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RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 08:28:00 -
[91] - Quote
Hadez411 wrote:rubythenooby wrote:
So you're saying it's already possible? Then why do you need a new ship?
And the difference between 20 people and 100 people is 80 people.
Like I wrote: more practical. Reading... again Ruby... come on. Its possible with select ships, why not make it possible with more universal ships? why not push the threshold by a few hundred dps at the expense of survivability to make it into a ship to fill a role people want and not just a t2 varient of the fleet issue phoon? 20 is less than 100 by a factor of 5. Rate the cost of this ship as such if you will. 100m for a bs, 500m for a sieging-oriented bs.
Rifters are one of the highest DPS ships per isk spent. You have to much more than double the isk spent to double a rifter's DPS.
In other words, to boost DPS, you need disproportionately higher expense. From a BS, that step is filled by Dreads.
EDIT: And were it not, a Fitted BS is more int the ~250m range. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 08:31:00 -
[92] - Quote
True, fitted bs is more like 150-250m.
Lets say your 250m bs is cranking out 800dps on avg in a fleet. Your dread only costs 1.2bil usually and can do an easy 6,000dps and up. That isnt really much of a huge hike in price. 6,000 divided by 8 is 7.5. So 7.5 battleships worth of dps at the low end of dread dps and that is already over 1.4bil which is more than the cost of a dread. Its actually 1.87 bil. So the relevant dps to isk is lower in this case. Given that the dreads cant go to highsec and this thing would, I'd give it a higher ratio of dps to isk, but putting it at 5x the cost of a regular bs for out dps'ing a faction bs by a few hundred dps would be a reasonable compensations, no? |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 08:35:00 -
[93] - Quote
Hadez411 wrote:True, fitted bs is more like 250m.
Lets say your 250m bs is cranking out 800dps on avg in a fleet. Your dread only costs 1.2bil usually and can do an easy 6,000dps and up. That isnt really much of a huge hike in price. 6,000 divided by 8 is 7.5. So 7.5 battleships worth of dps at the low end of dread dps and that is already over 1.4bil which is more than the cost of a dread.
The lots of people, little ISK solution to POS bashes isn't BS, it's SBs.
~500 DPS each. ~20-30m each. 20 of them are ~10,000 DPS for ~600m.
Edit: And the few people, little isk solution is lots of Time. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 08:37:00 -
[94] - Quote
well exactly. If you can get 10,000dps out of 600m and 10 people. 2,000-2,500dps isnt that unreasonable for ~500m and 1 person. Seeing that its only one person, that would make sense that you get less for more as you're reducing the number of people. I dont know if the ratio is right but it seems like its in the right ballpark. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 08:51:00 -
[95] - Quote
Anyhow, this doesnt have to be a standalone ship. It could be incorporated into the subsystems of a new series of tech 3 battleships as someone mentioned. I have no idea if CCP had tech 3 battleships in mind, but it would make a fair contender for one of its strategic configurations. |

