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IntegralHellsing
Gallente The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.27 05:46:00 -
[31]
adding bounty to ship kill would be a no no, as it could be used to farm ISK. (Get a friend to SS, fly in with frigs, pew pew, insta money!)
Same goes for pod, where people will get a 1 day old nub char and get it to -5 or lower, then kill it in high sec :P
but yeah anything that would stop a 1-side gank will be good. --------------------------------------
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Derovius Vaden
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Posted - 2007.05.27 06:08:00 -
[32]
Originally by: Tobias Sjodin Edited by: Tobias Sjodin on 26/05/2007 18:41:07 Allow outlaws to fly into high-sec space without getting attacked by navy or concord (and no, I'm not talking about pods, or ninja-hopping).
Leave everything else as-is (eg. anyone can engage them without fear of repercussions, if the outlaw initializes combat however, concord responds).
The consequences:
With risk, outlaws can now go into high-sec and "tease" targets to attack them if they want to (lots of people in high-sec, means there's always someone who would shoot you just because they can).
Outlaws can now shop in high-sec, with the risk of being shot down ... well, by anyone. But then again who fires at them will risk getting shot down back.
No, and thats how it will always be. The lack of being able to fly where they like is part of the risk vs. reward aspect of being a pirate. If you want to pod and be a holy terror on all the miners in low security, you will pay the price for this. In fact, they should step up navy and concord ganks on people with outlaw status, chasing them, at random, out of low security into 0.0.
"Real" pirates had to live in uncharted waters because if they spent too much time in the shipping lanes, the next ship to cross their path could invariably be a well armed war ship of an Empire. EVE should emulate this, for no other reason than its a historical benchmark of how difficult piracy was.
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aquontium
Gallente Fourth Circle
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Posted - 2007.05.27 06:33:00 -
[33]
The 0.5/0.6 idea sounds great.
Let the carebears give em the carebear stare!
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Krysta Gemme
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Posted - 2007.05.27 07:31:00 -
[34]
This is an awesome idea. I'm new to the game, and was dissapointed in hearing that pirates could not go to high sec.
Let the players dictate the policing. The OP's idea is freaking genius. This would give Bounty Hunters a more credible job. Vigilante's too, since they are on the Law's side.
Think of the RP implications. Players can make "Concord" Corp's, to protect the innocent in the highest of secs.
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Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2007.05.27 11:27:00 -
[35]
I sign :) ---------------- An eye for an eye make a whole world blind.
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Methem
The Hand of Mortis
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Posted - 2007.05.27 11:32:00 -
[36]
someone tell CCP this is a great idea..
/signed
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cytomatrix
Caldari Toys R Us
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Posted - 2007.05.27 11:57:00 -
[37]
Originally by: Tobias Sjodin Edited by: Tobias Sjodin on 26/05/2007 18:41:07 Allow outlaws to fly into high-sec space without getting attacked by navy or concord (and no, I'm not talking about pods, or ninja-hopping).
Leave everything else as-is (eg. anyone can engage them without fear of repercussions, if the outlaw initializes combat however, concord responds).
The consequences:
With risk, outlaws can now go into high-sec and "tease" targets to attack them if they want to (lots of people in high-sec, means there's always someone who would shoot you just because they can).
Outlaws can now shop in high-sec, with the risk of being shot down ... well, by anyone. But then again who fires at them will risk getting shot down back.
Great idea! /signed ______________________________ Caldari blood. Gallente style. Minmatar Attitude. |

Os2
Minmatar Arctic Tribe
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Posted - 2007.05.27 12:10:00 -
[38]
/singed
i really like this idea -Os2 Artic Tribe |

