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Estoramus
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Posted - 2007.05.14 10:00:00 -
[1]
I've heard about some new bombs which will be used on the stealth bomber.
some guys on the test server was speaking about this last night.
Anyone got any stats for me please~?
Bomb stats, launcher stats, that sorta thing.
thanks guys
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.14 10:05:00 -
[2]
Search button >> You. sig down temporarily
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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Estoramus
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Posted - 2007.05.14 10:19:00 -
[3]
ok i've found them. cheers.
http://dl.eve-files.com/media/0705/bombs.jpg
http://dl.eve-files.com/media/0705/2(4).jpg
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Meditril
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Posted - 2007.05.14 10:37:00 -
[4]
It looks like a new age in StealthBombing will come up soon... time to warm up my bomber.
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Scraqp
Advocates
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Posted - 2007.05.14 10:47:00 -
[5]
i dont rly understand what they are doing?
to me they look similar to torps... just with different effects and loads of dmg? explain a bit pls !
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Estoramus
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Posted - 2007.05.14 10:51:00 -
[6]
I'm not totally sure how these things are supposed to work.
I can see flight time but not a velocity.
Also what does Inertia Mod supposed to mean? are the ships going to be effected by this?
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Cpt Cosmic
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Posted - 2007.05.14 11:07:00 -
[7]
Edited by: Cpt Cosmic on 14/05/2007 11:06:01 i see carrier pilots crying in the future :)
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.14 11:57:00 -
[8]
Originally by: Estoramus I'm not totally sure how these things are supposed to work.
I can see flight time but not a velocity.
Also what does Inertia Mod supposed to mean? are the ships going to be effected by this?
Ever seen a fighterjet drop a sidewinder...kinda like the first stage of that..they will fly at the speed you drop them at :D sig down temporarily
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.14 11:57:00 -
[9]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 14/05/2007 11:06:01 i see carrier pilots crying in the future :)
Arr this could well be a good weapon against capships..Good thing they are about to boost those as well. (search for 'triage mod') sig down temporarily
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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Woody Barbarian
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Posted - 2007.05.14 11:59:00 -
[10]
I dont really understand them ethier, by the looks of the cpu and pg requirements it looks like a cruiser could fit them and how do they benefit stealth bombers? if they made them have massive cpu and pg requirements i.e. so much so that a BS could only fit 2-3 maximum and special fitting bonuses so a SB could fit them like Cruise Launchers that would make more sense, or a new kind of hardpoint i.e. something different than turret or launcher and only BS and SB has them. Plus does anyone know when these are being released on Tranquility?
Sorry if this has been discussed many times over but I got over excited at this prospect and my stockpile of laughed at 'useless' SB's may once again come in useful.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.05.14 12:03:00 -
[11]
These will come with revelations 2
If brute force doesn't solve your problem... you are not using enough |

Azuse
The Brotherhood Of The Blade The Makhai
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Posted - 2007.05.14 12:07:00 -
[12]
Edited by: Azuse on 14/05/2007 12:16:59 Plz remember that the test server is always a work in progress, it changes from day to day. theyre not on there atm , this however is..
Name: Manticore Hull: Kestrel Class Role: Stealth Bomber
Specifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.
In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships. The Manticore differs from other stealth bombers by virtue of its additional launcher hardpoint.
Caldari Frigate Skill Bonus: -19.72% reduction in Cruise Launcher powergrid needs and -16.66% reduction in Explosion Radius of Cruise Missiles per level
Covert Ops Skill Bonus: 5% bonus to Cruise Missile and bomb kinetic damage and 25% bonus to cloaked velocity per level
Role Bonus: -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking
EDIT: I would also like to add that rather than speculating you pay greater attention to the dev blogs and/or the game development threads.
"Some people have noticed our bombs on the test server and started speculating about them. Here are some facts to work with. These are intended as blob-splitters and we've just recently started testing them.
Bombs can only be deployed by Stealth Bombers. Launched by a Bomb Launcher similar to a probe, which detonates after a number of seconds, causing an instant effect (no duration), to be applied to all objects within the blast range of the bomb. The bomb can be destroyed within that timeframe. There will be damage type bombs, an energy neutralizer bomb and an ECM Burst bomb. Note also that your standard ECM Bursts actually work against capital ships today ;) "
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Woody Barbarian
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Posted - 2007.05.14 12:12:00 -
[13]
Awesome, Manticores just happen to be my stockpile. I hope it doesnt change too much. Roll on Rev 2.
I suspect the bombs will be all but useless on anything less than a BS?
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MinRray
Minmatar FireTech
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Posted - 2007.05.14 12:18:00 -
[14]
so what are the skills required for bombs btw ?
"war ... war never changes" |

Nyana
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Posted - 2007.05.14 12:20:00 -
[15]
Originally by: MinRray so what are the skills required for bombs btw ?
Seems to be undecided. At the moment they only require "Bomb deployment" (IIRC), which has no prerequisite skills.
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Woody Barbarian
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Posted - 2007.05.14 12:31:00 -
[16]
Just found this screen shot, i guess it explains most my questions - only 1 bomb can be fitted per ship and has 160 second Rate Of fire.
http://img361.imageshack.us/img361/5236/20070511165729cv4.jpg
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Sailon
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Posted - 2007.05.14 12:35:00 -
[17]
Edited by: Sailon on 14/05/2007 12:33:58 important is to use many type of dmg types because if you use same target comes resistant to it like if its shield ship em therm explosive kinetic if its armor therm explosive kinetic em correct me if im wrong.
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MinRray
Minmatar FireTech
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Posted - 2007.05.14 12:49:00 -
[18]
thermal bombs for example have 99% resists against thermal damage so if u have a squad of bombers with multiple types of bombs they would kinda blow eachother up (the bombs that is )... but depends on other factors also .
"war ... war never changes" |

