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Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.30 21:52:00 -
[1] - Quote
I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel. My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.
I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.
I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.
Throw your ideas in, it's just that, an idea. :)
Here's some other random ideas:
- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it. |

Goose99
Republic Military School Minmatar Republic
411
|
Posted - 2011.12.30 22:28:00 -
[2] - Quote
Dreads should be cheaper. SBs cost the same as t2 frigs, while killing BS 2 sizes up. Dreads should cost the same as HACs, while killing caps 2 sizes up. Oh, and give them covops, remove siege penalties. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.30 22:30:00 -
[3] - Quote
Goose99 wrote:Dreads should be cheaper. SBs cost the same as t2 frigs, while killing BS 2 sizes up. Dreads should cost the same as HACs, while killing caps 2 sizes up. Oh, and give them covops, remove siege penalties. 
Troll rating 0/10 |

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.30 22:51:00 -
[4] - Quote
Goose99 wrote:Dreads should be cheaper. SBs cost the same as t2 frigs, while killing BS 2 sizes up. Dreads should cost the same as HACs, while killing caps 2 sizes up. Oh, and give them covops, remove siege penalties. 
This man is a genius  |

Emperor Salazar
Dreddit Test Alliance Please Ignore
301
|
Posted - 2011.12.30 23:01:00 -
[5] - Quote
Stop being space poor.
edit: wtf fielding one dread you have no idea what dreads are actually used for do you?
what you want are battleships...they already exist |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.30 23:03:00 -
[6] - Quote
If there's anything that could be had from what Goose wrote, its that maybe these new mini-dreads could be proportionate in price to a marauder. Just like Stealthbomber is to Assault Frig.
Maybe making small capitals is the wrong idea. Instead, make a battleship version of the tier 3 battlecruiser. Battleships with capital gun(s) and penalties to balance them accordingly. Less HP? Siege mode? Slow as an orca? You tell me. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.30 23:05:00 -
[7] - Quote
Emperor Salazar wrote:Stop being space poor. edit: wtf fielding one dread  you have no idea what dreads are actually used for do you? what you want are battleships...they already exist
Battleships dps: 800-1200 Dread dps: 6,000-15,000
Assuming both are fit to their upper end. There's room for something inbetween 1200 and 15,000.
I know what dreads are for. Im not poor in the least. Kthxbye. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
301
|
Posted - 2011.12.30 23:08:00 -
[8] - Quote
Complains about dreads costing too much.
Claims isn't poor. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.30 23:12:00 -
[9] - Quote
Emperor Salazar wrote:Complains about dreads costing too much.
Claims isn't poor.
The increase in cost of dreads further lengthens the gap between BS and dread. Thus, along with the gap of dps I spelled out for you, makes even more sense to put an increment inbetween the two. Try to use your brain. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
301
|
Posted - 2011.12.30 23:18:00 -
[10] - Quote
Hadez411 wrote:Emperor Salazar wrote:Complains about dreads costing too much.
Claims isn't poor. The increase in cost of dreads further lengthens the gap between BS and dread. Thus, along with the gap of dps I spelled out for you, makes even more sense to put an increment inbetween the two. Please, try to use your brain. As it was, 120m for a tier3 bs in proportion to approx 900m-1bil for a dread was pretty proportionate along with the rest of the ship and price increments. Now 2b is just opening doors for improvements.... and comments from test ally members of no worth apparently.
Personal attacks are fun amirite?
But really, what you are proposing is a dread like ship with more DPS than a battleship and has the tracking to hit battleships.
What role does it serve other than a way to make poor players feel special? |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.30 23:23:00 -
[11] - Quote
It doesnt have to be able to hit battleships. It's called a hypothetical idea that can use tweaks not uninformative bashing. If it could hit battleships, I'd suggest it be as frail as the tier 3 battlecruisers are in proportion to other battlecruisers, thus balancing it.
Even if it did only allow more poor players to get in on larger fights, whats horrible about that? means that Test Alliance would be able to have much more pilots using these as well as everyone else. |

Lord Zim
Bat Country Goonswarm Federation
394
|
Posted - 2011.12.30 23:32:00 -
[12] - Quote
The point with a dread is that they're deployed to blitz structures etc, and it's something you don't do lightly. Its siege mod also means you can't do much for 5 minutes afterwards. Thus the jump in DPS.
What, exactly, would be the main purpose of this "mini-dread"? |

Goose99
Republic Military School Minmatar Republic
411
|
Posted - 2011.12.30 23:39:00 -
[13] - Quote
Lord Zim wrote:The point with a dread is that they're deployed to blitz structures etc, and it's something you don't do lightly. Its siege mod also means you can't do much for 5 minutes afterwards. Thus the jump in DPS.
What, exactly, would be the main purpose of this "mini-dread"?
Actually, they were implemented to kill caps. Read old devblogs. But they're now only used for POS bashing due to suckage. |

Lord Zim
Bat Country Goonswarm Federation
394
|
Posted - 2011.12.30 23:40:00 -
[14] - Quote
I didn't say "designed/implemented", I said "deployed". |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.30 23:43:00 -
[15] - Quote
As goose said.. for fighting dreads. It would be good in a dread killer fleet, a bunker bashing ship, undefended pos basher.. use your imagnation. As is, mom's and titans are the way to go for cap killing but thats not a door open to everyone. You can bring bhaalgorns and neut the **** outta them.. or a an assload of ships and out-dps them. It would just add more variety. If the cost was high, it wouldnt be unbalanced. People with money but fewer numbers could fly these and shoot up lowsec dreads etc. You could use them like a swarm of frigates on a battleship to swarm a titan.. or a mothership?
Any of these things seem absolutely horrible or game-ruining to you? Any of them seem unapplicable to goonswarm or test alliance but only applicable to highsec noobs or poor people? |

Lord Zim
Bat Country Goonswarm Federation
394
|
Posted - 2011.12.30 23:46:00 -
[16] - Quote
I'd rather just run a shoal of neut 425-fitted hurricanes at them. vOv |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.30 23:49:00 -
[17] - Quote
Well not everyone has shoals of hurricanes or prefers them.
What might you suggest be put in that gap between bs and cap? Im just interested in ideas, not looking to bash yours. |

Lord Zim
Bat Country Goonswarm Federation
394
|
Posted - 2011.12.30 23:56:00 -
[18] - Quote
Personally, I don't see why there should be a ship between bs and dreads. Dreads just got a major buff in tossability with just a 5 minute siege cycle, finally making them usable again after the supers buff, but they're still awfully vulnerable while in that 5 min siege cycle (which they have to use to even be worth using).
The idea of a mini-dread isn't horrible or game-breaking, I'm just thinking they'll end up like a fad for a few seconds, only to become yet another headache and nag point for the vocal few when CCP tries to balance the ships. And short-ranged BS or BCs can, in sufficiently large number, make absolute mincemeat of a normal fleet of dreads as it is. |

Scatim Helicon
GoonWaffe Goonswarm Federation
180
|
Posted - 2011.12.31 00:03:00 -
[19] - Quote
The game really doesn't need another 'anti capital' ship class, seeing as pretty much everything above a cruiser is already effective in the 'anti-capital' role. |

Velicitia
Open Designs
292
|
Posted - 2011.12.31 00:05:00 -
[20] - Quote
TBH, dreads and carriers are fine at their current price point.
One ship that costs as much as 10-15 BS (or so), and in the case of a dread will throw DPS like those 10-15 BS. In a fight, I'd rather be on the side with 10-15 BS, than on the side with one dread or carrier (unless there's a supporting fleet for said capship). |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.31 00:11:00 -
[21] - Quote
In the least, its more enabling for small bodies of people who can raise the money for it.
Should we all be forced to join up in large alliances? I dont think so. I'd like an option to shoot at dreads without needing "shoals" of pilots, but within reason. Give them penalties so that we need to work them into the right situations and they arent just some free for all high dps boat that anyone can use for anything, anywhere.
If some guy wants to show up in a lone dread to shoot at my customs offices or pos, I wanna hop in something with a small handful of my buddies and go take him out. Maybe I dont have 2bil to spend on a dread, or one close enough, or Im more worried about getting hot dropped and want something more escapable. |

Lord Zim
Bat Country Goonswarm Federation
396
|
Posted - 2011.12.31 00:17:00 -
[22] - Quote
"Shoals" don't need to be huge. Also, there's a lot to be said for throwing cheap ships at caps. How many dreads do you think you'll take down with 10-20 gankfit BS before you're taken down, and how much more efficient, price-wise, do you think that'd be than a 500m "minidread"?
And I think you'd find it wholly price inefficient to throw bhaalgorns into such fights. |

Velicitia
Open Designs
292
|
Posted - 2011.12.31 00:20:00 -
[23] - Quote
Hadez411 wrote:If some guy wants to show up in a lone dread to shoot at my customs offices or pos, I wanna hop in something with a small handful of my buddies and go take him out. Maybe I dont have 2bil to spend on a dread, or one close enough, or Im more worried about getting hot dropped and want something more escapable.
I would consider "me plus nine buddies" a "handful". 10 blaster/pulse/ac fit BS (or hell, Tier3 BC) ships will spank said dread, and still have the ability to GTFO if someone lights a cyno.
Why are you *anywhere* in empire where your dread(s) aren't in jumprange of your POS?
edit cuz i suck at quoting tonight  |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.31 00:21:00 -
[24] - Quote
Im thinking more along lowsec small-scale less 0.0 massive-scale where expensive items are not used. There are bhaalgorns and stuff and people use them.. more expensive items cant be really that awful can they? |

Lord Zim
Bat Country Goonswarm Federation
396
|
Posted - 2011.12.31 00:24:00 -
[25] - Quote
How much does a bhaalgorn cost, and how efficient is it at neuting vs, say, a domi? |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.31 00:25:00 -
[26] - Quote
Velicitia wrote:Hadez411 wrote:If some guy wants to show up in a lone dread to shoot at my customs offices or pos, I wanna hop in something with a small handful of my buddies and go take him out. Maybe I dont have 2bil to spend on a dread, or one close enough, or Im more worried about getting hot dropped and want something more escapable. I would consider "me plus nine buddies" a "handful". 10 blaster/pulse/ac fit BS (or hell, Tier3 BC) ships will spank said dread, and still have the ability to GTFO if someone lights a cyno. Why are you *anywhere* in empire where your dread(s) aren't in jumprange of your POS? edit cuz i suck at quoting tonight 
Dunno, maybe u have a couple lowsec pos's and alot of highsec between them? Can travel highsec in some kinda battleship that resembles the new tier 3 battlecruiser. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.31 00:27:00 -
[27] - Quote
Lord Zim wrote:How much does a bhaalgorn cost, and how efficient is it at neuting vs, say, a domi?
I couldnt give you the exact numbers, but tank/dps/neut vs domi is maybe not 15x better than domi, but the value in the bhaalgorn is there if you have a limited number of people. You can do a hell of alot better with 10 bhaalgorns than 10 domis.... and web 30km :D |

LeHarfang
Intersteller Masons Wonder Kids
13
|
Posted - 2011.12.31 00:28:00 -
[28] - Quote
Hadez411 wrote:Velicitia wrote:Hadez411 wrote:If some guy wants to show up in a lone dread to shoot at my customs offices or pos, I wanna hop in something with a small handful of my buddies and go take him out. Maybe I dont have 2bil to spend on a dread, or one close enough, or Im more worried about getting hot dropped and want something more escapable. I would consider "me plus nine buddies" a "handful". 10 blaster/pulse/ac fit BS (or hell, Tier3 BC) ships will spank said dread, and still have the ability to GTFO if someone lights a cyno. Why are you *anywhere* in empire where your dread(s) aren't in jumprange of your POS? edit cuz i suck at quoting tonight  Dunno, maybe u have a couple lowsec pos's and alot of highsec between them? Can travel highsec in some kinda battleship that resembles the new tier 3 battlecruiser.
A battleship with XL turrets? Damn.... |

Lord Zim
Bat Country Goonswarm Federation
396
|
Posted - 2011.12.31 00:29:00 -
[29] - Quote
I don't think you need to web cap ships... |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
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Posted - 2011.12.31 00:32:00 -
[30] - Quote
lol, no.. you dont, but we're talking about bhaalgorns vs domis in respect to "mini-dread" vs battleships.
The point is that if you wanna spend some money to be able to do things better, or simply be able to do things, with fewer numbers, there are already ships like that (example: bhaalgorn) and so I dont think its unreasonable to have another. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2011.12.31 00:33:00 -
[31] - Quote
On a different note... I wouldnt mind seeing a pirate faction dread ship. They have the revenant.. why did they stop there? |

Lord Zim
Bat Country Goonswarm Federation
396
|
Posted - 2011.12.31 00:42:00 -
[32] - Quote
The revenant is a **** ship. I'd be highly surprised if you ever saw one in combat.
Honestly, there are tons of valid counters to dreads, and if you're going to spend what, 1b on a bhaalgorn just to neut, then chances are you should be able to afford a dread fleet of your own. Additionally, in my view DPS higher than battleships can throw out these days should come at a price, and an inconvenience (the 5 min siege cycle), so you have to commit properly to reap the DPS reward. Fights are more than quick enough as they are, I don't think we need even more non-cap DPS. |

Obsidiana
White-Noise
46
|
Posted - 2011.12.31 00:45:00 -
[33] - Quote
The transition from cruiser to BS has been smoothed out very nicely with the edition of tier 3 ships. The same would be valuable for capitol ships. Mini-dreads, or even mini-carriers, are one option. My problem with this option is that it is less smooth than the BC transition (unless a mini-capitol used the BS skill, had extra-large guns, and was low/nullsec only).
Note that it is the transition that I feel is lacking. Make them almost as costly as a regular capitol ship for all I care. |

Lord Zim
Bat Country Goonswarm Federation
396
|
Posted - 2011.12.31 00:50:00 -
[34] - Quote
Are tier 3 BCs used as anything other than gimmick ships in fleets at this point? |

