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Teckos Pech
Amok. Goonswarm Federation
6756
|
Posted - 2017.07.21 04:09:34 -
[91] - Quote
Li Soikutsu wrote:Daichi Yamato wrote:Li Soikutsu wrote:
Not having any input in the game for X amount of time is AFK,
Only thing AFK campers do anyways is trolling the forums trying to telll ppl AFK camping is OK... It's NOT.
You're a special one aren't you. I can chat in team speak whilst docked or at a safe whilst people have a break and eat food. Now I have to click away an obnoxious flashy thing because some nullbears are afraid of their own shadow? No thanks. I don't afk cloak either. Yes if you go AFK you better click that button or get logged off considering you ain't playing anyways. Also I never put a time on the best idea ever AFK timer popup.. let's make it 69 minutes.. if you do not have any ingame activities for 69 minutes not a single click or keystroke you should get a pop windows that you will be safe logged. And I really don't get how that's a problem considering no one was playing the game anyways.
People who are logged off can "play" in that they have an impact on the game. Why so butthurt over people you suspect of being AFK?
Or are you all sitting there going, "Wait...what is Teckos talking about? I don't want to call him a liar as it looks soooo much like a tarp."?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6756
|
Posted - 2017.07.21 04:10:56 -
[92] - Quote
Daichi Yamato wrote:The ui should never get in the way of the player, let alone log them off. Doesn't matter if its 23.45 hours.
Afk people do not take up server resources, they dont harm anyone and they don't gain anything. There is no reason to forcefully log anyone off except for downtime.
Well technically there was that one AFK carrier pilot who was jumped by a gang of bombers and by the time he got back from wherever his geckos had wiped out most of the stealth bombers....
But that is the exception that proves the rule, IMO.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Black Pedro
Yammerschooner
3557
|
Posted - 2017.07.21 06:18:33 -
[93] - Quote
If the OP had posted in the correct thread and this discussion carried out in the appropriate place, the AFK cloaking thread would be over page 500 now. That would at least have been an achievement rather just him starting another go-nowhere thread where players whine about something CCP is well aware of.
CCP knows some people don't like cloaky camping and want something proactive they can do against a cloaked scout.
CCP wants there to be risk in nullsec so they can't just nerf cloaks making the apex group near invulnerable.
These conflicting interests are not simple to resolve.
I have no doubt this is on the midterm roadmap and will finally get addressed at some point, but it is not going to be by the sinplistic call to nerf cloaks or the ability to stay logged into the game (seriously people?) that self-interested nullbears have been spewing for years.
Nullsec is seriously off-course at this point. Despite the lion's share of ISK and minerals being given to nullsec, there is very little conflict flowing from that. Lack of scarcity, and too much safety in part provided by the free and perfect intel of local, has turned nullsec into a farming zone where everyone spends their time just fortifying their space and turbo-farming resources that are having a deleterious effect on the economy to the point some players are being pushed out of the game because they can no longer compete.
I don't know what can be done to realize their game vision, but I do know that CCP isn't going to make a change that only would make the nullbears even safer and reduce the chance of conflict even more. Any one who spills tears on the forum asking them to has no understanding of how the game is suppose to work.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Teckos Pech
Amok. Goonswarm Federation
6756
|
Posted - 2017.07.21 06:34:18 -
[94] - Quote
Black Pedro wrote:If the OP had posted in the correct thread and this discussion carried out in the appropriate place, the AFK cloaking thread would be over page 500 now. That would at least have been an achievement rather just him starting another go-nowhere thread where players whine about something CCP is well aware of.
CCP knows some people don't like cloaky camping and want something proactive they can do against a cloaked scout.
CCP wants there to be risk in nullsec so they can't just nerf cloaks making the apex group near invulnerable.
These conflicting interests are not simple to resolve.
I have no doubt this is on the midterm roadmap and will finally get addressed at some point, but it is not going to be by the sinplistic call to nerf cloaks or the ability to stay logged into the game (seriously people?) that self-interested nullbears have been spewing for years.
