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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
DeddyMassive
Academy of War
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Posted - 2007.05.24 17:59:00 -
[61]
I do believe Mr. Clarc hit the iron pin on the crown with that post (except the exclusion of a wtf no COSMOS?!?!) Have I mention recently I've got an Impoc killmail |
QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2007.05.24 18:20:00 -
[62]
Nova, surely this negative response is enough for a serious rethink on the rules?
"Hobbes, she stepped into the Perimeter Of Wisdom.Run!" |
Tequilapepper
Amarr Xoth Inc Firmus Ixion
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Posted - 2007.05.24 18:49:00 -
[63]
Bad rules this time and bad timing, but this is my opinion:
-That date expect loads of people to be in holiday, changing 1-2 weeks won't change the result -Allowin Ew = we'll see just caldari, that will screw up other race specialists. Is this that you want? -250km bubble with podding allowed = automatic podding -No difference in points needed from a tier III and a tier I? Seriously?
I feel really bad for this... too bad :|
regards
Teq FIX Grunt
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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2007.05.24 21:49:00 -
[64]
Hmmm, so if I'm reading the rules correctly then the teams with the most points killed in the first round will move on to the second? Considering the number of friendly/alt alliances that could be involved is this really a good idea? If you base it off of win/loss record and two friendly or alt alliances fight then they at least need to make a decision as to who will get the win and move along. If you're going off of points scored then two friendly/alt alliances can just destroy every one of each others ships, short of a single frig and help BOTH of the teams move on to the next round. It would make far more sense to go off of a simple win/loss record and at least make people with multiple entries make a decision as to which teams progresses, instead of giving them a massive advantage by allowing them to boost both teams scores at once. |
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GM Nova
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Posted - 2007.05.24 22:22:00 -
[65]
Thank you all for your input. I strongly urge you all to carefully read what I posted. Nowhere does it say 250km bubble and you can't field 10 battleships. The bubble would be 25 km radius at the most, we may even skip it. I will most definitely take your suggestions into consideration. I will however not turn this into a tanking competition.
Regarding the rewards, they will be quite substantial and will benefit not only the team but the whole alliance behind the team. We are still hammering out the details on this and thus we have not presented it to you.
We may want to get you all who posted here into the test server in two weeks time, to test the new rules, using EVE voice of course.
Please take the time to study the point system. Set it up in an excel sheet and see what setups you can come up with. Put those setups forth in this tread and others can then come up with setups to counter what has been set forth.
I really hope you will try this with an open mind. I will be unavailable for the next two weeks so my apologies in advance for the lack of replies during that time.
Take care.
Nova
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Pilk
Axiom Empire
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Posted - 2007.05.24 22:33:00 -
[66]
Originally by: GM Nova Put those setups forth in this tread and others can then come up with setups to counter what has been set forth.
8 Blackbirds, 2 Celestis. Blackbirds coordinate jamming of the entire enemy team (2x signal distortion amp, 6 jammers apiece). If anyone is not jammed, the Celestises damp them into submission. Especially effective against very small teams (three-BS teams, for example), loses some effectiveness against larger teams, and is pretty much useless against drone-based teams (unless--do drones auto-aggro even when you aggress their owner from outside control range? I've never checked.). The damage output is a joke, but who cares? You basically can't die, especially if you then push it over the top by fitting one or two logistics modules in the BBs' high slots.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
YouShouldRun
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Posted - 2007.05.24 23:04:00 -
[67]
Just curious, would it be possible to have this near a moon or are we all being moved out to a deep safe somewhere in Jove space?
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2007.05.24 23:14:00 -
[68]
Originally by: GM Nova Thank you all for your input. I strongly urge you all to carefully read what I posted. Nowhere does it say 250km bubble and you can't field 10 battleships. The bubble would be 25 km radius at the most, we may even skip it. I will most definitely take your suggestions into consideration. I will however not turn this into a tanking competition.
Regarding the rewards, they will be quite substantial and will benefit not only the team but the whole alliance behind the team. We are still hammering out the details on this and thus we have not presented it to you.
