| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

ekalami
|
Posted - 2007.06.15 13:59:00 -
[1]
So the passive shield tank balance change to battlecruisers has you all hiding under a table to avoid the sky falling on you?
Well read on to feel a bit better.
My first character was a gallente specialist. At 12 mil of focussed skillpoints in a brutix i tried to do a lvl 3 serpentis extrava. Well gallente's best dps configuration, mwd and blasters dont tend to work too well in deadspace. So it had to be rails. It took me about 3 hours and two cargoholds full of ammo to complete that mission.
My second character I thought I'd go with the undisputed pve king that is caldari. I tried my first lvl 3 mission with only 2 mil sp, with over half of those in learning skills. So i really didnt expect my ferox to be able to complete lvl 3 missions. To my utter amazement and disgust, it was able to complete all level 3 missions easily.
How can a 2 mil sp char outperform a 12 mil sp char so blatantly?
Ok lets push the envelope, just how unbalanced are caldari for pve? So I started trying to solo lvl 4 missions in a drake. Well its not quite the solopwnmobile of doom as it can take quite a while to drop an npc battleship. With about 5 mil sp and a completely t1 fitted drake i was able to solo all lvl 4 missions i tried. Completely ridiculous in my opinion.
Well along comes exploration, an essentially pve experience. Can I as a caldari char take the **** even more? How about going to 0.0 and soloing all those radar and magnetometric sites in my pve solopwnmobile with no sp?
With my trusty heron and t1 fitted drake I moved into 0.0 and within 2 weeks i had hit the jackpot of a 4 run ship interface bpc. Together with the other juicy rewards i made about 4 billion isk.
Risk v reward?
I think its high time the caldari uber low sp pwnmobiles get a few nerfs. To do the same thing with an amarr, gallente or minmatar char takes a lot of disciplined skillpoint training.
I will not rest until there is a single low cap midslot item that screws missiles over like, you know, there is for gunnery users.
I will now sit back and enjoy the whiiines and whaaaaas from the caldari pve community over the upcoming balance changes.
That is all.
|

AnKahn
|
Posted - 2007.06.15 14:24:00 -
[2]
First, your a troll
Second, your a troll.
Your post should be deleted.
Exploration is a chance based aspect of the game. You could have easily found NOTHING even if your BS story is true.
You have a passive-aggressive personality. You should enjoy your ISK and not come here to troll.
I have an about 5 mil SP char and my Drake can handle triple 1.95 mil BS rat spawns. Im sure you're all impressed with me.
I have advocated cross training in all my recent posts.
That is all.
|

Klavayne
Pack Of Shadows
|
Posted - 2007.06.15 14:28:00 -
[3]
Name me a caldari ship which is a solo pvp pwn-mobile?
I'll save you the trouble, there isnt one. On the other hand i can name many gallente ones, dominix, myrmidon, megathron, eos etc.
Its called variety, caldari are very good at PVE but not so good in PVP. And in a game which is supposed to be PVP orientated, gallente has the upper hand still.
And why are you complaining, you got rich. Do you now want it to be harder for other people to do the same?
|

DayVV4lkEr
Liga Freier Terraner Star Buccaneers
|
Posted - 2007.06.15 14:32:00 -
[4]
Edited by: DayVV4lkEr on 15/06/2007 14:31:25 YEAH get us a Tracking Disruptor for Missiles !!!!
And then ..... i want to see the whine of the turret users, because NOONE will use the missile one!
Seen a Raven latly in PvP ? How many Megas, Doms, Geddons ....... did u see while searching for that 1 raven ?
And btw there is a reason why there are more Gun-Ships then Missile Boats out there PVPing!
|

Kather
Evil Proctologists
|
Posted - 2007.06.15 14:35:00 -
[5]
Edited by: Kather on 15/06/2007 14:34:23
Originally by: AnKahn First, your a troll
Second, your a troll.
Your post should be deleted.
Exploration is a chance based aspect of the game. You could have easily found NOTHING even if your BS story is true.
You have a passive-aggressive personality. You should enjoy your ISK and not come here to troll.
I have an about 5 mil SP char and my Drake can handle triple 1.95 mil BS rat spawns. Im sure you're all impressed with me.
I have advocated cross training in all my recent posts.
That is all.
i dont think he was really saying anything important about the rewards from complexes.
what he was on about was how a low point caldari char can do all the things that other races have to be high sp to do
your 5 mill sp drake pilot can handle triple 1.95 mill spawns. my (at the time) 22mill sp amarr BS pilot struggled to do triple 1.8mill spawns (could do them, but stuggled)
so infact, yes caldari overpowered for pve. the drakes passive tank is one of the overpowered things
re pvp:
my alt flies caldari. purely a mission runner at the mo, however i am starting to train him up for pvp. as a already have lots of caldari based skills, im gonna use caldari ships.
crow, very nice interceptor. prob gonna train for a falcon. sure its not as powerful as before the nerf but het, its still quite good. rokh. lots of damage, long range, good tank.
theres 3 ships i'll be training for and tbh, will probably quite like.
try flying amarr. no good at pve, and apparently below par pvp ---------------------------------------------
Long live the Evil Proctologists! |

Morreia
The Celestial Element
|
Posted - 2007.06.15 14:35:00 -
[6]
I did come up with a good argument but then the forums screwed up and I lost it and cba to type it again.
I;ll sum it up for you... you are being extremly short sited in this post, yes caldari may be good for low sp PvE but they are shocking for solo PvP (well everyone say but I'm off my rocker and just go mad with them which seems to work), other races can do PvE faster once they get into high skill points or in a gang, the Myrm is just as good for low skill point I hear as the drake.
As other people have said look how umbalanced gallente are at solo PvP atm compared to caldari... Nerf caldari solo PvE ability all you want as long as you make up for it with better solo PvP ability.
|

Kather
Evil Proctologists
|
Posted - 2007.06.15 14:36:00 -
[7]
Originally by: Morreia other races can do PvE faster once they get into high skill points or in a gang,
and caldari can pvp in a gang ---------------------------------------------
Long live the Evil Proctologists! |

Morreia
The Celestial Element
|
Posted - 2007.06.15 14:44:00 -
[8]
Originally by: Kather
Originally by: Morreia other races can do PvE faster once they get into high skill points or in a gang,
and caldari can pvp in a gang
Yes that was a point I was getting at without really saying it, I know caldari can PvP in a gang but they fail at solo PvP, gallente (just as an example here) can solo PvE (myrm rocks at it, domi is often considered second best BS mission runner) and gang PvP (mega is awsome when ur doing high level serpentis plex's) can solo PvP (Name me 1 ship that gallente has that isn't good at solo PvP) can gang PvP (I haven't seen a gang in ages without a gallente recon or celestis in it).
Caldari on the other hand can gang PvP although everyone can do this pretty well, can solo PvE better than anyone else I'll give you that, aren't any better at gang PvE than anyone else, and you can count the number of caldari ships that can solo PvP on your fingers.
|

ekalami
|
Posted - 2007.06.15 14:50:00 -
[9]
Originally by: Kather
i dont think he was really saying anything important about the rewards from complexes.
what he was on about was how a low point caldari char can do all the things that other races have to be high sp to do
Absolutely correct. I dont mind caldari being better at pve, since this is supposed to be a game of variation, and arguably, caldari arent so good at (specifically solo) pvp.
I have no problem with a 12 mil sp caldari being better than a 12 mil sp gunnery race at pve either, as long as worse at something else like pvp for example.
I do have a problem with a 2 mil sp caldari being better than a 12 mil sp gunnery race at pve though.
|

o0TuNa0o
|
Posted - 2007.06.15 14:55:00 -
[10]
Quote:
your 5 mill sp drake pilot can handle triple 1.95 mill spawns. my (at the time) 22mill sp amarr BS pilot struggled to do triple 1.8mill spawns (could do them, but stuggled)
Your kidding right?
|

Pottsey
Gallente Enheduanni Foundation
|
Posted - 2007.06.15 14:56:00 -
[11]
Its not a Caldari nerf. Passive tanking and mission running works better on other race's ships so its more of a nerf for them then Caldari. Passive shield tanking guide click here |

darkmancer
|
Posted - 2007.06.15 15:05:00 -
[12]
The games meant to be balanced purely around pvp though. wether or not a drake can tank xxx dumb ass npc's is beside the point.
Besides i doubt the 10 - 15% loss in regen will affect ratters much. It will affect pvp's though.
The only way to end Caldari's supremicy in PVE would be to overpower defenders. --------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.06.15 15:56:00 -
[13]
I fly Caldari, Gallente, and Minmatar. The ONLY reason I trained Caldari is for PvE, though Ive since found several ships very useful for fleet and gang PvP.
You should not have to train another race for PvE You should not have to train another race for PvP Balance PvE:
> Give Amarr a true drone boat > Give Minmatar a true missile boat > Fix drones
Balance PvP:
> Don't solo and whine, the game should not be about balancing ships in 1v1 situations > Caldari are excellent in gangs serving roles that no other race can match. > If you are desperate to solo with Caldari then you must sacrifice tank for tackle, the same as minnie shield tankers and the same as armor tankers who must sacrifice tank for damage if they want to break most tanks these days.
Fact is if I'm in close range DPS boat I'd be more than happy to have an ECM ship backing me up. If I'm set for range I can't think of a better tackler to pin them down than a crow. If I'm in a fleet I love to be able to jam 6+ opponents or snipe from immense range with even a T1 fitting.
Sure you can pick various parts of this post apart but the fact remains, Caldari are not under-powered in PvP but they are over-powered in PvE.
Fix the darn drones, give the Minnies a missile boat, and stop the monopoly on PvE. I'm tired of flying a CNR for Gallente missions and I'm tired of seeing the darn things at every belt, every exploration site, and every hi-level agent system.
|

KD.Fluffy
The Refugees
|
Posted - 2007.06.15 16:19:00 -
[14]
dude, you can easily run missles with gallente. I used to do angel extravaganza in a rail moa for christ sake. And It did not take me 3 hours. Your char must be a noob with the brutix, cause if your skilled that thing will do very decent damage. even with rails. Whats stopping you from doing missions in a passive shield tanked mymridon? It is just as effective, if not more effective at missioning then the drake. Personally I think a mega is a GREAT mission runner. Tracking and damage bonuses, plus seven low slots for tank and damage mods? How can it get any better then that. Sad I am reacting to this troll, but he is obviously complete noob if he can't run a lvl 3 with 12 million skill points.
|

AnKahn
|
Posted - 2007.06.15 16:30:00 -
[15]
I was being dramatic with my response to the OP, sort of in the spirit of the OP. I got his point really.
We also really don't need nerf/boost post.
Ravens would be fine PvP if missile's DPS boosted, but then you'd see even MORE Ravens *shudder*
However you could do a boost to missile DPS AND retain balance by making the ANTI-MISSLE MISSILE (missile defense) a real part of the game.
THEN you could have the NPCs get really good at MISSILE DEFENSE and Caldari would no longer have such an advantage at PvE.
Then you could have armor tankers use their stronger tanks to allow them to survive closing to range to kill the missile boats because then it would become important to do so. Sort of like infantry storming fixed defensive positions. Would make TACTICS a little more complex than "should we engage or jump thru the gate?"
Forcing players to devote a few slots to missile defense would bring ALOT of balance to the game and, let's face it REALISM. EvE is way imbalanced tward offense and against defense(not the same as tank). Think football (American or soccer)where your defense can win the game for you.
Would force Caldari to have a few more SP devoted to electronic warfare (spoofing the anti missile missles) in order to be effective.
EvE fixed?
|

Morreia
The Celestial Element
|
Posted - 2007.06.15 16:45:00 -
[16]
Originally by: Daelin Blackleaf
> Don't solo and whine, the game should not be about balancing ships in 1v1 situations
Then why do the other races need to be boosted for SOLO PvE, they are very good at gang PvE.
|

