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Ion Bartzabel
Caldari Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.05.09 15:40:00 -
[1]
Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
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Xeriuz
Caldari The Puppet Masters.
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Posted - 2007.05.09 15:44:00 -
[2]
stop crying and adapt ______________________________________________ X
You Never Know What You Have Until You Lose It |

icechip
Caldari INDF Shipyards
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Posted - 2007.05.09 15:46:00 -
[3]
Caldari also use rails/blaser missle are not our only weapon.
[b]12 Million SP and still cant fly nothing--- [b]
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.05.09 15:47:00 -
[4]
Maybe you should fit some warpcore stabs and just fly away ...
tbh the only way to fly that fast and still not be hit and maintain speed is not by having a huge shield tank.. you'll need a mwd dual webber and faction warp disruptor anyways, so not much slots left...
Kill the scrambler and run if your missiles can't hit him..... and please don't tell me your tank can't sustain the dmg output of a huginn..
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Trevor Warps
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Posted - 2007.05.09 15:51:00 -
[5]
Originally by: Xeriuz stop crying and adapt
Stop trolling and shaddap.
I agree that they are really, really good. I think their range bonus on the web is a bit too much. Reduce it, maybe to half of what it is or something, i did not run maths on it but a web is something really good against smaller ships like frigs and cruisers. Inties are really useless when those recons are around. |

Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.05.09 16:10:00 -
[6]
Originally by: Trevor Warps Inties are really useless when those recons are around.
Well yeah... that's the whole point of the Huginn and Rapier. The only role they have is to counter fast moving ships.
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kublai
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.09 16:24:00 -
[7]
Let's all be limited to 2 million SP and punishers, that will make eve fair and about skill and BLAH BLAH BLAH BLAH BLAH.
NERFS KILL GAMES. Your signature is inappropiate for these forums, please email us: [email protected] for further information - Kreul Intentions |

Khadur
Minmatar Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2007.05.09 16:34:00 -
[8]
Ever heard of arazu?? lol that's overpowered... ******* idiot
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Ryan Scouse'UK
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Posted - 2007.05.09 16:36:00 -
[9]
I luv the arazu plz dont nerf that to :(
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Marquis Dean
Energy.
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Posted - 2007.05.09 16:40:00 -
[10]
How does a Huginn even tank beyond an LSE, it needs to fit TPs and webs and it's only got 6 midslots ffs.
Scram, MWD, 2 x TP, 2 x Web. That leaves what for a shield extender tank? ---
Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.09 16:47:00 -
[11]
Originally by: Marquis Dean How does a Huginn even tank beyond an LSE, it needs to fit TPs and webs and it's only got 6 midslots ffs.
Scram, MWD, 2 x TP, 2 x Web. That leaves what for a shield extender tank?
  
No offence, but clearly never ever flown one. The only reason for a huggin/rapier to fit a TP (let alone 2) would be if he's in a gang with a rage torp raven or a phoenix.
They work very well with Scram, MWD, 2 x LSE2, 2 x Web. Basically a slower vaga with less dps and slightly weaker tank and an UBER web. Just because a ship has a bonus for something does not mean it has to use it. Especialyl not if the item in question does not really help it.
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William Alex
Caldari Viscosity Dark Synergy
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Posted - 2007.05.09 16:51:00 -
[12]
Quote: They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
I hope I didn't miss anything but ... we're talking about rapier/huggin right? So.. you really think that a recon ship that's setup with 9k shields and can move at 1500m/s is overpowered...
Have you managed to fit anything other than shield extenders on that ship you're complaining about? I mean.. most people use .. i don't know.. webs? and .. who knows maybe damps? target painters.. cus it's a ... recon ship?
I feel the OP is ranting about something that is kinda silly but hey, maybe its just me. 
Originally by: G.W. Part of the facts is understanding we have a problem, and part of the facts is what you're going to do about it.
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Jeeee
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.05.09 16:51:00 -
[13]
They also have the damage of a wet fish
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Valea Silpha
Death Monkey's With Knives Gods of Night and Day
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Posted - 2007.05.09 17:03:00 -
[14]
Edited by: Valea Silpha on 09/05/2007 17:04:09 Oh come on.
The rapier does tiny amounts of damage. The huginn is REALLY hard to fit with dual extenders and anything other than 650mm artilleries, and that assumes you have assualt launchers instead of heavies. That isn't a damage set-up really is it ...
They are reasonably nippy with an MWD, but fitting one slaps your fitting even more. Yes, they are hard to kill in frigates, but thats the same for pretty much anything. My rapier went down to a frigate gang a few days ago...
At the end of the day, they are only WTFBBQ good if you are a good pilot in them, and get lucky. You pretty much HAVE to land 15-20km away from something to web it well without being also webbed, then you need top have a t2 or faction scrambler to hold them down while you chip away at them EVER SO SLOWLY. So you have 9k on shield. Big woop. You also have the tracking of a barn door, and missile will still hit you for osme nasty damage.
Thye are great gang ships, for sure. But that can be said of ANYTHING. Don't ocmplain, work out how to fight them.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Marquis Dean
Energy.
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Posted - 2007.05.09 17:17:00 -
[15]
Originally by: Aramendel No offence, but clearly never ever flown one. The only reason for a huggin/rapier to fit a TP (let alone 2) would be if he's in a gang with a rage torp raven or a phoenix.
They work very well with Scram, MWD, 2 x LSE2, 2 x Web. Basically a slower vaga with less dps and slightly weaker tank and an UBER web. Just because a ship has a bonus for something does not mean it has to use it. Especialyl not if the item in question does not really help it.
No I haven't ever flown one, Matari ain't my pie personally, but if I did i'd endeavour to use all it's bonuses... 
My point still stands though. Two LSE is hardly a tank when it's going to take 15 minutes to kill anything. ---
Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
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Trevor Warps
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Posted - 2007.05.09 17:32:00 -
[16]
Originally by: Xelios More constructive stuff than his first post
Could be that the ship is fine. Its true his dmg aint all that impressive. And probly my suggestion does not need to be heard (I still think his web range is extreme)
But at least I fixed this guy's attitude. |

Conwen
Nefantar Tribe
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Posted - 2007.05.09 17:48:00 -
[17]
I think both the Huginn and the Rapier deserve a nerf because:
1) The can fit actual MODULES!! 2) They **** MOVE!!1 3) They get a bonus for target painter effectiveness, and we all know target painter is way imbalanced, cause there's just no way to counter it!!1! (btw, nerf it already, it's way overdue now) 4) They have HP all over them!! How come they don't die when I want them to die?!
I personally tested 952347 times agains Huginns and Rapiers with several different setups, and I'm telling you all, Huginns are pure PAWNAGE they are!
Nerf 'em already,
cheers.
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voogru
Gallente Massive Damage
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Posted - 2007.05.09 18:18:00 -
[18]
Originally by: Conwen I think both the Huginn and the Rapier deserve a nerf because:
1) The can fit actual MODULES!! 2) They **** MOVE!!1 3) They get a bonus for target painter effectiveness, and we all know target painter is way imbalanced, cause there's just no way to counter it!!1! (btw, nerf it already, it's way overdue now) 4) They have HP all over them!! How come they don't die when I want them to die?!
I personally tested 952347 times agains Huginns and Rapiers with several different setups, and I'm telling you all, Huginns are pure PAWNAGE they are!
Nerf 'em already,
cheers.