PraetorNZ
Axe Gang
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Posted - 2007.05.14 13:06:00 -
[19]
looks like fun... better finish off stealth bomber training
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STFUN00BFFS
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Posted - 2007.05.14 14:07:00 -
[20]
what does the description on the bomb deployment skill, description and ability say?
Hope fully we'll gett a 17.5% rof bonus pr. lvl or so.. :D turning the 160seconds abit more... usefull.. 
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.05.14 15:43:00 -
[21]
/me drools................
I first joined the game with intent on flying a stealth bomber, I now have that ability, but alas, cannot kill anything.
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Theo Ramone
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Posted - 2007.05.14 15:56:00 -
[22]
Edited by: Theo Ramone on 14/05/2007 16:07:00 Edited by: Theo Ramone on 14/05/2007 15:54:12 Thats cool! I've wanted SB's, and training it now.
Am I reading that right though? Explosion radius of 125m? 
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xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.05.14 16:20:00 -
[23]
Originally by: Estoramus I've heard about some new bombs which will be used on the stealth bomber.
some guys on the test server was speaking about this last night.
Anyone got any stats for me please~?
Bomb stats, launcher stats, that sorta thing.
thanks guys
The bombs arent on SISI yet, or at least werent as of a couple days ago. But the stealth bombers have been modified to carry them (now have a role bonus that reduces cpu need of "Bomb Launchers" by 99%. Also all races stealth bombers can now fit 3 cruise launchers.
As for the bombs, according to a recent dev blog, they will work sort of like scan probe/interdiction launchers, except their "probe" will be a delayed blast "blob buster" bomb. In addition to damage bombs, there are supposed to be an energy neutralizer bomb and also an ECM bomb.
http://www.eve-ronacorp.com RONA Corp is Recruiting |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.14 16:28:00 -
[24]
I see mission runners finding a new toy....... --
Billion Isk Mission |

xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.05.14 16:32:00 -
[25]
Originally by: Lord WarATron I see mission runners finding a new toy.......
Nah mission runners will be busy training for capitals so they can do the new level 5 missions, which are also on SISI.
Then you have the pirates which will be training for capitals so they can kill the capital class mission runners in low sec.
And then you have the capital producers, who get rich off both sides.
http://www.eve-ronacorp.com RONA Corp is Recruiting |

Mudkest
MetaForge Ekliptika
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Posted - 2007.05.14 16:42:00 -
[26]
Originally by: Estoramus
Also what does Inertia Mod supposed to mean?
how agile the things is. if you look at any missile you'll see theye all have an inertia mod of 1000. if you launch a missile you ever noticed that shortly after launch it changes direction drasticly and swiftly? should you ever want to make a "nerf missiles" post just ask for the inertia mod to be reduced to 0.01 ;)
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Ethan Hunte
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Posted - 2007.05.14 16:54:00 -
[27]
Edited by: Ethan Hunte on 14/05/2007 17:04:08 while this is kind of cool, even tho I don't fly them myself, to me at first glance it adds an interesting tactic to fleet warfare. Bur who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers? 50x5000 damage = 250,000 :)
From reading the descriptions. One per ship and a re fire rate of 160 seconds, means you just have to have alot of them. So this encourages blobbing them. And they seem to drop bombs like real life bombers, in essence they gotta be close, and the distance the bombs will travel to target is just like a drop and not lengthy like missiles, given the life time of the bomb and that it launches at your current speed, so the tactic will be fly in cloaked once warping to within your target, since cloaked = faster speed, when in range, decloak drop bomb wait for impact and recloak.
Also that someone said they wouldn't be effective against anything less than BS? Dropping in the middle of a goon swarm frigate cruiser blob would work too :)
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Mudkest
MetaForge Ekliptika
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Posted - 2007.05.14 16:59:00 -
[28]
Edited by: Mudkest on 14/05/2007 16:57:01
Originally by: Ethan Hunte who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers?
Or will fleets need missile boats fitted with all defenders now as standard to tag along for support.
well seeing manticore prices are around 25M now(hounds were 20), a 50+ bomber blob will cost around 1.250M(jsut ships, not counting modules and stuff) .. insurance payout is 3M at 100% so i doubt there'll be 50+ kamikazebomber runs :0
anyway, dont defenders only work against missiles launched at you? so missileboat defender ships might not work against bombs ...
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.05.14 19:05:00 -
[29]
Hmm, i wonder if theese bombs would hurt the bomber itself. And also, will they be allowed in highsec?
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Nedolzna Ovcica
OCForums
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Posted - 2007.05.14 21:38:00 -
[30]
Edited by: Nedolzna Ovcica on 14/05/2007 21:41:03
Originally by: Ethan Hunte Edited by: Ethan Hunte on 14/05/2007 17:04:08 while this is kind of cool, even tho I don't fly them myself, to me at first glance it adds an interesting tactic to fleet warfare. Bur who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers? 50x5000 damage = 250,000 :)
250k dmg/160s (= about 1600 dps) is a joke for capitals specialy when u add resists. that's 320 dps with averge 80% resists.
i've seen carriers and dreads with 500k armor in gangs... u do the math how long would it take to kill them if they're afk.
specialy because u need 50 people to do it. better bring 50 BS and u can do ALOT more dmg.
better choice would be 50x neut bombs. i can guranteeu that 50k cap gone WILL hurt any capital ALOT more than 250k dmg.
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Vmir Gallahasen
Gallente Omniscient Order Cruel Intentions
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Posted - 2007.05.14 22:10:00 -
[31]
Originally by: Ethan Hunte Bur who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers? 50x5000 damage = 250,000 :)
Last I checked, the bombs only have 250 armor pts with 99.5% resistance to the type of damage they do. This means that same-damage bombs will begin to destroy each other after 6-8 of them have gone off, depending on the skill of the bomber pilots.
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Aykroyd
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Posted - 2007.05.14 22:37:00 -
[32]
Actually the first run would likely be a full explosive run. Checking the damage spread and using the same bombs for each pilot you could overlap a blob and destroy every frigate, inty, dictor, most cruisers, drones, and fighters. Without ever risking your titan or capships.
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Zeph Solaris
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Posted - 2007.05.14 23:03:00 -
[33]
I drastically hope this gets amped up. Either allow multiple bomb launchers, drastically increase the amount of damage, drastically reduce the firing rate, or a nice combination of such. Multiple launchers would actually make them worthwhile against blobs. These things need to have a firing rate faster than a smartbomb, else they're completely pointless; a single t1 torpedo/launcher has a higher DPS. Multiple bomb launchers wouldn't be overpowered, as the bomber pilot would need to manage the launches so the bombs wouldn't cause the others to explode. Increasing the damage can be offset by increased explosion radius, so it wouldn't kill a BC/BS in one shot. It is an anti-capital weapon, so it should be highly effective against capitals. Stealth bombers being frigates should balance the sheer amount of damage they could do, as they can easily be popped by an interceptor pilot. I'd also like to note, that an interceptor going after a stealth bomber adds to the role play nature that inspired bombs to the first place.
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Azheri
Amarr The Unbeholden
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Posted - 2007.05.14 23:09:00 -
[34]
i just hope they wont make the bombers damage/race specific.... would be another amarr nerf 
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Vicious Phoenix
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Posted - 2007.05.14 23:40:00 -
[35]
Originally by: Azheri i just hope they wont make the bombers damage/race specific.... would be another amarr nerf 
On the contrary, EM damage would be quite useful to strip the enemy's un-hardened shields prior to killing their armor. (Assuming armor tank) And EM is good against shield tanks anyway.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Vladimir Norkoff
The Black Rabbits
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Posted - 2007.05.14 23:53:00 -
[36]
Originally by: Zeph Solaris These things need to have a firing rate faster than a smartbomb, else they're completely pointless; a single t1 torpedo/launcher has a higher DPS.
That sorta depends on how many targets you hit with your Area of effect bomb doesn't it?.. If you are calculating based on a solo target, then the figures might be skewed a bit.. What happens to the DPS if you calculate 10 or 20 ships all hit by the same bomb?...
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Azheri
Amarr The Unbeholden
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Posted - 2007.05.15 00:22:00 -
[37]
Originally by: Vicious Phoenix
Originally by: Azheri i just hope they wont make the bombers damage/race specific.... would be another amarr nerf 
On the contrary, EM damage would be quite useful to strip the enemy's un-hardened shields prior to killing their armor. (Assuming armor tank) And EM is good against shield tanks anyway.
i presume you dont have much experience in amarr ships and the worthless em damage 
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Zeph Solaris
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Posted - 2007.05.15 01:12:00 -
[38]
Originally by: Vladimir Norkoff
Originally by: Zeph Solaris These things need to have a firing rate faster than a smartbomb, else they're completely pointless; a single t1 torpedo/launcher has a higher DPS.
That sorta depends on how many targets you hit with your Area of effect bomb doesn't it?.. If you are calculating based on a solo target, then the figures might be skewed a bit.. What happens to the DPS if you calculate 10 or 20 ships all hit by the same bomb?...
Are you suggesting explosion radius != area of effect?
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Kyodai Koga
Altera Odyssea Tau Ceti Federation
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Posted - 2007.05.15 01:27:00 -
[39]
Originally by: Zeph Solaris
Originally by: Vladimir Norkoff
Originally by: Zeph Solaris These things need to have a firing rate faster than a smartbomb, else they're completely pointless; a single t1 torpedo/launcher has a higher DPS.
That sorta depends on how many targets you hit with your Area of effect bomb doesn't it?.. If you are calculating based on a solo target, then the figures might be skewed a bit.. What happens to the DPS if you calculate 10 or 20 ships all hit by the same bomb?...
Are you suggesting explosion radius != area of effect?
Exactly, new bombs are area of effect weapons, as stated in the devblog.
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Zeph Solaris
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Posted - 2007.05.15 02:39:00 -
[40]
Then why is 'area of effect' not listed as an attribute? If it were to have an area of effect on top of its explosion radius, which doesn't make sense, then it should be listed just as it is for smartbombs.
I know that missiles dont make sense due to velocity not being calculated as relative in the damage calculation, but how would you even begin to find the logic behind ships taking different amounts of damage when enveloped in the same explosion; even if it IS a game? Then again, it would fall right in line with the mess.
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Kaakao
Insidious Existence Interstellar Alcohol Conglomerate
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Posted - 2007.05.15 06:10:00 -
[41]
Edited by: Kaakao on 15/05/2007 06:08:46 Hope they don't make em to suicide bombers.. 
Dropping a bomb next to enemy fleet sounds pretty suicidal to me. ------- [EXIT] - IAC |