Nullsec is seriously off-course at this point. Despite the lion's share of ISK and minerals being given to nullsec, there is very little conflict flowing from that. Lack of scarcity, and too much safety in part provided by the free and perfect intel of local, has turned nullsec into a farming zone where everyone spends their time just fortifying their space and turbo-farming resources that are having a deleterious effect on the economy to the point some players are being pushed out of the game because they can no longer compete.
I don't know what can be done to realize their game vision, but I do know that CCP isn't going to make a change that only would make the nullbears even safer and reduce the chance of conflict even more. Any one who spills tears on the forum asking them to has no understanding of how the game is suppose to work.
See....this is why you guys should post in the sticky thread...so Black Pedro does not come along and make everyone feel dumb.
You silly buggers.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Donnachadh
United Allegiance of Undesirables
1292
|
Posted - 2017.07.21 12:53:18 -
[95] - Quote
Scialt wrote:I just would rather play a mmo with players who are actually at their keyboards. Guess I'm odd that way. My mom was watching as I was reading through this thread again last night and she latched onto this specific comment. Her response was simple, elegant and it takes no effort from CCP AND if you take the advice WE do not have to deal with this idiotic auto log off timer. And so I quote her directly.
"He simply needs to consider ALL cloaked ships to be an active player, that would solve his problems."
Leave it to a 95 year that does not play computer games to come up with the easy solution. But you know she is right and this should be an easy task since there is no way for you to know for sure if a cloaked ship has an AFK player behind it or not. |
Greylord Kane
getyourrocks Corp Integritas Constans
9
|
Posted - 2017.07.21 15:06:05 -
[96] - Quote
Hmmm didn't know EVE was suppose to be a game you just log in and walk away from your keyboard all day. That doesn't even make sense....unless you are purposely doing it to grief a system. I can understand if you are playing the game actively and waiting at your keyboard for a hot drop. A sniper waits for his target, doesn't leave his gun hidden in the bushes and just goes into town, takes a nap, goes to the store, and then comes back later. They're has to be a balance between active cloak camping (Which is fine) and AFK Cloaking (which is not) which is done purposefully for act of griefing systems and players (Which MANY games have now put some sort of Anti AFK system in place. (smart smart smart smart ...smart.) All of the outlined things that have been mentioned before, Fuel for the cloaking device, Anti cloaking devices for citadels, Timing out if away from keyboard too long. Should be looked into. The people who support no local have their options to just go into a WH and stay :) But for a majority of the people Pro AFK cloaking or touting to get tougher, or fleet up, or similar things... if you look them up they are the ones doing AKF cloaking and causing the issue. Truly sad. There is a serious unfair balance which will continue to drive people from the game unfortunately. And just watch here come the responses now to protect their precious griefing tactics, bottom line if your going to play a game be at your keyboard and play. The if CCP does balance out cloaking shouldn't be a big deal for the droppers and people who are properly using the mechanics. |
Scialt
Universal Sanitation Corporation
196
|
Posted - 2017.07.21 15:07:16 -
[97] - Quote
Teckos Pech wrote:Scialt wrote:Teckos Pech wrote:I also have to ask what is gained here? Nothing really.
Suppose I am logged in and AFK, can you interact with me or I with you? No.
Suppose I am auto logged off, can you interact with me or I with you? No.
At best you can say that, there is a higher proportion of players logged in who are not AFK. But you can interact with them already. So again...nothing is gained unless you are trying to interact with random players this will likely have little to any impact on how people play the game. It saves me the time from TRYING to interact with you but having no actual chance of interaction because you are AFK. I like trying bait a cloaked dropper. I do not like wasting hours of effort trying to bait an empty chair. Either way you gain information...so what...you should have things made easier for you?
Because it's a MMO.
massively mulitPLAYER
key-word... player. Not bot. Not empty-chair. Player.
It's not about 'easy'. It's about a game based on having a massive amount of players ensuring that players are actually present. |
Scialt
Universal Sanitation Corporation
196
|
Posted - 2017.07.21 15:11:27 -
[98] - Quote
Donnachadh wrote:Scialt wrote:I just would rather play a mmo with players who are actually at their keyboards. Guess I'm odd that way. My mom was watching as I was reading through this thread again last night and she latched onto this specific comment. Her response was simple, elegant and it takes no effort from CCP AND if you take the advice WE do not have to deal with this idiotic auto log off timer. And so I quote her directly. "He simply needs to consider ALL cloaked ships to be an active player, that would solve his problems." Leave it to a 95 year that does not play computer games to come up with the easy solution. But you know she is right and this should be an easy task since there is no way for you to know for sure if a cloaked ship has an AFK player behind it or not.
