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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Konflikt
CCP Engineering Corp CCP Engineering Alliance
115

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Posted - 2012.01.05 11:49:00 -
[1] - Quote
Team Pink Zombie Kittens has been hard at work making new features for your entertainment pleasure.
These include: * Adding Alliances to Faction Warfare. * The New Neocom * Corporation Locations (Bookmarks) can now be saved directly into the Corporations folder.
When Singularity next starts these will be available to you. Your feedback and bug reports would be invaluable to us. |
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McFly
Peanut Factory Good Sax
29
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Posted - 2012.01.05 11:58:00 -
[2] - Quote
CCP Konflikt wrote: * Corporation Locations (Bookmarks) can now be saved directly into the Corporations folder.
Thank You.
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Rixiu
North Star Networks The Kadeshi
64
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Posted - 2012.01.05 12:10:00 -
[3] - Quote
CCP Konflikt wrote:* The New Neocom
Curious about this, is it an improvement or a redesign like that ... thing we got a year ago?
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Morgan North
The Wild Bunch Electus Matari
15
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Posted - 2012.01.05 12:33:00 -
[4] - Quote
Oh my! :O |

Arkady Sadik
Gradient Electus Matari
546
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Posted - 2012.01.05 12:49:00 -
[5] - Quote
Quote:* Adding Alliances to Faction Warfare. Inevitable I guess.
Could you give a very quick rundown on how that works, exactly? Is it "alliance joins", or "corp in alliance joins"? If the former, how are the standing requirements handled? Are there other restrictions of some kind?
(Also, if you can, I'd be curious about your opinion on how that will affect FW as a whole, and what your idea for FW is so that that is an improvement :-)) |

Bienator II
madmen of the skies
488
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Posted - 2012.01.05 13:12:00 -
[6] - Quote
shift overload works great, tested toggling... perfect. neocom is cool too, customizable, integrated skill progress, area for minimized windows... I like it very much.
small improvement could be made with the blinking neocom animation. its currently hard to see. But this is only cosmetics.
great work overall! a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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CCP Konflikt
CCP Engineering Corp CCP Engineering Alliance
116

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Posted - 2012.01.05 13:16:00 -
[7] - Quote
Arkady Sadik wrote:Quote:* Adding Alliances to Faction Warfare. Inevitable I guess. Could you give a very quick rundown on how that works, exactly? Is it "alliance joins", or "corp in alliance joins"? If the former, how are the standing requirements handled? Are there other restrictions of some kind? (Also, if you can, I'd be curious about your opinion on how that will affect FW as a whole, and what your idea for FW is so that that is an improvement :-))
All corporations within an alliance need a 0.5 standing to join, if a corp within the alliance goes below min standings that alliance is ejected from FW 48 hours after a warning, unless the standings are regained.
A corp of the same faction may join an alliance of that same faction without dropping their allegiance. A corp of a different faction will be required to drop it's FW allegiance before joining the alliance, where it will automatically join the militia of the alliance.
Edit: The executor is the person who enters the alliance into FW.
Feel free to ask more. |
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Rixiu
North Star Networks The Kadeshi
64
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Posted - 2012.01.05 13:33:00 -
[8] - Quote
Jesus ******* christ, third time I'm writing this now. These forums are ******* ****.
The new neocom is nice and pretty.
Some early feedback:
- The "click once to open twice to minimize" behaviour for the icons need to be changed back to "click once to open, twice to close" since it makes more sense in the way we use eve windows. I rarely want to minimize and if I do I click the minimize button.
- "Accessories", "Business" and "social" need their own unique icons in the eve-menu that still show that it's a group. The time it takes to open the menu need to be shorter. Animation is fine but the delay before the animation starts and the fact that the beginning of the animation itself is a bit slow need to be fixed.
- Right clicking on a icon should bring up more things than "remove" (remove should not be there when the necom is locked), mail should have "new mail", people and places "add location", wallet "give money" etc. Either via a regular right click menu or something like what you get when right clicking on the task bar on windows 7 (latter would probably be more inline with the rest of the new neocom design).
- Dragging the fitting icon to chat windows could share your fit much like dragging the name of the ship in the fitting window itself to the fitting window would do.
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DelBoy Trades
Enslave. GIANTSBANE.
194
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Posted - 2012.01.05 13:35:00 -
[9] - Quote
/me stares dubiously at the new neocom. Damn nature, you scary! |

