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L'Petit Object
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.01.04 18:19:00 -
[1] - Quote
I take a one year break from the game and someone has told me now that Caldari ships are ACTUALLY being used in PVP?!
Have all of you lost your freaking mind? I spec'd Caldari because unlike my commy/liberal-pinko RL attitudes, in internet spaceships I wanted to be a vicious fascist/anarcho-capitalist pig. Then I found out that Caldari ships were complete crap, everyone armor tanked, and none of them could do anything worthwhile in pvp.
There were rare exceptions, you anal-retentive bastards. I know, blah blah blah, Ham Drake. TORPS R GOOD. I saw the video, and, yeah, I can' spend a billion on pirate-faction crap to make it work too. (no I can't, I'm broke, please send ISK)
But besides for soloboating pirate scum, every time you wanted to fleet up you couldn't meet DPS needs because your lowslots were now a massive plate, DC, and some other such crap.
So is it true? Some rumor was that goonswarm was running shield pvp fleets. Another was that Hybrids were actually comparable weapons to other guns. Space stations are filled with fairies and love and CCP is going to give us all a month free to make up for extended downtimes. (figure out which one's I'm serious about)
After a year of playing, DETERMINED to fly the Rokh because it looks like a giant Engine of space-doom, are you actually telling me it could be viable fleet ship?! Because I'm about to plan Gallente and inquiring minds want to know.
/incredulity
PS: Need a solid solo-boat, pirate-scum pvp fit for a caldari cruiser. |

Alara IonStorm
1300
|
Posted - 2012.01.04 18:39:00 -
[2] - Quote
Spider Tanking died for most large fleets and people started rolling Logi Ships. With that Shield Logi started getting use and Shield Gangs started hitting the field.
Shield Battlecruiser Cruiser Gangs especially to counter Armor HAC Gangs.
Maelstroms with Heavy Alpha 1400mm Guns and Abbadons with Scorch are the top choices for Battleship Gangs. Rokhs not so much really as they lack the Alpha. Tempests and Armageddons are also running as well for cheaper Battleship Gang Choices. Both Shield and Armor Scorpions see some use for countering Logistics but more as Support Ships not making up the central line.
Where Caldari Fleet PvP is really shining now is with Heavy Missile Drakes and Tengu Gangs. Drakes have really taken off with the resist bonus complimenting RR, 80km Range, Large Buffer and 60mil Price Tag / Low Training Time. Artillery Hurricanes as well with their good little Alpha. These Ships while weak to Battleship Gangs have more mobility and accuracy against Cruiser sized targets while being cheap enough that at 1/4th the price loosing to a Battleship Gang is not much of a hit to your Corp Members wallets.
The new Tornado working as a Mini Maelstrom is seeing use to now.
Think Human Wave Tactics. Shield Drakes and Canes are everywhere now.
L'Petit Object wrote: So is it true? Some rumor was that goonswarm was running shield pvp fleets
Not just Goon Swarm but half or more Alliances have switched from Abbadons to Maelstroms and pretty much everyone runs Drakes and Hurricanes now. |

Petrus Blackshell
Rifterlings
182
|
Posted - 2012.01.04 18:47:00 -
[3] - Quote
Can't tell if you're trolling or just naturally sound like a mouthbreathing raging tard. Oh well, I'll give you a real response:
Yes, Caldari is good for PvP. Shield tanks are great for PvP. Missiles are great for PvP. Yes, rockets too. Railguns are good too, if you use them right. Blasters are very good now, too.
The most popular Caldari solo-boats are the Merlin, Kestrel, Hookbill, and Drake -- none a cruiser. Put Heavy Electron Blasters on a Moa and it's pretty good, too, but for some reason people don't use it much. So far as T2, the Harpy is excellent, especially if you fly it with rails and not blasters. The Caracal is decent, but has a "tank vs gank" tradeoff that is really bad for it. For gangs, bring a Blackbird or Griffin and jam everything in sight.
The Rokh is also apparently now present in some fleet fits as well.
The only ships suffering right now are the Hawk (active tank wtf), Crow (horrible for a combat interceptor), and the Eagle, Ferox, and the very-long-range Rokh, which can't engage at 150+ km for fear of everything suddenly warping in on them.
If you hear anyone tell you Caldari sucks at PvP, please smack them. |

Suleiman Shouaa
The Tuskers
58
|
Posted - 2012.01.04 18:54:00 -
[4] - Quote
The Hawk is currently in the top tier of Assault Frigates along with the Vengeance and the leaked changes to Assault Frigates actually make it significantly stronger than it is right now. The Hookbill is also one of the best Tech 1 Frigates out there.
Drake is, as always, the most versatile Battlecruiser. Scorpion Navy Issues, Rattlesnakes and Tengus are all very, very credible PvP boats. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 19:19:00 -
[5] - Quote
Caldari was always good at PVP. And unsurprisingly, they still are good at PVP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

L'Petit Object
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.01.04 19:28:00 -
[6] - Quote
Liang Nuren wrote:Caldari was always good at PVP. And unsurprisingly, they still are good at PVP.
-Liang
Come on Liang. Always good at PVP? They wouldn't let you in the fleet. If you did get in the fleet, you had a gimped fit for an armor tank. Their ships may have been capable, but if you can't participate, how good are you?
As far as solo-boat stuff. Sure, I bet you're right. I have yet to do anything but wet myself and mash my keyboard during pvp. |

Petrus Blackshell
Rifterlings
182
|
Posted - 2012.01.04 19:29:00 -
[7] - Quote
One year ago they were still good, who the hell were you flying with who made you armor-fit Caldari ships?! |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 19:30:00 -
[8] - Quote
L'Petit Object wrote:Liang Nuren wrote:Caldari was always good at PVP. And unsurprisingly, they still are good at PVP.
-Liang Come on Liang. Always good at PVP? They wouldn't let you in the fleet. If you did get in the fleet, you had a gimped fit for an armor tank. Their ships may have been capable, but if you can't participate, how good are you? As far as solo-boat stuff. Sure, I bet you're right. I have yet to do anything but wet myself and mash my keyboard during pvp.
TBH if you couldn't participate you just needed to find non-******** people to fly with. Or you could just stop blobbing with gimmick fleets; that works too.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 19:34:00 -
[9] - Quote
Petrus Blackshell wrote:One year ago they were still good, who the hell were you flying with who made you armor-fit Caldari ships?!
For a long time the only "accepted" RRBS Caldari battleships were armor ravens and armor scorps. In AB/HAC gangs it was commonplace to see armor Falcons as I understand it (at least, when I actually saw falcons with one). Doesn't mean it was the best way to fly them... just that it was what was demanded for the kinds of fleets (blobs, really) they were being put in.
The reality of the situation, however, is that shield tanking has actually been quite powerful for a number of years. The extra mobility that came with shield tanking was just too valuable. The trend for "nano" shield tanking everthing sub-BC started maybe late 2008 - maybe even earlier? Even then early adopters were commonly scoffed at.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
182
|
Posted - 2012.01.04 19:45:00 -
[10] - Quote
Liang Nuren wrote: For a long time the only "accepted" RRBS Caldari battleships were armor ravens and armor scorps. In AB/HAC gangs it was commonplace to see armor Falcons as I understand it (at least, when I actually saw falcons with one). Doesn't mean it was the best way to fly them... just that it was what was demanded for the kinds of fleets (blobs, really) they were being put in.
The reality of the situation, however, is that shield tanking has actually been quite powerful for a number of years. The extra mobility that came with shield tanking was just too valuable. The trend for "nano" shield tanking everthing sub-BC started maybe late 2008 - maybe even earlier? Even then early adopters were commonly scoffed at.
-Liang
Actually now I think of it I do remember people shouting for armor Scorpions and Falcons. At least there's a reason there (extra jammer, and able to have RR buffer in armor fleets) but WTF armor Raven?
I remember I saw some people who were trying to armor-tank the Moa or Merlin, too.
I don't know, I trained to fly Minmatar first, so I have always had a mentality of shields = speed+damage = goooooooooood. At the time all this was going on I was still fairly newby I suppose, so that must be why it didn't bother me more. I also hadn't crosstrained Caldari at that point yet.
The only race I have never shield tanked is Amarr, as there is not much of a point to doing that (aside from nano harby maybe).
Anyway, shields are good. /rant
|

King Rothgar
Autocannons Anonymous
125
|
Posted - 2012.01.04 20:17:00 -
[11] - Quote
The caldari ships haven't changed a bit as far as I know (ignoring the blaster buff) since I started playing in late 07. What has changed are player tactics. It used to all be about RRBS fleets, even abaddons would drop a gun or two in favor of RR. The "fleet domi" was also in it's prime and it wasn't uncommon to see entire gangs of nothing but those nasty guardian like domi's with their hordes of heavy drones. In that environment, caldari weren't crap, but since 3 out of 4 races favor armor tanking, they were mismatched with everyone else. You could certainly do an RR raven fleet with a normal shield setup. The trouble was never with the ship, it was with finding people able to fly it.
Then suddenly the epic SC buff hit, and anything and everything armor tanked that wasn't an SC was suddenly obsolete. Thus subcap fleets returned to nano. And since armor doesn't nano very well, everyone went to shields. Some people figured out that having a scimitar or two gave a decisive advantage when two such fleets collided. Thus logi soon became a regular site in fleets of 10+ where as before it had not been. Ganglinks, specifically skirmish, also became widespread. This also evolved fits to use more range. Previous nano fits were still fitted for point blank (AC's, blasters, HAM's) but with the ability to point people at 50km+, it seemed silly to get so close. Thus fits changed to involve more range.
Currently we have a new situation, SC's are no longer the solopwnmobiles against everything else in eve and so we're starting to see a return to the less mobile armor setups. The knowledge of the advantages of true logi over RRBS hasn't been lost though, so now we see guardians in pretty much all armor fleets and any BS's in them being fit for dps + neuting. I don't know of anyone who still uses the old RRBS setups. Hard to say where this will lead to next, nano has a range advantage currently while armor has an EW advantage. |

Mike712
Science and Trade Institute Caldari State
20
|
Posted - 2012.01.04 20:37:00 -
[12] - Quote
I bring you the ship that half of 0.0 is flying right now:
[Rokh, Fleet Rokh] Damage Control II Signal Amplifier II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Quad LiF Fueled I Booster Rockets Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Heat Dissipation Field II Photon Scattering Field II Invulnerability Field II
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
Looks quite Caldari. |

Hungry Eyes
Ministry of War Amarr Empire
311
|
Posted - 2012.01.04 20:43:00 -
[13] - Quote
100mn AB Tengu is the best ship in the game currently. these have been known to take down Machariels. it needs a fuckin nerf. hard. |

Naomi Knight
Imperial Academy Amarr Empire
179
|
Posted - 2012.01.04 20:55:00 -
[14] - Quote
Only drake and tengu thats all maybe naga. Caldari as a whole still bad in pvp. |

FlinchingNinja Kishunuba
Bellum Esca
69
|
Posted - 2012.01.04 21:02:00 -
[15] - Quote
Why no EWAR mentions? I thought they were the best at that? Hope so that looks to be my route in to it. |

L'Petit Object
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.01.04 21:03:00 -
[16] - Quote
Mike712 wrote:I bring you the ship that half of 0.0 is flying right now:
[Rokh, Fleet Rokh] Damage Control II Signal Amplifier II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Quad LiF Fueled I Booster Rockets Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Heat Dissipation Field II Photon Scattering Field II Invulnerability Field II
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
Looks quite Caldari.
Thanks! That helps a lot. I've been playing with fitting and I have trouble deciding what's acceptable or competitive. I will check this out. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 21:11:00 -
[17] - Quote
ECM sucks, you shouldn't ever use it. Nobody should us it, and ECM drones suck too.
Here's an example of how ******* terrible ECM is: Last night I was in a Harpy at belt one in Amamake. I just finished killing a Rifter and was chatting it up with the Rifter pilot when an Arazu warps into the belt on me. I put out the call on vent and immediately get right up on top of him and start laying into him with Void. His shields go fast but his armor is kinda slow going.
About the time my gang lands (making it a Harpy, Taranis, Hyena, Daredevil, Hurricane) they land with a Tornado and Abaddon at range. Unfortunately for them we dropped the Arazu fairly quickly ( http://kb.heretic-army.biz/?a=kill_detail&kll_id=62077 ) and move on to tackle the Abaddon and Tornado. The Tornado is in deep armor and going down fast when the Falcon uncloaks and jams all of us.
The Tornado gets out in hull, the Abaddon goes free, and the Falcon warps away.
This is a lesson in why ECM sucks.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
182
|
Posted - 2012.01.04 21:18:00 -
[18] - Quote
Liang Nuren wrote:ECM sucks, you shouldn't ever use it. Nobody should us it, and ECM drones suck too. Here's an example of how ******* terrible ECM is: Last night I was in a Harpy at belt one in Amamake. I just finished killing a Rifter and was chatting it up with the Rifter pilot when an Arazu warps into the belt on me. I put out the call on vent and immediately get right up on top of him and start laying into him with Void. His shields go fast but his armor is kinda slow going. About the time my gang lands (making it a Harpy, Taranis, Hyena, Daredevil, Hurricane) they land with a Tornado and Abaddon at range. Unfortunately for them we dropped the Arazu fairly quickly ( http://kb.heretic-army.biz/?a=kill_detail&kll_id=62077 ) and move on to tackle the Abaddon and Tornado. The Tornado is in deep armor and going down fast when the Falcon uncloaks and jams all of us. The Tornado gets out in hull, the Abaddon goes free, and the Falcon warps away. This is a lesson in why ECM sucks. -Liang
Wait, Heretic Army bringing a good fight in Amamake? What is this I don't even?
And yes, ECM is terrible and you should never use it. I once did the same thing that Falcon did, except with my Hyena, and it was really sad watching a Vagabond and Dramiel bump me angrily while my gang and I ran away.
I have also missed out on solo-ing a Sabre in my Stiletto because of Falcon.
ECM sucks, use tracking disruption instead. Or sensor disruption. |