We may want to get you all who posted here into the test server in two weeks time, to test the new rules, using EVE voice of course.
Please take the time to study the point system. Set it up in an excel sheet and see what setups you can come up with. Put those setups forth in this tread and others can then come up with setups to counter what has been set forth.
I really hope you will try this with an open mind. I will be unavailable for the next two weeks so my apologies in advance for the lack of replies during that time.
Take care.
Nova
That post was pointless. You never addressed any responses. People are complaing about EW being allowed and the large arena. If people want this changed, shouldn't you be changing it instead of being stubborn?
"Hobbes, she stepped into the Perimeter Of Wisdom.Run!" |
Tigertex
Arcane Technologies The Five
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Posted - 2007.05.25 00:06:00 -
[69]
Edited by: Tigertex on 25/05/2007 00:06:01 While i like some of the new rules the others in my opinion are not what the this Tournament is all about. This Tournament is about seeing expensive things blow up and seeing who is the best of the best. With the current rules it is more likely to be who can jam first or who can dampen faster. Last Tournament The Five team was beaten by being out dampened and it left for a very uninteresting fight, but was a well thought out tactic by our opponents (hats off to them) with these knew rules you will know the winner with second of the match starting, the fastest on the draw wins and that is not going to make good EVE TV.
We want to blow expensive things up and people want to see us blow expensive things up, we want close fights where ships are being destroyed on both side. Anyone that would enter this Tournament is trying to show that they and their alliance is the best and therefore they need to put their money where their mouth is, so it should not be a cheap thing to do.
But anyway i will give my version of what i would like to see as rules
General
1. This is a bracket tournament with eight brackets, four teams in each bracket, for a total number of 64 teams. 2. The 32 teams with the highest points scored advance to the next round. 3. Alliances can field up to ten pilots on the battlefield. The team is made up for 10 players. 4. Alliances will be allowed entry on a first-come first-serve basis. 5. A pilot cannot compete on behalf of more than one alliance at a time. 6. All competing pilots must be members of the alliance they are competing at the time they fight. 7. Fights are limited to 15 minutes in the first round. After that the fight will be stopped and whichever alliance has destroyed ships with a higher number of total point worth will be declared winner. 8. In the elimination rounds, fights will be stopped after 20 minutes if both teams still have ships on the battlefield. The winners will be declared based on the following:
8.1. The team with the higher number of total point worth of opponents ships destroyed, wins. 8.2. If both teams have destroyed equal amounts total point worth, the team which advanced from the brackets with a higher total score will advance.
9. Pod-killing another player is not allowed.
Ships 1. Each team has 100 points to select their ships. 2. Each team may have up to 10 ships on the battlefield. 3. Unused points will be added to the opponents score. 3. The ship points table is as follows:
Battleship, Faction-----37 Battleship Tier 3-------34 Battleship Tier 2-------27 Battlecruiser, Tech2---27 Battleship Tier 1-------27 Battlecruiser -----------18 Cruiser, Recon --------19 Cruiser, Tech2 --------17 Cruiser, Faction -------13 Cruiser ----------------10 Destroyer, Tech2 ------8 Destroyer --------------5 Frigate, Tech2 ---------6 Frigate, Faction --------4 Frigate ------------------3
Fitting 1. All T1 and T2 drones and modules are allowed. 2. All implants are allowed. 3. Boosters and rigs are allowed. 4. T2 ammunition and missiles are allowed. 5. Cloaking is not allowed. 6. Target jamming modules and drones are not allowed. Sensor dampening and tracking disrupting modules/drones are not allowed 7. Cap Boosters are allowed 8. Faction, dead space and officer modules are not allowed 9. Logistics drones are allowed. 10.COSMOS modules are allowed
I still like the idea of the big arena as i dont want to see the super tank with nos being fielded, it is not what a Tournament should be about. I know it has been used before and it is a fair tactic, i just would prefer to see something more interesting. Lots of phew phew.
And while i would like to give you some ideas on setups that i have been thinking of, i dont think i will incase the rules stay as they are and i have to use them.