LMAAAOOOO
|
Posted - 2007.06.15 16:46:00 -
[17]
Originally by: Pottsey Its not a Caldari nerf. Passive tanking and mission running works better on other race's ships so its more of a nerf for them then Caldari.
No, because the other races can be effective using other means of tanking other than Passive shield tanking.
|

Ling Xiao
Prism Project Technologies
|
Posted - 2007.06.15 17:06:00 -
[18]
Since when is Shield Tanking bad? It's arguably better than armour tanking for missions, since you can still stick damage mods in lowslots. __________ If you think the game is rigged, why are you still playing? |

Bentula
|
Posted - 2007.06.15 17:56:00 -
[19]
Originally by: Daelin Blackleaf I fly Caldari, Gallente, and Minmatar. The ONLY reason I trained Caldari is for PvE, though Ive since found several ships very useful for fleet and gang PvP.
You should not have to train another race for PvE You should not have to train another race for PvP Balance PvE:
> Give Amarr a true drone boat > Give Minmatar a true missile boat > Fix drones
Balance PvP:
> Don't solo and whine, the game should not be about balancing ships in 1v1 situations > Caldari are excellent in gangs serving roles that no other race can match. > If you are desperate to solo with Caldari then you must sacrifice tank for tackle, the same as minnie shield tankers and the same as armor tankers who must sacrifice tank for damage if they want to break most tanks these days.
Fact is if I'm in close range DPS boat I'd be more than happy to have an ECM ship backing me up. If I'm set for range I can't think of a better tackler to pin them down than a crow. If I'm in a fleet I love to be able to jam 6+ opponents or snipe from immense range with even a T1 fitting.
Sure you can pick various parts of this post apart but the fact remains, Caldari are not under-powered in PvP but they are over-powered in PvE.
Fix the darn drones, give the Minnies a missile boat, and stop the monopoly on PvE. I'm tired of flying a CNR for Gallente missions and I'm tired of seeing the darn things at every belt, every exploration site, and every hi-level agent system.
Why shouldnt you have to train another race for pve or pvp? Thats like saying people shouldnt have to train lvl 5 BS to fly capitals, sure it makes it faster for everyone trying to get into them but is there a real reason besides not wanting to train stuff?
If people would be forced to only fly their racial ships i would wholeheartly sign your post, but as it is your just asking to have an easier time and not have to train too many skills.
Minnies dont need a pure missile boat, it wouldnt even help them. The reason the raven works so well is mostly because of its slotlayout and its weapons effectivness regardless of range, also you can easily use 3 damagemods and a 6 slot shieldtank(which equals a 7 slot dual repping armor tank in power). So for a minnie missileboat to work well it would have to be a exact copy of the raven, a armor tanking missile boat isnt going to cut it.
I also dont agree on your caldari being overpowerd in pve statement. Overpowered compared to what? To ships that are better at other things? So caldari have one ship thats really good at missions, sucks for mining, sucks in fleets and isnt even that hot for gang or especially solo pvp.
|

Enduros
|
Posted - 2007.06.15 18:58:00 -
[20]
Thing that makes the work is the fact that they can do the exact damage type and missiles never miss. IMHO the missiles should do split damages like other ammo. By logic a missile exploding should do fair amount of explosive damage, and then the secondary damage like thermal or kinetic, depending on the warhead. Something like 25% explosive damage of the whole package, that would fix some.
I'm annoyed by missiles in general cause they always hit and impossible to defend against (not many ships can outrun them). There should be some sort of counter that is effective (defenders are not effective m'key).
Oh and I despise ravens and drakes just because they are all over the place, don't mind the stats. It's just that they are all over the place, there really should be more variety. And the "sell your ship and buy a raven/drake for pve" is getting REALLY old.
And yes I'm caldari but I can only fly a frig, minmatar ftw.
|

Liang Nuren
The Refugees
|
Posted - 2007.06.15 19:10:00 -
[21]
I gave up on Gallente PVE silly Fluffy telling me to fly Gallente. I am building a Caldari for PVE... its simply *that* much better.
Liang
Originally by: Dianabolic, of BOB, referring to MSN
the fact that many of us speak to the devs / gm's / employees of CCP on a regular basis as friends is already common knoweldge?
|

CrAzYf1St
|
Posted - 2007.06.15 19:37:00 -
[22]
sorry but after this :
Chimera model has been fixed. Centerpoint was moved to the center, and the model size increased to match the other carriers.
i dont care about caldari bc, anyway i use a myrm 
|

Morreia
The Celestial Element
|
Posted - 2007.06.15 19:37:00 -
[23]
Originally by: CrAzYf1St sorry but after this :
Chimera model has been fixed. Centerpoint was moved to the center, and the model size increased to match the other carriers.
i dont care about caldari bc, anyway i use a myrm 
Oh, I enjoy the fact that caldari have weenie ships.
|

Xoduse
Gallente Beasts of Burden YouWhat
|
Posted - 2007.06.15 19:48:00 -
[24]
Originally by: o0TuNa0o
Quote:
your 5 mill sp drake pilot can handle triple 1.95 mill spawns. my (at the time) 22mill sp amarr BS pilot struggled to do triple 1.8mill spawns (could do them, but stuggled)
Your kidding right?
If they were angels then theres absolutely no shame in it :P
BTW Caldari isn't too hot at pvp so let them be great at something... ---------------------
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.06.15 20:18:00 -
[25]
Originally by: Bentula
Why shouldnt you have to train another race for pve or pvp? Thats like saying people shouldnt have to train lvl 5 BS to fly capitals, sure it makes it faster for everyone trying to get into them but is there a real reason besides not wanting to train stuff?
If people would be forced to only fly their racial ships i would wholeheartly sign your post, but as it is your just asking to have an easier time and not have to train too many skills.
Minnies dont need a pure missile boat, it wouldnt even help them. The reason the raven works so well is mostly because of its slotlayout and its weapons effectivness regardless of range, also you can easily use 3 damagemods and a 6 slot shieldtank(which equals a 7 slot dual repping armor tank in power). So for a minnie missileboat to work well it would have to be a exact copy of the raven, a armor tanking missile boat isnt going to cut it.
I also dont agree on your caldari being overpowerd in pve statement. Overpowered compared to what? To ships that are better at other things? So caldari have one ship thats really good at missions, sucks for mining, sucks in fleets and isnt even that hot for gang or especially solo pvp.
It's called immersion.
Also I can't help but mention that your reasoning with regard to training implies that there can never be a fault with game balance, since we can all simply choose to use the flavor of the month. I find that reasoning fairly flawed and I'm surprised people don't recognise the Raven for what it is. The PvE flavor of the year, and last year, and next year, etc.
|

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.06.15 20:36:00 -
[26]
The unfaltering lack of sense in this thread by many people, including the OP, is exceeded by only one thing -
CCPs ability to see through this crap and continue to balance the game despite posts such as this one.
I will now sit back and enjoy reading more nonsense from the OP.
That is all.
All life is sacred... until the client says otherwise. |

Hakiro Murasame
Caldari
|
Posted - 2007.06.15 20:45:00 -
[27]
The only whines and whaaas I hear are coming from you. So Caldaris have good PvE ships... SO FUKCING WHAT?? Train for Caldari, then. You're not locked into your own race's ships, so what's the problem?
Ganj is proof that God loves us and wants us to be happy. |

Gawain Hill
|
Posted - 2007.06.15 21:08:00 -
[28]
Originally by: Xoduse
Originally by: o0TuNa0o
Quote:
your 5 mill sp drake pilot can handle triple 1.95 mill spawns. my (at the time) 22mill sp amarr BS pilot struggled to do triple 1.8mill spawns (could do them, but stuggled)
Your kidding right?
If they were angels then theres absolutely no shame in it :P
BTW Caldari isn't too hot at pvp so let them be great at something...
can amarr be great at something too then?
|

KD.Fluffy
The Refugees
|
Posted - 2007.06.15 21:24:00 -
[29]
Quote: I gave up on Gallente PVE silly Fluffy telling me to fly Gallente. I am building a Caldari for PVE... its simply *that* much better.
Liang
dude, a megathron can be a great pve ship. Fit it with some rails and an AB and wham, you have a high damage ranged platform with decent mobility. I used to run missions in turret boats, and its very doable. Then I switched to missles for missions, and trust me, its not that much better. Turret boats are fine for PVE. Gallente are by far the best ratters as well. So really caldari is not all its cut out to be.
|

Liang Nuren
The Refugees
|
Posted - 2007.06.15 21:59:00 -
[30]
Originally by: KD.Fluffy
Quote: I gave up on Gallente PVE silly Fluffy telling me to fly Gallente. I am building a Caldari for PVE... its simply *that* much better.
Liang
dude, a megathron can be a great pve ship. Fit it with some rails and an AB and wham, you have a high damage ranged platform with decent mobility. I used to run missions in turret boats, and its very doable. Then I switched to missles for missions, and trust me, its not that much better. Turret boats are fine for PVE. Gallente are by far the best ratters as well. So really caldari is not all its cut out to be.
Hush, you! I will agree on the Gallente being good at ratting though... that's mostly because you can use a MWD to get into range though.
Without MWD, it would be impossible to rat in a Gallente cruiser.
Liang
Originally by: Dianabolic, of BOB, referring to MSN
the fact that many of us speak to the devs / gm's / employees of CCP on a regular basis as friends is already common knoweldge?
|

Bentula
|
Posted - 2007.06.15 22:00:00 -
[31]
Originally by: Daelin Blackleaf It's called immersion.
Also I can't help but mention that your reasoning with regard to training implies that there can never be a fault with game balance, since we can all simply choose to use the flavor of the month. I find that reasoning fairly flawed and I'm surprised people don't recognise the Raven for what it is. The PvE flavor of the year, and last year, and next year, etc.
Actually my reasoning implys that there must be better reasons to change things around apart from our dislike of training times. And immersion is for me if certain ships/races are superior to other races in certain areas because of a different ship philosophy/design.
But lets actually list the stuff that makes the raven so good for pve: 1. You dont have any must fit medslot modules, thus can fully dedicate them to tank. 2. You can afford fitting 3 damage mods into your lows without directly hurting your tank. 3. You have over 50km range with your high damage ammo. 4. You can adapt damagetypes. 5. You do full damage vs. BS at any range inside your weapon range.
Thats it. Any ship fullfilling those points would be just as awesome as the raven at pve, 2 of these points come from being a shieldtanker and 2 from using missiles. Points 4, 5 and 2 also apply to droneboats with a dronedamage bonus, and indeed myrmidon, ishtar and domi are also awesome mission boats and always have been.
Point is that the very things that make the raven superior in pve weaken it in other areas. Once you need to fit certain medslot modules besides your tank it becomes subpar, your damage still is only decent while other ships put out far greater damage, and your range comes at the price of your inability to make a simultaneous attack with anyone but another missileship utilizing the same missiles.
The ravens superiority in pve comes at a tradeoff in abilities for pvp, and is thusly balanced. Yes it is the best BS for missions and it will likely stay like that, just like the apoc was the best miner before barges and stuff got released. Now hulks have become the best miners, while gallente carriers provide the best fightersupport, minmatar outpost the best service in deep 0.0 and geddons being the most costeffective fleetbs. Some things lie in the design and are intendend, i believe that the superiority of shieldtanking missile ships and droneboats in mission settings belongs in that category.
If you try feetbattles in a raven youll notice that even a n00b in a rokh shooting t1 ammo is more useful than you in a raven with 30mil dedicated SP. The brutix struggles to compare to the drake because you try to do things its not inherently good at(heavy tank and heavy damage at mixed ranges), SP are just % modifiers, they can only improve qualities your ship already has. If a ship is crap at something with bad skills it usually wont suddenly become superefficent just cause you got 20% this or that.
P.S. My harbinger outperformed my drake by far at beltratting, my brutix eat 2 drakes each morning for breakfast, my abaddon melted BS so fast it made me giggle like a small schoogirl, my typhoon made raven pilots cry and my domi killed whole stages while i took a shower. Your raven rant does not impress me.
|