A lot like the old nanowhines.
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Mortuus
Minmatar Oblivion's Gate
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Posted - 2007.05.09 18:29:00 -
[19]
Ever seen how fast they die to a half decent BC? The only time its trouble is if there is an Arazu as well. But in that case, 2 good BC's get the job done.
God I love the Hurricane.
ex-Occassus Republica <3 |

KaptnSparrow
Caldari TARDZ Gods of Night and Day
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Posted - 2007.05.09 18:40:00 -
[20]
Originally by: Valea Silpha Edited by: Valea Silpha on 09/05/2007 17:04:09 Oh come on.
The rapier does tiny amounts of damage. The huginn is REALLY hard to fit with dual extenders and anything other than 650mm artilleries, and that assumes you have assualt launchers instead of heavies. That isn't a damage set-up really is it ...
They are reasonably nippy with an MWD, but fitting one slaps your fitting even more. Yes, they are hard to kill in frigates, but thats the same for pretty much anything. My rapier went down to a frigate gang a few days ago...
At the end of the day, they are only WTFBBQ good if you are a good pilot in them, and get lucky. You pretty much HAVE to land 15-20km away from something to web it well without being also webbed, then you need top have a t2 or faction scrambler to hold them down while you chip away at them EVER SO SLOWLY. So you have 9k on shield. Big woop. You also have the tracking of a barn door, and missile will still hit you for osme nasty damage.
Thye are great gang ships, for sure. But that can be said of ANYTHING. Don't ocmplain, work out how to fight them.
amen and sorry about your loss, but you forgot to mention the 2 caracals :P
I'm only afraid of the rapier in one thing: close range ships and ceptors.
Why:
- it toast ceptors/frigs - close range ships won't get in range and the rapiers mates show up and kill it
about recons and overpowered?
they do their job well but no need to nerf them. Think about it you buy a paperbag for 60 - 120M, slap a 40m cloak on it, some other simple modes = 200M total price tag +/- 50m depending on recon.
you get for your 200M:
- barley any damage - barley any tank - are forced to scout for gangs, because you got a cloak... - the love of your gang members - can kill people in belts, with the help or rats - possibility to disable other ship (arazu/pilgrim/falcon)
the only excuse to this is basically the pilgrim/curse. Because it empties your cap so you can't fight back and you can't tank.
But pilgrim is vulnerable to missile and drone boats.
so it's all balanced somehow.
Recons are deadly if you see them in groups, like 1 arazu, 1 falcon, 2 x vagas or so.
I would actually suggest to boost the rapier, because compared to all other recons his target painting sucks and is not able to disable other ships, except ceptors/frigates.
--- we are open for applications convo me --- gonads are open for new members! |

Pete Stalker
Celtic Anarchy Anarchy Empire
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Posted - 2007.05.09 18:42:00 -
[21]
Edited by: Pete Stalker on 09/05/2007 18:43:53 nerf them and i'll quit... seriously, nerf tier 2 BC or nos or w/e, huginn is fine.
btw, most huginn pilots dont even know how to fit them not to mention how to use them...
There is no buisness like Pete's buisness. |

Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.05.09 19:01:00 -
[22]
They seem to have their own role just like the other recons, not entirely overpowered and not entirely sucky either... I don't fly one but you can just look at them and see how useful they are.
Pretty much the only anti-vaga ships there are, so you gotta give it that. It's not functional like the gallente or amarr's recons, but they all three do great in the role of anti-frigate ship. Seriously, Not gonna comment on the force ones as they're pretty much "watered down" versions of the combat ones.
Curse - drains cap from afar, skews turrets, and has drones. This one can also be setup to be fast all the while using its weapons to full effect. It can be shield tanked if it wants to ignore Ewar beyond nos while fitting a speed setup in the lows as it too has 6 mids as the nos are highs.
Lachesis - Can scramble you from afar while taking a dump on your lock range and speed. Wait, it has SEVEN mid slots!!! So it can fit even better of a shield tank than the curse/huginn, however it can't do so without ditching its usefulness. So take some slots off that tank and do something with its 3 lows of doom. Also can use its weapons to an effect, launchers and rails fit in perfectly.
Huginn - Feared by vagas, and loved by those trying to stop anything fast. Best anti speed/frig ship there is. What's a frig when its signature radius is blown up and it's slowed down to practically nothing? Offensive power is... eh
Rook - Screwed from the moment of purchase really... It's a rook, a T2 Blackbird, and everyone loves to shoot blackbirds early on. Can't fit a tank if it wants to use 3 of its bonuses, but has some room for offensive aid.
So I don't really see anything bad about them, cept the rook is pretty much saying it wants to die. See, they all have their advantages, it's just the degree of their annoyance and if they're used by a skilled pilot in the right situation.
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.05.09 19:08:00 -
[23]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
dunno about you but my rail astarte has no problems keeping them away :P --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Dionisius
Gallente Ordem dos Templarios Te-Ka
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Posted - 2007.05.09 19:19:00 -
[24]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
People like you that only know how to ask for nerfs are the kind of people that kill the fun in games.
In EVE,
- Diferent races have diferent strategies. - Diferent ships have diferent roles according to the race. - People, ADAPT!
So instead of asking for a nerf why don't you ask for MEANS to TACKLE your PROBLEM!?
Nerf this, nerf that... eeeesh! _______________________
What we have here is total lack of respect for the law...
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Father Weebles
North Face Force Anarchy Empire
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Posted - 2007.05.09 19:32:00 -
[25]
Originally by: Ion Bartzabel you can fit mwd and have a decent speed at 1500-6000ms.
1500 m/s is slower than molasses. To get over 4k u need implants that over worth 500mil +
Originally by: Ion Bartzabel can shield extender tank and have 9000 shield, pending fitting.
2x LSE II, 7557 shield hps. Shield HP skill at lvl3.
Originally by: Ion Bartzabel it's not possible to hurt them with missiles, therefore caldari ships are useless against them.
True, but you wont break a drake's tank using mwd 3 hmls, 4 t2 medium drones. And eventually you run out of cap. There's no way to kill a semi crappy fitted drake 1v1 unless the drake is a moron or has no EM hardener, even then youll run out of cap and have to warp. If you dont warp plan to get wtfowned.
Originally by: Ion Bartzabel it's not possible to track them because of their speed.
Not true. Orbit at 12km with AC's and try not to get hit with longer range ammo.
2 nights ago I was in a gang with 2 stabbers, vaga, huginn, sabre, stiletto. We engaged 3 drakes, 1 vulture. After 10 minutes of shooting 1 drake, we switched targets because we could not break its tank. We almost killed the newb of the group, but he was able to jump. Next we killed the vulture, which was easy because he was not tanked for em. One of the drakes deagressed and jumped out, leaving the last drake. Even with the whole gang we were not going to break its passive tank. Guess what we had to do? One of the pilots in our gang got in his vindicator to finally bring it down.
Total kills- 1 drake, 1 vulture Losses- 1 Stabber Time it took- about an hour
Minmatar rely on speed. Usually it's not a good idea to tank anything smaller than a battleship (some exceptions).
"Welcome to EVE, where inflation is out of control."
http://oldforums.eveonline.com/?a=topic&threadID=465085
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Blind Man
Kemono.
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Posted - 2007.05.09 19:35:00 -
[26]
is this a joke? it has a target painting bonus.
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Father Weebles
North Face Force Anarchy Empire
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Posted - 2007.05.09 19:36:00 -
[27]
Originally by: Marquis Dean How does a Huginn even tank beyond an LSE, it needs to fit TPs and webs and it's only got 6 midslots ffs.
Scram, MWD, 2 x TP, 2 x Web. That leaves what for a shield extender tank?
Target Painters on Huginn? /laugh
3 Dual 180mm IIs, 3 HML's 2x LSE II, 1 MWD II, 1 24k Scram, 2 Fleeting Webs 1 Overdrive II, 2x Nano II 2x Aux thruster rigs Speed-4717 m/s Shield HP-7557
"Welcome to EVE, where inflation is out of control."
http://oldforums.eveonline.com/?a=topic&threadID=465085
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Damiv
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Posted - 2007.05.09 19:37:00 -
[28]
Show me one that can come close to breaking my Drake passive tank and I'll worry about it. Till then, I'll just slowboat back to the gate thanks.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.05.09 19:48:00 -
[29]
Originally by: Trevor Warps
Originally by: Xelios More constructive stuff than his first post
Could be that the ship is fine. Its true his dmg aint all that impressive. And probly my suggestion does not need to be heard (I still think his web range is extreme)
But at least I fixed this guy's attitude.
Sorry, just seems odd to me that someone would complain about a huginn being too dangerous to interceptors considering that's the only reason it exists...
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Justice Bringer
Minmatar Combined Technologies
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Posted - 2007.05.09 20:01:00 -
[30]
Originally by: Trevor Warps
Originally by: Xeriuz stop crying and adapt
Stop trolling and shaddap.
I agree that they are really, really good. I think their range bonus on the web is a bit too much. Reduce it, maybe to half of what it is or something, i did not run maths on it but a web is something really good against smaller ships like frigs and cruisers. Inties are really useless when those recons are around.
So if you think they are really really good, why do you agree with the Subject Heading?? 
I was going to call the OP a Big Baby, but then I read your post. 
Train your skills dude, we all have to. Webs can be used on any ship and against any ship, and the way to stop a really fast ship is to use the same ship against it, now how difficult was that???
Now you stop telling people to shadupp and shadupp yourself  
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Khatred
Fluffy Mungoose Guinea Pigs
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Posted - 2007.05.09 20:13:00 -
[31]
^^ What he said. Wtf stops you from using a huginn against a huginn?
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Derovius Vaden
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Posted - 2007.05.09 20:27:00 -
[32]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
Ummm, drones? smartbombs? ramming? all of these are acceptable substitutes.
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Chavu
The Shadow Order Hydra Alliance
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Posted - 2007.05.09 20:51:00 -
[33]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
All you say is true and guess what: THEY ARE ARGUABLY THE WORST RECON!
Rook/Falcon: Always primary, always always always always, and they are primary for a reason, they can jam like a sob. Only problem with this ship is someone forgot the drone bay. Arazu: Hello, you can't lock beyond 10km and I can scram you at 40km, have a nice day Curse: The most powerful imo for small gangs, can suck a cruiser dry in 2-3 cycles, BCs are left capless fast too, the most powerful recon imo but the bigger tha gang gets, the less useful the curse becomes.
Quote:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
They are doing EXACTLY what they are meant to do.
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Tomsudy
Minmatar Sniggerdly Pandemic Legion
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Posted - 2007.05.09 21:06:00 -
[34]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
stfu
what the hell are these ships supposed to do if you take away there one good point, sit there and target paint ships. They have crappy damage. Sure it can fit a shield extender tank but so can other minmataar ships. And seriously the IWIN ships, they are cool but they are a bunch of crap solo
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Kua Immortal
RSP Enterprises
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Posted - 2007.05.09 21:18:00 -
[35]
Originally by: Jeeee They also have the damage of a wet fish
WIN!
This is why this thread is ridiculous :P. These ships are great (they are the perfect counter to all the speed tanking recons and HACs out there) but have a built in nerf. But I haven't flown one .
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Pete Stalker
Celtic Anarchy Anarchy Empire
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Posted - 2007.05.09 21:49:00 -
[36]
Edited by: Pete Stalker on 09/05/2007 21:46:42 btw, the huginn has about the same dmg output as the vaga... (but dont tell anyone!)
There is no buisness like Pete's buisness. |

Ryysa
Caldari
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Posted - 2007.05.09 22:41:00 -
[37]
Never thought this day would come.
Btw, huginn with like, faction mwd LG snakes and 5% hardwirings barely barely breaks 5k. (mass red rigs, t2 overdrives etc).
It does about hmm, 12-20% less damage than the vagabond, depending on engagement range (vaga outdamages it more heavily, the closer it is, until about 25-30k).
It can web yes, but if it wants to mwd around all the time, it needs injector (yes, even with 5/5 cap skills etc). That leaves room for only one LSE II.
Not to mention the fact, that it's damage output completely sucks if it's mwding around, since it can't really do damage with it's guns when it's doing that.
To the OP: Do you fly / did you fly nanophoon a lot or something? Got owned much ? Met eXtas' hugin maybe? hrhr
Kinda bull**** thread imo, the recons from all races are really nice imo, and I don't think any of them are overpowered in comparison to others.
Reasons were shown before - while curse is good in a very small engagement, it's nearly useless in a larger engagement. While arazu/lachesis, falcon/rook, huginn/rapier aren't really affected by the scale as much. Guide to EW - Killboard Mirroring tool |

Wulfgard
Minmatar Legion Du Lys GoonSwarm
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Posted - 2007.05.09 23:14:00 -
[38]
I wholeheartedly agree.
Traget Painters need a serious nerf!

