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Khatred
Fluffy Mungoose Guinea Pigs
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Posted - 2007.05.09 20:13:00 -
[31]
^^ What he said. Wtf stops you from using a huginn against a huginn?
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Derovius Vaden
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Posted - 2007.05.09 20:27:00 -
[32]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
Ummm, drones? smartbombs? ramming? all of these are acceptable substitutes.
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Chavu
The Shadow Order Hydra Alliance
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Posted - 2007.05.09 20:51:00 -
[33]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
All you say is true and guess what: THEY ARE ARGUABLY THE WORST RECON!
Rook/Falcon: Always primary, always always always always, and they are primary for a reason, they can jam like a sob. Only problem with this ship is someone forgot the drone bay. Arazu: Hello, you can't lock beyond 10km and I can scram you at 40km, have a nice day Curse: The most powerful imo for small gangs, can suck a cruiser dry in 2-3 cycles, BCs are left capless fast too, the most powerful recon imo but the bigger tha gang gets, the less useful the curse becomes.
Quote:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
They are doing EXACTLY what they are meant to do.
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Tomsudy
Minmatar Sniggerdly Pandemic Legion
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Posted - 2007.05.09 21:06:00 -
[34]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
stfu
what the hell are these ships supposed to do if you take away there one good point, sit there and target paint ships. They have crappy damage. Sure it can fit a shield extender tank but so can other minmataar ships. And seriously the IWIN ships, they are cool but they are a bunch of crap solo
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Kua Immortal
RSP Enterprises
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Posted - 2007.05.09 21:18:00 -
[35]
Originally by: Jeeee They also have the damage of a wet fish
WIN!
This is why this thread is ridiculous :P. These ships are great (they are the perfect counter to all the speed tanking recons and HACs out there) but have a built in nerf. But I haven't flown one .
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Pete Stalker
Celtic Anarchy Anarchy Empire
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Posted - 2007.05.09 21:49:00 -
[36]
Edited by: Pete Stalker on 09/05/2007 21:46:42 btw, the huginn has about the same dmg output as the vaga... (but dont tell anyone!)
There is no buisness like Pete's buisness. |

Ryysa
Caldari
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Posted - 2007.05.09 22:41:00 -
[37]
Never thought this day would come.
Btw, huginn with like, faction mwd LG snakes and 5% hardwirings barely barely breaks 5k. (mass red rigs, t2 overdrives etc).
It does about hmm, 12-20% less damage than the vagabond, depending on engagement range (vaga outdamages it more heavily, the closer it is, until about 25-30k).
It can web yes, but if it wants to mwd around all the time, it needs injector (yes, even with 5/5 cap skills etc). That leaves room for only one LSE II.
Not to mention the fact, that it's damage output completely sucks if it's mwding around, since it can't really do damage with it's guns when it's doing that.
To the OP: Do you fly / did you fly nanophoon a lot or something? Got owned much ? Met eXtas' hugin maybe? hrhr
Kinda bull**** thread imo, the recons from all races are really nice imo, and I don't think any of them are overpowered in comparison to others.
Reasons were shown before - while curse is good in a very small engagement, it's nearly useless in a larger engagement. While arazu/lachesis, falcon/rook, huginn/rapier aren't really affected by the scale as much. Guide to EW - Killboard Mirroring tool |

Wulfgard
Minmatar Legion Du Lys GoonSwarm
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Posted - 2007.05.09 23:14:00 -
[38]
I wholeheartedly agree.
Traget Painters need a serious nerf!

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Ione Hunt
Imperial Shipment
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Posted - 2007.05.09 23:14:00 -
[39]
I demand a nerf!! Remove the target painter bonus!
Friggin' overpowered Minmatar rustbuckets  _______________
*random sig with a hot chick*
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Aakron
Infinitus Odium
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Posted - 2007.05.10 00:16:00 -
[40]
Nerf the huginn indeed, change the horribly overpowered target painter bonus for AC falloff ---
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Sasha Saucer
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Posted - 2007.05.10 00:44:00 -
[41]
nerf docking and logging in
ITS OVERPOWERED!  |