Hakiro Murasame
Caldari
|
Posted - 2007.06.15 22:49:00 -
[32]
Edited by: Hakiro Murasame on 15/06/2007 22:49:43
Originally by: Dark Kavar I don't know how you had so many problems with rails in your brutix, rails have higher dps than missiles and the smaller faster frigs wouldn't be a problem becuase you would have had drones and hopefully a webber.
Did you happen to notice that the OP never mentioned what fittings they used, nor did they mention the skill spread of either character? E.G. A char with 2 mil sp devoted to gunnery can easily out-PvE a 12 mil sp character, provided the latter invested 11.5 mil of those sp in industry and social. You could also fit a brutix with civilian gear and a Caracal with a full PvE build and make the argument that Caldari cruisers are better PvE ships than Gallente BC's. I think he's just pulling numbers and figures out of his arse.
EDIT: had to tone down the meanness...
Ganj is proof that God loves us and wants us to be happy. |

Khyara
|
Posted - 2007.06.15 23:24:00 -
[33]
Edited by: Khyara on 15/06/2007 23:24:28
Originally by: ekalami So the passive shield tank balance change to battlecruisers has you all hiding under a table to avoid the sky falling on you?
Well read on to feel a bit better.
My first character was a gallente specialist. At 12 mil of focussed skillpoints in a brutix i tried to do a lvl 3 serpentis extrava. Well gallente's best dps configuration, mwd and blasters dont tend to work too well in deadspace. So it had to be rails. It took me about 3 hours and two cargoholds full of ammo to complete that mission.
My second character I thought I'd go with the undisputed pve king that is caldari. I tried my first lvl 3 mission with only 2 mil sp, with over half of those in learning skills. So i really didnt expect my ferox to be able to complete lvl 3 missions. To my utter amazement and disgust, it was able to complete all level 3 missions easily.
How can a 2 mil sp char outperform a 12 mil sp char so blatantly?
Ok lets push the envelope, just how unbalanced are caldari for pve? So I started trying to solo lvl 4 missions in a drake. Well its not quite the solopwnmobile of doom as it can take quite a while to drop an npc battleship. With about 5 mil sp and a completely t1 fitted drake i was able to solo all lvl 4 missions i tried. Completely ridiculous in my opinion.
Well along comes exploration, an essentially pve experience. Can I as a caldari char take the **** even more? How about going to 0.0 and soloing all those radar and magnetometric sites in my pve solopwnmobile with no sp?
With my trusty heron and t1 fitted drake I moved into 0.0 and within 2 weeks i had hit the jackpot of a 4 run ship interface bpc. Together with the other juicy rewards i made about 4 billion isk.
Risk v reward?
I think its high time the caldari uber low sp pwnmobiles get a few nerfs. To do the same thing with an amarr, gallente or minmatar char takes a lot of disciplined skillpoint training.
I will not rest until there is a single low cap midslot item that screws missiles over like, you know, there is for gunnery users.
I will now sit back and enjoy the whiiines and whaaaaas from the caldari pve community over the upcoming balance changes.
That is all.
Do I get the Gallente PVP advantages? If so no problem. If not, then you've made a grevious error. Check and Mate - thanks
Oh PS. Im Caladari and have 5.5 million SP's in Gunnery. Again - thanks.
|

Santa Anna
|
Posted - 2007.06.16 01:01:00 -
[34]
Originally by: Daelin Blackleaf
> If you are desperate to solo with Caldari then you must sacrifice tank for tackle, the same as minnie shield tankers and the same as armor tankers who must sacrifice tank for damage if they want to break most tanks these days.
Minnie shield tankers generally have enough mid slots to tackle and tank because of their superb shield resistances. The only real exception is the Maelstrom, as the Cyclone is pretty much worthless for other reasons. |

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.06.16 01:04:00 -
[35]
Firstly. If you can't do level 3 missions with a Brutix you must be some kind of moron.
Secondly. Myrmidon.
Game. Set. Match. Stfu.
Originally by: Benglada And whos going to tackle for them? Jesus?
|

Incantare
Caldari Darkness Inc.
|
Posted - 2007.06.16 01:55:00 -
[36]
^^ What he said.
|

eritirimci
|
Posted - 2007.06.16 02:37:00 -
[37]
Originally by: Bentula
1. You dont have any must fit medslot modules, thus can fully dedicate them to tank, no tackle or ewar/tackle with no tank yey 2. You must afford fitting 3 damage mods into your lows without directly hurting your tank, with out them you have the dps of a wet sponge 3. You have over 50km range with your high damage ammo to sad most of the pvp is under 20km 4. You can adapt damagetypes to sad with kinda crapy dps 5. You do full damage vs. BS at any range inside your weapon range ofc before they warp out
fixed for pvp
|

Bentula
|
Posted - 2007.06.16 09:09:00 -
[38]
Originally by: eritirimci
Originally by: Bentula
1. You dont have any must fit medslot modules, thus can fully dedicate them to tank, no tackle or ewar/tackle with no tank yey 2. You must afford fitting 3 damage mods into your lows without directly hurting your tank, with out them you have the dps of a wet sponge 3. You have over 50km range with your high damage ammo to sad most of the pvp is under 20km 4. You can adapt damagetypes to sad with kinda crapy dps 5. You do full damage vs. BS at any range inside your weapon range ofc before they warp out
fixed for pvp
Thats great, i make a list of stuff that makes the raven good for pve and you "fix" it for pvp . Let me show you why this doesnt work:
1. You do not tackle with a raven, better drink break fluids. 2. You have 6 medslots, whats king in pvp? Even above nos? Yes EW. 3. Dont use torps in pvp unless your enemies convoed you before you start roaming telling you they will be in BS. 4. Dont fly alone in a raven. This is a mmorpg with around 20k players constantly, think you can find another person to play with? 5. Yes i agree, the ability to switch damagetypes is horrible, its much better to be stuck with 1-2 possible damagetypes. 6. Ravens damage with cruise and 3 BCU is perfectly fine, PVP doesnt just happen at 20km, its quite normal for bigger gang stuff to be spread out 0km-130km(from 150km you can directly warp to a hostile ship if in locking range).
If you want to pvp in a raven play its strengths not its weaknesses. Its not that hard, fit ew to mids, get someone to tackle for you, warpin at 50km to your tackler with 2-3 ravens and pwn. The unique thing for the raven at this range is the damage combined with tank or EW, you dont have to fear some close range ships warping ontop of you like snipers since most non-BS would think twice about warping into a raven gang.
If you cant coordinate a small group of tacklers and ravens dont blame it on the ship, its entirely your fault. Some corps have great success with this and receive alot of fanpost for it.
|

Dragon Lord
Caldari Caldari Provisions
|
Posted - 2007.06.16 09:44:00 -
[39]
The reason caldari are best at pve is because the mission setup favours them, u cant use a mwd in nearly all of them so u cant dictate range. This is v bad for a gun ship, not a problem for a missile boat. Secondly if a raven gets webbed not biggy it still gets its max dmg anyway. If a gun ship gets webbed u have big problems. Also caldari can choose any dmg type for any given mission with range being a minimal issue. And lastly missile will always hit unless a defender missile gets them. If ccp want to balance out pve so all races can do it they need to look at the missions not nerf the hell out of caldari. But if they do Balance pve for all races they should also look at balancing pvp so that all races can do it just as well.
|

Hephaesteus
Gallente
|
Posted - 2007.06.16 10:24:00 -
[40]
Originally by: Dragon Lord The reason caldari are best at pve is because the mission setup favours them, u cant use a mwd in nearly all of them so u cant dictate range. This is v bad for a gun ship, not a problem for a missile boat. Secondly if a raven gets webbed not biggy it still gets its max dmg anyway. If a gun ship gets webbed u have big problems.
It's not a problem for gunships either.
Trouble with a lot of peeps in Eve is they think bigger is better, and to a point it is. However, most do not try to learn the characteristics of their ships, or they try them with inadequate skills. Once you have adequate skills and understand how to make the most of you ship turrets are just as good, and even better in some cases as missiles.
|

Ralara
Caldari Exanimo Inc Triumvirate.
|
Posted - 2007.06.16 10:37:00 -
[41]
Edited by: Ralara on 16/06/2007 10:39:23
Originally by: ekalami So the passive shield tank balance change to battlecruisers has you all hiding under a table to avoid the sky falling on you?

I've never used a passive shield tank. So the change doesn't bother me.
Anyway, there's nothing stopping anyone from shoving a million SP in missiles and then stepping into a drake.
|

Ortu Konsinni
KIA Corp KIA Alliance
|
Posted - 2007.06.16 11:23:00 -
[42]
Originally by: Kather my (at the time) 22mill sp amarr BS pilot struggled to do triple 1.8mill spawns (could do them, but stuggled)
http://www.perso.ch/apocalypse/pics/doingitwrong.jpg --- High quality pics of ALL EVE ships! |

Pottsey
Gallente Enheduanni Foundation
|
Posted - 2007.06.16 15:00:00 -
[43]
ôNo, because the other races can be effective using other means of tanking other than Passive shield tanking.ö So can Caldari they can active shield tank itÆs what there BCÆs where made for and it works.
Passive shield tanking guide click here |

Terianna Eri
Amarr STK Scientific Rule of Three
|
Posted - 2007.06.16 16:43:00 -
[44]
Originally by: Gawain Hill
Originally by: Xoduse
Originally by: o0TuNa0o
Quote:
your 5 mill sp drake pilot can handle triple 1.95 mill spawns. my (at the time) 22mill sp amarr BS pilot struggled to do triple 1.8mill spawns (could do them, but stuggled)
Your kidding right?
If they were angels then theres absolutely no shame in it :P
BTW Caldari isn't too hot at pvp so let them be great at something...
can amarr be great at something too then?
our ships are the prettiest, that's our bonus. plus our cap automatically empties itself, so we don't have to devote any time or attention to cap management! __________________________________
|

Dalanoria
The Committee of Project Mayhem
|
Posted - 2007.06.16 16:49:00 -
[45]
Originally by: Klavayne Name me a caldari ship which is a solo pvp pwn-mobile?
I'll save you the trouble, there isnt one. On the other hand i can name many gallente ones, dominix, myrmidon, megathron, eos etc.
Its called variety, caldari are very good at PVE but not so good in PVP. And in a game which is supposed to be PVP orientated, gallente has the upper hand still.
And why are you complaining, you got rich. Do you now want it to be harder for other people to do the same?
Rook
|

Igualmentedos
|
Posted - 2007.06.16 17:30:00 -
[46]
Originally by: ekalami So the passive shield tank balance change to battlecruisers has you all hiding under a table to avoid the sky falling on you?
Well read on to feel a bit better.
My first character was a gallente specialist. At 12 mil of focussed skillpoints in a brutix i tried to do a lvl 3 serpentis extrava. Well gallente's best dps configuration, mwd and blasters dont tend to work too well in deadspace. So it had to be rails. It took me about 3 hours and two cargoholds full of ammo to complete that mission.
My second character I thought I'd go with the undisputed pve king that is caldari. I tried my first lvl 3 mission with only 2 mil sp, with over half of those in learning skills. So i really didnt expect my ferox to be able to complete lvl 3 missions. To my utter amazement and disgust, it was able to complete all level 3 missions easily.
How can a 2 mil sp char outperform a 12 mil sp char so blatantly?
Ok lets push the envelope, just how unbalanced are caldari for pve? So I started trying to solo lvl 4 missions in a drake. Well its not quite the solopwnmobile of doom as it can take quite a while to drop an npc battleship. With about 5 mil sp and a completely t1 fitted drake i was able to solo all lvl 4 missions i tried. Completely ridiculous in my opinion.
Well along comes exploration, an essentially pve experience. Can I as a caldari char take the **** even more? How about going to 0.0 and soloing all those radar and magnetometric sites in my pve solopwnmobile with no sp?
With my trusty heron and t1 fitted drake I moved into 0.0 and within 2 weeks i had hit the jackpot of a 4 run ship interface bpc. Together with the other juicy rewards i made about 4 billion isk.
Risk v reward?
I think its high time the caldari uber low sp pwnmobiles get a few nerfs. To do the same thing with an amarr, gallente or minmatar char takes a lot of disciplined skillpoint training.
I will not rest until there is a single low cap midslot item that screws missiles over like, you know, there is for gunnery users.
I will now sit back and enjoy the whiiines and whaaaaas from the caldari pve community over the upcoming balance changes.
That is all.
I have no respect for you.
|

