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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Coelomate Tian
KarmaFleet Goonswarm Federation
29
|
Posted - 2017.03.07 18:43:35 -
[751] - Quote
Cade Windstalker wrote:Note what I was talking about with the over-supply in this graph from the February MER. After the Rorqual changes the value mined shoots up to almost double before the Rorqual, and value destroyed only scoots up slightly in response.
The mining line in that graph doesn't include rorqual mining, because drone mining amounts aren't reported in the tools used for the MER. The increase is only from more people using mining lasers.
Think about that: the graph you linked includes 0 ore mined by rorquals. Zero. None.
CCP does have that data though, imagine what it must look like... |
Fonac
Imperial Academy Amarr Empire
117
|
Posted - 2017.03.07 18:50:34 -
[752] - Quote
CCP Fozzie wrote:Coelomate Tian wrote:Can we get CCP confirmation that these changes are intended and going live March 14th? The original post said it was going to be explored but unlikely included in the suite of changes this patch.
If they are intended, would you consider a corresponding increase in drone flight time, or is this a purposeful nerf? The impact on drone mining is expected and we did our internal practical yield testing with the new asteroid sizes to make sure that the resulting m3/hour were something we'd be happy with. On another quick note, we've added an increase to lock ranges for the Covetor and Exhumers. +5km for the Covetor, Skiff, and Mackinaw, and +10km for the Hulk.
hmm. Are you sure you're happy with the results you're getting?
Getting ~50 mil an hour, munching on a spodu rock seems incredibly low.
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Coelomate Tian
KarmaFleet Goonswarm Federation
29
|
Posted - 2017.03.07 18:53:30 -
[753] - Quote
Fonac wrote:CCP Fozzie wrote:Coelomate Tian wrote:Can we get CCP confirmation that these changes are intended and going live March 14th? The original post said it was going to be explored but unlikely included in the suite of changes this patch.
If they are intended, would you consider a corresponding increase in drone flight time, or is this a purposeful nerf? The impact on drone mining is expected and we did our internal practical yield testing with the new asteroid sizes to make sure that the resulting m3/hour were something we'd be happy with. On another quick note, we've added an increase to lock ranges for the Covetor and Exhumers. +5km for the Covetor, Skiff, and Mackinaw, and +10km for the Hulk. hmm. Are you sure you're happy with the results you're getting? Getting ~50 mil an hour, munching on a spodu rock seems incredibly low.
Most rocks in the anom are close to the same size as before, and on those rocks, the only income reduction will likely be the expected 25% yield nerf. Only a few of the rocks are so big that yield will take a hit like that.
Also, mineral prices could easily rise after these prices, as demand remains high (caps + supers online) and supply plummets as people mine less and produce less ore when they do mine. |
Arehm Bukandara
Rowan Trade Guild
2
|
Posted - 2017.03.07 19:32:55 -
[754] - Quote
TBH, these changes are really great. Good job, Fozzie! |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
156
|
Posted - 2017.03.07 20:48:51 -
[755] - Quote
Arehm Bukandara wrote:TBH, these changes are really great. Good job, Fozzie! Troll |
Rina Cotte
Negative or Positive
1
|
Posted - 2017.03.07 20:51:48 -
[756] - Quote
I know this maybe off topic! I'm color blind and trying to get into PI. But as you know the colors I see are very limited. Can we add a feature for this type of game play for the community?> |
Arehm Bukandara
Rowan Trade Guild
2
|
Posted - 2017.03.07 21:46:41 -
[757] - Quote
Coelomate Tian wrote:Fonac wrote:CCP Fozzie wrote:Coelomate Tian wrote:Can we get CCP confirmation that these changes are intended and going live March 14th? The original post said it was going to be explored but unlikely included in the suite of changes this patch.
