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Amaia Popiya
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Posted - 2007.05.04 19:32:00 -
[61]
Hmm....
The most interesting thing that I have noticed about this thread, is that the only people whining here are those that, I think, do not have a Titan.
You see, judging by your replies and arguments I think your problem is that maybe, just maybe you are tring to fight a Titan using the same Methods and Tactics that you have used for the last 3 yrs, Which is Blob Up... Mass Jump in System and duke it out with the opponent. Perhaps what you need to do is re-think your normal operating procedure and develop some that: DO NOT PRESENT AN EASY OPPORTUNITY FOR THE TITAN TO ENGAGE YOUR WHOLE FLEET AT ONCE AND ALWAYS, ALWAYS KEEP YOUR HEAVY SHIPS ALIGNED FOR WARP OUT.
Think folks, play the hand that CCP has delt. All I see on this thread is frustration at the old ways that are not working anymore.
BOB have fought against 2 aliances that each had a Titan (ASCN & D2)and unless one of you is a BOB alt, I do not see them whining. They must have figured out a way to over come the new Fleet Order.
Amaia Popiya
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Victor Vision
Central Intelligence Service
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Posted - 2007.05.04 19:37:00 -
[62]
Originally by: King Dave Edited by: King Dave on 04/05/2007 19:18:53 Titans are good, as they raise the barriers of entry to fleet battles, now 10 day old lag creators can't join any old fleet, cos if they do, they will die and that is certain. (goonfleet?)
It is bringing risk back into the game, losing a battleship doesn't hurt anyone's wallet anymore. So forcing people into capital ships will bring the risk back :)
Originally by: Shirei .
They just ensure you need to blob in cap ships, making younger characters a bit obsolete. 
Which is good, i dont see why any 1 year old character should be as good as a 4 year old character? also it is teh uber noob killer.
Oh boy. You are aware that you are saying any "new" chars should get out of 0.0 fights, effectively making empire their home?
And if new for you is anything below cap ship pilot then - lol. I know some very good PvPers who do not fly cap ships because they do not like them.
I just hope no one in CCP thinks like you, would not be very good for eve. 
EVE War I - Quick Overview (Feb/March)
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King Dave
Itto-Ryu Privateer Alliance
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Posted - 2007.05.04 19:41:00 -
[63]
Edited by: King Dave on 04/05/2007 19:40:00
Quote: And if new for you is anything below cap ship pilot then - lol. I know some very good PvPers who do not fly cap ships because they do not like them.
They also normally do not like fleet fights.
I'm not saying they can't participate, they can, just they will die, unless they actually put time and effort into getting a cap ship? It's not like the capital pilots were granted the skills and the ships free of charge, i think it only takes 6 months or something around that for a new character to be carrier or dread capable..
They had to work for them, so they should have the upper hand of being able to compete in a different league. -------------------------------
don't speak english... f1, f2, alt-q!
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Victor Vision
Central Intelligence Service
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Posted - 2007.05.04 19:44:00 -
[64]
Edited by: Victor Vision on 04/05/2007 19:40:50
Originally by: King Dave
Originally by: Victor Vision
And if new for you is anything below cap ship pilot then - lol. I know some very good PvPers who do not fly cap ships because they do not like them.
They also normally do not like fleet fights, i am not saying they can't participate, they can, just they will die, unless they actually put time and effort into getting a cap ship? It's not like the capital pilots were granted the skills and the ships free of charge..
What are you on about? If you spend isk and time training skills, you want to be uber now?
What about real pilot skill? That a foreign word for you and should not count?
Some of the most challenging to fly ships are smaller ships.
EVE War I - Quick Overview (Feb/March)
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Shirei
Minmatar Cutting Edge Incorporated
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Posted - 2007.05.04 19:47:00 -
[65]
Originally by: King Dave They had to work for them, so they should have the upper hand of being able to compete in a different league.
This sounds like the 'BS pilots should be able to slaughter frigs with ease'-arguments 2 years ago. 