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Ione Hunt
Imperial Shipment
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Posted - 2007.05.09 23:14:00 -
[39]
I demand a nerf!! Remove the target painter bonus!
Friggin' overpowered Minmatar rustbuckets  _______________
*random sig with a hot chick*
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Aakron
Infinitus Odium
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Posted - 2007.05.10 00:16:00 -
[40]
Nerf the huginn indeed, change the horribly overpowered target painter bonus for AC falloff ---
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Sasha Saucer
|
Posted - 2007.05.10 00:44:00 -
[41]
nerf docking and logging in
ITS OVERPOWERED!  |

king jks
Infinitus Odium
|
Posted - 2007.05.10 04:51:00 -
[42]
You want overpowered raep machine? Try nanocurse + nanohuginn and see if you can sit down after a few weeks.
|

Kirex
Gallente Vale Heavy Industries Molotov Coalition
|
Posted - 2007.05.10 04:56:00 -
[43]
Only if you nerf vaga speed.
Click above for my killboard stats. |

mematar
The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.10 05:21:00 -
[44]
Edited by: mematar on 10/05/2007 05:18:15
Originally by: Father Weebles Edited by: Father Weebles on 09/05/2007 19:38:02
Originally by: Marquis Dean How does a Huginn even tank beyond an LSE, it needs to fit TPs and webs and it's only got 6 midslots ffs.
Scram, MWD, 2 x TP, 2 x Web. That leaves what for a shield extender tank?
Target Painters on Huginn? /laugh
3 Dual 180mm IIs, 3 HML's 2x LSE II, 1 MWD II, 1 24k Scram, 2 Fleeting Webs 1 Overdrive II, 2x Nano II 2x Aux thruster rigs Speed-4717 m/s Shield HP-7557 (This setup requires AWU IV and Shield Upgrades V, without SU V only 2x best named LSE will fit.)
I have AWU IV and SU IV and I have all that fitted, except I use 3 OD II and 2x Polycarbon Engine Housing and True Sansha Disruptor, Shadow Serpentis MWD and Stasis Web II
EDIT: err yea, it's the SS MWD that makes the difference, my bad :(
|

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.05.10 05:48:00 -
[45]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
Your alliance name implies gusto and manliness, yet your whining makes me think your a *****. ---------------------------------------- Friends Forever
|

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.05.10 05:50:00 -
[46]
Originally by: Pete Stalker Edited by: Pete Stalker on 09/05/2007 21:46:42 btw, the huginn has about the same dmg output as the vaga... (but dont tell anyone!)
?
Lets see some quickfit data. Best I can get is short of 400, and that's with arby's only. T2 still nets just below 400. Vaga can do MUCH better. ---------------------------------------- Friends Forever
|

NIkis
Minmatar W33D Corp. O X I D E
|
Posted - 2007.05.10 06:13:00 -
[47]
you can fit mwd and have a decent speed at 1500-6000ms. <-- any ship can do that (and better.. recons arent exactly speedy) can shield extender tank and have 9000 shield, pending fitting. <-- make me LOL will you ? it's not possible to hurt them with missiles, therefore caldari ships are useless against them. <-- really ? oh and some caldari boats use hybrid turrets it's not possible to track them because of their speed. <-- LOL some more ? are they immune to webbing ?
Stupid post, nothing to nerf here .. if you ask for nerfing huginn/rapier might also ask nerfing arazu/lachesis and all other recons. Nothing to nerf.. move along.
If there was something about minmatar boats to nerf, it would be the insane tech II shield resists but well .. either that or boost amarr, and amarr boost is in the oven so .. move along 
|

BlackHorizon
Caldari Dark Knights of Deneb
|
Posted - 2007.05.10 06:24:00 -
[48]
I tend to agree with the op, the Huginn/Rapier need a nerf. Speed huginn/rapier is the new flavor of the month.
I vote nerfing damps, decreasing the benefit of speed mods and reducing the web range of these ships by at least 25%.
|

NIkis
Minmatar W33D Corp. O X I D E
|
Posted - 2007.05.10 06:27:00 -
[49]
Originally by: BlackHorizon I tend to agree with the op, the Huginn/Rapier need a nerf. Speed huginn/rapier is the new flavor of the month.
I vote nerfing damps, decreasing the benefit of speed mods and reducing the web range of these ships by at least 25%.
since when is speed not fitting for minmatar ships ?
|

Awox
Infinitus Odium
|
Posted - 2007.05.10 07:17:00 -
[50]
What is the problem here?
Huginn, like the Vagabond doesn't really have the DPS to kill a well fit opponent, so it's only really great for combat in a gang, unless you are hunting cruisers size vessels.. most of the other recons are great solo and in gang so please stop crying about the perfectly balanced huginn!
- BOOST OUTLAWS (-10.0 and proud of it) |

Awox
Infinitus Odium
|
Posted - 2007.05.10 07:20:00 -
[51]
Originally by: BlackHorizon I tend to agree with the op, the Huginn/Rapier need a nerf. Speed huginn/rapier is the new flavor of the month.
I vote nerfing damps, decreasing the benefit of speed mods and reducing the web range of these ships by at least 25%.
Take away our ability to web at 34km with Recons lvl4. Are you nuts?
Arazu can already web at 43km with Recons lvl4 with tech II gear, a little unfair, no? - BOOST OUTLAWS (-10.0 and proud of it) |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.05.10 07:49:00 -
[52]
Huginn/rapier is a ship designed to fill a particular role. To be able to web ppl from a distance. Usually this means they try to keep someone in a bubble.
If it gets nerfed in any way it will no longer be able to full it's intended role. And just be a waste of space. ___ P.S. Post with your main. Mind control and tin hats |

mematar
The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.10 07:52:00 -
[53]
Originally by: Awox
Originally by: BlackHorizon I tend to agree with the op, the Huginn/Rapier need a nerf. Speed huginn/rapier is the new flavor of the month.
I vote nerfing damps, decreasing the benefit of speed mods and reducing the web range of these ships by at least 25%.
Take away our ability to web at 34km with Recons lvl4. Are you nuts?
Arazu can already web at 43km with Recons lvl4 with tech II gear, a little unfair, no?
You mean Arazu can scramble at 43km? 
|