Morreia
The Celestial Element
|
Posted - 2007.06.16 18:59:00 -
[47]
If everyone gets qualy good ships for PvE then I want equally good haulers for every race as well... I don't think the PvE thing should happen, still think haulers should have something done though.
|

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.06.16 19:57:00 -
[48]
Originally by: Dragon Lord The reason caldari are best at pve is because the mission setup favours them, u cant use a mwd in nearly all of them so u cant dictate range. This is v bad for a gun ship, not a problem for a missile boat.
Gunships can do well at closer ranges, but you can't do it sitting on your ass. The first thing a gunboat does is turn tail and start moving away from the strongest targets as directly as possible to get the radial velocity down, and then start picking them off. This works even within 20km for cruisers or larger. For the smaller stuff, use drones.
|

Gorefacer
|
Posted - 2007.06.16 21:36:00 -
[49]
---"So can Caldari they can active shield tank itÆs what there BCÆs where made for and it works."---
Can you post some Caldari BC active tank fits that work better than current commonly used passive fits (or better than other races fits)? Ive messed around with Quickfit some and have had issues making things fit right.
|

Kather
Evil Proctologists
|
Posted - 2007.06.17 09:44:00 -
[50]
Originally by: o0TuNa0o
Quote:
your 5 mill sp drake pilot can handle triple 1.95 mill spawns. my (at the time) 22mill sp amarr BS pilot struggled to do triple 1.8mill spawns (could do them, but stuggled)
Your kidding right?
its worth pointing out i suck at pve. also have you tried fighting angles in an amarr ship? ---------------------------------------------
Long live the Evil Proctologists! |

Death Kill
Caldari direkte
|
Posted - 2007.06.17 09:49:00 -
[51]
Originally by: ekalami
I will not rest until there is a single low cap midslot item that screws missiles over like, you know, there is for gunnery users.
You're a n00b
|

welsh wizard
0utbreak
|
Posted - 2007.06.17 11:37:00 -
[52]
Edited by: welsh wizard on 17/06/2007 11:37:29
Originally by: ekalami
Originally by: Kather
i dont think he was really saying anything important about the rewards from complexes.
what he was on about was how a low point caldari char can do all the things that other races have to be high sp to do
Absolutely correct. I dont mind caldari being better at pve, since this is supposed to be a game of variation, and arguably, caldari arent so good at (specifically solo) pvp.
I have no problem with a 12 mil sp caldari being better than a 12 mil sp gunnery race at pve either, as long as worse at something else like pvp for example.
I do have a problem with a 2 mil sp caldari being better than a 12 mil sp gunnery race at pve though.
Last time I checked Caldari were a gunnery race. In fact if you want to use both Caldari weapons systems its significantly more skill intensive than the other races, especially with shield training which takes weeks longer than armour training.
If 'playing Eve' to you is shooting npc's all day long then Caldari have a undeniable advantage both in ease and time taken. If 'playing Eve' is actually playing Eve then Caldari have far more training to do than the other races. I trained gunnery, missiles, shields to full and Ewar to a good level and I can tell you right now that my skillpoint set is far more pvp focussed than most Gallente and Minmatar pilots. In the amount of time I've put into Caldari pvp another race pilot could have specialised in a second race by now, maybe even a third.
It's all perspective, you either see it from a Caldari hating point of view or you see it from a logical point of view with actual figures to back up your argument. Keep on spamming for the nerf though aye?
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.17 12:00:00 -
[53]
Originally by: welsh wizard In fact if you want to use both Caldari weapons systems its significantly more skill intensive than the other races, especially with shield training which takes weeks longer than armour training.
Afraid the race who needs the most SP award is still held by minmatar. They usually overexeggerate it, but it is true.
About the skills, it depends. It takes a bit longer to to train for capital class tanking for shields. For being effective on the t2 lvl however, not really. Mainly due to not having to train up a single lvl5 skill for that - you need 541k SP to get a full near top efficiency shieldtank. Unless you want x-l boosters, then it's shield op 5 too. But armor tankers need mech 5 for t2 large reppers, so there's no difference there. And shield management 5 for the SBA2 - but considering an SBA1 + an x-l2 is already better in both capefficieny and rep/sec than a dual LAR2 you don't really need the t2 version for a compareable performance.
Armor tankers need for the t2 lvl 962k SP since they need a lvl5 skill to use t2 harderners in the first place and also need to train up their compensation skills to at least 4 for the still-superior EAN2. Shield tankers can simply use invul2.
So, in short, shield tanks need longer to max, but are faster to bring to the "good effciency" lvl. It's a tradeoff.
|

FarScape III
|
Posted - 2007.06.17 12:19:00 -
[54]
Don't you know that your 12 mil PC could of just trained the Caldari ships waaaaaay easyer then making a whole new toon?
*** Do what you want to EVE, as long as nothing fun is taken away and anything new is fun.
A Minmater City... Cool! |

FarScape III
|
Posted - 2007.06.17 12:24:00 -
[55]
Originally by: Phrixus Zephyr Firstly. If you can't do level 3 missions with a Brutix you must be some kind of moron.
Secondly. Myrmidon.
Game. Set. Match. Stfu.
QFT
And I suck at any fighting but I can do all l3 missions with any BC I'm sure, and I DID do them all with my Vexor, a Gallente cruiser!
people are nuts!
*** Do what you want to EVE, as long as nothing fun is taken away and anything new is fun.
A Minmater City... Cool! |

welsh wizard
0utbreak
|
Posted - 2007.06.17 12:29:00 -
[56]
Edited by: welsh wizard on 17/06/2007 12:34:38
Originally by: Aramendel
Originally by: welsh wizard In fact if you want to use both Caldari weapons systems its significantly more skill intensive than the other races, especially with shield training which takes weeks longer than armour training.
Afraid the race who needs the most SP award is still held by minmatar. They usually overexeggerate it, but it is true.
About the skills, it depends. It takes a bit longer to to train for capital class tanking for shields. For being effective on the t2 lvl however, not really. Mainly due to not having to train up a single lvl5 skill for that - you need 541k SP to get a full near top efficiency shieldtank. Unless you want x-l boosters, then it's shield op 5 too. But armor tankers need mech 5 for t2 large reppers, so there's no difference there. And shield management 5 for the SBA2 - but considering an SBA1 + an x-l2 is already better in both capefficieny and rep/sec than a dual LAR2 you don't really need the t2 version for a compareable performance.
Armor tankers need for the t2 lvl 962k SP since they need a lvl5 skill to use t2 harderners in the first place and also need to train up their compensation skills to at least 4 for the still-superior EAN2. Shield tankers can simply use invul2.
Rails, Cruise, Torps, Standards, Heavies, HAM's, rockets and the entire Ewar tree. Even if Minmatar train both tanking proficiencies & both weapons sets they don't come close. If you're going to insist that Minmatar need to train all those missile skills to full then I think we can safely insist on blasters being part of the Caldari skillset too.
Quote: So, in short, shield tanks need longer to max, but are faster to bring to the "good effciency" lvl. It's a tradeoff.
There are 2 armour tanking skills both of which are tier 1 or 2 skills, thats it, end. Both races have the compensations to do but they are not neccessary. In other words no, it takes longer to skill an efficient shield tank.
Minmatar have always been the skill heavy race until the introduction of the Rokh. Now that Caldari have pretty much exactly the same skillpoint requirement in gunnery and clearly more requirement in missiles and Ewar theres only one logical conclusion.
"But Minmatar need all the skills to fly one ship!" This is true in select cases, thing is once you've done this you can fly the majority of Minmatar ships with a full weapon set (spaceship command skillset allowing). For Caldari if you don't train the right weapon set you don't fly the ship at all.
Like I said earlier its all about perspective. It's true that if you want to fly a Raven well you can get in one far faster than you can a Pest or a Phoon. Thing is, once you've trained for a pest or Phoon you can reliably fly a large proportion of the other minmatar ships aswell. If you're Caldari you can still only fly the Raven. See where this is going?
There are more pvp skillpoints in Caldari than there are in any other race if you want to fly every Caldari ships to its maximum potential.
It really is that simple.
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.17 13:11:00 -
[57]
Originally by: welsh wizard Rails, Cruise, Torps, Standards, Heavies, HAM's, rockets and the entire Ewar tree. Even if Minmatar train both tanking proficiencies & both weapons sets they don't come close. If you're going to insist that Minmatar need to train all those missile skills to full then I think we can safely insist on blasters being part of the Caldari skillset too.
Of cource the neeed blasters as well, there are some nice blasterrokh/eagle/moa setups. Not that much of an investement though. And, yes, minnies need to train the whole spectrum. And also need to focus on their drone skills to a far greater amount.
EW skills are also important for their recons (and if you are only speaking of battleships why mentioning all missile specs?). And no, having 5 instead 4 EW ships does not make EW skills essential for caldari and unimportant for other races.
Quote: There are 2 armour tanking skills both of which are tier 1 or 2 skills, thats it, end. Both races have the compensations to do but they are not neccessary. In other words no, it takes longer to skill an efficient shield tank.
Wrong. I already showed that in the previous post. Check the numbers. It is the case without the comp skills, too, however saying that you do not need them for armortanks is like saying that you do not need invuls for shieldtanking.
Feel free to ignore it though.
Quote: There are more pvp skillpoints in Caldari than there are in any other race if you want to fly every Caldari ships to its maximum potential.
It really is that simple.
Only if you completely ignore, as said, one entire weapon system. Now, caldari use drones as well, but they use it by a less extensive amount.
And, of cource, this is only for weapon systems. You need shieldtanking skills for a rather noticeable amount of minnie ships.
|

Taipan Gedscho
Muzzletov Gewaltski Inc.
|
Posted - 2007.06.17 16:43:00 -
[58]
this discussion is getting way out of hand, and thats the perfect timing to chime in.
first of all, this thread contains a lot of useless arguments. theres only one thing really important in this matter:
CALDARI CAN PVE QUITE EFFECTIVELY AT VERY LOW SP
why and how is not important. im now pulling something out of my rear end: i assume that MORE people start eve by PVEing rather than with pvp. i know i did. its a great way to get into this complex world.
i tried it the other way round too, watched some friends enter the game from the pvp side. and it was cumbersome. there simply was no time or safe enviroment for them to learn about their modules.
and why is that important? simple. in every mmorpg you NEED to be ABLE to build your existence playing SOLO. yes i know. teamgame. and massive multiplayer.
but still you need the possibilty. and as it stands now, every player that wants to learn about eve, while grinding some iskies in a safe enviroment is better off investing 700k sp into a ferox and some missiles. (yeah im talking about the real young guns)
imho OTHER RACES NEED LOW SP PVE ABILITY TOO.
forgive my talking in caps. i normally dont do it.
Only you can save mmorpgs - Stop crying for nerfs today! |

