellation, to make sure no-one can use their thrasher to pop my ratting tengu?
That's a good argument, right?
Alternatively someone in their thrasher can just pop your bubble. I see it now - Thrasher bubble popping roams. It will be awesome. Bubble timers are almost irrelevant- The more significant changes that will change gameplay are killmails and shield rep. If I have to pop bubbles on every damn gate in a constellation, I will run out of ammo to actually shoot ships at some point.
Oracle with T1 crystals says hi! |
Prometheus Centuri
Interstellar Deshipping Inc.
0
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Posted - 2017.03.03 21:30:03 -
[287] - Quote
The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc... |
Frostys Virpio
KarmaFleet Goonswarm Federation
3135
|
Posted - 2017.03.03 21:58:34 -
[288] - Quote
Prometheus Centuri wrote:The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc...
You will stop doing PvP because you KB will look bad of people shoot your bubbles?
Is this what you are saying? |
Sgt Ocker
What Corp is it
1310
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Posted - 2017.03.03 23:02:38 -
[289] - Quote
Prometheus Centuri wrote:The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc... Seriously you would forego content because you might get a lossmail for a bubble?
That is really sad, your killboard is more important to you than actually getting kills.
I'd suggest you never anchor bubbles, surely there is someone in your gang who isn't so obsessed with his or her killboard.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Khan Wrenth
Ore Oppression Prevention and Salvation
754
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Posted - 2017.03.04 04:13:57 -
[290] - Quote
Sgt Ocker wrote:Prometheus Centuri wrote:The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc... Seriously you would forego content because you might get a lossmail for a bubble? That is really sad, your killboard is more important to you than actually getting kills. I'd suggest you never anchor bubbles, surely there is someone in your gang who isn't so obsessed with his or her killboard. Or just roll up an alpha alt and have him drop 'em. Although I'm not familiar with alpha clones or their limitations...can an Alpha drop a bubble? If so, problem solved, right? Not that I really want to enable this guy's behavior, but the problem-solver within me doesn't want to let it go either.
Let's discuss overhauling the way we get intel in EvE.
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Cade Windstalker
990
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Posted - 2017.03.04 06:32:52 -
[291] - Quote
Khan Wrenth wrote:Or just roll up an alpha alt and have him drop 'em. Although I'm not familiar with alpha clones or their limitations...can an Alpha drop a bubble? If so, problem solved, right? Not that I really want to enable this guy's behavior, but the problem-solver within me doesn't want to let it go either.
Alphas can't train Anchoring high enough for T2 at the very least. Though that's an all of 3-12 day train on a spare character slot for Anchoring 4 or 5, depending on if you want T1 or T2 Larges.
Alternatively an alt and one and a piece Skill Injectors, probably with enough left over to fly a decent T1 Industrial with fittings for bubble work. |
Kaoraku Shayiskhun
The 1st Regiment Brotherhood of Spacers
7
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Posted - 2017.03.04 11:42:05 -
[292] - Quote
Fifth Blade wrote:Much shorter expiry times would be an improvement (4-6h). So that people can still use them strategically, but it would prevent renters from bubbling each of their gates once every day (which results in no effective change).
Surgical bubbles could use a rework to be made useful, also. If you really wan't to disrupt nullification....
You have right. Now you have to take care when you move in some cloaky cyno **** without nullifier. The game goes to a terrible way right? Or wait. You should shoot down those things, now even those give killmail (rofl) |
Lucy Callagan
TURN LEFT
232
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Posted - 2017.03.04 15:07:50 -
[293] - Quote
Prometheus Centuri wrote:The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc...
Your KB is already terrible m8 |
Bammari Spazedust
Sebiestor Tribe Minmatar Republic
0
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Posted - 2017.03.05 15:55:45 -
[294] - Quote
Why do game changes so often have to go overboard? What is wrong with incremental changes allowing measured cause and effect?
Shorter duration bubbles are fine. Easier to kill bubbles are fine if that's the direction they want to go. But generated KMs are a bad idea, particularly for small bubbles. No small bubble will survive it's first encounter, and usage will fall off a cliff because of that. |
FT Diomedes
The Graduates
2834
|
Posted - 2017.03.05 18:18:16 -
[295] - Quote
Bammari Spazedust wrote:usage will fall off a cliff because of that.
