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RubyPorto
Profoundly Disturbed RED.Legion
1157
|
Posted - 2012.01.09 07:50:00 -
[151] - Quote
Wolodymyr wrote:You know when reading this thread title I was actually thinking of something in the opposite direction.
I'd like a more expensive beefier dread. I'd pay an extra bil or so to buy something that had enough EHP to survive one titan zap.
Also I want a dread with decent enough tracking and accuracy that it can be effective while shooting at battleships.
Beefier *AND* more applied DPS? CCP tried doing the balance by cost thing. It gave us Titans and Supers. In the dozens. Soo... that went well
EDIT: Dreads should be able to tank a single Doomsday though. |

Lord Zim
Bat Country Goonswarm Federation
500
|
Posted - 2012.01.09 08:02:00 -
[152] - Quote
Here are your dreads with decent enough tracking and accuracy it can be effective while shooting at battleships:
http://i.imgur.com/3U9if.jpg |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
|
Posted - 2012.01.09 12:25:00 -
[153] - Quote
Wouldn't Tech 3 Battleships be able to fit that niece if they would ever come out ?
like the new BC's ... sacifice tank for DPS... |

Lady Bloodsucker
Native Freshfood Minmatar Republic
4
|
Posted - 2012.01.09 12:30:00 -
[154] - Quote
Hadez411 wrote:I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel. My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.
I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.
I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.
Throw your ideas in, it's just that, an idea. :)
Here's some other random ideas:
- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it.
I agree that we need a ship between capital and BS but i think it should be a mining ship in high sec. Thats what we need. The Hunger |

Velicitia
Open Designs
442
|
Posted - 2012.01.09 16:11:00 -
[155] - Quote
SabuMaru ICE wrote:Wouldn't Tech 3 Battleships be able to fit that niece if they would ever come out ?
like the new BC's ... sacifice tank for DPS...
TIER 3... they're TIER THREE Battlecruisers.
TECH 3 Battleships would be modular, like the strategic cruisers (Tengu, Loki, Proteus, Legion). |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
14
|
Posted - 2012.01.11 07:16:00 -
[156] - Quote
Tech 3 battleships would be all too awesome and would fill the niche very well. An offensive module that has like -99% fitting for a siege mod would be awesome. With the tracking penalty, it wouldnt hit much unless sniping and with the inability to move, it wouldnt keep many things in its optimal for long. With no ability to receive benefits from allies, it would be sacrificing one thing or another to get the tracking it needs to hit anything mobile, making it vulnerable or impotent in one way or another. Furthermore, t3 cruisers being like 400-500m to setup, this thing would be like 800-1bil Im assuming. You wouldnt see fleets of them in 0.0 Im thinking and they wouldnt be thrown around willy nilly. Would make a great addition to the game.
Any other ideas for t3 bs subsystems that'd fill a niche?
Alternatively, tech 2 versions of the tier3 battleships would be nice. Their use could be for this as someone just said. Hyperion could get some kind of rail-only damage bonus. That or the same idea as the t3 subsysten, siege module fitting -99%.
Maybe a new line of modules instead of any new ships? Sieging guns that are bs-sized guns. Absolutely horrible tracking but some wicked dps. This would allow them to be used for sniping though, if someone was boosting them. Which would cause some imbalance. Im sticking with the siege module fitting bonus. Keeps it more balanced. |

Tarn Kugisa
Modern Mining Industries Space Mongolians
22
|
Posted - 2012.01.11 08:22:00 -
[157] - Quote
Tech 2 Tier 3 Battleships anyone? Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

RubyPorto
Profoundly Disturbed RED.Legion
1194
|
Posted - 2012.01.11 20:37:00 -
[158] - Quote
Hadez411 wrote:[Original Post Erased]
This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.
Throw your ideas into the pot!
For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction? |

Velicitia
Open Designs
445
|
Posted - 2012.01.11 21:38:00 -
[159] - Quote
Hadez411 wrote:...this thing would be like 800-1bil Im assuming.
I can build a Moros (using eve-central averages in evemon) right now today for 1.35 bil, so we're talking about only saving 3-500m. While yeah, 3-500m isn't exactly something to complain about, unless we're talking about similar survivability (i.e. 500k or more EHP) and applied DPS, it's really not worth it.
@Ruby -- Courtesy of the god of Veldspar
Quote:I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel. My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.
I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.
I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.
Throw your ideas in, it's just that, an idea. :)
Here's some other random ideas:
- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it. |

Kitt JT
Crimson Empire. Nulli Secunda
13
|
Posted - 2012.01.11 22:35:00 -
[160] - Quote
You want a mini dread?
Raven = mini phoenix.
With decent skills and 1 rig, you can hit large towers with torps, and if you fit it right, you can even put a couple of large lasers in those empty highs (lasers so you don't take up cargo space for torps with another ammo). |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
15
|
Posted - 2012.01.12 00:09:00 -
[161] - Quote
RubyPorto wrote:Hadez411 wrote:[Original Post Erased]
This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.
Throw your ideas into the pot! For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction?
Oh Ruby. We arent all beings of poor troll and inability to see the potential in others ideas like yourself. |