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Sever Aldaria
Agony Unleashed Agony Empire
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Posted - 2007.05.25 02:46:00 -
[70]
Originally by: Pilk
Originally by: GM Nova Put those setups forth in this tread and others can then come up with setups to counter what has been set forth.
8 Blackbirds, 2 Celestis. Blackbirds coordinate jamming of the entire enemy team (2x signal distortion amp, 6 jammers apiece). If anyone is not jammed, the Celestises damp them into submission. Especially effective against very small teams (three-BS teams, for example), loses some effectiveness against larger teams, and is pretty much useless against drone-based teams (unless--do drones auto-aggro even when you aggress their owner from outside control range? I've never checked.). The damage output is a joke, but who cares? You basically can't die, especially if you then push it over the top by fitting one or two logistics modules in the BBs' high slots.
--P
Theres a counter to every tactic. Sometimes several. You mentioned drones and then theres also FoF missiles. In this case, A long range sniper 150km+ (sniper warps in at 100km and the other team happens to warp in at range from the opposite angle or sniper powers out to 150km+) would be out of the reach of jammers and damps would have little to no effect at that range. As the ewar ships fall one by one more and more of your ships can joining in and the death rate increases somewhat exponentially.
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |
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Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.05.25 04:36:00 -
[71]
I think faction implants should be allowed, but podding should not, makes ISK way too big a factor (being able to replace repeatedly). Or ban pirate sets (but not other implants) and allow podding.
I can afford to buy replacement sets for my team, but not everyone can, any alliance can afford a single set for each team member with a little work, spare sets are an entirely different matter and favor unlimited resource teams like BoB's too much.
I like the bigger teams and that anyone in alliance is a potential team member for each fight, all non-faction BS being same value is silly.. Don't really see why rigs/boosters aren't allowed, especially when pirate implants are .. (why allow snake set but not mass reduction rig? slave sets but not trimark rigs?)
Don't like banning cosmos modules. Don't like ECM/damps/tracking disruptors being allowed. Should be allowed to warp within arena, so what if cameras can't follow ??? Especially with modules allowed that break your lock all the time, need warping if only to make people fit scramblers. -_-
I'm pretty surprised you guys actually managed to make the rules worse, they were bad enough last time :\
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Sever Aldaria
Agony Unleashed Agony Empire
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Posted - 2007.05.25 04:42:00 -
[72]
Originally by: Tyrrax Thorrk I think faction implants should be allowed, but podding should not, makes ISK way too big a factor (being able to replace repeatedly). Or ban pirate sets (but not other implants) and allow podding.
I can afford to buy replacement sets for my team, but not everyone can, any alliance can afford a single set for each team member with a little work, spare sets are an entirely different matter and favor unlimited resource teams like BoB's too much.
I like the bigger teams and that anyone in alliance is a potential team member for each fight, all non-faction BS being same value is silly.. Don't really see why rigs/boosters aren't allowed, especially when pirate implants are .. (why allow snake set but not mass reduction rig? slave sets but not trimark rigs?)
Don't like banning cosmos modules. Don't like ECM/damps/tracking disruptors being allowed. Should be allowed to warp within arena, so what if cameras can't follow ??? Especially with modules allowed that break your lock all the time, need warping if only to make people fit scramblers. -_-
I'm pretty surprised you guys actually managed to make the rules worse, they were bad enough last time :\
Imo, some of your changes make it more about whoever has the most isk wins.
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Waragha
0utbreak
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Posted - 2007.05.25 09:36:00 -
[73]
Originally by: Sever Aldaria
Originally by: Pilk
Originally by: GM Nova Put those setups forth in this tread and others can then come up with setups to counter what has been set forth.
8 Blackbirds, 2 Celestis. Blackbirds coordinate jamming of the entire enemy team (2x signal distortion amp, 6 jammers apiece). If anyone is not jammed, the Celestises damp them into submission. Especially effective against very small teams (three-BS teams, for example), loses some effectiveness against larger teams, and is pretty much useless against drone-based teams (unless--do drones auto-aggro even when you aggress their owner from outside control range? I've never checked.). The damage output is a joke, but who cares? You basically can't die, especially if you then push it over the top by fitting one or two logistics modules in the BBs' high slots.