Velicitia
Open Designs
292
|
Posted - 2011.12.31 00:57:00 -
[35] - Quote
Hadez411 wrote: Dunno, maybe u have a couple lowsec pos's and alot of highsec between them? Can travel highsec in some kinda battleship that resembles the new tier 3 battlecruiser.
OK, so ... assuming L4 skills, a dread can hop 10LY in one go. From Gerper (deadend LS system in Everyshore with a station), you can cover some or all of the following regions (a total of 165 systems):
- Devoid
- Domain
- Essence
- Everyshore
- Genesis
- Heimatar
- Kador
- Metropolis
- Sinq Laison
- The Bleak Lands
- Verge Vendor
Getting L5 Skills adds Placid (2 systems) and The Citadel (4 systems), as well as 19 systems in the other regions, for a total of 190 possible destinations.
I suppose you *could* have sets of LS towers that are >10 LY apart, but wow, that's a lot of distance to cover for your afore-mentioned "small" corporation or alliance regardless of whether or not they have dreads.
ed - still fail at quotes... |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
189
|
Posted - 2011.12.31 01:08:00 -
[36] - Quote
Lord Zim wrote:Are tier 3 BCs used as anything other than gimmick ships in fleets at this point? Camping Jita.
Also a potential use for a mini-dread would be to bash highsec towers with them because bashing structures with just subcapitals is awful. Although that entire issue would be solved by letting us bring capitals into highsec. |

Lord Zim
Bat Country Goonswarm Federation
396
|
Posted - 2011.12.31 01:27:00 -
[37] - Quote
Actually, the hisec tower bash is an argument I could buy, provided they were still capships and paper thin and/or otherwise unwieldy to the point where they won't be abused and displace proper dreads in nullsec etc. |

Mars Theran
EVE Rogues EVE Rogues Alliance
5
|
Posted - 2011.12.31 01:28:00 -
[38] - Quote
Didn't I read somewhere that they made Highsec POS invulnerable recently? or was that a mistake?
Anyway, I can't see it being a super idea to make Mini-Dreads; though a step up in the BS chain might be nice somewhere in the T2 line. I hate that all T2 BS are essentialy Mission munchers. |

Velicitia
Open Designs
292
|
Posted - 2011.12.31 01:30:00 -
[39] - Quote
Mars Theran wrote:Didn't I read somewhere that they made Highsec POS invulnerable recently? or was that a mistake?
Anyway, I can't see it being a super idea to make Mini-Dreads; though a step up in the BS chain might be nice somewhere in the T2 line. I hate that all T2 BS are essentialy Mission munchers.
they're effectively invulnerable due to dec-shields no longer being an exploit. |

Mars Theran
EVE Rogues EVE Rogues Alliance
5
|
Posted - 2011.12.31 01:44:00 -
[40] - Quote
Thanks. I'm not really familiar with the Dec shield system or how it works, or even how that would affect a POS. I think I've only ever been wardecced twice, and never had a highsec POS.
I assume that generally means that provided enough guys in Glass cannon's and a weak target corp, you could just walk in and camp the POS for a day or so and take it down under a Wardec? |

Velicitia
Open Designs
292
|
Posted - 2011.12.31 02:03:00 -
[41] - Quote
Mars Theran wrote:Thanks. I'm not really familiar with the Dec shield system or how it works, or even how that would affect a POS. I think I've only ever been wardecced twice, and never had a highsec POS.
I assume that generally means that provided enough guys in Glass cannon's and a weak target corp, you could just walk in and camp the POS for a day or so and take it down under a Wardec?
Decshields work like this (least this is how I understand them)
1. corp A decs corp B 2. corp B applies to S.H.I.E.L.D. alliance 3. (IIRC, 24h alliance acceptance timer here) 4. Corp B gets in alliance, wardec is against the alliance now ... rather than "corp B" specifically. 5. corp B leaves alliance 6. 24h later, wardec is invalidated against corp B, because they're no longer part of the alliance.
|

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2011.12.31 02:07:00 -
[42] - Quote
Yes, highsec pos bashing is a very good idea! :)
That would really stir things up a bit. |

Mars Theran
EVE Rogues EVE Rogues Alliance
5
|
Posted - 2011.12.31 02:29:00 -
[43] - Quote
So really no change to POS bashing. Corp A has more than enough time to destroy 1 or 2 POS held by Corp B if they are aware of the locations and defenses of those POS. Besides which, that seems to be an increase in difficulty to attack Corp B, given they are effectively immune within a few days.
Expensive though? I would imagine.
Highsec POS bashing is really no different in my mind than any other security bashing provided a wardec can't be brought down by such simple measures. Get a bunch of ships and shoot at it until it reinforces; come back later and finish the job.
You don't need a mini-dread for that. Dreads just DPS faster on average than a few battleships would; which means you drop the POS to reinforced faster. That's a blessing I'll grant, but 10 BS can DPS as well as a Dread as has been mentioned, and they're much more versatile. |

Lord Zim
Bat Country Goonswarm Federation
398
|
Posted - 2011.12.31 09:39:00 -
[44] - Quote
Velicitia wrote:Mars Theran wrote:Didn't I read somewhere that they made Highsec POS invulnerable recently? or was that a mistake?
Anyway, I can't see it being a super idea to make Mini-Dreads; though a step up in the BS chain might be nice somewhere in the T2 line. I hate that all T2 BS are essentialy Mission munchers. they're effectively invulnerable due to dec-shields no longer being an exploit. Oh well, I guess that's that niche, then. |

PinkKnife
Garden Of The Gods Divinity.
34
|
Posted - 2011.12.31 10:55:00 -
[45] - Quote
I love the idea. For one, there is almost no use for Advanced Spaceship Command except as a requirement for Capital ships, almost no ships need ASC but not capital ships.
Also, you could have them be a tier 4 BS or a new class all together, but you could have them fit 4-6 regular large guns and 1 XL turret. (mainly because I think it would look badass) This would give them some feasibility as a standard slow/tanky battleship but also keep them from being an overwhelming dps ship that is used solely for ganking. The XL turret would be near useless while moving anyway. You could enable the siege module to keep it engaged and using the single XL turret for siege engagements, and it would also make it super vulnerable to counter attacks, as they probably should be.
Think, the siege tanks from Starcraft, in theory.
Why I love this idea: It enables more small gang sov warfare, and you would no longer need an entire cap fleet just to take and hold a system, thus letting smaller gangs start claiming their own little pockets of space. More conflict over territory = more change for PVP. When everyone is in giant alliances that are blue to each other, there is very little pvp going on.
Pricing from 4-600m, so that having 3 would equal the dps/cost of a dread, but not the sheer dps or jump ability. It allows for a more gradual jump into dreads, and cap ships. So you wouldn't need to train up a dozen cap skills just to enter your first one. |

Gerrick Palivorn
Caldari Provisions Caldari State
74
|
Posted - 2011.12.31 11:57:00 -
[46] - Quote
Just a quick observation on price and value, I didn't bother reading the whole thread so forgive me if someone already mentioned this.
It seems to me that in the game of Eve there is a trend of exponential increases, such as with the skill system, level 1 is easy to train while level 5 is very long by comparison. Same trend happens with ships which is loosely based off of mineral usage to help set prices.
Max Tier Frigate: 5-600 K; T2: 15-25 Mil Destroyers: 1 Mil; T2: 25-35 Mil Max Tier Cruiser: 10 Mil; T2: 120 Mil; T3 750-1250 Mil Max Tier Battlecruiser: 55-60 Mil; T2 200-300 Mil Max Tier Battleship: 110-120 Mil: T2 650-800 Mil (Yes I know they suck) Dreadnaught/Carrier: 750-2000 Mil Supercarrier: 20 Bil Titan: 80 Bil
They all seem to have a fairly even raise in price when you look at the bigger picture, accept ofcourse when you get to the Supercaps
I wanted to say that there was a clear exponential rise in the pricing, but there seems to be a steady gain throughout save the Supercaps.
Based on this information I would say give us the mobile station monster known as the Mother ship and make it twice as much as the Titan! Make stations destructable and then make it so the Mothership jumps from system to system acting as a station and staging area until the new stations can be put up.
This would require an anchoring of a Cynopulse beacon in the target system and the station jumps systems during downtime.
Yeah my ideas are the best! Screw the OP the thread is about Motherships now!! |

Velicitia
Open Designs
296
|
Posted - 2011.12.31 13:29:00 -
[47] - Quote
Gerrick Palivorn wrote: Based on this information I would say give us the mobile station monster known as the Mother ship and make it twice as much as the Titan! Make stations destructable and then make it so the Mothership jumps from system to system acting as a station and staging area until the new stations can be put up.
was with you up to here ...
you should be ashamed of this idea.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
191
|
Posted - 2011.12.31 14:49:00 -
[48] - Quote
Mars Theran wrote:Thanks. I'm not really familiar with the Dec shield system or how it works, or even how that would affect a POS. I think I've only ever been wardecced twice, and never had a highsec POS.
I assume that generally means that provided enough guys in Glass cannon's and a weak target corp, you could just walk in and camp the POS for a day or so and take it down under a Wardec? Nope. Because the reinforcement timer for a fully stronted large POS is longer than 24 hours but less than 48 and it takes 24 hours for a war to go active once it is declared a corporation can leave the alliance it is currently in once the tower is reinforced and there will be a period of at least 12 hours where you won't be able to attack the POS but it is out of reinforced mode so the owner can easily take the POS tower down.
Basically it is practically impossible to destroy a POS that is part of an alliance because the war mechanics allow you to create time intervals where people cannot be at war with you.
It's completely unrelated to the difficulty of taking down POS towers in highsec because of the lack of capitals and needs to be dealt with seperately. To reinforce a well set up large POS that has lots of neuts and ewar can easily take a group of 30 people 5 hours, even if the tower is completely undefended, in lowsec the same job can be done by 10 people in 40 minutes because they can bring dreadnaughts. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2011.12.31 19:10:00 -
[49] - Quote
PinkKnife wrote:I love the idea. For one, there is almost no use for Advanced Spaceship Command except as a requirement for Capital ships, almost no ships need ASC but not capital ships.
Also, you could have them be a tier 4 BS or a new class all together, but you could have them fit 4-6 regular large guns and 1 XL turret. (mainly because I think it would look badass) This would give them some feasibility as a standard slow/tanky battleship but also keep them from being an overwhelming dps ship that is used solely for ganking. The XL turret would be near useless while moving anyway. You could enable the siege module to keep it engaged and using the single XL turret for siege engagements, and it would also make it super vulnerable to counter attacks, as they probably should be.
Think, the siege tanks from Starcraft, in theory.
Why I love this idea: It enables more small gang sov warfare, and you would no longer need an entire cap fleet just to take and hold a system, thus letting smaller gangs start claiming their own little pockets of space. More conflict over territory = more change for PVP. When everyone is in giant alliances that are blue to each other, there is very little pvp going on.
Pricing from 4-600m, so that having 3 would equal the dps/cost of a dread, but not the sheer dps or jump ability. It allows for a more gradual jump into dreads, and cap ships. So you wouldn't need to train up a dozen cap skills just to enter your first one.
I like where you're going with this. If only everyone posting was trying to refine the idea into something even better and more feasible ;) |

Emperor Salazar
Dreddit Test Alliance Please Ignore
309
|
Posted - 2011.12.31 19:53:00 -
[50] - Quote
Velicitia wrote:Gerrick Palivorn wrote: Based on this information I would say give us the mobile station monster known as the Mother ship and make it twice as much as the Titan! Make stations destructable and then make it so the Mothership jumps from system to system acting as a station and staging area until the new stations can be put up.
was with you up to here ... you should be ashamed of this idea.
Seriously, that idea is terrible.
How many titans are there in-game? I think we've learned that price limitations are not real limitations. And even if you were to do a double price....that's garbage. Maybe 100 times the build cost and only one in production in a given region at a time and a giant beacon on the star map so everyone knows where it is.
Actually that's exactly how I think CSAA's should work now. |

Lord Zim
Bat Country Goonswarm Federation
414
|
Posted - 2011.12.31 19:53:00 -
[51] - Quote
PinkKnife wrote:Why I love this idea: It enables more small gang sov warfare, and you would no longer need an entire cap fleet just to take and hold a system, thus letting smaller gangs start claiming their own little pockets of space. More conflict over territory = more change for PVP. When everyone is in giant alliances that are blue to each other, there is very little pvp going on. I'm just going to point out that SOV warfare isn't going to be small gang warfare just because there's a new ship to fly in, since there's no small objective to reach. Cap fleets aren't vital to taking and holding a system, in fact most of the SOV fights I've been in the last 2 years have been mainly decided by subcaps, and caps were mostly drawn in after the fight was over in a given system.
If you seriously want more fighting over territory, make the SOV system suck less ****. |

RubyPorto
Profoundly Disturbed RED.Legion
1050
|
Posted - 2012.01.01 10:53:00 -
[52] - Quote
Lord Zim wrote:PinkKnife wrote:Why I love this idea: It enables more small gang sov warfare, and you would no longer need an entire cap fleet just to take and hold a system, thus letting smaller gangs start claiming their own little pockets of space. More conflict over territory = more change for PVP. When everyone is in giant alliances that are blue to each other, there is very little pvp going on. I'm just going to point out that SOV warfare isn't going to be small gang warfare just because there's a new ship to fly in, since there's no small objective to reach. Cap fleets aren't vital to taking and holding a system, in fact most of the SOV fights I've been in the last 2 years have been mainly decided by subcaps, and caps were mostly drawn in after the fight was over in a given system. If you seriously want more fighting over territory, make the SOV system suck less ****.
^^^^ Sov Warfare is a soul crushing grind of pornographic (not in a good way) links and Ahnold Soundboard jokes. But when someone bothers to defend a timer (final timers are good for this) the fights can be spectacular. But it's mostly decided by the Subcaps unless one side proves itself unwilling to commit Supers to the field time and time again (see the fall of the NC).
Even with the old Logoff mechanics, losing the Subcap battle once Supers were deployed meant losing some percentage of your deployed supers. With the new Logoff mechanics, losing the Subcap battle effectively means loosing all of your deployed Supers. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1019
|
Posted - 2012.01.01 11:08:00 -
[53] - Quote
I'm going to have to go with a no on this one.
It's not that I disapprove of your idea per say, I'm all up for in-between classes of ships. But the is a certain progression to things and currently there is only 1 type of dread available. Same for Carriers, Super Carriers and Titans.
Why can't we expand those hull ranges and roles and bring in some new models at different prices to play with?
If sub-caps get to have multiple hull variations and in-between swingers, why can't the bigger toys get a makeover first? |
|

CCP Phantom
C C P C C P Alliance
880

|
Posted - 2012.01.01 11:49:00 -
[54] - Quote
Off topic posts removed. Please stay on topic and polite, thank you. CCP Phantom - German Community Coordinator |
|

