Pages: 1 2 3 4 5 6 [7] 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2007.07.27 20:38:00 -
[181]
If anything, denying access to highsec only increases the ammount of alt abuse, which in my opinion ruins the experience. There's no buying penalty for pirates, it's not hard to train an alt to indy 3 and transport anything you need to lowsec.
That being said, allowing pirating into highsec would keep them on their mains more often than now. With the players in highsec able to engage the pirates, it would make the game more interesting for everyone.
Suicide ganking becomming an issue? What stops anyone without -5 from suiciding you now?
|

Price Watcher
|
Posted - 2007.07.27 22:03:00 -
[182]
Originally by: Tobias Sjodin Edited by: Tobias Sjodin on 26/05/2007 18:41:07 Allow outlaws to fly into high-sec space without getting attacked by navy or concord (and no, I'm not talking about pods, or ninja-hopping).
Leave everything else as-is (eg. anyone can engage them without fear of repercussions, if the outlaw initializes combat however, concord responds).
The consequences:
With risk, outlaws can now go into high-sec and "tease" targets to attack them if they want to (lots of people in high-sec, means there's always someone who would shoot you just because they can).
Outlaws can now shop in high-sec, with the risk of being shot down ... well, by anyone. But then again who fires at them will risk getting shot down back.
No. Crush pie-rats into the dirt from which they sprang. Triple the sec-hits for pie-ratcy. Also add that each offense costs 10% of the pie-rat's skill points.
|

Speed Devil
Caldari Mean Machines
|
Posted - 2007.07.27 22:07:00 -
[183]
Edited by: Speed Devil on 27/07/2007 22:07:58
Originally by: Atsuko Ratu Suicide ganking becomming an issue? What stops anyone without -5 from suiciding you now?
to give u an idea about it when it would be implemented:
get a cov ops alt in a highsec spot right next to a miner. let the outlaw (-5.0) jump in from lowsec to highsec, warp to ur cov ops alt, so thats right on the miner.
BOOM!
concord comes.... BOOM and nobody had a chance to kill the pirate u blew up a miner with no penalty at all and the miner cancels his account when it happens to him a 2nd or 3rd time --> ccp nerfs suiciding or gets back to the system like it is now.
DO YOU GUYS GET IT??? SIGNING THIS THREAD WILL NEVER GET THIS IMPLEMENTED IN THE GAME!!!
|

Wind Ictiva
Delta Kappa Gamma
|
Posted - 2007.07.27 22:49:00 -
[184]
Edited by: Wind Ictiva on 27/07/2007 22:50:26 i kinda like it.
1 pirates can enter high sec. 2 when there, they cannot activate any modules (or target?) unless someone fires on them first. 3 pirates cannot assist corpmates that are being attacked!! (and this is very important imo)
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty.
|

wictro
|
Posted - 2007.07.28 18:26:00 -
[185]
definetly signed.
either 0.5-0.6, or all empire
sounds fun for everyone !
|

Webster Belken
|
Posted - 2007.07.28 19:18:00 -
[186]
what part of being an "outlaw" don't you get?
Does cause and effect mean anything to you?
An outlaw took actions to reduce thier security standing. There are consequences to it, one of them being they can no longer easily access high-sec. Get over it.
|

wictro
|
Posted - 2007.07.28 20:15:00 -
[187]
its not "easily" if yer free prey ^_^
|

PYROnoxx
Serial Killers Inc.
|
Posted - 2007.07.28 23:02:00 -
[188]
late but
/signed
|

Kirex
Gallente Vale Heavy Industries Molotov Coalition
|
Posted - 2007.07.29 04:10:00 -
[189]
Outlaws are...Outlaws. Letting an outlaw into hi sec isn't an outlaw. :S It's your fault you got your sec too low and now you realize it makes life a lot less convenient instead of 'omg lol my name blinks'
|

Onwyn Orbatsuu
International Multi-Player Consortium Interstellar Alcohol Conglomerate
|
Posted - 2007.07.29 16:35:00 -
[190]
Edited by: Onwyn Orbatsuu on 29/07/2007 16:36:45 too easily exploited, do the crime you do the time yadda yadda yadda.
and jita already has enough people in it.
I'm sure with time you'll get over it.
if not,
puffs.com
EDIT: outlaws can go into highsec, do so at your own risk.
|
|