Kher'Aleer
Caldari Caldari Provisions
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Posted - 2007.05.27 12:24:00 -
[39]
/Signed
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Nines Tslaruk
Minmatar North Face Force Anarchy Empire
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Posted - 2007.05.27 12:37:00 -
[40]
Originally by: Derovius Vaden
Originally by: Tobias Sjodin Edited by: Tobias Sjodin on 26/05/2007 18:41:07 Allow outlaws to fly into high-sec space without getting attacked by navy or concord (and no, I'm not talking about pods, or ninja-hopping).
Leave everything else as-is (eg. anyone can engage them without fear of repercussions, if the outlaw initializes combat however, concord responds).
The consequences:
With risk, outlaws can now go into high-sec and "tease" targets to attack them if they want to (lots of people in high-sec, means there's always someone who would shoot you just because they can).
Outlaws can now shop in high-sec, with the risk of being shot down ... well, by anyone. But then again who fires at them will risk getting shot down back.
No, and thats how it will always be. The lack of being able to fly where they like is part of the risk vs. reward aspect of being a pirate. If you want to pod and be a holy terror on all the miners in low security, you will pay the price for this. In fact, they should step up navy and concord ganks on people with outlaw status, chasing them, at random, out of low security into 0.0.
"Real" pirates had to live in uncharted waters because if they spent too much time in the shipping lanes, the next ship to cross their path could invariably be a well armed war ship of an Empire. EVE should emulate this, for no other reason than its a historical benchmark of how difficult piracy was.
Sorry, but this isn't the 17th century. We have sanitation and autocannons now. Welcome to EVE, where piracy needs a boost. ------------------- NFF Recruitment
NFF Killboard |
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IamBen
Caldari Twilight Void
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Posted - 2007.05.27 12:49:00 -
[41]
its a great idea, would be more action in high sec as anti-pirates could hunt pirates who venture into high sec to buy supplies. Concord should be there only to kill people who go agro in high sec.
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Elspeth Vigneron
Caldari Phoenix Logistics Industries
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Posted - 2007.05.27 14:22:00 -
[42]
Originally by: Nyphur It would be nice if 0.5 wasn't identical to 1.0. Perhaps another tier to the system would be a good idea.
1.0 to 0.7 - High sec. If a criminal enters, concord (proper concord) blows them up. 0.6 to 0.5 - Mid sec. Concord rules apply, no faction navy ships. Low sec status chars could therefore fly around as they wish but couldn't initiate any combat. Everything else would be as it is now.
It would mean you could ask people to deliver your stuff to a 0.5 or 0.6 system safely and you could pick it up, but you wouldn't be able to go to Jita, for example. Small midsec trade hubs might form around popular pirating locations to supply the pirates. It would be good for the game.
I don't think your suggestions are bad. But, honestly, I'd rather see a real system that makes the life of pirating more realistic. Pirate does his pirating. Gains some "pirate reputation points." Puts a flag and a big reward on him offered by some state or faction.
Add in "bounty hunter" licenses. Allow anyone who purchases a "Bounty Hunter" license to go after them without repercussions. Adn the pirate being able to fight back. Don't want to make the pirate and automatic gankee.
Also, random & scheduled "anti-pirate" patrols by various NPC factions; the same things the English, Dutch & French did to supress piracy in the Americas and protect their shipping/countrymen. With a little skill, the regular routes would be easy enough to time/avoid. But that random "oh-oh" factor could be in just to add an edge.
Would have to look at tools for pirates. Support NPCs perhaps. Modules/rigs that make it easier to lose pursuit. Not too sure. Wouldn't want to put all the advantages the NPC's or Anti-pirates.
But this way, if you want to be a pirate, you can suffer the natural and logical consequences of it. It might be interesting enough to actually take up as a profession instead of miner/carebear/blob/suicide ganking that seems to define piracy on EVE. And, it'd add more interest to bounty hunting. Right now, WTF bother? Big risk, virtually no reward. Plus the top bounties stay docked or fly in huge blobs...
But, first, I'd rather them fix the game. And clean up their act.
Phoenix Logistics Industries |

Otto Killar
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Posted - 2007.05.27 15:12:00 -
[43]
I think I can be cofident in saying "/signed" for all of DKI. (and if not then 90% otf it )
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Leviathan Brian
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Posted - 2007.05.27 15:19:00 -
[44]
/signed
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TRUEAMARRIANMIGHT
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Posted - 2007.05.27 15:51:00 -
[45]
Signed with my alt, I'll sign with my main too as the account gets activated.
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NightmareX
Caldari Infinitus Odium
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Posted - 2007.05.27 16:09:00 -
[46]
This is a very nice idea, so this is SIGNED from me with big letters
Infinitus Odium - We Are The Bringers Of Hatred |