BekStorm
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Posted - 2007.05.15 06:29:00 -
[42]
sweet christ on a pogo stick
LoL and stealthbomber prices have already made a jump on tranquility
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Mike Atropos
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Posted - 2007.05.15 08:03:00 -
[43]
The bombs arent even on Sisi. The attributes they have are far from finalized and missing important details like the bomb's detonation size.
So everyone just chill and let their stats get finalized. THEN you can panick and post the obligatory "omg my hauer was afk flying through rancer, and I totally got blobbed by five stealth bombers, and then I just kind of exploded! we need nerfz!" 
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Filthy Pierre
Gallente Laughing Fox Enterprises
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Posted - 2007.05.15 08:35:00 -
[44]
I dunno about those bombs the first link pointed to, but those penguins on the second link would scare the bejeezus out of me if I saw them insystem....
FP
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.05.15 09:46:00 -
[45]
Originally by: Mudkest
Originally by: Estoramus
Also what does Inertia Mod supposed to mean?
how agile the things is. if you look at any missile you'll see theye all have an inertia mod of 1000. if you launch a missile you ever noticed that shortly after launch it changes direction drasticly and swiftly? should you ever want to make a "nerf missiles" post just ask for the inertia mod to be reduced to 0.01 ;)
Less is better for agility, you multiply it with the mass to get real agility. The reason they have such a high inertia mod is because they have such low mass. 0.01 inertia mod would make missiles A LOT better. ---------------------------------------- A Guide to Scan Probing in Revelations |