Cambarus
Baros Reloaded
110
|
Posted - 2012.01.04 21:27:00 -
[19] - Quote
Liang Nuren wrote:ECM sucks, you shouldn't ever use it. Nobody should us it, and ECM drones suck too.
Here's an example of how ******* terrible ECM is: [...] This is a lesson in why ECM sucks.
-Liang As someone who's usually on the giving end of that sort of encounter, I agree wholeheartedly Falcons scale VERY poorly when you shrink gang sizes (from a balance POV, not saying that they're underpowered) In larger gangs and in fleets ECM is fine as is, but holy bad game design batman do they ever need a kick in the teeth for small gangs. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 21:42:00 -
[20] - Quote
Cambarus wrote:Liang Nuren wrote:ECM sucks, you shouldn't ever use it. Nobody should us it, and ECM drones suck too.
Here's an example of how ******* terrible ECM is: [...] This is a lesson in why ECM sucks.
-Liang As someone who's usually on the giving end of that sort of encounter, I agree wholeheartedly  Falcons scale VERY poorly when you shrink gang sizes (from a balance POV, not saying that they're underpowered) In larger gangs and in fleets ECM is fine as is, but holy bad game design batman do they ever need a kick in the teeth for small gangs.
I think there's a lot of things about CC that Eve could learn from other MMOs. Not diminishing returns and CC breaks and all that, but just the idea that a single guy shouldn't disable the entire other enemy gang. Some kind of scaling would be great. Something that meant a frigate required more effort to permajam than activating a multispec as an example.
I'd say that despite the lack of diminishing returns (and thus the ability to be perma-CCed!), all defensive CC in Eve is roughly balanced save ECM. And ECM is just ridiculous because up to gang size of 10-15 its simply... incredible. And Scorps are actually able to scale even higher because of their higher HP letting them live through semi massed drone aggro (also, range if thats your bag).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

FlinchingNinja Kishunuba
Bellum Esca
69
|
Posted - 2012.01.04 21:57:00 -
[21] - Quote
So doesn't ECCM and F.O.F. missiles counter them? To me that sounds like the perfect anti gank ship to support exploration fleets. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 22:04:00 -
[22] - Quote
No I wouldn't say that ECCM and FOFs are a sufficient counter to ECM - primarily because fitting to counter ECM utterly ******* destroys your fit with regards to anything else. Hell, in that particular example we were actually running with a full set of info links (!!).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
182
|
Posted - 2012.01.04 22:07:00 -
[23] - Quote
FlinchingNinja Kishunuba wrote:So doesn't ECCM and F.O.F. missiles counter them? To me that sounds like the perfect anti gank ship to support exploration fleets.
Nope, ECCM really gimps any fit, and is only warranted where you are really damn sure you are going to get jammed -- such as when flying a logi.
FOF missiles can work, but they are horrible by virtue of the fact they can randomly decide to shoot drones or other such things. They are very unreliable.
|

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 22:20:00 -
[24] - Quote
Petrus Blackshell wrote:FlinchingNinja Kishunuba wrote:So doesn't ECCM and F.O.F. missiles counter them? To me that sounds like the perfect anti gank ship to support exploration fleets. Nope, ECCM really gimps any fit, and is only warranted where you are really damn sure you are going to get jammed -- such as when flying a logi. FOF missiles can work, but they are horrible by virtue of the fact they can randomly decide to shoot drones or other such things. They are very unreliable.
It's more than just that it disables your damage - its that it disables everything (including tackle and counter-ewar!) and there's literally nothing you can do about it. The closest thing to this level of incapacitation is damps where its 1 ewar ship disabling 1 DPS ship and even then you can simply get closer or wait for the lock. With TDs it doesn't affect your tackle and you can still pilot effectively to limp along.
With ECM? Everyone in your fleet just waits around for it to be their turn to die.
Yes, all 5-8 of you.
Because of 1 guy on the other side.
The end.
Good fight!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
182
|
Posted - 2012.01.04 22:27:00 -
[25] - Quote
Actually I've been considering using disposable Celestis cruisers to deal with camping snipers. Damp their targeting range and laugh.
But yeah, ECM is far overpowered compared to other EW in small gangs. |

Gypsio III
Dirty Filthy Perverts
167
|
Posted - 2012.01.04 22:29:00 -
[26] - Quote
Okay, I know this wouldn't have helped you in the specific case of keeping that Arazu tackled, but if you're in a 5-8 man gang and you have no ability to drive an ECM boat from the field or neutralise it, then the problem isn't ECM, it's your one-dimensional gang composition. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 22:33:00 -
[27] - Quote
Gypsio III wrote:Okay, I know this wouldn't have helped you in the specific case of keeping that Arazu tackled, but if you're in a 5-8 man gang and you have no ability to drive an ECM boat from the field or neutralise it, then the problem isn't ECM, it's your one-dimensional gang composition.
So what you're saying is that in any 5 man gang someone should be rocking a 150 sensor strength Celestis on the off chance that someone is gonna decloak a Falcon? 
The ECM mechanic as a whole is utterly unacceptable and NEEDS CHANGED.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
183
|
Posted - 2012.01.04 22:33:00 -
[28] - Quote
Gypsio III wrote:Okay, I know this wouldn't have helped you in the specific case of keeping that Arazu tackled, but if you're in a 5-8 man gang and you have no ability to drive an ECM boat from the field or neutralise it, then the problem isn't ECM, it's your one-dimensional gang composition.
In their case it was the fault of the mixed race composition, plus most of them being frigates -- it allows the Falcon to nail them with racial jammers perfectly.
The problem wasn't that they were not able to drive it out or neutralize it, but rather that ECM can be an easy-mode escape button. Your enemies have the length of the whole jam cycle to decide to either punch holes in you, run away, or both. And there's nothing you can do about it.
With TDs there is: lower your transversal, or get closer. With SDs there is: get closer, or wait a little longer. |

Petrus Blackshell
Rifterlings
183
|
Posted - 2012.01.04 22:34:00 -
[29] - Quote
Liang Nuren wrote:Gypsio III wrote:Okay, I know this wouldn't have helped you in the specific case of keeping that Arazu tackled, but if you're in a 5-8 man gang and you have no ability to drive an ECM boat from the field or neutralise it, then the problem isn't ECM, it's your one-dimensional gang composition. So what you're saying is that in any 5 man gang someone should be rocking a 150 sensor strength Celestis on the off chance that someone is gonna decloak a Falcon?  The ECM mechanic as a whole is utterly unacceptable and NEEDS CHANGED. -Liang
Actually this is amazing. I need to train an Arazu alt and fit it out with ECCM and a point so I can decloak and tackle Falcons. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 22:40:00 -
[30] - Quote
Petrus Blackshell wrote:Liang Nuren wrote:Gypsio III wrote:Okay, I know this wouldn't have helped you in the specific case of keeping that Arazu tackled, but if you're in a 5-8 man gang and you have no ability to drive an ECM boat from the field or neutralise it, then the problem isn't ECM, it's your one-dimensional gang composition. So what you're saying is that in any 5 man gang someone should be rocking a 150 sensor strength Celestis on the off chance that someone is gonna decloak a Falcon?  The ECM mechanic as a whole is utterly unacceptable and NEEDS CHANGED. -Liang Actually this is amazing. I need to train an Arazu alt and fit it out with ECCM and a point so I can decloak and tackle Falcons.
Go with an mass ECCMed info linked Blarazu. People using a Falcon like putting it at range from the rest of the fight and you'll generally have time to kill him before they get on top of you. Its a bit niche but you really do have to have such ridiculous counters on hand at all times just in case someone has a Falcon nearby.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Gypsio III
Dirty Filthy Perverts
167
|
Posted - 2012.01.04 23:19:00 -
[31] - Quote
Sorry for the delay in replying, I was just fighting outnumbered against a gang that included a Falcon. It didn't last long on grid.
Yes, if your imagination is limited to Celestes, then I suppose you could bring a Celestis. I wouldn't though. Putting all that ECCM on isn't really necessary though - you shold be able to apply RSD before the Falcon gets round to applying a jammer to you. For your frigate gang with info link support, a Keres would take a SeBoed Falcon down to 26 km lock range.
I agree that the random-number ECM is a terrible mechanic. But it's better than the previous binary no-effect/permajam stacking of ECM mods. The game needs a way of turning off RR other than neuting, and I'm yet to see an idea for making ECM a better mechanic without nerfing it into lol-uselessness. Something along the lines of turning off highslot mods might work, but then you get the odd case of Falcons being unable to jam eachother. |

L'Petit Object
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.01.04 23:43:00 -
[32] - Quote
Liang Nuren wrote:Petrus Blackshell wrote:Liang Nuren wrote:Gypsio III wrote:Okay, I know this wouldn't have helped you in the specific case of keeping that Arazu tackled, but if you're in a 5-8 man gang and you have no ability to drive an ECM boat from the field or neutralise it, then the problem isn't ECM, it's your one-dimensional gang composition. So what you're saying is that in any 5 man gang someone should be rocking a 150 sensor strength Celestis on the off chance that someone is gonna decloak a Falcon?  The ECM mechanic as a whole is utterly unacceptable and NEEDS CHANGED. -Liang Actually this is amazing. I need to train an Arazu alt and fit it out with ECCM and a point so I can decloak and tackle Falcons. Go with an mass ECCMed info linked Blarazu. People using a Falcon like putting it at range from the rest of the fight and you'll generally have time to kill him before they get on top of you. Its a bit niche but you really do have to have such ridiculous counters on hand at all times just in case someone has a Falcon nearby. -Liang
So what you're saying is, ECM is awesome. |

Goose99
Republic Military School Minmatar Republic
629
|
Posted - 2012.01.04 23:47:00 -
[33] - Quote
Fail Winmatards unwilling to gimp their fit with ECCMs, for the potential ECM boats they may encounter, because they want to keep winning in the 99% of the times when those ECM boats don't show. |

Naomi Knight
Imperial Academy Amarr Empire
179
|
Posted - 2012.01.04 23:48:00 -
[34] - Quote
bruhuhuhu ecm bruhuhu nerf nerf |

Osiris Jongleur
Hedion University Amarr Empire
0
|
Posted - 2012.01.05 00:03:00 -
[35] - Quote
L'Petit Object wrote:So what you're saying is, ECM is awesome.
Yes.
It still amazes me how butt-hurt the community gets over ecm, despite the fact most of us don't bat an eyelash at any other popular support tactic such as logi stacking, off-grid boosting, hot dropping, etc.
For some reason the ability to jam someone crosses the invisible line in the sand that makes ~elitepvp~ guys go ballistic. They realize in that moment that no amount of ~skill~ makes up for the fact they failed to predict and counter that falcon. This is ofcourse, wholly unacceptable since it is widely known a high-sp account stacked to the ears with fleet buffs and piloting the latest in fotm should have a license to farm killmails. Anything other than aforementioned scenario is a flaw in game mechanics and requires a nerf.
ECM for life. |