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King Dave
Itto-Ryu Privateer Alliance
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Posted - 2007.05.04 19:48:00 -
[66]
Edited by: King Dave on 04/05/2007 19:47:27 Edited by: King Dave on 04/05/2007 19:45:43
Originally by: Victor Vision Edited by: Victor Vision on 04/05/2007 19:40:50
Originally by: King Dave
Originally by: Victor Vision
And if new for you is anything below cap ship pilot then - lol. I know some very good PvPers who do not fly cap ships because they do not like them.
They also normally do not like fleet fights, i am not saying they can't participate, they can, just they will die, unless they actually put time and effort into getting a cap ship? It's not like the capital pilots were granted the skills and the ships free of charge..
What are you on about? If you spend isk and time training skills, you want to be uber now?
What about real pilot skill? That a foreign word for you and should not count?
Some of the most challenging to fly ships are smaller ships.
If you have ever been in a fleet battle you would have realised single pilot skill isn't really needed there, just being able to sort your overview and hitting f1 - f8 is a viable fleet pilot.
You have never flown with me or against me, how can you comment on my skill level?
If you had bothered doing any research you would of realised I mainly fly interceptors and recons. -------------------------------
don't speak english... f1, f2, alt-q!
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Attak
Trioptimum FREGE Alliance
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Posted - 2007.05.04 19:56:00 -
[67]
Originally by: Amaia Popiya Hmm....
The most interesting thing that I have noticed about this thread, is that the only people whining here are those that, I think, do not have a Titan.
You see, judging by your replies and arguments I think your problem is that maybe, just maybe you are tring to fight a Titan using the same Methods and Tactics that you have used for the last 3 yrs, Which is Blob Up... Mass Jump in System and duke it out with the opponent. Perhaps what you need to do is re-think your normal operating procedure and develop some that: DO NOT PRESENT AN EASY OPPORTUNITY FOR THE TITAN TO ENGAGE YOUR WHOLE FLEET AT ONCE AND ALWAYS, ALWAYS KEEP YOUR HEAVY SHIPS ALIGNED FOR WARP OUT.
Think folks, play the hand that CCP has delt. All I see on this thread is frustration at the old ways that are not working anymore.
BOB have fought against 2 aliances that each had a Titan (ASCN & D2)and unless one of you is a BOB alt, I do not see them whining. They must have figured out a way to over come the new Fleet Order.
Amaia Popiya
I can't help but wonder how many fleet battles the Imperial Acadamy has used their titans in, to give you such a good grasp of how they effect PVP mechanics.
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Noh Chek'na
Itto-Ryu
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Posted - 2007.05.04 19:59:00 -
[68]
Another, why this is overpowered why this is underpowered, why I'm jealous because I cant afford it, why i'm too much of a noob to fly it, i'm so tired of dying because I suck, i'm really sick of reading these threads post.  
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Victor Vision
Central Intelligence Service
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Posted - 2007.05.04 20:05:00 -
[69]
Originally by: King Dave
Originally by: Victor Vision What are you on about? If you spend isk and time training skills, you want to be uber now?
What about real pilot skill? That a foreign word for you and should not count?
Some of the most challenging to fly ships are smaller ships.
If you have ever been in a fleet battle you would have realised single pilot skill isn't really needed there, just being able to sort your overview and hitting f1 - f8 is a viable fleet pilot.
You have never flown with me or against me, how can you comment on my skill level?
If you had bothered doing any research you would of realised I mainly fly interceptors and recons.
I do not see myself commenting on your skills anywhere. I asked you some questions to understand your point.
You said 'new' pilots had no place in fleet battles and indirectly even went as far as saying 'new' was anything below cap pilots.
I happen to disagree with your stance.
In my opinion a well composed fleet should be most effective with a good mix of ships of all classes in it.