Salpun
Paramount Commerce Tactical Invader Syndicate
170
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Posted - 2012.01.05 14:47:00 -
[10] - Quote
Sweet. Will bug report the following after the next release if not fixed.
Right-click mod changes to Neocom do not work with the new neocom. Ships and Items still show in the Neocom even if they show in station services. Drag and drop of icons on the Neocom that are in lower folders would be nice. Option to show name tabs of folders at the bottom of the screen if minimized needs to come back. Option to turn on or off would be nice to.
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Seriphyn Inhonores
Eleutherian Guard
55
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Posted - 2012.01.05 15:42:00 -
[11] - Quote
If an alliance holds sovereignty, can they still join FW?
Because if they can, that means you'll have massive, supercap-hotdropping alliances who play nullsec sov wars being able to come in and play FW at the same time. How is this balanced? Current corps to FW don't have access to supercaps and all this 300-man blob fighting. You're basically allowing monolithic entities like PL being able to have their foots in both camps, and you're also adding to the mission running endemic.
"Hm, nothing going on? Let's clonejump to empire and carebear up the missions with 0% risk to our ships"
Or "No new sov to take? let's go **** up some FW subcap fleet". They can sit on the periphery and do their nullsec thing, then intervene on a rainy day when they feel like it. |

Rona Atani
Imperial Academy Amarr Empire
3
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Posted - 2012.01.05 15:44:00 -
[12] - Quote
Interesting. On the one hand, not all alliances will be able to join the amarr/caldari side, since they will then incur faction standing penalties when shooting at each other. On the other hand, if some of them join the gallente/minmatar side, then they lose access to the jita/amarr trade hubs (at least on their mains).
Konflikt, could you perhaps comment on whether the logi bug for fw pilots has been fixed (where you lose faction standing for repping flashy corp members)? |

Arkady Sadik
Gradient Electus Matari
546
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Posted - 2012.01.05 15:50:00 -
[13] - Quote
Seriphyn Inhonores wrote:Current corps to FW don't have access to supercaps This is (sadly) wrong. :-/ |

Hans Jagerblitzen
Autocannons Anonymous
717
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Posted - 2012.01.05 15:55:00 -
[14] - Quote
As one of the principle people trying to organize and funnel feedback from the FW community to the CCP Devs, let me say right now I think that this proposal for adding Alliances to Faction Warfare is completely premature. I also think it demonstrates a lack of consideration for the FW community and their list of top issues that need to be resolved.
I'll say it again, as have hundreds of us before, time after time -
The primary problem facing the Faction Warfare system is a lack of effective rewards for encouraging players to go out and fight, coupled with a lack of consequence and lack of meaning to the occupation of enemy faction's systems. Simply put, any fighting that goes on amongst the factions right now is completely arbitrary and grudge-driven, NOT mechanically driven. The "I'm fighting you just because" carrot went rotten years ago.
Adding more pilots to an already broken system will not "fix" Faction Warfare.
The goal is NOT simply to add more pilots to militia rosters. It is to make the gameplay fun enough and meaningful enough that people will be attracted to it.
This is precisely why most of us soundly rejected Soundwave's proposal to extend FW boundaries into highsec - expanding a stagnating warzone doesnt deal with stagnation.
I personally have always been open to adding Alliances into Faction Warfare, and I understand historically it was ratified by CSM and placed on CCP's official agenda, but that was years ago. A lot has changed since than, CCP's approach should be to listen to those of us trying to organize the feedback about the way Faction Warfare is TODAY, and not just plow forward on an itemized list of fixes from the past without considering the current community or how this affects them.
My own opinions about Alliance participation aside, I want to state for the record that majority of the current FW community is strongly opposed to simply allowing Alliance participation into FW given its current state. Numerous reasons have been cited - the missions are still broken and easily farmable, meaning Alliances will be attracted to mission income, not to the warzone PvP, and again, adding more pilots doesnt give them any reason to fight. Without reworking plexes or station gun mechanics to discourage "blob warfare", Alliance numbers could potentially kill the small fleet feel of Faction Warfare that is the reason most current pilots participate.
CCP should STRONGLY reconsider the timing of this, and very much consider waiting to allow Alliances into Faction Warfare once it has been truly iterated upon and has a solid mechanical base to build from, the current system is simply not engaging enough to support a large influx of players who may be disappointed in what they find and leave as quickly as they joined. The goal should be LASTING improvements to the system, not simply implementing items that are easy to program first without considering how this will affect current players.
Faction Warfare pilots are already teetering on the edge in terms of subcription commitments given the years of neglect - and I personally know many that will unsub immediately if this becomes implemented before a REAL set of Faction Warfare fixes is taken care of first. CCP should pay heed here, and respond to these issues before simply waving a wand and allowing Alliances in.
Think of the bottom line here CCP - I've heard far more pilots who currently fly in a militia say they'll unsub over this change than I ever have heard an Alliance pilot say "I'm going to unsub if I cant stay in my Alliance AND join FW". You could stand to lose isk (the real kind) over this if not handled respectfully towards the FW community. |
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CCP Masterplan
C C P C C P Alliance
230