Naomi Knight
Imperial Academy Amarr Empire
179
|
Posted - 2012.01.05 00:08:00 -
[36] - Quote
Osiris Jongleur wrote:L'Petit Object wrote:So what you're saying is, ECM is awesome. Yes. It still amazes me how butt-hurt the community gets over ecm, despite the fact most of us don't bat an eyelash at any other popular support tactic such as logi stacking, off-grid boosting, hot dropping, etc. For some reason the ability to jam someone crosses the invisible line in the sand that makes ~elitepvp~ guys go ballistic. They realize in that moment that no amount of ~skill~ makes up for the fact they failed to predict and counter that falcon. This is ofcourse, wholly unacceptable since it is widely known a high-sp account stacked to the ears with fleet buffs and piloting the latest in fotm should have a license to farm killmails. Anything other than aforementioned scenario is a flaw in game mechanics and requires a nerf. ECM for life. i put ecm even onto my transport ships it is that awesome |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.05 00:10:00 -
[37] - Quote
Gypsio III wrote:Sorry for the delay in replying, I was just fighting outnumbered against a gang that included a Falcon. It didn't last long on grid.
Yes, if your imagination is limited to Celestes, then I suppose you could bring a Celestis. I wouldn't though. Putting all that ECCM on isn't really necessary though - you shold be able to apply RSD before the Falcon gets round to applying a jammer to you. For your frigate gang with info link support, a Keres would take a SeBoed Falcon down to 26 km lock range.
I agree that the random-number ECM is a terrible mechanic. But it's better than the previous binary no-effect/permajam stacking of ECM mods. The game needs a way of turning off RR other than neuting, and I'm yet to see an idea for making ECM a better mechanic without nerfing it into lol-uselessness. Something along the lines of turning off highslot mods might work, but then you get the odd case of Falcons being unable to jam eachother.
A few comments: - Neuting is a fine mechanic for turning off RR. If you feel it isn't powerful enough, feel free to make AOE neuting more viable. - Remember the key difference between Damps, TDs, and ECM is how thoroughly and without recourse it fucks with your ability to deal damage, counter ewar, and tackle. Furthermore, it does this not to one person at a time but to entire gangs at a time. - A RSD on the Falcon does **** all for your gang mates that are trying to kill it. - In fact, all of your ideas centered around driving the Falcon off the field - not killing it. Remember, the key difference between damps, TDs, and ECM is how thoroughly it fucks with your counter-ewar and tackle. - Yes, the mechanic of ECM is what I'm railing against, not its overall effectiveness. Though I am somewhat irritated by how Bigger isn't always Better in Eve ----- unless you're talking about how ****** you are if a Falcon happens by.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Amana Tsasa
Hedion University Amarr Empire
10
|
Posted - 2012.01.05 00:59:00 -
[38] - Quote
Osiris Jongleur wrote:L'Petit Object wrote:So what you're saying is, ECM is awesome. Yes. It still amazes me how butt-hurt the community gets over ecm, despite the fact most of us don't bat an eyelash at any other popular support tactic such as logi stacking, off-grid boosting, hot dropping, etc. For some reason the ability to jam someone crosses the invisible line in the sand that makes ~elitepvp~ guys go ballistic. They realize in that moment that no amount of ~skill~ makes up for the fact they failed to predict and counter that falcon. This is ofcourse, wholly unacceptable since it is widely known a high-sp account stacked to the ears with fleet buffs and piloting the latest in fotm should have a license to farm killmails. Anything other than aforementioned scenario is a flaw in game mechanics and requires a nerf. ECM for life.
The most surprising part is, everyone complains that to counter a ECM fit caldari ECM ship, you have to gimp another ship to fullfill the ECCM role, but thats exactly what the other fleet did, they lost one ship from DPS/Tank, to fullfill the ECM role, I don't understand why they think they should be able to counter it without losing one of their DPS/Tanks.
My guess is they have the bruiser mentality 'Well, this is BS, because I can't just outpower this thing doing the same thing that I've been doing forever, so it must be OP''(Edit to realize after re-reading my post a couple times, realized I said the exact same thing)
I say, get over it, either fly prepared, or quit crying when you lose to someone who did fly prepared.
ECM for life |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.05 01:00:00 -
[39] - Quote
Amana Tsasa wrote:Osiris Jongleur wrote:L'Petit Object wrote:So what you're saying is, ECM is awesome. Yes. It still amazes me how butt-hurt the community gets over ecm, despite the fact most of us don't bat an eyelash at any other popular support tactic such as logi stacking, off-grid boosting, hot dropping, etc. For some reason the ability to jam someone crosses the invisible line in the sand that makes ~elitepvp~ guys go ballistic. They realize in that moment that no amount of ~skill~ makes up for the fact they failed to predict and counter that falcon. This is ofcourse, wholly unacceptable since it is widely known a high-sp account stacked to the ears with fleet buffs and piloting the latest in fotm should have a license to farm killmails. Anything other than aforementioned scenario is a flaw in game mechanics and requires a nerf. ECM for life. The most surprising part is, everyone complains that to counter a ECM fit caldari ECM ship, you have to gimp another ship to fullfill the ECCM role, but thats exactly what the other fleet did, they lost one ship from DPS/Tank, to fullfill the ECM role, I don't understand why they think they should be able to counter it without losing one of their DPS/Tanks. My guess is they have the bruiser mentality 'Well, this is BS, because I can't just outpower this thing doing the same thing that I've been doing forever, so it must be OP'' I say, get over it, either fly prepared, or quit crying when you lose to someone who did fly prepared. ECM for life
That's a reasonable argument until you consider: 1 DPS, 1 Falcon vs 5 DPS
Who wins?
1 DPS, 1 Falcon
Doesn't seem very "gimped" now does it?
-Liang
Ed: And in case you're too ******* stupid to get it: ECM is most unbalanced in the small gang situation. And by "most unbalanced" I mean "horrifically breaks". In a 3v3 there is literally no counter shy of extreme niche fitting a ship. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Amana Tsasa
Hedion University Amarr Empire
10
|
Posted - 2012.01.05 01:04:00 -
[40] - Quote
[quote Liang Nuren]
That's a reasonable argument until you consider: 1 DPS, 1 Falcon vs 5 DPS
Who wins?
1 DPS, 1 Falcon
Doesn't seem very "gimped" now does it?
-Liang [/quote]
And, if you flew with an attempt to counter, you would face
1 DPS, 1 Falcon vs 4 DPS, 1 Falconkiller
who wins?
My philosophy is very similar to the 'Don't Fly what you can't afford to lose' philosophy, 'Fly Prepared' yes, you might still lose, but the Falcon was designed to do SPECIFICALLY that, why would you expect to be able to counter it with the exact same things that you use to do mundane, everyday tasks? |

V'oba
Cosmodynamics
11
|
Posted - 2012.01.05 01:07:00 -
[41] - Quote
It almost sounds reasonable to say that bringing an ECM ship is sacrificing gank/tank from your gang, so it makes sense for them to sacrifice something to counter it.
But...
An ECM ship is effective against almost everything. A counter-ECM ship is ONLY effective against an ECM ship. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.05 01:09:00 -
[42] - Quote
Amana Tsasa wrote: And, if you flew with an attempt to counter, you would face
1 DPS, 1 Falcon vs 4 DPS, 1 Falconkiller
who wins?
My philosophy is very similar to the 'Don't Fly what you can't afford to lose' philosophy, 'Fly Prepared' yes, you might still lose, but the Falcon was designed to do SPECIFICALLY that, why would you expect to be able to counter it with the exact same things that you use to do mundane, everyday tasks?
Falcons are useful against everything except supercaps. I've even used them to break up ECCM RR Carrier circle jerks. Falcon killers, OTOH, are useful against exactly one thing. Furthermore the falcon very well might keep the other 4 members of the team jammed long enough for the 1 DPS to kill your "falcon killer" - in which case 4 DPS, 1 Falcon killer still loses to 1 DPS, 1 Falcon.
The ECM mechanic is OP as hell in small gangs, and the ability for one person to lock down an entire small gang is just ludicrous.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Squatdog
State Protectorate Caldari State
7
|
Posted - 2012.01.05 01:14:00 -
[43] - Quote
Liang Nuren wrote:Cambarus wrote:Liang Nuren wrote:ECM sucks, you shouldn't ever use it. Nobody should us it, and ECM drones suck too.
Here's an example of how ******* terrible ECM is: [...] This is a lesson in why ECM sucks.
-Liang As someone who's usually on the giving end of that sort of encounter, I agree wholeheartedly  Falcons scale VERY poorly when you shrink gang sizes (from a balance POV, not saying that they're underpowered) In larger gangs and in fleets ECM is fine as is, but holy bad game design batman do they ever need a kick in the teeth for small gangs. I think there's a lot of things about CC that Eve could learn from other MMOs. Not diminishing returns and CC breaks and all that, but just the idea that a single guy shouldn't disable the entire other enemy gang. Some kind of scaling would be great. Something that meant a frigate required more effort to permajam than activating a multispec as an example. I'd say that despite the lack of diminishing returns (and thus the ability to be perma-CCed!), all defensive CC in Eve is roughly balanced save ECM. And ECM is just ridiculous because up to gang size of 10-15 its simply... incredible. And Scorps are actually able to scale even higher because of their higher HP letting them live through semi massed drone aggro (also, range if thats your bag). -Liang
|

Osiris Jongleur
Hedion University Amarr Empire
1
|
Posted - 2012.01.05 01:47:00 -
[44] - Quote
Liang Nuren wrote: And in case you're too ******* stupid to get it: ECM is most unbalanced in the small gang situation. And by "most unbalanced" I mean "horrifically breaks". In a 3v3 there is literally no counter shy of extreme niche fitting a ship.
LOGI is most unbalanced in the fleet situation. And by "most unbalanced," I mean "horrifically breaks." In a 100v100 there is literally no counter shy of extreme alpha.
ECM is terrific against low sensor strength clap-traps in small numbers, but it isn't going to do much in a fleet. Bitching about how something isn't balanced because of your preferred play-style (presumably gate ops in Ama these days) is just laughable.
But do please continue to make the case for ecm nerfs. I quite enjoy reading your narrow worldview bellows for the amusement factor. |

Squatdog
State Protectorate Caldari State
7
|
Posted - 2012.01.05 02:04:00 -
[45] - Quote
4 light tackle + Rapier vs. Cynabal with pet Falcon
http://caldari.eve-kill.net/?a=kill_detail&kll_id=10905316
http://caldari.eve-kill.net/?a=kill_detail&kll_id=10905360
COMPLETELY UNPOSSIBLE!!11 |

Noisrevbus
59
|
Posted - 2012.01.05 03:19:00 -
[46] - Quote
 Ed. This is what happens when the preview window and actual post window don't match. Cba to fix, fix the forum.
Here's both some positives and negatives in bulleted summary:
- All things are still relative: all races have always had good ships and potentially powerful comps to build around them.
- Relative: Caldari have always remained fairly inflexible, narrow and playing best with it's own kind (main and support).
- In many ways Caldari and Gallente continue to be similar in that regard, though Caldari still can't comparatively armor tank.
- The two top notch Caldari ships remain the Drake and Tengu (good, thanks to the resist-damage bonus pairing with HML-reach).
- That in contrast to bonuses that don't match and ranges that either overshoot or undershoot existing mechanics and trends.
- Many smaller Caldari ships still have intergration issues due to their inability to affect speed, even when gimped for it.
- Every Caldari thread still seem to delve down into complaints about ECM.
- Most people in the community have yet not realized that you can counter ECM with ships that do several other things at once.
- No credible groups ever used Armor Ravens, Scorpions, Falcons or Blackbirds (even Tengus) to any greater extent.
- They saw use when trying to find something for Caldari-only pilots in large, unorganized groups. Possible? yes, Good? no.
- As a point of reference: the same groups would use Muninns in AHAC gangs. It was possible but never near good enough.
- With diminished offensive power there were always better supplements to bring, giving up the ECM-crutch.
- Recon-ships remain a well balanced class, but chance-mechanics are bad, as was the survival-nerf/strength-buff for Falcons.
- In effect, those changes only made the problems with ECM more appearant, and diminished positive, inventive, peripherals.
- Not enough people realized fully what you could do to counter BC-blobs with Combat Recons after the above changes.
- Though the Lach and Huginn grew (more-) popular as the trends started to take root.
- With current trends, servers and mechanics Caldari support have begun seeing more (intergrated-) use in larger fleets.
- You mainly have the rise of Minmatar BS to thank for that, allowing slower, shield-tanked support ships to find their place.
- Not only does it sustain the Drake as step-support, but also Scorpions, Vultures and Basilisks at the larger scales.
- High alpha with good reach and relatively fair mobility also reinforce the Tengu as the ultimate counter (though not the only).
- The introduction of Tier 3 BC will only exacerbate those conditions and endorse continued profileration of stapled gangs.
- That in itself is a big let down, since Crucible contained improvements to other things that the community begun opening up to.
- Since performance is very key to trends at the moment, it'll be interesting to see if time-dilation succeed a change in trend.
- I remain sceptical of a larger change though as it does not deal with the operation of more intricate mechanics (eg., drones).
- Another trend in line with that is simplification of intricate mechanics, for ease of use in high-demand environments (eg., bombers).
- The best way to achieve a more tolerabe racial/class balance is to balance gameplay and content over group- and fleet sizes.
- There have been many interesting ideas (and trend counters) that simply don't scale up to size- or performance issues.
- Mechanics endorsing a feudal political life will continue to see all players desert vast space to clash in one region.
- In turn, such behaviour will continue to push needs for server performance and keep life stale with few sovereign actors.
- Stagnant life likewise reflect back to stale doctrine, staple concepts, racial balance and the role of a ship class.
|

Liang Nuren
Heretic Army
559
|
Posted - 2012.01.05 03:28:00 -
[47] - Quote
So apparently the definition of "broken in PVP" means 100% guaranteed win, always to you. Wow - I guess maybe we should have left the 0 ROF dreads in game. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
559
|
Posted - 2012.01.05 03:32:00 -
[48] - Quote
Osiris Jongleur wrote:Liang Nuren wrote: And in case you're too ******* stupid to get it: ECM is most unbalanced in the small gang situation. And by "most unbalanced" I mean "horrifically breaks". In a 3v3 there is literally no counter shy of extreme niche fitting a ship. LOGI is most unbalanced in the fleet situation. And by "most unbalanced," I mean "horrifically breaks." In a 100v100 there is literally no counter shy of extreme alpha. ECM is terrific against low sensor strength clap-traps in small numbers, but it isn't going to do much in a fleet. Bitching about how something isn't balanced because of your preferred play-style (presumably gate ops in Ama these days) is just laughable. But do please continue to make the case for ecm nerfs. I quite enjoy reading your narrow worldview bellows for the amusement factor.
The funny thing about that is that DPS does scale much better than logistics. Hell, it doesn't take very long before even low alpha ships are 1-2 volleying ****. BTW, no you don't have to instapop something in order to get past logi support... you just have to be able to switch targets.
The question is whether or not you have as much coordination as the logi pilots do on their side. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
559
|
Posted - 2012.01.05 03:40:00 -
[49] - Quote
Squatdog wrote: You were in a gang of light tackle (with extremely low sensor strength) and were SURPRISED when a Falcon jammed you out???
No, I wasn't surprised. I saw the Falcon on my overview and knew what was about to happen. Its not the first time that its happened, and it won't be the last. It wasn't a surprise; it was a totally foregone conclusion. My point is that the mechanic behind ECM is utterly broken. Its not ok when your gang calculation looks like this:
For a small gang with X people: X + Falcon > X + rand(5, 7)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Osiris Jongleur
Hedion University Amarr Empire
2
|
Posted - 2012.01.05 04:05:00 -
[50] - Quote
Liang Nuren wrote: The funny thing about that is that DPS does scale much better than logistics. Hell, it doesn't take very long before even low alpha ships are 1-2 volleying ****. BTW, no you don't have to instapop something in order to get past logi support... you just have to be able to switch targets.
The question is whether or not you have as much coordination as the logi pilots do on their side. ;-)
-Liang
And the funnier thing is that it also scales much better than ecm. When is the last time you saw a few dozen falcons in a fleet rather than logi? [And do note, i'm not accusing logi of being in need of "balance," or nerfs of any kind.]
I get the feeling you're trying to draw that line in the sand that designates what is "coordination," vs. what is unfairnerfplz. As I said before, it's amusing as hell to read, but the fact a falcon can ruin the day of a very small gang says nothing about their overall balance. |

