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Temporal Assassin
Gallente principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.05.15 23:50:00 -
[1]
Now before I get flamed to hell and back, hear me out. Drones are probably one of the worse sources of lag. 100 v 100 battles, thats a possible 1000 drones. Sure it would never be that high, but even 500-700 drones, thats a huge strain on system resources. I know no-one would like this idea, but bear with me:
Only dedicated drone ships be allowed to use drones. There is no reason why almost every ship be able to field a fleet of drones, if even light drones. In fact most ships should not be able to use drones all together. How could this happen without nerfing everyone but Gallente (and ships like the Arbitrator)? Simple, just make turrets more affective to replace the DPS lost from drones.
And to all the people with tons of skills in Drones, well just use a drone ship when you wanna take advantage of drones.
Sure its a lose-lose situation, but something must be done about the lag. I am unable to even join 10-20 man gangs because I'll lock up for the first 2 minutes. That is simply unacceptable, especially since my computer can handle games like Oblivion with all settings maxed.
Thoughts? Actually feel free to flame, I could very well be completely wrong, but thought I would share my opinions.
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Cpt Abestos
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.15 23:54:00 -
[2]
Edited by: Cpt Abestos on 15/05/2007 23:52:27 no
drones are fine(except for the stupid ai), they are very usefull on all ships that have drone bays to either supplment damage (eg allowing for exp damage to be done by mega, geddon etc.), giving ships some extra ecm, and supporting your gang(eg logistic drones)
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fullmetalpwn
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Posted - 2007.05.15 23:59:00 -
[3]
Just nerf the graphics of drones. They don't need to be super high quality, it's not like anyone is looking at them all the time. Except for Fighters.
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Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.15 23:59:00 -
[4]
Drones are a very minor source of lag in 100 vs 100 battles.. noone bothers with drones in those fights.  ------------------------- Sigs are for noobs. |

xHalcyonx
Amarr EmpiresMod
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Posted - 2007.05.15 23:59:00 -
[5]
Edited by: xHalcyonx on 16/05/2007 00:00:55 Edited by: xHalcyonx on 16/05/2007 00:00:22
Simply put. No. Bad idea.
EVE is all about versatility and the ability to fit nearly anything on any ships, this includes drones.
Another factor that makes this a bad idea is that drones have already incurred one nerf that cut the usable amount of drones from 15 down to 5. Yes, they increased the damage on drones three-fold to relieve strain on the server, it had one detrimental side effect; when you lose a single drone now in comparison to befor the nerf, you lose 3x the firepower where as when you had 15x drones you only lost 1x the firepower.
Your other point is that you have a computer that can handle Olivion with all settings maxed. Not to burst your bubble, but what slows you down the most in EvE is the serverside calculations, not the graphics. The best thing you can do for yourself to decrease the lag is to get a nice 5.1 or 7.1 sound card, or turn off sound alltogether. With those suggestions my computer with an overclocked 939 pin 3500+ Venice core AMD 64 (single core) processor, 1.5Gb PC3200 RAM, and my eVGA 7600gt KO run a nice 30fps on all low settings in 120 man gangs with lots of drones out, as long as you zoom out a fair but.
Hope this helps you.
EDIT: Spelling.  EDIT2: Spelling. Spelling. 
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Shakira21
Gallente
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Posted - 2007.05.16 00:00:00 -
[6]
The amount of drone a ship can carry has already been cut down on ships like Thorax and other drone boats. i remember when i first started playing and just sending in wave after wave of drones in to kill rats on missions.
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Nomakai Delateriel
Amarr A Better Future
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Posted - 2007.05.16 00:09:00 -
[7]
Maybe there should be an alternative use for the drone bay, some kind of gear that does not involve launching drones but still has some use (although not as useful as the equivalent drone would be). ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.05.16 00:12:00 -
[8]
Originally by: xHalcyonx Edited by: xHalcyonx on 16/05/2007 00:00:55 Edited by: xHalcyonx on 16/05/2007 00:00:22
Simply put. No. Bad idea.