KD.Fluffy
The Refugees
|
Posted - 2007.06.17 17:31:00 -
[59]
yes, its a myth that caldari PVE takes but loads less skill points then any other races. It is true that you can train straight for a raven and bypass a few lvl 4 skills that are required in the gunnery tree. What is also true is 90% of new players train their missle tree the same as any others. Most people don't go straight for a raven, it has to be worked up to. Also, the other races can pve quit effectively with low sp.
|

welsh wizard
0utbreak
|
Posted - 2007.06.18 00:21:00 -
[60]
I have a Minmatar alt.
Originally by: Aramendel ...
A shockingly bias opinion. You think Caldari pilots don't need drones? Right, drone interfacing to V and anything else that improves drone durability, speed, damage and range are all essential.
You think shield compensations are less important despite passive shield tanks being advantageous currently? Caldari are the least cap efficient race, shield compensations are very important as a result. I believe you fail to see the importance of the shield compensation skills because you're Minmatar and therefore you don't need them.
There are a further 3 vital shield skills than armour skills all of which need to be at level V, Count them.
Quote: Feel free to ignore it though.
Oh I will, I'm well drilled when it comes to pointless arguing over the internet and I know neither of us will convince the other. However, we can't have disgruntled old Minmatar pilots who still think their race is severely disadvantaged misleading the new generation.
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.18 01:11:00 -
[61]
Edited by: Aramendel on 18/06/2007 01:12:13
Originally by: welsh wizard A shockingly bias opinion. You think Caldari pilots don't need drones?
Right, because I for example never said stuff like Now, caldari use drones as well, but they use it by a less extensive amount., so obviously I am saying that caldari do not need drones. 
It's really in the end that minnies are with drones in the same boat as caldari with missiles. Both need in one an higher focus than the other race needsin the other.
So, no, caldari do not need more SP.
Quote: You think shield compensations are less important despite passive shield tanks being advantageous currently?
Yes because it's no real problem to keep active harderners running with even the limited cap recharge. Did lvl 4 misisons with a drake quite regulary at the beginning of this year.
Quote: Caldari are the least cap efficient race, shield compensations are very important as a result.
A heavy shield tank is more cap effective than a heavy armortank. Caldari ships have no disadvantages in cap recharge.
Quote: I believe you fail to see the importance of the shield compensation skills because you're Minmatar and therefore you don't need them.
And I believe that instead bringing counter arguments you try "ad hominem" instead, aka argue against the person. It's a rather common fallacy.
FYI, I myself have in racial skills minnie frig 5, amarr cruiser 5 and am planning to start caldari cruiser 5 when energy management 5 is finished. All my pvp setups have either no tank (cov ops), speed tank (inty), passive + EW tank (curse setup #1), passive + resist tank (curse setup #2) and an active + resist tank (curse setup #3). My only ship which has an armortank is a pilgrim I have mothballed in jita because I do not see a reason to use it. My last mission ship was a drake with a passive shield tank.
Quote: There are a further 3 vital shield skills than armour skills all of which need to be at level V, Count them.
There aren't. If you want ot max your shield tanking abilities, certainly, but they are not in any way "vital". You can use a shieldtank just fine without them.
Needed skills to make shieldtanks effective on the cruiser lvl:
- shield compensation 4 Lvl 5 is nice if you want to max it, but having 2% less capneed isn't really a border between useable and unuseable. - shield management 4 Lvl 5 is nice and actually needed for SBA2s, but SBA1 to oversided booster > 2 * armor reps in both rep/sec and capefficiency, so it's not really needed to compete, it's only an additional boost you can train for - shield operation 4 Lvl5 is needed for X-l boosters, however LAR2s also need mech5, so fr the BS lvl both tanking methods need an identical amount of SP more. And it on lvl 5 is nice for passive tanks. However there you can then also include rep systems 5 for armortanks sicne they need that to max their regeneration too. Still no difference. - shield upgrades 4 Lvl5 is, again, not really needed but to solve some fitting problems. But armortanks have no skill to reduce thefitting of plates *at all* so this is again only an additional bonus - tactical shield manipulation 4 utterly pointless to bring it to lvl 5 unless you got capital
A total of 543k SP.
Now, armortanking, again on cruiserlvl:
- hull upgrades 5 needed for t2 harderners - mechanics 4 needed for t2 armor reps, lvl5 for large ones - large armor rep 4 again for t2 reps, and to get a better rep/sec - the 4 compensation skills since omnitaking is the primary tanking mode for both shield and armortanking and while the shield omni harderners are active the armor omni harderners are passive (and have in exchange a smaller efficiency, you need 3 EAN2 with lvl4 skills to give the same bonus as 2 invul2)
A total of 964k SP. Or 602k SP without the comp skills.
|

Igualmentedos
|
Posted - 2007.06.18 01:34:00 -
[62]
Edited by: Igualmentedos on 18/06/2007 01:35:21 just kidding, i was wrong, ignore this post.
|

Gorefacer
|
Posted - 2007.06.18 02:32:00 -
[63]
"imho OTHER RACES NEED LOW SP PVE ABILITY TOO."
I agree.
There seems to be a split in opinion. Some think that each race should be good at something and that every pilot should have to train multiple races to be good at multiple areas of the game.
Others feel that each race should have a ship arsenal with a variety of uses, so that each race independently can be competetive in each area of the game.
I fall in the latter category. It makes more sense to me, to balance each races combat ships against each other. If not, why not have one race that has industrial ship and no other, one race for PVP combat, one for PVE supremesy?
If each race had a balanced arsenal of available ships, you could do everything with each race on a competetive playing field AND still cross train other races if you chose to. More options that way, and I believe more balanced options make for a more fun game.
Just my opinion though. So low SP PVE ships for all, because each race has people that are just starting out, why not let each have the same ***** at the beginning PVE game as others.
This being said, other races would need more (or better) ships at what they may lack in. This would NOT mean that all races ships would need the same number slots etc. To balance ships, there should be a dev balance team that does NOT play the game as their players do (as this race or that, involved in game politics etc.)
|

Elspeth Vigneron
Caldari Phoenix Logistics Industries
|
Posted - 2007.06.18 03:11:00 -
[64]
Originally by: ekalami So the passive shield tank balance change to battlecruisers has you all hiding under a table to avoid the sky falling on you?
Well read on to feel a bit better.
My first character was a gallente specialist. At 12 mil of focussed skillpoints in a brutix i tried to do a lvl 3 serpentis extrava. Well gallente's best dps configuration, mwd and blasters dont tend to work too well in deadspace. So it had to be rails. It took me about 3 hours and two cargoholds full of ammo to complete that mission.
I don't believe this. I've done every Level III mission in a BC with far, far fewer than 12 million skill points with my Gallente character. He doesn't even have a million in gunnery (808k) because he's a miner. But he can still do Level III's and, with his Dominix, do Level IV's.
Quote: My second character I thought I'd go with the undisputed pve king that is caldari. I tried my first lvl 3 mission with only 2 mil sp, with over half of those in learning skills. So i really didnt expect my ferox to be able to complete lvl 3 missions. To my utter amazement and disgust, it was able to complete all level 3 missions easily.
I don't believe this, either. Two million skill points and over half in learning? Too many holes in your balloon to hold air, IMO.
Quote: How can a 2 mil sp char outperform a 12 mil sp char so blatantly?
Pilot error.
Quote: Ok lets push the envelope, just how unbalanced are caldari for pve? So I started trying to solo lvl 4 missions in a drake. Well its not quite the solopwnmobile of doom as it can take quite a while to drop an npc battleship. With about 5 mil sp and a completely t1 fitted drake i was able to solo all lvl 4 missions i tried. Completely ridiculous in my opinion.
Well along comes exploration, an essentially pve experience. Can I as a caldari char take the **** even more? How about going to 0.0 and soloing all those radar and magnetometric sites in my pve solopwnmobile with no sp?
With my trusty heron and t1 fitted drake I moved into 0.0 and within 2 weeks i had hit the jackpot of a 4 run ship interface bpc. Together with the other juicy rewards i made about 4 billion isk.
Risk v reward?
I think its high time the caldari uber low sp pwnmobiles get a few nerfs. To do the same thing with an amarr, gallente or minmatar char takes a lot of disciplined skillpoint training.
I will not rest until there is a single low cap midslot item that screws missiles over like, you know, there is for gunnery users.
I will now sit back and enjoy the whiiines and whaaaaas from the caldari pve community over the upcoming balance changes.
That is all.
One of my corpies mines in the same system I do. He's gotten FOUR freakin' talisman implants from belt rats. I've gotten one with at least four times the time in asteriod fields than him. His good luck, or my bad, doesn't matter. What happens on a random roll happens.
And, BTW, I don't believe this either. Phoenix Logistics Industries
01010000010100100100010101010000010000010101001 00100010100100000010101000100111100100000010001 000100100101000101001011000010000 |

Elspeth Vigneron
Caldari Phoenix Logistics Industries
|
Posted - 2007.06.18 03:44:00 -
[65]
Originally by: Morreia
Originally by: Daelin Blackleaf
> Don't solo and whine, the game should not be about balancing ships in 1v1 situations
Then why do the other races need to be boosted for SOLO PvE, they are very good at gang PvE.
From my experience, I'll have to say that I don't really agree. I have two characters. The Caldari who was designed for PvE from the out-set. She's full Tech 2 Raven at 5 million SP and hasn't lost one yet. And she doesn't even have a CNR or 3 CCC rigs to "permaboost." She flys a cookie-cutter Raven with 6 Arby's, T2 hardners/boosters and some cap/grid/shield extending fittings and a pair of BCU2s in the low slots.
The Gallente has more SP. About 8 million in total. And while he has 3 million more SP, he's a hulk pilot and industrialist who's only taken up PvE more recently, so for PvE SP comparisons, they're close.
He has an Hyperion and a Dominix. The Dominix rocks (he has pretty good drone skills) while his shabby gunnery skills limit him with the Hyperion (though it has a great tank). In his Dominix, with a couple of drone extenders, he can actually get combat out of drones to a theoretical point outside his targeting range (I don't actually fly them that far) and most PvE battleships can't really harm his tank befor he's in range.
The perma-jam that makes so many Raven pilots cry isn't nearly the factor for him because once you get the drones on target, they stay until dead or done. The drawback is that T2 drones are expensive, slower than missiles or guns to get on target and aggro managment is a premium lest you find yourself suddenly overwhelmed because you goofed up. Another drawback that makes defeating perma-jam not as good as it could be is that once the drones get going, while they tend to keep on going, they are not coordinated at subsequent target selection.
Still, with a couple of NOS and a pair of Aux Nano Pumps, if he chooses to let enemies close, he can use his enemies as batteries to run his extremely efficient tank far, far better and longer (and 600 million isk cheaper) than the Raven pilot. Or he jet away and can blow everything up from far away and the issue doesn't really come up.
Over-all, I think they run missions about the same. Some missions really vex him. Others vex the Raven. By and large, they're pretty close. I don't do Minmater or Amarr, but I have corpies that have comparative experience in those types (Caldari/Amarr & Caldari/Minmater) and they seem to think this is, well, an overblown issue.
Phoenix Logistics Industries
01010000010100100100010101010000010000010101001 00100010100100000010101000100111100100000010001 000100100101000101001011000010000 |

NIkis
Minmatar W33D Corp. O X I D E
|
Posted - 2007.06.18 04:02:00 -
[66]
Originally by: Elspeth Vigneron
Over-all, I think they run missions about the same. Some missions really vex him. Others vex the Raven. By and large, they're pretty close. I don't do Minmater or Amarr, but I have corpies that have comparative experience in those types (Caldari/Amarr & Caldari/Minmater) and they seem to think this is, well, an overblown issue.
QFT .. waaaay overblown Missile users have to tank their ass well, while turret users can snipe from safe distances (need I remind anyone that turrets can potentially hit from far far greater distance than missiles ?).
And anyway in the end even a caldari specialist will cross-train (most likely gallente or minmatar) so I don't really see the point to the whole rabble stirred by anti-caldaris just because Caldaris might have it easier in PvE in the first few months of game. Plus - end game balance is more important.
|

Grendelsbane
|
Posted - 2007.06.18 04:52:00 -
[67]
The early boost from using missiles was nice.. but now I want to fly a Rokh some day, so I have a long grind of gunnery skills to train now. Everything is a tradeoff.
|