If they are intended, would you consider a corresponding increase in drone flight time, or is this a purposeful nerf? The impact on drone mining is expected and we did our internal practical yield testing with the new asteroid sizes to make sure that the resulting m3/hour were something we'd be happy with. On another quick note, we've added an increase to lock ranges for the Covetor and Exhumers. +5km for the Covetor, Skiff, and Mackinaw, and +10km for the Hulk. hmm. Are you sure you're happy with the results you're getting? Getting ~50 mil an hour, munching on a spodu rock seems incredibly low. Most rocks in the anom are close to the same size as before, and on those rocks, the only income reduction will likely be the expected 25% yield nerf. Only a few of the rocks are so big that yield will take a hit like that. Also, mineral prices could easily rise after these prices, as demand remains high (caps + supers online) and supply plummets as people mine less and produce less ore when they do mine. This is why these changes are great |
Cade Windstalker
1020
|
Posted - 2017.03.07 21:58:23 -
[758] - Quote
Coelomate Tian wrote:Cade Windstalker wrote:Note what I was talking about with the over-supply in this graph from the February MER. After the Rorqual changes the value mined shoots up to almost double before the Rorqual, and value destroyed only scoots up slightly in response. The mining line in that graph doesn't include rorqual mining, because drone mining amounts aren't reported in the tools used for the MER. The increase is only from more people using mining lasers. Think about that: the graph you linked includes 0 ore mined by rorquals. Zero. None. CCP does have that data though, imagine what it must look like...
I *believe* this is not correct, considering this is what the graph looked like when January's report was released and now there's suddenly a distinct spike right after that convenient note about drone mining metrics being bugged. CCP Fozzie or someone else will have to confirm if my suspicion about the report being fixed is correct. |
Coelomate Tian
KarmaFleet Goonswarm Federation
32
|
Posted - 2017.03.07 22:26:35 -
[759] - Quote
Cade Windstalker wrote:Coelomate Tian wrote:Cade Windstalker wrote:Note what I was talking about with the over-supply in this graph from the February MER. After the Rorqual changes the value mined shoots up to almost double before the Rorqual, and value destroyed only scoots up slightly in response. The mining line in that graph doesn't include rorqual mining, because drone mining amounts aren't reported in the tools used for the MER. The increase is only from more people using mining lasers. Think about that: the graph you linked includes 0 ore mined by rorquals. Zero. None. CCP does have that data though, imagine what it must look like... I *believe* this is not correct, considering this is what the graph looked like when January's report was released and now there's suddenly a distinct spike right after that convenient note about drone mining metrics being bugged. CCP Fozzie or someone else will have to confirm if my suspicion about the report being fixed is correct.
All you have to do is look at the Delve numbers. I guarantee you GSF isn't producing 20 trillion+++ but only mining 1-2 trillion. Drone mining is bugged, it's not included in the graph, it says so in the graph itself.
You still see a spike, IMO, because more people are doing mining of all kinds since all of the mechanics got changed and it's fresh. Also because people like me bring a few barges with their rorqual(s), since it's very little extra effort/SP required for more isk/hour. |
Gisele Serebriakova
Norman's Meat Market
1
|
Posted - 2017.03.07 22:39:39 -
[760] - Quote
Fonac wrote:Getting ~50 mil an hour, munching on a spodu rock seems incredibly low.
This is not too relevant. You mine because you have 3-7 accounts already doing other things; PI, manufacturing/research slots, hauling etc. Those activities produce huge amounts of ISK but are limited in the sense that the only way you can do more of it is to create another account. At some point it's better to just start mining then get 11 more production slots from an efficiency perspective.
Either that or it's just a game and I like to drink.
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Soko99
Repercussus Northern Coalition.
77
|
Posted - 2017.03.08 00:28:15 -
[761] - Quote
Cade Windstalker wrote: In fairness here we are talking about one of the lower end rocks and the largest cases of those rocks. So not every rock is going to have 60 seconds of travel to it. Also not every drone is going to end up out at that 15km point, some will end up right next to your ship.
That said, as much as I like the idea of ore belts no longer looking like feeble strings of marbles, I think it might be worth buffing the speed on the Excavators just a little to compensate for what is basically intended as a cosmetic change. Bumping the max speed by 25% would leave them still quite slow but reduce the frustration factor a little and make them slightly harder to 'boosh'.
This shows me how little you know of what you're talking about. Ark and Bistot are still the highest value (lowest amounts in belts too) and spod and crokite are the same price. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
156
|
Posted - 2017.03.08 00:31:54 -
[762] - Quote
Soko99 wrote:Cade Windstalker wrote: In fairness here we are talking about one of the lower end rocks and the largest cases of those rocks. So not every rock is going to have 60 seconds of travel to it. Also not every drone is going to end up out at that 15km point, some will end up right next to your ship.
That said, as much as I like the idea of ore belts no longer looking like feeble strings of marbles, I think it might be worth buffing the speed on the Excavators just a little to compensate for what is basically intended as a cosmetic change. Bumping the max speed by 25% would leave them still quite slow but reduce the frustration factor a little and make them slightly harder to 'boosh'.
