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Thread Statistics | Show CCP posts - 2 post(s) |

Amerame
Section XIII
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Posted - 2007.06.27 05:01:00 -
[361]
I'm even starting to wonder if our fleet was not actually mostly desynched even before the fight begun, since we had about 150 people shooting the PoS. Since you can't fix this without logging out / back and it's not obvious to notice it when you're just standing around shooting pos...
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.06.27 05:07:00 -
[362]
It seems that everything in EVE involving jump bridges or POSs automatically has insane lag.
Combine them, and it gets absurd.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Ceros X
GoonFleet GoonSwarm
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Posted - 2007.06.27 05:07:00 -
[363]
Originally by: Gaven Lok'ri Edited by: Gaven Lok''ri on 27/06/2007 05:00:54 While I don't believe for a second that technical difficulties were the sole reason for the way the conflict described went...
Desync has become a far more present problem since Rev II. When half of both fleets in a mere 40 ship total engagement desync, (which happened to us Sunday) something is wrong.
Now that said, I must repeat that I have rarely found the excuse of "lag/desync was the reason we lost" to hold any water whatsoever.
That the level of lag since rev II has been unacceptable and that it was the reason this or that battle was lost are two entirely different statements.
Repeatedly since Rev 2 we have had pilots desync in combat. In at least two situations, they didn't see a hostile gang at all - not just not on their overview, not "grid loading lag" - when the rest of the gang did, and died.
The funny thing about desynchronization is that it doesn't affect both sides equally, like lag does. You can't tell if your enemy is desynced.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.06.27 05:12:00 -
[364]
Originally by: Ceros X
Originally by: Gaven Lok'ri While I don't believe for a second that technical difficulties were the sole reason for the way the conflict described went...
Desync has become a far more present problem since Rev II. When half of both fleets in a mere 40 ship total engagement desync, (which happened to us Sunday) something is wrong.
Now that said, I must repeat that I have rarely found the excuse of "lag/desync was the reason we lost" to hold any water whatsoever.
That the level of lag since rev II has been unacceptable and that it was the reason this or that battle was lost are two entirely different statements.
Repeatedly since Rev 2 we have had pilots desync in combat. In at least two situations, they didn't see a hostile gang at all - not just not on their overview, not "grid loading lag" - when the rest of the gang did, and died.
The funny thing about desynchronization is that it doesn't affect both sides equally, like lag does. You can't tell if your enemy is desynced.
Yup, desync seems to affect only one side, and its not even predictable like jump-in lag was. 
CCP really needs to get their act together and deal with this.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

jeffb
GoonFleet
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Posted - 2007.06.27 05:17:00 -
[365]
"Hey I know what we can do to improve server speed, remove all the error checking! noone ever complains about desyncs!"
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Love Juice
Gallente Federal Navy Academy
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Posted - 2007.06.27 05:23:00 -
[366]
I had this issue happen to me in 0.0 over the weekend.
I was reimbursed just today.
What happened? I warped into a hostile fleet, saw nothing, yet I could easily rotate my view... seemingly making me think I went to the wrong moon. But no, after a few mins of trying to move, checking exactly where I was... I began taking damage. Clear as day, my shield going down. I hit my boosters, but I couldn't see anyone to lock anyone. I can't fight back! I'm fighting blank space! I launched my drones... not sure what they did. And after another few minutes of *****ing, I sat around in a smoking ship for 5 mins, until I turned up in a pod, where I was then able to warp out 5 mins later to atleast save that.
However, before I warped out... *poof*... the hostile icons pop up. Great, that wasn't lag, I don't mind dying from lag... what I had was without a doubt unfair and plain bad for this game. Dying before you even see the enemy? That's a big boo-boo for the devs. This whole de-sync issue.. or whatever... its a HUGE problem. For now I wont get close to large fleet battles again. Its just not worth it.
My advice, petition it... I got my ship. No reason why you shouldnt get yours. Its not a fight if you can't counter them... if you can't see them! If you can't act and react to a physical object, what's the point?
------------------------ Who wants my love juice? |

Richard Aiel
Caldari MicroFunks
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Posted - 2007.06.27 05:24:00 -
[367]
I like how all the BoB Trolling and smack trolling was removed from the thread... o wait..
Irony: Dark Shikari> Keep saying it itll come true Dark Shikari> Keep saying it itll come true Dark Shikari> Keep saying it itll come true Dark Shikari> Keep saying it itll come true |

Tyrus Ex
Reikoku Band of Brothers
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Posted - 2007.06.27 05:25:00 -
[368]