EVE War I - Quick Overview (Feb/March)
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Noh Chek'na
Itto-Ryu
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Posted - 2007.05.04 20:10:00 -
[70]
thats slowly becoming less of a reality. Take for instance 5 carrier pilots. All well skilled over 40million sp's all with decent remote capital repping. As long as the pilots stay close to each other, IE not moving, they can keep each other alive forever. How long do you think it would take 10 dreads to kill a carrier with 8 capital reps on him? Now how well do you think your 40 man battleship fleet will do? sensor damp you say? nos you say? what if he has any kind of well tanked support of 15. Assign fighter, good bye.
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NATMav
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.04 20:19:00 -
[71]
Originally by: Amaia Popiya Hmm....
The most interesting thing that I have noticed about this thread, is that the only people whining here are those that, I think, do not have a Titan.
You see, judging by your replies and arguments I think your problem is that maybe, just maybe you are tring to fight a Titan using the same Methods and Tactics that you have used for the last 3 yrs, Which is Blob Up... Mass Jump in System and duke it out with the opponent. Perhaps what you need to do is re-think your normal operating procedure and develop some that: DO NOT PRESENT AN EASY OPPORTUNITY FOR THE TITAN TO ENGAGE YOUR WHOLE FLEET AT ONCE AND ALWAYS, ALWAYS KEEP YOUR HEAVY SHIPS ALIGNED FOR WARP OUT.
Think folks, play the hand that CCP has delt. All I see on this thread is frustration at the old ways that are not working anymore.
BOB have fought against 2 aliances that each had a Titan (ASCN & D2)and unless one of you is a BOB alt, I do not see them whining. They must have figured out a way to over come the new Fleet Order.
Amaia Popiya
Only that even BoB pilots have admitted that the Titan is a game-breaker, D2 pilots admit it is a game-breaker, it's pretty well accepted that something needs to be done with them if the only way BoB can kill one is when it's offline.
Having dodged several DD's myself, as well as attempting to kill the damn things, you don't have to tell me what tactics work and what ones don't. There are tactics that should work in theory, but there is a minute chance of timing it just right and moving the blob required through the lag to get to, target, and activate on the Titan in time before he recharges and is able to jump.
So there again, we have dozens of pilots, sitting around with their thumbs in the ass, waiting for a Titan to appear and fire off his DD, to get that 1/1,000,000,000 chance of killing it.
Are we having fun yet? -------------------------------------
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Victor Vision
Central Intelligence Service
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Posted - 2007.05.04 20:22:00 -
[72]
Edited by: Victor Vision on 04/05/2007 20:25:41
Originally by: Noh Chek'na thats slowly becoming less of a reality. Take for instance 5 carrier pilots. All well skilled over 40million sp's all with decent remote capital repping. As long as the pilots stay close to each other, IE not moving, they can keep each other alive forever. How long do you think it would take 10 dreads to kill a carrier with 8 capital reps on him? Now how well do you think your 40 man battleship fleet will do? sensor damp you say? nos you say? what if he has any kind of well tanked support of 15. Assign fighter, good bye.
Exactly, that is part of the problem.
Any 40 mil skillpoint char should remember how gang/fleet fights used to function (if the char was not bought). The principle of CCP was that the different sizes of ships should have to support each other to be effective. This allows older and younger chars and chars with different sizes of wallet to fly together effectively.
Now, what good for are any ships below cap size if cap fleets do not realy need smaller ships as support? And what good for are newer players then?
By the way, I am a vet with multiple accounts. But I am very concerned for new players to keep coming into EVE and enjoying it. If EVE becomes VET only, it will slowly fade away.
IMHO the whole line of cap ships, including titans of course, needs adjustments. Either that, or smaller ships need a major boost.
EVE War I - Quick Overview (Feb/March)
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Sidus Sarmiang
Frustrated Incorporated
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Posted - 2007.05.04 20:30:00 -
[73]
I hate to metagame or speculate, but maybe the best solution is to make them killable. Perhaps introduce the tech 2 battleships as a sort of super-capital tackler by giving them the ability to fit a module that has a chance of preventing capital ships from jumping/warping, similar to an ECM jammer. Make the chance low enough you'd still need a group of them to tackle a supercap.