PinkKnife
Garden Of The Gods Divinity.
38
|
Posted - 2012.01.02 03:20:00 -
[55] - Quote
Asuka Solo wrote:I'm going to have to go with a no on this one.
It's not that I disapprove of your idea per say, I'm all up for in-between classes of ships. But the is a certain progression to things and currently there is only 1 type of dread available. Same for Carriers, Super Carriers and Titans.
Why can't we expand those hull ranges and roles and bring in some new models at different prices to play with?
If sub-caps get to have multiple hull variations and in-between swingers, why can't the bigger toys get a makeover first?
One reason is that it doesn't help at all with highsec wars, not being able to jump into HS means no capital ships. Having a mini dread means you can theoretically use the gates, and be able to bring in some actual DPS to highsec pos bashes.
Having a mini dread means ease of access to small gangs, making them potentially more of a threat without needing the high isk levels, and high skilled pvpers to maintain/support a cap fleet for taking structures.
As is, if you want to take down a large pos in any remakably reasonable amount of time, you're going to need to commit around 3-5B or more to the field. Considering how cheap, and how fast, structures are, it is much easier to set up a system than to take one, unless of course you've got a fleet of 10 dreads just sitting around in your 1500 man corp. |

Mars Theran
EVE Rogues EVE Rogues Alliance
19
|
Posted - 2012.01.02 06:17:00 -
[56] - Quote
I thought about this a few days ago, but never posted it.
The dreadfully-mini Dread:
Randomly based on Current Line-up for Gallente:
Tech I
Dominix Megathron Hyperion
Tech II
Sin - Black Ops Kronos - Marauder
Given we already have 3 Tiers of Battleships, and the new dreadfully-mini Dread is to be a Battleship; that leaves only a Tech II version of the Tier 3 Battleship, the Hyperion. I can work with that. Greek-like myth oriented name required of course.
Tech II Hyperion Hull:
Acheron - Dreadfully-mini Dread
Structure 8,950
Armor 9,450 'EM 50 'Thermal 41.25 'Kinetic 49.875 'Explosive 10
Shield 7,680 'EM 0 'Thermal 27.5 'Kinetic 52.375 'Explosive 50
Shield Recharge Time 2800 s
Mass 114,500,000 kg Volume 495000m3 Capacity 630 m3
Inertia 0.118 Max Velocity 98 m/s
Powergrid 18,195 CPU 720 tf
Low Slots 7 Mid Slots 4 High Slots 7
Launcher Hardpoints 0 Turret Hardpoints 6
Callibration Points 350 Upgrade Hardpoints 2
Capacitor Recharge time 1800 s Capacitor Capacity 8,400 GJ
Max Targeting Range 90 km Max Locked Targets 6 Magnetometric Sensor Strength 28 Signature Radius 493 m Scan Resolution 80 mm
Drone Capacity 100 m3 Drone Bandwidth 90 Mbit/s
Gallente Battleship Skill Bonus: 5% large hybrid turret damage and 7.5% bonus to large hybrid turret range per level.
Dreadfully-mini Dread Bonus: 5% to large hybrid turret ROF and 10% to drone damage and hitpoints per level
Role Bonus: 97% Reduction in Siege Module Powergrid requirements
Note: Can fit Siege Modules
I would have thought that was a somewhat obvious solution. Might even be fun. |

RubyPorto
Profoundly Disturbed RED.Legion
1098
|
Posted - 2012.01.02 07:59:00 -
[57] - Quote
Mars Theran wrote:I thought about this a few days ago, but never posted it.
*STUFF*
I would have thought that was a somewhat obvious solution. Might even be fun.
You should have gone with your initial instinct and continued to not post it.
It's a solution to a problem that does not exist.
In addition, it's a bad solution to the figmentary problem. Any cheaper dread is going to be T2 (or had better be). T2 is not insurable. That's why it hurts the wallet more to lose a Blackops than a dread. |

Mars Theran
EVE Rogues EVE Rogues Alliance
19
|
Posted - 2012.01.02 09:22:00 -
[58] - Quote
*sniff* I smell fear.
I thought it was a moderately well balanced potential addition to EVE, and a marketable version of a Tech 2 Tier 3 Battleship. Honestly not sure what the problem is, or why it has to be a solution to anything aside from the title of this thread.
Really, it's just a BS that suffers from much the same vulnerabilities as it's Dread counterpart, has an applicable use in game, and doesn't provide solo-munching capability in PvP. Realistically, you'd never field it without a force equivalent to that which you'd field with your average Dread.
Speaking of which, the cost is substantially different and percentages being what they are, a fully insured Dread is likely to net a loss greater than the value of this ship.
It also doesn't come with the applicable XL turrets and is only designed to fit Battleship class weapons, which reduces any inherent over powered another design may carry. It's also more versatile than a potentially silly 1 XL Turret BS/SubCap with Siege Module and a new Tier 4 Model as mentioned previously.
Overall, it's useful, not overpowered, designed to be used as intended, and cheap enough to field while being capable of being used in any security space.
Max DPS with Siege Module active would be something like 6500 with Blasters/Ogres and maybe 5000 with Rails/Ogres. Very rough numbers there, but with standard siege penalties spread across Large turrets tracking and whatnot making it somewhat more effective DPS at shorter range than a Dread.
Probably a lot more effective against Cap ships than a Dread, but with far less EHP. |

Lord Zim
Bat Country Goonswarm Federation
488
|
Posted - 2012.01.02 09:27:00 -
[59] - Quote
Honestly, I'd be much more in favor of increasing the granularity of the SOV system, and decreasing the HP of said structures, than add even more ships to the mix. You know the SOV system needs work. |

Mars Theran
EVE Rogues EVE Rogues Alliance
19
|
Posted - 2012.01.02 09:37:00 -
[60] - Quote
Lord Zim wrote:Honestly, I'd be much more in favor of increasing the granularity of the SOV system, and decreasing the HP of said structures, than add even more ships to the mix. You know the SOV system needs work.
Can't help but agree with that; though I've limited experience in the matter. |

ShahFluffers
Ice Fire Warriors
291
|
Posted - 2012.01.02 09:56:00 -
[61] - Quote
Oooo oooo!!! Question!!
What's to stop a 500 man alliance from fielding 500 of these "more versatile" Tech 3 battleships that deal damage similar to a dreadnought but are more mobile, cheaper, and possess less logistical hassles than a dreadnought? Hell... why buy/field a dreadnought at all when you have a more mobile, cheaper, and less logistically clumsy ships at the cost of only half the DPS? "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Gerrick Palivorn
Caldari Provisions Caldari State
81
|
Posted - 2012.01.02 09:57:00 -
[62] - Quote
Lord Zim wrote:Honestly, I'd be much more in favor of increasing the granularity of the SOV system, and decreasing the HP of said structures, than add even more ships to the mix. You know the SOV system needs work.
We disagree on many things, but this...this is common ground. Who knows, you may come around on the whole local idea after all! There is hope for all Goons!!! |

weebil
industrial apocolypse
0
|
Posted - 2012.01.02 09:58:00 -
[63] - Quote
It is an interesting idea, can I throw something else in?
Make the minidread the last t3 sub.
Have the attack sub the ability to fit 2 dread guns, the engineering one a siege mode, the defensive a double defence in seige and the electronic an immunity from ewar during seige. Dunno about the prop mod, but meh, its just an idea
This would give a noticible drop in dps from dreads so not to obscelete. It would give a ship that costs about 400m.
The purpose of the ship would be mainly high sec DPS for pos bashing, and more importantly to clear out t1 wormhole pos which are as good as invulnerable with not even BS sized ships able to enter |

Lord Zim
Bat Country Goonswarm Federation
489
|
Posted - 2012.01.02 10:42:00 -
[64] - Quote
Gerrick Palivorn wrote:Lord Zim wrote:Honestly, I'd be much more in favor of increasing the granularity of the SOV system, and decreasing the HP of said structures, than add even more ships to the mix. You know the SOV system needs work. We disagree on many things, but this...this is common ground. Who knows, you may come around on the whole local idea after all! There is hope for all Goons!!! If you're thinking about "remove local" or "remove cloaked ships from local", don't hold your breath. At least not without adding a counter to cloaks so aggressive cloaked ships can be detected by vigilent players.
Don't touch my local (or at the very least, don't make it suck dilz), and I won't touch your cloak. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.02 20:11:00 -
[65] - Quote
ShahFluffers wrote:Oooo oooo!!! Question!!
What's to stop a 500 man alliance from fielding 500 of these "more versatile" Tech 3 battleships that deal damage similar to a dreadnought but are more mobile, cheaper, and possess less logistical hassles than a dreadnought? Hell... why buy/field a dreadnought at all when you have a more mobile, cheaper, and less logistically clumsy ships at the cost of only half the DPS?
Because seeing as they are in siege, cannot be repaired by logi's, they will go down like a ton of bricks with how flimsy they are compared to a fleet of dreads that can tank a wicked amount of dps or have massive buffers in comparison to some gank fit battleship that cant move or be repped by anything. |

Gerrick Palivorn
Caldari Provisions Caldari State
81
|
Posted - 2012.01.02 20:23:00 -
[66] - Quote
Lord Zim wrote:Gerrick Palivorn wrote:Lord Zim wrote:Honestly, I'd be much more in favor of increasing the granularity of the SOV system, and decreasing the HP of said structures, than add even more ships to the mix. You know the SOV system needs work. We disagree on many things, but this...this is common ground. Who knows, you may come around on the whole local idea after all! There is hope for all Goons!!! If you're thinking about "remove local" or "remove cloaked ships from local", don't hold your breath. At least not without adding a counter to cloaks so aggressive cloaked ships can be detected by vigilent players. Don't touch my local (or at the very least, don't make it suck dilz), and I won't touch your cloak.
So the cold war begins.
As a side note, I have repeatedly suggested alternative intel ideas, but thats off topic for the thread.
Mini dreads would be bad as they would be mass spammed by larger alliances. A fleet of 1000+ 400 mil minidreads is something you would see the larger alliances fielding. Dreads as they stand are vulnerable to many things, and it is good that it is this way. |

Mars Theran
EVE Rogues EVE Rogues Alliance
20
|
Posted - 2012.01.02 20:30:00 -
[67] - Quote
Let's not forget the potential most common use for such a ship: Ganks.
I was even thinking it might be better to drop that "Dreadfully-mini Dread" up there to 6 highslots from 7, and give it only 5 turret hardpoints to reduce the potential output DPS which still seems a little high. It was around then that I noticed how easily such a ship could out DPS the Concord timer when suicide ganking.
Granted, it's a pretty expensive ship to be suicide ganking in, but there remains the theoretical possibility of either multiple ganks or ganks of FactionCruisers and the like before Concord blows it to pieces.
Primarily the fact that it could go sit on an Ice belt full of Macks and Hulks, enter siege mode, select targets and commence firing until Concord arrives. That has the potential for a lethal amount of damage; possibly exceeding the value of the ship itself.
Not particularly familiar with suicide ganking, but if 3 Destroyers can gank a single Mack/Hulk before Concord arrives; why not one of these multiple. One per gun. They're slow, not highly maneuverable, and most often not paying attention.
Slow lock times would normally prevent the same vs. Faction Cruisers and the like, but we all know there's modules for that.
Still, not sure it's out of balance because of that. |

Mars Theran
EVE Rogues EVE Rogues Alliance
20
|
Posted - 2012.01.02 20:34:00 -
[68] - Quote
Gerrick Palivorn wrote:Lord Zim wrote:Gerrick Palivorn wrote:Lord Zim wrote:Honestly, I'd be much more in favor of increasing the granularity of the SOV system, and decreasing the HP of said structures, than add even more ships to the mix. You know the SOV system needs work. We disagree on many things, but this...this is common ground. Who knows, you may come around on the whole local idea after all! There is hope for all Goons!!! If you're thinking about "remove local" or "remove cloaked ships from local", don't hold your breath. At least not without adding a counter to cloaks so aggressive cloaked ships can be detected by vigilent players. Don't touch my local (or at the very least, don't make it suck dilz), and I won't touch your cloak. So the cold war begins. As a side note, I have repeatedly suggested alternative intel ideas, but thats off topic for the thread. Mini dreads would be bad as they would be mass spammed by larger alliances. A fleet of 1000+ 400 mil minidreads is something you would see the larger alliances fielding. Dreads as they stand are vulnerable to many things, and it is good that it is this way.
I think the lack of mobility in siege mode, and limited DPS/EHP outside of Siege mode, precludes them being used this way. At least given the example I showed. A substantial buffer tank would certainly be possible; but once it enters siege it's effectively a sitting duck. Much easier to shoot than a moving duck.
Also, with spamming Capitals, Carriers, Supercarriers, and Titans; I don't see how this is a problem. Their only real benefit is mobility outside fo the battlefield.
edit: Granted, Alliances like spamming, and more than one of anything is usually seen as a good thing. i.e: 400 of these would be a lot harder to kill or out DPS than any number less than that.
Putting that many on the field would effectively guarantee initial superiority, though, once they have entered siege, you may feel free to take the battle elsewhere. |

Velicitia
Open Designs
426
|
Posted - 2012.01.02 20:40:00 -
[69] - Quote
Lord Zim wrote:Honestly, I'd be much more in favor of increasing the granularity of the SOV system, and decreasing the HP of said structures, than add even more ships to the mix. You know the SOV system needs work.
Sov stuff, yes ... but there has to be enough EHP on POS to make it not worth your time (i.e. sov holding alliances) to come through some random lowsec and RF every tower in that system over the course of an hour or two... |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.02 21:05:00 -
[70] - Quote
Quote: Mini dreads would be bad as they would be mass spammed by larger alliances. A fleet of 1000+ 400 mil minidreads is something you would see the larger alliances fielding. Dreads as they stand are vulnerable to many things, and it is good that it is this way.
Yeah, they would be spammed.. but they'd also be taken down quite easily. 1000 flimsy battleships that cant receive aid or track worth a damn, getting bombed or jumped on by regular battleships is going to ripped apart very quickly. Compared to dreads that would take quite a long time to take down, that you would need less of to do the same sieging dps and would have more pilots free to run a support fleet... they'd be a choice of tactics. That and losing a ton of these (as is the popular number) 400m battleships compared to less dreads.. it may not be such a great idea to use them all the time.
I'd say a more reasonable dps is 2500 on the low end and 4500 on the etremely flimsy and gank fit end, in siege that is. |