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Posted - 2012.01.05 16:06:00 -
[15] - Quote
Rona Atani wrote:...could you perhaps comment on whether the logi bug for fw pilots has been fixed (where you lose faction standing for repping flashy corp members)? A fix for that has just gone in for testing today. |
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Hans Jagerblitzen
Autocannons Anonymous
717
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Posted - 2012.01.05 16:19:00 -
[16] - Quote
CCP Masterplan wrote:Rona Atani wrote:...could you perhaps comment on whether the logi bug for fw pilots has been fixed (where you lose faction standing for repping flashy corp members)? A fix for that has just gone in for testing today.
Excellent news! THIS is a step in the right direction....the Alliance issue, however, needs some serious evaluation from developers before moving forward onto Tranquility.
Keep in mind that with the Alliance changes Singularity will NOT appropriately model the effects of this change. We're not talking module stats or combat performance, we're talking waves in the social fabric of New Eden that doesnt exist on the test server.
I strongly suggest that the developers review this very important poll on Shalee Lianne's popular "Sov Wars" blog that highlights the FW community and acts as a voice for those of us who participate. The poll is divided, but developers should keep in mind that even amongst those that are open-minded about allowing Alliances in, it is with certain caveats and protections (such as forgoing Soveriegnty in nullsec) that are not currently being considered, unless Konflict has more to share with us.
Please devs, I URGE you to respond to the community's concerns about this change, and not simply move forward because its one of the oldest "fixes" on the list or one of the easiest to implement. |

mkint
604
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Posted - 2012.01.05 16:44:00 -
[17] - Quote
Hooray for the final death of Faction Warfare!
Can we have the final death of Sov Warfare next? |

Andre Vauban
Quantum Cats Syndicate
5
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Posted - 2012.01.05 16:57:00 -
[18] - Quote
CCP Konflikt wrote:Arkady Sadik wrote:Quote:* Adding Alliances to Faction Warfare. Inevitable I guess. Could you give a very quick rundown on how that works, exactly? Is it "alliance joins", or "corp in alliance joins"? If the former, how are the standing requirements handled? Are there other restrictions of some kind? (Also, if you can, I'd be curious about your opinion on how that will affect FW as a whole, and what your idea for FW is so that that is an improvement :-)) All corporations within an alliance need a 0.5 standing to join, if a corp within the alliance goes below min standings that alliance is ejected from FW 48 hours after a warning, unless the standings are regained. A corp of the same faction may join an alliance of that same faction without dropping their allegiance. A corp of a different faction will be required to drop it's FW allegiance before joining the alliance, where it will automatically join the militia of the alliance. Edit: The executor is the person who enters the alliance into FW. Feel free to ask more.
I would suggest you change the standing requirement dramatically. I would say all corps in a FW alliance must have in the neighborhood of 3.0 to 5.0 standing or higher with their faction. This might keep it to alliances being formed between existing FW corps and existing RP alliances, both of which already have good standing to their respective factions. 0.5 will allow every alliance in the game to join a faction, because why not?
Also, you need to add the cannot hold sov requirement as well. |

Hrett
Quantum Cats Syndicate
15
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Posted - 2012.01.05 17:04:00 -
[19] - Quote
I was going to post on our corp boards today to comment about lack of targets since it seems many caldari have moved on. I appreciate the addition of possible new targets, but this is a bit overkill. ;). Thanks for the attention though.
Keeping an open mind... |

Pyre leFay
True Blue Haulers
34
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Posted - 2012.01.05 17:15:00 -
[20] - Quote
The updated Compare Tool should be added to new neo-com accessories list and given a shortcut. Its too nice of a feature to be buried under ship/item info windows and tabs to use.
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Mystical Might
The Imperial Fedaykin
69
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Posted - 2012.01.05 17:44:00 -
[21] - Quote
Andre Vauban wrote: I would suggest you change the standing requirement dramatically. I would say all corps in a FW alliance must have in the neighborhood of 3.0 to 5.0 standing or higher with their faction. This might keep it to alliances being formed between existing FW corps and existing RP alliances, both of which already have good standing to their respective factions. 0.5 will allow every alliance in the game to join a faction, because why not?
Also, you need to add the cannot hold sov requirement as well.
1.0+ maybe, but not too high. Most of the militia corps don't actually have that high a standing. |