EVE is all about versatility and the ability to fit nearly anything on any ships, this includes drones.
Another factor that makes this a bad idea is that drones have already incurred one nerf that cut the usable amount of drones from 15 down to 5. Yes, they increased the damage on drones three-fold to relieve strain on the server, it had one detrimental side effect; when you lose a single drone now in comparison to befor the nerf, you lose 3x the firepower where as when you had 15x drones you only lost 1x the firepower.
Your other point is that you have a computer that can handle Olivion with all settings maxed. Not to burst your bubble, but what slows you down the most in EvE is the serverside calculations, not the graphics. The best thing you can do for yourself to decrease the lag is to get a nice 5.1 or 7.1 sound card, or turn off sound alltogether. With those suggestions my computer with an overclocked 939 pin 3500+ Venice core AMD 64 (single core) processor, 1.5Gb PC3200 RAM, and my eVGA 7600gt KO run a nice 30fps on all low settings in 120 man gangs with lots of drones out, as long as you zoom out a fair but.
Hope this helps you.
EDIT: Spelling.  EDIT2: Spelling. Spelling. 
drone hitpoints were also increased 3x (at least on the ships where you get the bonus, the same ships that did 15 drones before) so by the time you lose 1 drone now, you would have lost 3 of the old drones, and during the time where you would have lost 1-2 of the old drones, you are still doing your max damage.
hence, the current system is better, at least for ships with the drone bonus.
in the end, removing so many drone bays will be a balancing nightmare. lets fix things like amarr first please.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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jilahed
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Posted - 2007.05.16 01:06:00 -
[9]
No more drones on non drone ships? How exactly am i going to protect my battlecruisers against long range fitted ceptors? Hell, i'd only fly my crusader if that happens. Good luck hitting me with your turrets with >3.5km transversal, lol.
How come everyone seems to know what exactly causes lag? And why are all silly proposals repeated at least twice a month? *sigh*
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Xilimyth Derlin
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Posted - 2007.05.16 01:33:00 -
[10]
< sarcasm >
Solution to lag from drone ships..... Make drones invisible, no rendering, no targeting, but still do their DPS ^^
*grins evilly*
Drones for the win! ^^
< /sarcasm >
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Tacitus Krekt
The Phoenix Rising Vigilance Infinitas
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Posted - 2007.05.16 01:44:00 -
[11]
Drones are not going to produce much lag in a scenario with no more than 50 pilots engaging one another. The main reason that you may be seeing lag is simply because of gang bonuses being applied to those when they jump into your vicinity. If you're running a few dozen pilots, with a wing commander + squad commanders, jumping in and out of nodes produces lag when each and every persons stats must first be analyzed - and then buffed once they're given their bonus. (do drones get gang bonuses? I doubt it, but do they?)
I've noticed more lag with this than by just drones alone. However, I'm somewhat curious if the two may be tied together if drones do in fact receive gang bonuses.
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Escobar Noreaga
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.16 02:14:00 -
[12]
without even mentioning the idea of nerfing drones (ill bust the kneecaps of anyone even mentioning the idea) an idea to test this would be to change the graphic of heavy med and light drones to one graphic type lets say mini borg cubes for ****s and giggles.
small cube for all lights with the appropriate name med cube for said meds larger cube for said heavies
a test on sisi with a bunch of ppl with current drones by devs and cubes by testers could be done to see if there is any possibility of contribution to lag.
As previously stated, who really looks at drones anyways, so really you could make little wire frames and it wouldent affect anything but the purists.
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Conman
CONMAN Enterprise
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Posted - 2007.05.16 03:16:00 -
[13]
you should call ccp man and work for um i bet they never thought of that man that is real good
I am drunken irish slave hahaha i live
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CherniyVolk
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Posted - 2007.05.16 03:23:00 -
[14]
Originally by: fullmetalpwn Just nerf the graphics of drones. They don't need to be super high quality, it's not like anyone is looking at them all the time. Except for Fighters.