Spineker
92
|
Posted - 2012.01.05 04:32:00 -
[51] - Quote
Liang Nuren wrote:Petrus Blackshell wrote:One year ago they were still good, who the hell were you flying with who made you armor-fit Caldari ships?! The reality of the situation, however, is that shield tanking has actually been quite powerful for a number of years. The extra mobility that came with shield tanking was just too valuable. The trend for "nano" shield tanking everthing sub-BC started maybe late 2008 - maybe even earlier? Even then early adopters were commonly scoffed at. -Liang
Nano made its peak during the start of FW release. Ishtars and even Cerbs were nano haha. They got nerfed not long after also but yeah all true. |

Liang Nuren
Heretic Army
560
|
Posted - 2012.01.05 04:52:00 -
[52] - Quote
Osiris Jongleur wrote:Liang Nuren wrote: The funny thing about that is that DPS does scale much better than logistics. Hell, it doesn't take very long before even low alpha ships are 1-2 volleying ****. BTW, no you don't have to instapop something in order to get past logi support... you just have to be able to switch targets.
The question is whether or not you have as much coordination as the logi pilots do on their side. ;-)
-Liang
And the funnier thing is that it also scales much better than ecm. When is the last time you saw a few dozen falcons in a fleet rather than logi? [And do note, i'm not accusing logi of being in need of "balance," or nerfs of any kind.] I get the feeling you're trying to draw that line in the sand that designates what is "coordination," vs. what is unfairnerfplz. As I said before, it's amusing as hell to read, but the fact a falcon can ruin the day of a very small gang says nothing about their overall balance.
See, I'm not trying to talk about how ECM scales into blob - because it doesn't. I'm talking about how ECM scales in small gang combat - where small is defined as 2-8 man gangs. Basically, look at it like this - ECM is the only ewar that you can't mitigate after you undock.
Furthermore, all arguments about "I sacrificed fleet efficiency and so should you" are total bullshit - because as long as you're engaging fleets where ECM scales (and you can almost guarantee this) then you are not sacrificing fleet efficiency for diversity. Its not even that ECM is a force multiplier - its merely a "Add 5-7 more ships so that anyone in your fleet can lock anything".
And yes, I'm aware that you can do crazy **** like 150 sensor strength Celestis and that a BS isn't "permajammed" and all that ****. I've done my time in ECM ships and I have perfect skills for them on more than one character. Hell - I trained Caldari BS 5 twice for the Scorp.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Rel'k Bloodlor
Mecha Enterprises Fleet
52
|
Posted - 2012.01.05 09:02:00 -
[53] - Quote
ECM-the real problem is how it feels to be on the receiving end of a 20 second stun, if it was scaled to 5-10 sec It would get complained about 75% less
PvP-caldari have always been about the public opinion of missiles, old nano gangs laffed at them, now they can't so low and behold there fine now if you have the Patience to wait for your damage.
Remember caldari are the enemy of gallente, caldari being the most ridged with there ship hulls and the gallente the loosest, because of this no one "wants" gallente and people only want some of caldari at any given time.
Gallente-start fearing them now. If your in this game for the long haul the drone rework will happen in the next 4 years and one it dose........ |

Naomi Knight
Imperial Academy Amarr Empire
184
|
Posted - 2012.01.05 09:13:00 -
[54] - Quote
Amana Tsasa wrote: My philosophy is very similar to the 'Don't Fly what you can't afford to lose' philosophy, 'Fly Prepared' yes, you might still lose, but the Falcon was designed to do SPECIFICALLY that, why would you expect to be able to counter it with the exact same things that you use to do mundane, everyday tasks?
Yep ecm is there to counter such a gang.If it couldnt do it well what point would it be to use it ? Lets analize these lowsec whiners: You say ecm is awesome in small fleet warfare especially low sec---> --> most fleets should field ecm ships making it fairly common to encounter---> --> there is a huge change that you encounter ecm ships with your fleet knowing that it can disable most of your fleet--> you must be stupid not to field any type of counter vs ecm ships ----> being stupid , why should we listen to you ??
you means low sec ecm whiner :) |

Luh Windan
S T R A T C O M
49
|
Posted - 2012.01.05 10:16:00 -
[55] - Quote
So having been jammed up and a helpless passenger in a fight by a falcon once or twice - yes ECM is a b*gger.
However - if it was always instawin then *everyone* one would be flying it and we would encounter it constantly and therefore would fly with anit-ecm ships.
As it is - it's just something to try and avoid for now. If it becomes totally pervasive fleets will adapt if not then all we will see is moaning on the forums from people who don't like thinking and adapting. |

Squatdog
State Protectorate Caldari State
7
|
Posted - 2012.01.05 10:18:00 -
[56] - Quote
Liang Nuren wrote:So apparently the definition of "broken in PVP" means 100% guaranteed win, always to you. Wow - I guess maybe we should have left the 0 ROF dreads in game.  -Liang
WTF are you talking about???
The 'invincible' Cynabal/Falcon combo got completely slaughtered by 4 light tackle and a Rapier, for the loss of only one Hawk.
Do you want me to post some more small gang Falcon kills? I have a solo kill with a Drake using FoFs.
Quote:No, I wasn't surprised. I saw the Falcon on my overview and knew what was about to happen. Its not the first time that its happened, and it won't be the last. It wasn't a surprise; it was a totally foregone conclusion. My point is that the mechanic behind ECM is utterly broken. Its not ok when your gang calculation looks like this:
For a small gang with X people: X + Falcon > X + rand(5, 7)
-Liang
Here's a thought:
Don't fly frig hulls in small gangs and expect to avoid being jammed by a dedicated T2 ECM cruiser.
|

Petrus Blackshell
Rifterlings
185
|
Posted - 2012.01.05 10:28:00 -
[57] - Quote
Squatdog wrote:Liang Nuren wrote:So apparently the definition of "broken in PVP" means 100% guaranteed win, always to you. Wow - I guess maybe we should have left the 0 ROF dreads in game.  -Liang WTF are you talking about???
That OP does not mean "impossible to beat" or "always wins", but rather just something that is disproportionately powerful or disproportionately hard to counter when compared with other equivalent ways to play. So far as EWAR goes, ECM is very overpowered. There are player actions that can be taken in combat to mitigate the effects a TD or a SD has on you, but none to mitigate ECM. In addition, one ECM ship can disable far more ships far more effectively than a TD or SD ship. That is called "OP".
To further clarify, Liang was complaining about using a single engagement of frigates+Rapier killing Cynabal+Falcon to supposedly disprove Falcon being overpowered.
To draw another parallel, before the Dramiel nerf, Dramiels were killed by Rifters sometimes. That did not make the Dramiels any less overpowered.
Get it? |

Squatdog
State Protectorate Caldari State
7
|
Posted - 2012.01.05 10:55:00 -
[58] - Quote
Petrus Blackshell wrote:Squatdog wrote:Liang Nuren wrote:So apparently the definition of "broken in PVP" means 100% guaranteed win, always to you. Wow - I guess maybe we should have left the 0 ROF dreads in game.  -Liang WTF are you talking about??? That OP does not mean "impossible to beat" or "always wins", but rather just something that is disproportionately powerful or disproportionately hard to counter when compared with other equivalent ways to play. So far as EWAR goes, ECM is very overpowered. There are player actions that can be taken in combat to mitigate the effects a TD or a SD has on you, but none to mitigate ECM. In addition, one ECM ship can disable far more ships far more effectively than a TD or SD ship. That is called "OP". To further clarify, Liang was complaining about using a single engagement of frigates+Rapier killing Cynabal+Falcon to supposedly disprove Falcon being overpowered. To draw another parallel, before the Dramiel nerf, Dramiels were killed by Rifters sometimes. That did not make the Dramiels any less overpowered. Get it?
Ugh.
A Rifter beating a pre-nerf Dram was a freak occurrence that usually hinged on the Dram pilot being a complete ****** or the Rifter pilot being boosted/drugged out the arse.
Falcons are routinely forced off the field or blown up in gang/small fleet engagements and the aforementioned pan-fleet perma-jam scenario is the freak occurrence.
|

Liang Nuren
Heretic Army
563
|
Posted - 2012.01.05 18:26:00 -
[59] - Quote
Squatdog wrote: Ugh.
A Rifter beating a pre-nerf Dram was a freak occurrence that usually hinged on the Dram pilot being a complete ****** or the Rifter pilot being boosted/drugged out the arse.
Falcons are routinely forced off the field or blown up in gang/small fleet engagements and the aforementioned pan-fleet perma-jam scenario is the freak occurrence.
Have you ever flown ECM bro? ECM locking down huge portions of the enemy fleet is common place - and in small gang warfare locking down the entire enemy fleet is really quite common. I deleted 4-5 fraps videos last night where you could have listened to my 3-8 man gangs sit around and say: " Wheee, this is fun!" "You still jammed?" "Yeah I'm still jammed" "Does anyone have an alt that could come in and kill this falcon?" "No or it'd already be in the fight" "OH LOOK STILL JAMMED" ...
Me: "Falcon on the field overheat on that Tornado" FC: "Tornado is in structure. Come on guys overheat!" Me: "Jammed" FC: "Jammed" Person 3: "Jammed" Person 4: "Jammed" Person 5: "Jammed" Person 3: "Abaddon is warping out" Person 3: "Tornado is out" Person 4: "Hurricane is out" Me: "Dammit." Person 3: "Falcon is out"
Wheeeeeeeeeeeee.... Basically: ECM is a problem because of the following: - Ewar ships are force multipliers in all gangs that they scale to. ECM scales up fairly high as far as ewar goes. This means that you are not gimping your gang by bringing a Falcon along unless the gang you are fighting (not your gang) really big. I know for fact that 2x scorps can make a massive difference in a 70 v 50 - to the point that the 50 will easily win. (I was the scorp pilots). - All other ewar can be mitigated through piloting. - All other ewar can focuses the ewar ship on 1-2 enemies, not 5-8 enemies. - Against many ships (T1/T2 cruiser and smaller as a rule) ECM can maintain a 100% guaranteed permajam - ECM prevents not just damage but also RR, counter ewar, and tackle.
Furthermore, there's literally **** all you can do about it.
The mechanic itself needs changed, and just because you have more than one bonus to your ewar doesn't mean you should have so many effects.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Osiris Jongleur
Hedion University Amarr Empire
2
|
Posted - 2012.01.05 19:27:00 -
[60] - Quote
Liang Nuren wrote: The mechanic itself needs changed, [...] so many effects.
-Liang
By this definition neuts and damps should be nerfed, err, excuse me, "changed," also. |

Liang Nuren
Heretic Army
563
|
Posted - 2012.01.05 19:30:00 -
[61] - Quote
Osiris Jongleur wrote:Liang Nuren wrote: The mechanic itself needs changed, [...] so many effects.
-Liang
By this definition neuts and damps should be nerfed, err, excuse me, "changed," also.
Should I post a fraps of me active tanking a domi, drake, and cane with 5 neuts on me? Should I post a video of getting under an Arazu's damps and tackling him anyway? Should I post a video of me flying properly to mitigate TDs?
Maybe I should post a video of a Curse instantly neuting out an entire enemy fleet the instant it lands on the field. Or maybe I should post a video of an Arazu uncloaking and instantly locking 5 people out of a close range fight...
Basically: No. You are wrong.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
19
|
Posted - 2012.01.05 20:04:00 -
[62] - Quote
L'Petit Object wrote:I take a one year break from the game and someone has told me now that Caldari ships are ACTUALLY being used in PVP?!
Have all of you lost your freaking mind? I spec'd Caldari because unlike my commy/liberal-pinko RL attitudes, in internet spaceships I wanted to be a vicious fascist/anarcho-capitalist pig. Then I found out that Caldari ships were complete crap, everyone armor tanked, and none of them could do anything worthwhile in pvp.
There were rare exceptions, you anal-retentive bastards. I know, blah blah blah, Ham Drake. TORPS R GOOD. I saw the video, and, yeah, I can' spend a billion on pirate-faction crap to make it work too. (no I can't, I'm broke, please send ISK)
But besides for soloboating pirate scum, every time you wanted to fleet up you couldn't meet DPS needs because your lowslots were now a massive plate, DC, and some other such crap.
So is it true? Some rumor was that goonswarm was running shield pvp fleets. Another was that Hybrids were actually comparable weapons to other guns. Space stations are filled with fairies and love and CCP is going to give us all a month free to make up for extended downtimes. (figure out which one's I'm serious about)
After a year of playing, DETERMINED to fly the Rokh because it looks like a giant Engine of space-doom, are you actually telling me it could be viable fleet ship?! Because I'm about to plan Gallente and inquiring minds want to know.
/incredulity
PS: Need a solid solo-boat, pirate-scum pvp fit for a caldari cruiser.
Well normally I would help a commie-pinko-dirty hippy such as yourself into a bucket of fail-sauce...but I'm feeling charitable today.
So here we go: solo pirating pvp cruiser for the caldari: The Moa (for t1 cheapness). Fit blasters, ec drones and I'm sure you can figure out the rest. use the range bonus to your advantage with blasters, which means you can put out peak dps without closing to the same range as a thorax must.
for t2 - Rook. Don't worry about the tank...just fit multi-spec's for solo piraty pvp, heavy assaults and go all gank in the lows with a damage control at most. You should be able to go toe to toe with most bc size ships and smaller.
The jamming of the rook also makes a nice GTFO button if things get hairy. No it isn't guaranteed but noting in EVE is for certain.
You can attempt to pvp with a ferox I suppose. Many people have sadly been forced to switch to autocannons, but again you can fit blasters and use its range bonus to extend that good dps and tracking out farther than gallente ships are capable of doing. You are of course still susceptible to neuting, but if your shield tank is hefty enough you should do ok at least against tier 1 BC's and smaller.
regards,
Libertarian whack-a-do... Justin Cody |

