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Trovax
Amarr
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Posted - 2007.05.25 15:28:00 -
[91]
Edited by: Trovax on 25/05/2007 15:26:43
Originally by: Ogdru Jahad Edited by: Ogdru Jahad on 25/05/2007 15:17:08 I see jita... 4-4... 10 of the same race SB's come along each drop a bomb at 10km from docking bay warp off cloak..
Yeah itll be great, Will stop peeps from just sittin outside stations totally laggin out the entire system. Bye bye alt traders!!!!
j/k 
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.25 15:29:00 -
[92]
Originally by: Ogdru Jahad Edited by: Ogdru Jahad on 25/05/2007 15:17:08 I see jita... 4-4... 10 of the same race SB's come along each drop a bomb at 10km from docking bay warp off cloak..
i see ccp implementing something that stops this from happening...
sgb
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FawKa
Gallente Old Farts Imperial Republic Of the North
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Posted - 2007.05.25 16:18:00 -
[93]
It's pure stupid.
If they allso deal dmg to drones, drone users might aswell leave EVE.
Yet another stupid feature instead of needed fixes.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.05.25 16:19:00 -
[94]
can't deploy these in high sec from what I understand. So no.
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Maxine Blade
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Posted - 2007.05.25 17:07:00 -
[95]
Bombs will not be as effective as people think. Since they can be destroyed, you'll have more ships mounting smartbombs and flying to them to kill em faster.
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Elmicker
Unscoped Myriad Alliance
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Posted - 2007.05.25 17:42:00 -
[96]
I wonder whats going to prevent these being used as anti-everything weapons. Sure, they can be used to force blobs to maneuver in wings/squadrons, but what's going to stop them being used versus solo gankers or pairs of BSes working together? They won't even stop blobs, they'll just force the blobs to maneuver seperately to minimise the effects of bombs and remote-ECMs. I just hope CCP add in a mechanic that allows fleets and gangs to still maneuver effectively, but without forcing them into the tight ball whenever they warp together.
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.05.25 18:02:00 -
[97]
As a drone user myself i do not see bombs making drones useless, rather now when I'm at a gate I'll chose to keep my drones in their bays untill needed so that a Bomber cant sneak in ahead of an attack group and kill them all.
Drones cause most of the lag i would guess anyway, performance is significantly better if you jump through a gate and load 10 campers as opposed to 10 campers + 50 drones.
Drones are prety speedy, even the heavy ones can cover 15km before a bomb goes off. The issue will be noticing them.
Would be nice to have a single button you could push to make all your drones b-line it back to your ship to dock however.
------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Santa Anna
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Posted - 2007.05.25 18:29:00 -
[98]
Originally by: Aleric Vikyz I don't think people realise how massive a nerf this will be to droneboats... 
Well, a fully skilled drone boat (Myrm/Domi) shouldn't lose any drones to a stealth bomb, at least not heavies.
The blast radius (used for calculating damage) is 125m, so light and med drones shouldn't take full damage (depending on how damage is eventually calculated for the bombs).
You should also consider the context in which these bombs will (likely) be used. If you have your drones out and you're attacking someone, his stealth bomber buddy won't be able to hurt your drones without hitting his buddy, likely hitting his buddy for significantly more damage.
The bigger issue will be for people who use logistics drones in their gangs to boost their tanking ability. You can't use log drones on yourself, so these players will have to choose between losing their drones and staying around and taking the damage themselves (assuming CCP sorts the drone AI enough to recall drones in the ~8 seconds you'd have left after noticing the bomb). |

Shirow Miyazaki
Amarr I.Z.U Syndicate
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Posted - 2007.05.26 00:18:00 -
[99]
I test-fired a bomb on sisi earlier, and it was very successful, most of the ships survived, but they were a BS, BC and a carrier, however the interceptor in range was insta-popped.
At least to me the duration was under 15 seconds, if that was due to the carrier's fighters popping it early, i shall have to test further to find out. However the build requirements are huge, over 1000 zydrine and 1.5 mill trit for a single bomb? that to me seems a bit much.
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Merin Ryskin
FinFleet
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Posted - 2007.05.26 02:38:00 -
[100]
Originally by: Shirow Miyazaki I test-fired a bomb on sisi earlier, and it was very successful, most of the ships survived, but they were a BS, BC and a carrier, however the interceptor in range was insta-popped.
At least to me the duration was under 15 seconds, if that was due to the carrier's fighters popping it early, i shall have to test further to find out. However the build requirements are huge, over 1000 zydrine and 1.5 mill trit for a single bomb? that to me seems a bit much.
How did you get bombs? I don't see them seeded anywhere...
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Lore Isander
Caldari The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.26 09:45:00 -
[101]
Originally by: Ethan Hunte Edited by: Ethan Hunte on 14/05/2007 17:04:08 while this is kind of cool, even tho I don't fly them myself, to me at first glance it adds an interesting tactic to fleet warfare. Bur who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers? 50x5000 damage = 250,000 :)
120k shield, 265k armor on my Archon, with armor resists of 80%+
Doesnt sound like end to me O_o
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