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Grarr Dexx
Amarr Naval Protection Corp Carpe Universitas
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Posted - 2008.05.14 14:22:00 -
[661]
Go ahead, report me. See how much result it yields.
But hereby I stand, and I will stand my ground. My points stand valid, and you have done nothing to argue them, other than calling me a troll. Maybe it should be you who is up for a forum ban?
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Veryez
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Posted - 2008.05.14 16:30:00 -
[662]
Originally by: Grarr Dexx Go ahead, report me. See how much result it yields.
But hereby I stand, and I will stand my ground. My points stand valid, and you have done nothing to argue them, other than calling me a troll. Maybe it should be you who is up for a forum ban?
Point? You've spent almost 4 pages of replies with no point at all. And actually if you go back to page 20 I refuted your points from the beginning.
Lets see - a one skill que is wanted to allow newer players to 'catch up' with veterans. Wrong, these same veterans will have access to the same one skill que - so there is no advantage. Training doesn't speed up, all players have access to the same tool - no advantage.
and your other point - EvE is harsh. Yeah so what, a 24 hour skill que isn't going to make playing EvE any easier. You see that's the vital point you refuse to grasp. Training skills is not playing EvE, I think it safe to say every player spends FAR more time training skills then logged in and playing EvE. I'm sure everyone logs in from time to time for no other reason than to swap skills, because we've all got real lives in the way. Besides if EvE was really harsh, you would only be able to train skills while online (and not while sitting in station) - and the number of subscription cancellations would be huge.
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Klistell
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Posted - 2008.05.16 05:21:00 -
[663]
AMAZING!!!!!!
23 "pages" of people basically complaining about this system and not ONE dev comes on and addresses the issue. Hello guys! ARe you really reading this? Dont you get it? PEOPLE WANT A CHANGE HERE! im no programmer, but i cant see how hard it would be to do something to adjust the system so that people can have what they want a way to be able to not haveto log in every day and still be able to (you know, so that people can still get the benefits of paying for this game without having to livenext to their computers. i.e: people can do truly trivial things like....um.. work and have a social life) AND a way to be able to regulate it easily to make sure that non-paying people arent benefitting from the system.
Are you devs really listening to this? Id really like to hear from one of you guys about what you plan on doing about this issue and what you stand is on it.
surely there is a way to reconcile the desires of your clients (you know, the people who are paying for this game) and the need to keep fairness in respect to character farming.
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Liu
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Posted - 2008.05.16 07:10:00 -
[664]
Originally by: Klistell
In my opinion, if farming is the issue,then it will continue no matter how hard CCP tries to control it. Heck, even paying customers could do that on the current system if they really wanted to (wouldnt make much sense, though).
it has been discussed already. char farming is not a problem on EVE. it is not worth the money and efforts.
but i think that CCP believes that the slower we train, the longer we'll pay for the game.
Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf 
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Leigonair
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Posted - 2008.05.16 11:27:00 -
[665]
I Totaly agree it would b good for SOOOOOOO many resons thow lol laser people would get laser lol funny. They could make it like 10 skill's ;ong or a seten time it could add up to yer the time would b better that way you could put 100 days time in training thing i dono any way it would be good. 
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MotoMissles
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Posted - 2008.05.18 00:29:00 -
[666]
Originally by: Klistell
Ive heard that this has been an issue for the last 4 years. It is amazing to me that so many customers feel so strongly about an issue and the company doesnt provide and solution.
But, the current training system isn't broken. Any sort of queue would be a luxury, a perk, a bonus.
Just because people complain does not mean that change is needed. While I agree that even a 1 skill queue would be nice, I don't see it as something necessary to the development of EVE.
I don't buy the 'o noes! my skill ended during unexpected down time!' line. There have been unexpected downtimes for 5 years...and the worst that's happened? You got set back by 6000SP? 

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Veryez
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Posted - 2008.05.18 13:08:00 -
[667]
Originally by: MotoMissles
I don't buy the 'o noes! my skill ended during unexpected down time!' line. There have been unexpected downtimes for 5 years...and the worst that's happened? You got set back by 6000SP? 

Actually a little over 38000, since I work 15 hour days (when you include commuting time) - and yes it has happened. You're right it's not broken, but it could be made better. And it is certainly more valuable to me than walking around in stations.... |

Liu
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Posted - 2008.05.18 15:39:00 -
[668]
Originally by: Veryez
Originally by: MotoMissles
I don't buy the 'o noes! my skill ended during unexpected down time!' line. There have been unexpected downtimes for 5 years...and the worst that's happened? You got set back by 6000SP? 