If they're only inventable and have high skill/build reqs, it would be difficult to get a group of them together. In addition, don't let them have much more defense than a regular battleship. It'd be a challenge to assemble a group then take down a supercapital before the support fleet wipes out the tacklers. Supercapitals would still be a major force, and they'd be difficult enough to kill that it would justify their cost with a bit of tweaking. An added advantage is that supercap tacklers would be a major discouragement from using supercaps as a one ship pwnmobile.
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Vyxx
Shinra
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Posted - 2007.05.04 20:37:00 -
[74]
hi sabahl.
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NATMav
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.04 20:37:00 -
[75]
Originally by: Sidus Sarmiang If they're only inventable and have high skill/build reqs, it would be difficult to get a group of them together. In addition, don't let them have much more defense than a regular battleship. It'd be a challenge to assemble a group then take down a supercapital before the support fleet wipes out the tacklers. Supercapitals would still be a major force, and they'd be difficult enough to kill that their cost would still be justified.
Difficulty in this game is only a factor of ((Time + ISK)/Skillpoints).
One Titan per month isn't quite the feat it was first thought to be. -------------------------------------
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Sidus Sarmiang
Frustrated Incorporated
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Posted - 2007.05.04 20:41:00 -
[76]
Originally by: NATMav
Difficulty in this game is only a factor of ((Time + ISK)/Skillpoints).
One Titan per month isn't quite the feat it was first thought to be.
That's true, but there still needs to be something that can styme the amount of titans a bit. The game would lose a lot if anything smaller than a carrier became obsolete.
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Dahin
Maza Nostra RAZOR Alliance
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Posted - 2007.05.04 20:52:00 -
[77]
The only way to stop blobbage is to stop forcing people to blob in order to get something done.
In the past years the game is not just marching towards blob-need, it's running mad towards it.
POS? Hell, it both needs a megablob to take down in relative safety and also needs 0 support when there aren't any hostile megablobs around.
Titans? Oh jeez... ever run the numbers to see how many people it needs to take down? it's megablob^2. It doesn't cut down on blobs, it makes them bigger but forces them to play a more boring game.
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Kieranda
Weyland-Yutani Future Technologies Inc.
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Posted - 2007.05.04 20:53:00 -
[78]
Originally by: King Dave
Originally by: Shirei .
They just ensure you need to blob in cap ships, making younger characters a bit obsolete. 
Which is good, i dont see why any 1 year old character should be as good as a 4 year old character?
it will surely help eve long term if you go tell a new player that shows interest in eve that he needs to wait 2+ years and train for capital ships before he can join 0.0 warfare when not long ago you could get new players excited by showing them how fast they could get into the action, even if they are only flying a t1 frigate tackler or ewar ship
and who wants to have eve slowly dying because of this? *COUGH*SHADOWBANE*COUGH*
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Djerin
Obsidian Exploration Services
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Posted - 2007.05.04 21:13:00 -
[79]
Originally by: Meriatalantra All I talked about was the removal of the power of a massive bunch of low skilled people to dominate everything. If that massive bunch of unskilled pilots became lots of smaller groups of skilled pilots it would certainly change things.
You see, this is contradicting. When those unskilled cruiser pilots of today become skilled and form small gangs as you say, they are still low skilled in comparison to cap pilots of today. They will ever be and so you're basicly saying: you suck because you didn't join eve in early 2003. So now you'll suck forever.
That's not what a pvp-based game should be like. It's like giving the championship trophy to the team who signed for the trophy first just because of that. It's lame.
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Fitz Chivalry
eXceed Inc.
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Posted - 2007.05.04 21:17:00 -
[80]
I know its horribly off topic but as I sit here logged off after getting blobbed I need something to do.
eve warfare generally is pretty borked atm, its so very very difficult to get anything like a decent fight with the last really good ones we had being against privateers cos its the only way to avoid capitals and as a result i can see more and more people getting into empire wars.
