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Martyr Theos
The NecroMonger Faith
39
|
Posted - 2012.01.12 15:32:00 -
[91] - Quote
ASadOldGit wrote:There are a few good arguments in here, and I'm hardly in a position to dispute them, but this prompted me to look up http://en.wikipedia.org/wiki/List_of_military_tactics, and compare it. I would guess that "Force concentration" is what people are complaining about, but it would be interesting if some of the other tactics were more viable in this game. Obviously, things involving weather or terrain don't really apply to a space environment (and hiding behind asteroids and using "smoke-screens" of some kind would involve line-of-sight calculations which people have argued against in other threads). "Camouflage", I guess, has transformed into cloaking, but to be consistent with that idea, if I'm "found", I can be "lost" again if I use the right tactics. So why can't I cloak if someone has target-lock on me? I'm technically harmless while cloaked, right? (I'm sure someone will come up with a gameplay reason why that would be "overpowered", but that's just an example.) "Deception" would be interesting - what if I could disguise myself as blue temporarily and warp into the middle of an enemy fleet - surprise! Or disguise myself as an asteroid, as has been mentioned in other threads. "ECM" you all know and love - I'm sure 200 Falcons dropping in to say "Hi" are welcomed with open arms! A variation on that though, is radio jamming - what if someone could disrupt the enemies fleet chat? (everyone would go to voice/TS3, etc, but it would certainly make things interesting. Perhaps too disruptive for a computer game, though, which is hardly a life or death situation...) "Flanking" is something that could be interesting - is it possible to do that in EVE? It says the main goal of flanking is to restrict movement, which I suppose the bubble does now. A futuristic equivalent of fortifications could be the projection of a force-field around whom you suspect to be the alpha-target - something projected by logis for example, that can absorb enormous amounts of firepower, perhaps blocking out-going weapons fire, and having longish cycle times, to balance it. Would that force/encourage the selection of multiple alpha-targets by the other fleet, perhaps with bluffing attacks on false-alphas so logis protect the wrong target? (Clarification: a force-field prevents damage, whereas a logi heals damage already done, therefore it's different to just having extra logis)
Seriously Forum Moderators? This guy actually knows what he is talking about and has seriously legitimate questions and ideas for game improvement. BAN HIM NOW AND SHUT DOWN THIS THREAD BEFORE IT IS TOO LATE!! |

Valei Khurelem
138
|
Posted - 2012.01.12 15:35:00 -
[92] - Quote
Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play. |

Lyron-Baktos
Selective Pressure Rote Kapelle
25
|
Posted - 2012.01.12 15:36:00 -
[93] - Quote
one of the problems that is keeping flanking and sneak attacks from happening is local. hard to hide a fleet anywhere when the enemy has scouts bouncing around the closest gates looking in local On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Morganta
Peripheral Madness The Midget Mafia
808
|
Posted - 2012.01.12 15:38:00 -
[94] - Quote
Valei Khurelem wrote:Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play.
really?
when do you figure that will happen
page 10?
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Valei Khurelem
139
|
Posted - 2012.01.12 15:47:00 -
[95] - Quote
Morganta wrote:Valei Khurelem wrote:Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play. really? when do you figure that will happen page 10?
Well, they'll probably get tired from posting too much and have to log for a nap. :P |

Martyr Theos
The NecroMonger Faith
39
|
Posted - 2012.01.12 15:48:00 -
[96] - Quote
Andski wrote:i have a better idea
bring more friends
lmao
This will be the death of Eve.
As a player, I have no interest in serving in this type of group. As a subscriber, I will not pay for this type of a game. You have lost two paying subscriptions that I am involved with because of it. How many potential subscribers have you failed keep as well CCP? |

Herzog Wolfhammer
Sigma Special Tactics Group
1073
|
Posted - 2012.01.12 16:07:00 -
[97] - Quote
Honestly when you have multiple pulsed radar systems bouncing off one target there is going to be a mixup in the return pulses. Would certainly mess up your range.
(Yeah I used to work on this stuff)
But I don't expect changes. The RMT'ers need that blob tactic to keep their business going.
|

Ocih
Space Mermaids
43
|
Posted - 2012.01.12 16:15:00 -
[98] - Quote
Valei Khurelem wrote:Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play.
You have been flagged by the RMT Propaganda machine. Your forum days are numbered.
|