Actually a little over 38000, since I work 15 hour days (when you include commuting time) - and yes it has happened. You're right it's not broken, but it could be made better. And it is certainly more valuable to me than walking around in stations....
yes, or the rorqual, or useless l5 missions, or a paper book... but that is how it goes. it seems CCP do not want us to train 24 hours a day.
Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf 
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Grarr Dexx
Amarr Naval Protection Corp Carpe Universitas
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Posted - 2008.05.18 20:00:00 -
[669]
Originally by: Veryez
Originally by: MotoMissles
I don't buy the 'o noes! my skill ended during unexpected down time!' line. There have been unexpected downtimes for 5 years...and the worst that's happened? You got set back by 6000SP? 

Actually a little over 38000, since I work 15 hour days (when you include commuting time) - and yes it has happened. You're right it's not broken, but it could be made better. And it is certainly more valuable to me than walking around in stations....
If you had learned Reading I you could have learned that Ambulation was being worked on by a separate team 
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Liu
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Posted - 2008.05.18 23:32:00 -
[670]
Originally by: Grarr Dexx
Originally by: Veryez
Originally by: MotoMissles
I don't buy the 'o noes! my skill ended during unexpected down time!' line. There have been unexpected downtimes for 5 years...and the worst that's happened? You got set back by 6000SP? 

Actually a little over 38000, since I work 15 hour days (when you include commuting time) - and yes it has happened. You're right it's not broken, but it could be made better. And it is certainly more valuable to me than walking around in stations....
If you had learned Reading I you could have learned that Ambulation was being worked on by a separate team 
a separate team which is paid by the same subscriptions that pay the other teams. since money is a limited resource, its CCP's responsability to manage it however they see best. and somehow they decided that ambulation was more important.
if they had decided otherwise, the ambulation team would be working on some other thing, or they wouldnt have been employed on the first time, and another team with another talents would have been hired instead.
so your argument is really lacking any meaningful content.
Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf 
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Kusha'an
Gallente RuffRyders Axiom Empire
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Posted - 2008.05.19 12:33:00 -
[671]
Originally by: Liu so your argument is really lacking any meaningful content.
QFT. ---- What part of "shorn't" do you not understand? |

Grarr Dexx
Amarr Naval Protection Corp Carpe Universitas
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Posted - 2008.05.19 14:59:00 -
[672]
Originally by: Liu
Originally by: Grarr Dexx
Originally by: Veryez
Originally by: MotoMissles
I don't buy the 'o noes! my skill ended during unexpected down time!' line. There have been unexpected downtimes for 5 years...and the worst that's happened? You got set back by 6000SP? 

Actually a little over 38000, since I work 15 hour days (when you include commuting time) - and yes it has happened. You're right it's not broken, but it could be made better. And it is certainly more valuable to me than walking around in stations....
If you had learned Reading I you could have learned that Ambulation was being worked on by a separate team 
a separate team which is paid by the same subscriptions that pay the other teams. since money is a limited resource, its CCP's responsability to manage it however they see best. and somehow they decided that ambulation was more important.
if they had decided otherwise, the ambulation team would be working on some other thing, or they wouldnt have been employed on the first time, and another team with another talents would have been hired instead.
so your argument is really lacking any meaningful content.
ar+gu+ment Audio Help /ˈɑrgyəmənt/ Pronunciation Key - Show Spelled Pronunciation[ahr-gyuh-muhnt] Pronunciation Key - Show IPA Pronunciation ûnoun 1.an oral disagreement; verbal opposition; contention; altercation: a violent argument. 2.a discussion involving differing points of view; debate: They were deeply involved in an argument about inflation. 3.a process of reasoning; series of reasons: I couldn't follow his argument. 4.a statement, reason, or fact for or against a point: This is a strong argument in favor of her theory. 5.an address or composition intended to convince or persuade; persuasive discourse. 6.subject matter; theme: The central argument of his paper was presented clearly. 7.an abstract or summary of the major points in a work of prose or poetry, or of sections of such a work. 8.Mathematics. a.an independent variable of a function. b.Also called amplitude. the angle made by a given vector with the reference axis. c.the angle corresponding to a point representing a given complex number in polar coordinates. Compare principal argument. 9.Computers. a variable in a program, to which a value will be assigned when the program is run: often given in parentheses following a function name and used to calculate the function. 10.Obsolete. a.evidence or proof. b.a matter of contention.
vs.
Verb1.point out - make or write a comment on; "he commented the paper of his colleague" comment, remark, notice criticise, criticize, pick apart, knock - find fault with; express criticism of; point out real or perceived flaws; "The paper criticized the new movie"; "Don't knock the food--it's free" note, remark, mention, observe - make mention of; "She observed that his presentation took up too much time"; "They noted that it was a fine day to go sailing" wise***** - make a comment, usually ironic kibbitz, kibitz - make unwanted and intrusive comments
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Grarr Dexx
Amarr Naval Protection Corp Carpe Universitas
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Posted - 2008.05.20 08:19:00 -
[673]
Not an argument by the way, I just pointed out the error in his post.
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.05.20 08:58:00 -
[674]
Originally by: Liu
Originally by: Grarr Dexx
Originally by: Veryez
Originally by: MotoMissles
I don't buy the 'o noes! my skill ended during unexpected down time!' line. There have been unexpected downtimes for 5 years...and the worst that's happened? You got set back by 6000SP? 