Mars Theran
EVE Rogues EVE Rogues Alliance
20
|
Posted - 2012.01.02 21:33:00 -
[71] - Quote
It may be more practical to introduce a Siege module for BS that has some reduced penalties, much lower PG requirements, and only gives say a ~250% bonus to DPS. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.02 21:36:00 -
[72] - Quote
It'd be nice if CCP got more involved in these conversations and layed out some absolutes that had to be adhered to for this theoreticl ship to be considered. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.02 22:53:00 -
[73] - Quote
Hadez411 wrote:It'd be nice if CCP got more involved in these conversations and layed out some absolutes that had to be adhered to for this theoreticl ship to be considered.
And we have a Winner!
First person to ask for Dev comments in this thread.
It's widely known that 1, Devs don't respond to that and 2, Devs post on all *good* ideas in F&I.
As for getting a new shiptype considered, it would probably have to fix a problem that only a new ship can fix. Since there's no problem for this ship to fix....... uh, what's 2+2 make again? |

Lord Zim
Bat Country Goonswarm Federation
489
|
Posted - 2012.01.02 22:58:00 -
[74] - Quote
Technically speaking, what problem do the tier 3 BCs solve? :P |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.02 23:02:00 -
[75] - Quote
Way to not read anything but the last comment Porto. 2 + 2 = ... as far back as you're able to read?
The "problem" if there needed to be one, as Zim said with the tier3 BC's, is highsec pos bashing and alternatives to Dreads for small-scale warfare. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.02 23:16:00 -
[76] - Quote
Lord Zim wrote:Technically speaking, what problem do the tier 3 BCs solve? :P
.... Fair point. I don't know. But they're cool where a mini-dread isn't...
EDIT: Oh, I remember. The T3 BCs weren't introduced because another ship was starting to get really expensive, and thus some people couldn't hack it and wanted an el-cheapo version. |

Cur
Nova Australis Dark Knights of New Eden
41
|
Posted - 2012.01.02 23:17:00 -
[77] - Quote
Hadez411 wrote:I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel. My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.
I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.
I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.
Throw your ideas in, it's just that, an idea. :)
Here's some other random ideas:
- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it.
It takes a single dread, 1 hour, to re-enforce a small tower, that's being sieged the entire time too.
And you want a minidread?
If you cannot afford a dread, then i suggest you stay the hell away from 0.0 space.
|

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.02 23:23:00 -
[78] - Quote
Hadez411 wrote:Way to not read anything but the last comment Porto. 2 + 2 = ... as far back as you're able to read?
The "problem" if there needed to be one, as Zim said with the tier3 BC's, is highsec pos bashing and alternatives to Dreads for small-scale warfare.
Right now, hisec POS bashing is irrelevant (because it's impossible) due to the DecShield mechanic.
If you can field the numbers, SBs will field the DPS of a dread fleet for much less isk, risk, and logistical hassle. If you can field the Isk, a small (full sized)Dread fleet will do that job. If you can't field those numbers or that Isk, you'll just have to spend the time. Right now POS bashing is a Numbers-Isk-Time triangle.
You can have it done fast, cheap, or with little manpower, pick 2.
If the enemy can kill or drive you off before you've spent enough time, welp, guess you picked the wrong fight. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
226
|
Posted - 2012.01.02 23:27:00 -
[79] - Quote
Lord Zim wrote:Technically speaking, what problem do the tier 3 BCs solve? :P Needing to train minmatar BS to be able to camp jita effectively. Now you can do it with min cruiser 3 and a couple of levels of Battlecruisers! |

Monty Kvaran
Allied Caprican Heavy Industries
4
|
Posted - 2012.01.02 23:51:00 -
[80] - Quote
Suggestion, allow regular BS to be refit for seige with a rig/module combo
Highslot - Light Siege Module I PG - 12,000 CPU - 100 +100% damage modifier +100% RoF modifier Immobile No tank bonus -50% tracking +200% Signature Radius of ship -50% signature resolution +100% to gun signature Not immune to ewar No active tank bonus Immune to remote reps Uses fuel Cost - About 100m
Rig - Siege Warfare Preparations -50% Reduced power grid use of Light Siege Modules -20% tracking 150 Calibration Cost - About 100m
You could either skip the rigs, and have a slight dps increase while in siege mode, but not be able to fit many guns or much tank due to power grid shortage, or permanently gimp your tracking with the rigs, but have most of your power grid available for guns/tank.
Being an immobile, very expensive battleship, without tank bonuses, and with no remote reps will make the ship a sitting duck, and will greatly balance the dps boost while seiged. It will also avoid supplanting regular dreads. |

Mars Theran
EVE Rogues EVE Rogues Alliance
21
|
Posted - 2012.01.02 23:55:00 -
[81] - Quote
Being someone who actually took the time to shoot at a Large POS solo, in a Drake, until I ran out of ammo, to the net result of a bare sliver of red; I can see why someone would want a mini-dread for Highsec POS bashing.
edit: I might add that the tower didn't have any resists. |

Lord Zim
Bat Country Goonswarm Federation
489
|
Posted - 2012.01.03 00:16:00 -
[82] - Quote
RubyPorto wrote:Lord Zim wrote:Technically speaking, what problem do the tier 3 BCs solve? :P .... Fair point. I don't know. But they're cool where a mini-dread isn't... EDIT: Oh, I remember. The T3 BCs weren't introduced because another ship was starting to get really expensive, and thus some people couldn't hack it and wanted an el-cheapo version. Actually, I think it can be summed up very simply: CCP is bribing the players. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 00:19:00 -
[83] - Quote
Mars Theran wrote:Being someone who actually took the time to shoot at a Large POS solo, in a Drake, until I ran out of ammo, to the net result of a bare sliver of red; I can see why someone would want a mini-dread for Highsec POS bashing.
edit: I might add that the tower didn't have any resists.
HISec POSes are best bashed with a Domi with lasers and Sentries. ~900 DPS, cap stable and insured loss of less than 20m. Then go to sleep and when you wake up to a bashed POS. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 01:37:00 -
[84] - Quote
RubyPorto wrote:Hadez411 wrote:Way to not read anything but the last comment Porto. 2 + 2 = ... as far back as you're able to read?
The "problem" if there needed to be one, as Zim said with the tier3 BC's, is highsec pos bashing and alternatives to Dreads for small-scale warfare. Right now, hisec POS bashing is irrelevant (because it's impossible) due to the DecShield mechanic. If you can field the numbers, SBs will field the DPS of a dread fleet for much less isk, risk, and logistical hassle. If you can field the Isk, a small (full sized)Dread fleet will do that job. If you can't field those numbers or that Isk, you'll just have to spend the time. Right now POS bashing is a Numbers-Isk-Time triangle. You can have it done fast, cheap, or with little manpower, pick 2. If the enemy can kill or drive you off before you've spent enough time, welp, guess you picked the wrong fight.
I'll put it in point form so its easier for you:
-dreads dont go into highsec, in case you havent noticed - I said small-scale (in other words, we dont all have 100+ stealth bombers available) -Not everyone is smart enough to use DecShield as Im seeing right now in my present war dec, so it has a use
|

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 01:44:00 -
[85] - Quote
Cur wrote: It takes a single dread, 1 hour, to re-enforce a small tower, that's being sieged the entire time too.
And you want a minidread?
If you cannot afford a dread, then i suggest you stay the hell away from 0.0 space.
Yup, and how long do you think it takes to shoot a large guristas pos with 10-15 shield hardeners in highsec?
When did I say I couldnt afford it? I own a fair amount of caps and have no interest in 0.0. Im saying the price rise makes even more room for something in between. Even with the normal price of dreads, around 1bil, you could squeeze in this marauder-priced battleship used for sieging. Learn to read, please. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 01:47:00 -
[86] - Quote
RubyPorto wrote: EDIT: Oh, I remember. The T3 BCs weren't introduced because another ship was starting to get really expensive, and thus some people couldn't hack it and wanted an el-cheapo version.
So I see you're still missing the bulk of this conversation and making broad assumptions. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 02:59:00 -
[87] - Quote
Hadez411 wrote:
-dreads dont go into highsec, in case you havent noticed - I said small-scale (in other words, we dont all have 100+ stealth bombers available) -Not everyone is smart enough to use DecShield as Im seeing right now in my present war dec, so it has a use
If you do not have a required combination of time, isk, and numbers, you don't get to take down a POS or other structure. It's that simple.
Eve does not have a sliding scale for combat. You either win, or you loose. Nobody cares how you didn't have enough people to win, that's your failure to recruit.
Hisec puts limits on the amount of Isk you can field in order to protect people. It makes up for this by making it much easier to field more numbers for longer.
You seem to be laboring under the delusion that a DickStar shouldn't make you want to punch yourself in the Dick when you need to blow it up. It's set up entirely to be such a pain as to be not worth shooting, and you're complaining that you're not willing to field the numbers for the time it takes to shoot?
I've RFed Large towers with ~30 bombers before. It sucks. Nobody likes to do it. You choose to play where ~1000 dps is the maximum a single character can field, that's your choice. Don't come whining to the forums that the job takes longer. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 08:08:00 -
[88] - Quote
RubyPorto wrote: If you do not have a required combination of time, isk, and numbers, you don't get to take down a POS or other structure. It's that simple.
Eve does not have a sliding scale for combat. You either win, or you loose. Nobody cares how you didn't have enough people to win, that's your failure to recruit.
Hisec puts limits on the amount of Isk you can field in order to protect people. It makes up for this by making it much easier to field more numbers for longer.
You seem to be laboring under the delusion that a DickStar shouldn't make you want to punch yourself in the Dick when you need to blow it up. It's set up entirely to be such a pain as to be not worth shooting, and you're complaining that you're not willing to field the numbers for the time it takes to shoot?
I've RFed Large towers with ~30 bombers before. It sucks. Nobody likes to do it. You choose to play where ~1000 dps is the maximum a single character can field, that's your choice. Don't come whining to the forums that the job takes longer.
You seem to be "laboring under the delusion" that Im the only person who can see merit in this idea and that its solely for my gain in one specific situation, just as other people who also have no better arguement than to try and demean this idea by insinuating that Im being cheap. The war dec and pos I mentioned are new, I began this post before any of that. Its a suggestion to implement something that alot more people than just me can see a place in the game for. So guess again if you think for a second your situational belittling means anything.
If I wanted to, I could make a fleet issue phoon or other ships that would do the low end of the kinds of dps Im talking about here (1800dps), without triage or being all that vulnerable. Highsec isnt protected against isk, no matter what kind of silly circle jerk theories you think the game revolves around. Whether someone wants to organise a 100-man highsec fleet of t1 BS or 20 people want to buy more practical "mini-dreads", there isnt a difference, it's already doable with faction stuff and this is just a different way about it that more people can get into and that is planned with balance in mind. If you bothered to read, you might have figured that out by now. The only thing this changes in what people have the ability to do with their isk/time/numbers is allowing them a higher dps threshold for their class of ship at a properly balanced increase in vulnerability, similar to SB's and just like tier 3 BC's. It adds more dynamic pvp by enabling people that are otherwise able, but uninclined, to do the things they would use this ship for. Sure, I'd like it to be more around 2000-2500 dps rather than 1800 like the fleet phoon I can make for less than 400m, but it'd have it would have appropriate draw backs. I can hit other bs with the phoon, this thing wouldnt when it could do the dps Im talking about, the phoon can run away, this thing can't, the phoon can be remote repped, this thing cant. Its a trade off and a realisable one from what Im gathering.
Whats wrong with something with that? It'd come out to about the same isk as a gank faction bs with the prices people are mentioning in this post and Im sure CCP is competent enough to price it right if we are wrong in our evaluating.
It's always the 0.0 ******* that want to ***** about and attempt to shoot down any possible changes that could threaten their current domination over null or make them have to share more of it. This would also make wormholes all kinds of interesting and decrease the huge power of the people who built a ton of caps in a c4 or lower. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 08:15:00 -
[89] - Quote
Hadez411 wrote:RubyPorto wrote: If you do not have a required combination of time, isk, and numbers, you don't get to take down a POS or other structure. It's that simple.
Eve does not have a sliding scale for combat. You either win, or you loose. Nobody cares how you didn't have enough people to win, that's your failure to recruit.
Hisec puts limits on the amount of Isk you can field in order to protect people. It makes up for this by making it much easier to field more numbers for longer.
You seem to be laboring under the delusion that a DickStar shouldn't make you want to punch yourself in the Dick when you need to blow it up. It's set up entirely to be such a pain as to be not worth shooting, and you're complaining that you're not willing to field the numbers for the time it takes to shoot?
I've RFed Large towers with ~30 bombers before. It sucks. Nobody likes to do it. You choose to play where ~1000 dps is the maximum a single character can field, that's your choice. Don't come whining to the forums that the job takes longer.
You seem to be "laboring under the delusion" that Im the only person who can see merit in this idea and that its solely for my gain in one specific situation, just as other people who also have no better arguement than to try and demean this idea by insinuating that Im being cheap. The war dec and pos I mentioned are new, I began this post before any of that. Its a suggestion to implement something that alot more people than just me can see a place in the game for. So guess again if you think for a second your situational belittling means anything. If I wanted to, I could make a fleet issue phoon or other ships that would do the low end of the kinds of dps Im talking about here, without triage or being that vulnerable. Highsec isnt protected against isk, no matter what kind of silly circle jerk theories you think the game revolves around. Whether someone wants to man a 100-man highsec fleet of t1 BS or 20 people want to buy more practical "mini-dreads", there isnt a difference, it's already doable with faction stuff and this is just a different way about it that more people can get into and that is planned with balance in mind. If you bothered to read, you might have figured it out. The only thing this changes in what people have the ability to do with their isk/time/numbers is allowing them a higher dps threshold for their class of ship at a properly balanced increase in vulnerability, similar to SB's and just like tier 3 BC's. It adds more dynamic pvp by enabling people that are otherwise able, but uninclined, to do the things they would use this ship for. Whats wrong with something that's the equivalent of a paper-thin phoon fleet issue with a gank fit and some faction mods? It'd come out to about the same isk with the prices people are mentioning in this post and Im sure CCP is competent enough to price it right. It's always the 0.0 ******* that want to ***** about and attempt to shoot down any possible changes that could threaten their current domination over null or make them have to share more of it.
So you're saying it's already possible? Then why do you need a new ship?
And the difference between 20 people and 100 people is 80 people. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 08:18:00 -
[90] - Quote
rubythenooby wrote:
So you're saying it's already possible? Then why do you need a new ship?
And the difference between 20 people and 100 people is 80 people.
Like I wrote: more practical. Reading, again Ruby. Come on. Its possible with select ships, why not make it possible with more universal ships? why not push the threshold by a few hundred dps at the expense of survivability to make it into a ship to fill a role people want and not just a t2 varient of the fleet issue phoon?
20 is less than 100 by a factor of 5. Rate the cost of this ship as such if you will. 100m for a bs, 500m for a sieging-oriented bs. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 08:28:00 -
[91] - Quote
Hadez411 wrote:rubythenooby wrote:
So you're saying it's already possible? Then why do you need a new ship?
And the difference between 20 people and 100 people is 80 people.
Like I wrote: more practical. Reading... again Ruby... come on. Its possible with select ships, why not make it possible with more universal ships? why not push the threshold by a few hundred dps at the expense of survivability to make it into a ship to fill a role people want and not just a t2 varient of the fleet issue phoon? 20 is less than 100 by a factor of 5. Rate the cost of this ship as such if you will. 100m for a bs, 500m for a sieging-oriented bs.
Rifters are one of the highest DPS ships per isk spent. You have to much more than double the isk spent to double a rifter's DPS.
In other words, to boost DPS, you need disproportionately higher expense. From a BS, that step is filled by Dreads.
EDIT: And were it not, a Fitted BS is more int the ~250m range. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 08:31:00 -
[92] - Quote
True, fitted bs is more like 150-250m.
Lets say your 250m bs is cranking out 800dps on avg in a fleet. Your dread only costs 1.2bil usually and can do an easy 6,000dps and up. That isnt really much of a huge hike in price. 6,000 divided by 8 is 7.5. So 7.5 battleships worth of dps at the low end of dread dps and that is already over 1.4bil which is more than the cost of a dread. Its actually 1.87 bil. So the relevant dps to isk is lower in this case. Given that the dreads cant go to highsec and this thing would, I'd give it a higher ratio of dps to isk, but putting it at 5x the cost of a regular bs for out dps'ing a faction bs by a few hundred dps would be a reasonable compensations, no? |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 08:35:00 -
[93] - Quote
Hadez411 wrote:True, fitted bs is more like 250m.
Lets say your 250m bs is cranking out 800dps on avg in a fleet. Your dread only costs 1.2bil usually and can do an easy 6,000dps and up. That isnt really much of a huge hike in price. 6,000 divided by 8 is 7.5. So 7.5 battleships worth of dps at the low end of dread dps and that is already over 1.4bil which is more than the cost of a dread.
The lots of people, little ISK solution to POS bashes isn't BS, it's SBs.
~500 DPS each. ~20-30m each. 20 of them are ~10,000 DPS for ~600m.
Edit: And the few people, little isk solution is lots of Time. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 08:37:00 -
[94] - Quote
well exactly. If you can get 10,000dps out of 600m and 10 people. 2,000-2,500dps isnt that unreasonable for ~500m and 1 person. Seeing that its only one person, that would make sense that you get less for more as you're reducing the number of people. I dont know if the ratio is right but it seems like its in the right ballpark. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 08:51:00 -
[95] - Quote
Anyhow, this doesnt have to be a standalone ship. It could be incorporated into the subsystems of a new series of tech 3 battleships as someone mentioned. I have no idea if CCP had tech 3 battleships in mind, but it would make a fair contender for one of its strategic configurations. |