KageAkurei
Biohazzard Task Force Mass Destruction.
|
Posted - 2007.07.29 18:58:00 -
[191]
/signed
I hear you carebears complain about fairness, exploits, and you reap what you sow... Whats fair about having an npc army that can't be killed guarding you? I mean pirates are raiders to we should at lest be able to kill concord and make raids into high sec (not all the way to 1.0 each system could have a lvl of concord uberness) but you don't even give us that. So I think this idea should be implemented or tone down concord and allow us to make raids into high sec systems.
I would be fine with just being allowed to go to high sec and unable to turn on any modules unless I'm attacked by someone, this by the way may get pirates using warp core stabilizers... And sense I can't turn on any modules unless I'm attacked I won't be able to suicide kill anyone either. Plus the punishment factor is still there if you attack one blinky person in highsec with 5 of you or more and my buddies can't attack back that seems pretty fair to me.
So I say give me some access or give me raids! ----------
|

wictro
|
Posted - 2007.07.30 10:17:00 -
[192]
Edited by: wictro on 30/07/2007 10:22:17
Originally by: Kirex Outlaws are...Outlaws. Letting an outlaw into hi sec isn't an outlaw. :S It's your fault you got your sec too low and now you realize it makes life a lot less convenient instead of 'omg lol my name blinks'
An Outlaw = Someone that ain't getting help from po-pos, someone who has no protection provided by goverment.
after you get under -5, your pretty much that. Might you be in empire or 0.0
I still support, for at least the "can enter 0.0-0.7 areas only"-idea.
The suicide gankin' needs a check tough, if this happens.
Maybe only chars with -10+[sec stat hit from ship+podkill] or higher secstat should be able to do the trip. That would make you need to grind the sec-stat loss back.
-wic
|

Tregaron
Minmatar Native Freshfood
|
Posted - 2007.07.30 10:39:00 -
[193]
well in the new patch (rev 3) it brings the faction war so they prob will let outlaws into they're own nation's space :P maybe
well i'm up for high sec so i sign 
[/url] |

Lief Siddhe
Gallente University of Caille
|
Posted - 2007.07.30 22:05:00 -
[194]
That medium-sec idea sounds nice... having a "transition" area where you can freely trade with outlaws, while still having local police protecting your arse if they try to destroy you and steal your stuff...
Hey monsieur, could I interest you in a Drop? Here, have a sip... you will reach a blessed state, trust me. |

Gentle Glide
Silent Scream
|
Posted - 2007.07.30 22:48:00 -
[195]
/SIGNED. GIVE ME MIDSEC CCP!
|

Villavon
|
Posted - 2007.07.30 23:27:00 -
[196]
Not signed/
It's like criminals in prison demanding that the prison doors are opened. It's fine as it is.
|

Merrido
|
Posted - 2007.07.31 02:24:00 -
[197]
Edited by: Merrido on 31/07/2007 02:24:56 Looking at what i 'm doing from time to time looks like a great ideea but is not
I'm doing high security pirating from time to time , waiting in a safe spot in system target for a indy with verry much loot than warp to gate and kill him when is out of warp , ppl on that gate have in general 10-30 seconds to shot me before i start killing that poor indy , not enough time ...
With actual system i have to go in 0.0 or to do some agent mission to raise my sec status , what happend when i will have always -10 , go to gate and blow up a ship , i have around 99,99% to succed ...so bad ideea
keep in mind : " Autopilot is bad"
|

Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2007.07.31 05:33:00 -
[198]
Originally by: Speed Devil Edited by: Speed Devil on 27/07/2007 22:07:58
Originally by: Atsuko Ratu Suicide ganking becomming an issue? What stops anyone without -5 from suiciding you now?
to give u an idea about it when it would be implemented:
get a cov ops alt in a highsec spot right next to a miner. let the outlaw (-5.0) jump in from lowsec to highsec, warp to ur cov ops alt, so thats right on the miner.
BOOM!
concord comes.... BOOM and nobody had a chance to kill the pirate u blew up a miner with no penalty at all and the miner cancels his account when it happens to him a 2nd or 3rd time --> ccp nerfs suiciding or gets back to the system like it is now.
1) we can do that in lowsec already. 2) the penalty would be losing the shop you used to kill the miner 3) what stops anyone from doing that right now? It takes a week to get from -5 to -2 in 0.0 at a snails pace, I could come gank you whenever I wanted tbh. 4) let him quit, he ruins the market.
for everyone else. There is no real penality with a bad standing. You can still go where ever you want in a shuttle or a pod (assuming you don't lag when you undock), and it takes a day to get an indy with 14k cargo space on an alt.
|

ClarkdaHood
Gallente Blackguard Brigade
|
Posted - 2007.08.09 05:01:00 -
[199]
/signed
|