Ulesi
FinFleet
|
Posted - 2007.06.18 04:57:00 -
[68]
Originally by: ekalami
My first character was a gallente specialist. At 12 mil of focussed skillpoints in a brutix i tried to do a lvl 3 serpentis extrava. Well gallente's best dps configuration, mwd and blasters dont tend to work too well in deadspace. So it had to be rails. It took me about 3 hours and two cargoholds full of ammo to complete that mission.
Are you serious? Cause if you are L2P. Seriously, you suck at Gallente and EvE if it took you 3 hours and 20k AM rounds.
Originally by: Puupuu dude... your face...
|

Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.06.18 06:40:00 -
[69]
Edited by: Ferocious FeAr on 18/06/2007 06:42:11
Quote: There aren't. If you want ot max your shield tanking abilities, certainly, but they are not in any way "vital". You can use a shieldtank just fine without them.
Needed skills to make shieldtanks effective on the cruiser lvl:
- shield compensation 4 Lvl 5 is nice if you want to max it, but having 2% less capneed isn't really a border between useable and unuseable. - shield management 4 Lvl 5 is nice and actually needed for SBA2s, but SBA1 to oversided booster > 2 * armor reps in both rep/sec and capefficiency, so it's not really needed to compete, it's only an additional boost you can train for - shield operation 4 Lvl5 is needed for X-l boosters, however LAR2s also need mech5, so fr the BS lvl both tanking methods need an identical amount of SP more. And it on lvl 5 is nice for passive tanks. However there you can then also include rep systems 5 for armortanks sicne they need that to max their regeneration too. Still no difference. - shield upgrades 4 Lvl5 is, again, not really needed but to solve some fitting problems. But armortanks have no skill to reduce thefitting of plates *at all* so this is again only an additional bonus - tactical shield manipulation 4 utterly pointless to bring it to lvl 5 unless you got capital
A total of 543k SP.
Now, armortanking, again on cruiserlvl:
- hull upgrades 5 needed for t2 harderners - mechanics 4 needed for t2 armor reps, lvl5 for large ones - large armor rep 4 again for t2 reps, and to get a better rep/sec - the 4 compensation skills since omnitaking is the primary tanking mode for both shield and armortanking and while the shield omni harderners are active the armor omni harderners are passive (and have in exchange a smaller efficiency, you need 3 EAN2 with lvl4 skills to give the same bonus as 2 invul2)
A total of 964k SP. Or 602k SP without the compensation skills.
As said before, for a shieldtank you need longer to max it, but are a lot faster to bring it to an effective lvl compared to armortanks.
Shield Compensation 4 to 5: You can run a stronger tank over a longer battle. Let's say I get into a fight and it last 3 minutes, in that time I boosted (large booster) constantly to sustain the damage dealt to my ship. Now if I had shield compensation to 5 I would have saved myself 182.4 cap.
Shield Management 4 to 5: You are totally neglecting the main reason why caldari pilots train for this. 5% more shields hitpoints which is a very important skill. Having the tech 2 shield boost amplifier is a mere bonus. A great one at that.
Shield Operation 4 to 5: Again you neglected the part where you get 5% better shield recharge which is a very important part of caldari tanks.
Shield Upgrades 4 to 5: I will agree that you can live with it at level 4, however, when you get to fitting bigger ships it may benefit you depending on your setup.
You forgot to include EM, Explosive, Thermic, Kinetic Shield Compensation books to level 4. Those are super important. Let make give you an example of what it does to my nighthawk. Let's say my hardeners are knocked offline due to being capped out.
This is the difference between a nighthawk pilot who doesn't have their comp skills trained versus someone who does. For this example let's say the nighthawk pilot is using 2 invulnerability fields II as hardeners.
Untrained NH pilot:
EM: 25% EXP: 70% KIN: 72% THERM: 78%
Trained NH pilot:
EM: 41% EXP: 77% KIN: 78% THERM: 83%
I'm not trying to take anything away from armor tanking and the time that is needed to be effective with it. I just wanted to let you know from a caldari spec character point of view that those skills that you listed is important to have at 5.
Don't hate me, learn to love me |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.18 11:05:00 -
[70]
Originally by: Ferocious FeAr I'm not trying to take anything away from armor tanking and the time that is needed to be effective with it. I just wanted to let you know from a caldari spec character point of view that those skills that you listed is important to have at 5.
I am afraid you are utterly missing the point.
Let me repeat it for you: As said before, for a shieldtank you need longer to max it, but are a lot faster to bring it to an effective lvl compared to armortanks.
I never ever said that it is pointless to bring any of them to lvl5. I said you do not need to bring them to 5 to get an effective shieldtank. Obviously 4% more shield and 2% less capneed is nice to have, but compared to the efficiency jump from t1 to t2 harderners or t1 to t2 boosters/reps the effect is miniscule.
The minor resistance boost of actives from the damage comb skills is nice to have, but it's also only a very minor boost. If you cap out you'll most likely die unless it is a very close fight. Armor tankers need the comp skills *always*. When they get from the "being effective" to the "I want to maximize my skills" lvl they are a clear cadidate for lvl 5, like shield comp and management is for shield tankers.
The shield damage compensation skills? Not really. I doubt you will train them to lvl 5 unless you ran out of any other skills to train (and not only shieldtanking ones).
|

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.06.18 12:08:00 -
[71]
missions in brutix ? hmm
rails, maybe 1-2 nos ab, 2 hardeners, 1 LSE II (or 2 LSEs and no AB) 3x pds, 2 mfs
5 heavy drones
(I did not try to fit it, possible CPU issues)
never tried it, but should do level 3s in sleep too. If you used a (mostly) PvP fited brutix and only adapted mwd and blasters then don't cry.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.06.18 14:11:00 -
[72]
Edited by: Daelin Blackleaf on 18/06/2007 14:14:16 Having somewhat tired of this argument would it be possible for someone with more patience than I for quickfit to calculate:-
> Maximum Drone/Missile DPS for a Domi/CNR > Maximum tank for the two strongest and two weakest resists on the same setup (assume mission fit for each)
Do this for both a character with max skill points and for one with no level 4's, feel free to add faction (but not officer) modules as the majority of the mission running community does, and allow us to settle this once and for all.
Setups used should equal or exceed the ability of the standard set-ups we all know and love, arguments can then be made for the inclusion of gun DPS to the domi fits fitting such, however imho due to the range and tracking issues that generally affect turrets the real DPS is negligible in comparison to that of the drones while the additional effort is significant considering the repetitive (some might say isk farming) nature of missions. Not to mention such DPS is not focused against the NPC's weakest resist. Feel free to post the numbers inclusive of gun DPS if that is your cup of tea though.
Lets see some numbahs! 
[EDIT: Of course if you feel another ship can compete then by all means post your results for said ship... I hear (for example) the 'phoon can perform well in missions, though I'm sadly yet to try it.]
|

Igualmentedos
|
Posted - 2007.06.18 14:49:00 -
[73]
Originally by: Daelin Blackleaf Edited by: Daelin Blackleaf on 18/06/2007 14:14:16 Having somewhat tired of this argument would it be possible for someone with more patience than I for quickfit to calculate:-
> Maximum Drone/Missile DPS for a Domi/CNR > Maximum tank for the two strongest and two weakest resists on the same setup (assume mission fit for each)
Do this for both a character with max skill points and for one with no level 4's, feel free to add faction (but not officer) modules as the majority of the mission running community does, and allow us to settle this once and for all.
Setups used should equal or exceed the ability of the standard set-ups we all know and love, arguments can then be made for the inclusion of gun DPS to the domi fits fitting such, however imho due to the range and tracking issues that generally affect turrets the real DPS is negligible in comparison to that of the drones while the additional effort is significant considering the repetitive (some might say isk farming) nature of missions. Not to mention such DPS is not focused against the NPC's weakest resist. Feel free to post the numbers inclusive of gun DPS if that is your cup of tea though.
Lets see some numbahs! 
[EDIT: Of course if you feel another ship can compete then by all means post your results for said ship... I hear (for example) the 'phoon can perform well in missions, though I'm sadly yet to try it.]
.....i think the real problem is comparing a domi to a CNR. That seems a little stacked in favor of a certain ship. And, if anything, proves that caldari are not overpowered mission running *****s like the op so "intelligently" assumes.
|

errorist
Caldari Free Mercenaries Union FATAL Alliance
|
Posted - 2007.06.18 16:36:00 -
[74]
I seriusly agree with the op.. im originally caldari.. barely trained for a raven ( 1 mill sp ) and soloed all lvl 4 missions, then later on i started training Gallente.. and actually had about 10 million sp deticated to the dominix alone.. and struggled with doing lvl 4 missions in it..
Also in 0.0 i find my drake doing a better job at npc¦ing then my dominx, though my drake is pure t2 fitt now, and dominix is also pure t2 fitt.
So i propose... Totaly remove shield tank from eve, change caldari ships to armor tankers ? would this make you happy ?
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.06.18 18:22:00 -
[75]
Originally by: Igualmentedos
.....i think the real problem is comparing a domi to a CNR. That seems a little stacked in favor of a certain ship. And, if anything, proves that caldari are not overpowered mission running *****s like the op so "intelligently" assumes.
Point to the faction Dominix and I'd suggest that for comparison, here I'm trying to present the two ships generally considered the best for mission running.
...and if anything the fact that the Caldari have a faction version of what is already considered the best ratting/complexing/exploration site grinding/mission running ship proves that the Caldari are overpowered in this particular area.
Don't get me wrong, I love my CNR, but I'm aware that there are a lot of people who would rather not train Caldari and I myself find it disturbing that many Gallente pilots are using a CNR (soon with Caldari Navy fittings) to fight for the federation.
|

Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.06.18 20:44:00 -
[76]
Edited by: Ferocious FeAr on 18/06/2007 20:44:12
Originally by: Aramendel
Originally by: Ferocious FeAr I'm not trying to take anything away from armor tanking and the time that is needed to be effective with it. I just wanted to let you know from a caldari spec character point of view that those skills that you listed is important to have at 5.
I am afraid you are utterly missing the point.
Let me repeat it for you: As said before, for a shieldtank you need longer to max it, but are a lot faster to bring it to an effective lvl compared to armortanks.
I never ever said that it is pointless to bring any of them to lvl5. I said you do not need to bring them to 5 to get an effective shieldtank. Obviously 4% more shield and 2% less capneed is nice to have, but compared to the efficiency jump from t1 to t2 harderners or t1 to t2 boosters/reps the effect is miniscule.
The minor resistance boost of actives from the damage comb skills is nice to have, but it's also only a very minor boost. If you cap out you'll most likely die unless it is a very close fight. Armor tankers need the comp skills *always*. When they get from the "being effective" to the "I want to maximize my skills" lvl they are a clear cadidate for lvl 5, like shield comp and management is for shield tankers.
The shield damage compensation skills? Not really. I doubt you will train them to lvl 5 unless you ran out of any other skills to train (and not only shieldtanking ones).
If you are capped out that doesn't mean its game over. I play bait a lot in my nighthawk so its very useful. In fact I lost a nighthawk not to long ago, was capped out for the longest, if it wasn't for the rook I would have killed all of them even though I was capped out(only injecting when I need to).
Don't hate me, learn to love me |

KD.Fluffy
The Refugees
|
Posted - 2007.06.19 00:30:00 -
[77]
Quote: A heavy shield tank is more cap effective than a heavy armortank. Caldari ships have no disadvantages in cap recharge.
Last I checked at base stats an armor rep is much more efficient then a shield booster. The shield booster does boost more per second though, just at a higher cap cost. Now if you relaly want too you can fit faction boosters/boost amp and have a more efficient shield tank. But who cares, thats faction. If you cry about that, im gonna cry about the fact that a cyrstal set gives no benifit to capital ships.
|