Lord Zim
Bat Country Goonswarm Federation
490
|
Posted - 2012.01.03 09:09:00 -
[96] - Quote
Hadez411 wrote:It's always the 0.0 ******* that want to ***** about and attempt to shoot down any possible changes that could threaten their current domination over null or make them have to share more of it. This would also make wormholes all kinds of interesting and decrease the huge power of the people who built a ton of caps in a c4 or lower. Are you really saying that I'm sceptical of the idea simply because I'm in nullsec? |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 09:14:00 -
[97] - Quote
"No, sir, I do not bite my thumb at you, sir, but I bite my thumb, sir. "
Im just generalizing in an attempt to add weight to a rebuttal. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 09:19:00 -
[98] - Quote
Hadez411 wrote:I prefer the little people big isk solution. Its how I like to play. Not as a part of a large-scale operation like a thousand man alliance running dirt cheap fittings, but as veteran player that can make alot of money without alot of people and hold some power. As are the people I play with. Money is power, wIthin reason ofcourse, which I feel this plays into, as shown in calculations below. Not like this is anything new... you can pimp the hell out of your t3 with all kinds of money and make it the equivalent of many t2 cruisers. Shouldnt be that big of a leap to take pumping isk into your ship for prominence in fleet engagements to doing the same for pos engagements.
If you can get 10,000dps out of 600m and 20 people. 2,000-2,500dps isnt that unreasonable for ~500m and 1 person. Seeing that its only one person, that would make sense that you get less for more as you're reducing the number of people. I dont know if the ratio is right but it seems like its in the right ballpark.
1person:20m:500dps (SB) 1person:500m:2,000dps (mini-dread) 1person:~1bil:6,000dps (dread)
Mini-dread: 4x the dps, 25x the price. Dread: 12x the dps, 50x the price.
Getting three times more dps in the dread for only twice as much. Thats at 6,000 dps... errbody knows dreads can do more than that..
Except that the doubling you need to go from is the most comparable ship. The BS. 1000 DPS doubled becomes your 2, and the 250m cost becomes 1B. Which is Dreadland.
There is supposed to be a big gulf between Subcaps and Caps. Caps come with HUGE disadvantages (Jump Drive), and in exchange have a nice buffer from subcaps encroaching on their roles.
The problem with doing stuff at the BS size is that there's not much ground left to cover as far as *different* there's bigger, faster, tankier, but that's not that interesting, and is really hard to balance. A decent place for T3 (or other new ships/items) might be modules or frigates, but probably nothing BS sized. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 09:22:00 -
[99] - Quote
250m is pushin it. 1000dps phoon is like 150m. As is 1000 dps mega. Abaddon may be $$$ but the rest arent. The prices of these ships are also fitting/HP, rated by tier, related which can also come into play on the price of this theoretical ship. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 09:23:00 -
[100] - Quote
Hadez411 wrote:"No, sir, I do not bite my thumb at you, sir, but I bite my thumb, sir. "
Im just generalizing in an attempt to add weight to a rebuttal.
Generalizing to add weight often ends in Ad Hominem or Strawman arguments. And thus detracts. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 09:29:00 -
[101] - Quote
As you were hardly above including Strawman arguements yourself, I cant help but laugh at any judgement coming from you. :)
I might restate that as "...in a rushed attempt to..." as in, its got merit from personal witnessing and experience, but Im not bothered to spell out the specifics and tell each recounting as Im sure you can draw the conclusion no less. No Ad Hominem there. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 09:46:00 -
[102] - Quote
Here's the thing. From my perspective, you have a large hill to climb before getting a change like this into the game, given CCP's historical reluctance to give straight up damage bonuses. So I don't need strong arguments, I get to have fun.
And Structure shooting needs to be fixed on the structure end of things, not with bigger dpsboats. Structure bashes have one criteria that matters, so it's like suggestions to boost Hulk yield at the expense of *whatever*.
Had you talked about this in terms of a practical SuperCap counter, you might have gained a bit more traction, However, you'd be at a point where you're rehashing what was the hot topic of the past few years. |

Lord Zim
Bat Country Goonswarm Federation
491
|
Posted - 2012.01.03 10:04:00 -
[103] - Quote
Thus far, the main assumed positive to come out of this that I've seen is we'll get something to make hisec POS bashing easier. My main reservation is that it might make dreads less desired, and they've already been marginalized for 2 years due to the supercaps buff. I've no idea if they're "back in fashion" with the slew of changes crucible brought to both them and supercaps, but I'm fearing that making a subcap that's fairly close to a sieged dread (I call half the dps fairly close) without the hefty skill requirements that comes with going for capitals, will also marginalize the dreads. |

Tallianna Avenkarde
Beasts of Burden
195
|
Posted - 2012.01.03 11:46:00 -
[104] - Quote
Lord Zim wrote:"Shoals" don't need to be huge. Also, there's a lot to be said for throwing cheap ships at caps. How many dreads do you think you'll take down with 10-20 gankfit BS before you're taken down, and how much more efficient, price-wise, do you think that'd be than a 500m "minidread"?
And I think you'd find it wholly price inefficient to throw bhaalgorns into such fights.
It only takes about 2-3 nuet phoons/domi's to cap a sieged dread in 2-3 cycles And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Velicitia
Open Designs
426
|
Posted - 2012.01.03 15:02:00 -
[105] - Quote
Siege Module I wrote: Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.
This also means that friendly remote effects will not work while in siege mode either.
Or are "Energy Neutralisers" not counted in the "remote effects"? gonna have to go to SISI and **** around now  |

Hirana Yoshida
Behavioral Affront
233
|
Posted - 2012.01.03 15:36:00 -
[106] - Quote
Dreads have always been expensive to field, if they are spiking now then is probably due to no one actively building them prior to patch because of :supers: .. once the assembly lines start up again prices will come back down.
The idea that a 'cheaper' hull would benefit smaller entities has one rather big flaw, if it benefits the little'uns then it benefits the big'uns even more. You'd need to impose ridiculous drawbacks (like on current Dreads) to avoid the obvious spam-to-win.
At any rate, you don't actually have to add an entirely new hull .. one could just introduce a 'civilian' siege module that is usable by T2 BS. Hits the target price fairly well, could help BlackOps make the decision to follow the taxi clients through to destination and give Marauders a purpose/place in PvP. * by civilian module I mean with not quite so high numbers attached, aim at 2-2.5x damage modifier giving them roughly 1/3rd the output of real dreads.
|

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 18:40:00 -
[107] - Quote
Lord Zim wrote:Thus far, the main assumed positive to come out of this that I've seen is we'll get something to make hisec POS bashing easier. My main reservation is that it might make dreads less desired, and they've already been marginalized for 2 years due to the supercaps buff. I've no idea if they're "back in fashion" with the slew of changes crucible brought to both them and supercaps, but I'm fearing that making a subcap that's fairly close to a sieged dread (I call half the dps fairly close) without the hefty skill requirements that comes with going for capitals, will also marginalize the dreads.
one third the dps by my calculations.. and if its skills are the same as t2 bs ( bs V, advanced weps V, tact wep reconfig) it'll be all but the same training for dread except the nav skills for cynos. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.03 20:36:00 -
[108] - Quote
And capital weapons. |

Jenshae Chiroptera
398
|
Posted - 2012.01.03 20:40:00 -
[109] - Quote
Hadez411 wrote:I've always wanted something ...

Me too! I kinda want this sorta thing that has a whatsit and the thing may or may not do something when a battleship is there for like the ding-a-ma-jig which finds out the thing-a-ma-bob has a something or other when it flies near that other thing.  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
11
|
Posted - 2012.01.03 22:07:00 -
[110] - Quote
Jenshae Chiroptera wrote:Hadez411 wrote:I've always wanted something ...  Me too! I kinda want this sorta thing that has a whatsit and the thing may or may not do something when a battleship is there for like the ding-a-ma-jig which finds out the thing-a-ma-bob has a something or other when it flies near that other thing. 
See. Someone finally gets it. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
11
|
Posted - 2012.01.03 22:10:00 -
[111] - Quote
Lord Zim wrote:And capital weapons.
True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess. |

RubyPorto
Profoundly Disturbed RED.Legion
1125
|
Posted - 2012.01.03 23:36:00 -
[112] - Quote
Hadez411 wrote:Lord Zim wrote:And capital weapons. True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess.
And Jump Skills.
15d Warp Drive 5 (I'm not sure how many subcap pilots ever train that)
20-25d JDO 1-5
10-15d JFC 1-4
10-15d(45d) JDC 1-4(5)
That's a significant amount of time. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
11
|
Posted - 2012.01.04 00:46:00 -
[113] - Quote
RubyPorto wrote:Hadez411 wrote:Lord Zim wrote:And capital weapons. True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess. And Jump Skills. 15d Warp Drive 5 (I'm not sure how many subcap pilots ever train that) 20-25d JDO 1-5 10-15d JFC 1-4 10-15d(45d) JDC 1-4(5) That's a significant amount of time.
You continue to amaze me with your inability to read.
Hadez411 wrote: ...all but the same training for dread except the nav skills for cyno jumping.
The useable minimum for getting into a dread and being able to jump is alot less than what you've posted. More like just jump drive operation 3. As is my alt who simply hops his carrier short distanes to wormholes. Maybe like 15d Warp Drive 5, 1-2 days JDO 3. An 18 day difference and a massive difference in the ships being compared. Anything further is your own desire to jump many more systems at a time, something this ship wouldnt be able to do. So comparing the trade off between being able to cyno vs. traveling highsec 1 jump at a time... like comparing two different animals. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 01:12:00 -
[114] - Quote
The common minimum JDC for dreads isn't 3, it's 4. 5 is preferable, but 4 is a "nice middleground". You can downplay the amount of time to train into a dread effectively, as much as you want, but it is a cockstab of a few months of nothing but cap skills. |

RubyPorto
Profoundly Disturbed RED.Legion
1125
|
Posted - 2012.01.04 01:15:00 -
[115] - Quote
Hadez411 wrote:The useable minimum for getting into a dread and being able to jump is alot less than what you've posted. More like just jump drive operation 3. As is my alt who simply hops his carrier short distanes to wormholes. Maybe like 15d Warp Drive 5, 1-2 days JDO 3. An 18 day difference and a massive difference in the ships being compared. Anything further is your own desire to jump many more systems at a time, something this ship wouldnt be able to do. So comparing the trade off between being able to cyno vs. traveling highsec 1 jump at a time... like comparing two different animals.
Useable Dread.... No JDC... Useable Dread.... No JDC....
I'm sorry, I really don't follow you.
A Jump Drive is mostly a disadvantage on a Dread. Your Subcap fleet still has to make it to your target system by gates (or Titan bridge). If I could put anywhere close to the DPS of a Dread on field without worrying about Cyno chains (especially with no JDC ), without worrying about Cyno Jammers, etc. I would get a stiffy so big, and so long lasting I'd never be able to wear jeans again. |