--P
Theres a counter to every tactic. Sometimes several. You mentioned drones and then theres also FoF missiles. In this case, A long range sniper 150km+ (sniper warps in at 100km and the other team happens to warp in at range from the opposite angle or sniper powers out to 150km+) would be out of the reach of jammers and damps would have little to no effect at that range. As the ewar ships fall one by one more and more of your ships can joining in and the death rate increases somewhat exponentially.
FoFs? Are you going to fit a full rack of FoFs for the odd chance that someone might have that lineup? FoFs also usually target structures and drones before players, so good luck killing anything with that.
Warping in at 100km - sure ... Except you don't know which beacon the other team chose and what range their are going in on. You might land right on top of each other :) And "powering" (mwd?) out to 150km in a sniper bs with mwd = no tank. By the time you're at speed you will webbed and deaded :p
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Waragha
0utbreak
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Posted - 2007.05.25 09:41:00 -
[74]
Originally by: GM Nova Thank you all for your input. I strongly urge you all to carefully read what I posted. Nowhere does it say 250km bubble and you can't field 10 battleships. The bubble would be 25 km radius at the most, we may even skip it. I will most definitely take your suggestions into consideration. I will however not turn this into a tanking competition.
Regarding the rewards, they will be quite substantial and will benefit not only the team but the whole alliance behind the team. We are still hammering out the details on this and thus we have not presented it to you.
We may want to get you all who posted here into the test server in two weeks time, to test the new rules, using EVE voice of course.
Please take the time to study the point system. Set it up in an excel sheet and see what setups you can come up with. Put those setups forth in this tread and others can then come up with setups to counter what has been set forth.
I really hope you will try this with an open mind. I will be unavailable for the next two weeks so my apologies in advance for the lack of replies during that time.
Take care.
Nova
Well i would love to help :P But when people have come forward with several points that we seem to agree on (this must be the first time in eve) maybe you should discuss it with us a little before you say test in two weeks of point combinations :p
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Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.05.25 11:57:00 -
[75]
Originally by: Sever Aldaria Imo, some of your changes make it more about whoever has the most isk wins.
I don't see why, cosmos modules aren't expensive and my changes would mean you only need enough isk for a single pirate implant set per member.
Whereas the rules GM Nova presents mean you need replacement implant sets for every team member... Now that's a massive advantage for rich teams.
Any alliance can afford to max out in tournament I described if they're willing to invest a little into it (like last time).
Only filthy filthy rich can afford to replace multiple pirate implant sets, advantage BoB.
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Ifni
Applied Eugenics
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Posted - 2007.05.25 12:06:00 -
[76]
10 Vexors with 5 sentry drones a piece.
You take what is offered. And that must sometimes be enough. |
Pattern Clarc
Celtic Anarchy
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Posted - 2007.05.25 14:06:00 -
[77]
Originally by: GM Nova
Please take the time to study the point system. Set it up in an excel sheet and see what setups you can come up with. Put those setups forth in this tread and others can then come up with setups to counter what has been set forth.
The point system is kinda promising, however, the actual focus of the alliance tourney really needs to be re-thought.
Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Goberth Ludwig
eXceed Inc. INVICTUS.
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Posted - 2007.05.25 15:15:00 -
[78]
Originally by: Ifni 10 Vexors with 5 sentry drones a piece.
but how would those deal with 10 stabbers ?
Btw I think general consensus is EW is boring to watch hence wrong- the tourney should focus on being great to watch and unless you code a system to show who is jammed and who is jamming who then people will fall asleep watching everyone orbiting without taking damage even if when there is the finest example of jamming coordination going on.
- Gob
Now with 20% extra emo! |
Pilk
Axiom Empire
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Posted - 2007.05.25 15:30:00 -
[79]
Originally by: Tyrrax Thorrk Don't really see why rigs/boosters aren't allowed
Rigs should be allowed, though perhaps a restriction on t2 would be in order. Putting t2 rigs on a t1 frigate is ridiculous, yes, but some people would do it if they could, and that's a little too expensive for even my tastes.