Cyborgette
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Posted - 2007.05.15 12:06:00 -
[46]
As was asked before, does the SB have any immunity to its bomb? If not, you just threw away 20M+
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Eskona Runningstar
Eve University Ivy League
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Posted - 2007.05.15 12:28:00 -
[47]
Originally by: Cyborgette As was asked before, does the SB have any immunity to its bomb? If not, you just threw away 20M+
According to a recent dev blog, bombs will behave like probes and be on a timer - stealth bomber decloaks, drops bomb, gets out of the area, then the bomb detonates. While the bomb timer is ticking down, the stealth bomber pilot is supposed to have enough time to get out, while the attacked ships have a chance of destroying the bomb before it explodes.
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Kermis
Caldari Cryo Crypt inc.
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Posted - 2007.05.15 13:34:00 -
[48]
I'm wondering whether the pilot can cloak right after he's dropped the bomb, or if he has to wait untill it exploded.
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Mephistophilis
hirr Morsus Mihi
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Posted - 2007.05.15 13:58:00 -
[49]
I love the idea of this Sounds more like a mine than a bomb, suppose it depends how ccp will have it deployed.... I'm guessing sig radius will have some play in how the dmg is distributed, looking forward to finding out it's explosion radius n specs ect..
I've always loved the idea of the stealth bomber but it lacked soo much
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.05.15 14:00:00 -
[50]
I've had some time to think about this new sb buff and here's what I think is going to happen.
1. Some will whine about a t2 ship being overpowered, even though it's a t2 ship that is supposed to be a "bomber". 2. This ship will still be vulnerable to fire as it's armor is basically paper and duct tape. Which evens things out. 3. :-D The first couple months of my existence were geared toward sb, and I am h-a-p-p-y this is happening. 4. I can't wait to break up gate camps with this beast.
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Almarez
Setenta Corp Xelas Alliance
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Posted - 2007.05.15 14:39:00 -
[51]
It's about time bombers became useful.
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Keijo
Hobbit Enterprises Free Trade Zone.
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Posted - 2007.05.15 15:23:00 -
[52]
I got into this game to fly stealth bombers, and this change sounds like great fun. I look forward to doing some bombing runs! I fail to see how the bomb will reduce lag from giant fleets though.
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Zeph Solaris
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Posted - 2007.05.15 19:03:00 -
[53]
Originally by: Keijo I got into this game to fly stealth bombers, and this change sounds like great fun. I look forward to doing some bombing runs! I fail to see how the bomb will reduce lag from giant fleets though.
If giant fleets blob together, they run the risk of being bombed. If a fleet still blobs after getting bombed into wrecks a few times, I'd be amazed.
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BluPh
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Posted - 2007.05.15 20:53:00 -
[54]
Edited by: BluPh on 15/05/2007 20:53:51 EDIT: ive read ekona's post just now. Well a nice idea too, but i am still for implementing something as stated below 
After reading some posts and looking at the pics, one idea how they may work:
You're cloaked, speed up directly on the target (let's say a carrier) - cant steer because of the inertia multiplier, when close enough, uncloak, release the bomb, cloak. Bomb has no need of target, it just flys in a straight line till it hits the target. If it misses it, dies after the flight time has passed.
Wrecks a lot of damage to the "target" ship and all surounding it (although with an explosion radius of 125m, wont damage much any other ships).
If you think this is what usually bombs are about, they hit hard, but pretty unaccuarately, and usually follow only one path (bombs are the things u drop from a plane to the ground, no steering for the bomb it just obeys the gravity, everything else are missles).
Nice idea. Great for fights with capitals involved, now you didnt have really much chances if in a small gang and a carrier appaired in the overview. But like a pack of 3 soldiers can take down a tank, a pack of these can take down a carrier (or other capitals).
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Theo Ramone
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Posted - 2007.05.15 21:00:00 -
[55]
Originally by: Zeph Solaris
Originally by: Keijo I got into this game to fly stealth bombers, and this change sounds like great fun. I look forward to doing some bombing runs! I fail to see how the bomb will reduce lag from giant fleets though.
If giant fleets blob together, they run the risk of being bombed. If a fleet still blobs after getting bombed into wrecks a few times, I'd be amazed.
125m explosion radius doesnt strike me as blob killers....What am I missing?
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Mudkest
MetaForge Ekliptika
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Posted - 2007.05.15 21:04:00 -
[56]
Originally by: Hoshi
Originally by: Mudkest
Originally by: Estoramus
Also what does Inertia Mod supposed to mean?
how agile the things is. if you look at any missile you'll see theye all have an inertia mod of 1000. if you launch a missile you ever noticed that shortly after launch it changes direction drasticly and swiftly? should you ever want to make a "nerf missiles" post just ask for the inertia mod to be reduced to 0.01 ;)
Less is better for agility, you multiply it with the mass to get real agility. The reason they have such a high inertia mod is because they have such low mass. 0.01 inertia mod would make missiles A LOT better.
*ponders* could have sworn istabs increased agility mod when I checked a few weeks ago 
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Dexter Flashman
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Posted - 2007.05.15 21:40:00 -
[57]
Explosion Radius and Explosion velocity are stats taken from missiles that apply in exactly the same way as missiles and have nothing to do with the the actual bombs Area of Effect.
They are there to calculate the damage MODIFIER to a given ship. ie, an interceptor will be able to speed tank most of the damage.
I have heard that that they will have a 20,000 meter radius of effect and a 20 sec delay timer (Can't remeber where I heard that, I just heard it so could be totaly wrong). So a bomber would nav into position just off a blob. align to an exit, decloak, drop bomb, warp out. Enemy has 20 secs to warp away or kill the bomb.
And where do you guys get the idea it has any sort of motion? As the devs have stated they will be like dictor bubbles. They have 1000 inertia modifier and they don't move at all (Personaly, I think you'll find thats another modifier to to stop them from being bumped away).
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Net hunter
Amarr Phoenix Industries
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Posted - 2007.05.15 22:58:00 -
[58]
Has anybody actually seen these thigns deploy?
Do they launch like Recon Probes and so can be seen on the overview and therefore targetted straight off. Or are they acutually like missiles and are going to be invulnerable to locking apart from with a special weapon? "Being Emo is not currently considered an exploit".... GM's 4TW
'It's great being Amarr, aint it? ' |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.15 23:08:00 -
[59]
Originally by: Nedolzna Ovcica Edited by: Nedolzna Ovcica on 14/05/2007 21:41:03
Originally by: Ethan Hunte Edited by: Ethan Hunte on 14/05/2007 17:04:08 while this is kind of cool, even tho I don't fly them myself, to me at first glance it adds an interesting tactic to fleet warfare. Bur who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers? 50x5000 damage = 250,000 :)
250k dmg/160s (= about 1600 dps) is a joke for capitals specialy when u add resists. that's 320 dps with averge 80% resists.
i've seen carriers and dreads with 500k armor in gangs... u do the math how long would it take to kill them if they're afk.
specialy because u need 50 people to do it. better bring 50 BS and u can do ALOT more dmg.
better choice would be 50x neut bombs. i can guranteeu that 50k cap gone WILL hurt any capital ALOT more than 250k dmg.
Damn even 10 of those bombs popped next to a 50% stabile dread setup will put his cap below his max recharge.  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.15 23:52:00 -
[60]
Originally by: Aykroyd New bombs live on SiSi have 15 kilometer range, drop exactly hwere you are when you push the button (allowing for lag), and cost about 22 mil for a run of 100 in production.
So damn cheap than...Think a dread ops will need more snipers, counter bombers  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Tacitus Krekt
The Phoenix Rising Vigilance Infinitas
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Posted - 2007.05.16 02:17:00 -
[61]
Edited by: Tacitus Krekt on 16/05/2007 02:15:34 The stealth bombers as they stand on Tranquility serve little to no role (other than a good alpha on an afk/stupid inty pilot). So, we see them going the route of "blob" busters. Any reason? I don't logistically see this as an effective change to blob warfare.
A massive number of ships in an area groups up - and a corresponding group forms up a few jumps out. Ultimately you've got a numbers game going. So the solution: AE them?
If the bomb launchers work similarly to their probe/bubble counterparts - then the pilot will be required to maneuver their ship into position for maximum effectiveness. Not too hard, but let's say he's able to do it.
Their next goal is to deploy the bomb to decimate the opposing force. Upon doing so, he's alligned himself to wherever and is close to entering warp by the time your average pilot is able to ctrl+click him in the overview. We'll assume he gets away.
Now the "bombed" blob has 2 choices if I'm understanding this correctly: either they can jump out, or dps the bomb before it detonates.
The problem you see here, clearly, is that a single stealth bomber is not going to do much to any fleet that is capable of watching their overview, or understands how to remain aligned. However...
Take this same scenario, and add in a few buddies - each flying a bomber. Your odds of destroying the hostiles are marginally increased if their decision is to dps said bombs. Is your chance of success higher? No. They can still warp.
So what we have is something that is going to be tested quite thoroughly. I'm thinking that range, fuse duration, ROF, bomb hp, and overall damage need to be looked at carefully; otherwise a gang of 4 SB's and a dictor will go to town in blob warfare. Granted they'll be suicidal - but the overall possibility of taking out an entire fleet via a coordinated detonation will make quite the thread in CAOD someday.
Do we need another worry on our minds when we're considering what can, will, and might happen when staging a battle? Perhaps. I don't necessarily like the potential of having people training bomber alts - quickly gaining the ability to nuke an entire fleet while a T1 fleet clutters your overview.
Time will tell.
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Leikung
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Posted - 2007.05.16 05:47:00 -
[62]
You just dont fly into a fleet and uncloak.
The only reason the SB stays alive is its massive range.
If they take away the range factor, a ship with 400 shield will not be the price they cost.
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MinRray
Minmatar FireTech
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Posted - 2007.05.16 05:54:00 -
[63]
Bombs will finish the deployed drones of a fleet in one shot . This will practically make logistic drones next to useless if a bomber pilot knows what target the choose .
Anyway cool stuff , cant wait to finish testing .
"war ... war never changes" |