Lord Zim
Bat Country Goonswarm Federation
490
|
Posted - 2012.01.03 09:09:00 -
[96] - Quote
Hadez411 wrote:It's always the 0.0 ******* that want to ***** about and attempt to shoot down any possible changes that could threaten their current domination over null or make them have to share more of it. This would also make wormholes all kinds of interesting and decrease the huge power of the people who built a ton of caps in a c4 or lower. Are you really saying that I'm sceptical of the idea simply because I'm in nullsec? |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 09:14:00 -
[97] - Quote
"No, sir, I do not bite my thumb at you, sir, but I bite my thumb, sir. "
Im just generalizing in an attempt to add weight to a rebuttal. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 09:19:00 -
[98] - Quote
Hadez411 wrote:I prefer the little people big isk solution. Its how I like to play. Not as a part of a large-scale operation like a thousand man alliance running dirt cheap fittings, but as veteran player that can make alot of money without alot of people and hold some power. As are the people I play with. Money is power, wIthin reason ofcourse, which I feel this plays into, as shown in calculations below. Not like this is anything new... you can pimp the hell out of your t3 with all kinds of money and make it the equivalent of many t2 cruisers. Shouldnt be that big of a leap to take pumping isk into your ship for prominence in fleet engagements to doing the same for pos engagements.
If you can get 10,000dps out of 600m and 20 people. 2,000-2,500dps isnt that unreasonable for ~500m and 1 person. Seeing that its only one person, that would make sense that you get less for more as you're reducing the number of people. I dont know if the ratio is right but it seems like its in the right ballpark.
1person:20m:500dps (SB) 1person:500m:2,000dps (mini-dread) 1person:~1bil:6,000dps (dread)
Mini-dread: 4x the dps, 25x the price. Dread: 12x the dps, 50x the price.
Getting three times more dps in the dread for only twice as much. Thats at 6,000 dps... errbody knows dreads can do more than that..
Except that the doubling you need to go from is the most comparable ship. The BS. 1000 DPS doubled becomes your 2, and the 250m cost becomes 1B. Which is Dreadland.
There is supposed to be a big gulf between Subcaps and Caps. Caps come with HUGE disadvantages (Jump Drive), and in exchange have a nice buffer from subcaps encroaching on their roles.
The problem with doing stuff at the BS size is that there's not much ground left to cover as far as *different* there's bigger, faster, tankier, but that's not that interesting, and is really hard to balance. A decent place for T3 (or other new ships/items) might be modules or frigates, but probably nothing BS sized. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 09:22:00 -
[99] - Quote
250m is pushin it. 1000dps phoon is like 150m. As is 1000 dps mega. Abaddon may be $$$ but the rest arent. The prices of these ships are also fitting/HP, rated by tier, related which can also come into play on the price of this theoretical ship. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 09:23:00 -
[100] - Quote
Hadez411 wrote:"No, sir, I do not bite my thumb at you, sir, but I bite my thumb, sir. "
Im just generalizing in an attempt to add weight to a rebuttal.
Generalizing to add weight often ends in Ad Hominem or Strawman arguments. And thus detracts. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 09:29:00 -
[101] - Quote
As you were hardly above including Strawman arguements yourself, I cant help but laugh at any judgement coming from you. :)
I might restate that as "...in a rushed attempt to..." as in, its got merit from personal witnessing and experience, but Im not bothered to spell out the specifics and tell each recounting as Im sure you can draw the conclusion no less. No Ad Hominem there. |

RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 09:46:00 -
[102] - Quote
Here's the thing. From my perspective, you have a large hill to climb before getting a change like this into the game, given CCP's historical reluctance to give straight up damage bonuses. So I don't need strong arguments, I get to have fun.
And Structure shooting needs to be fixed on the structure end of things, not with bigger dpsboats. Structure bashes have one criteria that matters, so it's like suggestions to boost Hulk yield at the expense of *whatever*.
Had you talked about this in terms of a practical SuperCap counter, you might have gained a bit more traction, However, you'd be at a point where you're rehashing what was the hot topic of the past few years. |

Lord Zim
Bat Country Goonswarm Federation
491
|
Posted - 2012.01.03 10:04:00 -
[103] - Quote
Thus far, the main assumed positive to come out of this that I've seen is we'll get something to make hisec POS bashing easier. My main reservation is that it might make dreads less desired, and they've already been marginalized for 2 years due to the supercaps buff. I've no idea if they're "back in fashion" with the slew of changes crucible brought to both them and supercaps, but I'm fearing that making a subcap that's fairly close to a sieged dread (I call half the dps fairly close) without the hefty skill requirements that comes with going for capitals, will also marginalize the dreads. |

Tallianna Avenkarde
Beasts of Burden
195
|
Posted - 2012.01.03 11:46:00 -
[104] - Quote
Lord Zim wrote:"Shoals" don't need to be huge. Also, there's a lot to be said for throwing cheap ships at caps. How many dreads do you think you'll take down with 10-20 gankfit BS before you're taken down, and how much more efficient, price-wise, do you think that'd be than a 500m "minidread"?
And I think you'd find it wholly price inefficient to throw bhaalgorns into such fights.
It only takes about 2-3 nuet phoons/domi's to cap a sieged dread in 2-3 cycles And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Velicitia
Open Designs
426
|
Posted - 2012.01.03 15:02:00 -
[105] - Quote
Siege Module I wrote: Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.
This also means that friendly remote effects will not work while in siege mode either.
Or are "Energy Neutralisers" not counted in the "remote effects"? gonna have to go to SISI and **** around now  |