Martyr Theos
The NecroMonger Faith
39
|
Posted - 2012.01.12 16:33:00 -
[99] - Quote
Ocih wrote:Valei Khurelem wrote:Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play. You have been flagged by the RMT Propaganda machine. Your forum days are numbered.
QFT !! |

Lord Zim
Bat Country Goonswarm Federation
505
|
Posted - 2012.01.12 16:35:00 -
[100] - Quote
Mirima Thurander wrote:Show of support for getting dev time for fixing the Alpha problem. Let's take a look here. Supposedly there is an alpha problem. What is this alpha problem? "Too many people shooting at the same guy, so logistics can't keep him alive", right?
Mirima Thurander wrote:we all know the HP buff did nothing to curb the Alpha problem Nope, because we've just brought more people.
Mirima Thurander wrote:we know there's a large part of eve that hates the Alpha problem Oh really. Where are these statistics supporting this viewpoint?
Mirima Thurander wrote:we know there a large part of EvE that wish for a more tactic's filled game* I, for one, want more strategy when taking over systems, but it doesn't involve "nerfing alpha".
But, let's presume we've nerfed alpha somehow. We can't solve it by nerfing HP, so let's solve it by nerfing the amount of people who can lock a target. And to be fair, let's separate them into two groups, fleet members, and non-fleet members. Suddenly, buffer, resists and logis become king, and as long as you have sufficient amount of logis in your gang, you'll practically never die.
Next thread "aaaaa nerf logis". |

Andski
GoonWaffe Goonswarm Federation
1512
|
Posted - 2012.01.12 16:45:00 -
[101] - Quote
Nerf anything that causes me to lose |

Andski
GoonWaffe Goonswarm Federation
1512
|
Posted - 2012.01.12 16:45:00 -
[102] - Quote
Martyr Theos wrote:Asking CCP to fix Alpha? What, are you nuts? And how exactly are the Goons supposed to rule Eve if they fixed that? I mean really have you thought this through? If you did that you might actually have fleets of varying sizes roaming Zero and then the next thing you know we would have smaller groups trying to enter Zero. The next thing you will probably be asking for is some mechanism other than gate ganks at the entry points. Geez, not long after that we would have random people wandering all over Zero looking for a fight.... Nooo! we can't allow that! Sorry... but can we get a CCP Forum Moderator to just shut this thread down please and ban everyone even suggesting such an idea. Let's do that right now, otherwise the Developers will have to do a lot of coding. Sheesh! What was that guy thinking! 
you're kinda stupid because blobs don't keep new groups from springing up in nullsec |

Petrus Blackshell
Rifterlings
217
|
Posted - 2012.01.12 16:52:00 -
[103] - Quote
So, aside from the thread being full of unproductive trolling and bad ideas, am I the only one that realizes that this is not an issue of dev time, but rather of game designer time and lots and lots of hard thinking? |

Diomedes Calypso
Aetolian Armada
62
|
Posted - 2012.01.12 16:56:00 -
[104] - Quote
How will ships Explode without alpha ?
If two fleets have a large enough compliment of logis so that they can target and repair any ship that gets locked and starts taking fire , how are ships going to expode...
Won't battles just be endless sparring with no teeth?
Perhaps they'll be more a battle of power grids in a rock paper scissors way... I guess that could be interesting in that it would require changes in tactics requiring more coodination between switiching targets and more noisy and another layer of com channels in fleets. |

March rabbit
Ganse Shadow of xXDEATHXx
108
|
Posted - 2012.01.12 17:04:00 -
[105] - Quote
not sure if this is stupid idea or not... Nor i think something must be done with fleet battles.... (After all i really enojy it!)
Idea is simple: make it so scanners on ships interfere with each other. Let's say 1 ship scanner system makes like 1 logical unit of white noise in some space around ship. White noise have influence on scanners around. These values can be adjusted so let's say 100 BS in sphere of 100km will have sensor strength halfed or even worse. Then adding more ships into area will make work of ship scanners almost impossible without any unnecessary artificial limits. After all this effect can be linked to real physics of radars and radio....
BTW: i want to add something about "alpha". Don't forget than players in fleet have different skills, different fits, different time of reaction and different quality of internet connection and local hardware. It is simple to say "shoot" first time. But after FC gives this command every player will press those F<> keys at little different time moments. Some will complete their shoot. Some will do it "little late" and get target disappeared before shoot. Then some people need to wait some time for guns to reload while other don't. Targeting time for different pilots differs too. So these "alpha strike by whole fleet" is like democracy: some people say it exist but no one person in reality can show it. Yes. Most of a time target is dying instantly but i have met few times when our fleet wasn't able to kill heavily supported HAC. Just because of desynchronization between pilots. Fleet ops don't need skills and experience you know  |