The graphics might not have much to do with it. The number of polygons your CPU and GPU can process and send to the display in a "real-time" fashion is finite and relatively small.
Not sure how DirectX does it, but there are techniques in OpenGL programming that reduce CPU/GPU load by ONLY crunching the numbers associated to camera view. In other words, the stuff you dont see on the screen, isn't processed. Also, there's reduction in processing depending on depth or range and size.
So, it's very possible, the only thing your computer is crunching is the incremental positions of the drones following along a predicted/predetermined path to include error correction (changing direction). When you zoom in on the drone, then your computer renders it.
Furthermore, is very possible only error correction values are sent across the wire (internet), as each client can inherently compute the drone path.
In my experience, drones are never released in large 0.0 engagements. Usually the only thing you might find are fighters.
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LUH 3471
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Posted - 2007.05.16 03:59:00 -
[15]
Edited by: LUH 3471 on 16/05/2007 03:58:04 no, drones a nerve?!?!stupid ai??!?!? what is ai?!?!? stupid drones ai ??!?! no, noooo !!!21 lies , lies and lies !"" wtf !==!==!==?!?!? tista is that you =!=!==!=?!??!??!
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Xori Ruscuv
Veto. Veto Corp
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Posted - 2007.05.16 06:42:00 -
[16]
Yeah, drones need a nerve.
One connecting their "brains" with their "motor facilities".
Quote: affective
god... DAMNIT!!!!!111oneone
[orange] |

errorist
Caldari Free Mercenaries Union FATAL Alliance
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Posted - 2007.05.16 08:36:00 -
[17]
No... why do you think there is a 15 page post about drones needing love ? drones are stupid as hell and more a risk to your own fleet than the enemy.
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Gaven Blands
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Posted - 2007.05.16 09:01:00 -
[18]
Edited by: Gaven Blands on 16/05/2007 08:59:51 It must be a 0.0 thing... as drones rule in Empire. Nos+Drones+ECM is the new daddy. Myrmi's and Domi's happily flying around doing whatever they like. You can comfortably fit Ion ECMs knowing that you won't meet anything but gallente. Because Nos+Drones+ECM is the new daddy.
But ECM doesn't help. Because the drones are out and they come anyway?
Get out of 0.0 and your drones become not "a risk to your own fleet" but a siginificant risk to your enemy. Try them in Jita. I bet they work ace there too.
Nerf them? pfft. Why bother? They're no bother when you know that the only thing you'll be hit with is Nos + Drones + ECM. And when I say drones, I mean OgreII's. Or HammerII's. Because fitting Nos + Ogre + Ecm is the current Cookie Darling.
I suspect most user of these don't even know there are differing types of Drones. Read build, build build, win.
"Oh wait, he had thermal double tanked, how did he KNOW I had OgreII's?!"
It's the 10x overpower of a Domi's Nos over a BC or smaller that causes most trouble. Still, that's what the ECM is for.
Oh wait, wrong answer. Don't adapt, scream NERFFFFFFFFFFFFFFz0rz!
Drone lag. Well, when you kill a drone ship with your own drones, and the wreck pops out 14km away when the guy was right next to you during the fight, and his mate retrieves the stuff... meh, big deal, there's plenty more drone ships out there convinced they are going to win because the forums at www.CookieCutterMindlessBuildsDontThinkJustDoThis.com said so. It won't take long to create another wreck. Maybe drones need a boost? Or perhaps just the pilots do....
Eve: Cheats prosper. |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.16 09:49:00 -
[19]
Originally by: Temporal Assassin Drones are probably one of the worse sources of lag. 100 v 100 battles, thats a possible 1000 drones... ...500-700 drones, thats a huge strain on system resources... Only dedicated drone ships be allowed to use drones.