Saint Lazarus
Guardian Heroes Inc.
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Posted - 2007.05.27 16:37:00 -
[47]
Edited by: Saint Lazarus on 27/05/2007 16:36:14 Someone mail a link to CCP I wanna see this in now 
And to anyone that claims that this messes with the risk/reward of being a pirate how does being -10 and kill on sight in high sec NOT a punishment?! means sure ya can go into high sec to shop but you risk everything you buy bein popped :P
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Jogvan
The Rat Pack
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Posted - 2007.05.27 17:28:00 -
[48]
I like the idea, especially Nyphur's version. The only problem I see with it is that there will be a lot of suicide ganking in 0.5-0.6 
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Tomas Ysidro
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.05.27 17:31:00 -
[49]
Not a terrible idea, although I like the midsec idea better :)
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Leonardo Sabrioski
Caldari Aydin Tech
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Posted - 2007.05.27 17:44:00 -
[50]
Why not just allow people to attack them if they enter? - without concord intervention. However if they instigate a fight they will be concorded. I think that outlaws bound to their little pockets of low sec is a bit rough... but then thats what alts are for. ----------------------------------------------
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Cornchips
kleptomaniacs
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Posted - 2007.05.27 17:50:00 -
[51]
Originally by: Leonardo Sabrioski Why not just allow people to attack them if they enter? - without concord intervention.
They can now. For example: you are sitting on a gate in a .4 and in warps a -10 "outlaw" pirate. You feel confident you could kill him. You can lock and start to kill him, and the gate guns will not agro you. The same applies for high sec too, as long as the pirate is -5 or lower you can shoot at any time with out consequence.
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Zhett Haukes
kleptomaniacs
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Posted - 2007.05.27 17:51:00 -
[52]
Originally by: Leonardo Sabrioski Why not just allow people to attack them if they enter? - without concord intervention. However if they instigate a fight they will be concorded. I think that outlaws bound to their little pockets of low sec is a bit rough... but then thats what alts are for.
That brings up a good point, pirates aren't confinded to lowsec, they just make alts to do their shopping for them with no more risk than a "normal" player. Being -10 and in, say, Jita would give you an incredibably short lifespan 9 times out of 10, even without faction navy. I call that a good punishment.
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Leonardo Sabrioski
Caldari Aydin Tech
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Posted - 2007.05.27 18:20:00 -
[53]
Originally by: Cornchips
Originally by: Leonardo Sabrioski Why not just allow people to attack them if they enter? - without concord intervention.
They can now. For example: you are sitting on a gate in a .4 and in warps a -10 "outlaw" pirate. You feel confident you could kill him. You can lock and start to kill him, and the gate guns will not agro you. The same applies for high sec too, as long as the pirate is -5 or lower you can shoot at any time with out consequence.
Yes this is what I meant. However when the pirate enters high security space he is bombarded with CONCORD. I believe that concord should stay out of these matters and have (carebear or not) players have a chance at pvp (on their own ground), and at the same time allowing outlaws the ability to go into high sec. ----------------------------------------------
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Amelis Laucian
Caldari Ore Mongers R0ADKILL
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Posted - 2007.05.27 19:22:00 -
[54]
great idea, //////signed
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psylenz
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.05.28 01:18:00 -
[55]
signed. It would be more fun for all involved. tbh, I can't see a downside to it other than pirates get to shop in high sec systems... if you consider that a downside.
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Cornchips
kleptomaniacs
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Posted - 2007.05.28 03:14:00 -
[56]
I am positive that this has been said a thousand times , by a thousand different people, but I will repeat it again. If an outlaw enters high sec he is not attacked by CONCORD. He is agrro'd by the faction navy of the local region. It is possible to get away from them, and it is possible to kill them.
If is was CONCORD shooting at them there is no way they could run from them or kill them. And if they could it would be considered an exploit and he would be banned.
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Tecro Nashota
Inako Industries
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Posted - 2007.05.28 05:01:00 -
[57]
That is what lowsec is for. You might wonder why there are no player trading corps in lowsec, I don't. What you want is to fly into Jita with your 50+ gang of -10's and 'tease' everybody in engaging you ? Then you can shoot back and I assume the rest in your gang too. Do miners in highsec defend themselves from orethieves ? Why not ?
Never ever going to happen 
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Jogvan
The Rat Pack
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Posted - 2007.05.28 05:10:00 -
[58]
Edited by: Jogvan on 28/05/2007 05:10:22
Originally by: Tecro Nashota That is what lowsec is for. You might wonder why there are no player trading corps in lowsec, I don't. What you want is to fly into Jita with your 50+ gang of -10's and 'tease' everybody in engaging you ? Then you can shoot back and I assume the rest in your gang too. Do miners in highsec defend themselves from orethieves ? Why not ?
Never ever going to happen 
Wrong. If a gang of 10 outlaws go to high sec under this system, people could simply pick them off one by one, because when agressing a outlaw it is only against that person, not his corp or gang. Therefore anyone trying to help the outlaw would get CONCORDOKKEN'D
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.28 05:19:00 -
[59]
Originally by: Jogvan Edited by: Jogvan on 28/05/2007 05:10:22
Originally by: Tecro Nashota That is what lowsec is for. You might wonder why there are no player trading corps in lowsec, I don't. What you want is to fly into Jita with your 50+ gang of -10's and 'tease' everybody in engaging you ? Then you can shoot back and I assume the rest in your gang too. Do miners in highsec defend themselves from orethieves ? Why not ?
Never ever going to happen 
Wrong. If a gang of 10 outlaws go to high sec under this system, people could simply pick them off one by one, because when agressing a outlaw it is only against that person, not his corp or gang. Therefore anyone trying to help the outlaw would get CONCORDOKKEN'D
Exacly thats why this idea is soo awesome, u can get blobed but ur on your own with shooting back. ---
Cheap paint ftw |

Petrothian Tong
Gallente
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Posted - 2007.05.28 06:15:00 -
[60]
*looks at inty* *looks at I-stab* *looks at warp to zero*
yip.. my main dont need this =P
not for or against it though,
but yeah... if this goes in.. faction navies will be out of a job... lol
might kill immersion factor abit... I mean, all the sudden the empires' police doesnt do it job anymore?
but yeah, the only downside is killing immersion factor... otherwise, is good.. I like the midsec idea better though. makes more sense =P -Siggi- ""PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale." Oveur |
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