I do treat all cloaked ships as active.
I find it annoying when I go through the trouble of doing that and NOBODY IS FREAKING THERE.
See my point?
I'm TRYING to give you target. I WANT you to shoot at my ship. I'm actively trying to play a multiplayer game with other players. I am making every effort to create content. But I have no chance because you're too busy chatting with your mom to freaking click on your client once ever 20 minutes.
I'm glad you're chatting with your mom. Log off first so I'm not wasting my time trying to interact with an empty chair. |
Scialt
Universal Sanitation Corporation
199
|
Posted - 2017.07.21 15:19:26 -
[99] - Quote
Daichi Yamato wrote:The ui should never get in the way of the player, let alone log them off. Doesn't matter if its 23.45 hours.
Afk people do not take up server resources, they dont harm anyone and they don't gain anything. There is no reason to forcefully log anyone off except for downtime.
I've never seen Eve's code... but I have a hard time believing that a player logged in does not impact server resources. It may be a small enough impact to not matter, but a player simply being in a system will have some actual impact on the performance of others in the system, even if they are doing nothing. Any time you do something in the game that requires the server to report back to your client on the other players present... the number of said players will impact the time taken for that call.
CCP can tell us that having 1000 AFK cloaked ships in a system has a negligible impact and I'm going to believe them. If they say it has no impact I'm going to try to get them to show me their code so I can figure out how to do that trick in my work.
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Scialt
Universal Sanitation Corporation
199
|
Posted - 2017.07.21 15:28:58 -
[100] - Quote
Teckos Pech wrote:
Whatever, I say it is activity. Looking to see if a buy order is complete, looking to see if some people are undocking is activity. You want to define activity to suit the outcome you want.
Making players sit and have to periodically do stuff and make their game experience worse to make your game experience better does not strike me as reasonable...especially when many of those players made worse off are not responsible for the issue you are trying to deal with.
You should not be nerfing the game play of those who are not causing the problem.
Why are you not understanding this point?
Because it's not a point.
This reminds me of Bill Clinton's impeachment. "It depends on what the meaning of the word 'is' is."
You're trying to define activity as not taking an action in the game.
Not taking an action = no activity.
I'm frankly concerned how many Eve players think playing the game involves... not ever touching their keyboard or mouse.
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Greylord Kane
getyourrocks Corp Integritas Constans
9
|
Posted - 2017.07.21 15:36:10 -
[101] - Quote
Why are you not understanding this point?
[/quote]
Because it's not a point.
This reminds me of Bill Clinton's impeachment. "It depends on what the meaning of the word 'is' is."
You're trying to define activity as not taking an action in the game.
Not taking an action = no activity.
I'm frankly concerned how many Eve players think playing the game involves... not ever touching their keyboard or mouse.
[/quote]
Well exactly right? If they purposely log a character on and go AFK for prolonged periods of time. Either they had way to much milk products and they are plugged up or they are purposely grieffing a system.... other wise they'd be on and active. |
Teckos Pech
Amok. Goonswarm Federation
6757
|
Posted - 2017.07.21 18:03:51 -
[102] - Quote
Scialt wrote:Donnachadh wrote:Scialt wrote:I just would rather play a mmo with players who are actually at their keyboards. Guess I'm odd that way. My mom was watching as I was reading through this thread again last night and she latched onto this specific comment. Her response was simple, elegant and it takes no effort from CCP AND if you take the advice WE do not have to deal with this idiotic auto log off timer. And so I quote her directly. "He simply needs to consider ALL cloaked ships to be an active player, that would solve his problems." Leave it to a 95 year that does not play computer games to come up with the easy solution. But you know she is right and this should be an easy task since there is no way for you to know for sure if a cloaked ship has an AFK player behind it or not. I do treat all cloaked ships as active. I find it annoying when I go through the trouble of doing that and NOBODY IS FREAKING THERE. See my point? I'm TRYING to give you target. I WANT you to shoot at my ship. I'm actively trying to play a multiplayer game with other players. I am making every effort to create content. But I have no chance because you're too busy chatting with your mom to freaking click on your client once ever 20 minutes. I'm glad you're chatting with your mom. Log off first so I'm not wasting my time trying to interact with an empty chair.