This shows me how little you know of what you're talking about. Ark and Bistot are still the highest value (lowest amounts in belts too) and spod and crokite are the same price. It depends on refining capabilities. Pretty sure Spoud is best for refining based on output
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Soko99
Repercussus Northern Coalition.
77
|
Posted - 2017.03.08 00:32:04 -
[763] - Quote
CCP Fozzie wrote:Coelomate Tian wrote:Can we get CCP confirmation that these changes are intended and going live March 14th? The original post said it was going to be explored but unlikely included in the suite of changes this patch.
If they are intended, would you consider a corresponding increase in drone flight time, or is this a purposeful nerf? The impact on drone mining is expected and we did our internal practical yield testing with the new asteroid sizes to make sure that the resulting m3/hour were something we'd be happy with. On another quick note, we've added an increase to lock ranges for the Covetor and Exhumers. +5km for the Covetor, Skiff, and Mackinaw, and +10km for the Hulk.
So can you confirm how you expect people to use rorqs?
I know you said earlier that you guys made the yield purposefully high to get people to use it. But I really don't know how you guys could have made such a HUGE mistake as to require it to be nerfed by 25% and then another 55% of that. So either, you guys changed your idea of what you want the rorq to be. OR you guys did it as a cash grab for all those that paid for injectors. In either case. I believe it's a shady practice. |
Soko99
Repercussus Northern Coalition.
77
|
Posted - 2017.03.08 00:35:24 -
[764] - Quote
Brigadine Ferathine wrote:Soko99 wrote:Cade Windstalker wrote: In fairness here we are talking about one of the lower end rocks and the largest cases of those rocks. So not every rock is going to have 60 seconds of travel to it. Also not every drone is going to end up out at that 15km point, some will end up right next to your ship.
That said, as much as I like the idea of ore belts no longer looking like feeble strings of marbles, I think it might be worth buffing the speed on the Excavators just a little to compensate for what is basically intended as a cosmetic change. Bumping the max speed by 25% would leave them still quite slow but reduce the frustration factor a little and make them slightly harder to 'boosh'.
This shows me how little you know of what you're talking about. Ark and Bistot are still the highest value (lowest amounts in belts too) and spod and crokite are the same price. It depends on refining capabilities. Pretty sure Spoud is best for refining based on output
I'm using compressed as it's the way rorquals mine.. |
HarlyQ
harlyq syrokos investment station Goonswarm Federation
128
|
Posted - 2017.03.08 01:48:23 -
[765] - Quote
CCP Fozzie wrote:Coelomate Tian wrote:Can we get CCP confirmation that these changes are intended and going live March 14th? The original post said it was going to be explored but unlikely included in the suite of changes this patch.
If they are intended, would you consider a corresponding increase in drone flight time, or is this a purposeful nerf? The impact on drone mining is expected and we did our internal practical yield testing with the new asteroid sizes to make sure that the resulting m3/hour were something we'd be happy with. On another quick note, we've added an increase to lock ranges for the Covetor and Exhumers. +5km for the Covetor, Skiff, and Mackinaw, and +10km for the Hulk. So it is official you guys are morons. When you do this type of dumb game mechanics bullshit it really ruins the game how about you guys bring back the one person that knew what he was doing the economist. He would have yold you guys back in December that you guys are dumb for breaking the rorqual so bad then nerfing it to ****. Also **** bigger rocks with 15km drone orbits you guys are stupid. Just come out and say you guys dont like the multi boxing rorquals.
Also dont worry ill figure out how to beat your dumb bullshit rocksize. God this is stupid. |
Cade Windstalker
1022
|
Posted - 2017.03.08 03:21:27 -
[766] - Quote
Coelomate Tian wrote:All you have to do is look at the Delve numbers. I guarantee you GSF isn't producing 20 trillion+++ but only mining 1-2 trillion. Drone mining is bugged, it's not included in the graph, it says so in the graph itself.
You still see a spike, IMO, because more people are doing mining of all kinds since all of the mechanics got changed and it's fresh. Also because people like me bring a few barges with their rorqual(s), since it's very little extra effort/SP required for more isk/hour.
Check the same months from last month's report vs this month's.
I mean there's a spike on the graph when you compare the same months on last month's report and this month's. The bit on the graph that says drone mining is bugged is pointing to a single point where there's a dip in the actual value as opposed to the moving average.