Disallowing boosters makes a lot of sense. ECM being allowed--fine, in the middle of the thrill of the fight, you have a chance of getting jammed and therefore losing. For comparison, you also have a chance of receiving a wrecking hit and therefore losing, and nobody's talking about disallowing guns. But I cannot imagine the disappointment that you'd get from popping a pill only to find out that you got a crippling side effect from it and therefore can no longer win. If boosters are allowed, you'd need several pilots for each tournament position, have them all pop pills five minutes before the match, and take the one who got hit with the fewest side effects. Not fun.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
Sever Aldaria
Agony Unleashed Agony Empire
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Posted - 2007.05.25 15:45:00 -
[80]
Originally by: Waragha
Originally by: Sever Aldaria
Originally by: Pilk
Originally by: GM Nova Put those setups forth in this tread and others can then come up with setups to counter what has been set forth.
8 Blackbirds, 2 Celestis. Blackbirds coordinate jamming of the entire enemy team (2x signal distortion amp, 6 jammers apiece). If anyone is not jammed, the Celestises damp them into submission. Especially effective against very small teams (three-BS teams, for example), loses some effectiveness against larger teams, and is pretty much useless against drone-based teams (unless--do drones auto-aggro even when you aggress their owner from outside control range? I've never checked.). The damage output is a joke, but who cares? You basically can't die, especially if you then push it over the top by fitting one or two logistics modules in the BBs' high slots.
--P
Theres a counter to every tactic. Sometimes several. You mentioned drones and then theres also FoF missiles. In this case, A long range sniper 150km+ (sniper warps in at 100km and the other team happens to warp in at range from the opposite angle or sniper powers out to 150km+) would be out of the reach of jammers and damps would have little to no effect at that range. As the ewar ships fall one by one more and more of your ships can joining in and the death rate increases somewhat exponentially.
FoFs? Are you going to fit a full rack of FoFs for the odd chance that someone might have that lineup? FoFs also usually target structures and drones before players, so good luck killing anything with that.
Warping in at 100km - sure ... Except you don't know which beacon the other team chose and what range their are going in on. You might land right on top of each other :) And "powering" (mwd?) out to 150km in a sniper bs with mwd = no tank. By the time you're at speed you will webbed and deaded :p
Umm... just have some FoF's in your cargo hold. Doesn't do anything to fittings. If you're perma jammed switching to fof's and hitting something is better than tanking till you die right? To my understanding, FoF's only go after the closest thing targeting you which would include drones and players but not structures. Theres a 1:6 chance that both teams will warp in at the same point. My point by using snipers is that you can pick off ewar boats with weak tanks. The tactic suggested was that using all blackbirds and celestis = win. I don't think so, theres a greater chance that both teams won't warp in from the same point and so a sniper can shoot down the ewar cruisers from out of the reach of their ewar. I didn't say warping in at 100km = win but a sniper out of ewar range CAN break that all BB and Celestis jam/damp strategy. By powering I mean going full speed away from the other team. Whether that means you're in a BS (rokh for example) with an AB/mwd or Eagle with ab/mwd is up to those in that team to decide.
webbed and "deaded"? If thats so then you mean the BBs and Celestis have mwd's and webs meaning less ewar to keep your whole team disabled and they won't be able to keep mwd + ewar going for long to power out to ya. It seems you mistook my post to mean "THIS SETUP - WIN!". No. The person above had said "THIS SETUP = WIN!". I was simply stating one strategy in a team setup that could counter that "invincible" 10 ewar cruiser setup.
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Sever Aldaria
Agony Unleashed Agony Empire
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Posted - 2007.05.25 15:47:00 -
[81]
Originally by: Tyrrax Thorrk
Originally by: Sever Aldaria Imo, some of your changes make it more about whoever has the most isk wins.
I don't see why, cosmos modules aren't expensive and my changes would mean you only need enough isk for a single pirate implant set per member.