Osiris Jongleur
Hedion University Amarr Empire
3
|
Posted - 2012.01.05 20:26:00 -
[63] - Quote
Liang Nuren wrote:Osiris Jongleur wrote:Liang Nuren wrote: The mechanic itself needs changed, [...] so many effects.
-Liang
By this definition neuts and damps should be nerfed, err, excuse me, "changed," also. Should I post a fraps of me active tanking a domi, drake, and cane with 5 neuts on me? Should I post a video of getting under an Arazu's damps and tackling him anyway? Should I post a video of me flying properly to mitigate TDs? Maybe I should post a video of a Curse instantly neuting out an entire enemy fleet the instant it lands on the field. Or maybe I should post a video of an Arazu uncloaking and instantly locking 5 people out of a close range fight... Basically: No. You are wrong. -Liang
Yeah, then show the fraps where you replaced that cap booster with an ECCM.
The issue at hand is, you basically assume neuts are in a given encounter and you plan your fit accordingly. You could do the same with ecm, but you don't.
Basically: You want to make this into a scenario where your pilot skill is the all-determinate factor, which is never the case. |

Naomi Knight
Imperial Academy Amarr Empire
184
|
Posted - 2012.01.05 20:35:00 -
[64] - Quote
Liang Nuren wrote:Osiris Jongleur wrote:Liang Nuren wrote: The mechanic itself needs changed, [...] so many effects.
-Liang
By this definition neuts and damps should be nerfed, err, excuse me, "changed," also. Should I post a fraps of me active tanking a domi, drake, and cane with 5 neuts on me? Should I post a video of getting under an Arazu's damps and tackling him anyway? Should I post a video of me flying properly to mitigate TDs? Maybe I should post a video of a Curse instantly neuting out an entire enemy fleet the instant it lands on the field. Or maybe I should post a video of an Arazu uncloaking and instantly locking 5 people out of a close range fight... Basically: No. You are wrong. -Liang post those ^^ No. You are wrong. |

Squatdog
State Protectorate Caldari State
9
|
Posted - 2012.01.05 20:35:00 -
[65] - Quote
Liang Nuren wrote:Squatdog wrote: Ugh.
A Rifter beating a pre-nerf Dram was a freak occurrence that usually hinged on the Dram pilot being a complete ****** or the Rifter pilot being boosted/drugged out the arse.
Falcons are routinely forced off the field or blown up in gang/small fleet engagements and the aforementioned pan-fleet perma-jam scenario is the freak occurrence.
Have you ever flown ECM bro? ECM locking down huge portions of the enemy fleet is common place - and in small gang warfare locking down the entire enemy fleet is really quite common. Wheeeeeeeeeeeee.... Basically: ECM is a problem because of the following: - Ewar ships are force multipliers in all gangs that they scale to. ECM scales up fairly high as far as ewar goes. This means that you are not gimping your gang by bringing a Falcon along unless the gang you are fighting (not your gang) really big. I know for fact that 2x scorps can make a massive difference in a 70 v 50 - to the point that the 50 will easily win. (I was the scorp pilots). - All other ewar can be mitigated through piloting. - All other ewar can focuses the ewar ship on 1-2 enemies, not 5-8 enemies. - Against many ships (T1/T2 cruiser and smaller as a rule) ECM can maintain a 100% guaranteed permajam - ECM prevents not just damage but also RR, counter ewar, and tackle. Furthermore, there's literally **** all you can do about it. The mechanic itself needs changed, and just because you have more than one bonus to your ewar doesn't mean you should have so many effects. -Liang
Once again, it sounds like you just need to learn how to play.
Falcons get forced off the field fairly easily by drones/snipers/FoFs and all it takes is one missed jam cycle for the Falcon to get melted.
Have I ever flown ECM? I commonly DUAL-BOX with Falcon AND a counter-Falcon sniper Navy Caracal:
http://caldari.eve-kill.net/?a=kill_related&kll_id=11885258
Note how the magical invincible Falcon gets shredded by light tackle and two cruiser hulls:
http://caldari.eve-kill.net/?a=kill_detail&kll_id=11885258
|

Squatdog
State Protectorate Caldari State
9
|
Posted - 2012.01.05 20:41:00 -
[66] - Quote
Here's another example:
http://caldari.eve-kill.net/?a=kill_related&kll_id=11708066
Not only did the 2 Falcons get popped, EVERY ECM boat on the field got popped! |

Dunbar Hulan
The Flaming Sideburn's Art of War Alliance
60
|
Posted - 2012.01.05 20:44:00 -
[67] - Quote
Mike712 wrote:I bring you the ship that half of 0.0 is flying right now:
[Rokh, Fleet Rokh] Damage Control II Signal Amplifier II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Quad LiF Fueled I Booster Rockets Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Heat Dissipation Field II Photon Scattering Field II Invulnerability Field II
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
Looks quite Caldari.
Don't know about that mate, Down in the Curse region it's Drake central, usually mixed in is the odd rapier and Dram. -áThe Sideburns- Always Outnumbered- Never Outgunned. |

L'Petit Object
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.01.06 04:13:00 -
[68] - Quote
Dunbar Hulan wrote:Mike712 wrote:I bring you the ship that half of 0.0 is flying right now:
[Rokh, Fleet Rokh] Damage Control II Signal Amplifier II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Quad LiF Fueled I Booster Rockets Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Heat Dissipation Field II Photon Scattering Field II Invulnerability Field II
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
Looks quite Caldari. Don't know about that mate, Down in the Curse region it's Drake central, usually mixed in is the odd rapier and Dram.
Tried this with All V skills, and it didn't fit. Would need powermod. Now I'm filled with rage. You can fit this thing with 350mm rails and do just fine with it though. |

Luba Cibre
24
|
Posted - 2012.01.06 04:17:00 -
[69] - Quote
L'Petit Object wrote:Dunbar Hulan wrote:Mike712 wrote:I bring you the ship that half of 0.0 is flying right now:
[Rokh, Fleet Rokh] Damage Control II Signal Amplifier II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Quad LiF Fueled I Booster Rockets Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Heat Dissipation Field II Photon Scattering Field II Invulnerability Field II
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
Looks quite Caldari. Don't know about that mate, Down in the Curse region it's Drake central, usually mixed in is the odd rapier and Dram. Tried this with All V skills, and it didn't fit. Would need powermod. Now I'm filled with rage. You can fit this thing with 350mm rails and do just fine with it though. It fits with AWU 4 / Shield Upgrades 4, i fly exactly the same fit atm. Get you EFT right. |

L'Petit Object
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.01.06 04:25:00 -
[70] - Quote
Wrong EFT version, My bad. Updating to 2.14 now. |

OninoTimmo
ElitistOps Pandemic Legion
28
|
Posted - 2012.01.06 04:36:00 -
[71] - Quote
Hey sup, so you may have heard of our alliance, we specialize in medium to large scale fleet combat. Caldari ships are often used by us. In fact, we have two doctrines based around Caldari ships.
One is high-buffer afterburning shield-tanking HML Tengus and the other is Rail Rokhs, whose fit was posted on the first page and quoted several times on this one. Tengus require rich pilots and an FC who is ballsy enough to field a fleet of them. Many alliances have copied this to mixed degrees of success. Rokhs are more versatile but they are a new fleet concept and afaik we are the only ones who regularly run them.
My corp specifically focuses on small gang pvp, mainly around gate camps and ganks. Falcons (!a Caldari ship!) are pretty much a staple of our gangs otherwise some scrub in a bait ship will wipe out all our small ships in a single swipe. There are numerous easy counters to Falcons yet there are inexplicably 3 pages devoted to bickering about it. Stop being bads. |

Squatdog
State Protectorate Caldari State
9
|
Posted - 2012.01.06 08:40:00 -
[72] - Quote
Shield Cats! |

Commander Lenix
1st MC
0
|
Posted - 2012.01.07 19:48:00 -
[73] - Quote
It amazes me how many of you twats get your panties in a twist over ECM and then spray your tears and ***** juice all over the forums about it.
Grow the **** up and get over it. If you want to cry all day about how ECM is an unstoppable menace then dock the **** up, biomass your toon and go back to your my little ponies and easy-back ovens.
I spent a lot of time training this toon for Recon V and max ECM skills. And even after all those SP I am at risk of losing a Falcon every time I decloak. Unlike all other EW, ECM is chance based, which means there is always a chance I wonGÇÖt get any jams or miss a jam, and then my ******* ship explodes. And IGÇÖm sorry that some of you wet vaginas are sad in the pants when your 6 man frigate gang is not completely unstoppable like you want it to be, and a T2 cruiser is actually able to jam you out. Waah, Waah you poor things.
Also, realize that against any fleet with more people than the Falcon has jams said Falcons can die almost as soon as they uncloak. Then when you are facing a large gang Falcons are virtually useless because they will become insta prime the second they decloak. So in reality Falcons are only really good with small gangs and mediocre against medium gang fleets anyways. Even in large fleet fights, Scorps are almost always the first primary which means very quickly there wonGÇÖt be any ECM of the field during a large fleet engagement.
Even with my extensive SP and bad-ass Falcon piloting skills there is still always a chance I will miss a jam, and always a chance I could die. Falcons are paper thin and any skilled fleet knows how to kill them quickly. IGÇÖm sorry some of you **** tards donGÇÖt. IGÇÖm sorry some of you idiots want your 8 man nano gangs to be able to kill anything in its path, but guess what ladies, that ainGÇÖt gonna ******* happen.
So fly one or learn how to counter them, I donGÇÖt care what you do, just ******* deal with it. Quit your bitching about them, because they are not the God Like, harbingers of Doom you homos are making them out to be. There are dozens of ways to kill them our counter them and that doesnGÇÖt include forum whining. |

Liang Nuren
Heretic Army Heretic Nation
566
|
Posted - 2012.01.08 06:46:00 -
[74] - Quote
Commander Lenix wrote:It amazes me how many of you twats get your panties in a twist over ECM and then spray your tears and ***** juice all over the forums about it.
Grow the **** up and get over it. If you want to cry all day about how ECM is an unstoppable menace then dock the **** up, biomass your toon and go back to your my little ponies and easy-back ovens.
I spent a lot of time training this toon for Recon V and max ECM skills. And even after all those SP I am at risk of losing a Falcon every time I decloak. Unlike all other EW, ECM is chance based, which means there is always a chance I wonGÇÖt get any jams or miss a jam, and then my ******* ship explodes. And IGÇÖm sorry that some of you wet vaginas are sad in the pants when your 6 man frigate gang is not completely unstoppable like you want it to be, and a T2 cruiser is actually able to jam you out. Waah, Waah you poor things.
Also, realize that against any fleet with more people than the Falcon has jams said Falcons can die almost as soon as they uncloak. Then when you are facing a large gang Falcons are virtually useless because they will become insta prime the second they decloak. So in reality Falcons are only really good with small gangs and mediocre against medium gang fleets anyways. Even in large fleet fights, Scorps are almost always the first primary which means very quickly there wonGÇÖt be any ECM of the field during a large fleet engagement.
Even with my extensive SP and bad-ass Falcon piloting skills there is still always a chance I will miss a jam, and always a chance I could die. Falcons are paper thin and any skilled fleet knows how to kill them quickly. IGÇÖm sorry some of you **** tards donGÇÖt. IGÇÖm sorry some of you idiots want your 8 man nano gangs to be able to kill anything in its path, but guess what ladies, that ainGÇÖt gonna ******* happen.
So fly one or learn how to counter them, I donGÇÖt care what you do, just ******* deal with it. Quit your bitching about them, because they are not the God Like, harbingers of Doom you homos are making them out to be. There are dozens of ways to kill them our counter them and that doesnGÇÖt include forum whining.
I've trained everything you have - and more. Just because you've trained it (or I've trained it) doesn't make it balanced. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Commander Lenix
1st MC
0
|
Posted - 2012.01.08 07:26:00 -
[75] - Quote
The very fact that you trained the same skills, and I trained those skills and anyone in the game can train those skills is the very thing that makes ECM balanced. Thanks for making my point.
Either use ECM yourself or shut the **** up about it. Anyone and everyone can use it. It is a smart thing to use because it is a force multiplier and smart people in EVE use ECM, they don't ***** about it on the forums. End of story. |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 07:31:00 -
[76] - Quote
These days a falcon can get instapopped by a tornado or killed in a few volleys by a tier 3 sniper so I don't know if they're nearly as powerful anymore. Plus the sabre bubble nerf was a stealth falcon nerf as well.
It's a terrible mechanic and discourages soloing but it's not really as strong in small gangs anymore.
ECCM is basically useless outside of battleships. Most people should know that. |

Liang Nuren
Heretic Army Heretic Nation
566
|
Posted - 2012.01.08 07:33:00 -
[77] - Quote
Commander Lenix wrote:The very fact that you trained the same skills, and I trained those skills and anyone in the game can train those skills is the very thing that makes ECM balanced. Thanks for making my point.
Either use ECM yourself or shut the **** up about it. Anyone and everyone can use it. It is a smart thing to use because it is a force multiplier and smart people in EVE use ECM, they don't ***** about it on the forums. End of story.
Suppose I roam in 5 man gangs most of the time, and most of the time I face 5 man gangs. Now suppose that I have a weapon which will almost totally nullify 5-7 people out of any gang I face. BUT ITS BALANCED BECAUSE ANYONE CAN TRAIN IT!!! 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Commander Lenix
1st MC
0
|
Posted - 2012.01.08 07:38:00 -
[78] - Quote
Exactly. It is balanced because any 5-7 man gang you face might have their own Falcon. This is no different than if you have a cyno. You pop a cyno on a 5-7 man gang and bam 20 of your friends jump in and kill those clowns is that balanced? not really but since those fucks can also use a cyno and have 20 friends on standby just waiting to kill you makes it balanced because anyone can ******* do it.
Why can you not grasp this concept. Any tool in EVE can be used by anyone with the SP and the isk. That makes it FAIR GAME!!! |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 07:40:00 -
[79] - Quote
Yeah it's fair game but it doesn't encourage making Eve fun at all.
You kind of end up with Pandemic Legion syndrome if you cyno on to people a lot - after a while they simply stop fighting or move to another region altogether. Same goes for people with falcon alts. So it's fair in a technical sense but discourages pvp over time, which probably isn't what CCP wants. |