Hirana Yoshida
Behavioral Affront
235
|
Posted - 2012.01.04 09:18:00 -
[116] - Quote
Ion Frigates from Homeworld are what we need.
In Eve terms: - Fragile and relatively cumbersome (Cruiser/Hac tank+sig and mobility between somewhere BC and BS) - High dps single target weapon that can only lock onto signatures of a certain size (BS running MWD and up for instance). - Immobilized while weapon is active.
Don't tell me the Empires have not been spending trillions of ISK researching and perfecting a human made version of the super-weapon Jamyl Sarum used to wipe out the Elder fleet! |

Asuka Solo
Stark Fujikawa Stark Enterprises
1040
|
Posted - 2012.01.04 09:50:00 -
[117] - Quote
Hadez411 wrote:Lord Zim wrote:And capital weapons. True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess.
As it is to train for t2 medium weapons compared to training for large t1 weapons.
Just add t2 cap weapons. Problem solved.
Actually, no. I lie.
Also add t1 anti-sub cap weapons for the dread & Titan classes.
Expand the capital hull range for all types, giving us new variants to play with. IF a battleship can have 3 hull types with multiple t2 spin off variants, then I guess its fair to say the caps deserve the same treatment.
Stop adding more and more sub caps to Sub-caps online. We haz enough already.
We need more whales. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 09:55:00 -
[118] - Quote
Asuka Solo wrote:Also add t1 anti-sub cap weapons for the dread & Titan classes. Uh. As if titans need better guns against subcaps.
And it's not like they can't fit lower-tier guns if they feel like they absolutely must. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1040
|
Posted - 2012.01.04 10:53:00 -
[119] - Quote
Lord Zim wrote:Asuka Solo wrote:Also add t1 anti-sub cap weapons for the dread & Titan classes. Uh. As if titans need better guns against subcaps. And it's not like they can't fit lower-tier guns if they feel like they absolutely must.
its not like the bc needed large guns either... but you got that.
Now your asking for a sub cap with cap guns.
So give whales some of the same love. Give caps anti-sub cap guns. And I'm not talking about small rails either. I'm on about a capital EoA anti sub cap weapon that can fire at range. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 10:59:00 -
[120] - Quote
Asuka Solo wrote:Now your asking for a sub cap with cap guns. If you're going to blame this on someone, at least get it right. I'm one of those mostly against this because I see no real point to it (and I fear it'll marginalize dreads).
Asuka Solo wrote:So give whales some of the same love. Give caps anti-sub cap guns. And I'm not talking about small rails either. I'm on about a capital EoA anti sub cap weapon that can fire at range. Also, **** this. **** it with a big rubber dildo. This is a horrible idea, we've gone away from this for a reason. |

RubyPorto
Profoundly Disturbed RED.Legion
1130
|
Posted - 2012.01.04 11:12:00 -
[121] - Quote
Asuka Solo wrote: I'm on about a capital EoA anti sub cap weapon that can fire at range.
Sorry, I thought you said you wanted a Titan Stealth Bomber. Must be hard of hearing.
Wait.... you did say that. 
I'm talking to a moron.  |

Asuka Solo
Stark Fujikawa Stark Enterprises
1040
|
Posted - 2012.01.04 12:00:00 -
[122] - Quote
Lord Zim wrote:Asuka Solo wrote:Now your asking for a sub cap with cap guns. If you're going to blame this on someone, at least get it right. I'm one of those mostly against this because I see no real point to it (and I fear it'll marginalize dreads). Asuka Solo wrote:So give whales some of the same love. Give caps anti-sub cap guns. And I'm not talking about small rails either. I'm on about a capital EoA anti sub cap weapon that can fire at range. Also, **** this. **** it with a big rubber dildo. This is a horrible idea, we've gone away from this for a reason.
Read between the lines.
Your = this topic's general consensus.
There is no iwin button in eve. Nor should there be a "i-hazCapGunsOnMahSubcap" button, if caps dont get the same face lift.
RubyPorto wrote: Sorry, I thought you said you wanted a Titan Stealth Bomber.
I'm talking to a moron. Shocked
Kinda says allot about your intelligence don't it?
Show me where I mentioned the words cov ops cloak or bombs while talking about an AoE anti-sub cap ranged weapon.
Now if you wanted to pull stupid ideas out of thin air..... a cov ops titan with bombs would take the cake. Then again, you did say that.
So now that we've established that your only viable concept of an AoE weapon is a smartbomb or a plain bomb, move along. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 12:12:00 -
[123] - Quote
Asuka Solo wrote:There is no iwin button in eve. Nor should there be a "i-hazCapGunsOnMahSubcap" button, if caps dont get the same face lift. So instead you want an AoE weapon on titans, which we've already established sucks complete ass and isn't worth the code it's programmed with?
Hum.
|

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
11
|
Posted - 2012.01.04 12:15:00 -
[124] - Quote
Ruby has difficulty reading and likes to just make up what he thinks people wrote.
Zim really loves this idea so much he continues to post to give it more attention and secretly wants it passed.
Homeworld rocks. The ship type you mentioned would be somewhat along the lines of what we could use.
Some kind of capital that bashes subcaps that isnt a carrier/mothership would be cool. Make it so it cant beat dreads in equal numbers and then all of a sudden dreads have something to kill again, yay. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 12:22:00 -
[125] - Quote
Carriers don't really bash subcaps, motherships don't really bash subcaps. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
11
|
Posted - 2012.01.04 12:25:00 -
[126] - Quote
Well there ya go, need moar subcap bashing. I always imagined caps to be like big baddies that'd show up a handful of battleships. Not some exclusive club of oversized, slow ass ships made only for sieging and fighting eachother.
Starting to think that just one ship introduction at a time is kinda useless. Seems like there's very little room for anything new or different and that any individual ships added are going to be curbed so hard they might as well not have been added. The whole game is a big precarious house of cards right now, ships with roles and countering ships and all balanced to the serenading chorus of everyones complaints about things being OP or rendering other things obsolete. Adding just one card is going to topple it. A whole new section needs to be introduced with things that would throw the game into havoc in their own but are a new part of the game with its own opposites to bring it back into balance.
Then again, there are still pretty clear trends of preferred ships. Maybe they just need to keep switching it up and make it interesting by doing it with new ships not just tweaks on old ones. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 12:32:00 -
[127] - Quote
Hadez411 wrote:Well there ya go, need moar subcap bashing. Says who? There are quite a few various things you can do to "bash subcaps", which involves "other subcaps" or even "titans". |

RubyPorto
Profoundly Disturbed RED.Legion
1130
|
Posted - 2012.01.04 13:26:00 -
[128] - Quote
Asuka Solo wrote: Show me where I mentioned the words cov ops cloak or bombs while talking about an AoE anti-sub cap ranged weapon.
Asuka Solo wrote: capital EoA anti sub cap weapon that can fire at range.
Fair, you didn't mention a CovOps cloak, but as Bombers are the only ranged damage AOE ship in the game... Titan SB seems to fit.
As for other ideas than Damage, what is there? Supers have the Remote ECM burst. So titans can get what? Neuting would make them once again able to get rid of HICs (unless they were stuck after use, in which case ). The other EWARs are pretty LOLtastic as an AOE weapon system.
List of EWAR ECM --- See Supers, Lockbreaker Bombs Sensor Damps ---- How would this, I don't even, let alone be useful. Stasis Web ---- Not really a Titan thing, and Tracking Titans don't need a buff. TP ----- not worthwhile as an AOE Tracking Disruptors ------ How hard is it to track a Titan? Warp Jamming ------ See HIC, DIC RSEBO ---- I'm reaching now Neuts ---- Void Bombs, also would be bad considering CCP just made them once again properly vulnerable to HICs.
So, damage would be the only Remote AOE that would make sense for a Titan. And would be a terrible idea. |

RubyPorto
Profoundly Disturbed RED.Legion
1130
|
Posted - 2012.01.04 13:41:00 -
[129] - Quote
Hadez411 wrote:
Then again, there are still pretty clear trends of preferred ships. Maybe they just need to keep switching it up and make it interesting by doing it with new ships not just tweaks on old ones.
CCP isn't great at introducing content. Interest is generated by interactions with other players. Especially at the capital end of the spectrum. It's been a wacky teeter totter on Super and Titan balancing that's taken *years* to get somewhere reasonable.
Remember when Titans were supposed to be the "Flagship of an Alliance"? 90+% of the time they're the Magic Schoolbus piloted by Mrs Frizzle (Esp. Levis). With the Super nerf, that might change, but it'll take time.
Put it this way. The Evolution of RL Firearms tactics since the Machine gun was introduced in the 1880s. It took until late WW1 for everyone to get on board with the idea that a massed charge at a Machine gun nest was a bad idea. 30 years to work out tactics to deal with something new. Firearms haven't changed massively since WW2 (the Assault Rifle's introduction), and there are still novel tactics and uses being developed.
The beauty of a game as big, complex, and full of people as Eve is, is that even if CCP were to never add another piece of content, it could sustain itself on the new interactions among the existing complexity and players for quite a while.
So I am more than happy to see tweaks to ships that need them (AFs, the Eagle, EAFs, etc) over new ships being introduced. Especially being introduced in ship sizes where CCP has been historically weak. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1040
|
Posted - 2012.01.04 13:56:00 -
[130] - Quote
Hadez411 wrote: Homeworld rocks. The ship type you mentioned would be somewhat along the lines of what we could use.
Some kind of capital that bashes subcaps that isnt a carrier/mothership would be cool. Make it so it cant beat dreads in equal numbers and then all of a sudden dreads have something to kill again, yay.
This. Truly.
I was thinking about a blown up version of the flak frigate. An actual ranged shell that explodes with a AoE of about 2km - 5km (this is open for debate), that has a falloff -> optimal range of say 20km - 80km. The damage modifier varies based on ship size, with smaller ships receiving more damage than bigger ones.
Once the ship size reaches say, a bc or a BS (also up for debate, since I think a flak gun should be useless against BS and capitals only), then the flak gun becomes useless and bounces off the sub cap hulls. This will level the playing field, allowing big ships to own ships on both ends of the spectrum (with flak guns for small ships, and conventional cap guns for bigger ships), while allowing mid sized sub caps to wade through unscathed.
The same way frigates can own each other, and keep big ships in check by not being hittable by those big guns.
RubyPorto wrote:Asuka Solo wrote: Show me where I mentioned the words cov ops cloak or bombs while talking about an AoE anti-sub cap ranged weapon.
Asuka Solo wrote: capital EoA anti sub cap weapon that can fire at range.
Fair, you didn't mention a CovOps cloak, but as Bombers are the only ranged damage AOE ship in the game... Titan SB seems to fit. As for other ideas than Damage, what is there? Supers have the Remote ECM burst. So titans can get what? Neuting would make them once again able to get rid of HICs (unless they were stuck after use, in which case  ). The other EWARs are pretty LOLtastic as an AOE weapon system. List of EWAR ECM --- See Supers, Lockbreaker Bombs Sensor Damps ---- How would this, I don't even, let alone be useful. Stasis Web ---- Not really a Titan thing, and Tracking Titans don't need a buff. TP ----- not worthwhile as an AOE Tracking Disruptors ------ How hard is it to track a Titan? Warp Jamming ------ See HIC, DIC RSEBO ---- I'm reaching now Neuts ---- Void Bombs, also would be bad considering CCP just made them once again properly vulnerable to HICs. So, damage would be the only Remote AOE that would make sense for a Titan. And would be a terrible idea.
See above. I didn't have anything like E-war, bursts or smartbombs in mind.
Introduce a new capital turret/missile, with xl ammo that has a minimum and optimal range. Add a AoE small enough to not cause tears of rage, but not big enough to cause rage quits either. Adapt the damage modifier based on the ship size (or rather, the lack there of) so that these guns can and will only effect blobs of smaller ships, even if you blob 30 dreads with flak fits, these guns should have no effect on ships like a battleship or a bc even. Sure, you'll get slight shield damage, but it would be like tanking hisec rats while mining in hulks. It should literally be an annoyance and not a life threatening issue for something like a bc or up.
And this is exactly where I say new capital hulls can come in. Give us a new Dread hull designed specifically for sub cap aggression. The existing dreads can still fit the new turrets/launchers, but won't pack the punch. This expands not only the amount of hulls available for pew pew, but will also encourage the use of caps in smaller engagements.
Cheapening this whole possibility by giving sub capital ships bigger guns is just another step towards sub-caps online.
|

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 13:58:00 -
[131] - Quote
Sigh. |

RubyPorto
Profoundly Disturbed RED.Legion
1134
|
Posted - 2012.01.04 14:27:00 -
[132] - Quote
In the words of our Illustrious OP:
Tres Sigh.
At Asuka:
Do you Hate the server? Optimal+Falloff calculations to EVERY ship in a large range? Also, that's Exactly like a Smartbomb or Bomb. Except in clusters, Bombs only kill really small stuff. Same with Smarties. Just because you call it Flak (Airbursting Projectiles that Explode some distance from the launcher) and I call it a Bomb (Airbursting Projectiles that Explode some distance from the launcher) doesn't make them different.
As for something capital sized that shoots subcaps. Meet Avy, your friendly Neighborhood Tracking Avatar. Putting out some 11k DPS at an Optimal of 38km, they have enough tracking to kill most Stuffs that can bother it (even without even a DCII, they have 3.6m EHP). [Tracking Rags and Erebuses also do similar numbers] |