Santa Anna
|
Posted - 2007.06.19 00:41:00 -
[78]
Originally by: KD.Fluffy
Quote: A heavy shield tank is more cap effective than a heavy armortank. Caldari ships have no disadvantages in cap recharge.
Last I checked at base stats an armor rep is much more efficient then a shield booster. The shield booster does boost more per second though, just at a higher cap cost. Now if you relaly want too you can fit faction boosters/boost amp and have a more efficient shield tank. But who cares, thats faction. If you cry about that, im gonna cry about the fact that a cyrstal set gives no benifit to capital ships.
With max skills, a T2 booster with a T2 amp is slightly better than a T2 armor rep in terms of cap efficiency. |

Hotshothotshot1
|
Posted - 2007.06.19 04:26:00 -
[79]
Edited by: Hotshothotshot1 on 19/06/2007 04:25:45 I dont get why people are wining about Caldari being better at PVE.
Caldari being better at PVE dont affect other races. It wont make you lose money, lose ship or pods. Stop being so jealous. If a 22mil SP Amarr charactor can not solo a tripple bs spawn then there is someting wrong with the fitting or player.
Gallente being better at (solo)PVP on the otherhand, does affect other races. It can make other races/players lose money,ships and pods.
so why are there people wining about it. Other races have faster ships and better agility. Caldari is slow and moves like a turtle.
Stop being so hatefull and just play the game.
|

pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
|
Posted - 2007.06.19 04:40:00 -
[80]
Just an fyi, I have to dispel the common myth that drakes (as they are pre-Rev II) can solo any lvl IV mission. This is especially not true with a t1 fitted drake. With my t2 fitted drake and 2 shield recharge rigs (didn't get a third when I heard nerf was coming), I get like 18.5k shields and 211 peak shield regen/sec (3 LSE II, 1 recharger II, 3 SPR II, 1 PDS II, 2 rat spec hardeners, 3% shield recharge/hp bonus imps).
I'm sorry, but you simply cannot tank every mission. There are several spawns in missions like In the Midst of deadspace 4of5 and 5o5 that cannot be tanked without a little support. It takes soooo long to kill anything, that your 18k shields eventually goes below 30%. Were you actually able to kill anything, you would make it through the missions....alas, you can't even break the tank of certain battleship spawns (7x Heavy launcher II, 5xHobgoblin II w/ drone interfacing lvl 3).
So how is the drake a solo mission pwnmobile? Yeah, I can pwn lvl III missions without breaking a sweat. I can even do most lvl IV missions. I tend to watch TV episodes online with EVE minimized while my char takes 15 minutes to kill a battleship. However, for the harder lvl IV missions, a drake is utterly useless except as a tank. The laughable DPS doesn't contribute much to a gang.
Honestly, I don't really get why everyone is so up in arms about the drake. You can honestly train for one with minimal skills as everyone complains...so what is the problem? If it really is that awesome, why aren't more people spending a little bit of time to get the few hundred sp's you need to barely fly a drake? I know why, it's because it takes forever. All the people with these gallente chars could also use a myrm in a similar passive tanked config and do more dmg..but they don't. They could set up a battleship with multiple armor reppers and a bunch of cap batteries/rechargers/whatever, but they don't because it brings down the dps......
That's what the drake is all about. If any battleship allocated 10 slots and 3 rig slots to the tank, it would have a better tank than the drake. Yet people don't do this and whine about drake users that do. I just don't get it.
|

Minerva Moore
|
Posted - 2007.06.19 10:47:00 -
[81]
Originally by: AnKahn THEN you could have the NPCs get really good at MISSILE DEFENSE and Caldari would no longer have such an advantage at PvE.
Yeah. That would be REALLY good for EVE, becuse then there would be NO reason whatsoever for anyone to pick Caldari as their race.
FFS, someone is better than gallente at SOMETHING. It has to be fixed, it must, and it must happen quickly. CCP booohooo fix it plz.
Ummm...
|

Santa Anna
|
Posted - 2007.06.19 11:18:00 -
[82]
Edited by: Santa Anna on 19/06/2007 11:16:57
Originally by: Minerva Moore
Originally by: AnKahn THEN you could have the NPCs get really good at MISSILE DEFENSE and Caldari would no longer have such an advantage at PvE.
Yeah. That would be REALLY good for EVE, becuse then there would be NO reason whatsoever for anyone to pick Caldari as their race.
FFS, someone is better than gallente at SOMETHING. It has to be fixed, it must, and it must happen quickly. CCP booohooo fix it plz.
Ummm...
Given my knowledge when making my character (and the knowledge of the younger players I encounter) I very much doubt that ship strengths/weaknesses have anything to do with a player's (first) character selection. I just went with the avatar that allowed me to make the biggest, goofiest-looking chin possible, because chin = win.
Needless to say, I <3 Brutix. |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.19 11:56:00 -
[83]
Originally by: Santa Anna
Originally by: KD.Fluffy
Quote: A heavy shield tank is more cap effective than a heavy armortank. Caldari ships have no disadvantages in cap recharge.
Last I checked at base stats an armor rep is much more efficient then a shield booster. The shield booster does boost more per second though, just at a higher cap cost. Now if you relaly want too you can fit faction boosters/boost amp and have a more efficient shield tank. But who cares, thats faction. If you cry about that, im gonna cry about the fact that a cyrstal set gives no benifit to capital ships.
With max skills, a T2 booster with a T2 amp is slightly better than a T2 armor rep in terms of cap efficiency.
You do not need max skills or a t2 SBA. The turnover point is at lvl 3 shield compensation with a tech 1 SBA and a t2 XL.
t2 XL base stats: 600 shield / 400 energy / 5 sec cooldown t1 SBA: 30% boost
600 * 1.3 / 5 -> 156 shield/sec 400 * 0.94 (lvl 3 shield comp) / 5 -> 75.2 cap/sec 156/75.2 -> 2.075 shield/cap
With a t2 SBA and max skills you rep 2.27 shield/cap.
Dual LAR2 give with max skills 142 armor/sec and have a 2.0 armor/cap efficiency.
Now for a light tank (aka no SBA or only one rep) a shieldtank has with max skills there only 60% of the capefficiency of an armortank - however an armortank has also (with max skills) only 59% of the regeneration of a shieldtank. A shieldtank is there more likely to run out of cap, an armortank is more likely to get outDPSed.
|

TheEndofTheWorld
|
Posted - 2007.06.19 12:11:00 -
[84]
Edited by: TheEndofTheWorld on 19/06/2007 12:09:54
Originally by: Aramendel
Originally by: Santa Anna
Originally by: KD.Fluffy
Quote: A heavy shield tank is more cap effective than a heavy armortank. Caldari ships have no disadvantages in cap recharge.
Last I checked at base stats an armor rep is much more efficient then a shield booster. The shield booster does boost more per second though, just at a higher cap cost. Now if you relaly want too you can fit faction boosters/boost amp and have a more efficient shield tank. But who cares, thats faction. If you cry about that, im gonna cry about the fact that a cyrstal set gives no benifit to capital ships.
With max skills, a T2 booster with a T2 amp is slightly better than a T2 armor rep in terms of cap efficiency.
You do not need max skills or a t2 SBA. The turnover point is at lvl 3 shield compensation with a tech 1 SBA and a t2 XL. t2 XL base stats: 600 shield / 400 energy / 5 sec cooldown t1 SBA: 30% boost
600 * 1.3 / 5 -> 156 shield/sec 400 * 0.94 (lvl 3 shield comp) / 5 -> 75.2 cap/sec 156/75.2 -> 2.075 shield/cap
With a t2 SBA and max skills you rep 2.27 shield/cap.
Dual LAR2 give with max skills 142 armor/sec and have a 2.0 armor/cap efficiency.
Now for a light tank (aka no SBA or only one rep) a shieldtank has with max skills there only 60% of the capefficiency of an armortank - however an armortank has also (with max skills) only 59% of the regeneration of a shieldtank. A shieldtank is there more likely to run out of cap, an armortank is more likely to get outDPSed.
Please, include armor rigs and shield rigs and then compare them both.
Shield tanking takes up medslots and tbh makes most caldari trademark shieldtank + missiles setups more or less useless. Only shieldtanking ships used in eve also have the "I speedtank too" tag on as well.
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.19 13:00:00 -
[85]
Originally by: TheEndofTheWorld Please, include armor rigs and shield rigs and then compare them both.
Sure. With maxxed skills:
1 Nanobot Accelerator I, 2 Auxiliary Nano Pump I
218 rep/sec 2.6 armor/cap
2 t1 Core Defence Charge Economizer, 1 t1 Core Defence Capacitor Sa***uard
221 rep/sec 2.52 shield/cap
However, the penality of shield rigs is a joke compared to the penality of armor rigs. Most armortankers are gunships which are heavily dependant on their speed due to the lower range of turrets and the need to minimize transversal. The negative effect of an higher sig is minimal compared to that unless you are fighting dreads.
|

Ashzell
Caldari Pleasure and Pain
|
Posted - 2007.06.19 13:12:00 -
[86]
Here's a point easy to understand.
1st lesson : How to rule in PvP ? (when PvP means war.) - Earn money and be wealthier than your opponent.
2nd lesson : How to make more money than my opponent in PvE ? - Play a Caldari pilot.
Long story short : Be Caldari.
(sleeplessness since 24 hours. gotta go to bed :) )
|

TheEndofTheWorld
|
Posted - 2007.06.19 13:52:00 -
[87]
Edited by: TheEndofTheWorld on 19/06/2007 13:53:09
Originally by: Aramendel
Originally by: TheEndofTheWorld Please, include armor rigs and shield rigs and then compare them both.
Sure. With maxxed skills:
1 Nanobot Accelerator I, 2 Auxiliary Nano Pump I
218 rep/sec 2.6 armor/cap
2 t1 Core Defence Charge Economizer, 1 t1 Core Defence Capacitor Sa***uard
221 rep/sec 2.52 shield/cap
However, the penality of shield rigs is a joke compared to the penality of armor rigs. Most armortankers are gunships which are heavily dependant on their speed due to the lower range of turrets and the need to minimize transversal. The negative effect of an higher sig is minimal compared to that unless you are fighting dreads.
And we see how horribly balanced they are... except for the fact that shieldtanks are medslot items and mwd + web + cap injector + warp disruptor are a nono on caldari ship... that caldari is so bad at pvp and EVE is going to die because of it... PS curse is overpowered too and boost caldari. Nerf minmatar and caldari too.
Seriosuly, shieldtanking is useless atm, doesn't really serve any actual purpose.
|

aldarrin
|
Posted - 2007.06.19 14:08:00 -
[88]
The new missions have cap draining rats. That kills shield tanking. There goes my consolation prize for picking caldari.
|