Whereas the rules GM Nova presents mean you need replacement implant sets for every team member... Now that's a massive advantage for rich teams.
Any alliance can afford to max out in tournament I described if they're willing to invest a little into it (like last time).
Only filthy filthy rich can afford to replace multiple pirate implant sets, advantage BoB.
Agreed, but you don't have use full implant sets after all.
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Sever Aldaria
Agony Unleashed Agony Empire
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Posted - 2007.05.25 15:51:00 -
[82]
Originally by: Ifni 10 Vexors with 5 sentry drones a piece.
How does one fit 5 sentry drones inside a vexor?
Even still 30 sentries would hurt quite a lot but they're suseptible to counter sniping. I wouldn't base my entire strategy around sentries though.
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ookke
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Posted - 2007.05.25 18:46:00 -
[83]
Edited by: ookke on 25/05/2007 18:53:44
Quote:
The next Alliance Tournament is scheduled to be held August 17. 2007.
Will they be held on that friday, the weekend that starts that friday, or over the next two consecutive weekends? Would help a lot with scheduling if we atleast knew this for sure beforehand.
Quote:
1. This is a bracket tournament with eight brackets, four teams in each bracket, for a total number of 64 teams.
4x8 = 32? Or am I missing something here.
Quote:
2. The 32 teams with the highest points scored advance to the next round.
What points, ship kill points of match win points?
Quote:
5. A pilot cannot compete on behalf of more than one alliance at a time. 6. All competing pilots must be members of the alliance they are competing at the time they fight.
I guess you mean one alliance per tournament per pilot and not at a time?
Quote:
4. The arena will measure a 250 km radius.
You sure you want a 500km across bubble where people can zoom around and you can't make slingshots? Sounds like begging for a SLOOOOOWWW start where the teams land 200km apart.
Quote:
6. When the warp disruption field is activated, the fight starts.
What exact role does this warp disruption field have, if it's not going to be the whole size of the arena and not to further increase the amount of podding?
Quote: 7. If a player warps out/leaves the arena, His/her departure will be counted as a ship kill. If that player warps back in, all his systems will be neutralized. (All modules offlined)
Sooo, if my <instert-expensive-ship-here> starts getting hurt or is the only one left from my team, I just warp out and get to keep my ship? That's weak and doesn't fit along with the podding allowed rule. I know about warp disruptors and yadda yadda, but lets just not try to make this resemble real pvp when it's not.
Quote: 8. Warping within the arena is not allowed.
I think you already know this, but it will not go well along with 200km start ranges to not be able to make slingshots. Either lower the start ranges drastically or do the coding to let the EVE TV cameramen maintain locks after we warp. If you really really want to stay with the "real pvp" crap then allow warping around and it will give dictors an entirely new role - keeping the enemy team where you want it. Currently they are a bit useless for the 8 point cost, would be arrogant to just bring them for podding ;P
Quote:
10. Locking the enemy team before the match starts is NOT allowed.
Please also re-implement the ECM burst from last year, or all the teams will cheat and start the locking on the countdown.
Quote:
Battleship, Faction-----37 Battleship --------------27 Battlecruiser, Tech2---27
doesn't make sense like other people have already pointed out.
Quote:
3. Boosters and rigs are not allowed. 8. Faction, COSMOS, dead space and officer modules are not allowed
Pricey implants - check, Pricey ships - check, no rigs, cosmos or drugs - why?
I still think these rules need a complete rework, the wording at many parts is dodgy and could be understood in many different ways. There also seems to be a lot of other tourney pilots disagreeing with most of the rules.
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T'ni Iommi
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Posted - 2007.05.25 21:48:00 -
[84]
http://goonfleet.com/open_letter_to_CCP.html |
jamesw
Rubra Libertas Militia
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Posted - 2007.05.26 08:01:00 -
[85]
Edited by: jamesw on 26/05/2007 08:00:49
At first glance I really like the rules. Could probably use a little tweak, but overall its good.