RubyPorto
Profoundly Disturbed RED.Legion
1134
|
Posted - 2012.01.04 14:31:00 -
[133] - Quote
Oh yeah. On the topic of the OP, no, you still don't need a Pocket Dread because real Dreads are too expensive. You need more ISK.
This AOE Flak sillyness is distracting from the OP's original bad idea, and we can't allow that. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1040
|
Posted - 2012.01.04 14:45:00 -
[134] - Quote
RubyPorto wrote:Do you Hate the server? Optimal+Falloff calculations to EVERY ship in a large range? Also, that's Exactly like a Smartbomb or Bomb. Except in clusters, Bombs only kill really small stuff. Same with Smarties. Just because you call it Flak (Airbursting Projectiles that Explode some distance from the launcher) and I call it a Bomb (Airbursting Projectiles that Explode some distance from the launcher) doesn't make them different. As for something capital sized that shoots subcaps. Meet Avy, your friendly Neighborhood Tracking Avatar. Putting out some 11k DPS at an Optimal of 38km, they have enough tracking to kill most Stuffs that can bother it (even without even a DCII, they have 3.6m EHP). [Tracking Rags and Erebuses also do similar numbers]
1) No. I just expect more from the server. It's already happening with the existing pew pew mechanics in place because last time I checked, all our current turrets and missiles have falloff and optimum damages that gets calculated for every ship in the weapons range as this ships range varies in real time....
2) The difference between what your holding onto and what Im on about is pure speed. That bomb won't be moving very fast will it? And I'd like to see you mwding with your dread to within 5km (under cloak no less) to drop something on a frigate gang. And the smartbomb is such a poor example, due to its severe lack of meaningful range. 5-7km (if that), isn't going to do much to a frigate pointing you at 20 km, or recons pointing you even further away.
Nah, a dread should at the very least be capable of dealing mass amounts of damage to ships, regardless of their size, provided they are fitted with the right weapons. And right now, that is severely lacking in Eve because we have this sub caps > caps mentality.
We don't want moar e-war for caps. We want the means to engage and kill these small flies (now that we've lost all our drones) that should know better than to engage something 100 times it's size and cost. And this is by no means the I-win button, its the I-fair button. Since as of this post, taking 1 cap against even a handful of smaller ships is a suicide wish. That cap should stand a chance (without costing 50 + billion isk) to take at least 50% or more of that handful of ships down with it.
3) 50 bil for a hull, without fittings, just to engage 100 mil odd in ships from a single gang (assuming their all canes or drakes)?
Yea... that makes sense.
Tres Sigh summore |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 14:58:00 -
[135] - Quote
Why should it stand a chance? |

RubyPorto
Profoundly Disturbed RED.Legion
1134
|
Posted - 2012.01.04 15:05:00 -
[136] - Quote
Asuka Solo wrote: 1) No. I just expect more from the server. It's already happening with the existing pew pew mechanics in place because last time I checked, all our current turrets and missiles have falloff and optimum damages that gets calculated for every ship in the weapons range as this ships range varies in real time....
The server checks once for each pair that's got a gun going between it. The server's also at a point where the easy optimization is done, and throwing money won't help much, because we're packing the same number of people as are online on a typical WOW Server onto one battlefield all at once, shooting at each other. (AOW Damage makes the server cry even when it's just Bombers doing it, and Bombers don't do too well in super high lag.)
Quote: 2) The difference between what your holding onto and what Im on about is pure speed. That bomb won't be moving very fast will it? And I'd like to see you mwding with your dread to within 5km (under cloak no less) to drop something on a frigate gang. And the smartbomb is such a poor example, due to its severe lack of meaningful range. 5-7km (if that), isn't going to do much to a frigate pointing you at 20 km, or recons pointing you even further away.
Nah, a dread should at the very least be capable of dealing mass amounts of damage to ships, regardless of their size, provided they are fitted with the right weapons. And right now, that is severely lacking in Eve because we have this sub caps > caps mentality.
I'm not suggesting that a dread be cloaked. I'm saying that AOE damage dealt from range is not a good game mechanic for something like Dread. It's a terrible one. I'm not saying you're suggesting it drop out the nose like a bomb. I'm saying that the Bomb is the closest relative (and a very close relative at that) to what you're suggesting, a turret that shoots Bombs.
The other problem is that no other thing in the game works like how you describe. Small stuff is hard to hit with big guns. That's pretty much the number one rule of Eve weaponry. And it's a good one because it encourages mixed size fleets.
Quote: We don't want moar e-war for caps. We want the means to engage and kill these small flies (now that we've lost all our drones) that should know better than to engage something 100 times it's size and cost. And this is by no means the I-win button, its the I-fair button. Since as of this post, taking 1 cap against even a handful of smaller ships is a suicide wish. That cap should stand a chance (without costing 50 + billion isk) to take at least 50% or more of that handful of ships down with it.
Guess what. Caps have something to swat the flies. It's called your Subcap Support fleet.
We JUST got away from a situation where Naked Cap/Super fleets were being used regularly and (hopefully) back to requiring a mixed Cap/Subcap composition. Naked Caps vs a gang of Subcaps are supposed to die horribly. If they didn't, there'd be no reason to fly anything else. That's why Rock, Paper, Shotgun is a boring game.
Also, this is Eve. Playing the Fair Card is a poor plan.
Quote: 3) 50 bil for a hull, without fittings, just to engage 100 mil odd in ships from a single gang (assuming their all canes or drakes)?
Yep. Tracking Titans are funny like that. And yet, they get used to BLAP things. Because they Can. (Also usually because they're Bait) |

Asuka Solo
Stark Fujikawa Stark Enterprises
1040
|
Posted - 2012.01.04 15:27:00 -
[137] - Quote
RubyPorto wrote: I'm not suggesting that a dread be cloaked. I'm saying that AOE damage dealt from range is not a good game mechanic for something like Dread. It's a terrible one. I'm not saying you're suggesting it drop out the nose like a bomb. I'm saying that the Bomb is the closest relative (and a very close relative at that) to what you're suggesting, a turret that shoots Bombs.
The other problem is that no other thing in the game works like how you describe. Small stuff is hard to hit with big guns. That's pretty much the number one rule of Eve weaponry. And it's a good one because it encourages mixed size fleets.
Up until crucible, no other battlecruiser could fit large guns. But if it can be dreamed up and forced unto the devs, it can be done.
RubyPorto wrote: Guess what. Caps have something to swat the flies. It's called your Subcap Support fleet.
We JUST got away from a situation where Naked Cap/Super fleets were being used regularly and (hopefully) back to requiring a mixed Cap/Subcap composition. Naked Caps vs a gang of Subcaps are supposed to die horribly. If they didn't, there'd be no reason to fly anything else. That's why Rock, Paper, Shotgun is a boring game.
Also, this is Eve. Playing the Fair Card is a poor plan.
I like that saying about the fair card.
So by implication all sub caps should be impervious to cap fire, cuz if they weren't, there would be no reason to fly anything else... amirite?
And seeing as fairness had nothing to do with the super cap nerf, with many hobos opting instead for having a mix of caps and sub caps (because it fosters balanced and fairer fights) when the real rich folks of new eden can afford all super caps for every pilot in the fleet, maybe they should undo this super nerf and bring back the days of naked caps owning the field. After all, bankrupt losers belong on the streets of the ghetto, in rags, in shame and rage.
Oh how the tears of space poor hobos who only fly canes and frigates change this world. May they all die in a fire.
Then again, I am just pro super caps. And rock, paper, shotgun was a much better game than pebble, paper, spitball.
So I'm gonna leave this topic on that very obvious bombshell. |

RubyPorto
Profoundly Disturbed RED.Legion
1134
|
Posted - 2012.01.04 15:30:00 -
[138] - Quote
Hadez411 wrote: Some kind of capital that bashes subcaps that isnt a carrier/mothership would be cool. Make it so it cant beat dreads in equal numbers and then all of a sudden dreads have something to kill again, yay.
Can't beat Dreads in equal numbers. Bashes Subcaps. Ok, that would be low DPS, High Tracking. Sounds a lot like an 8 Gun Battleship.
If it were a Cap, you really think someone would Siege a dread on it? No, you call in your Supers.
SuperCapitals Bash Supers and Caps. (With the Help of Subcap Support. Gotta Bubble)
Capitals are niche ships. Dreads Bash Structures. Carriers are big, Tanky Logi with some drone DPS.
Battlships (With Support) are the Gerber Tool of feet combat. Get enough and fly em right (including picking the right doctrine) and you can do anything.
BCs are the Swiss Army knife. They can do most of the stuff BSes can, but not as well, and they're missing some stuff. (Armor HACs also kind of fit here)
Cruisers are the pocket knife. Back to specialization. Primarily support.
Frigates are Support. And very important in their role as such.
There in the middle, you have a bunch of relatively accessible ships forming the backbone of your fleets. This is a good thing for the game. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 16:04:00 -
[139] - Quote
Asuka Solo wrote:Up until crucible, no other battlecruiser could fit large guns. But if it can be dreamed up and forced unto the devs, it can be done. This was the devs thinking up this ship to bribe the playerbase, it wasn't something that was forced on them by the players.
Asuka Solo wrote:So by implication all sub caps should be impervious to cap fire, cuz if they weren't, there would be no reason to fly anything else... amirite? No, you're not "rite". Dreads can hit subcaps, just not very well, less so if they siege to get the full damage output. |

Velicitia
Open Designs
429
|
Posted - 2012.01.04 17:08:00 -
[140] - Quote
Lord Zim wrote:Asuka Solo wrote:Up until crucible, no other battlecruiser could fit large guns. But if it can be dreamed up and forced unto the devs, it can be done. This was the devs thinking up this ship to bribe the playerbase, it wasn't something that was forced on them by the players.
and a good bribe it was. let's just hope they stick to doing it right. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
14
|
Posted - 2012.01.05 00:40:00 -
[141] - Quote
Lord Zim wrote:Hadez411 wrote:Well there ya go, need moar subcap bashing. Says who? There are quite a few various things you can do to "bash subcaps", which involves "other subcaps" or even "titans".
Well it just seems a bit mixed up that carriers are cap-sized logistics that basically only rep sub-caps cuz in siege/triage other caps cant be helped. So we have a capital that logi's sub-caps but no capital that is tailored to bashing sub-caps. The titans used to, but now all they do is bash other caps, further closing in that exclusive circle of cap-on-cap interaction.
Maybe the role, if it needs filling at all, could possibly be filled by a different kind of siege module that instead of giving 6,000+ dps and zero tracking, gives 2000-2500'ish dps (I dunno, u come up with a number for all I care) and increases its tracking to be able to hit battleships rather than penalising it. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
14
|
Posted - 2012.01.05 00:47:00 -
[142] - Quote
RubyPorto wrote:
Can't beat Dreads in equal numbers. Bashes Subcaps. Ok, that would be low DPS, High Tracking. Sounds a lot like an 8 Gun Battleship.
If it were a Cap, you really think someone would Siege a dread on it? No, you call in your Supers.
SuperCapitals Bash Supers and Caps. (With the Help of Subcap Support. Gotta Bubble)
An 8-gun battleship with a massive tank/buffer and higher dps more like.
We dont all live in 0.0, supercaps arent very common in the small cap-gang engagements that are everywhere in lowsec. Dreads fight other caps there. Only the minority are rollin with titan/mom support.
Im sure that even in 0.0 with the smaller alliances who contend with eachother, you'll see dread vs cap action quite commonly as well.
In wormholes, its absolute. There are no super caps. Dreads are your main anti-cap. With sub-cap support ofcourse. |

RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 03:02:00 -
[143] - Quote
Hadez411 wrote:Lord Zim wrote:Hadez411 wrote:Well there ya go, need moar subcap bashing. Says who? There are quite a few various things you can do to "bash subcaps", which involves "other subcaps" or even "titans". Well it just seems a bit mixed up that carriers are cap-sized logistics that basically only rep sub-caps cuz in siege/triage other caps cant be helped. So we have a capital that logi's sub-caps but no capital that is tailored to bashing sub-caps. The titans used to, but now all they do is bash other caps, further closing in that exclusive circle of cap-on-cap interaction. Maybe the role, if it needs filling at all, could possibly be filled by a different kind of siege module that instead of giving 6,000+ dps and zero tracking, gives 2000-2500'ish dps (I dunno, u come up with a number for all I care) and increases its tracking to be able to hit battleships rather than penalising it.
1. A carrier is a Capital sized logistics ship, so it doesn't seem mixed up at all that it would need DPS support. A carrier can also rep any ship that it wants. Dreads can be repped just fine, unless they choose to siege and receive a HUGE local tank boost. Other carriers can be repped just fine, unless they choose to triage and receive a HUGE local tank boost. Most fights involving carriers don't include a triage module, and instead focus on a spider tanking setup.
2. How about 900dps. Dreads are meant to shoot BIG things. They always have been. That's the tradeoff they accept to deal huge amounts of damage. Carriers can easily loose their DPS, and that's the tradeoff they accept to be awesome giant logistics ships.
Dreads probably do still need work, but I think it's worth waiting and seeing how the damage boost and shortened siege timer will affect their usage. In any event, making them Subcap killers is not a good idea. Tracking Titans are bad enough. We don't need Tracking Dreads. |

PinkKnife
Garden Of The Gods Divinity.
39
|
Posted - 2012.01.07 23:18:00 -
[144] - Quote
RubyPorto wrote:
1. A carrier is a Capital sized logistics ship, so it doesn't seem mixed up at all that it would need DPS support.
Wow you really need to get out to lowsec, carriers get dropped on any and everything and you're telling me they are logi ships? Do you have any idea what kind of dps they put out?
|

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
14
|
Posted - 2012.01.07 23:54:00 -
[145] - Quote
I think he's talking with triage in mind, as I was. The carrier out of triage is somethin else entirely and quite useful as both logi/dps but the dread is just useless out of siege. It could maybe use to go from super high dps pos basher in siege to ~1200dps battleship-tracking capital out of siege to be at par with the carrier. Or even higher really, since it has no logistics and a carrier can do 1000-1500 dps. |

Lord Zim
Bat Country Goonswarm Federation
500
|
Posted - 2012.01.07 23:58:00 -
[146] - Quote
Until someone smartbombs or shoots the fighters/drones. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
14
|
Posted - 2012.01.08 00:01:00 -
[147] - Quote
yeah but really you can pack 1000dps in fighters, spares and then a dozen ECM, Shield Bot, Armor Bot, Ogre II, EV-900..... and so on and so on. The utility of this thing is outrageous in comparison to 3 guns that do jack sh!t out of siege. |

Hirana Yoshida
Behavioral Affront
245
|
Posted - 2012.01.08 13:35:00 -
[148] - Quote
Haven't seen a carrier launch fighters in years, not since the triage change. |

RubyPorto
Profoundly Disturbed RED.Legion
1152
|
Posted - 2012.01.08 20:10:00 -
[149] - Quote
PinkKnife wrote:RubyPorto wrote:
1. A carrier is a Capital sized logistics ship, so it doesn't seem mixed up at all that it would need DPS support.
Wow you really need to get out to lowsec, carriers get dropped on any and everything and you're telling me they are logi ships? Do you have any idea what kind of dps they put out?
Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.
Supers are the DPS drone boats of the capital family. |

Wolodymyr
Mando'a Navy Controlled Chaos
20
|
Posted - 2012.01.09 07:37:00 -
[150] - Quote
You know when reading this thread title I was actually thinking of something in the opposite direction.
I'd like a more expensive beefier dread. I'd pay an extra bil or so to buy something that had enough EHP to survive one titan zap.
Also I want a dread with decent enough tracking and accuracy that it can be effective while shooting at battleships. |