EangleOne
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Posted - 2007.05.16 06:58:00 -
[64]
A good idea to deal DPS against capital ship: actural damage = base damage x sign rad x (1-harden rat). Bigger the ship is, more damage it take from bomb, makes sense to real bomb effect.
Nuclear bomb for Titan....... HOHOHO    
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Rabbitual Ferrier
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Posted - 2007.05.16 11:00:00 -
[65]
Yay Submarine style warfare... Das Boot in a Stealth Bomber
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.05.16 15:15:00 -
[66]
ECM bomb is gonna rule. Takes an entire section of the fleet out of the picture to pick off. This is where blob warefare is going to take a hit. If you are all together, blobbing a station, gate, pos, etc.... and they ECM bomb you over and over again, you will lose, BADLY. The capacitor bomb is also pretty damn cool, keeps capitals from using their jump drive for starters.
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Sexorella hotz
Beasts of Burden YouWhat
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Posted - 2007.05.16 15:23:00 -
[67]
If you think the idea is using them while the enemy is blobbed and not engaged then yeah, they're a dumb idea. But in the midst of a fleet battle, very few are going to notice, and once people do, you'd have a huge break in coms on TS and the like that will give your guys a huge advantage, primaries stop being called, all teh snipers are worried about a pesky little bomb in their midst.
The idea isn't that you could pwn a fleet on your own in a stealth bomber, but when engaging during an active fleet battle I expect they could be quite effective.
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Leikung
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Posted - 2007.05.17 17:35:00 -
[68]
Wait until u read some of the posts on how they are gonna nerf the power on the manticore only, and give a third launcher to all the others.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.17 17:56:00 -
[69]
Edited by: Rigsta on 17/05/2007 17:53:41
Originally by: Leikung Wait until u read some of the posts on how they are gonna nerf the power on the manticore only, and give a third launcher to all the others.
Welcome to Singularity, where the sky is always falling.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Trovax
Amarr
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Posted - 2007.05.18 12:09:00 -
[70]
Edited by: Trovax on 18/05/2007 12:08:28
From what ive read and what i know from being a covops bomber pilot myself, i got a feelin that these new bombs are gonna be a passing 'fashion' item. People will try them and then after a month no one will use them. Why? Because the sum of everything ive read indicated that they are going to be pre nerfed.
For example...
If what is being said is true (although may change), then if a bomb get launched at the same velocity of the launch platform, a manticore being 300m/s for arguments sake, then the bomb will have a lax range of 300/ms x 10sec = 3km. ?? Does that mean we have to get within 3k to launch one of theses bombs? Not only that but you would have to wait almost 7 seconds for the probe to clear you cloak area (2000m), before you were able to cloak again. This is more than enough time for any AF pilot to lock and WTFBBQPWN your bomber. Not to mention the fact that s/he has probably started to lock you the moment you uncloaked.
Now someone mentioned inertia. As we all know, an object will maintain constant velocity until an outside force acts upon said object. This means that when the bomb leaves the ship, it no longer has 'thrust' so to speak. therefore will not gain any more inertia. Unless they stick rocket motors on them, in which case they would no longer be bombs but become nothing more than uber missiles.
If they can only be released at short range, why not just make bigger smart bombs that fit on the SB's?
Ive been a covops pilot for a little over a year, and with the cost of the rigs and launchers fitted atm, i dont think that 1 bomb every 160seconds at point blank range weighs up the risk v potential result balance.
I have a strike range of 212km with implants/rigs, and standard cruise missiles. I was a bit annoyed after training T2 cruise to find out that that strike range was reduced to approx 65km with T2 cruise fitted, as well as a speed nerf, and a couple other little nerfs. now i can understand the point in not makkin it so a single weapon PWN's all. But the idea of training somthing (with the exception of rigs) would be IMHO to make them better, not worse.
Anyways, guess we'll just have to wait and see. the bombs are still in development but i thought id mention it in case someone reads and thinks 'oh yeah...never thought of that'....or tho i seriously doubt it.