Hirana Yoshida
Behavioral Affront
237
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Posted - 2012.01.05 18:07:00 -
[22] - Quote
Most militia corps do not have access to null in general .. different cakes .. it is a choice, simple as that.
Here's a wrench: If alliance XY joins militia YY, then all members of militia YY become blue to everyone XY is blue with overriding all player settings. Blue-on-Blue violence, best violence! Betcha alliances would think twice before sitting down to milk our cow!
Seriously though, ask around the office as to why one of the first and most persistent requests with regards to FW has not been implemented if it was so easy to code. Want to bet that there's a wall with some holes from some hapless Dev trying to think of ways to add it without killing FW in the process?
A lot of consciously chose not to do the blob thing, aka. null, don't force it down our throats now .. at least not without adding some other venue where we can kill each other. |

Hans Jagerblitzen
Autocannons Anonymous
719
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Posted - 2012.01.05 18:19:00 -
[23] - Quote
Hrett wrote:I was going to post on our corp boards today to comment about lack of targets since it seems many caldari have moved on. I appreciate the addition of possible new targets, but this is a bit overkill. ;). Thanks for the attention though.
Keeping an open mind...
I absolutely agree, FW needs more numbers. But it needs improvement so much more so. It's not the idea of allowing Alliances into FW, its the timing of this change. I think Faction Warfare should see its fixes and improvements worked on first, and once the core system is finally iterated upon, THAN the floodgates should be open to invite a larger participation level. This change should take place after summer expansion, when FW should see some actual improvement to the core system.
Increasing numbers without making Faction Warfare fundamentally more entertaining and more meaningful in terms of occupation / sovereignty effects does nothing for the community or the feature. People have been slowly leaving over the years, its not that there's not fun fights amongst those of us that are left, there certainly are, but there isn't a true "carrot in front of the horse" that keeps people sticking around for the long haul other than for purely arbitrary reasons.
This will simply increase the amount of people passing through the revolving door, joining FW and leaving when they realize its pointless other than being a large wardec more or less.
One advantage though, once Alliances join up, if CCP hasn't worked on anything else in the FW system, we'll have that many more players demanding improvements here on the forums!! FW will have a lot more exposure in terms of people complaining about the core issues that need to be fixed if CCP's approach here is to increase participation in a system without fixing it first. Still, that's not much of a "bright side" to this change. |

Hans Jagerblitzen
Autocannons Anonymous
719
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Posted - 2012.01.05 18:23:00 -
[24] - Quote
A reminder for the Devs - much feedback about this Alliance issue will likely be appearing in this thread, the primary one regarding Faction Warfare changes. I'll do my best to herd the cats into either this thread or the other, but due to its nature the main thread is bound to have as much feedback as this one will regarding the issue. Definitely keep an eye out here if you're genuinely seeking the community's thoughts regarding the proposed changes. |

Shaalira D'arc
Quantum Cats Syndicate
342
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Posted - 2012.01.05 18:37:00 -
[25] - Quote
The remote rep standings fix was long overdue, so kudos for that.
I would have to agree that a re-examination of fundamental FW mechanics, such as plexes and missions, is more urgent than shoehorning Alliances into FW.
That said, I'm rather ambivalent about the 'alliances in FW' prospect. There are a number of corporations that would like to join FW, if they didn't have to break up their alliance to do so. On the other hand, there is a danger of inducing hundreds-strong blobs and supercap warfare into an area of PvP that largely goes without. I think the standings requirement isn't enough. One proposal fielded by the community, which I endorse, is that alliances can enter FW as long as they don't hold sovereignty.
If you want an RP explanation behind that, say the Empires would rather not allow capsuleers to bear their flag, when those capsuleers are making competing territorial claims. |

Princess Nexxala
The Rock Hard Roosters
18
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Posted - 2012.01.05 18:52:00 -
[26] - Quote
I have to disagree with you on this point. While what you state is in fact a problem...the primary problem facing FW right now is a lack of stuff to shoot. In relation to that point is the standings bug that occurs when repping flashy friendlies...making it harder for many FW members to expand beyond standard war targets when it comes to finding stuff to shoot.
This addresses both of those issues nicely.
I for one cant wait to see terrible alliances joining FW in order to own all us FW noobs :) Should make for a good time.
Hans Jagerblitzen wrote: The primary problem facing the Faction Warfare system is a lack of effective rewards for encouraging players to go out and fight, coupled with a lack of consequence and lack of meaning to the occupation of enemy faction's systems. Simply put, any fighting that goes on amongst the factions right now is completely arbitrary and grudge-driven, NOT mechanically driven. The "I'm fighting you just because" carrot went rotten years ago.
Is sexy time? |