RubyPorto
Profoundly Disturbed RED.Legion
1157
|
Posted - 2012.01.09 07:50:00 -
[151] - Quote
Wolodymyr wrote:You know when reading this thread title I was actually thinking of something in the opposite direction.
I'd like a more expensive beefier dread. I'd pay an extra bil or so to buy something that had enough EHP to survive one titan zap.
Also I want a dread with decent enough tracking and accuracy that it can be effective while shooting at battleships.
Beefier *AND* more applied DPS? CCP tried doing the balance by cost thing. It gave us Titans and Supers. In the dozens. Soo... that went well
EDIT: Dreads should be able to tank a single Doomsday though. |

Lord Zim
Bat Country Goonswarm Federation
500
|
Posted - 2012.01.09 08:02:00 -
[152] - Quote
Here are your dreads with decent enough tracking and accuracy it can be effective while shooting at battleships:
http://i.imgur.com/3U9if.jpg |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
|
Posted - 2012.01.09 12:25:00 -
[153] - Quote
Wouldn't Tech 3 Battleships be able to fit that niece if they would ever come out ?
like the new BC's ... sacifice tank for DPS... |

Lady Bloodsucker
Native Freshfood Minmatar Republic
4
|
Posted - 2012.01.09 12:30:00 -
[154] - Quote
Hadez411 wrote:I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel. My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.
I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.
I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.
Throw your ideas in, it's just that, an idea. :)
Here's some other random ideas:
- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it.
I agree that we need a ship between capital and BS but i think it should be a mining ship in high sec. Thats what we need. The Hunger |

Velicitia
Open Designs
442
|
Posted - 2012.01.09 16:11:00 -
[155] - Quote
SabuMaru ICE wrote:Wouldn't Tech 3 Battleships be able to fit that niece if they would ever come out ?
like the new BC's ... sacifice tank for DPS...
TIER 3... they're TIER THREE Battlecruisers.
TECH 3 Battleships would be modular, like the strategic cruisers (Tengu, Loki, Proteus, Legion). |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
14
|
Posted - 2012.01.11 07:16:00 -
[156] - Quote
Tech 3 battleships would be all too awesome and would fill the niche very well. An offensive module that has like -99% fitting for a siege mod would be awesome. With the tracking penalty, it wouldnt hit much unless sniping and with the inability to move, it wouldnt keep many things in its optimal for long. With no ability to receive benefits from allies, it would be sacrificing one thing or another to get the tracking it needs to hit anything mobile, making it vulnerable or impotent in one way or another. Furthermore, t3 cruisers being like 400-500m to setup, this thing would be like 800-1bil Im assuming. You wouldnt see fleets of them in 0.0 Im thinking and they wouldnt be thrown around willy nilly. Would make a great addition to the game.
Any other ideas for t3 bs subsystems that'd fill a niche?
Alternatively, tech 2 versions of the tier3 battleships would be nice. Their use could be for this as someone just said. Hyperion could get some kind of rail-only damage bonus. That or the same idea as the t3 subsysten, siege module fitting -99%.
Maybe a new line of modules instead of any new ships? Sieging guns that are bs-sized guns. Absolutely horrible tracking but some wicked dps. This would allow them to be used for sniping though, if someone was boosting them. Which would cause some imbalance. Im sticking with the siege module fitting bonus. Keeps it more balanced. |

Tarn Kugisa
Modern Mining Industries Space Mongolians
22
|
Posted - 2012.01.11 08:22:00 -
[157] - Quote
Tech 2 Tier 3 Battleships anyone? Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

RubyPorto
Profoundly Disturbed RED.Legion
1194
|
Posted - 2012.01.11 20:37:00 -
[158] - Quote
Hadez411 wrote:[Original Post Erased]
This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.
Throw your ideas into the pot!
For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction? |

Velicitia
Open Designs
445
|
Posted - 2012.01.11 21:38:00 -
[159] - Quote
Hadez411 wrote:...this thing would be like 800-1bil Im assuming.
I can build a Moros (using eve-central averages in evemon) right now today for 1.35 bil, so we're talking about only saving 3-500m. While yeah, 3-500m isn't exactly something to complain about, unless we're talking about similar survivability (i.e. 500k or more EHP) and applied DPS, it's really not worth it.
@Ruby -- Courtesy of the god of Veldspar
Quote:I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel. My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.
I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.
I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.
Throw your ideas in, it's just that, an idea. :)
Here's some other random ideas:
- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it. |

Kitt JT
Crimson Empire. Nulli Secunda
13
|
Posted - 2012.01.11 22:35:00 -
[160] - Quote
You want a mini dread?
Raven = mini phoenix.
With decent skills and 1 rig, you can hit large towers with torps, and if you fit it right, you can even put a couple of large lasers in those empty highs (lasers so you don't take up cargo space for torps with another ammo). |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
15
|
Posted - 2012.01.12 00:09:00 -
[161] - Quote
RubyPorto wrote:Hadez411 wrote:[Original Post Erased]
This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.
Throw your ideas into the pot! For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction?
Oh Ruby. We arent all beings of poor troll and inability to see the potential in others ideas like yourself. |

RubyPorto
Profoundly Disturbed RED.Legion
1195
|
Posted - 2012.01.12 07:17:00 -
[162] - Quote
Hadez411 wrote:RubyPorto wrote:Hadez411 wrote:[Original Post Erased]
This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.
Throw your ideas into the pot! For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction? Oh Ruby. We arent all beings of poor troll and inability to see the potential in others ideas like yourself.
I see potential in this idea. I do not however see a potential for an improvement in the game.
CCP tried adding bigger ships because big ships are cool. It worked with Carriers and Dreads(esp with POS Sov).
They then doubled down and added Motherships and Titans. Motherships sucked, so they turned them into Supercarriers which were ridiculous (and are still OP). Titans have had an awful time of finding balance (Remote AoE DD, anyone?), and they're still not there (though they're closer).
So far I've seen 2 tracks with a new Dread. Tankier and Better tracking. I can get behind a tankier dread (esp in the EHP department, so you can survive a DD *if* you give up some damage). DD's are supposed to be Cap killers, but it isn't fun to get BLAP.
Then there's tracking. Dreads incredible tank and DPS is balanced by the fact that they can't hit anything except at range and they're immobile, so range control ain't gonna happen. They also have the Jump Drive which is mostly a negative on a Dread, as it cannot act independently of a Subcap fleet, and unlike a Titan, can't just send that fleet ahead.
If you want a dread with good tracking, you're going to need to give up a *LOT* of DPS, and a good chunk of the tank while retaining the immobility. Most of the other suggestions here boil down to a Dread that's radically more powerful than any BS and a fleet of which would be able to wipe the floor with any BS fleet. If the argument that they're more expensive so that's OK comes up, let me point out a few things about the state of the game today: Thundercats are a fleet Doctrine composed of Tengus (Cost to lose ~500m ISK + Skillpoints [Dreads don't cost as much to lose due to insurance]), This just happened (from what I hear, that's half their fleet and cost 20B in fuel to move). Cost just doesn't balance things too well. |

PinkKnife
Garden Of The Gods Divinity.
43
|
Posted - 2012.01.12 10:06:00 -
[163] - Quote
RubyPorto wrote:PinkKnife wrote:RubyPorto wrote:
1. A carrier is a Capital sized logistics ship, so it doesn't seem mixed up at all that it would need DPS support.
Wow you really need to get out to lowsec, carriers get dropped on any and everything and you're telling me they are logi ships? Do you have any idea what kind of dps they put out? Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow. Supers are the DPS drone boats of the capital family.
Why don't you come out of your safe sov bubble to lowsec and see how carriers are used as DPS.
http://divinity.eve-kill.net/?a=kill_detail&kll_id=11976148
and
http://divinity.eve-kill.net/?a=kill_detail&kll_id=11963243.
If you don't think carrier drops are used for their DPS than you're living in a fragile sheltered existence out in null where all anyone does is blob. That isn't all eve is.
edit: you may need to copy paste the links to work. |

Lord Zim
Bat Country Goonswarm Federation
502
|
Posted - 2012.01.12 10:18:00 -
[164] - Quote
PinkKnife wrote:If you don't think carrier drops are used for their DPS than you're living in a fragile sheltered existence out in null where all anyone does is blob. That isn't all eve is. * Complains about how all null does is blob * Links to two killmails, one where 2 BS is raped by 5 carriers, 1 BS, 1 BC and 1 recon, and one where 1 BC is raped by 3 carriers and 1 BS. * Is PinkKnife. |

RubyPorto
Profoundly Disturbed RED.Legion
1196
|
Posted - 2012.01.12 11:13:00 -
[165] - Quote
Yeah, that's a hotdrop Gank. That's not a fight. Fights generally involve shooting on both sides. Mind you, there is *nothing* wrong with ganks; they're fun and are certainly valid PvP. They just aren't what I call fights. |

PinkKnife
Garden Of The Gods Divinity.
44
|
Posted - 2012.01.13 09:59:00 -
[166] - Quote
RubyPorto wrote:Yeah, that's a hotdrop Gank. That's not a fight. Fights generally involve shooting on both sides. Mind you, there is *nothing* wrong with ganks; they're fun and are certainly valid PvP. They just aren't what I call fights.
And that is fine, I don't call them fights either, but to say a Carrier is never used for it's DPS is both wrong, and silly. |

RubyPorto
Profoundly Disturbed RED.Legion
1201
|
Posted - 2012.01.13 11:59:00 -
[167] - Quote
RubyPorto wrote:
Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.
Supers are the DPS drone boats of the capital family.
Fair enough, though my assertion that fighters tend to die suggests I meant combat in which both combatants are actively shooting.
So read that as "In a Fight, Carriers are Primarily-Totally Logistics ships"
Either it's a small enough fight where the carrier is likely to Triage, or it's a large fight and the Fighters won't do much/will get blown up, or it's a really big fight and the carrier will Triage to save Supers.
In any event, outside a Carrier hotdrop, carriers aren't DPS ships. And even then, a good fleet BS will out damage a Carrier (applied Damage) unless you do something silly like put DCUs on it. |

PinkKnife
Garden Of The Gods Divinity.
52
|
Posted - 2012.01.13 21:59:00 -
[168] - Quote
RubyPorto wrote:RubyPorto wrote:
Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.
Supers are the DPS drone boats of the capital family.
Fair enough, though my assertion that fighters tend to die suggests I meant combat in which both combatants are actively shooting. So read that as "In a Fight, Carriers are Primarily-Totally Logistics ships" Either it's a small enough fight where the carrier is likely to Triage, or it's a large fight and the Fighters won't do much/will get blown up, or it's a really big fight and the carrier will Triage to save Supers. In any event, outside a Carrier hotdrop, carriers aren't DPS ships. And even then, a good fleet BS will out damage a Carrier (applied Damage) unless you do something silly like put DCUs on it.
A properly skilled carrier can put out 1000dps without any drone control units, a BS will have a hard time fitting out those numbers while implementing a proper tank. Can you build a dragonslayer fleet of battleships designed to take down a carrier with spider tanking, sure. But you make it sound like carriers are just joke dps and tank and can be taken down by 3-4 battleships sitting on it, when that isn't the case.
As I said before, if you've got other caps to bring in, carriers aren't a big deal, for the small gang people, if someone drops a carrier on your fight, they win, regardless, unless you want to drop one of your own. |

RubyPorto
Profoundly Disturbed RED.Legion
1202
|
Posted - 2012.01.13 23:14:00 -
[169] - Quote
PinkKnife wrote:RubyPorto wrote:RubyPorto wrote:
Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.
Supers are the DPS drone boats of the capital family.
Fair enough, though my assertion that fighters tend to die suggests I meant combat in which both combatants are actively shooting. So read that as "In a Fight, Carriers are Primarily-Totally Logistics ships" Either it's a small enough fight where the carrier is likely to Triage, or it's a large fight and the Fighters won't do much/will get blown up, or it's a really big fight and the carrier will Triage to save Supers. In any event, outside a Carrier hotdrop, carriers aren't DPS ships. And even then, a good fleet BS will out damage a Carrier (applied Damage) unless you do something silly like put DCUs on it. A properly skilled carrier can put out 1000dps without any drone control units, a BS will have a hard time fitting out those numbers while implementing a proper tank. Can you build a dragonslayer fleet of battleships designed to take down a carrier with spider tanking, sure. But you make it sound like carriers are just joke dps and tank and can be taken down by 3-4 battleships sitting on it, when that isn't the case. As I said before, if you've got other caps to bring in, carriers aren't a big deal, for the small gang people, if someone drops a carrier on your fight, they win, regardless, unless you want to drop one of your own.
My fleet Abaddon puts out 900 DPS. It's got a proper buffer.
A carrier looses vs ~5 'Canes if at least one is on the ball about shooting drones.
If someone drops a carrier on a fight, it might make them win, but it's not because of the DPS. It's because it becomes very, very hard to break Reps.
|

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
15
|
Posted - 2012.01.14 18:02:00 -
[170] - Quote
~5 canes will spend an eternity trying to deplete me of the hundreds of ogres/berserkers I have that would kick the livin sh!it out of them in my thanny.
I'd kill them first. That and its rare I go engaging people solo in a carrier. Or anyone else for that matter. If I was going to do that I'd be DCU'd out the ass and be launching a ton of dps. Or making them waste their time and consequently their buffer by popping and scooping sentries over and over. |

Lord Zim
Bat Country Goonswarm Federation
515
|
Posted - 2012.01.14 18:09:00 -
[171] - Quote
Or they can give no fucks about your drones, neut you to **** and then **** the **** out of your carrier. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
15
|
Posted - 2012.01.14 18:33:00 -
[172] - Quote
Good luck, 10 hurricanes with 2 med neuts each might, just maybe, put me down to 1 local and 1 RR or 2 remote and 0 local reps. We dont all fly cheap crap 0.0 capitals that go down like Ruby on a prom date. Im sitting +515 capacitor regen on my cap. -250 usage. Do the math. It can handle 9-10 t2 hvy neuts. t2 cap rigs mind you but thats not breaking the bank in the least. Its all t2. |

PinkKnife
Garden Of The Gods Divinity.
58
|
Posted - 2012.02.08 17:48:00 -
[173] - Quote
Carrier discussion aside, other comments? |
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