Hirana Yoshida
Behavioral Affront
233
|
Posted - 2012.01.03 15:36:00 -
[106] - Quote
Dreads have always been expensive to field, if they are spiking now then is probably due to no one actively building them prior to patch because of :supers: .. once the assembly lines start up again prices will come back down.
The idea that a 'cheaper' hull would benefit smaller entities has one rather big flaw, if it benefits the little'uns then it benefits the big'uns even more. You'd need to impose ridiculous drawbacks (like on current Dreads) to avoid the obvious spam-to-win.
At any rate, you don't actually have to add an entirely new hull .. one could just introduce a 'civilian' siege module that is usable by T2 BS. Hits the target price fairly well, could help BlackOps make the decision to follow the taxi clients through to destination and give Marauders a purpose/place in PvP. * by civilian module I mean with not quite so high numbers attached, aim at 2-2.5x damage modifier giving them roughly 1/3rd the output of real dreads.
|

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
10
|
Posted - 2012.01.03 18:40:00 -
[107] - Quote
Lord Zim wrote:Thus far, the main assumed positive to come out of this that I've seen is we'll get something to make hisec POS bashing easier. My main reservation is that it might make dreads less desired, and they've already been marginalized for 2 years due to the supercaps buff. I've no idea if they're "back in fashion" with the slew of changes crucible brought to both them and supercaps, but I'm fearing that making a subcap that's fairly close to a sieged dread (I call half the dps fairly close) without the hefty skill requirements that comes with going for capitals, will also marginalize the dreads.
one third the dps by my calculations.. and if its skills are the same as t2 bs ( bs V, advanced weps V, tact wep reconfig) it'll be all but the same training for dread except the nav skills for cynos. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.03 20:36:00 -
[108] - Quote
And capital weapons. |

Jenshae Chiroptera
398
|
Posted - 2012.01.03 20:40:00 -
[109] - Quote
Hadez411 wrote:I've always wanted something ...

Me too! I kinda want this sorta thing that has a whatsit and the thing may or may not do something when a battleship is there for like the ding-a-ma-jig which finds out the thing-a-ma-bob has a something or other when it flies near that other thing.  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
11
|
Posted - 2012.01.03 22:07:00 -
[110] - Quote
Jenshae Chiroptera wrote:Hadez411 wrote:I've always wanted something ...  Me too! I kinda want this sorta thing that has a whatsit and the thing may or may not do something when a battleship is there for like the ding-a-ma-jig which finds out the thing-a-ma-bob has a something or other when it flies near that other thing. 
See. Someone finally gets it. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
11
|
Posted - 2012.01.03 22:10:00 -
[111] - Quote
Lord Zim wrote:And capital weapons.
True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess. |

RubyPorto
Profoundly Disturbed RED.Legion
1125
|
Posted - 2012.01.03 23:36:00 -
[112] - Quote
Hadez411 wrote:Lord Zim wrote:And capital weapons. True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess.
And Jump Skills.
15d Warp Drive 5 (I'm not sure how many subcap pilots ever train that)
20-25d JDO 1-5
10-15d JFC 1-4
10-15d(45d) JDC 1-4(5)
That's a significant amount of time. |

Hadez411
ceaps is Gay Minning Corp ITTY-BITTY TITTTY COMMITTY
11
|
Posted - 2012.01.04 00:46:00 -
[113] - Quote
RubyPorto wrote:Hadez411 wrote:Lord Zim wrote:And capital weapons. True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess. And Jump Skills. 15d Warp Drive 5 (I'm not sure how many subcap pilots ever train that) 20-25d JDO 1-5 10-15d JFC 1-4 10-15d(45d) JDC 1-4(5) That's a significant amount of time.
You continue to amaze me with your inability to read.
Hadez411 wrote: ...all but the same training for dread except the nav skills for cyno jumping.
The useable minimum for getting into a dread and being able to jump is alot less than what you've posted. More like just jump drive operation 3. As is my alt who simply hops his carrier short distanes to wormholes. Maybe like 15d Warp Drive 5, 1-2 days JDO 3. An 18 day difference and a massive difference in the ships being compared. Anything further is your own desire to jump many more systems at a time, something this ship wouldnt be able to do. So comparing the trade off between being able to cyno vs. traveling highsec 1 jump at a time... like comparing two different animals. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 01:12:00 -
[114] - Quote
The common minimum JDC for dreads isn't 3, it's 4. 5 is preferable, but 4 is a "nice middleground". You can downplay the amount of time to train into a dread effectively, as much as you want, but it is a cockstab of a few months of nothing but cap skills. |