king jks
Infinitus Odium
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Posted - 2007.05.10 04:51:00 -
[42]
You want overpowered raep machine? Try nanocurse + nanohuginn and see if you can sit down after a few weeks.
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Kirex
Gallente Vale Heavy Industries Molotov Coalition
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Posted - 2007.05.10 04:56:00 -
[43]
Only if you nerf vaga speed.
Click above for my killboard stats. |

mematar
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.10 05:21:00 -
[44]
Edited by: mematar on 10/05/2007 05:18:15
Originally by: Father Weebles Edited by: Father Weebles on 09/05/2007 19:38:02
Originally by: Marquis Dean How does a Huginn even tank beyond an LSE, it needs to fit TPs and webs and it's only got 6 midslots ffs.
Scram, MWD, 2 x TP, 2 x Web. That leaves what for a shield extender tank?
Target Painters on Huginn? /laugh
3 Dual 180mm IIs, 3 HML's 2x LSE II, 1 MWD II, 1 24k Scram, 2 Fleeting Webs 1 Overdrive II, 2x Nano II 2x Aux thruster rigs Speed-4717 m/s Shield HP-7557 (This setup requires AWU IV and Shield Upgrades V, without SU V only 2x best named LSE will fit.)
I have AWU IV and SU IV and I have all that fitted, except I use 3 OD II and 2x Polycarbon Engine Housing and True Sansha Disruptor, Shadow Serpentis MWD and Stasis Web II
EDIT: err yea, it's the SS MWD that makes the difference, my bad :(
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.10 05:48:00 -
[45]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
Your alliance name implies gusto and manliness, yet your whining makes me think your a *****. ---------------------------------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.10 05:50:00 -
[46]
Originally by: Pete Stalker Edited by: Pete Stalker on 09/05/2007 21:46:42 btw, the huginn has about the same dmg output as the vaga... (but dont tell anyone!)
?
Lets see some quickfit data. Best I can get is short of 400, and that's with arby's only. T2 still nets just below 400. Vaga can do MUCH better. ---------------------------------------- Friends Forever
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.05.10 06:13:00 -
[47]
you can fit mwd and have a decent speed at 1500-6000ms. <-- any ship can do that (and better.. recons arent exactly speedy) can shield extender tank and have 9000 shield, pending fitting. <-- make me LOL will you ? it's not possible to hurt them with missiles, therefore caldari ships are useless against them. <-- really ? oh and some caldari boats use hybrid turrets it's not possible to track them because of their speed. <-- LOL some more ? are they immune to webbing ?
Stupid post, nothing to nerf here .. if you ask for nerfing huginn/rapier might also ask nerfing arazu/lachesis and all other recons. Nothing to nerf.. move along.
If there was something about minmatar boats to nerf, it would be the insane tech II shield resists but well .. either that or boost amarr, and amarr boost is in the oven so .. move along 
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BlackHorizon
Caldari Dark Knights of Deneb
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Posted - 2007.05.10 06:24:00 -
[48]
I tend to agree with the op, the Huginn/Rapier need a nerf. Speed huginn/rapier is the new flavor of the month.
I vote nerfing damps, decreasing the benefit of speed mods and reducing the web range of these ships by at least 25%.
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.05.10 06:27:00 -
[49]
Originally by: BlackHorizon I tend to agree with the op, the Huginn/Rapier need a nerf. Speed huginn/rapier is the new flavor of the month.
I vote nerfing damps, decreasing the benefit of speed mods and reducing the web range of these ships by at least 25%.
since when is speed not fitting for minmatar ships ?
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Awox
Infinitus Odium
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Posted - 2007.05.10 07:17:00 -
[50]
What is the problem here?
Huginn, like the Vagabond doesn't really have the DPS to kill a well fit opponent, so it's only really great for combat in a gang, unless you are hunting cruisers size vessels.. most of the other recons are great solo and in gang so please stop crying about the perfectly balanced huginn!
- BOOST OUTLAWS (-10.0 and proud of it) |