---
"Need some cake with that ice cream?" - nickycakes
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Aleksey NB
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Posted - 2007.06.27 05:27:00 -
[369]
Some people have lags and some people haven't let's discuss. What we know: we know that CCP have 2 cisco load balancing devices(QoS policy). we know that Bob's haven't any lags in any battle. we know that all other people have big lags in fleet(and even in small) battle with Bobs. we know that ISP's connected to CCP can use QoS policy for some ip addresses.
Next question: why some people have lags and some doesn't have it?
Answer: QoS policy But the question is where in CCP cisco routers or ISP's side. This question need to investigate.... but no one from CCP need that or don't want.
1.QoS policy can be changed remotely in any time (in the right time when some right people begin to fight) and nobody couldn't investigate but one chance when that battle begins. 2.In QoS you can make access-list for some people that have high priority(just for right people) but other people may doesn't receive any packets from server 3.There's no any server problems in that case because the server is working fine (for right people). That is why all petitions rejected. 4.May be there's some game balance issue that petitions when you lose your ship in that lags from Bob's rejected in any case. I don't know...
ps: That is my own suggestions, because of my real life job. I can do all that i describe on any of my cisco routers and nobody doesn't learn about it. pss: sorry for my english
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Horror Master
Aeria Gloris Inc United Legion
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Posted - 2007.06.27 05:29:00 -
[370]
/signed
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Vandalzzz
Red Assault Brigades United Legion
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Posted - 2007.06.27 05:32:00 -
[371]
/signed
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jeffb
GoonFleet
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Posted - 2007.06.27 05:38:00 -
[372]
Edited by: jeffb on 27/06/2007 05:37:48 The only reason BoB didn't have the same issue as everyone else in system did is because... they weren't in system when the server went to ****. They jumpbridged in after, whether the jumpbridge was the actual cause of the issues or not, and thanks to the session change had 100% synced and fresh clients.
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Mnengli Noiliffe
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Posted - 2007.06.27 05:46:00 -
[373]
Edited by: Mnengli Noiliffe on 27/06/2007 05:49:12 Ythe game is broken. Take Jita for example. I undock from 4-4 :) and do a warp to gate, but nothing occurs. Then I do warp again and it says I'm in warp already although the ship is still shown near the station. It turns out that the client didn't know what is actually happening with my ship. In fact, the ship was at the gate, but it was shown as if it's near the station. Finally I've done some warping around the system (while still "being at station"), and relogged. Upon logging in I have warped to where I expected to be - at 100km from some gate...
So yeah I guess any battle is a joke with this kind of bugs. CCP should immediately fix this ****.
And btw this new kind of lag seems to be a new "feature" of Rev2, hence IMO it's a new bug and the losses should be reimbursed.
PS I am not an alliance or corp player, however I am posting this while the thread is still in General Discussion, so excuse me in advance if this gets moved to CAOD.
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Gikanzin
Minmatar White Nova Industries Gods of Night and Day
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Posted - 2007.06.27 05:50:00 -
[374]
403th in a epic thread
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Richard Aiel
Caldari MicroFunks
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Posted - 2007.06.27 05:56:00 -
[375]
Originally by: jeffb Edited by: jeffb on 27/06/2007 05:37:48 The only reason BoB didn't have the same issue as everyone else in system did is because... they weren't in system when the server went to ****. They jumpbridged in after, whether the jumpbridge was the actual cause of the issues or not, and thanks to the session change had 100% synced and fresh clients.
omg the world must be coming to an end 
Irony: Dark Shikari> Keep saying it itll come true Dark Shikari> Keep saying it itll come true Dark Shikari> Keep saying it itll come true Dark Shikari> Keep saying it itll come true |