Valei Khurelem
140
|
Posted - 2012.01.12 17:06:00 -
[106] - Quote
Martyr Theos wrote:Andski wrote:i have a better idea
bring more friends
lmao This will be the death of Eve. As a player, I have no interest in serving in this type of group. As a subscriber, I will not pay for this type of a game. You have lost two paying subscriptions that I am involved with because of it. How many potential subscribers have you failed to keep as well CCP?
It will be, the problem here is that CCP have somehow manage to make the idea of socialising with people an unpleasant chore and now you have asshats running around who take this idea that seriously that there's something somehow wrong with you if you just want to play just play a game and have fun instead.
I'll tell you what it's like, it would be like if the police forced you to join facebook and post all your personal details up there and be made to talk to people you don't even really like then if you decided you wanted to go and do something else for awhile they'd put you in prison or make you do community service as punishment. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 18:05:00 -
[107] - Quote
Andski wrote:Nerf anything that causes me to lose
not precisely.. your fleets still can hold vast superiority on the field.. just with different tactics and other stuff.. simultaneous battles on different places... rewarping wings from one stage to another .. simultaneously dissengaging/engaging ..
Fights will take probably longer, will be more paced and more fun .. results could be the same however ship destroyed would increase which is always good.. 
However same stuff can be done with "complex" sovereignty mechanics.. sort of..
side note : Technical difficulties aside |

Messoroz
AQUILA INC
141
|
Posted - 2012.01.12 18:14:00 -
[108] - Quote
Abdiel Kavash wrote:Quote:"ECM" you all know and love - I'm sure 200 Falcons dropping in to say "Hi" are welcomed with open arms! A variation on that though, is radio jamming - what if someone could disrupt the enemies fleet chat? (everyone would go to voice/TS3, etc, but it would certainly make things interesting. Perhaps too disruptive for a computer game, though, which is hardly a life or death situation...) As you already pointed out, "jamming" in-game comms is completely useless. Messing with out of game comms does happen at alliance level, and is one of the hardest hits you can inflict to a fleet.
Let's just be serious and say NOBODY who pvps on a regular basis in groups, ever uses the horrid turd known as EVE Voice when they can use TS3 or mumble which has hundreds of thousands of more features and uses with superior UIs. Plus when your eve client crashes your comm client doesn't, meaning you aren't fudged |

Lord Zim
Bat Country Goonswarm Federation
506
|
Posted - 2012.01.12 18:15:00 -
[109] - Quote
Except logis will end up forcing every fight to a stalemate.
Fun fights, indeed. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 18:20:00 -
[110] - Quote
Lord Zim wrote:Except logis will end up forcing every fight to a stalemate.
Fun fights, indeed.
not necessarily .. It all depend what changes will happen .. Its not like its something which cannot be done.
Question is : Are we ready for significant change and actual challenge of combat ? Answer is so far No we are not. We are afraid that we cant learn new strategies... Or we are afraid that if CCP tries it they will screw it to the point when fights will become non-existent since "as you mentioned" |

Lord Zim
Bat Country Goonswarm Federation
506
|
Posted - 2012.01.12 18:24:00 -
[111] - Quote
If you want to add more tactics, then CCP should do something about the on-grid probing. That's killing off the age-old tactics of sniping, and is a much smaller change than pissing about with trying to do weird things like "fixing the alpha problem". |

Petrus Blackshell
Rifterlings
217
|
Posted - 2012.01.12 18:27:00 -
[112] - Quote
Lord Zim wrote:If you want to add more tactics, then CCP should do something about the on-grid probing. That's killing off the age-old tactics of sniping, and is a much smaller change than pissing about with trying to do weird things like "fixing the alpha problem".
Change minimum warp range to 250 km or 300 km from its current 150 km. |