RubyPorto
Profoundly Disturbed RED.Legion
1195
|
Posted - 2012.01.12 07:17:00 -
[162] - Quote
Hadez411 wrote:RubyPorto wrote:Hadez411 wrote:[Original Post Erased]
This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.
Throw your ideas into the pot! For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction? Oh Ruby. We arent all beings of poor troll and inability to see the potential in others ideas like yourself.
I see potential in this idea. I do not however see a potential for an improvement in the game.
CCP tried adding bigger ships because big ships are cool. It worked with Carriers and Dreads(esp with POS Sov).
They then doubled down and added Motherships and Titans. Motherships sucked, so they turned them into Supercarriers which were ridiculous (and are still OP). Titans have had an awful time of finding balance (Remote AoE DD, anyone?), and they're still not there (though they're closer).
So far I've seen 2 tracks with a new Dread. Tankier and Better tracking. I can get behind a tankier dread (esp in the EHP department, so you can survive a DD *if* you give up some damage). DD's are supposed to be Cap killers, but it isn't fun to get BLAP.
Then there's tracking. Dreads incredible tank and DPS is balanced by the fact that they can't hit anything except at range and they're immobile, so range control ain't gonna happen. They also have the Jump Drive which is mostly a negative on a Dread, as it cannot act independently of a Subcap fleet, and unlike a Titan, can't just send that fleet ahead.
If you want a dread with good tracking, you're going to need to give up a *LOT* of DPS, and a good chunk of the tank while retaining the immobility. Most of the other suggestions here boil down to a Dread that's radically more powerful than any BS and a fleet of which would be able to wipe the floor with any BS fleet. If the argument that they're more expensive so that's OK comes up, let me point out a few things about the state of the game today: Thundercats are a fleet Doctrine composed of Tengus (Cost to lose ~500m ISK + Skillpoints [Dreads don't cost as much to lose due to insurance]), This just happened (from what I hear, that's half their fleet and cost 20B in fuel to move). Cost just doesn't balance things too well. |

PinkKnife
Garden Of The Gods Divinity.
43
|
Posted - 2012.01.12 10:06:00 -
[163] - Quote
RubyPorto wrote:PinkKnife wrote:RubyPorto wrote:
1. A carrier is a Capital sized logistics ship, so it doesn't seem mixed up at all that it would need DPS support.
Wow you really need to get out to lowsec, carriers get dropped on any and everything and you're telling me they are logi ships? Do you have any idea what kind of dps they put out? Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow. Supers are the DPS drone boats of the capital family.
Why don't you come out of your safe sov bubble to lowsec and see how carriers are used as DPS.
http://divinity.eve-kill.net/?a=kill_detail&kll_id=11976148
and
http://divinity.eve-kill.net/?a=kill_detail&kll_id=11963243.
If you don't think carrier drops are used for their DPS than you're living in a fragile sheltered existence out in null where all anyone does is blob. That isn't all eve is.
edit: you may need to copy paste the links to work. |

Lord Zim
Bat Country Goonswarm Federation
502
|
Posted - 2012.01.12 10:18:00 -
[164] - Quote
PinkKnife wrote:If you don't think carrier drops are used for their DPS than you're living in a fragile sheltered existence out in null where all anyone does is blob. That isn't all eve is. * Complains about how all null does is blob * Links to two killmails, one where 2 BS is raped by 5 carriers, 1 BS, 1 BC and 1 recon, and one where 1 BC is raped by 3 carriers and 1 BS. * Is PinkKnife. |

RubyPorto
Profoundly Disturbed RED.Legion
1196
|
Posted - 2012.01.12 11:13:00 -
[165] - Quote
Yeah, that's a hotdrop Gank. That's not a fight. Fights generally involve shooting on both sides. Mind you, there is *nothing* wrong with ganks; they're fun and are certainly valid PvP. They just aren't what I call fights. |

PinkKnife
Garden Of The Gods Divinity.
44
|
Posted - 2012.01.13 09:59:00 -
[166] - Quote
RubyPorto wrote:Yeah, that's a hotdrop Gank. That's not a fight. Fights generally involve shooting on both sides. Mind you, there is *nothing* wrong with ganks; they're fun and are certainly valid PvP. They just aren't what I call fights.
And that is fine, I don't call them fights either, but to say a Carrier is never used for it's DPS is both wrong, and silly. |