I'm pretty sure this month's MER is including drone mining correctly, considering last month's shows January about half a trillion lower than this month.
The "Produced" value counts final end product value, not the value of the minerals going into it. The "Produced" value is way higher than mined and destroyed as well, not just in Delve but for those graphs for the entire game.
Soko99 wrote:This shows me how little you know of what you're talking about. Ark and Bistot are still the highest value (lowest amounts in belts too) and spod and crokite are the same price.
Spod is only even with Crokite because there's a Mex shortage and the price of other minerals has dropped. Normally Spod is below the ABCs in value and is likely to return to that value after the Rorqual influx drops off.
My core point remains though, not every rock is going to be that big, the less common ores will tend to have smaller rocks, and even then not every drone will be on the far side of the rock when they return.
Soko99 wrote:So can you confirm how you expect people to use rorqs?
I know you said earlier that you guys made the yield purposefully high to get people to use it. But I really don't know how you guys could have made such a HUGE mistake as to require it to be nerfed by 25% and then another 55% of that. So either, you guys changed your idea of what you want the rorq to be. OR you guys did it as a cash grab for all those that paid for injectors. In either case. I believe it's a shady practice.
My personal theory is they didn't expect people to drop Carrier/Super/Titan ratting to multibox Rorquals, because historically people have railed against mining as being boring and low value. Unfortunately people took a look at the Rorqual, realized they could multibox a bunch of them as opposed to running 1-2 Supers, and immediately went out and bought Rorquals.
If you check the original feedback thread for the original Rorqual changes the vast majority of the feedback is "OMG no one will ever take one of these out into a belt!" and that was with the old yield and when the drones were estimated at around 500m each.
Given that it's hardly surprising CCP high-balled things. |
Coelomate Tian
KarmaFleet Goonswarm Federation
34
|
Posted - 2017.03.08 03:47:10 -
[767] - Quote
HarlyQ wrote:Also dont worry ill figure out how to beat your dumb bullshit rocksize. God this is stupid.
Add a vindicator to a rorqual sitting on a big rock, web the **** out of your drones so they get stuck between you and the rock can start/end cycles without moving. You might also need another web on each drone from the rorq, but actually I think that would work.
:D
Cade Windstalker wrote:I'm pretty sure this month's MER is including drone mining correctly, considering last month's shows January about half a trillion lower than this month.
According to the MER, Delve was responsible for 1,658 billion isk worth of mining in February. Could that be true if drone mining data was included?
Let's assume the average rorqual mines 150 million isk worth of ore per hour (mine earn more, but some have worse skills). That would mean 11,053 hours worth of rorqual mining in February in Delve, or 394 rorqual-hours per day. I live in Delve, so I can tell you with absolute certainty that there are Rorquals mining in Delve 23 hours a day. We have complete time zone coverage and lots of active miners, so that implies that there are an average of 17 rorquals mining in Delve at any given time on any given day in February. Less than one per system. 17 average rorquals mining each hour x 23 hours in the day x 28 days in February x 150 million isk per hour = 1.6 trillion. And that would mean literally no ore was mined by exhumers/barges, but there are tons of them out there too (I've seen it!!)
As is hopefully clear, that's a laughably low estimate. There are regularly more than 10 rorquals in one anom in the systems that I mine in. There are 25,000 pilots in GSF. If you fly around delve I'd guess you would find an average more like 10x that high, which would, unsurprisingly, match both the economic production data and the hypothesis that drone mining data isn't included in the MER.
Basically, which do you think is true: there are on average ~15 rorquals mining at any given time in the 89 GSF (+allied) systems Delve (MER includes drone data), or more like 100 to 150 rorquals mining at any given time in Delve (MER does not include drone data). |
Coelomate Tian
KarmaFleet Goonswarm Federation
34
|
Posted - 2017.03.08 03:51:10 -
[768] - Quote
If only 1.6 tirllion isk worth of ore was mined in Delve, I mined close to 4% of all ore mined in Delve in February.
I doubt that very, very much. |
Chriss Kross
Science and Trade Institute Caldari State
0
|
Posted - 2017.03.08 04:44:12 -
[769] - Quote
I have to believe that the nerf is not going to fix the problem.
The real issue is the Mexallon bottleneck, the corp my main is in is flipping the belt at least once a day to build supers, yet a lot of our ore is shipped out because all we need is the mex, if it does not have mex then it really is not useful, thus flooding market with ore we do not need.