1- Arena Rules/Size Firstly, I like the intent behind the larger arena, with multiple warp in points. What I would also like to see is people warping *within* the arena. Sure, there is a technical issue with people warping within a grid, but warping to a gang mate works for me. Its pretty common to use as a repositioning tactic, so should be allowed - especially with an arena of this size.
Also I feel that the arena could be made a little bigger. One effective counter to EW is Range. 250km arena makes it virtually impossible to set for "sniping" an EW team. Make the arena 400km across, and allow warping to gang mates.
2- EW EW is IN! That is awesome. There was a lot of concern prior to the last tournament that allowing dampening would make for boring fights. There were a few boring fights, but for the most part teams responded and adapted to their opponents, and dampening was never a real problem. I feel the same will happen with EW in this format. A lot of people will worry about it, some will use it, and most will adapt around it. In the end I don't think it will be a problem. as long as the arena rules are adjusted.
3- Points The updated points system is fine to me, but I think a little differential between the 3 tiers of battleship is in order. It made for some really effective combinations if teams elected to use a tier 1 BS (yay for domi pwning impoc!).
--
Latest Vid: Domination! |
Pilk
Axiom Empire
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Posted - 2007.05.26 08:03:00 -
[86]
Edited by: Pilk on 26/05/2007 08:04:50
Originally by: Sever Aldaria In this case, A long range sniper 150km+ (sniper warps in at 100km and the other team happens to warp in at range from the opposite angle or sniper powers out to 150km+) would be out of the reach of jammers
Originally by: Sever Aldaria can shoot down the ewar cruisers from out of the reach of their ewar.
t2 racial jammer: 54km base optimal. Cruiser V: +100% = 108km Long Distance Jamming V: +50% = 162km Information Warfare Link - Recon Operation: +25.875% =
203.9175km optimal.
There's no such thing as "out of ECM range". (And that's before you even take the falloff into consideration.)
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
LordVodka
Earned In Blood
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Posted - 2007.05.27 06:32:00 -
[87]
Looks like i'm the pnly one here not complaining \o/. I personally like hte new roles and don't see why everyone's *****ing, O GOD THERE'S ECM. Whip de duh dah, what are they gonna field a scorp and wate 27 points and only be able to field a cs, and a 2nd bs to do damage? can you say powned in about 5 seconds. O wait they could use like 5 bb's!!!! and have them all pop in the first minute of the fight. Seriously cry me a river.
If anyone cares for a suggestion 250 radius is big and to stop the implant whining just REMOVE THEM. Sounds like a cool tourny to me stop bickering and appreciate it.
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Waragha
0utbreak
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Posted - 2007.05.27 10:00:00 -
[88]
Originally by: LordVodka Edited by: LordVodka on 27/05/2007 06:35:06 Looks like i'm the only one here not complaining \o/. I personally like hte new roles and don't see why everyone's *****ing, O GOD THERE'S ECM. Whip de duh dah, what are they gonna field a scorp and wate 27 points and only be able to field a cs, and a 2nd bs to do damage? can you say powned in about 5 seconds. O wait they could use like 5 bb's!!!! and have them all pop in the first minute of the fight. Seriously cry me a river.
If anyone cares for a suggestion 250 radius is big and to stop the implant whining just REMOVE THEM, also the tiers for all ship classes should carry more point weight. Sounds like a cool tourny to me stop bickering and appreciate it.
You obviously have no clue either and wont participate in it.
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SATAN
BURN EDEN
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Posted - 2007.05.27 22:51:00 -
[89]
The rules seem to be heading in the right direction, no all we need is warping within the arena and its game on.
The only complaint I have besides the no warping is the 10 participants rule, but thats just me because of my alliances anti social recruitment policy.
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.28 07:53:00 -
[90]
I like the rules, but I would also like to see warping allowed within the area, and some discrimination between the 3 tiers of battleships. I don't understand why the devs are saying that there's a technical issue with warping inside the arena. Yes, it would disrupt the coverage a little, but that's the only technical issue I can imagine with it.
Note that I'm not asking for a network of landmarks to be placed within the arena or anything like that - it's just that tactical warping is cool stuff. ------ Agony Unleashed is recruiting. |
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