Actually a little over 38000, since I work 15 hour days (when you include commuting time) - and yes it has happened. You're right it's not broken, but it could be made better. And it is certainly more valuable to me than walking around in stations....
If you had learned Reading I you could have learned that Ambulation was being worked on by a separate team 
a separate team which is paid by the same subscriptions that pay the other teams. since money is a limited resource, its CCP's responsability to manage it however they see best. and somehow they decided that ambulation was more important.
if they had decided otherwise, the ambulation team would be working on some other thing, or they wouldnt have been employed on the first time, and another team with another talents would have been hired instead.
so your argument is really lacking any meaningful content.
You are wrong! Ambulation is a business decision. CCP wants to expand their business with the vampire/werewolf MMO. Ambulation is using the exact same code. So it does not detract from EVE in any way. ==================================================
I should really get a sig. |

Highwind Cid
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Posted - 2008.05.20 17:53:00 -
[675]
Originally by: Grarr Dexx Not an argument by the way, I just pointed out the error in his post.
I don't see the error, he never said any 'company' was working on ambulation. He simply stated that ambulation as an idea wasn't as valuable. BTW the purpose/usefulness of that post is about as meaningless as this one.
With that I'll stay on topic and mention that a queue would be convenient. It's more of a luxury than a feature however. Still it would make the more casual gamers not have to login as much just to change a skill. Even if it's just one it still helps. It also comes down to how much effort would be needed to make it happen. Apparently CCP doesn't see the effort worth while or are just ignoring it.
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Belmarduk
Amarr de Prieure Four Elements
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Posted - 2008.05.20 19:30:00 -
[676]
Originally by: Highwind Cid Apparently CCP doesn't see the effort worth while or are just ignoring it.
I tend to believe the latter - The reason baffles me though CCP Please give us casual players a Skill-Queue !
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Ninja Kusoda
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Posted - 2008.05.21 06:39:00 -
[677]
How about enable user to queue up to 24 hours worth of skill points? so busy player just need to login once a day to set up his next training queue.
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Aniel Zaar
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Posted - 2008.05.21 10:50:00 -
[678]
Honestly, I don't see a problem with the way the system is now. I simply train the short skills when I am online, then, when I have to log off, I put some long skill that will absolutely ensure I will be back online before it finishes (4 days +). When I'm back, I simply start training another short skill. (anything under a day or two is short)
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Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.05.21 13:40:00 -
[679]
Originally by: Aniel Zaar Honestly, I don't see a problem with the way the system is now. I simply train the short skills when I am online, then, when I have to log off, I put some long skill that will absolutely ensure I will be back online before it finishes (4 days +). When I'm back, I simply start training another short skill. (anything under a day or two is short)
Yeah, this strategy has already been covered ad nauseum. Here's the problem: Doing it your way forces a player to be nonlinear in his/her training. That's all well and good if your goal is just to keep the meter running. But in most cases where a player is training up for a specific goal, such as a new Tech 2 ship, the training needs to be linear. This makes logging on to set and/or change skills a real hassle, which is compounded for players who work a lot. A skill queue makes that goal attainable more quickly as nonlinear skills can be set aside for the most part during this period. ---- What part of "shorn't" do you not understand? |

Ninja Kusoda
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Posted - 2008.05.21 19:07:00 -
[680]
it could be the that CCP want to have more player in server, good figure to report. So they won't bother implementing this feature.
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Veryez
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Posted - 2008.05.21 20:38:00 -
[681]
Originally by: Grarr Dexx
If you had learned Reading I you could have learned that Ambulation was being worked on by a separate team 
And when you learn how business works you'll understand my comment better.
But allow me to explain: Your clever answer would be correct if a company had infinite resources (and time) such that all it really had to do is decide when to solve each problem. But alas in the real world no company can do that, so every decision made to commit resources in fact subtracts resources from other ideas. The business decision to introduce ambulation inevitably takes resources away from making other improvements (in this case implementing a skill que). The example of "walking around in stations" was simply a metaphor.
In reality the people who would code in a skill que are doing other tasks, and simply haven't been directed to do this. It can safely be assumed they aren't sitting around waiting to work. So if CCP decides to implement a skill que, these people must be pulled from what they are doing (or working on) and redirected to this. Once again stealing resources (people) from other projects.
So while I might not have the skill Reading I trained, I'm pretty sure I finished Business V.  |

Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.05.22 13:09:00 -
[682]
Originally by: Veryez
Originally by: Grarr Dexx
If you had learned Reading I you could have learned that Ambulation was being worked on by a separate team 
And when you learn how business works you'll understand my comment better.
But allow me to explain: Your clever answer would be correct if a company had infinite resources (and time) such that all it really had to do is decide when to solve each problem. But alas in the real world no company can do that, so every decision made to commit resources in fact subtracts resources from other ideas. The business decision to introduce ambulation inevitably takes resources away from making other improvements (in this case implementing a skill que). The example of "walking around in stations" was simply a metaphor.
In reality the people who would code in a skill que are doing other tasks, and simply haven't been directed to do this. It can safely be assumed they aren't sitting around waiting to work. So if CCP decides to implement a skill que, these people must be pulled from what they are doing (or working on) and redirected to this. Once again stealing resources (people) from other projects.
So while I might not have the skill Reading I trained, I'm pretty sure I finished Business V. 
I endorse this post. 
---- What part of "shorn't" do you not understand? |

Highwind Cid
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Posted - 2008.05.22 16:55:00 -
[683]
Originally by: Aniel Zaar Honestly, I don't see a problem with the way the system is now. I simply train the short skills when I am online, then, when I have to log off, I put some long skill that will absolutely ensure I will be back online before it finishes (4 days +). When I'm back, I simply start training another short skill. (anything under a day or two is short)
Yes you are right, there really is nothing wrong with the way it is now. But this 'feature' would make everyones lives a little bit easier. If CCP were to integrate something like this tiny luxury it would make a big impact on players feelings towards them, in a good way.(I'm assuming this, there isn't anyone who would go against this correct?) Little, change, big, (good) impact. The only thing that I'm not including in this formula is what I mentioned above. Either CCP doesn't see the time worth the outcome or they are just ignoring it. |

Pur3Bl00D
Volition Cult The Volition Cult
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Posted - 2008.05.22 17:55:00 -
[684]
+ 1 + 1 + 1
i've said it again sometime ago i thing.
set a limit like that one of the following limits and let us use skill queing:
- only low lvl / rank skills can be put in a queue e.x. up to rank 3 or lvl 3
oh and +1
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Jake RIvers
Vinyl Roid The Cool Kids Club
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Posted - 2008.05.27 14:57:00 -
[685]
I sure hope the new expansion brings in a skill training queue.
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ceyriot
Induseng Enterprises R0ADKILL
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Posted - 2008.05.28 01:01:00 -
[686]
I support this Idea and/or service.
Faction Store - Killboard |

Guttripper
State War Academy
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Posted - 2008.05.28 07:45:00 -
[687]
I doubt CCP would ever implement a skill queue system because the players would never be satisfied with it. If CCP created a system to allow a player to queue one skill from level 1 to level 2, then there will be complaints about desiring to queue into level 3, into level 4, and into level 5. There will be complaints that the system allows only one skill and thus one queue, and not numerous skills with numerous queues. There will be complaints that players can not switch skills in the queue order; that is, once a skill completes to begin a whole new skill. Thus to satisfy all these potential complaints, a system would have to be implemented that would then allow character farming to become a potential ~feature~. Thus for CCP to fend off farming and whatnot, they will leave this Pandora box closed while these threads rage onward and onward and onward...
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.05.28 08:34:00 -
[688]
Originally by: Guttripper I doubt CCP would ever implement a skill queue system because the players would never be satisfied with it. If CCP created a system to allow a player to queue one skill from level 1 to level 2, then there will be complaints about desiring to queue into level 3, into level 4, and into level 5. There will be complaints that the system allows only one skill and thus one queue, and not numerous skills with numerous queues. There will be complaints that players can not switch skills in the queue order; that is, once a skill completes to begin a whole new skill. Thus to satisfy all these potential complaints, a system would have to be implemented that would then allow character farming to become a potential ~feature~. Thus for CCP to fend off farming and whatnot, they will leave this Pandora box closed while these threads rage onward and onward and onward...
dude. read the thread before. all we want is a single skill queue. that is all that's needed. not 2, 3, 5 or 42. no need to alter the order. only a backup up skill.
and please, leave the farming argument rest already. due to the way training works on EVE, char farming for money is completely stupid.
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Grarr Dexx
Naval Protection Corp Carpe Universitas
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Posted - 2008.05.28 09:14:00 -
[689]
I thought I taw a puddy-tat.
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.05.28 09:52:00 -
[690]
Originally by: Grarr Dexx I thought I taw a puddy-tat.
wow. you are such a bad troll...
we all know how until late 2006 everything CCP said about a skill queue was "NEVER, EVER, EVER". you havent brought up anything that is not common knowledge. but then, suddenly they changed their mind (who knows why, probably too much beer, or beer shortage, anything could be) and introduced a "system queue or dual training" on their designboard
if quoting a 3 year old post is the best you can do...
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