Nerfing the yield by 25%, adding in more travel time for the drones, increasing the rock size to make the drones orbits bigger to further bloat the travel time, and further increasing distance between rocks will not prevent us from killing the belts and sending ore out.
Fix mexallon so that we can get meet our goals and then we might not repeatedly mine out belts. Hell we might even have time to go and do other things in game than to try to get enough mexallon to keep our supers flowing out in a reasonable time frame.
Do I think the nerf can be avoided? nope, its going to happen I just think in another month or two we will see another nerf of some sort to mining and especially the rorqual because the problem is still not fixed.
I suppose that if you nerf the rorq down to the point where the hulk can out yield it then people will stop using it again but I do not really call that a fix to the problem.
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Soko99
Repercussus Northern Coalition.
77
|
Posted - 2017.03.08 05:13:21 -
[770] - Quote
Cade Windstalker wrote: Spod is only even with Crokite because there's a Mex shortage and the price of other minerals has dropped. Normally Spod is below the ABCs in value and is likely to return to that value after the Rorqual influx drops off.
Speculation is just that.. so don't present it as fact.
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
156
|
Posted - 2017.03.08 05:15:31 -
[771] - Quote
Soko99 wrote:Cade Windstalker wrote: Spod is only even with Crokite because there's a Mex shortage and the price of other minerals has dropped. Normally Spod is below the ABCs in value and is likely to return to that value after the Rorqual influx drops off.
Speculation is just that.. so don't present it as fact. I mean many scientific facts start as speculation soooo |
Cade Windstalker
1025
|
Posted - 2017.03.08 15:16:28 -
[772] - Quote
Coelomate Tian wrote:According to the MER, Delve was responsible for 1,658 billion isk worth of mining in February. Could that be true if drone mining data was included?
I'm just going to quote this because I think you make a fairly convincing argument for drone data not being included in the per-region numbers.
That said, how else do you explain the discrepancy on the large graph between the February MER and the January one? It's very possible that CCP fixed the numbers for the big graph but either forgot or didn't have time to fix the numbers for the smaller one. Considering we were recently informed those numbers were broken, and no previous graphs that I've checked have any kind of shift like this I can't think of another reasonable explanation.
Further supporting this data-split idea, if you sum up all the regional mining totals you get 21.694 trillion, which when added up and divided by 28 gives an average mining total per day of .77t ISK, which is about where the average was hovering on that graph from January, and well below the displayed average of about 1.7-1.8t per day.
Soko99 wrote:Cade Windstalker wrote: Spod is only even with Crokite because there's a Mex shortage and the price of other minerals has dropped. Normally Spod is below the ABCs in value and is likely to return to that value after the Rorqual influx drops off.
Speculation is just that.. so don't present it as fact.
What part of "likely" is presenting that as a fact?
Also you keep nit-picking instead of addressing the core point of what I'm saying, which is a bit rude and missing the point entirely.
Chriss Kross wrote:I have to believe that the nerf is not going to fix the problem.
The real issue is the Mexallon bottleneck, the corp my main is in is flipping the belt at least once a day to build supers, yet a lot of our ore is shipped out because all we need is the mex, if it does not have mex then it really is not useful, thus flooding market with ore we do not need.
Nerfing the yield by 25%, adding in more travel time for the drones, increasing the rock size to make the drones orbits bigger to further bloat the travel time, and further increasing distance between rocks will not prevent us from killing the belts and sending ore out.
Fix mexallon so that we can get meet our goals and then we might not repeatedly mine out belts. Hell we might even have time to go and do other things in game than to try to get enough mexallon to keep our supers flowing out in a reasonable time frame.
Do I think the nerf can be avoided? nope, its going to happen I just think in another month or two we will see another nerf of some sort to mining and especially the rorqual because the problem is still not fixed.
I suppose that if you nerf the rorq down to the point where the hulk can out yield it then people will stop using it again but I do not really call that a fix to the problem.
Take a look at the value mined from the latest MER vs the value destroyed and you'll see why this doesn't work. It's not just the bottleneck, though that is part of what's crashing some minerals harder than others, it's that the overall supply of minerals into the market is out pacing what the game can use.
That's why Mex prices have leveled off and are actually down from last month instead of continuing to shoot higher.