Or maybe he is and he is just not taking the bait.
See that is the thing, AFK cloaking injects uncertainty into the game. Is he there...is he not there. Is he a threat or not? It is not so easy to quantify. You have to work at it. Working as it should, IMO.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Teckos Pech
Amok. Goonswarm Federation
6757
|
Posted - 2017.07.21 18:06:36 -
[103] - Quote
Scialt wrote:Daichi Yamato wrote:The ui should never get in the way of the player, let alone log them off. Doesn't matter if its 23.45 hours.
Afk people do not take up server resources, they dont harm anyone and they don't gain anything. There is no reason to forcefully log anyone off except for downtime. I've never seen Eve's code... but I have a hard time believing that a player logged in does not impact server resources. It may be a small enough impact to not matter, but a player simply being in a system will have some actual impact on the performance of others in the system, even if they are doing nothing. Any time you do something in the game that requires the server to report back to your client on the other players present... the number of said players will impact the time taken for that call. CCP can tell us that having 1000 AFK cloaked ships in a system has a negligible impact and I'm going to believe them. If they say it has no impact I'm going to try to get them to show me their code so I can figure out how to do that trick in my work.
Suppose you have 2,000 people in system. Having 1 guy AFK is not going to cause a problem, the other 1,999 doing stuff...yeah they are going to cause a "problems". Removing that 1 AFK guy...won't help the 1,999 guys. The marginal impact is minuscule both because you still have 1,999 guys in system and because that guy you logged off...he wasn't doing anything anyways.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Li Soikutsu
Vorticon Corporation
0
|
Posted - 2017.07.21 18:14:16 -
[104] - Quote
Think in the end it's just a matter of opinion ..
some consider it bullshit for a AFK player to have any impact on the game others disagree.
I think we pretty much discussed everthing there can be when it comes to this topic or the 400+ pages one
Guess we will have to wait and see who CCP agree's with and how or if they are going to balance this thing out. |
Teckos Pech
Amok. Goonswarm Federation
6757
|
Posted - 2017.07.21 18:16:00 -
[105] - Quote
Scialt wrote:Teckos Pech wrote:
Whatever, I say it is activity. Looking to see if a buy order is complete, looking to see if some people are undocking is activity. You want to define activity to suit the outcome you want.
Making players sit and have to periodically do stuff and make their game experience worse to make your game experience better does not strike me as reasonable...especially when many of those players made worse off are not responsible for the issue you are trying to deal with.
You should not be nerfing the game play of those who are not causing the problem.
Why are you not understanding this point?
Because it's not a point. This reminds me of Bill Clinton's impeachment. "It depends on what the meaning of the word 'is' is." You're trying to define activity as not taking an action in the game. Not taking an action = no activity. I'm frankly concerned how many Eve players think playing the game involves... not ever touching their keyboard or mouse.
You want to define activity as doing something in the client. According to your definition if you are in your chair, and you click on your guns, and then it takes 5 minutes for them to cycle through all their ammo and you have to click again...in that 5 minutes you are NOT playing. I'm sorry that is just stupid. And you want this definition because it suits your argument against AFK cloakers.
Regarding this....
Quote:I'm frankly concerned how many Eve players think playing the game involves... not ever touching their keyboard or mouse.
Yeah, I'm not going to start telling other players, "Hey, you aren't sandboxing correctly!"
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Teckos Pech
Amok. Goonswarm Federation
6757
|
Posted - 2017.07.21 18:17:18 -
[106] - Quote
Li Soikutsu wrote:Think in the end it's just a matter of opinion .. some consider it bullshit for a AFK player to have any impact on the game others disagree. I think we pretty much discussed everthing there can be when it comes to this topic or the 400+ pages one Guess we will have to wait and see who CCP agree's with and how or if they are going to balance this thing out.