David DarkLighter
|
Posted - 2007.08.09 06:44:00 -
[200]
QFT!!!!!!!!! QFT!!!!!!!!! I spent all day today pirating and ganking random people on a 55 all low sec jump to amamake. It was a he## of fun.. But... The dreaded status hit me after I got to abudban..... -3.0...... 3kills out of the 7 I attempted [6of them warped befor ig ot in range] Now I cant shop in rens... Al my ship equipment skill books mining equipment EVERYTHING is in rens... Now before I get flamed I just want to ask.. How many of you have a main base of operations in high sec? One station where you have your huge item hanger and buy all those shiney new T2 implants and crap from... I am full to this idea. You cant find any items [to my knowledge at least] that are in .7 without jumping 20 jumps to find what your looking for. I can see why this would be a bad idea... but at LEAST AT LEAST At the very blarpin least! Let Pirates into high sec. I mean concord killing you with 1 shot is just annoying when you waited 1 hour for agression to go away. Dont let concord be involved with policement. They are alrdy High sec gate camping station hugging asteriod ganking police already. Let them do there job as the POLICE force in this game. I mean police in new york dont arrest a criminal from 10 countries away on sight do they? It takes them time to get all the background information. If you had your sec dropped in the named region I wouldnt mind concord and the customs blasting your metal shiney arse off the moment you get into high sec. But once your 50 jumps away from where your sec stat fell to unapproved in empire space... thats just not right imo. At least Give them a "Get the heck out of our system" count down. Maybe it starts at 30 mins or it depends on your status and what system you choose to enter. Or go with Tods idea. Anyway you look at it -.- pirates need to shop some way. Cant be spending all your iskies by asking people to get stuff for you. And this IS Eve. I dont care if they are your best friend in EvE if a PIRATE gives you 1bill to get stuff from jita and your 50 jumps away from jita would you REALLY go there and back just to do it? Some people will but... this EvE we talking about right? The game might open up pvp to more people by going with Tod suggestions But it also discourage people from pirating. Low Sec-Other pirates anti pies 0.0[named region system] BoB Blobs Goon Swarmaspam High Sec-Your a "KILL ME NOW" sign on your ship. All the 200 people in local might be after you. Those might be some of the problems. The trust system in EvE is alrdy [IMO] untrustworthy unless your in a awesomely close knit corp with a awesomely close knot alliance. If not then there really is no one to trust. Thats just my 2 cents on this =) /signed POWER TO HIGH SEC! YARRR!!!! 
|
|

David DarkLighter
|
Posted - 2007.08.09 06:56:00 -
[201]
Originally by: Webster Belken
what part of being an "outlaw" don't you get?
Does cause and effect mean anything to you?
An outlaw took actions to reduce thier security standing. There are consequences to it, one of them being they can no longer easily access high-sec. Get over it.
You get a warning when you go to low sec So your free prey there Pirates SHOULD be able to kill you there. Now in high sec... You are safe from everything but suicide gankers Now... IF you were a high sec pirate i would understand the SEVERE consiquences. Or even if they did this sec ban from "employment history" How LONG you been a pirate for when you first failed to enter .8 or higher. If you been in EvE for 3 years and your sec status been up and down then it should* be harder to enter high sec. But if you are say 3 years old and have a 5.0 without any pirating corps and you decide to go to low sec and kill 1 or 2 people. Your standings should take SEVERE hit as people[npc corps/concord ect] will be suprised to see you do that. Would it be suprising to see a freedom fighter randomly kill an innocent? Yes it would. He would lose MUCH respect for that. Would it be common to see a "BlackBeard" kill innocents? Yes it would so he should get that what Tod was talking about IMO. EvE goes by what your actions are. If you kill non stop for 3 years then spend time getting your sec stat up to 4.9 and you kill someone it SHOULD drop to at least 2 below it [in this case 2.9] If you never shot a person other than an npc in your whole entire career playing EvE I would think it shouldnt lower your standings as severly but.... Thats going back to the respect factor... I thinks i just mumbled up my sentences..... Well I think you get my main point. Based some what on Tods idea but also on your entire career actions in eve If your a   pirate more than half the time your sec status should drop lower per every1 you kill [at a much faster rate] While if your a    It should drop immensly low if you kill 1 person... OR SOMETHING along this line xD Im jumbling up my words again arent I Maybe one of you can explain this better than i can lol
|