"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

Psorion
Absolute Wrath Inc.
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Posted - 2007.05.18 12:22:00 -
[71]
Im a new manticore pilot. I find it only useful for watching for hostile movement in my home system. Even then, the best use for me is watching our bubbles in .0 Then I can get a target of opportunity (Say a frigate trying to make it to the gate...) Very limited role. This ship as it stands have very very low survivability if you uncloak and get targeted inside 50-60km range. As it stands the only useful way I can see to use this bomb is jumping into a gate camp, launching your bomb and trying to jump back through before it explodes/u get aggressed. If the act of deploying the bomb is considered aggression then that idea wont work. But why nerf the only advantage caldari StealthBomberss have? This makes me fly my harpy even more :(
Stealth bombers should be able to warp cloaked IMO, and/or lock targets cloaked, so u uncloak to fire and recloak.
Cloaked and AFK at a system near you... |

Santa Anna
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Posted - 2007.05.18 13:18:00 -
[72]
Originally by: Psorion This makes me fly my harpy even more :(
This will be (one) effect of the new stealth bombers, no doubt. One of the best ways to counter them is with a dedicated sniper in an AF such as a Harpy or an Enyo, or perhaps a destroyer. I haven't seen a sig radius for the bombs yet but presumably they're very small, making frigs much better snipers against them. This means when a fleet blobs it will need to have one or two antibomb snipers with bombs on their overview (perhaps only bombs). If one side in a medium gang/fleet engagement wishes to use stealth bombers, it may bring along some ships tasked specifically with picking off these anti-bomb sniper frigs. This depends a bit on engagement range, but something like an Eagle, a Muninn, or a Zealot. If implemented well, this could lead to much more diverse fleets with more tactical maneuvering and battlefield decision making. It would change the dynamic a bit from bigger blob = win to better/smarter/faster blob = win.
Simply warping out when the bombs show up likely wouldn't work. Remote DDD blasts kill plenty of ships and the warning there is pretty obvious. If half the fleet manages to warp out and the other half gets hit by the bomb, the bombing side will likely still has an advantage when they meet back up.
Something like this could also be used to kill bubbles and, perhaps most importantly, macro miners.  |

Trovax
Amarr
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Posted - 2007.05.18 15:15:00 -
[73]
Edited by: Trovax on 18/05/2007 15:15:54 Actualyl i just had another thought. The SB's cant warp cloaked, unlike their spotter couter-parts. Therefore, i reckon that before a Covops bomber pilot even gets a chance to lock a target to execute a bombing run, the 'blob' is gonna see it commin a mile away. An easy target for any sniper-geddon/sniper-thron.
In fact, if any bomber pilot manages to get a bomb off, it will more than likley be cos the enitre blob was sleepin, which in itself is highly unlikley.
Now im not askin for Bomber to be able to warp cloaked, but what i am saying is that they are gonna go down pretty fast.
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

De'Zori
PILGRIMS Insane Asylum
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Posted - 2007.05.22 11:35:00 -
[74]
I was on sise last night too test out lvl 5 missions when i spotted theese bombs for the sb's
on stats of the bombs it said explosion radius 125m.
but further below it said explosion range 15km or something like that...
so wich one is it?
dez |

Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.05.22 11:47:00 -
[75]
Explosion Range = the maximum distance from the center of the explosion where you will feel its effect. Ie. 15km explosion range means that you will be hit if you are within 15km of the bomb when it goes off.
Explosion Radius = A fudge factor used for missiles to lessen the damage that a large warhead does to a smaller ship. Ie. a torpedo with 400m explosion radius wont do full damage to a cruiser with 125m sig radius.
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Harotak
The Burning Orphans Exuro Mortis
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Posted - 2007.05.22 11:50:00 -
[76]
LOL, gotta love all the ppl talking about the targetting something to launch the bomb and the bomb moving after its fired. Read the dev posts on this, the bombs are going to work lide scan probes that blow up. In other words you hit the button and the bomb appears next to your ship, its completely stationary, and does not need to be targeted, just like a smartbomb/scanprobe/warpdisrupprobe.
I would say its most like a warp disrup probe that blows up instead of creating a bubble. The launching of them are going to work exactly the same, with the exception that bombs are targetable and dictor bubbles are not.
On another note, I wonder how well bombers will be able to counter bombers :P
If you have a decent idea where the enemy bomber force is on the grid, you can use a dictor to bubble them up, and then drop a few bombs on them, sorta like depth charges. One bomb wont kill a bomber (especialy if they have a plate/extender), but a couple/few might, and at the least it should decloak them.
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Tseran
Taggart Transdimensional
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Posted - 2007.05.22 14:02:00 -
[77]
The only problem I see is that an enemy has to be asleep or fairly stupid to actually get hit by a bomb. With 10 seconds (or more) until the bomb detonates and only 250hp, any large ship or gang of ships should be able to pop it. Smaller ships just need to hit the gas and move out of the bomb's range. The only way I could see these being useful is if the stealth bomber can drop them cloaked and then try to run. That way there is at least a CHANCE the target won't act in time.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.22 14:30:00 -
[78]
The more I hear about the bombs acting like timed mines the more I'm intruiged about how it will work out.
Yes the bombers are slow and vulnerable to small ships and snipers, but if you have a wing/squad of 3 bombers sneak in and drop 3 bombs each, it'd be a pretty suicidal inty pilot who goes in to catch the bomber. They could also probably just warp immediately after dropping the bombs.
Again, none of this is confirmed since it's still early days but I am getting more interested.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Angus Torg
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Posted - 2007.05.22 15:45:00 -
[79]
I assume that they will prohibit the usage of bombs in Empire. Otherwise ... well, there is usually a large blob in Jita at this place they call station. Or was it a gate?
And it would be even worse if the Stealth Bomber could cloak after deploying it - or does Concord have a uncloak device?
By the way, will it be an act of aggression if someone would attack your bomb (placed in front of a station)?
In the end, it will be probably be that way that you cannot deploy bombs in Empire. And you cannot cloak after deploying it (since you are in the 2000m proximity of the bomb). And it will not be used for un-blobbing, but for camping gates in small bomber gangs. Can we get EVE back? Please. |