Aridia Parker
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Posted - 2007.06.27 05:57:00 -
[376]
Originally by: Jonathan Peterbilt Edited by: Jonathan Peterbilt on 27/06/2007 01:52:49 First, you blob (coz you only fight when the odds are 3 to 1), second you lag the game and make it impossible to play, third you all die because of blobbing and then, you whine on the forums. You and your friends (Goons,CA etc etc) introduced blob/zerg tactics to EVE and now you blame CCP for it?! Just funny... I guess since Titans have been nerfed, the only thing you should be whining about on the forums to be nerfed is BOB. If not, you will quit the game... 
Sorry to disappoint you but blob wars where there since the beginning of the game. I remember sitting in a 100 ship fleet vs. 20 moo ships in fountain nearly lagging to death in my caracal. In those days 100+ ships in one system could crash server nodes.
Those where the days...
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.06.27 05:58:00 -
[377]
the only issues I have ever had with this game are related to my hardware
BoB is using superior hardware to win by attrition!
Real turtles tank armor. Real men fly Pink.
Nerfageddon!
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.27 06:00:00 -
[378]
Here's what i think of this thread..
Change 'coad' to 'any sort of thread that turns into this kind of ***'
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Yaay
Reikoku Band of Brothers
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Posted - 2007.06.27 06:01:00 -
[379]
Originally by: Obidios Can i have your stuff?
OH, WAIT... you lost it.
I think that account is cursed, he's lost like 7 carriers now, always when they outnumber us no less. Loved killing you in the MM wars, and now in the Eve War (or whatever this weeks name for it is). Please stay, I need the loot.
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Cerberal
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.06.27 06:02:00 -
[380]
*Please note before reading that I was not in this battle*
My opinions on the situation.
TCF (the alliance I am in) should not be reimbursed for ships, to be honest... if your going to fly a ship (or ships) be prepared to lose them, to fairplay....or to server issues which will happen when you increase a system's players to the amount seen in jita.
At the same time, BoB members posting on this forum really do not need to smack/put down TCF members who are apparently upset at such a large loss, and certainly should not be bringing race into the issue. Yes, a few members of BoB and TCF may have already insulted one another, but for those of you that are still reading instead of posting... do not jump on that bandwagon. It does not make you a better person, it merely causes more anger among many people.
This is one days loss, there will be many more days, some won...some lost. Ultimately this is a game, and we should play in it...not hurt each other's feelings or dignity due to mistakes or misfortune.
That is all I have to say.
~Cerberal
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jeffb
GoonFleet
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Posted - 2007.06.27 06:07:00 -
[381]
Originally by: Richard Aiel omg the world must be coming to an end 
what
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.06.27 06:07:00 -
[382]
I think it's a sad state of affairs when game issues resolve who wins a fight, and not the players, skills, and ships involved.
Because then we're no longer playing the game, we're just watching things unfold, and cannot do anything about it. "Oh great, I can't activate my modules... so I'm losing this ship without a fighting chance".
CCP, fix your game. And until then advertise: "OUR GAME CANNOT SUPPORT LARGE FLEET FIGHTS, PARTICIPATE IN THESE AT YOUR OWN RISK".
- Recruitment open again-
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Horror Master
Aeria Gloris Inc United Legion
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Posted - 2007.06.27 06:08:00 -
[383]
When bob jump was reported on TS picture froze for like 5 minutes. And i was 2 jumpes away from 6t. then it is started to move, but still 2-3 minutes to actiate scanner/open cargo/speed change.
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Xeris
Destructive Influence Band of Brothers
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Posted - 2007.06.27 06:15:00 -
[384]
Originally by: torN Deception
Originally by: Natsuki so basically the point of this thread is:
When bob desyncs (shrike kill) it is a 100% completely legit kill. (and we didn't care)
when goons/tcf/ra desync it is OMG OMG SKY FALLING CONSPIRACIES DEV HAX.
freaking hypocrites. *snip*
Now, I know you're in DICE, which is the bush league of BoB, but even you should realize that your alliance's leader and former pilot of said titan has said that he did not desync.
Damn, are you guys already taking pages out of Cryvoks book? After all, it worked very well for him and ascn didn't it.
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Pilk
Axiom Empire
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Posted - 2007.06.27 06:16:00 -
[385]
Originally by: Aleksey NB Some people have lags and some people haven't let's discuss. What we know: we know that CCP have 2 cisco load balancing devices(QoS policy). we know that Bob's haven't any lags in any battle. we know that all other people have big lags in fleet(and even in small) battle with Bobs. we know that ISP's connected to CCP can use QoS policy for some ip addresses.
Next question: why some people have lags and some doesn't have it?
Answer: QoS policy But the question is where in CCP cisco routers or ISP's side. This question need to investigate.... but no one from CCP need that or don't want.
1.QoS policy can be changed remotely in any time (in the right time when some right people begin to fight) and nobody couldn't investigate but one chance when that battle begins. 2.In QoS you can make access-list for some people that have high priority(just for right people) but other people may doesn't receive any packets from server 3.There's no any server problems in that case because the server is working fine (for right people). That is why all petitions rejected. 4.May be there's some game balance issue that petitions when you lose your ship in that lags from Bob's rejected in any case. I don't know...
ps: That is my own suggestions, because of my real life job. I can do all that i describe on any of my cisco routers and nobody doesn't learn about it. pss: sorry for my english
Wow.
Compare and contrast this and this/this. If those Ciscos can do app-layer filtering so advanced that they're pulling out the login names of accounts in an end-to-end encrypted tunnel and cross-referencing it with the game database to determine what alliance they're in, and doing all that in real time... let's just say I want to know who is programming CCP's Ciscos, so I can hire them.
Your theory is amusing, but doesn't hold the least bit of water. Sorry.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |

Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2007.06.27 06:21:00 -
[386]
EVE-ONLINE CISCO IS FOR BOB -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Gerome Doutrande
Rue Morgue
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Posted - 2007.06.27 06:22:00 -
[387]
Originally by: Kayosoni
EVE-ONLINE CISCO IS FOR BOB
stop stealing my lines! 
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LUH 3471
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Posted - 2007.06.27 06:23:00 -
[388]
Edited by: LUH 3471 on 27/06/2007 06:23:16 i dont know if i should either laugh or cry prolly laugh 
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Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2007.06.27 06:25:00 -
[389]
Originally by: Gikanzin 403th in a epic thread
'rd? -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Chowdown
Gallente Reikoku Band of Brothers
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Posted - 2007.06.27 06:28:00 -
[390]
Originally by: Dark Shikari It seems that everything in EVE involving jump bridges or POSs automatically has insane lag.
Combine them, and it gets absurd.
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