Ryysa
Caldari
|
Posted - 2007.05.10 09:20:00 -
[54]
Edited by: Ryysa on 10/05/2007 09:22:27
Originally by: Haniblecter Teg
Originally by: Pete Stalker Edited by: Pete Stalker on 09/05/2007 21:46:42 btw, the huginn has about the same dmg output as the vaga... (but dont tell anyone!)
?
Lets see some quickfit data. Best I can get is short of 400, and that's with arby's only. T2 still nets just below 400. Vaga can do MUCH better.
Newsflash: don't use quickfit for damage calculations.
Here is something I did a while ago. Also, you're not fitting dual 220 II's if you want to fit dual LSE + falloff rig.
Also, the "blue" line is fairly theoretical, and the "yellow" line can't fit any LSE's so it must fit damps and 1 web or something, the "green" line is a similar setup to a vagabond.
Oh also, if vagabond doesn't fit 2 dmg mods, there's less damage output. Falloff rig is not calculated in there, at falloff that's about 17% extra damage for the vagabond.
However, the 2nd damage mod, which a lot of people (especially those who don't have snakes) drop, is also about a 20% damage increase.
As with all graphs, it might be somewhat subjective, but as I said, depending on range there's about 20% difference which diminishes over range.
I think that you will agree with me that vagabonds generally tend to use barrage and stay out of 10km range :) Guide to EW - Killboard Mirroring tool |

Jindo Minian
Gallente PezCo - Ice Services Brutally Clever Empire
|
Posted - 2007.05.10 09:38:00 -
[55]
To make things extra amusing, Ion (the OP) is usually in a Nano-Ishtar. So i guess he lost one to a Huginn or something.
|

Ryysa
Caldari
|
Posted - 2007.05.10 09:41:00 -
[56]
Originally by: Jindo Minian To make things extra amusing, Ion (the OP) is usually in a Nano-Ishtar. So i guess he lost one to a Huginn or something.
Suddenly everything begins to make sense :) Guide to EW - Killboard Mirroring tool |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.05.10 10:21:00 -
[57]
This looks like a whine from a nanoship.
Personally I like flying BS. In a close range tempest / maelstrom / dominix / typhoon I can generally do damage out to at least 30ks, and generally 50ks, without the need to move. A huginn on his own will either die or might get out before he blows up, depending on how close he comes.
Don't even get me started on one happens if I'm in a 1400mmII setup. Instapop ftw.
They are like all the other recons, very powerful in one thing and one thing only, ****ty dps, ****ty tank. This is the point behind them.
Personally I like informed discussion on what needs balancing, so I won't say 'stop crying nerf', but you need to look closer at why you think this ship needs nerfing before you post.
sgb
|

DiuxDium
Free Mercenaries Union FATAL Alliance
|
Posted - 2007.05.10 10:27:00 -
[58]
All recon ships are "Hax"
Recon ships are very cool. Do not nerf them, they're dandy. -------------
|

StarLite
Amarr Evolution Band of Brothers
|
Posted - 2007.05.10 12:05:00 -
[59]
use a web ;) _______________________________________________________________________
This sig is guarded by SigGuard(c) |

Aggressive Salesman
Caldari
|
Posted - 2007.05.10 12:06:00 -
[60]
Wow, the IQ of this forum reaches a new low 
What's next, nerf the Muninn? Or perhaps the Nidhoggur? |

Jack Cannon
The 5 Amigo's LLC. NxT LeveL
|
Posted - 2007.05.10 14:03:00 -
[61]
Is this thread a joke? 
I sure hope so...
Huggins/rapiers are only good solo ships vs small targets and other mimitar heavy takle ships... as they should be.
A curse will *****one six ways from sunday.
A rook will just jam it because it's mimitar.
An Arazu will just sensor damp it's range down to 1200m and sick it's drones on it so it will have to run away.
If that's an I win button I guess you must be fighting some pretty lousy setups in your overpowered huggin/rapier... because that's the only way your post makes any sense to me. 
|

Father Weebles
North Face Force Anarchy Empire
|
Posted - 2007.05.10 14:15:00 -
[62]
Arazu's won't screw up a Huginn's locking range very much for CQB. There was one that attacked me solo and I was able to keep lock at 40km.
"Welcome to EVE, where inflation is out of control."
http://oldforums.eveonline.com/?a=topic&threadID=465085
|

Trevor Warps
|
Posted - 2007.05.10 14:16:00 -
[63]
Originally by: Xelios An attempt to justify himself
Yeah, so your first post answered my post that came afterwards ? Right.
To all the flamers : talking of Huggins, alot of people here needs hugs. Why come on forums and throw out your stress without making a point ?
All what i was saying is that i found extreme that a close range module can be used up to like 50km in the right hands with this ship. But well, if you don't agree you can just simply say so without flaming folks into last century.
I agree that compared to the power of an Arazu you that dampens you like theres no tomorrow it's nothing, but where did you seem Arazu or w-e else recons in the name of this thread ?
|

ElCoCo
KIA Corp KIA Alliance
|
Posted - 2007.05.10 14:23:00 -
[64]
With elcoco I have gallente/minmatar/caldari cruiser 5 and recons 5. With my alt I got ammar cruiser 5 and recons 4.
Trust me, the huginn/rapier is in no way overpowered. It has it's cons and pros. Honestly, it's not that good. It's immensely fun though so that gets it to you 
|

Trevor Warps
|
Posted - 2007.05.10 15:06:00 -
[65]
True ElCoco. It aint all that overpowered.
I just find its the only recon giving troubles if you don't want to fight. If you got a fast ship, you can run away from other recons no problems. The amarr one might nos your frig dry in 1 cycle, but 1 cycle of your mwd is likely to get you out of scrambler range and well out of web range, allowing the escape if you are alert.
But those webbing recons double webs me and make me align like a freighter, often allowing them to close the gap and turn on their > 20 km scrambler. Basically, especially when solo, if a frig is withing 25km of that class of recon and does not warp out before it gets locked, its toasted.
But i guess thats the whole point of the ship, so it works properly, hehe
But correct me if i am wrong, i see no other recon get a 60% bonus / level to anything. That's the only thing bugging me. It warps in and can cover the battlefield of most small gang warfare battles. So can an Arazu you will tell me ? Yes. But so can a celestis, or a maulus, or a blackbird. Web is a close range module. And i am not even talking of faction webs.
But yeah i don't mind to adapt. I'll replace my frigs more often and fit them cheaper. |

