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Sarena Sparrow
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Posted - 2004.01.13 13:41:00 -
[121]
Quote: Maybe the reason being Kestrel able to take out any other frigate with 2 cruise missiles from two launchers when it has 4.
Missiles will get tweaking, more ideas have come on how tweaking them will be possible.
Thread will start in ships & modules when it starts.
I heard there was something called "Defender Missiles" and "Smartbombs" that will actually blow up cruise missiles! 
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Synapse
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Posted - 2004.01.13 14:10:00 -
[122]
singed.
what r ccp trying to do ? Nerf caldari (the missle bosts) even more ? - + - + - + - + - + - + - + - + - + - + - + - + - + - In a future where freedom is outlawed, outlaws will become heros |

Mon Palae
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Posted - 2004.01.13 17:34:00 -
[123]
Edited by: Mon Palae on 13/01/2004 18:12:34
Quote: ... every caldari ship u see, u know has max launchers on it... no question asked...
Considering the Kestrel has 4 launcher slots only there isn't much choice there. The ONLY way I will ever try to fight anything bigger than a frigate while using a frigate is if it can fling cruise missiles. Anything else is sheer suicide and relegate frigs back to mothballed status. I can see making other frigs potentially too nimble to get hit by a cruise...that would make some sense.
As for those going on about the Raven being just fine and everyone else just needs to learn a good config obviously isn't paying attention. So far I see no push for mixed ship armadas except perhaps a Scorpion/Raven mix. I have an EVE-mail from CONCORD after getting blown to hell by Space Invaders. 10 ships were there of which 9 were Ravens and 1 Blackbird (not sure how he snuck in there). CLEARLY the Raven is the PvP ship of choice mayeb only equalled by the Scorpion. The ONLY other pirate BS I have ever had attack me is a Tempest gate camping 60+ km out.
Indeed, I partly blame CCP for showing us all the way. I do not recall nearly as many Raven's being around pre-Castor. Once everyone saw the ease with which Guristas ate up ships by missile spamming Ravens started popping up everywhere. I seriously doubt Space Invaders fielded 9 Ravens in one system because that is all that had to scrounge up. They did it because there is no good answer to that and they are devastating. Those 9 ships can dish 18,900 points of damage every 15-20 seconds (near 25,000 if they used torps) AND they can do so from darn near any range they deem best. NOTHING will put up with that for long! Even if you shield tank with hardeners and such and reduce damage to just 10% you're still sucking up 1,890 damage...say bye-bye to that ship pretty fast since of course once you start getting hit you likely won't be going to warp. Best you can do is an SBomb tank which they can either ignore because it cannot do much else or merely wait it out as the cap disappears.
There is no good defense against missile spamming except running away very very fast. Gurista's have show us that. If Defenders are working well now I haven't seen it (tried a Defender laden Caracal against Gurista...just delayed the inevitable by a few seconds and I was ripple firing Defenders all over the place). Time and again people have gone out with different configs to hunt Gurista and time and again had their a$$es handed to them. That includes very experienced PvP players who know what they are doing.
I have a Caracal and Kestrel and do not like the missile changes as they stand...especially not allowing frigates to carry cruise...but get real on what is going on out there.
Seems to me a better approach would be better ways to defend against missiles. Sbombs are tricky to time right and defenders are fine against only a few incoming missiles and are far too easily overwhelmed (although overwhelming one should always be a possibility). They both need to be better. Maybe Defenders should have a greater range to allow for missile screening ship to better escort other ships. Maybe sbombs should cycle faster or be a bit easier on the cap usage. Just ideas...
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Gavriel Giscard
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Posted - 2004.01.13 18:45:00 -
[124]
I'm just a noob, but I long for the day when CCP implements point-defense short-range laser turrets. Balancing would be required, of course, but I see no reason why it wouldn't be workable in principle.
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Morlocke
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Posted - 2004.01.13 21:44:00 -
[125]
Yeah, I agree on the point-defense issue. Some discussions I've had with corp-mates lean towards a mid-slot targeter that a laser turret is tasked to, so you spend a slot on the PD effect and a turret slot on the defense itself.
Could actually turn out to be pretty cool, but we'll have to wait and see how things fall out everywhere else before that comes to pass, I'm sure.
M
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ProphetGuru
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Posted - 2004.01.13 21:45:00 -
[126]
Quote: I'm just a noob, but I long for the day when CCP implements point-defense short-range laser turrets. Balancing would be required, of course, but I see no reason why it wouldn't be workable in principle.
Yes you are a noob.
Look, you either have to have limited anti missile tech, or you have to make missiles support weapons only, and not such a large part of the caldari/mimn fleet balance. Fine, give ravens another 5k grid and give em 6 turret slots.. Just what we need, another apoc clone... Evolution..... Just when you thought you were winning.
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Gavriel Giscard
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Posted - 2004.01.14 00:30:00 -
[127]
Who the hell talked about making missiles secondary weapons? Hell, I have ONLY missiles. I ride a Kestrel, it's my only ship.
BUT I don't like the whole smartbomb thing. I see space fighting as a mostly longrange affair, and smartbombs go against that. My preferred model would be one without smartbombs, with 2 different antimissile technologies. One launcher-based, fire-and-forget style - Defenders. And one turret-based, with a lot shorter range but slightly bigger rate-of-fire. That solution of slaving a turret to a midslot targeter is nice, but I feel the ROF would be too high. I just want to kill smartbombs as an antimissile, especially reflex-based.
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Aldelphius
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Posted - 2004.01.14 01:46:00 -
[128]
/signed
at least tomb responded to us. missile agility is all that needs to be looked at. as for frigs arrying cm and torps..why not. most people must not like history, otherwise they would remember the PT boats the US used to harass the hell outa the jap's in WWII. hek, they were almost as effetive as submarines. but the idea of a cm hitting a frig is like a RL torp being able to hit a speedboat. theres only a chance if the driver goes straight and slow.
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Mon Palae
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Posted - 2004.01.14 16:06:00 -
[129]
Everyone is on about shooting missiles down. Why not something like chaff and flare launchers that have a chance of spoofing the missile?
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Nagarutu Mishima
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Posted - 2004.01.24 02:00:00 -
[130]
Stop the damn nerf..
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Jim Raynor
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Posted - 2004.01.24 06:01:00 -
[131]
Quote: Everyone is on about shooting missiles down. Why not something like chaff and flare launchers that have a chance of spoofing the missile?
It's called a defender missile. ------
ROBBLE ROBBLE |