MinutemanKirk
Quantum Cats Syndicate
0
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Posted - 2012.01.05 18:57:00 -
[27] - Quote
Shaalira D'arc wrote:The remote rep standings fix was long overdue, so kudos for that.
I would have to agree that a re-examination of fundamental FW mechanics, such as plexes and missions, is more urgent than shoehorning Alliances into FW.
That said, I'm rather ambivalent about the 'alliances in FW' prospect. There are a number of corporations that would like to join FW, if they didn't have to break up their alliance to do so. On the other hand, there is a danger of inducing hundreds-strong blobs and supercap warfare into an area of PvP that largely goes without. I think the standings requirement isn't enough. One proposal fielded by the community, which I endorse, is that alliances can enter FW as long as they don't hold sovereignty.
If you want an RP explanation behind that, say the Empires would rather not allow capsuleers to bear their flag, when those capsuleers are making competing territorial claims.
I totally agree that fixes to current aspects of FW need to take priority over adding new features. Fixing the -5 rep is a huge step for that (as many of the corps operate as "privateers" for more targets). Other fixes/changes are also needed. Victory points: Remove them or make them useful. Occupancy: Again, give it a practical (and not just RP) purpose (i.e. bonuses to the occupant, negative modifiers for the opponent, etc.)
As far as alliances go, I am certainly for them IF they cannot hold sov. The only thing you would accomplish by not doing this is making lowsec a sort of null sec without the bubbles/bombs. Am I also to assume that by adding alliances into militia, those alliances would be able to participate in the Alliance Tournaments? There are plenty of good pilots in militia that can't do that right now unless they leave for null. |

SPYDERWOLF
The Black Pigs The Black Pigs Alliance
0
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Posted - 2012.01.05 19:11:00 -
[28] - Quote
I like that idea make it advantageous to join FW no alliances that hold sov would probably make a lot more appealing to people |

chatgris
Quantum Cats Syndicate
17
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Posted - 2012.01.05 19:15:00 -
[29] - Quote
CCP Masterplan wrote:Rona Atani wrote:...could you perhaps comment on whether the logi bug for fw pilots has been fixed (where you lose faction standing for repping flashy corp members)? A fix for that has just gone in for testing today.
My hope is the that following question can be answered no:
Do you lose any faction standing for repping any gcc or perma-flashy(who is <-5 but not currently gcc) regardless of whether that perma flashy is in your corp, militia etc?
If not, then read on:
My question is about the scope (e.g. corporation members, militia, anyone? gcc or perma flashy?)
Is there any difference between repping a gcc or perma-flashy person?
Do you lose faction standing for repping any gcc/perma-flashy at all?
Do you lose faction standing for repping any gcc/perma-flashy in your militia?
Do you lose faction standing for repping any gcc/perma-flashy in your corporation? |

Rek Jaiga
Teraa Matar
190
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Posted - 2012.01.05 19:37:00 -
[30] - Quote
I think FW itself should be fixed before allowing whole alliances to join. I've done reading and heard a lot of opinions.
Yes, it would encourage blobbing on a gross scale. I enjoy organized fleet fights (see also: the recent defense of a CTRL-Q customs office, iirc), but not wanton blobs whenever a large corp is bored. Of course, if a large group wants to blob, they'll blob.
And there is where FW can be fixed. Give larger groups something to do other than camp stargates. The plexing system is a bit better, now that the complexes respawn every half hour. Even so, there is not a lot of incentive to take complexes and occupy a system. Why? There is no reward, other than bragging rights!
I think, for example, it would be cool if Incursion-like debuffs occured if you occupy an enemy sov system, especially if such debuffs applied directly and only to the faction that lost the system. Let's say the Minmatar militia takes Arzad. I think it would be neat if all Amarr FW suffered some slight debuffs while in Minmatar-occupied Arzad, as this would provide incentive for the Minmatar to take it (and reap easier kills after), and for the Amarr to defend (so they don't suffer the debuffs). And for a system that is completely uncontested and occupancy matches sov, provide a "home field advantage" buff.
Something, people. Ever since the Incursions started we know you can do system-wide buffs/debuffs, and it would certainly make FW interesting and occupancy worthwhile. Once that's done, alliances can come in and sway the tide of battles.
Fix FW, make it worthwhile. Then talk about alliances joining. |
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