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icmp
Caldari Screaming Fist
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Posted - 2007.05.08 14:13:00 -
[121]
Why not make Titans, or even every type of Capital require some sort of 'upkeep' to run? I used to play Star Wars Rebellion a lot, and the way that it prevented any faction from building too many Super Star Destroyers or Death Stars or what have you is that they required resources to keep online, and if you don't have the resources to pay the upkeep, boom, the thing blows up due to a maintenence shortfall. I'm not suggesting anything quite that extreme here - maybe just upkeep to keep the Titan or Carrier or Mothership running - so whenever a Capital isn't docked, it continually uses isotopes (the rate being dependant on the class of ship - Titans would take much more than a Carrier) and then DDs, Cynos etc. use these same isotopes. This way the capital pilot has to worry about if he stays on the battlefield too long, does he have the gas to get home? Or if he blasts off a DD, will he have enough gas to prevent himself from going offline in the middle of the battle. This could also give new players a very useful task - keeping the capitals fueled while they're on the field.
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General Cane
Federation of Synthetic Persons
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Posted - 2007.05.08 14:16:00 -
[122]
way to much micromanagement for this **** isnt it? :)
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Klariso Troben
Minmatar Vaportrail Logistics Forces of Freedom
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Posted - 2007.05.08 14:50:00 -
[123]
Don't know if this has been mentioned but just make the Titan a POS killing machine. Keep all the logistical benefits of having a Titan, ie.. being able to move fleets around and all that jazz, just make the DDD a targeted massive damage affect that only effects POS'. Now this will cause a problem with Dreadnoughts but dreads still have other uses.
Make it expensive to fire the DDD, 1bil+.
Make a system shut down timer after using the DDD, maybe 5-10 minutes, where the titan can't do jack.
And prolly a few other things but can't bother thinking of them atm.
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Teech
Minmatar The House of Keys
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Posted - 2007.05.11 19:08:00 -
[124]
I think switching the DD cooldown to 24 hours would help. It would certainly stop the DD being used on small-medium gangs. It would also mean that if you kept your omgwtfblob of doom in two halves, then you wouldn't lose ALL your ships.
Might even cause the use of bait fleets. It would certainly mean that tactics involving titans would be about trying to get them to set if off at the wrong time/place. Once they do that - then the field is level.
When I first heard of the DD, I was under the impression it was a 24 hour cooldown - now I just think it's a good idea. |
Reifahal
Gallente Destructive Influence Band of Brothers
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Posted - 2007.05.12 11:43:00 -
[125]
Edited by: Reifahal on 12/05/2007 11:45:48 Jesus christ guys dont u get it. Those not in favor of titans and caps want eve as it was. If eve we're to be as it was all "old" chars would leave the game. What new to do -what new to train - nothing. The game becomes boring and so on. CCP has to keep the game running by adding new content and new choices. Just because titans and caps are ingame now doesn't mean roaming gangs are gone. Or small gangs for that matter. The game evolves and so has the players. For those wanting to have 20-50 man vs. the same go to low sec or stay out of the big fleet battles. Personally i remember when i fought atuk we had like 200vs200 fleets allmost without lag and servers had 10k people on it. That was then. This is now. Adapt or dont - just stop nagging about it!!!
CU on the battlefield
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