Mirima Thurander
Sarajevo Syndicate True Reign
243
|
Posted - 2012.01.12 19:03:00 -
[113] - Quote
^ fixing that problem would be moving in the right way, but it in no way solves all of the problems of null combat
you end up with 2 types of alpha fleets long range and med range.
so long as the best solution in large fights stays EVERYONE SHOOT X its still broken.
i welcome the return of sniper fleets I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Petrus Blackshell
Rifterlings
217
|
Posted - 2012.01.12 19:07:00 -
[114] - Quote
Mirima Thurander wrote:^ fixing that problem would be moving in the right way, but it in no way solves all of the problems of null combat
you end up with 2 types of alpha fleets long range and med range.
so long as the best solution in large fights stays EVERYONE SHOOT X its still broken.
i welcome the return of sniper fleets
True, but wouldn't it be nice to have Eagle be FOTM for once? 
We do indeed need to have a way to discourage blobs, or at least to discourage "primary 1-2-3" fighting, but I have not seen any ideas that are not broken by design, or easily exploited (like the stacking penalty for targeting thing). |

Lord Zim
Bat Country Goonswarm Federation
507
|
Posted - 2012.01.12 19:08:00 -
[115] - Quote
One question: Why do you think "alpha" is being used? |

Petrus Blackshell
Rifterlings
217
|
Posted - 2012.01.12 19:13:00 -
[116] - Quote
Lord Zim wrote:One question: Why do you think "alpha" is being used?
Ease of use and efficiency. It would be used IRL too, except there are several issues with "Everybody shoot Jimmy Joebob!" on the real battlefield. The main ones are audio clarity (not a problem in Eve) and target ambiguity ("who the hell is Jimmy Joebob?", also not a problem in Eve). The combination of these two things being problems, along with only being able to choose to aim directly at one person, encourages focus fire and eliminates the concept of "suppressing fire" or "spray and pray".
The "focus fire" way of fighting is boring though, as many people pointed out, and there should be some mechanics encouraging more complex fleet maneuvers than just reading off the list of names on the overview. |

Cass Lie
State War Academy Caldari State
4
|
Posted - 2012.01.12 20:12:00 -
[117] - Quote
As already stated, Eve already suffers from an overtanking problem. It is already really hard to break through an abaddon fleet if one fourth or one third of it consists of guardians/archons (kinda similar thing with drakes and scimis on bc level). Reducing the number of ships that can lock a (hostile) target would just make it ridiculous.
The alpha doctrine (mael or baddon) was specifically designed as a way around this. It is not however the best way, it is just the simplest one and is the least demanding on your average Joe McF1. Furthermore, the fleet doesn't work if it's size goes under certain critical mass. If anything, I would lobby for somewhat reducing the ehp across the board so that stuff would die faster. |

Nova Fox
Novafox Shipyards
2752
|
Posted - 2012.01.12 20:14:00 -
[118] - Quote
How to fight and win against the blob?
Dont engage the blob.
Be in more places than the blob can be at all at once.
Definelty let the enemies blob for no reason its a real moral killer after doing this against them for a month.
Have nothing the blob can destroy while you are all alseep.
Pick off stragglers.
|

Petrus Blackshell
Rifterlings
220
|
Posted - 2012.01.12 20:16:00 -
[119] - Quote
Cass Lie wrote:As already stated, Eve already suffers from an overtanking problem. It is already really hard to break through an abaddon fleet if one fourth or one third of it consists of guardians/archons (kinda similar thing with drakes and scimis on bc level). Reducing the number of ships that can lock a (hostile) target would just make it ridiculous.
The alpha doctrine (mael or baddon) was specifically designed as a way around this. It is not however the best way, it is just the simplest one and is the least demanding on your average Joe McF1. Furthermore, the fleet doesn't work if it's size goes under certain critical mass. If anything, I would lobby for somewhat reducing the ehp across the board so that stuff would die faster.
The "reduced EHP, increased damage" solution seems the most reasonable to me, as well. If the target pops after 100 people out of a fleet of 500 fire at it, it will force FCs to spread fire or risk having their fleet killed faster by the other fleet's FC if he/she decides to spread fire. |

Petrus Blackshell
Rifterlings
220
|
Posted - 2012.01.12 20:18:00 -
[120] - Quote
Nova Fox wrote:How to fight and win against the blob?
Dont engage the blob.
Be in more places than the blob can be at all at once.
Definelty let the enemies blob for no reason its a real moral killer after doing this against them for a month.
Have nothing the blob can destroy while you are all alseep.
Pick off stragglers.
And burn Providence while you're at it (as ex-Ushra'Khan, I can confirm that blob-avoiding and guerilla warfare like this works nicely).
This works to some extent, but when you're forced to fight the blob to, for example, defend your sovereignty, you... well... have to fight the blob  |
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