Players not logged in have an impact on the game. Players using autopilot (often AFK) can have an impact on the game. And these are by design.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Teckos Pech
Amok. Goonswarm Federation
6757
|
Posted - 2017.07.21 18:19:11 -
[107] - Quote
Greylord Kane wrote:
Well exactly right? If they purposely log a character on and go AFK for prolonged periods of time. Either they had way to much milk products and they are plugged up or they are purposely grieffing a system.... other wise they'd be on and active.
Maybe they should just do away with cloaking period. .lol wouldn't that be interesting.
You do know we are playing a sandbox game? Log in and do what you want....unless it is approved by some subset of players who have set themselves up to determine what is and is not appropriate in the sandbox.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Greylord Kane
getyourrocks Corp Integritas Constans
9
|
Posted - 2017.07.21 19:30:14 -
[108] - Quote
Teckos Pech wrote:Greylord Kane wrote:
Well exactly right? If they purposely log a character on and go AFK for prolonged periods of time. Either they had way to much milk products and they are plugged up or they are purposely grieffing a system.... other wise they'd be on and active.
Maybe they should just do away with cloaking period. .lol wouldn't that be interesting.
You do know we are playing a sandbox game? Log in and do what you want....unless it is approved by some subset of players who have set themselves up to determine what is and is not appropriate in the sandbox.
Mmmm I would debate sandbox game as I have played many of those. I'm pretty sure AFK Camping is not a design that CCP was going for. Cloaky active camping (totally different) and surely acceptable. It is not game play when someone logs on and leaves all day a character logged in and is not actually behind the keyboard active. The motive behind that (AFK Camping) is griefing. Point in case. There is no other reason to do it. By balancing out this, it keeps active cloak alert and active, but also deals with the griefing. I'm all for hot drops, sneaking up, cloaking, and like active events. But not for people intentionally griefing.
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Teckos Pech
Amok. Goonswarm Federation
6757
|
Posted - 2017.07.21 21:51:04 -
[109] - Quote
Greylord Kane wrote:Teckos Pech wrote:Greylord Kane wrote:
Well exactly right? If they purposely log a character on and go AFK for prolonged periods of time. Either they had way to much milk products and they are plugged up or they are purposely grieffing a system.... other wise they'd be on and active.
Maybe they should just do away with cloaking period. .lol wouldn't that be interesting.
You do know we are playing a sandbox game? Log in and do what you want....unless it is approved by some subset of players who have set themselves up to determine what is and is not appropriate in the sandbox. Mmmm I would debate sandbox game as I have played many of those. I'm pretty sure AFK Camping is not a design that CCP was going for. Cloaky active camping (totally different) and surely acceptable. It is not game play when someone logs on and leaves all day a character logged in and is not actually behind the keyboard active. The motive behind that (AFK Camping) is griefing. Point in case. There is no other reason to do it. By balancing out this, it keeps active cloak alert and active, but also deals with the griefing. I'm all for hot drops, sneaking up, cloaking, and like active events. But not for people intentionally griefing.
Again, that does not matter. What CCP was going for is not really the issue. CCP gives us this "universe" and they give us various things in game so we can interact. What and how we use them is not up to them. CCP only steps in if they see something as threatening to game balance. AFK camping is not game breaking.
AFK camping is not griefing. That particular line of attack against AFK camping has been tried dozens of times all to no avail. In fact, if you go to the support section of the website and search for griefing you'll only find this. If one goes to the list of known exploits guess what one finds under the list of Non Exploits,
Quote: Common Misconceptions about Exploits
This passage contains common tactics and other player conduct that is often mistakenly reported as exploits but are in fact not.
[snip]
AFK Cloaking
A player is present in a system for a long time, usually cloaked, doing nothing at all most of the time.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
frqgrenade
Kapsle i Profity
0
|
Posted - 2017.07.22 08:24:15 -
[110] - Quote
Cloak works as intended and needs no fixing. AFK cloaking is non issue. Don't really know why people get so butthurt over this. |
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Black Pedro
Yammerschooner
3558
|
Posted - 2017.07.22 09:49:53 -
[111] - Quote
frqgrenade wrote:Cloak works as intended and needs no fixing. AFK cloaking is non issue. Don't really know why people get so butthurt over this. Because it is "griefing" to leave your name in local when you don't intend to attack someone within the next 20 minutes or so!