In most fights that exceed 20 vs 20 drones lose all meaning. Targets go down a lot faster than drones can fly from target to target, and as such have negilable effect, while laggin the fleet out and making things risky. This is why you always never see drones used in med to large engagements. Fighters yes, but drones, mostly not.
As for limiting the use of drones. Meh. Eve is about a lot variety. Choise. And freedom to be inventive in setups. It just is not a good idea to restrict those possibilities.
Originally by: Emperor D'Hoffryn
drone hitpoints were also increased 3x (at least on the ships where you get the bonus, the same ships that did 15 drones before) so by the time you lose 1 drone now, you would have lost 1 of the old drones.
hence, the current system is better, at least against ships with the drone bonus.
Fixed that for you. What takes longest in popping drones, is targeting the bas****s. After that it is just about f1-f8 and pop. Click on new target, and f1-f8. Rince and repeat until done. Since you only have to target 5 targets, instead of 15, poping drones is faster than ever. Since no ship could target 15 drones+ ship before, they had to actually keep on targeting the damn things. Nowdays, you can target em all and pop em quite fast... Or just use a SB battleship and wipe all drones in just a few volleys.
Quote: lets fix things like amarr
/signed ___ P.S. Post with your main. Mind control and tin hats |

Lt Angus
Caldari OctoberSnow Corp
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Posted - 2007.05.16 09:52:00 -
[20]
nos domi the new daddy? i thought i was reading a 2003 thread for a second
Shhhh, Im hunting Badgers |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.16 10:19:00 -
[21]
drones are fine. They need better ai is all.
If you are getting killed by droneships that are jammed try
1) warping out 2) killing ze drones first 3) moving faster than ze drones
sgb
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Phionna Var
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Posted - 2007.05.16 10:31:00 -
[22]
I noticed a lot of lag when my drones enter or exit my drone bay. I used to think it was a graphics issue, however disabling my sound fixes it. Strange huh? I hadn't noticed that my drones make sound entering or exiting .. but that is definately what the server must think. Lol . . it does suck that I can't play with sound anymore though
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.16 10:38:00 -
[23]
To OP,
If you lag in 10-20 man gang theres really something wrong with your connection, network or PC. Lags merely start in 50 man gangs, and to that day I had no lag at all, apart from the time when you scoop/unscoop drones. ---
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Scout XI
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Posted - 2007.05.16 10:52:00 -
[24]
Originally by: Gaven Blands Edited by: Gaven Blands on 16/05/2007 08:59:51 Nos+Drones+ECM..... quote] ur about 1 year late....
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errorist
Caldari Free Mercenaries Union FATAL Alliance
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Posted - 2007.05.16 10:53:00 -
[25]
Originally by: Gaven Blands Edited by: Gaven Blands on 16/05/2007 08:59:51
Get out of 0.0 and your drones become not "a risk to your own fleet" but a siginificant risk to your enemy. Try them in Jita. I bet they work ace there too.
quote]
Lol this humors me alot... drones do not rock in jita... having gall bs 5 and bc 5 hmm that would make me a drones person ? was flying a myrm in jita ( war with privateers ) getting ecm by a ecm ship losing lock but my drones on a aggroed target, target docks when aggro stops, and my drones auto attack nearest person that has me locked, even if i was not at war with the person ? the still rock in jita, NO!!! Concord omgwtf pwns me, and ccp say i ordered drones do attack that player even not able to lock anything at all,,nerf ? yeah maeby when they work properly.
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Kazuo Ishiguro
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Posted - 2007.05.16 10:56:00 -
[26]
I'd bet that the vast majority of drones used by the majority of players are light and medium drones for dealing with NPC tacklers in level 4 missions. Making existing turrets/launchers a bit more poweful to compensate for the missing drone DPS would severely restrict a lot of people's fun. As a secondary weapon, drones don't do much damage, but it is well-directed. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Cpt Branko
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Posted - 2007.05.16 11:02:00 -
[27]
Originally by: Phionna Var I noticed a lot of lag when my drones enter or exit my drone bay. I used to think it was a graphics issue, however disabling my sound fixes it. Strange huh? I hadn't noticed that my drones make sound entering or exiting .. but that is definately what the server must think. Lol . . it does suck that I can't play with sound anymore though
What you're saying implies your problem is a client problem, not a server problem at all.