Commander Lenix
1st MC
0
|
Posted - 2012.01.08 07:56:00 -
[80] - Quote
Smabs I kinda agree with you on the idea that cynos and falcon alts make things less fun. But Liang's gay ass idea that Falcon's are not balanced is total bull ****. If only caldari players could use Falcons then yes they would be unbalanced but that is not the case. Anyone can use them. And if Liang wants to go out on a 5 man gang and cry and **** his panties if the other guys bring a Falcon then that is his own damn fault. Either use your own, or plan to counter it but don't kick and scream saying "that's not fair."
Since Liang just wants to complain and not think up counters I will give him one of the simplest falcon counters. A mother ******* stealth bomber. You can use it as a scout and as a falcon killer. The manti already has high sensor strength and with an ECCM they are ******* hard to jam. They are small and fast and can lock as soon as they decloak which means the falcon can't cloak back up. Then you can mwd over and point the falcon, target paint the falcon and start killing the falcon, then soon, no more falcon. Simple as that. But Liang doesn't want to have to "plan" anything and be prepared for any outcome. It sounds like he just wants easy mode. |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 08:03:00 -
[81] - Quote
Yeah you ought to be able to deal with 1 falcon with a 5 man gang. I don't think people have started taking advantage of the new battlecruisers enough with regards to that. Once we see more of those I think that there will be a lot more falcon killmails. I'd still like to see the mechanic changed, though. |

Mfume Apocal
Origin. Black Legion.
251
|
Posted - 2012.01.08 08:36:00 -
[82] - Quote
Smabs wrote:ECCM is basically useless outside of battleships. Most people should know that.
Uh, no it's not. It still works pretty well on BCs, logis, recons, T3s, HICs, etc. |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 08:37:00 -
[83] - Quote
On a solo/very small gang level it is, when a falcon can land multiple jammers on you. |

Mfume Apocal
Origin. Black Legion.
251
|
Posted - 2012.01.08 08:40:00 -
[84] - Quote
Smabs wrote:On a solo/very small gang level it is, when a falcon can land multiple jammers on you.
I actually ran around in a Scimi w/ 103 sensor strength (double ECCM + lg jackals w/o omega) for small gangs. Just because people would engage :becauseoffalcon: then get really, really mad when I omnomnomed all their jam cycles and kept repping. |

Liang Nuren
Heretic Army Heretic Nation
566
|
Posted - 2012.01.08 08:54:00 -
[85] - Quote
Commander Lenix wrote:Smabs I kinda agree with you on the idea that cynos and falcon alts make things less fun. But Liang's gay ass idea that Falcon's are not balanced is total bull ****. If only caldari players could use Falcons then yes they would be unbalanced but that is not the case. Anyone can use them. And if Liang wants to go out on a 5 man gang and cry and **** his panties if the other guys bring a Falcon then that is his own damn fault. Either use your own, or plan to counter it but don't kick and scream saying "that's not fair."
Since Liang just wants to complain and not think up counters I will give him one of the simplest falcon counters. A mother ******* stealth bomber. You can use it as a scout and as a falcon killer. The manti already has high sensor strength and with an ECCM they are ******* hard to jam. They are small and fast and can lock as soon as they decloak which means the falcon can't cloak back up. Then you can mwd over and point the falcon, target paint the falcon and start killing the falcon, then soon, no more falcon. Simple as that. But Liang doesn't want to have to "plan" anything and be prepared for any outcome. It sounds like he just wants easy mode.
Its ******* hilarious that someone defending ECM is accusing someone else of wanting "easy mode". 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 08:59:00 -
[86] - Quote
So you're talking about a specific ship with 2 eccm and an implant set just to avoid getting jammed?
How many sub-bs ships can really get away with eccm?
Frigates, dessies, dictors, most cruisers - forget it.
Shield canes - You would be cutting your tank down to ~40k just to get the falcon down to a 40% jam chance on each cycle. It might be doable with an armor tank.
Drakes - Yeah, you could do it, but you would be sacrificing a web or a significant amount of tank. Still, it's kind of viable. Solo you would still get permajammed.
Myrmidon can get there with an implant set and an armor tank. I think Prometheus was flying something like that but he was still getting jammed half of the time, even sometimes by ecm drones.
I still think the best way to deal with falcons is high damage and good range, ecm of your own or a sniper ship to clear it off the field. |

Biced
Viziam Amarr Empire
0
|
Posted - 2012.01.08 09:16:00 -
[87] - Quote
Smabs wrote:So you're talking about a specific ship with 2 eccm and an implant set just to avoid getting jammed?
How many sub-bs ships can really get away with eccm?
Frigates, dessies, dictors, most cruisers - forget it.
Shield canes - You would be cutting your tank down to ~40k just to get the falcon down to a 40% jam chance on each cycle. It might be doable with an armor tank.
Drakes - Yeah, you could do it, but you would be sacrificing a web or a significant amount of tank. Still, it's kind of viable. Solo you would still get permajammed.
Myrmidon can get there with an implant set and an armor tank. I think Prometheus was flying something like that but he was still getting jammed half of the time, even sometimes by ecm drones.
I still think the best way to deal with falcons is high damage and good range, ecm of your own or a sniper ship to clear it off the field.
http://eve-kill.net/?a=kill_related&kll_id=11883992
ecm is fine. stop crying... |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 09:18:00 -
[88] - Quote
Was that an armor cane with multiple eccm? Do you think that fit is practical with the way eve usually works?
Also the 2 blackbirds were fit with t1 multispecs.
ECM is fine when numbers go to 5+. I don't think I ever said otherwise. I even suggested how people might counter it with a very small gang (i.e. eccm probably isn't optimal). |

Commander Lenix
1st MC
0
|
Posted - 2012.01.08 09:30:00 -
[89] - Quote
Biced sweet kills dude. Proves just how ECM is not perfect and does not need to be messed with.
Liang, you are ridiculous. You are still missing the point. You want to be able to take out a 5 man gang and be able to face anything and everyone in the game. It is not possible. You might go up against a fleet with a falcon, or a nano fleet that you can't catch, or a fleet with 4 logis or whatever the **** the other guys might be flying. The whole point is you never now what the other guys might bring so you will never have the perfect fleet to counter every mother ****** out there. However, it is very common knowledge that a lot of ******* pilots in EVE GÖÑ ECM and use ECM because ECM is effective. Its not effective all the time, but enough of the time that lots of people use it. So again you are complaining about the fact that your five little ships should be unstoppable but because of Falcon they aren't so Falcon is overpowered, Falcon needs a nerf. You are ridiculous. With you logic people will complain about interceptors because they speed tank, and have small sig, and its hard for my five man fleet to kill them. Waah, inties need a nerf.
If you can't change your tactics or have a different plan when you and your 5 man gang of ultra-leet PVPers head out to destroy every ship they find but all your hopes and dreams die when you encounter ECM then there is most defiantly a problem. But the problem is you and your lack of broad thinking about the ship types you MIGHT encounter while flying around in EVE. |

Biced
Viziam Amarr Empire
0
|
Posted - 2012.01.08 09:49:00 -
[90] - Quote
Smabs wrote:Was that an armor cane with multiple eccm? Do you think that fit is practical with the way eve usually works?
Also the 2 blackbirds were fit with t1 multispecs.
ECM is fine when numbers go to 5+. I don't think I ever said otherwise. I even suggested how people might counter it with a very small gang (i.e. eccm probably isn't optimal).
dual eccm and overheated guns on the blackbirds. t1 multis yeah but still 8 of them on me. is that fit practical? hell yes it is!!! i got 7 kill mail with it do you really need more?
anyway i rally dont get your point so its fine whn you hav a gang of 5 vs a gang of 5 but not fine when there is 5 people shooting you? btw 3 guys run away from my cane so it was 8v1... and yes thy were all newbis... eccm works. on any ship class in eve. point is if you know what you are going up against there are ways to counter it. if you run in a gang of 2 bc and both have overheated eccm on your ship one of you should be able to take that jamming ship out. if you run solo in a bc any recon on field can pretty much ruin you game. |

Admiral Pelleon
White Shadow Imperium The Forsaken.
34
|
Posted - 2012.01.08 09:56:00 -
[91] - Quote
Autocannon Ferox.
There is no substitute. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 10:02:00 -
[92] - Quote
Once you get to 4 or 5 people it means that you usually have enough dps to clear falcons off the field, have ecm of your own or are able to apply a good proportion of your dps from the unjammed ships. Less than that and a single falcon can permajam (or close to it).
It's cool that you got a good fight like that but an armor cane with double eccm is an extremely situational ship.
Other recons aren't so bad solo. Rapiers and huginns die really easily. Arazu could possibly be bad but if you start close-by it's not so big a deal. Curses are fairly bad for cap hungry ships but are otherwise kill-able. ECM is the only one that completely shuts down multiple ships. There's a reason you don't see sabres with an arazu alt.
|

Biced
Viziam Amarr Empire
0
|
Posted - 2012.01.08 10:08:00 -
[93] - Quote
Smabs wrote:Once you get to 4 or 5 people it means that you usually have enough dps to clear falcons off the field, have ecm of your own or are able to apply a good proportion of your dps from the unjammed ships. Less than that and a single falcon can permajam (or close to it).
It's cool that you got a good fight like that but an armor cane with double eccm is an extremely situational ship.
Other recons aren't so bad solo. Rapiers and huginns die really easily. Arazu could possibly be bad but if you start close-by it's not so big a deal. Curses are fairly bad for cap hungry ships but are otherwise kill-able. ECM is the only one that completely shuts down multiple ships. There's a reason you don't see sabres with an arazu alt.
2 bc with over heated eccm = 36 sensor on each. there is no way he will permajam you both. 1 flight of med ecm drones will make him lose lock 2 flights of warriors will force him off the field pretty fast.
also if you start close by a falcon he will die pretty fast. drop a shield brutix 0 on a falcon and he is in hull before he gets a jam on you and the drones take care of the rest.... |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 10:14:00 -
[94] - Quote
Light drones won't force a falcon off the field. The dps is too low.
You could definitely do 2 battlecruisers with eccm but, like I was saying, you're sacrificing a lot of mobility or tank in order to maybe avoid being permajammed if you come across an ecm ship that's a part of a gang that you can fight. It's still quite likely that one or both the battlecruisers will be jammed for the majority of the fight.
Also falcons usually decloak at range so, unless the falcon pilot is really awful, that scenario will rarely happen. |

Biced
Viziam Amarr Empire
0
|
Posted - 2012.01.08 10:27:00 -
[95] - Quote
Smabs wrote:Light drones won't force a falcon off the field. The dps is too low.
You could definitely do 2 battlecruisers with eccm but, like I was saying, you're sacrificing a lot of mobility or tank in order to maybe avoid being permajammed if you come across an ecm ship that's a part of a gang that you can fight. It's still quite likely that one or both the battlecruisers will be jammed for the majority of the fight.
cane 4 meds web+mwd+point+? harbi 4 meds web+mwd+point+? (cap booster? maybe small nos and eccm if you ask me) myrm 5 meds web+mwd+point+?+?
my ham drake has no web on it cause i rather have more tank. you make choices in this game...
also 10 warriors is like 200dps? drop that on a falcon and he is off the field in something like 90sec. you can **** around in your nano canes till he is off the field and then go for the kill. or us ecm drones. 10 lights and the falcon is permajamed....
oh forgot one more thing drake doesnt really need eccm cause you have FOF. so enough with all the falcon tears please. they work just fine have low ehp, align very slow when plated (only way to fit a falcon) have very low cap do close to 0 dps. |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.08 14:05:00 -
[96] - Quote
Okay, whatever you like to think. |

Jill Thiesant
Ordo Mercuia
3
|
Posted - 2012.01.08 16:54:00 -
[97] - Quote
Commander Lenix wrote:Exactly. It is balanced because any 5-7 man gang you face might have their own Falcon. This is no different than if you have a cyno. You pop a cyno on a 5-7 man gang and bam 20 of your friends jump in and kill those clowns is that balanced? not really but since those fucks can also use a cyno and have 20 friends on standby just waiting to kill you makes it balanced because anyone can ******* do it.
Why can you not grasp this concept. Any tool in EVE can be used by anyone with the SP and the isk. That makes it FAIR GAME!!!
Fair is not the same as balanced, we could have a ship that killed by just locking and it would be fair but certainly not balanced. So when something is so strong that you either bring it or you lose it's probably not balanced, I'm not saying falcons are cause I'm a newbie and have no clue but your arguments are horrible. |

Petrus Blackshell
Rifterlings
203
|
Posted - 2012.01.08 20:00:00 -
[98] - Quote
Jill Thiesant wrote:Commander Lenix wrote:Exactly. It is balanced because any 5-7 man gang you face might have their own Falcon. This is no different than if you have a cyno. You pop a cyno on a 5-7 man gang and bam 20 of your friends jump in and kill those clowns is that balanced? not really but since those fucks can also use a cyno and have 20 friends on standby just waiting to kill you makes it balanced because anyone can ******* do it.
Why can you not grasp this concept. Any tool in EVE can be used by anyone with the SP and the isk. That makes it FAIR GAME!!! Fair is not the same as balanced, we could have a ship that killed by just locking and it would be fair but certainly not balanced. So when something is so strong that you either bring it or you lose it's probably not balanced, I'm not saying falcons are cause I'm a newbie and have no clue but your arguments are horrible.
This all the way. Before the supercap nerf, the response to supercap whines was "why don't you bring your own supercap?" That's not called balance
Single killmails killing jamming ships are not proof of the imbalance. What are needed are statistics about the number of kills Falcons are on vs the number of Falcon losses, and comparing the ratio of those to Arazu/Pilgrim/Rapier. |