Seriously, anyone who makes this argument really is playing the wrong game. In Eve you are not entitled to be left alone, and you certainly not entitled to free, perfect intel that allows you to avoid any fight. Weakening the value of that free intel by leaving a character in a system is not "griefing" - it is using one of the few strategies available to deny resources to your nullsec rivals.
But New Eden is a persistent universe, where my character is a permanent feature. Having character names disappear from local when they log off breaks my immersion. I think to be more realistic there should be a 7, or perhaps even 30 day timer where the character's name stays in local. I mean, if I use a locator agent it will tell me the character is in that system, so why should they not be visible in local chat?
The 8 Golden Rules of Eve
Why Do They Gank?
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Donnachadh
United Allegiance of Undesirables
1293
|
Posted - 2017.07.22 13:42:38 -
[112] - Quote
Scialt wrote:But I have no chance because you're too busy chatting with your mom to freaking click on your client once ever 20 minutes.
I'm glad you're chatting with your mom. Log off first so I'm not wasting my time trying to interact with an empty chair. I tire of people like you, people that are so desperate to prove a point that you will twist the words of others to suit your agenda. The record as witnessed by this thread will prove that I never said I was reading this AND playing EvE and that is good enough for me. However since you have now proven that you are at the point where you are willing to purposely twist others words I am done with this discussion and as my parting words I leave these things.
Auto log off timers are idiotic and should be removed from ALL computer games.
If I want to spend my money to pay for a game I should be able to sit and do NOTHING if that is what I choose to do.
If my sitting logged into a game doing nothing bothers or offends you that is your problem not mine or the game companies.
The very nature of EvE as a single thread, persistent simulation of what our futures might hold would be harmed irreparably with the addition of auto log off timers and I for one hope that CCP continues to resist call from people like you to add them.
As others have stated because of the free intel local offers (knowing who is in system with you) and AFK cloaking is the only partial counter we have to that free intel then AFK cloaking needs to stay in the game. See next please they are related.
Auto log off timers would remove about 90% of the effectiveness of cloaky camping, and given that cloaky camping is the only counter we have to the free intel offered by local auto log off timers would be a really bad thing for EvE.
And last. The mental anguish, stess and hassles that AFK cloaky campers cause to pampered and entitled nul sec players like you OP are perhaps the very best reason to leave the out of the game. |
Sonya Corvinus
Grant Village
1275
|
Posted - 2017.07.22 17:24:11 -
[113] - Quote
Greylord Kane wrote:Mmmm I would debate sandbox game as I have played many of those. I'm pretty sure AFK Camping is not a design that CCP was going for. Cloaky active camping (totally different) and surely acceptable. It is not game play when someone logs on and leaves all day a character logged in and is not actually behind the keyboard active. The motive behind that (AFK Camping) is griefing. Point in case. There is no other reason to do it. By balancing out this, it keeps active cloak alert and active, but also deals with the griefing. I'm all for hot drops, sneaking up, cloaking, and like active events. But not for people intentionally griefing.
Not really. I have a character that does exploration in deep null and WHs. He hasn't docked up in over three months. If I'm in deep null and am in a system with 30 hostiles and they decide to bubble/camp the gates, I have a few options.
1. Try and crash the gate and pray they don't kill me. 2. Try and find a WH to get out, but there probably isn't one in system 3. Log out, and give them 30 seconds to scan me down (which is more than enough time) 4. Stay in a safe spot, stay cloaked, set max speed and wait until it's safer to escape
No one has ever hurt anyone while cloaked. Nerfing cloaks just to make nullsec ratting and mining safer is ridiculous. |
Zimmer Jones
Lightspeed Enterprises Goonswarm Federation
484
|
Posted - 2017.07.22 17:38:47 -
[114] - Quote
Another 400 page thread in the making and nothing even remotely new to say. We don't need two of these for devs to ignore. /thread
Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.