Khajit Smitty
Minmatar MisFunk Inc. Frontline.
|
Posted - 2007.05.10 15:12:00 -
[66]
Yay "I-Win" coz i fly a rapier......
Ion Bartzabel you sir can collect this months "Get-a-Clue" award.
I'm sorry but honestly, my rapier only does 2900m/s, it cannot tank and its very restricted in what it can take on, solo ofcourse 
If its going 6000m/s then the pilot has spent 1.5b on Snakes and to be honest he deserves to be able to achieve those speeds.
|

MotoTsume
Gallente Clan Black Scorpion
|
Posted - 2007.05.10 15:37:00 -
[67]
It's all to powerfull - so we need to have everything nerfed including pods - yes even pods - to small - to fast and have way to much cargo space, I mean really - able to carry one pilot - way to much space onboard it would seem - NERF it all!!!   
It's just a game........Or is it?????
|

Pete Stalker
Celtic Anarchy Anarchy Empire
|
Posted - 2007.05.10 15:53:00 -
[68]
Originally by: Ryysa Newsflash: don't use quickfit for damage calculations.
Shush! Dont you tell them! 
There is no buisness like Pete's buisness. |

Xelios
Minmatar Rampage Eternal Ka-Tet
|
Posted - 2007.05.10 17:56:00 -
[69]
Originally by: Trevor Warps
Originally by: Xelios An attempt to justify himself
An attempt to keep some sort of spite going after realizing his first post was totally ridiculous.
Actually yes, my first post answered your first post. You claimed minmatar recons were too good at neutralizing interceptors, I pointed out that's their sole purpose. You're the only one trying to incite a flame war here, even after an apology you just keep poking. 
A Falcon can jam out to 220km optimal with very high strength. An Arazu can scramble out to 50km and dampen like nothing else. A Pilgrim can solo better than any recon and neutralize cap more efficiently than any ship in the game. All the recons are exceptionally good at what they do and they all do different things.
And yes, when asking for a nerf it's a good idea to compare the ship to its counterparts, even if they weren't mentioned in the OP. 
|

LUH 3471
|
Posted - 2007.05.10 18:06:00 -
[70]
Edited by: LUH 3471 on 10/05/2007 18:02:47 wow and i thought this thread was created by tista  tista where are u ?
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.05.10 18:44:00 -
[71]
Originally by: Father Weebles Arazu's won't screw up a Huginn's locking range very much for CQB. There was one that attacked me solo and I was able to keep lock at 40km.
He must have had either extremely bad skills and t1 equipment or used only one damp on you. An arazu/lach with lvl 4 in the spec and 3 muon/t2 damps will bring a huggin with a SB2 to less than 20k range.
|

Trevor Warps
|
Posted - 2007.05.10 18:56:00 -
[72]
Originally by: Xelios Good point
Ok my turn to apology, i thought you where sarcastic just to kill my point.
Ok, recons are meant to be good, i'm wrong. I don't feel i was being ridiculous to give my opinion tho.
But they still pwn my frigs ;) |

Sebastien LeReparteur
Minmatar SpaceTravelers Freelance Corp
|
Posted - 2007.05.10 19:23:00 -
[73]
Dampener and ECM voids the Minma reckon bonuses... ----------- It is by will alone I set my mind in motion. It is by the juice of sapho that thoughts acquire speed, the lips acquire stains, the stains become a warning. It is by will alone... |

Trevor Warps
|
Posted - 2007.05.10 19:30:00 -
[74]
Edited by: Trevor Warps on 10/05/2007 19:33:35
Originally by: Sebastien LeReparteur Dampener and ECM voids the Minma reckon bonuses...
In theory, in a 1 recon vs 1 recon fight, yes. But how often is that. In regular fights it's still not that often that you find recons on both sides. Even then, they have to target the minma recon to void it and let the dps boats shred their buddies.
But those can be fitted on non recon boats too hmm ... Thinking about it, ECM and dampeners voids Megathrons damage, this needs serious nerfing ;)
Edit : correct typos before hit post ftw |

gu o
Amarr The Unholy Legion Of DarkStar
|
Posted - 2007.05.10 21:12:00 -
[75]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
OK dude your raven or whatever missile spamming piece of crap isn't the end all of everything get over it. If you want the game to be I win go play wow. You caldari mission runners get killed once and all hell brakes loose "wsc nerf, speed nerf, laser nerfs" get over it dude. adapt to the game it is now HARD to make a matar hac do over 5k/s. Maybe we should make it so every ship stops moving whenever a raven enters the system. Ontop of that maybe even ake their sig radius go up by a factor of 5; you know so your rage torps his crusiers for full damage. This is why eve is becoming more and more **** all the time people complain about a good valid tactic and it get nerfed. Keep it up and soon everyone will use the damn raven for everything. 
|

DiuxDium
Free Mercenaries Union FATAL Alliance
|
Posted - 2007.05.10 21:48:00 -
[76]
Edited by: DiuxDium on 10/05/2007 21:46:00
Originally by: Trevor Warps
Originally by: Xelios Good point
But they still pwn my frigs ;)
Lots of things pwn frigs dude.. -------------
|

madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.05.10 21:56:00 -
[77]
Edited by: madaluap on 10/05/2007 21:54:06
Originally by: Khadur Ever heard of arazu?? lol that's overpowered... ******* idiot
Arazu is overpowered in no way at all. Its cap dies everytime you try to run your med+high, or you need to sacrifice your mwd (a big no,no in 0.0) + your tank (fit caprelays).
I kinda agree with the op though, not completely. But webbing is very strong. Get hit by a ECM, it can fail. Get hit by a damp, move closer. Get hit by a nos, keep injecting, run passive tank, move out of range. Webbing = instagib omg you are stuck there.
That said, dont nerf em. Join them. Arazu + huggin make sweet love.  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Father Weebles
North Face Force Anarchy Empire
|
Posted - 2007.05.10 22:07:00 -
[78]
Originally by: madaluap Arazu + huggin make sweet love.
Best combo out there tbh.
"Welcome to EVE, where inflation is out of control."
http://oldforums.eveonline.com/?a=topic&threadID=465085
|