Now I am not accusing anyone particularly or trying to play holier than thou as we are just the same with our home system.
corp chat #1: 10 hostiles incoming, 3 bs, 3 bc, rest support
corp chat #2: form gang, how many have we got? 34? OK
corp chat #3: ok we have 4 carriers in POS, dot for fighters.
hostiles: ok, **** that lets go home.
Now we have been both the hostiles and the defenders and its pretty much the same both ways.
Last decent fight we almost got (a 14 v 14) was killed by the other side cynoing in not one, or two or three but four carriers into the fight 
Unless you just bring ceptors so you can pretty much escape from anything how do you go about getting a good fight? Either you have to bring loads of capitals and/or they bring loads of capitals and what could have been fun is suddenly too expensive to just have a laugh with.
Its getting so that we are going to have to try to have prearranged fight club style meeting with some hostiles just to get something approaching a fun fair fight.
Noone wants 40 hostile capitols in their home system or a 60 man t2 sniper gang, its just not fun. Start throwing supercapitols into the mix and it gets even more ridiculous.
When I was in ascn one MS pretty much locked down an entire system by itself cos you couldnt ever risk trying to engage it because even if you did bring numbers then it could just cyno in a ton more capitols or a titan or whatever.
Is anyone getting good fights that are fun for both sides (i.e. not one-sided gankathons) atm? If so where and how are you managing it?
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Akov Stohs
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.05.04 21:23:00 -
[81]
To draw comparison...
In wow, take 1 lvl 70 Fully equiped and Tricked out Shammi, versus 20 average Lvl 20s...40 of them? 60? What about a Shammi, Mage, and a Paldin, at level 70, can take on what...500? 600? 700? It would be a slaughter
Yea...No other game in the world rewards experince and time in game more then wow. And what game has the most subscribers in the world?
Just thought I would note....
my sig is too big |

Undeadas2
Amesha Spentaz Freelancer Alliance
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Posted - 2007.05.04 21:24:00 -
[82]
So the topic "why Titans are good" truns into "why Titans are bad" :) I belive this clearly states the situation of game.
As all I read, I saw stuff, like: 1. "Titans are created to reduce blob". I believe this can be a wrong point of view. I mean - everybody has seen Star Was and it's Death Star and with a huge game you can easily fall into gigantomania. So devs created Titan, because SCI-FI simply is used for such things, and I belive before Titans a lot of people where asking - if we will find such class in game... Sadly it turns out to be badlly implemented. But well without implementing you can't see what will happen...
2. "Blob = EVIL". I disagree - when 15 people attack 2-3 - they say it's a gang and it's good. When 500 people attack 50 they say i'ts bad. Sorry - but the effect of masses must have their use. So as someone allready said - it's not logical, that 50 people would rule over 500 (and same go to one titan pilot over fleet, oh sorry, you call it "blob").
3. Titans are not totaly Evil. As someone stated - we don't want to see them out of game, but they should be nerfed :)
4. Nerfing. 4.1. To use them as fleet transport stuff (some ex LV guy said it). I like this idea, but I belive now it's too late to put DD from game. 4.2. To put 10 min. time for Titan being unable to move/warp. Sounds maybe the best solution from all I have read. But this doesn't solve the problem "1 ship versus 500", it might reduce the use of DD agaisn 10-15 gang. But in other cases - no way. 4.3. As someone stated, and also my friend said it too. BS T2 ships - could become the ones able to warpstab capital ships... Still I feel this would not make fleet battles better when Titan is in system. 4.4. Making DD an expensive thing (1 bil ?!). Sounds bad, if I feel it's bad, when it is bad. Maybe DD coudl be expensive, but I wouldn't go more than 200 mil. and even with 200mil I would be a bit sceptical, but it could work as limited solution (as the ones who build Titans have a good wallet). 4.5. Change DD damage. Make it less and make it less even for smaller ships - let cruisers and frigs survive! Or limit like - DD can't do dmg agaisnt structure :) So it would stay as big fleet support, and also repairing ships class woudl have their place in fleets!