Tseran
Taggart Transdimensional
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Posted - 2007.05.22 15:47:00 -
[80]
Rigsta, you will never have bombers come in and drop 3 bombs each. They have already updated it on SISI so that each bomber is limited to one launcher. Thats why single bombers will never be feasable. To easy to pop the single bomb dropped.
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Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2007.05.25 01:43:00 -
[81]
So the bomb will also damage friendly ships as well as enemy. So now a friendly fleet protecting a gate will have to plan for area of effect (AoE) in setting up formation around gate. While the chess like manuvering is interesting I'm not sure that many will want to use a SB for claimed space defence. Only use may be in breaking up a pirate gate gank but like others say, without a covert ops cloak the SB will be toast before it can set it's bomb.
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Santa Anna
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Posted - 2007.05.25 02:00:00 -
[82]
Originally by: Lrrp So the bomb will also damage friendly ships as well as enemy. So now a friendly fleet protecting a gate will have to plan for area of effect (AoE) in setting up formation around gate. While the chess like manuvering is interesting I'm not sure that many will want to use a SB for claimed space defence. Only use may be in breaking up a pirate gate gank but like others say, without a covert ops cloak the SB will be toast before it can set it's bomb.
Not if the targets aren't bubbled...
Set F1= cloak F2 = bomb Get into position, align to warp-out, F1/F2 spam warp button.
Anyone who tries to lock you is just wasting time -- they should be trying to lock and shoot the bomb (or warping out) instead. |

Unearthly
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Posted - 2007.05.25 02:35:00 -
[83]
Edited by: Unearthly on 25/05/2007 02:37:52 Most of the counters to bombers that people have mentioned say "have specific ships set with overview only showing bombs to blow them up" or some such
My question is, even if the bomb acts like a probe when it comes to deployment, who's to say that bombs will show up on overview? Not everything does, and other weapons like missiles dont... (Oh and i haven't read any info regarding bombs aside from whats in this thread, so if what im saying has been contradicted by official info, please ignore me ) so who's to say that the bomb itself cant need to be visually found and locked (fun fun fun amidst the lag of a blob - thus encouraging less blob tactics) in order to be destroyed? So then, you'd have snipers watching for incoming SB's, yes, and probably telling everyone to run like crazy when the SB cloaks - SB may not get any kills from the bomb if this happens, but the blob's broken up, and you'd see less blobs and more small gangs...
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Santa Anna
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Posted - 2007.05.25 02:44:00 -
[84]
Originally by: Unearthly Edited by: Unearthly on 25/05/2007 02:37:52 Most of the counters to bombers that people have mentioned say "have specific ships set with overview only showing bombs to blow them up" or some such
My question is, even if the bomb acts like a probe when it comes to deployment, who's to say that bombs will show up on overview? Not everything does, and other weapons like missiles dont... (Oh and i haven't read any info regarding bombs aside from whats in this thread, so if what im saying has been contradicted by official info, please ignore me ) so who's to say that the bomb itself cant need to be visually found and locked (fun fun fun amidst the lag of a blob - thus encouraging less blob tactics) in order to be destroyed? So then, you'd have snipers watching for incoming SB's, yes, and probably telling everyone to run like crazy when the SB cloaks - SB may not get any kills from the bomb if this happens, but the blob's broken up, and you'd see less blobs and more small gangs...
If bombs aren't on overview, I may have a new favorite toy... |

Tssa
Chaos Reborn
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Posted - 2007.05.25 04:38:00 -
[85]
k, am I the only one that sees the very obvious tactic of warping a dictor in with several bombers?
1. warp squad into blob 2. bombers deploy weapon, initiate warp, dictor drops bubble 3. ??? 4. profit!
Would take some practice to get the timing dead on, and most likely some voice coordination with big blob lag, but could be fairly devestating even to a well prepared fleet. Let's have a traditional thanks giving this year...invite the neighbors over for dinner..then kill them and take their T2 stuff!!
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Mnengli Noiliffe
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Posted - 2007.05.25 08:09:00 -
[86]
I wonder if bombs work like missiles. missles won't hit their target if the launcher ship warps off, cloaks or dies before they hit. there is a short grace period though.
so if this applies to bombs as well, probably the SB will uncloak very close to their target in order to warp of as fast as possible.. or if they're launching from far, they will have to wait while bombs get there. either way assumes huge risk for the bombers.
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Aleric Vikyz
Shadow Of The Light R i s e
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Posted - 2007.05.25 08:48:00 -
[87]
I don't think people realise how massive a nerf this will be to droneboats... 
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Trovax
Amarr
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Posted - 2007.05.25 14:21:00 -
[88]
I still think its exaclty the same as a Smart Bomb. Warp in, in a Raven for example, and just MSB the spam outta everything. Same amount of dmg. Smaller range. but get 10 ravens all fitted with Smart bombs and you can cover 50km radius. Raven would probably last longer than the bomber too seing as the bomber is made of balsa wood and recycled toilet-roll.
 "I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

Trovax
Amarr
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Posted - 2007.05.25 14:27:00 -
[89]
Originally by: EangleOne A good idea to deal DPS against capital ship: actural damage = base damage x sign rad x (1-harden rat). Bigger the ship is, more damage it take from bomb, makes sense to real bomb effect.
Nuclear bomb for Titan....... HOHOHO    
If i dropped a nuke on a oil tanker in rl, then there would be no oil tanker left. If i dropped that same nuke on a 8ft wooden sailing boat, you can be damed sure there will be no 8ft wooden sailing boat anymore. Not even for forensics. So no.... not real bomb effect at all.