JaxxFunk
Minmatar Macabre Votum INVICTUS.
|
Posted - 2007.05.10 22:15:00 -
[79]
This thread should be locked.
I fear Huggins and Rapiers with a passion when I'm in my vaga, or anything that relies on speed for that matter, but i'm not screaming for them to be nerfed.
You'll be asking for Pilgrims/Curses to have the ability to fit only 1 Nos each next.
Just because you got wtfbbqomgpwned by a minny recon don't come whining in here.
I thank you.
You aint seen me...right |

Sionide
Axe Gang
|
Posted - 2007.05.11 05:00:00 -
[80]
Nerf that target painter bonus it's just too uber.
Pls, this thread is a joke. Compare any other race's recon ships with matar and theirs are far more powerful. The huggin/rapier has a specific role and it fills that role well and that's all.
|

Conwen
Nefantar Tribe
|
Posted - 2007.05.11 08:07:00 -
[81]
I can't believe this thread is this long.
|

Nixeh
Gallente Celtic Anarchy
|
Posted - 2007.05.11 09:02:00 -
[82]
Curse
nuff said.
|

MassonA
Caldari coracao ardente Triumvirate.
|
Posted - 2007.05.11 09:28:00 -
[83]
Originally by: Aggressive Salesman Wow, the IQ of this forum reaches a new low 
What's next, nerf the Muninn? Or perhaps the Nidhoggur?

|

ChimeraRouge
Caldari Eve University Ivy League
|
Posted - 2007.12.03 23:41:00 -
[84]
this thread has legitimate nano concerns.
|

VicturusTeSaluto
|
Posted - 2007.12.03 23:57:00 -
[85]
Caldari forum whiners should be tossed out of the nearest airlock FFS.
Minmatar recons(like 99% of the ships in the game) are balanced just fine; you are whining because you never even learned to play the game.
Stop posting and go learn.
|

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.04 00:03:00 -
[86]
why necro a 6-month thread?
oh and stop whining. ---
planetary interaction idea! |

Ione Hunt
0utbreak
|
Posted - 2007.12.04 00:31:00 -
[87]
        _______________
|

Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.12.04 01:09:00 -
[88]
really one of the only ships in the game to have a proper counter to all the nanoed crap out there ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |

Satura
Mucho Dolor
|
Posted - 2007.12.04 01:18:00 -
[89]
Originally by: Xelios Edited by: Xelios on 09/05/2007 16:11:27
Quote: limit the ship the ships ability to not use more than one webber.
In that case limit the Gallente recons to 1 scrambler and 1 dampener, the Amarr recons to 1 NOS and the Caldari recons to 1 jammer because they all do their roles better than other ships.
|

Victor Ivanov
Minmatar The Fated Interstellar Alcohol Conglomerate
|
Posted - 2007.12.04 01:38:00 -
[90]
Originally by: ChimeraRouge this thread has legitimate nano concerns.
Second Chimera Rouge nano whine I've seen now. Both of them equally ludicrous. Seriously, people that consistently read this forum know that there is nothing that infuriates me more than senseless "Nerf Nano" ship threads.
Oh and you are a horrid representation of the normally highly respected Eve Uni. ----------------------
|

Cautet
North Siders
|
Posted - 2007.12.04 02:04:00 -
[91]
Originally by: Jack Cannon Is this thread a joke? 
A rook will just jam it because it's mimitar. 
Well, it's actually a total ***** to jam, unlike the other mimitar ship's as it has recon level signal strength. Plus it can use drones to jam itself.
But anyway, apart from that I agree with you, and 99% of posters. All recons are pretty good but this doesn't need a nerf. The reason there are so many about now is that most of the pvp in 0.0 is the amount of nano ships. And they will be essential until nano ships disapear.
|

Ezekiel Sulastin
Gallente Eve University
|
Posted - 2007.12.04 02:53:00 -
[92]
You all DO realize that the last post in this thread before ChimeraRouge necroed it was in May, right?
|

Cyan Nuevo
Dudes In Crazy Killing Ships
|
Posted - 2007.12.04 06:07:00 -
[93]
Haha, there could be some ship that had infinite capacitor, infinite tank, infinite jamming ability, and infinite speed yet if it didn't do over 200dps some people would say "it's fine, it does crap damage".
Crap damage does not make a ship balanced. --- Proud Amarr pilot.
|

Semkhet
KR0M The Red Skull
|
Posted - 2007.12.04 07:56:00 -
[94]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
Sure bud. The last thing we need is to nerf the easiest toy available to the antinano whining crowd. Nerf Huginns/Rapiers and these forums will turn into "Crocodile Tears Online"...
|

Helldrek Demonstar
Section Five
|
Posted - 2007.12.19 22:04:00 -
[95]
Edited by: Helldrek Demonstar on 19/12/2007 22:06:49 tbh
Nerf Huginn and Rapier because they combat nanofags? hmm... phail? 
EDIT: Oh and not to mention needing missiles, drones, shields and speed skills. Onoes about 350dps and not rlly able to outrun heavy missiles without snakes or faction stuff. Overpowered?... and the sky is neon-green? \o/
---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Arcane Carnage
The Illuminati. Triumvirate.
|
Posted - 2007.12.19 22:06:00 -
[96]
Ure not in tri... and your *****ing about rapiers and huginns..
LULZ get skillz.
ps: missiles are VERY affective against them again get skillz
Zarnie plz slap him. -
Ures truly kickin' ass Carn |

Vaal Erit
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Posted - 2007.12.19 22:10:00 -
[97]
Double necro? Good god, when will you noobs learn...
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Helldrek Demonstar
Section Five
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Posted - 2007.12.19 22:19:00 -
[98]
Originally by: Vaal Erit Double necro? Good god, when will you noobs learn...
I Phail At Forums Me.  ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Hans Angry
Caldari Pyrrhus Sicarii The Church.
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Posted - 2007.12.19 22:27:00 -
[99]
shut up, the ship is fine Sig removed, lacks Eve-related content. And it was ten times too big :p If you would like further details please mail [email protected] - Cortes
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Gort
Storm Guard Elite
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Posted - 2007.12.19 22:37:00 -
[100]
somebody lock this double-necro miserable excuse for a joke.
G
-- When in doubt, empty the magazine. |

Lyria Skydancer
Amarr Dark-Rising Veritas Immortalis
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Posted - 2007.12.19 23:45:00 -
[101]
Originally by: kublai
NERFS KILL GAMES.
They do? Ok lets roll back all the nerfs back to the days of the gankageddon. Im game. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