5. Capital stuff has gone wrong. Yep... Titan is now shadowing this thing, but POS battles, and CAP thing was more or less reported as non-fun factor, taking only time, and usually reported by both sides pilots. And if I remember good - Dev's in one of blogs mentioned, that with faction warfare they are going review cap ships warfare too... I hope I understood that blog right.
6. Titans are not solving blob thing. Most of us agree on that, blob is created by other factors, and usually blob is the only way to reach goals, also as I said - blob is not evil.
7. Blob possible solution. Todays solution to limit 700 people per system (implemented first in attack agaisnt MC shipyard? or a bit latter against attack in BoB shipyard? /me makes a grim smile... ) - is nonsense (as one side, has uber big unnatural advantage, good job CCP!). Back on topic. The problem - Blobs are bad - is because servers are bad, they create lag, and the whole node can go down. So I say - if you can't fight it, live with it. Make a simple mechanic, with which at some point node would certainly crash. When it does so - keep a list of ships, that "should be in system", that are "jumping to system", "trying login in system" - make such list, and after server reboots/whatever randomly accept pilots to server (accept X pilots per sec, or accept 100 per minute, whatever) - you will keep at least proportions of both sizes in system. And won't give any undeserved advance for one side over another (like it is today, or like it was when LV shipyards were destroyed).
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scabbsssjr
Gallente M'8'S
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Posted - 2007.05.04 21:39:00 -
[83]
Originally by: NATMav Titan is easy to fix, really. Set the cap recharge rate to a base rate in minutes, that would allow you to get to down to ~10 minutes with fittings + implants. DD uses 95% of cap. Recloaking delay somewhere in the 10 minutes range as well. No remote DD.
This solves multiple problems.
1. No cyno - DD - cyno out 15 seconds later
2. No DD - cyno out instantly
3. Encourages use of support fleet - carriers can cap transfer to the Titan to help it get out faster
4. No peeking out of a POS - DD - hide in bubble for an hour unless that POS is actually being attacked
5. A well-planned counter-attack would be required to keep it from warping off
These changes would make it wise to have at least a minimal support fleet either with the Titan, or on standby to come rescue it. As it is now, a single pilot with 3 characters can run around with impunity killing whatever he likes once an hour.
I don't think anyone really minds there being a Titan in-system that warps on-grid and one-shots your fleet. It's inconvenient, but managable with tactics. What does really suck is that a Titan can cyno in from a different system, instantly DD you, and hop right back out before any counter can even begin.
There still is the issue of multiple Titans, which will need to be addressed.
Lets make it 20 minutes, but reduces to 10 with a skill at 5. I assume that during that 10-20 minutes you mean it can not move? Also no remote DD, right?
If so this would balance out titans so they can be killed by two gangs. 1 gang gets DD and the other goes for the kill or gets killed by the titans support. That would force fleet fights and if the titan is being used as a spearhead than no more support can come :). ---------------------------
Originally by: Ductoris At this rate I'm going to ask for a BOB sub-forum.
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Djerin
Obsidian Exploration Services
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Posted - 2007.05.04 21:40:00 -
[84]
Edited by: Djerin on 04/05/2007 21:38:55
Originally by: Fitz Chivalry Either you have to bring loads of capitals and/or they bring loads of capitals
Exactly. Even well known, highly credited entities are doing it. They send in the gank squad. And as soon as the locals team up to equal the numbers they cyno in their mothersips/carriers and the locals are f***ed. So anything but fielding a cap fleet is useless.
This wouldn't be a problem if cap ships were pretty much useless against normal ships. Like a bomber - it's nice for destroying airports, buildings, bridges and the like. But it is completly useless against enemy fighters. Even if friendly fighters flew a formation around the enemy fighter in the shape of a crosshair, the bomber most likely wouldn't hit it.