welsh wizard
0utbreak
|
Posted - 2007.06.19 15:38:00 -
[89]
Edited by: welsh wizard on 19/06/2007 15:37:14 You put forward a good stat based argument Aramandel but you're clearly not a Caldari pilot. Another who thinks that because it looks good on paper it applies to every situation Eve presents. It's like calculating the velocity of a falling rock without taking cross wind, altitude and divine intervention into account.
As a Caldari pilot you get used to flying the second best ships in pvp, you take every edge you can get and if that means training skills to their conclusion then you do it. I can tell you right now that without every shield skill at V (bar the compensations to IV) you won't last 2 seconds against your Gallente/Minmatar counterparts in anything but a Crow. A Raven/Rokh and Scorpion are all flying coffins unless you're very specialised, just like the Typhoon. Ah, unless all your targets are npc's of course...
My minnie alt is currently packing approx 7million sp less than my main and her sp are divided between two races. Shes already far more effective than welsh who is little use in anything but a Crow or a Rokh in fleet.
Almost three years playing has taught me that while Caldari excel with very few skill points when you're blasting Guristas its an entirely different reality in pvp.
Now wheres my coffin?
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.06.19 16:08:00 -
[90]
Edited by: LUKEC on 19/06/2007 16:07:03 stupid forum -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.06.19 16:08:00 -
[91]
Originally by: welsh wizard Edited by: welsh wizard on 19/06/2007 15:37:14 You put forward a good stat based argument Aramandel but you're clearly not a Caldari pilot. Another who thinks that because it looks good on paper it applies to every situation Eve presents. It's like calculating the velocity of a falling rock without taking cross wind, altitude and divine intervention into account.
As a Caldari pilot you get used to flying the second best ships in pvp, you take every edge you can get and if that means training skills to their conclusion then you do it. I can tell you right now that without every shield skill at V (bar the compensations to IV) you won't last 2 seconds against your Gallente/Minmatar counterparts in anything but a Crow. A Raven/Rokh and Scorpion are all flying coffins unless you're very specialised, just like the Typhoon. Ah, unless all your targets are npc's of course...
My minnie alt is currently packing approx 7million sp less than my main and her sp are divided between two races. Shes already far more effective than welsh who is little use in anything but a Crow or a Rokh in fleet.
Almost three years playing has taught me that while Caldari excel with very few skill points when you're blasting Guristas its an entirely different reality in pvp.
Now wheres my coffin?
In capital ships called phoenix ?
While I used to be one of the "nerf the raven" emoteam, the last hp boost, rigs, javelin torp nerf and few other things pretty much killed caldari pvp.
Shield tanking is just pathetic compared to rigged hp monsters or nano pumped armor tanks unless ofc you use pimp stuff and forget about tackling. Here enters the hp boost. Raven was good when you could nuke stuff before it mwded away or warped, now it' s impossible.
Atm only caldari stuff worth flying is rook with recons L5(but you can forget about doing anything to capitals or recons), crow(still haxploit of survivability), flycatcher is still competent between 3 dictors(minmatard ********ness omitted,it needs nerf badly) and raven with damps. Rokh is crap, apart as nos baitboat, but domi/arma/phoon does it 100mil cheaper. Decent ship is also cerb and not so omfgexpensive, but nothing to write essays about.
Enter pve: raven, drake, nighthawk are king of the hill, nothing comes even close. That's before gist enter into the play. After gist stuff, shied tanking eos seems reasonable option. Sometimes I wish I'd have 1 more caldari specced char for carebear purposes but hey... I can use some drugs and just pretend it's nighthawk while ogres take 5minutes to catch up with bs. On the other hand, drones are good to clean entire rooms while you do something :D
Oh ... caldari capitals aren't shabby.
But I think 4x speed to missiles and 1/4 flight time should be done asap. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
|

Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.06.19 16:57:00 -
[92]
Caldari is a gang race, not a solo race.
I like the nighthawk the best. Rook is my second favorite. Cerberus is nice and all but the nighthawk does its job 10x better (unless you plan on sniping with missiles :l ).
Don't hate me, learn to love me |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.19 16:57:00 -
[93]
Originally by: TheEndofTheWorld And we see how horribly balanced they are...
Exept those rigs cost about as much as the ship - meaning they are no standard equipment - and give also a 15% speed penality (with good skills). And speed is vital for most armortanking ships.
If we go higher up in the priceladder and we get to faction boosters vs reppers which are far FAR in favour for the boosters.
Basically: - shields stronger on the t2 nonrig lvl - equal on the t2 rig lvl - FAR FAR stronger on the faction lvl
Quote: except for the fact that shieldtanks are medslot items and mwd + web + cap injector + warp disruptor are a nono on caldari ship
You can scratch webs from that list because their missle ships do not need to bother with transversal and their gun ships are snipers.
Armortankers loose tanking slots due to damage and fitting mods. And a damage control, which also got popular with shieldtankers.
Armortankers have to decide between gank and tank and can always tackle. Shieldtankers have to decide between tank and tackle and can always gank.
Quote: Seriosuly, shieldtanking is useless atm, doesn't really serve any actual purpose.
Solo it's not as good due to the tackle limitations. In groups however where you have your dedicated tacklers it's rather powerful.
Originally by: welsh wizard You put forward a good stat based argument Aramandel but you're clearly not a Caldari pilot. Another who thinks that because it looks good on paper it applies to every situation Eve presents.
Hardly. Shield tanking has, like armortanking, it's own strengths and weaknesses. It's not very practical solo, but rather powerful in groups since you can make high dps ships which are not paperthin at the same time. It's no coincidence that caldari have one of the best ships for tackeling.
Quote: I can tell you right now that without every shield skill at V (bar the compensations to IV) you won't last 2 seconds against your Gallente/Minmatar counterparts in anything but a Crow.
And I already showed you that the difference between 4 and 5 is rather minimal. It does not make the difference between being able to compete or not. And I would question the use of shield upgrades 5 and TSM5 (aside from the latter being a requirement for capital boosters). Shield management and (non-damage) shield compensation 5 make sense to max longterm, but thir boost is only a few percentages. If you call that vital I give you all armor compensation skills to 5 for armor tanking since that gives about the same effective boost - for twice as much SP.
It's not that caldari does not have some issues, especially on the capital lvl, but "needing the most SP" is not one of them.
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.06.19 17:07:00 -
[94]
Originally by: Aramendel
You can scratch webs from that list because their missle ships do not need to bother with transversal and their gun ships are snipers.
Wrong. You don't web them you don't kill them.
Unless if they don't web back and are slower than you. So technically you can kill npcing raven with cerberus without web. But thorax with tiny bit of brains will happily get away.
Ofcourse, you can bring huginn, arazu and dictor to keep them in place, but then ... you can just bring chimera or wyvern to make sure you kill it better. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
|

LMAAAOOOO
|
Posted - 2007.06.19 17:14:00 -
[95]
Caldari should get nerfed more, i find it redicilous that the drake can do 200 dps 50km whilst having a tank! 
And gallente should be boosted btw ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.06.19 17:51:00 -
[96]
Edited by: LUKEC on 19/06/2007 17:49:57
Originally by: LMAAAOOOO Caldari should get nerfed more, i find it redicilous that the drake can do 200 dps 50km whilst having a tank! 
And gallente should be boosted btw
Wow dps of taranis, almighty  -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
|

Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
|
Posted - 2007.06.19 18:17:00 -
[97]
I'd like to see a caldari boost almost as much as more Amarr love, partly because they do seem weak in PvP and partly out of a desire for all the caldari forum whiners to STFU about nerfing everything that has to do with Gallente.
srsly, being the ******** kid in the classroom doesn't mean it's right to beat the smart kid with a lead pipe until they're down to your level.
|

Grendelsbane
|
Posted - 2007.06.19 18:53:00 -
[98]
Edited by: Grendelsbane on 19/06/2007 18:52:56 Here is an idea... How about seeing some specialized ECM type missiles? We got all these cool new bombs with Rev II, I think watered-down missile versions of some of them would be fun to play with. Especially the cap draining thing. 
I'm not asking to nerf anyone else, mind you, just looking for new toys to play with.
|

Sergis
Caldari Life Extermination Coalition of Carebear Killers
|
Posted - 2007.06.19 19:37:00 -
[99]
Edited by: Sergis on 19/06/2007 19:38:30
Originally by: Klavayne Name me a caldari ship which is a solo pvp pwn-mobile?
I'll save you the trouble, there isnt one. On the other hand i can name many gallente ones, dominix, myrmidon, megathron, eos etc.
Its called variety, caldari are very good at PVE but not so good in PVP. And in a game which is supposed to be PVP orientated, gallente has the upper hand still.
And why are you complaining, you got rich. Do you now want it to be harder for other people to do the same?
Sigh... poor naive klavayne. Put me in a group of 2 and Caldari has the best pvp ships. Just take an inty with you. Solo pvp is dead anyhow. The nighthawk may as well be the greatest gang pvp ship in the game if youve ever encountered one or flown one. --- Evil Thug [RAT.]<.-A-.> hits you, doing 24601.0 damage. |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.06.19 20:10:00 -
[100]
I've been continually watching this thread... and it's amazing to watch people who have no real hands on experience flying Caldari ships arguing how overpowered they are by crunching numbers. Anecdotal information at worst, and math and numbers at best, does not equal full analysis.
While it's very true that missiles have an early career curve advantage in PVE (and some late career advantages also)... Caldari ships (and assorted Caldari weapon types) have been regularly nerfed. Not into uselessness, that's overstating it. However, while the 'adjustments' made might have had a fair effect on PVE... the effect on Caldari PVP was resounding.
Crunch all the numbers you want - look at killboards and learn the fundamentals of how PVP truly operates (not theory)... and you will understand what while Caldari may be an appealing option for those looking to PVE using the fewest skill points possible... the 'balances' levied against Caldari and their weapons/tanking systems has set them far back in PVP usefulness.
It would be wonderful to see missile velocity increased in exchange for a decrease in flight time. However, I thought I recalled the Devs mentioning that very high missile velocity is too taxing on the server.
Oh well, back to letting the armchair PVP jockies theorize and proselytize from the cheap seats.
All life is sacred... until the client says otherwise. |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
|
Posted - 2007.06.20 17:19:00 -
[101]
I would also like to point out this:
Yes, an XL shield booster II + boost amp II is better than LAR x II
Now try one of the following:
a) Not all ships are double-boosted. Not every useful fit is 2xLAR or XL + SBA. In fact, the need for tackling & cap booster prevents them altogether if you are not in a gang.
b) An SBA needs 55 cpu. For a battleship, that's a bonus . For a Cruiser, it's the same. For a frig, it's a nightmare...
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.20 22:24:00 -
[102]
Originally by: Neuromandis a) Not all ships are double-boosted. Not every useful fit is 2xLAR or XL + SBA. In fact, the need for tackling & cap booster prevents them altogether if you are not in a gang.
Not all ships are double repped, too. And, yes, solo you'll have problems.
However, an armortanking ship has very similar issues, exept that it's not with tackling gear competing with tanking gear but with damage mods competing with tanking gear.
If you go 1 X-L 2 vs 1 LAR2 the lar2 will have a 20% better capefficiency and the X-L will be able to repair 68.75% more dps. There the shieldtank is quite a lot better for taking burst dps and in a bigegr danger of running out of cap and the armortank more likely not being able to counter the incoming dps but less likely to run out of cap.
That doesn't make the shieldtank worse for single tank setups, just different.
Quote: b) An SBA needs 55 cpu. For a battleship, that's a bonus . For a Cruiser, it's the same. For a frig, it's a nightmare...
The same is reverse ob the battleship lvl. A dual LAR is fittingwise more of a problem than a x-l + SBA.
On the frig lvl an armortank is better than a shieldtank, though, that is correct (at least on the t2 lvl, if you go faction (and faction small boosters are relatively inexpensive as faction stuff goes) it's another thing alltogether).
|

Donna Maria
Amarr
|
Posted - 2007.06.20 23:32:00 -
[103]
Originally by: Bentula
Originally by: eritirimci
Originally by: Bentula
If you cant Fit you're ship correctly for PVE, don't blame it on the ship. All races have good PVE ships, just different tactics and fits, its entirely your fault. Some people have great success with this and receive a lot of post for it.
Fixed for you, Im the girl momma warned you about..
|

Psrina Dorsai
|
Posted - 2007.06.20 23:37:00 -
[104]
I know I know, to make Caldari the worst PVE race, make the rats warp out like real people, so that you have to fit tackling mods to your ship. Then will you whiners STFU?
|

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
|
Posted - 2007.06.21 02:32:00 -
[105]
Edited by: Neuromandis on 21/06/2007 02:31:16
Originally by: Aramendel *snip*
Exactly.
|

Isyel
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.21 12:54:00 -
[106]
Originally by: Death Kill
Originally by: ekalami
I will not rest until there is a single low cap midslot item that screws missiles over like, you know, there is for gunnery users.
You're a n00b
Ok, first the serious part. It's a high slot item.
Now...
Are you ACTUALLY serious? Hold on... ehe...
BWAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHHAHAHAHHA oh man, that was priceless... WHAHAHHAHAHAHAHHAHAHAHAHH            
Seriously... made me cry from laugher.... i hurt...     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
|
| |
|
| Pages: 1 2 3 4 :: [one page] |