6Bagheera9
Slacker Industries Cult of War
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Posted - 2007.12.20 01:54:00 -
[102]
I have a pretty nice set-up and near max skills and my unrigged Rapier will only go 3.5km/s with gang bonuses. I do not see how anyone could get a Rapier/Huggin going anywhere near 6km/s without snakes. 9K shields is possible, but you'd need to sacrifice resists or tackling/ewar. The Huggin has decent dps, but no more than a typical T2 fitted T1 cruiser. The Rapier is pretty weak on firepower and will need help killing anything beyond destroyer class. So basically the OP is full of **** and needs to go back to WoW.
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xHalcyonx
Amarr Wreckless Abandon Triumvirate.
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Posted - 2007.12.20 02:00:00 -
[103]
Originally by: 6Bagheera9 I have a pretty nice set-up and near max skills and my unrigged Rapier will only go 3.5km/s with gang bonuses. I do not see how anyone could get a Rapier/Huggin going anywhere near 6km/s without snakes. 9K shields is possible, but you'd need to sacrifice resists or tackling/ewar. The Huggin has decent dps, but no more than a typical T2 fitted T1 cruiser. The Rapier is pretty weak on firepower and will need help killing anything beyond destroyer class. So basically the OP is full of **** and needs to go back to WoW.
I could get my Rapier/Huginn to go 5km/s with no implants. It would require that I put in 2x Polycarbons and then get put into the squad of a max-skilled or near max-skilled Claymore pilot, of which Tri has several. 
3.5km/s without the skirm bonuses though.  ------------------- ნỊs uʍop əpỊsdn Support the introduction of Blaze M crystals for Amarr! |

Plaetean
Murder-Death-Kill
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Posted - 2007.12.20 02:57:00 -
[104]
Edited by: Plaetean on 20/12/2007 02:57:54 I hope CCP stop listening to their playerbase, the thought that the future of this game is in the hands of people like the OP terrifies me.
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6Bagheera9
Slacker Industries Cult of War
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Posted - 2007.12.20 04:13:00 -
[105]
Originally by: xHalcyonx
Originally by: 6Bagheera9 I have a pretty nice set-up and near max skills and my unrigged Rapier will only go 3.5km/s with gang bonuses. I do not see how anyone could get a Rapier/Huggin going anywhere near 6km/s without snakes. 9K shields is possible, but you'd need to sacrifice resists or tackling/ewar. The Huggin has decent dps, but no more than a typical T2 fitted T1 cruiser. The Rapier is pretty weak on firepower and will need help killing anything beyond destroyer class. So basically the OP is full of **** and needs to go back to WoW.
I could get my Rapier/Huginn to go 5km/s with no implants. It would require that I put in 2x Polycarbons and then get put into the squad of a max-skilled or near max-skilled Claymore pilot, of which Tri has several. 
3.5km/s without the skirm bonuses though. 
2x Polys will help quite a bit, but a Claymore makes a HUGE difference. Everyone affected will receive the equivalent of a full lg snake set. First time I had the pleasure of having a Claymore in gang was in a fleet battle in OOYZ vs. the Goons. My mixed T2/best named Claw which normally did only just under 6km/s was rocketing at closer to 10km/s. Took a little while to learn how to control the damn thing, but once I did it was a blast and I helped bag two Rohks and a Caracal.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.12.20 04:40:00 -
[106]
Edited by: Vitrael on 20/12/2007 04:41:11
Originally by: Ion Bartzabel you can fit mwd and have a decent speed at 1500-6000ms.
Bzzt. Flown mine with a skirmish specialized Claymore in gang and have not gotten 6000, that requires snakes. If you don't like it, cry nerf snakes, not ships.
Originally by: Ion Bartzabel can shield extender tank and have 9000 shield, pending fitting.
Bzzzt again, with perfect shield skills, two extenders, and gang skills it still won't hit 9000, that would take rigging (in which case it won't go fast) or another extender (in which case it will just suck).
Originally by: Ion Bartzabel it's not possible to hurt them with missiles, therefore caldari ships are useless against them.
Yeah, as long as the MWD is running, try perma-running a MWD on a recon why don't ya.
Originally by: Ion Bartzabel it's not possible to track them because of their speed
See above.
Originally by: Ion Bartzabel Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive.
HAHAHAHAHA
Stop trolling.
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Vergil 577
Gallente MAIDS
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Posted - 2007.12.20 05:41:00 -
[107]
Seriously you should look at a Vagabond. 10-12kms with snakes and hardwires (double that of a rapier). You can get 5000k shield hp with 1 large shield extender and the resists of a HAC, I mean seriously. -------- MAIDS. Don't know why I join a corp with such an obscure name. |

Bodhisattvas
Mentally Unstable Enterprises
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Posted - 2007.12.20 05:58:00 -
[108]
Originally by: Ion Bartzabel Why?
They are the new "I win ships" because:
you can fit mwd and have a decent speed at 1500-6000ms. can shield extender tank and have 9000 shield, pending fitting. it's not possible to hurt them with missiles, therefore caldari ships are useless against them. it's not possible to track them because of their speed.
Possible solutions;
limit the ship the ships ability to not use more than one webber. remove the ability to fit microwarpdrive. stack nerf nano/overdrives/intertias even more.
I'm sure CCP does not agree that this ship is meant to be like the way the ship works today.
Heck, i'll start training for them myself, there's so much benefits flying the ships, it's crazy :)
Discuss.
be quiet tosser....
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Mc Fraser
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Posted - 2007.12.20 06:10:00 -
[109]
really stop the damn whining about every damn ship. almost all ships have been nerfed . this game is getting pointless in every patch. WHY `? couse u whine too much
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Synseer
Minmatar Deadly Addiction
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Posted - 2007.12.20 10:01:00 -
[110]
Edited by: Synseer on 20/12/2007 10:01:19
Originally by: Vitrael Edited by: Vitrael on 20/12/2007 04:41:11
Originally by: Ion Bartzabel can shield extender tank and have 9000 shield, pending fitting.
Bzzzt again, with perfect shield skills, two extenders, and gang skills it still won't hit 9000, that would take rigging (in which case it won't go fast) or another extender (in which case it will just suck).
Ive got 8625shield with 2 LSE and perfect shield skills, goes to 9487.5 w/ siege warfare L5. No rigs.

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Ayr Chron
Minmatar Insurgent New Eden Tribe Deus Ex.
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Posted - 2007.12.20 14:07:00 -
[111]
Can i say something?
HAHAHAHAHAHA.
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Yuleth Gix
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Posted - 2007.12.20 14:18:00 -
[112]
Necro, for great justice!
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