If that is true, that is a good thing. You should not put stuff out in space if you don't want to see it die. If your precious kill board stats so important that you will not risk losing a mobile warp disruptor, you may have a problem. A problem not just with Eve, but with life.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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FT Diomedes
The Graduates
2834
|
Posted - 2017.03.05 18:19:10 -
[296] - Quote
Sgt Ocker wrote:Prometheus Centuri wrote:The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc... Seriously you would forego content because you might get a lossmail for a bubble? That is really sad, your killboard is more important to you than actually getting kills. I'd suggest you never anchor bubbles, surely there is someone in your gang who isn't so obsessed with his or her killboard.
In before people start making alts just for anchoring bubbles so that their precious kill board stats will not be affected.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Lugh Crow-Slave
3867
|
Posted - 2017.03.06 00:54:35 -
[297] - Quote
Prometheus Centuri wrote:The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc...
Next time sine one tells me people like you don't exist when I bring up removing kill mails I'll point them to this.
PS
CCP remove kill mails or at least their api
BLOPS Hauler
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Bammari Spazedust
Sebiestor Tribe Minmatar Republic
0
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Posted - 2017.03.06 05:25:20 -
[298] - Quote
FT Diomedes wrote:Bammari Spazedust wrote:usage will fall off a cliff because of that. If that is true, that is a good thing. You should not put stuff out in space if you don't want to see it die. If your precious kill board stats so important that you will not risk losing a mobile warp disruptor, you may have a problem. A problem not just with Eve, but with life.
Your opinion of what people should or shouldn't care about is besides the point (and misguided since some people simply like to "keep score" - if you don't then good for you, but whatever motivation you have in this video game is no more or less noble I assure you). I don't know where your assumption that the problem with constant and quick loss of bubbles is a kill mail issue rather than a logistical one comes from, but the problem with the KMs to which I refer is that you are artificailly incentivizing the killing of bubbles and thereby creating a logistical nightmare for solo nullsec roam/campers.
If solo isn't your play style then grats on not having to care about this. But if you do happen to be one affected by this then it is an unnecessary and possibly unintended problem that needs to be pointed out to the powers that be. |
Raven Ship
Center for Advanced Studies Gallente Federation
19
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Posted - 2017.03.06 08:40:47 -
[299] - Quote
Only reasonable way to change mobile bubble's is to make them act like Control Towers, that even when shield sphere is turned off, still need to be shoot down, at same time, make them run on liquid ozone, in volume like 140k m3 per month for largest T2, and at same time let them hold month of fuel. Reinforce them to level of Control Tower, or do not give killmail's for shooting them down.
That way it is win-win situation, as someone who had to spend shitload of time and effort to place them, will be in similar situation as someone who come and shoot them, and for attacker benefit would be in volume of liquid ozone, fuel in volume he will have to struggle same as did one who deploy them did. Also I don't accept counter argument that pvp ships have no cargo to carry it, industry ships have no guns to shoot with pvp ships also, so make those pew pew guys field purpose ships for a change! |
Frostys Virpio
KarmaFleet Goonswarm Federation
3157
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Posted - 2017.03.06 17:23:58 -
[300] - Quote
Raven Ship wrote:Only reasonable way to change mobile bubble's is to make them act like Control Towers, that even when shield sphere is turned off, still need to be shoot down, at same time, make them run on liquid ozone, in volume like 140k m3 per month for largest T2, and at same time let them hold month of fuel. Reinforce them to level of Control Tower, or do not give killmail's for shooting them down.
That way it is win-win situation, as someone who had to spend shitload of time and effort to place them, will be in similar situation as someone who come and shoot them, and for attacker benefit would be in volume of liquid ozone, fuel in volume he will have to struggle same as did one who deploy them did. Also I don't accept counter argument that pvp ships have no cargo to carry it, industry ships have no guns to shoot with pvp ships also, so make those pew pew guys field purpose ships for a change!
Why do you need bubbles that last for a month or more? |
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