Anyway - to the OP, I'm glad to see a dev here who knows what's causing lag. Oh, wait, you aren't.
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General Coochie
Gallente Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.05.16 13:03:00 -
[28]
I wonder how any BS would fare against some frigs if they couldnt use drones..
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DarkElf
Veto. Veto Corp
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Posted - 2007.05.16 13:30:00 -
[29]
losing drones would make frigs way overpowered i'm afraid and would take something away from combat which is a very bad thing imo.
DE
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Royaldo
KVA Noble Inc. Sylph Alliance
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Posted - 2007.05.16 13:35:00 -
[30]
dear god whats with you? instead of playing the game.. you are complaining here..
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darkmancer
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Posted - 2007.05.16 14:02:00 -
[31]
I'm surprised they havenĘt made drones & fighters into 'squadrons'. Server sees 1 entity, your graphics card show 5, 10, 15, etc drones, but it wouldn't lag the network so much. You'd have to change the way some things work (you'd have to launch drones of the same type, the distance between drones and your ship would need to be fudged to a central point, and any reinforcements to the squadron would 'mwd' to the group instantly), but nothing game breaking.
Advantages would be, gang of 2 ms& 10 carriers & 40 bs launch drones - over 300 new objects to follow. With the "squadron" change that drops to 52. The over change would be it wouldn't matter so much whether you had 2 or 22 drones, only thing it would affect would be your end not server side.
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.05.16 14:07:00 -
[32]
Ok, your WRONG!!!
Your simply missing the simple concept of #1 not all drones are DPS Drones. There are repair drones and EW drones, both have their uses in a fight.
True, I do believe that some non gallente ships can use drones just as well as gallente can, and thats kinda sad at some point. And the "drone boat" gallente ships don't get any other bonus and become nos domi's which are defenseless except for their drones.
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Ragnor Dayton
Amarr Paxton Industries Paxton Federation
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Posted - 2007.05.16 15:10:00 -
[33]
The best nerf for drones would be to change the bonuses given by Drone Interfacing and from Drone Ships around. So Drone Interfacing only gives 10% additional damage per level and Drone ships give 20%. No change in damage output for Drone ships, but reduces drone damage from non-drone ships a bit. ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you! |

n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.16 22:22:00 -
[34]
Originally by: Ragnor Dayton The best nerf for drones would be to change the bonuses given by Drone Interfacing and from Drone Ships around. So Drone Interfacing only gives 10% additional damage per level and Drone ships give 20%. No change in damage output for Drone ships, but reduces drone damage from non-drone ships a bit.
Afaik, drone bonus from drone interfacing was a compensation from days where people could use 10 drones with that skill at lvl 5. Then drone amount been put to 5, and skill gives compensation for drone damage since if it would be 10% it would give only damage of 7.5 drones. ---
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xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.05.16 23:44:00 -
[35]
Originally by: Temporal Assassin Now before I get flamed to hell and back, hear me out. Drones are probably one of the worse sources of lag. 100 v 100 battles, thats a possible 1000 drones. Sure it would never be that high, but even 500-700 drones, thats a huge strain on system resources. I know no-one would like this idea, but bear with me:
Only dedicated drone ships be allowed to use drones. There is no reason why almost every ship be able to field a fleet of drones, if even light drones. In fact most ships should not be able to use drones all together. How could this happen without nerfing everyone but Gallente (and ships like the Arbitrator)? Simple, just make turrets more affective to replace the DPS lost from drones.
And to all the people with tons of skills in Drones, well just use a drone ship when you wanna take advantage of drones.