Centari Callisto
|
Posted - 2007.08.09 10:59:00 -
[202]
I like the sound of this idead but I have mixed feelings on this topic. As I pirate I would like to be able to travel through high sec not do shopping but to travel between different low sec systems for a greater range of targets. Allowing pirates to travel through high sec systems will link up all the seperate low sec systems and give us a larger area to play in.
I don't mind being a target for bounty hunters in high sec I don't really see a difference between that and the way it is now in low sec, yeah sure I can call for backup if I need it but what the heck we would happily gang up on some poor guy in his new domi in low sec.
What kind of a knock on affect would something like this have on the rest of the game? I would lose isk on selling over priced mods in low sec as the people I sell to are usually outlaws  How would this affect the rest of the market both in high sec and low sec?
Low sec is going to have larger amounts of pirates as we would be able to travel between systems we cant go through atm or would this mean less pirates as we would be more spread out.
This would introduce some PVP action for the carebear population in high sec which can only be a good thing for CCP as I think a lot of players give up because of the lack of action. I almost did until I moved to the dark side 
anyways, any comments? 
|

Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2007.08.09 11:02:00 -
[203]
Originally by: Nyphur 1.0 to 0.7 - High sec. If a criminal enters, concord (proper concord) blows them up. 0.6 to 0.5 - Mid sec. Concord rules apply, no faction navy ships. Low sec status chars could therefore fly around as they wish but couldn't initiate any combat. Everything else would be as it is now.
I am a carebear but ... /signed. --
|

FreelancerAlpha
|
Posted - 2007.08.09 11:16:00 -
[204]
What what what? Pirates who don't want their alts to fall victim to piracy whilst shuttling materials out to lowsec for em? Say it aint so! Pirates are fine pvpers who can handle these things with ease. Its just their victims who are stupid and slow and shouldn't solo the game.
Besides, all this would really do is make lowsec even emptier. Isn't that supposed to be a bad thing for pirates?
|

Shaemell Buttleson
Darwin With Attitude oooh Shiny
|
Posted - 2007.08.09 11:26:00 -
[205]
It works well as it is.
It isn't hard to make an alt to move goods around in hi-sec if you want.
Your signature was so funny I wet my pants and couldn't get anything done so I changed it, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

ImmortaL ZoorZ
Cruoris Seraphim
|
Posted - 2007.08.09 11:28:00 -
[206]
Yeah - Im all for it |

Zaolen Ying
Mutually Assured Distraction Molotov Coalition
|
Posted - 2007.08.09 23:31:00 -
[207]
to all the "just use an alt" people.
I believe its a flaw in the game that you must rely on alts to do the shopping for you, its almost metagaming, so really, this is a solution which elegantly fixes that problem whilst also providing risk to pirates.
However, the way current flagging mechanics work would make it almost impossible for a gang of pirates to defend themselves from a blob. they can only shoot back once they've been shot or else be concorded. (if this new system were to be put in).
So that needs to be changed.
-Z
Originally by: Dark Shikari Normally, strategy is fun, because in an RTS game, you're the commander, and the peons are controlled by you.
But in EVE, you're the peon.
|

Wind Ictiva
Delta Kappa Gamma
|
Posted - 2007.08.10 00:42:00 -
[208]
ok first thing. i plan on keeping myself "empire-able" at all times (not a REAL pirate:) so this does not affect me so much. just want to make clear i¦m not biased ok?
but to me this idea would give power back to high sec huggers. we are all together familiar with lowsec>highsec gatecamping. but wouldnt this change bring about the reverse? highsec>lowsec camping?
i mean if outlaws could travel in highsec (and acctually would) wouldnt antipirates and concerned people camp highsec gates bordering pirate infested lowsec gates?
and what would change? outlaws today shop at their discretion in high sec via alts. outlaws wouldnt be able to attack anyone in highsec right? they would be easy pickings for even the smallest gatecamp.
the only thing that would change would be the fact that if an outlaw dared to venture into highsec for whatever reason he would be the target of anyone and not be able to get help from anyone!
but again. i doubt many outlaws would actually use this option. i mean, being free meal for anyone without support!
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty.
|

Wind Ictiva
Delta Kappa Gamma
|
Posted - 2007.08.10 00:49:00 -
[209]
tbh, i think the carebears here objecting arent really getting the concept.
the outlaw in highsec poses as much danger as a handcuffed, hamstrung prisoner.
he¦d pose NO danger to you. all that would change is that you can get your friends and gang up on him without him being able to call for help in ANY way. even if 200 of his friends sat right next to him!
oh, and maybe we would need to implement that an outlaw couldnt take from cans as well???
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty.
|

Durethia
Momentum. The Reckoning.
|
Posted - 2007.08.10 01:20:00 -
[210]
/signed
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 :: one page |
First page | Previous page | Next page | Last page |