"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

Ogdru Jahad
Amarr Ihatalo Internal Security Ihatalo Cartel
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Posted - 2007.05.25 15:18:00 -
[90]
Edited by: Ogdru Jahad on 25/05/2007 15:17:08 I see jita... 4-4... 10 of the same race SB's come along each drop a bomb at 10km from docking bay warp off cloak..
-
:
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Trovax
Amarr
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Posted - 2007.05.25 15:28:00 -
[91]
Edited by: Trovax on 25/05/2007 15:26:43
Originally by: Ogdru Jahad Edited by: Ogdru Jahad on 25/05/2007 15:17:08 I see jita... 4-4... 10 of the same race SB's come along each drop a bomb at 10km from docking bay warp off cloak..
Yeah itll be great, Will stop peeps from just sittin outside stations totally laggin out the entire system. Bye bye alt traders!!!!
j/k 
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.25 15:29:00 -
[92]
Originally by: Ogdru Jahad Edited by: Ogdru Jahad on 25/05/2007 15:17:08 I see jita... 4-4... 10 of the same race SB's come along each drop a bomb at 10km from docking bay warp off cloak..
i see ccp implementing something that stops this from happening...
sgb
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FawKa
Gallente Old Farts Imperial Republic Of the North
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Posted - 2007.05.25 16:18:00 -
[93]
It's pure stupid.
If they allso deal dmg to drones, drone users might aswell leave EVE.
Yet another stupid feature instead of needed fixes.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.05.25 16:19:00 -
[94]
can't deploy these in high sec from what I understand. So no.
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Maxine Blade
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Posted - 2007.05.25 17:07:00 -
[95]
Bombs will not be as effective as people think. Since they can be destroyed, you'll have more ships mounting smartbombs and flying to them to kill em faster.
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Elmicker
Unscoped Myriad Alliance
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Posted - 2007.05.25 17:42:00 -
[96]
I wonder whats going to prevent these being used as anti-everything weapons. Sure, they can be used to force blobs to maneuver in wings/squadrons, but what's going to stop them being used versus solo gankers or pairs of BSes working together? They won't even stop blobs, they'll just force the blobs to maneuver seperately to minimise the effects of bombs and remote-ECMs. I just hope CCP add in a mechanic that allows fleets and gangs to still maneuver effectively, but without forcing them into the tight ball whenever they warp together.
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.05.25 18:02:00 -
[97]
As a drone user myself i do not see bombs making drones useless, rather now when I'm at a gate I'll chose to keep my drones in their bays untill needed so that a Bomber cant sneak in ahead of an attack group and kill them all.
Drones cause most of the lag i would guess anyway, performance is significantly better if you jump through a gate and load 10 campers as opposed to 10 campers + 50 drones.
Drones are prety speedy, even the heavy ones can cover 15km before a bomb goes off. The issue will be noticing them.
Would be nice to have a single button you could push to make all your drones b-line it back to your ship to dock however.
------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Santa Anna
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Posted - 2007.05.25 18:29:00 -
[98]
Originally by: Aleric Vikyz I don't think people realise how massive a nerf this will be to droneboats... 
Well, a fully skilled drone boat (Myrm/Domi) shouldn't lose any drones to a stealth bomb, at least not heavies.
The blast radius (used for calculating damage) is 125m, so light and med drones shouldn't take full damage (depending on how damage is eventually calculated for the bombs).
You should also consider the context in which these bombs will (likely) be used. If you have your drones out and you're attacking someone, his stealth bomber buddy won't be able to hurt your drones without hitting his buddy, likely hitting his buddy for significantly more damage.
The bigger issue will be for people who use logistics drones in their gangs to boost their tanking ability. You can't use log drones on yourself, so these players will have to choose between losing their drones and staying around and taking the damage themselves (assuming CCP sorts the drone AI enough to recall drones in the ~8 seconds you'd have left after noticing the bomb). |

Shirow Miyazaki
Amarr I.Z.U Syndicate
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Posted - 2007.05.26 00:18:00 -
[99]
I test-fired a bomb on sisi earlier, and it was very successful, most of the ships survived, but they were a BS, BC and a carrier, however the interceptor in range was insta-popped.
At least to me the duration was under 15 seconds, if that was due to the carrier's fighters popping it early, i shall have to test further to find out. However the build requirements are huge, over 1000 zydrine and 1.5 mill trit for a single bomb? that to me seems a bit much.
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Merin Ryskin
FinFleet
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Posted - 2007.05.26 02:38:00 -
[100]
Originally by: Shirow Miyazaki I test-fired a bomb on sisi earlier, and it was very successful, most of the ships survived, but they were a BS, BC and a carrier, however the interceptor in range was insta-popped.
At least to me the duration was under 15 seconds, if that was due to the carrier's fighters popping it early, i shall have to test further to find out. However the build requirements are huge, over 1000 zydrine and 1.5 mill trit for a single bomb? that to me seems a bit much.
How did you get bombs? I don't see them seeded anywhere...
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Lore Isander
Caldari The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.26 09:45:00 -
[101]
Originally by: Ethan Hunte Edited by: Ethan Hunte on 14/05/2007 17:04:08 while this is kind of cool, even tho I don't fly them myself, to me at first glance it adds an interesting tactic to fleet warfare. Bur who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers? 50x5000 damage = 250,000 :)
120k shield, 265k armor on my Archon, with armor resists of 80%+
Doesnt sound like end to me O_o
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