Awox
Infinitus Odium
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Posted - 2007.05.10 07:20:00 -
[51]
Originally by: BlackHorizon I tend to agree with the op, the Huginn/Rapier need a nerf. Speed huginn/rapier is the new flavor of the month.
I vote nerfing damps, decreasing the benefit of speed mods and reducing the web range of these ships by at least 25%.
Take away our ability to web at 34km with Recons lvl4. Are you nuts?
Arazu can already web at 43km with Recons lvl4 with tech II gear, a little unfair, no? - BOOST OUTLAWS (-10.0 and proud of it) |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.10 07:49:00 -
[52]
Huginn/rapier is a ship designed to fill a particular role. To be able to web ppl from a distance. Usually this means they try to keep someone in a bubble.
If it gets nerfed in any way it will no longer be able to full it's intended role. And just be a waste of space. ___ P.S. Post with your main. Mind control and tin hats |

mematar
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.10 07:52:00 -
[53]
Originally by: Awox
Originally by: BlackHorizon I tend to agree with the op, the Huginn/Rapier need a nerf. Speed huginn/rapier is the new flavor of the month.
I vote nerfing damps, decreasing the benefit of speed mods and reducing the web range of these ships by at least 25%.
Take away our ability to web at 34km with Recons lvl4. Are you nuts?
Arazu can already web at 43km with Recons lvl4 with tech II gear, a little unfair, no?
You mean Arazu can scramble at 43km? 
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Ryysa
Caldari
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Posted - 2007.05.10 09:20:00 -
[54]
Edited by: Ryysa on 10/05/2007 09:22:27
Originally by: Haniblecter Teg
Originally by: Pete Stalker Edited by: Pete Stalker on 09/05/2007 21:46:42 btw, the huginn has about the same dmg output as the vaga... (but dont tell anyone!)
?
Lets see some quickfit data. Best I can get is short of 400, and that's with arby's only. T2 still nets just below 400. Vaga can do MUCH better.
Newsflash: don't use quickfit for damage calculations.
Here is something I did a while ago. Also, you're not fitting dual 220 II's if you want to fit dual LSE + falloff rig.
Also, the "blue" line is fairly theoretical, and the "yellow" line can't fit any LSE's so it must fit damps and 1 web or something, the "green" line is a similar setup to a vagabond.
Oh also, if vagabond doesn't fit 2 dmg mods, there's less damage output. Falloff rig is not calculated in there, at falloff that's about 17% extra damage for the vagabond.
However, the 2nd damage mod, which a lot of people (especially those who don't have snakes) drop, is also about a 20% damage increase.
As with all graphs, it might be somewhat subjective, but as I said, depending on range there's about 20% difference which diminishes over range.
I think that you will agree with me that vagabonds generally tend to use barrage and stay out of 10km range :) Guide to EW - Killboard Mirroring tool |

Jindo Minian
Gallente PezCo - Ice Services Brutally Clever Empire
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Posted - 2007.05.10 09:38:00 -
[55]
To make things extra amusing, Ion (the OP) is usually in a Nano-Ishtar. So i guess he lost one to a Huginn or something.
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Ryysa
Caldari
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Posted - 2007.05.10 09:41:00 -
[56]
Originally by: Jindo Minian To make things extra amusing, Ion (the OP) is usually in a Nano-Ishtar. So i guess he lost one to a Huginn or something.
Suddenly everything begins to make sense :) Guide to EW - Killboard Mirroring tool |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.10 10:21:00 -
[57]
This looks like a whine from a nanoship.
Personally I like flying BS. In a close range tempest / maelstrom / dominix / typhoon I can generally do damage out to at least 30ks, and generally 50ks, without the need to move. A huginn on his own will either die or might get out before he blows up, depending on how close he comes.
Don't even get me started on one happens if I'm in a 1400mmII setup. Instapop ftw.
They are like all the other recons, very powerful in one thing and one thing only, ****ty dps, ****ty tank. This is the point behind them.
Personally I like informed discussion on what needs balancing, so I won't say 'stop crying nerf', but you need to look closer at why you think this ship needs nerfing before you post.
sgb
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DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.05.10 10:27:00 -
[58]
All recon ships are "Hax"
Recon ships are very cool. Do not nerf them, they're dandy. -------------
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StarLite
Amarr Evolution Band of Brothers
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Posted - 2007.05.10 12:05:00 -
[59]
use a web ;) _______________________________________________________________________
This sig is guarded by SigGuard(c) |

Aggressive Salesman
Caldari
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Posted - 2007.05.10 12:06:00 -
[60]
Wow, the IQ of this forum reaches a new low 
What's next, nerf the Muninn? Or perhaps the Nidhoggur? |
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