It also assumes that absolutely everyone mining with a Rorqual is doing so 23/7 and clearing out entire ore anoms, which I can tell you anecdotally is not the case. Plenty of people are mining with a relatively small number of Rorquals and swapping anoms when the rock they want is out since the Anom will just despawn in 3 days and they won't have to cycle back around to it before then. |
Marcus Tedric
Zebra Corp Goonswarm Federation
92
|
Posted - 2017.03.08 15:18:50 -
[773] - Quote
For those asking for the Mex' 'bottleneck' to also be solved in Null.....
This would also heavily impact the majority of High Sec mining!
For that's therefore where the additional Mex comes from. It doesn't have to - but it does.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Cade Windstalker
1025
|
Posted - 2017.03.08 15:39:13 -
[774] - Quote
Marcus Tedric wrote:For those asking for the Mex' 'bottleneck' to also be solved in Null.....
This would also heavily impact the majority of High Sec mining!
For that's therefore where the additional Mex comes from. It doesn't have to - but it does.
This is just bunk. The total volume of Mex coming out of High Sec isn't great enough to plug the bottleneck, and besides the two best High Sec rocks for Mex also produce a fair amount of Tri and Pyrite or Trit and Isogen respectively. |
ISD Chanisa Nemes
ISD Community Communications Liaisons
87
|
Posted - 2017.03.08 16:02:04 -
[775] - Quote
Removed some off-topic posts
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
156
|
Posted - 2017.03.08 18:15:33 -
[776] - Quote
ISD Chanisa Nemes wrote:Removed some off-topic posts
[img]http://i.giphy.com/26FmPR9KSqjRCuJUI.gif[/img] Dear lord the GIF |
Frostys Virpio
KarmaFleet Goonswarm Federation
3173
|
Posted - 2017.03.08 18:38:55 -
[777] - Quote
Marcus Tedric wrote:For those asking for the Mex' 'bottleneck' to also be solved in Null.....
This would also heavily impact the majority of High Sec mining!
For that's therefore where the additional Mex comes from. It doesn't have to - but it does.
I'd be interested in knowing if our industry genius did import the missing Mex because that should technically also crush the HS market who still need it's MEX to produce stuff. |
Marcus Tedric
Zebra Corp Goonswarm Federation
92
|
Posted - 2017.03.08 20:37:11 -
[778] - Quote
Frostys Virpio wrote:Marcus Tedric wrote:For those asking for the Mex' 'bottleneck' to also be solved in Null.....
This would also heavily impact the majority of High Sec mining!
For that's therefore where the additional Mex comes from. It doesn't have to - but it does. I'd be interested in knowing if our industry genius did import the missing Mex because that should technically also crush the HS market who still need it's MEX to produce stuff.
Well - I've imported Mex to sell in Delve! Let alone for my own use - it's simply more efficient that way.
HS needs Mex too - but that's why all the Miners in HS mine Plag' - and therefore generate extra Mex'.
If NS stopped needing Mex', either as Compressed Plag', or even the refined material itself, then HS mining would once more suffer.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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ISD Chanisa Nemes
ISD Community Communications Liaisons
90
|
Posted - 2017.03.08 21:18:20 -
[779] - Quote
Brigadine Ferathine wrote:ISD Chanisa Nemes wrote:Removed some off-topic posts Dear lord the GIF
I've found that I get a +5 to forum moderation when I post a gif along with my rule statements
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Cade Windstalker
1025
|
Posted - 2017.03.08 22:47:23 -
[780] - Quote
ISD Chanisa Nemes wrote:I've found that I get a +5 to forum moderation when I post a gif along with my rule statements
Your gif game is amazing xD
Please send help, can't stop laughing every time I see that gif
Marcus Tedric wrote:Well - I've imported Mex to sell in Delve! Let alone for my own use - it's simply more efficient that way. HS needs Mex too - but that's why all the Miners in HS mine Plag' - and therefore generate extra Mex'. If NS stopped needing Mex', either as Compressed Plag', or even the refined material itself, then HS mining would once more suffer.
People in High Sec will mine whatever is most profitable, and the crash in the value of other minerals is hurting High Sec more than the small bump in Mex is helping them.
Case and point, the value of Compressed Viscous Pyroxeres is actually dropping compared to pre-Rorqual changes. Same goes for the other qualities, as well as uncompressed ore. It enjoyed a very brief uptick in value when the Mex bottleneck was first starting to hit but before the general mineral crash started and now it's lost more value than its gained. |
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