RubyPorto
Profoundly Disturbed RED.Legion
1201
|
Posted - 2012.01.13 11:59:00 -
[167] - Quote
RubyPorto wrote:
Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.
Supers are the DPS drone boats of the capital family.
Fair enough, though my assertion that fighters tend to die suggests I meant combat in which both combatants are actively shooting.
So read that as "In a Fight, Carriers are Primarily-Totally Logistics ships"
Either it's a small enough fight where the carrier is likely to Triage, or it's a large fight and the Fighters won't do much/will get blown up, or it's a really big fight and the carrier will Triage to save Supers.
In any event, outside a Carrier hotdrop, carriers aren't DPS ships. And even then, a good fleet BS will out damage a Carrier (applied Damage) unless you do something silly like put DCUs on it. |

PinkKnife
Garden Of The Gods Divinity.
52
|
Posted - 2012.01.13 21:59:00 -
[168] - Quote
RubyPorto wrote:RubyPorto wrote:
Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.
Supers are the DPS drone boats of the capital family.
Fair enough, though my assertion that fighters tend to die suggests I meant combat in which both combatants are actively shooting. So read that as "In a Fight, Carriers are Primarily-Totally Logistics ships" Either it's a small enough fight where the carrier is likely to Triage, or it's a large fight and the Fighters won't do much/will get blown up, or it's a really big fight and the carrier will Triage to save Supers. In any event, outside a Carrier hotdrop, carriers aren't DPS ships. And even then, a good fleet BS will out damage a Carrier (applied Damage) unless you do something silly like put DCUs on it.
A properly skilled carrier can put out 1000dps without any drone control units, a BS will have a hard time fitting out those numbers while implementing a proper tank. Can you build a dragonslayer fleet of battleships designed to take down a carrier with spider tanking, sure. But you make it sound like carriers are just joke dps and tank and can be taken down by 3-4 battleships sitting on it, when that isn't the case.
As I said before, if you've got other caps to bring in, carriers aren't a big deal, for the small gang people, if someone drops a carrier on your fight, they win, regardless, unless you want to drop one of your own. |

RubyPorto
Profoundly Disturbed RED.Legion
1202
|
Posted - 2012.01.13 23:14:00 -
[169] - Quote
PinkKnife wrote:RubyPorto wrote:RubyPorto wrote:
Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.
Supers are the DPS drone boats of the capital family.
Fair enough, though my assertion that fighters tend to die suggests I meant combat in which both combatants are actively shooting. So read that as "In a Fight, Carriers are Primarily-Totally Logistics ships" Either it's a small enough fight where the carrier is likely to Triage, or it's a large fight and the Fighters won't do much/will get blown up, or it's a really big fight and the carrier will Triage to save Supers. In any event, outside a Carrier hotdrop, carriers aren't DPS ships. And even then, a good fleet BS will out damage a Carrier (applied Damage) unless you do something silly like put DCUs on it. A properly skilled carrier can put out 1000dps without any drone control units, a BS will have a hard time fitting out those numbers while implementing a proper tank. Can you build a dragonslayer fleet of battleships designed to take down a carrier with spider tanking, sure. But you make it sound like carriers are just joke dps and tank and can be taken down by 3-4 battleships sitting on it, when that isn't the case. As I said before, if you've got other caps to bring in, carriers aren't a big deal, for the small gang people, if someone drops a carrier on your fight, they win, regardless, unless you want to drop one of your own.
My fleet Abaddon puts out 900 DPS. It's got a proper buffer.
A carrier looses vs ~5 'Canes if at least one is on the ball about shooting drones.
If someone drops a carrier on a fight, it might make them win, but it's not because of the DPS. It's because it becomes very, very hard to break Reps.
|

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
15
|
Posted - 2012.01.14 18:02:00 -
[170] - Quote
~5 canes will spend an eternity trying to deplete me of the hundreds of ogres/berserkers I have that would kick the livin sh!it out of them in my thanny.
I'd kill them first. That and its rare I go engaging people solo in a carrier. Or anyone else for that matter. If I was going to do that I'd be DCU'd out the ass and be launching a ton of dps. Or making them waste their time and consequently their buffer by popping and scooping sentries over and over. |

Lord Zim
Bat Country Goonswarm Federation
515
|
Posted - 2012.01.14 18:09:00 -
[171] - Quote
Or they can give no fucks about your drones, neut you to **** and then **** the **** out of your carrier. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
15
|
Posted - 2012.01.14 18:33:00 -
[172] - Quote
Good luck, 10 hurricanes with 2 med neuts each might, just maybe, put me down to 1 local and 1 RR or 2 remote and 0 local reps. We dont all fly cheap crap 0.0 capitals that go down like Ruby on a prom date. Im sitting +515 capacitor regen on my cap. -250 usage. Do the math. It can handle 9-10 t2 hvy neuts. t2 cap rigs mind you but thats not breaking the bank in the least. Its all t2. |

PinkKnife
Garden Of The Gods Divinity.
58
|
Posted - 2012.02.08 17:48:00 -
[173] - Quote
Carrier discussion aside, other comments? |
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