Sure its a lose-lose situation, but something must be done about the lag. I am unable to even join 10-20 man gangs because I'll lock up for the first 2 minutes. That is simply unacceptable, especially since my computer can handle games like Oblivion with all settings maxed.
Thoughts? Actually feel free to flame, I could very well be completely wrong, but thought I would share my opinions.
Most people dont use drones in big fights. Theres still plenty of lag to go around. Dont use lag as an excuse to nerf drones. They already got nerfed once in the name of lag improvement, and it didnt really help much.
http://www.eve-ronacorp.com RONA Corp is Recruiting |

xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.05.16 23:47:00 -
[36]
Originally by: n0thing
Originally by: Ragnor Dayton The best nerf for drones would be to change the bonuses given by Drone Interfacing and from Drone Ships around. So Drone Interfacing only gives 10% additional damage per level and Drone ships give 20%. No change in damage output for Drone ships, but reduces drone damage from non-drone ships a bit.
Afaik, drone bonus from drone interfacing was a compensation from days where people could use 10 drones with that skill at lvl 5. Then drone amount been put to 5, and skill gives compensation for drone damage since if it would be 10% it would give only damage of 7.5 drones.
Correct. Back in the day if you had gallente BS 5 and drone interfacing 5 you could launch 15 drones on a dominix. But the drones individually did less damage than they do now. When they changed around drones and drone ships, they reworked the drone interfacing skills and ship bonuses and reduced the max number of drones each ship could launch to 5, but with the skill/bonus rework, a domi could do the same damage after the patch as it could before (its 5 drones, with Drone interfacing and ship bonuses, did as much damage as 15 did pre-patch).
http://www.eve-ronacorp.com RONA Corp is Recruiting |

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.17 00:00:00 -
[37]
Sounds good to me. No idea why almost every single ship can use drones currently. I would much prefer to have more accurate guns that did a more damage on my Minmatar ships than use drones. The more accurate guns would allow me to hit cruisers and frigates with my turrets rather than using drones, which are a pain in the rear to train anyway on top of all my gun skills.
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jilahed
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Posted - 2007.05.17 00:10:00 -
[38]
Originally by: Rhaegor Stormborn Sounds good to me. No idea why almost every single ship can use drones currently. I would much prefer to have more accurate guns that did a more damage on my Minmatar ships than use drones. The more accurate guns would allow me to hit cruisers and frigates with my turrets rather than using drones, which are a pain in the rear to train anyway on top of all my gun skills.
What would be the need for tracking then anyway? If med or large turrets magically hit non-webbed frigs or inties what will they miss then? That would royally nerf all smaller ships and make them useless again. Ever thought about why we have tracking in the first place?
In conclusion: Worst idea ever.
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Ragnor Dayton
Amarr Paxton Industries Paxton Federation
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Posted - 2007.05.17 16:34:00 -
[39]
Originally by: xenodia
Originally by: n0thing
Originally by: Ragnor Dayton The best nerf for drones would be to change the bonuses given by Drone Interfacing and from Drone Ships around. So Drone Interfacing only gives 10% additional damage per level and Drone ships give 20%. No change in damage output for Drone ships, but reduces drone damage from non-drone ships a bit.
Afaik, drone bonus from drone interfacing was a compensation from days where people could use 10 drones with that skill at lvl 5. Then drone amount been put to 5, and skill gives compensation for drone damage since if it would be 10% it would give only damage of 7.5 drones.
Correct. Back in the day if you had gallente BS 5 and drone interfacing 5 you could launch 15 drones on a dominix. But the drones individually did less damage than they do now. When they changed around drones and drone ships, they reworked the drone interfacing skills and ship bonuses and reduced the max number of drones each ship could launch to 5, but with the skill/bonus rework, a domi could do the same damage after the patch as it could before (its 5 drones, with Drone interfacing and ship bonuses, did as much damage as 15 did pre-patch).