RubyPorto
Profoundly Disturbed RED.Legion
1125
|
Posted - 2012.01.04 01:15:00 -
[115] - Quote
Hadez411 wrote:The useable minimum for getting into a dread and being able to jump is alot less than what you've posted. More like just jump drive operation 3. As is my alt who simply hops his carrier short distanes to wormholes. Maybe like 15d Warp Drive 5, 1-2 days JDO 3. An 18 day difference and a massive difference in the ships being compared. Anything further is your own desire to jump many more systems at a time, something this ship wouldnt be able to do. So comparing the trade off between being able to cyno vs. traveling highsec 1 jump at a time... like comparing two different animals.
Useable Dread.... No JDC... Useable Dread.... No JDC....
I'm sorry, I really don't follow you.
A Jump Drive is mostly a disadvantage on a Dread. Your Subcap fleet still has to make it to your target system by gates (or Titan bridge). If I could put anywhere close to the DPS of a Dread on field without worrying about Cyno chains (especially with no JDC ), without worrying about Cyno Jammers, etc. I would get a stiffy so big, and so long lasting I'd never be able to wear jeans again. |

Hirana Yoshida
Behavioral Affront
235
|
Posted - 2012.01.04 09:18:00 -
[116] - Quote
Ion Frigates from Homeworld are what we need.
In Eve terms: - Fragile and relatively cumbersome (Cruiser/Hac tank+sig and mobility between somewhere BC and BS) - High dps single target weapon that can only lock onto signatures of a certain size (BS running MWD and up for instance). - Immobilized while weapon is active.
Don't tell me the Empires have not been spending trillions of ISK researching and perfecting a human made version of the super-weapon Jamyl Sarum used to wipe out the Elder fleet! |

Asuka Solo
Stark Fujikawa Stark Enterprises
1040
|
Posted - 2012.01.04 09:50:00 -
[117] - Quote
Hadez411 wrote:Lord Zim wrote:And capital weapons. True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess.
As it is to train for t2 medium weapons compared to training for large t1 weapons.
Just add t2 cap weapons. Problem solved.
Actually, no. I lie.
Also add t1 anti-sub cap weapons for the dread & Titan classes.
Expand the capital hull range for all types, giving us new variants to play with. IF a battleship can have 3 hull types with multiple t2 spin off variants, then I guess its fair to say the caps deserve the same treatment.
Stop adding more and more sub caps to Sub-caps online. We haz enough already.
We need more whales. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 09:55:00 -
[118] - Quote
Asuka Solo wrote:Also add t1 anti-sub cap weapons for the dread & Titan classes. Uh. As if titans need better guns against subcaps.
And it's not like they can't fit lower-tier guns if they feel like they absolutely must. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1040
|
Posted - 2012.01.04 10:53:00 -
[119] - Quote
Lord Zim wrote:Asuka Solo wrote:Also add t1 anti-sub cap weapons for the dread & Titan classes. Uh. As if titans need better guns against subcaps. And it's not like they can't fit lower-tier guns if they feel like they absolutely must.
its not like the bc needed large guns either... but you got that.
Now your asking for a sub cap with cap guns.
So give whales some of the same love. Give caps anti-sub cap guns. And I'm not talking about small rails either. I'm on about a capital EoA anti sub cap weapon that can fire at range. |

Lord Zim
Bat Country Goonswarm Federation
492
|
Posted - 2012.01.04 10:59:00 -
[120] - Quote
Asuka Solo wrote:Now your asking for a sub cap with cap guns. If you're going to blame this on someone, at least get it right. I'm one of those mostly against this because I see no real point to it (and I fear it'll marginalize dreads).
Asuka Solo wrote:So give whales some of the same love. Give caps anti-sub cap guns. And I'm not talking about small rails either. I'm on about a capital EoA anti sub cap weapon that can fire at range. Also, **** this. **** it with a big rubber dildo. This is a horrible idea, we've gone away from this for a reason. |
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