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Daichi Yamato
Jabbersnarks and Wonderglass
3989
|
Posted - 2017.07.22 23:42:24 -
[115] - Quote
The load put on the server by afk players is negligible. Like almost nothing.
Greylord, what you think is griefing, is not griefing. Just like ganking is not griefing. No it wasn't intended, but neither was the use of local as intel. DUM DUM DUM!!!
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Mike Voidstar
Voidstar Free Flight Foundation
1217
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Posted - 2017.07.23 02:52:25 -
[116] - Quote
Black Pedro wrote:
In Eve you are not entitled to be left alone
Unless you are cloaking, apparently
Black Pedro wrote:and you certainly not entitled to free, perfect intel that allows you to avoid any fight. Again, unless you are cloaking.
Only the sacred cloak is allowed to provide endless safety in Nullsec. All worship the sacred cloak, and let no carebear infringe upon it's holy mandate.
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ImYourMom
Retribution Holdings Corp Retribution.
126
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Posted - 2017.07.23 09:50:32 -
[117] - Quote
Zimmer Jones wrote:Another 400 page thread in the making and nothing even remotely new to say. We don't need two of these for devs to ignore. /thread
so why have you posted here? Im sure the mods are quite capable of doing their job without you butting in. They are of course free to close this or moderate this how they choose and i am also sure they have seen this and chose to leave it for now. |
Teckos Pech
Amok. Goonswarm Federation
6757
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Posted - 2017.07.23 19:44:46 -
[118] - Quote
Mike Voidstar wrote:Black Pedro wrote:
In Eve you are not entitled to be left alone
Unless you are cloaking, apparently
Or in a station.
Mike Voidstar wrote:Black Pedro wrote:and you certainly not entitled to free, perfect intel that allows you to avoid any fight. Again, unless you are cloaking. Only the sacred cloak is allowed to provide endless safety in Nullsec. All worship the sacred cloak, and let no carebear infringe upon it's holy mandate.
Non-sequitur much?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Sonya Corvinus
Grant Village
1275
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Posted - 2017.07.23 21:04:07 -
[119] - Quote
Mike Voidstar wrote:and you certainly not entitled to free, perfect intel that allows you to avoid any fight. Again, unless you are cloaking.
Only the sacred cloak is allowed to provide endless safety in Nullsec. All worship the sacred cloak, and let no carebear infringe upon it's holy mandate. [/quote]
Or watching local in sov null. Watch that free, perfect intel tool and you will literally never die. You can still earn isk though. Cloaked you can't. That means local is the much bigger problem. |
ImYourMom
Retribution Holdings Corp Retribution.
126
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Posted - 2017.07.23 23:12:09 -
[120] - Quote
Daichi Yamato wrote:The load put on the server by afk players is negligible. Like almost nothing.
Greylord, what you think is griefing, is not griefing. Just like ganking is not griefing. No it wasn't intended, but neither was the use of local as intel. DUM DUM DUM!!!
I disgaree its griefing to an extent. the issue isnt having an afk cloaker per say, the issue is not being able to do a single thing about it. A person can be cloaked in a system for weeks and weeks
He isnt the problem as such, but the fact is the metagame, the psychological effect, the what if scenario.
In a covert he can be warping about unseen He will hard to pin down via probes, because he can always move and cloak in a new spot in the system being able to have a cyno, that can jump in 50 caps or sub caps instantly is the problem
You cant expect people to live with that, youre never going to undock anything because of the above points. You cant expect people to have a cap fleet on stand by 24/7 365 days its just stupid to think that and even expect it.
Also if you have a standby fleet then theres prob spy intel knowing what you have, so it can be easily countered, or your 5 man gang is puny enough anyway for 50 ships to jump through. This the problem regarding afk cloaking. The entire thing is completely and utterley one side because you will never know whats coming.
ive seen people just move out of systems because of it, because they just want to get on and play the game esp when someone is just cloaked 24/7 without any consequence. A ship in reality probably would not be able to cloak for so long, that would have some serious effect on the ship.
and maybe another suggestion is that when a cloak is activated, it goes into overheat mode and eventually burns out and needs repairing via nanite paste, and you cannot move during that time, because people can just keep warping around the system until it does.
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