Gypsio III
Dirty Filthy Perverts
169
|
Posted - 2012.01.08 21:04:00 -
[99] - Quote
Petrus Blackshell wrote:
Single killmails killing jamming ships are not proof of the imbalance. What are needed are statistics about the number of kills Falcons are on vs the number of Falcon losses, and comparing the ratio of those to Arazu/Pilgrim/Rapier.
Well, there's this:
1 Maelstrom 50947 2 Drake 39009 3 Hurricane 30706 4 Tengu 24274 5 Abaddon 21092 6 Tornado 12123 7 Tempest 11363 8 Scimitar 9356 9 Sabre 7754 10 Armageddon 6616 11 Zealot 5990 12 Huginn 5736 13 Scorpion 5652 14 Cynabal 5559 15 Manticore 5553 16 Rapier 5385 17 Nyx 5268 18 Hound 5237 19 Vagabond 5050 20 Oracle 4792
So, the Huginn and Rapier are more popular than the Falcon and Rook. Now we don't have the losses, so we can't work out the ratios as you wanted,but it sounds reasonable to assume that Falcon/Rook would get primaried over Rapier/Huginn, so it's likely that they take more losses than Huginn/Rapier too, at least per pilot-hour of combat.
So, nerf target painting?  |

Liang Nuren
Heretic Army Heretic Nation
567
|
Posted - 2012.01.09 03:26:00 -
[100] - Quote
What, exactly, is that long list of numbers you just posted? It looks like some sort of rating or popularity chart but seeing as how you didn't bother to document it I have no way to know. :(
Also, Falcons have much higher personal survivability than a Huginn/Rapier. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
1338
|
Posted - 2012.01.09 03:43:00 -
[101] - Quote
Gypsio III wrote:So, nerf target painting?  It is the 40 KM Webs. Those Maelstroms at the top of that list are running 1400mm Cannons same with the Tempests. Fleet Range Webs hold the target down, most fleet Recons do not even bother to fit the Painters. Shield Battlecruiser Gangs run these some times as well as small gangs to counter kiters. Armor Loki's sometimes do this for Armor Gangs since Minmatar Recons just can not get the Omni Resists / Buffer for a Fleet Armor Tank.
If they didn't have long webs they would be as pathetic as the Bellicose. |

Mfume Apocal
Origin. Black Legion.
254
|
Posted - 2012.01.09 07:35:00 -
[102] - Quote
Liang Nuren wrote:What, exactly, is that long list of numbers you just posted? It looks like some sort of rating or popularity chart but seeing as how you didn't bother to document it I have no way to know. :(
EVE-Kill's top 20 most popular ships, as determined by their presence on a KM.
Quote:Also, Falcons have much higher personal survivability than a Huginn/Rapier. ;-)
One can bring a Huginn or Rapier to virtually any scale of PvP within EVE, with very few changes in fit, and still be relevant/useful. Take a single Falcon into a medium-gang brawl and it's going to get nuked off the field. Or ignored, since ECM scales like ****. |

Gypsio III
Dirty Filthy Perverts
169
|
Posted - 2012.01.09 09:26:00 -
[103] - Quote
Alara IonStorm wrote:Gypsio III wrote:So, nerf target painting?  It is the 40 KM Webs. Those Maelstroms at the top of that list are running 1400mm Cannons same with the Tempests. Fleet Range Webs hold the target down, most fleet Recons do not even bother to fit the Painters. Shield Battlecruiser Gangs run these some times as well as small gangs to counter kiters. Armor Loki's sometimes do this for Armor Gangs since Minmatar Recons just can not get the Omni Resists / Buffer for a Fleet Armor Tank. If they didn't have long webs they would be as pathetic as the Bellicose.
Yeah, I know why those Rapiers/Huginns are there and how they're being used. It really only shows that asking for raw numbers on kills/losses - in response to which I posted those numbers - isn't a good way of determining any form of "balance" of ECM, especially since, as noted, ECM is more of a threat in small-gang environment, rather than fleet.
Interesting to note that the Scorp is relatively popular in fleet though. Also, lol Gallente. I suppose you can argue that the list reflects fleet environment, and Gallente is a small-gang race - but that doesn't explain the dominance of a certain other race whose mobility advantage supposedly skews it towards small-gang/solo environments. |

Noisrevbus
60
|
Posted - 2012.01.09 15:00:00 -
[104] - Quote
Gypsio III wrote: Interesting to note that the Scorp is relatively popular in fleet though. Also, lol Gallente. I suppose you can argue that the list reflects fleet environment, and Gallente is a small-gang race - but that doesn't explain the dominance of a certain other race whose mobility advantage supposedly skews it towards small-gang/solo environments.
The answer is pretty self-explanatory though, isn't it?
I've given multiple examples in the past of how popularity and trend is not the same thing as potential or possibility.
I also hinted about it in one point of the summary i gave on page three of this thread, let me paraphrase:
Quote:I remain sceptical of a larger change though as it does not deal with the operation of more intricate mechanics (eg., drones).
No matter how you tweak or balance the concept blasters, railguns and drones will always end up in extremes. You may be able to deal with it to make things tolerable (which is what balance is all about afterall) but they will always remain highly delicate, and thus very susceptible to trends. The question you need to ask yourself is how do you feel about things as they are? Is it necessarily a problem? What are the implications of forcing through a change against the stream of trend? Is the game for better or worse if you do?
As much as there are issues with drone performance in high-demand situations, with timing and reaction on grids filled with people or with good opportunities for area-of-effect mechanics (bombs, smartbombs etc.) in large scale environments. As much as there are issues with Blasters undershooting breakpoints, being difficult to instantly apply to spread targets or multiple targets and with Railguns overshooting breakpoints in many situations. As much as those issues exist, there are also situations where what's commonly defined as "Gallente" have advantages available for exploitation.
I've given several such examples in the past, referencing past groups and times when they have been used, even in times of different trend. Many of those examples still apply today. Perhaps not in every situation or the most extreme situation against their logic (ie., the largest fleet battles); but they are also more than capable in much wider spread of settings that most people on these forums give them credit.
Drones may have a cut-off point when the way that the game handle drone-mechanics become irreliable. That breakpoint is not 5-10 ships though, rather 50-100 yet for some to be content they demand it be 500-1000, just to oversimplify the example. There have been recent, or not-so-recent, examples involving Dominix, Ishtars, Deimos, Thanatos, Moros, Nyx, Erebus, Proteus, Megathrons, Navy Megathrons and Vindicators; all of them used in compositions that require teamwork adapted to a larger strategy far beyond active-tanking solo- to small-gang concepts that most people identify as typical Gallente.
Many of those applications exist today, have been documented and outlined in movies that you can still review today and are still used by groups who enjoy those aspects of the gameplay (those who were good at Gallente-heavy concepts during the proto nano-era, in the post-nano era or in the proto alpha-era of BC profileration - they are likely still good at it today, even if propulsion upgrades, webs and dampeners have diminished effects). They even saw a balanced and reasonable upswing with Crucible, it's just a damned shame that some balanced changes are being overshadowed by other, poor, "awesome" game-design that came with it. Similarily those who were good at SHACs are likely good at S3BC comps.
Original, Ishtar-based, AHACs would still do reasonable against new trends such as Tornado sniping-gangs, or new-old trends such as sniping Drake-gangs, despite being a 2-3 year old concept by now. They will still have scaling-to-performance issues if you bring them to a coalition warzone, but on the other hand, such engagements are still very capital-dominant and it's not like Gallente have poor capital ships by any stretch. Would uprooting large portions of related balance (as was done with the introduction of the tier 3 BC) be worth it, just to shoehorn stereotypical "Gallente" features into big sov warfare? For me, that's a pretty obvious no. In most situations the damage-to-reach balance of a Sentry Ishtar together with offensive-to-defensive is well enough to warrant a weakness to splash, firing on fly and behaving oddly at times. It doesn't need to be "twice as good" by dumbed down tier 3 BC logic to be worthwhile or have strategy formed around it.
The best way to deal with scaling issues and their impact on ship-balance remain to deal with the stagnance of 0.0 life and frames in the sandbox mechanics. Would Gallente subcapitals not scaling well to extremely sized fleet engagements be a problem if there were alternate means of engagement that could have similar, or relative impact, to scaling? While i understand the selling-points and PR of a "fleet profileration" for our developers as well as the excitement for some players to take part in something "huge", the idea of 50-50 or 100-100 players is hardly not to the scale of small in any other game or experience. Even in EVE as a game, the differentiation is not that abundant. If you engage in a 50-50 grid, the sense and feel of scale can still largely be "epic". Gallente can be epic. |

Noisrevbus
60
|
Posted - 2012.01.09 17:10:00 -
[105] - Quote
To not pop entirely off-topic, let me adress your ongoing ECM-discussion as well (with the OP updating his thread name i presume ECM isolated is an as valid discussion about Caldari overall as any).
I've never understood why a forum-personality like Liang, who usually start off with interesting, high-quality posts; have such a tendency to get into individual citation-circles with people and lose himself in such small details. I think most people here agree outright that the bile of ECM swing skewered regarding different scales of gangs. We also understand that small-gang action is something close to your heart, but much like the people discussing the viability Gallente losing perspective of size, so do many people arguing about the issues with ECM.
I remember an old discussion where people talked about gang-sizes, and i stuck my neck out a bit and pointed out that i don't really claim anything smaller than five a gang as much as i consider it paired gameplay. The reason is in the name, and also quite appropriate for your ECM-discussion. It's not a pair in a literal sense, there can be more than two people involved. The difference however is that in really small gangs you are still struggling to perform the basics of tank-breaking dps and points. This means, by and large, that ships and roles have a tendency to reflect solo- or pairplay of self-sufficiency.
You don't have to scale up very much though, before a more role-oriented teamwork start taking form. That's what i belive is being underestimated here at the moment. Once you have those five people Liang talk about in his examples, then you have the basics covered. That also mean that once you scale from five to something as little as seven or eight, it's eligable to assume that there is plenty of room for several different support-ships in those next few spots.
In a setting of five, that inexisting, or possible single Recon or Logistics ship can have a tremendous impact, but once you poke your numbers up even the slightest it's fair assume you have two-three support ships. Remoting, remote-disruption and remote-support or offensive anti-disruption. We don't have to take a larger step than that for all those comments about a Drake dropping his personal-perimeter web for something like a dampener to become eligable. The bile is not only skewered, it swings quickly.
As such, insisting ECM destroy all forms of small-gang warfare without reservation, and ignoring even the leveled arguments against it become a bit fruitless for the overall discussion and the thread as a whole.
Much like Liang have experiences dealing with other forms of EW, other people have experiences dealing with ECM in relatively small gangs, in various ways and even when hitting above their size against multiple ECM. The way the current mechanics roll, it's easier being 10 and dealing with 20 laden with ECM than it is being 3 and facing a single Falcon-alt. That's unfortunate, but claiming it's acutely overpowered or murdering small-gang action as a whole, those are strong words.
I can't shake the feeling i've made this post before...  |

Liang Nuren
Heretic Army Heretic Nation
567
|
Posted - 2012.01.09 18:46:00 -
[106] - Quote
Noisrevbus wrote: Much like Liang have experiences dealing with other forms of EW, other people have experiences dealing with ECM in relatively small gangs, in various ways and even when hitting above their size against multiple ECM. The way the current mechanics roll, it's easier being 10 and dealing with 20 laden with ECM than it is being 3 and facing a single Falcon-alt. That's unfortunate, but claiming it's acutely overpowered or murdering small-gang action as a whole, those are strong words.
The problem is the timezone that I fly in strongly encourages 3-6 man gangs - and even 6 man is actually a bit on the high side. By the time you hit a 10 man gang you're the biggest gang in 20+ jumps and should rightly be considered blobbers. Even the solo PVP that the forums will tell you is flat impossible is completely viable (and commonplace) in this timezone. So when the average gang size is 4 people for 6-8 hours/day, and you have a single ship that can totally disable all of them... it becomes more than a little problematic.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

supr3m3justic3
Imperium Technologies F0RCEFUL ENTRY
2
|
Posted - 2012.01.09 18:46:00 -
[107] - Quote
Liang Nuren wrote:Cambarus wrote:Liang Nuren wrote:ECM sucks, you shouldn't ever use it. Nobody should us it, and ECM drones suck too.
Here's an example of how ******* terrible ECM is: [...] This is a lesson in why ECM sucks.
-Liang As someone who's usually on the giving end of that sort of encounter, I agree wholeheartedly  Falcons scale VERY poorly when you shrink gang sizes (from a balance POV, not saying that they're underpowered) In larger gangs and in fleets ECM is fine as is, but holy bad game design batman do they ever need a kick in the teeth for small gangs. I think there's a lot of things about CC that Eve could learn from other MMOs. Not diminishing returns and CC breaks and all that, but just the idea that a single guy shouldn't disable the entire other enemy gang. Some kind of scaling would be great. Something that meant a frigate required more effort to permajam than activating a multispec as an example. I'd say that despite the lack of diminishing returns (and thus the ability to be perma-CCed!), all defensive CC in Eve is roughly balanced save ECM. And ECM is just ridiculous because up to gang size of 10-15 its simply... incredible. And Scorps are actually able to scale even higher because of their higher HP letting them live through semi massed drone aggro (also, range if thats your bag). -Liang
You've got to be joking.....They already nerfed ECM like 3 years ago. They swapped the Optimal/Falloff, and now the falcon is sitting within 50k with racials+optimal Rigs. Even closer if you use multi's. So if you got problems with ECM, maybe use ECCM.....or just L2P. And the comment about CCP could learn from other MMO's...LOLOLOLOL, why dont you go back to Rift or WOW. If there is one thing that CCp should never do, its look at those other fail ass wanna be PVP games and try to force some of that crap down the Eve Throat. |

supr3m3justic3
Imperium Technologies F0RCEFUL ENTRY
2
|
Posted - 2012.01.09 18:52:00 -
[108] - Quote
Liang Nuren wrote:Noisrevbus wrote: Much like Liang have experiences dealing with other forms of EW, other people have experiences dealing with ECM in relatively small gangs, in various ways and even when hitting above their size against multiple ECM. The way the current mechanics roll, it's easier being 10 and dealing with 20 laden with ECM than it is being 3 and facing a single Falcon-alt. That's unfortunate, but claiming it's acutely overpowered or murdering small-gang action as a whole, those are strong words.
The problem is the timezone that I fly in strongly encourages 3-6 man gangs - and even 6 man is actually a bit on the high side. By the time you hit a 10 man gang you're the biggest gang in 20+ jumps and should rightly be considered blobbers. Even the solo PVP that the forums will tell you is flat impossible is completely viable (and commonplace) in this timezone. So when the average gang size is 4 people for 6-8 hours/day, and you have a single ship that can totally disable all of them... it becomes more than a little problematic. -Liang
Sounds like a problem with the FC, not a ship or EW. |