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sakana
North Eastern Swat Pandemic Legion
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Posted - 2007.05.04 22:03:00 -
[85]
Originally by: Meriatalantra Edited by: Meriatalantra on 04/05/2007 13:49:01
Originally by: Serapis Aote None of that explains why an alpha class is a good idea in a MMORPG.
Yes I realised I did not spell it out so here it is.
A Titan with a mass area DD effect is the only thing that can stop a megasized (400+ ships) fleet other than yet another megasized fleet. It's a braking mechanism to prevent overpowering of objectives by sheer numbers alone. SOE achieved this by putting caps on the numbers that could beat a particular objective at one time. Seeing as all objectives are effectively player created in Eve there has to be another mechanism and in this case it's the Titan and its Domesday Device.
Sorry, I should have been more specific but ran out of characters.
And what can stop 10 titans or 20? The titan may combat the blob, but creates another problem. That problem is outlined in so many other threads, so no point in me filling this one :) ------------
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Gidien Kane
Amarr OneHundredRed
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Posted - 2007.05.04 22:06:00 -
[86]
Is there a devblog I missed where CCP admits that titans are a form of blob control?
It's killing fleet engagements and I can't even imagine AAA BoB or D2 fleets having much fun just sitting in at a pos while the titan pilots get all the kills or the enemy fleet turns tail when ET enters local.
Maybe expand their logistical uses and reduce their DD power. GK-
CCP Creates 100 Jobs For Game Developers, apply soon to even out the odds |

Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.05.04 22:49:00 -
[87]
Originally by: Meriatalantra Edited by: Meriatalantra on 04/05/2007 13:49:01
Originally by: Serapis Aote None of that explains why an alpha class is a good idea in a MMORPG.
Yes I realised I did not spell it out so here it is.
A Titan with a mass area DD effect is the only thing that can stop a megasized (400+ ships) fleet other than yet another megasized fleet. It's a braking mechanism to prevent overpowering of objectives by sheer numbers alone. SOE achieved this by putting caps on the numbers that could beat a particular objective at one time. Seeing as all objectives are effectively player created in Eve there has to be another mechanism and in this case it's the Titan and its Domesday Device.
Sorry, I should have been more specific but ran out of characters.
except now you have a single ship that can stop any force thrown at it just about, especially when you take multiples into account....
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
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Ivo D
Minmatar 0utbreak
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Posted - 2007.05.04 23:04:00 -
[88]
Edited by: Ivo D on 04/05/2007 23:02:01 Edited by: Ivo D on 04/05/2007 23:00:56 91st in an epic thread ..
the cocnept for a titan is awesome and it fits EVE perfectly, but the actual ships are really a bit broken atm.
DDD's are way too easy to use, and cost too few iskies.
maybe if the DDD can be activated only by the ship itself (not remotely trough a cyno), and has a range of lets say 150Km it might balance things out.
or it can be changed to a whole new type of weapon. an anti- dread/carrier/titan super-capital weapon, that can be activated every 5-6 minutes, and will be able to one-volley a dread, or at least do so much dps that the dread cant keep with its tank, but still have time to either get away or get repped by other capitals.
just some random ideas :)
edit: spelling
nerf gheyllente. |

Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.05.04 23:13:00 -
[89]
Quote: The most interesting thing that I have noticed about this thread, is that the only people whining here are those that, I think, do not have a Titan.
And the most interesting part to me is that the only people supporting titans in their current form, I think, are either noob corp alts or alts in 1-5 person corps 
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Alizeee
Center for Advanced Studies
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Posted - 2007.05.04 23:21:00 -
[90]
Originally by: Xelios
Quote: The most interesting thing that I have noticed about this thread, is that the only people whining here are those that, I think, do not have a Titan.
And the most interesting part to me is that the only people supporting titans in their current form, I think, are either noob corp alts or alts in 1-5 person corps 
Somebody called for me ? If they nerf titans the most screwed will be the people with one or two titans and not the ones with five.
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