Indeed this was the case I understand. Before my time though. Hence Myrmidon should have a 150m3 drone bay so it could have launched 15 drones in the past.
But for example a ship had a 50m3 drone bay, it could have launched 10 light or 5 medium, now with DI5 it does the equivalent of 10 medium........ ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you! |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.17 16:43:00 -
[40]
When they halved the number of drones you could launch, they halved you drone bay's size too. And actually reduced drone volume and some other stuff.
Anyway this idea is silly for a large number of reasons. Next please.
sgb
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.05.17 18:01:00 -
[41]
Is this a joke thread ?
Drones were already nerfed to reduce the lag, and it had very little, if any, effect on the lag of the big battles ... because nobody uses drones in big battles, they need almost a minute to reach a target that dies in seconds ...
Seriously now, if the graphics of the drones caused lag, a SINGLE battleship, with it's dozens of lights, textures, reflections and weapon effects would lag the server to death every time it fires ...
Conclusion : the OP didn't do any research and just felt like whining.
BTW, drones desesperately need an AI boost.
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Githtakai
Gallente Crab and Krawdad Enterprises
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Posted - 2007.05.17 18:17:00 -
[42]
Drones ARE getting a heavy nerf. Look up one of the threads on the new stealth bomber bombs.
Drop a few of those on the enemy fleet and anybody with drones out will lose them.
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Aterna
Talon's Grasp
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Posted - 2007.05.17 19:03:00 -
[43]
Originally by: Githtakai
Drones ARE getting a heavy nerf. Look up one of the threads on the new stealth bomber bombs.
Drop a few of those on the enemy fleet and anybody with drones out will lose them.
Somehow, I don't think those bombs will deal much damage at all to ships under cruiser size. The way I read it, the damage reduction from small sig radius ships would be close to 100% below cruiser sig radius.
It is an anti battleship tool. And no one uses drones in fleet fights anyway, so again, your point is moot. And for all the people going "omg frigates will die to the bombs!" there shouldn't be any frigs near your fleet anyway, they generally go sprinting after the enemy fleet and enemy tacklers. It's your cruiser/BC support that is in danger of popping from the bombs.
Now I've totally gone off on a tangent. Oops. Drones need an AI boost. Dronebays do not need a nerf. To alleviate lag, there must be a system in place that allows the server to allocate multiple nodes to a single system. Perhaps even breaking things down by grid. This grid for one node, this grid for that node, POS grid on a third node, warping moves you to a 4th node that includes all the non-actions spots (grids with less then 50 people on them). - - -
WTB new sig, evemail me please. |

Pralay
Gallente
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Posted - 2007.05.17 21:07:00 -
[44]
Originally by: Temporal Assassin ... but something must be done about the lag. Thoughts?
Upgrade your 28.8 modem? Pralay |

MeGotAnswers
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Posted - 2007.05.17 23:47:00 -
[45]
Actually ladies and gentlemen, they are used in large fleets specifically because they will continue to damage when lag is keeping you from activating your modules. Since generally using Smartbombs and targetting drones is rather ridiculous (except in capital warfare), it's a no-brainer for the defending fleet to deploy them and get the DPS boost.
The aggressors then get a significant increase in grid load, as it does exponentially increase the data that has to be sent to the clients. Not to mention adding the basic equivalent of a player per each active drone.
For people who are saying drones are not used in large fleet battle either haven't been in them or have been fighting morons.
We do have a pandora's box problem in that much of the game has supported them for a long time. I love the concept as well, but they just don't scale positively in large combat.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.18 07:45:00 -
[46]
Originally by: MeGotAnswers stuff
The load doesn't really matter. If you decide to lag out the server you will get the following effects instead of lag proof dps:
Lag caused emergancy warpouts, meaning a fleets worth of inert drones.
Lose the defenders advatage of loading up first, since you will lag warp and start to log back 1 by 1, with the enemy and get creamed.
Node death
Get a warning/ban from the gms for intentionally causing lag.
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