Liang Nuren
Heretic Army Heretic Nation
567
|
Posted - 2012.01.09 19:05:00 -
[109] - Quote
supr3m3justic3 wrote: You've got to be joking.....They already nerfed ECM like 3 years ago. They swapped the Optimal/Falloff, and now the falcon is sitting within 50k with racials+optimal Rigs. Even closer if you use multi's. So if you got problems with ECM, maybe use ECCM.....or just L2P. And the comment about CCP could learn from other MMO's...LOLOLOLOL, why dont you go back to Rift or WOW. If there is one thing that CCp should never do, its look at those other fail ass wanna be PVP games and try to force some of that crap down the Eve Throat.
I'm sorry, did you have anything to actually say or did you post just to talk ****?
supr3m3justic3 wrote:Liang Nuren wrote: The problem is the timezone that I fly in strongly encourages 3-6 man gangs - and even 6 man is actually a bit on the high side. By the time you hit a 10 man gang you're the biggest gang in 20+ jumps and should rightly be considered blobbers. Even the solo PVP that the forums will tell you is flat impossible is completely viable (and commonplace) in this timezone. So when the average gang size is 4 people for 6-8 hours/day, and you have a single ship that can totally disable all of them... it becomes more than a little problematic.
-Liang
Sounds like a problem with the FC, not a ship or EW.
I'm afraid I don't understand how the fact that the metagame from 9pm - 3am Pacific revolves around 2-5 man gangs has anything at all to do with the FCs in question?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Mfume Apocal
Origin. Black Legion.
255
|
Posted - 2012.01.09 20:18:00 -
[110] - Quote
Liang Nuren wrote:I'm afraid I don't understand how the fact that the metagame from 9pm - 3am Pacific revolves around 2-5 man gangs has anything at all to do with the FCs in question?
Not that I agree with him, but he's implying you're bad because you don't fit or comp your fleet to counter what you describe as a major problem. |

Liang Nuren
Heretic Army Heretic Nation
567
|
Posted - 2012.01.09 20:25:00 -
[111] - Quote
Mfume Apocal wrote:Liang Nuren wrote:I'm afraid I don't understand how the fact that the metagame from 9pm - 3am Pacific revolves around 2-5 man gangs has anything at all to do with the FCs in question? Not that I agree with him, but he's implying you're bad because you don't fit or comp your fleet to counter what you describe as a major problem.
Huh, well that's just stupid enough that I don't feel like commenting on it. I briefly tried but really its just not worth the :effort: anymore. The more time I spend on this forum the more I'm reminded that there are just so many stupid people and so little time to swat them.
If he (or anyone else) feels that we're all bads he can feel free to come to Amamake and farm kills off of us.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Mfume Apocal
Origin. Black Legion.
255
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Posted - 2012.01.09 20:36:00 -
[112] - Quote
top belt for great honoure? |

Palmput
Broski Enterprises Elite Space Guild
14
|
Posted - 2012.01.10 05:18:00 -
[113] - Quote
You can't stop the Rokh in a properly coordinated alphafleet (with Basis mixed in the logi, of course). The old bird has survived more than a few fights and it's fun to flaunt your superior range to all the maelstroms. |

Commander Lenix
1st MC
1
|
Posted - 2012.01.10 06:45:00 -
[114] - Quote
I'll be sure to bring my falcon to Amamake Liang. Then collect your tears as you run in terror. |

Liang Nuren
Heretic Army Heretic Nation
568
|
Posted - 2012.01.10 07:45:00 -
[115] - Quote
I'm logged in right now.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Naomi Knight
Imperial Academy Amarr Empire
191
|
Posted - 2012.01.10 08:52:00 -
[116] - Quote
Commander Lenix wrote:I'll be sure to bring my falcon to Amamake Liang. Then collect your tears as you run in terror. prepare to be blobbed down , these awesome lowsec pewpew noobs cant do anything else:P comeon who the hell needs 3 ppl to solo a slasher?? |

Mfume Apocal
Origin. Black Legion.
257
|
Posted - 2012.01.10 09:07:00 -
[117] - Quote
popcorn.jpg |

Liang Nuren
Heretic Army Heretic Nation
568
|
Posted - 2012.01.10 09:09:00 -
[118] - Quote
Naomi Knight wrote:Commander Lenix wrote:I'll be sure to bring my falcon to Amamake Liang. Then collect your tears as you run in terror. prepare to be blobbed down , these awesome lowsec pewpew noobs cant do anything else:P comeon who the hell needs 3 ppl to solo a slasher??
We're terrible terrible. Everyone should come farm killmails off of us.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.10 09:26:00 -
[119] - Quote
If I said no. I may get a boost to Caldari ships. If I say Caldari ships are good @ pvp somewhat. I might not get a boost.
I want a boost to a few caldari ships. That is my answer...
-proxyyyy |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.10 09:35:00 -
[120] - Quote
Eagle is the most obvious one that really, really needs a boost. |

Nazir Sheik Muhammad
Hedion University Amarr Empire
2
|
Posted - 2012.01.10 22:13:00 -
[121] - Quote
Smabs wrote:Eagle is the most obvious one that really, really needs a boost.
Med rails should be buffed first, tbh. It's clearly not ever going to be blaster material. |

Liang Nuren
Heretic Army Heretic Nation
568
|
Posted - 2012.01.10 22:21:00 -
[122] - Quote
While they're at it, they should boost fittings on the Caracal, NCaracal, Cerb, and Nighthawk. They almost seem balanced around undersize boosters and ABs and that's just not ok.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Nazir Sheik Muhammad
Hedion University Amarr Empire
2
|
Posted - 2012.01.10 22:33:00 -
[123] - Quote
Liang Nuren wrote:While they're at it, they should boost fittings on the Caracal, NCaracal, Cerb, and Nighthawk. They almost seem balanced around undersize boosters and ABs and that's just not ok.
-Liang
Agreed. |

Mfume Apocal
Origin. Black Legion.
258
|
Posted - 2012.01.11 01:35:00 -
[124] - Quote
Liang Nuren wrote:While they're at it, they should boost fittings on the Caracal, NCaracal, Cerb, and Nighthawk. They almost seem balanced around undersize boosters and ABs and that's just not ok.
-Liang
Except in the case of the Nighthawk, I'd have to say the fitting is fine. Although the Navy Caracal is better in most ways to the Cerb, which is a bit bizarre.
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Liang Nuren
Heretic Army Heretic Nation
568
|
Posted - 2012.01.11 02:26:00 -
[125] - Quote
Mfume Apocal wrote:Liang Nuren wrote:While they're at it, they should boost fittings on the Caracal, NCaracal, Cerb, and Nighthawk. They almost seem balanced around undersize boosters and ABs and that's just not ok.
-Liang Except in the case of the Nighthawk, I'd have to say the fitting is fine. Although the Navy Caracal is better in most ways to the Cerb, which is a bit bizarre.
Claiming NH fitting is fine.... r u trolling m8?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Mfume Apocal
Origin. Black Legion.
260
|
Posted - 2012.01.11 04:42:00 -
[126] - Quote
Liang Nuren wrote:Claiming NH fitting is fine.... r u trolling m8?
-Liang
That's the exact opposite of what I said. To expand, the NH's fitting is not fine, it should be able to at least rock a large shield booster. That the Navy Caracal and Cerb can't really active tank is fine since neither can most other shield HACs. |

Khrage
53
|
Posted - 2012.01.11 04:55:00 -
[127] - Quote
Mfume Apocal wrote:Liang Nuren wrote:While they're at it, they should boost fittings on the Caracal, NCaracal, Cerb, and Nighthawk. They almost seem balanced around undersize boosters and ABs and that's just not ok.
-Liang Except in the case of the Nighthawk, I'd have to say the fitting is fine. Although the Navy Caracal is better in most ways to the Cerb, which is a bit bizarre.
slinging heavy assault missiles from 45-65km out > any navy caracal. if you have the skills, the cerb will always be better than the navy. |

Mfume Apocal
Origin. Black Legion.
261
|
Posted - 2012.01.11 05:56:00 -
[128] - Quote
Khrage wrote:slinging heavy assault missiles from 45-65km out > any navy caracal.
I'll take your word for it.
Quote:if you have the skills, the cerb will always be better than the navy.
[Caracal Navy Issue, Nano] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon Microwarpdrive Large F-S9 Regolith Shield Induction X5 Prototype Engine Enervator Large F-S9 Regolith Shield Induction Warp Disruptor II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I
Warrior II x3
vs.
[Cerberus, Nanocerb (2x lse)] Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon Microwarpdrive Large Shield Extender II X5 Prototype Engine Enervator Large F-S9 Regolith Shield Induction Warp Disruptor II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot] Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
For nanogangs ofc.
Navy Carac is faster, more agile, in the linked fit does only 20 less DPS (with some of that being drone DPS and so better for taking down frigs), less overall EHP but more EHP against EM damage, and cheaper. Trying to redress the speed/agility disadvantage of the Cerb by dropping a BCS for a nano means it's still slower, less agile and now does less DPS.
edit: the navy carac even has +2 sensor strength over the cerb, wtf ccp |

Liang Nuren
Heretic Army Heretic Nation
569
|
Posted - 2012.01.11 06:03:00 -
[129] - Quote
Mfume Apocal wrote:Liang Nuren wrote:Claiming NH fitting is fine.... r u trolling m8?
-Liang That's the exact opposite of what I said. To expand, the NH's fitting is not fine, it should be able to at least rock a large shield booster. That the Navy Caracal and Cerb can't really active tank is fine since neither can most other shield HACs.
Oh. Right.
/hangheadinshame
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Skippermonkey
Tactical Knightmare
314
|
Posted - 2012.01.11 13:42:00 -
[130] - Quote
Petrus Blackshell wrote:Railguns are good too
eeh, not to sure on that one |

Petrus Blackshell
Rifterlings
205
|
Posted - 2012.01.11 15:21:00 -
[131] - Quote
Skippermonkey wrote:Petrus Blackshell wrote:Railguns are good too eeh, not to sure on that one
They're not the highest damage things, no, but I've had great fun with rail-Harpy, rail-Enyo, rail-Cormorant, etc. They're great for engaging from where your enemy can't hurt you.
Large rails are also being used a lot lately by people like Pandemic Legion, who have integrated the Rokh into their fleet doctrine. They are also popular on the Naga.
Medium railguns suffer, though. They are a bit too low damage to really be worth their range. In addition, using them right requires unusually complex combat tactics and range control, so most people find no point in using them when you can just use something closer range, with better tracking and more damage (Ahem, Scorch). It also doesn't help that the Moa and Ferox are as crappy as they are for solo/small-gang work. |

Skippermonkey
Tactical Knightmare
314
|
Posted - 2012.01.11 15:30:00 -
[132] - Quote
I just think that out of all the weapon platforms, rails are just the worst.
Its not that they do their job badly, its just that they do a job that not many people need.
Mediocre dps at range
You can almost always pick a better weapon platform
Also scorch |

Petrus Blackshell
Rifterlings
205
|
Posted - 2012.01.11 15:42:00 -
[133] - Quote
Skippermonkey wrote:I just think that out of all the weapon platforms, rails are just the worst.
Its not that they do their job badly, its just that they do a job that not many people need.
Mediocre dps at range
You can almost always pick a better weapon platform
Also scorch
Beam lasers do the same thing, albeit better DPS at less range. That range/damage combination turns out to be more useful than the Railguns'. It enables smaller gangs to do more, while still being hard to catch.
Plus, there's the problem of on-grid warping, in the style of the "I was there" video. He's picking away at you from 160 km with railguns? Just warp right on top of that guy, or warp at 100 km or 70 km, or whatever the engagement range of your "better weapon platform" is.
Medium railguns just have the mechanics and environment biased against them. It's not something that can be fixed with a simple buff like some people suggest. |

Adonlude
ANZAC ACADEMY
5
|
Posted - 2012.01.13 20:32:00 -
[134] - Quote
Sebo's counter damps and by them selves have the added damage advantage of applying damage at range. Tracking computers counter tracking disruptors and by themselves have the added damage advantage of tracking. ECCM counters ECM and by themselves have no added advantage, why?
We have the worst counter applied to the best type of ECM. I say give ECCM modules a way to reduce the effectiveness of the other two types of EWAR as well. Dont make it actually boost tracking or range, just make it reduce the effects of damps and disruptors. |

Petrus Blackshell
Rifterlings
246
|
Posted - 2012.01.13 20:35:00 -
[135] - Quote
Adonlude wrote:Sebo's counter damps and by them selves have the added damage advantage of applying damage at range. Tracking computers counter tracking disruptors and by themselves have the added damage advantage of tracking. ECCM counters ECM and by themselves have no added advantage, why?
We have the worst counter applied to the best type of ECM. I say give ECCM modules a way to reduce the effectiveness of the other two types of EWAR as well. Dont make it actually boost tracking or range, just make it reduce the effects of damps and disruptors.
That's actually not a horrible idea. Take it to the Features and Ideas Discussion forum. |
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