Zarthan
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Posted - 2004.01.24 08:04:00 -
[132]
it's not the missels taht need tweaked. simply tweak the m12 launcher to not fit cruise missels. Or if you want to increase the volume of a cruise missel then increase the holding capacity of the h 50 launcher. 5 missels run out extremly fast as it is already (for that reason i don't use torpedos) personally i think an h50 should hold 10 and a 110 should hold 15-20. Not to mention missels are still extremly slow. _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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Brolly
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Posted - 2004.01.24 14:20:00 -
[133]
No nerf purlease, nerfing is not the intelligent way forward, it's just a cop-out.
So, maybe the good old Kestrel can carry some heavy ammo, their are a myriad of ways this can be addressed besides cutting down the stats. You can create more modules for Anti missile defense, or maybe (yeah, this prolly sounds stupid) but give the option of locking onto missiles so you can shoot them.
From a gaming point of view it's F**cking annoying living in fear that all the time you invested in a game could be flushed down the pan tommorow.
Besides, there is never any ingame reason why items/ships change. I know it's just a game and all, but when the BS's got nerfed, there was no plot ingame which stated the reasons why they changed, the pilots just woke up one morning to find their ships ran like slugs.
So, there you have it, nerfing=no!, new ways to counter missiles=maybe 
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Lallante
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Posted - 2004.01.25 01:36:00 -
[134]
I originally made this for the first major weapons nerf, but I think it hold now:
http://www.bartho.fsnet.co.uk/eve.gif
...no offence Pann
Lall - THE Vocal Minority - ShinRa
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Jim Raynor
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Posted - 2004.01.25 01:38:00 -
[135]
H-50s hold 5 cruise missles on Chaos now, the H-50 Arbalest holds 6 again. ------
ROBBLE ROBBLE |

Gess
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Posted - 2004.01.25 15:26:00 -
[136]
signed!
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ViolatngUall
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Posted - 2004.01.25 17:29:00 -
[137]
Blah blah blah, all these changes keep making the game more and more boring. Leave things alone for awhile, I'm totally against the change. http://www.pix8.net/pro/pic/2128t6G6B/19882.jpg |

Jarjar
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Posted - 2004.01.25 18:16:00 -
[138]
Quote: signed!
Umm, check the post before yours ^_^
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