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Mirima Thurander
Sarajevo Syndicate True Reign
234
|
Posted - 2012.01.12 03:34:00 -
[1] - Quote
we will call this The Alpha Problem, i have no problem with 1000 man fleets, large fleets are cool whats not cool is the fact that the best tactic that we have is to have ever one to shoot the same guy.
Show of support for getting dev time for fixing the Alpha problem.
we all know the HP buff did nothing to curb the Alpha problem
we know there's a large part of eve that hates the Alpha problem
we know there a large part of EvE that wish for a more tactic's filled game*
we know no one in EvE can agree on a way to fix this with out someone screaming IT R COULD BE EXPLOITED
so here is my idea to get the the Alpha problem to go away
ever one has to agree its a problem and get CCP to fix it
that's the hole of my plan, so lets stop throwing poo at each other long enough to get the game we play to be fun and not the 1 trick game it is now.
i know it hurts some of you to think of a new way to do battle, but whats the motto of eve "HTFU or go back to WoW"
this is not a place to talk about how to fix it this is simply a thread to get it looked at by the only people that can fix this problem the Devs I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Jovan Geldon
SniggWaffe EVE Corporation 123566322353
282
|
Posted - 2012.01.12 03:37:00 -
[2] - Quote
Mirima Thurander wrote:whats the motto of eve "HTFU or go back to WoW"
Maybe you should listen to your own advice rather than whining like a little bitch |

Morganta
Peripheral Madness The Midget Mafia
801
|
Posted - 2012.01.12 03:38:00 -
[3] - Quote
your tears are salty and warm
and if you expect us to believe if you are in a 1000 ship fleet you will refuse to shoot at the single guy who just jumped into you, you have a seriously loose grip on reason The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Mirima Thurander
Sarajevo Syndicate True Reign
234
|
Posted - 2012.01.12 03:46:00 -
[4] - Quote
clearly you have chosen to go the route of the troll and over look the point of the post because it was not in giant neon letters
i am speaking of the only tactics there are in a large scale battle, the HAY GUYS EVERYONE SHOOT X. I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Jenshae Chiroptera
417
|
Posted - 2012.01.12 03:48:00 -
[5] - Quote
Look for that thread about how the more people locking onto one target, the slower the lock times become for subsequent enemies, then bump that. Ideas & Stuff EVE - the game of sand castles, either building them or kicking them down. -áStatus: Going phishing. |

Lyron-Baktos
Selective Pressure Rote Kapelle
25
|
Posted - 2012.01.12 03:48:00 -
[6] - Quote
ya, alpha does suck as that's the only stratgey On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Mirima Thurander
Sarajevo Syndicate True Reign
234
|
Posted - 2012.01.12 03:51:00 -
[7] - Quote
Jenshae Chiroptera wrote:Look for that thread about how the more people locking onto one target, the slower the lock times become for subsequent enemies, then bump that.
clearly i all ready have taken my point in that thread, and it is not going any where.
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

KrakizBad
Eve Defence Force Fatal Ascension
193
|
Posted - 2012.01.12 03:55:00 -
[8] - Quote
Mirima Thurander wrote:ever one has to agree its a problem and get CCP to fix it
It's not a problem. You have failed already.
Mirima Thurander wrote:clearly i all ready have taken my point in that thread, and it is not going any where.
Take the hint. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Abdiel Kavash
Paladin Order Fidelas Constans
311
|
Posted - 2012.01.12 03:56:00 -
[9] - Quote
Here's and idea to "fix" the "alpha" "problem".
Increase the hit damage of weapons across the board.
Reduce the hitpoints of ships across the board.
ZOMGWTF?
You won't solve the "problem" of 100 ships being able to one-hit a ship by doubling the ship's HP. The players will just hit it with 200 ships. And the more you do this, the more the problem spirals, and the more irrelevant smaller alliances become - and by smaller I mean alliances not being able to consistently field 200-300 people on a moment's notice.
Instead, acknowledge that "bring more" is a valid strategy and there's nothing you can do to stop people from doing it. Instead, you can make it way less effective without coordination. If 50 ships can kill one in a single shot, and you bring 200 ships and do nothing but focus fire, you will be wasting 75% of your potential. Killing speed-wise, you are no better than a 50 man fleet. |

Morganta
Peripheral Madness The Midget Mafia
801
|
Posted - 2012.01.12 03:59:00 -
[10] - Quote
Mirima Thurander wrote:clearly you have chosen to go the route of the troll and over look the point of the post because it was not in giant neon letters
i am speaking of the only tactics there are in a large scale battle, the HAY GUYS EVERYONE SHOOT X.
what possible alternative is there when you have a 1k ship fleet? when you have overwhelming firepower the only tactic is blowing the living **** out of the enemy
and usually nobody needs to say shoot, everyone does it on their own The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Mirima Thurander
Sarajevo Syndicate True Reign
234
|
Posted - 2012.01.12 04:02:00 -
[11] - Quote
KrakizBad wrote:Mirima Thurander wrote:ever one has to agree its a problem and get CCP to fix it It's not a problem. You have failed already. Mirima Thurander wrote:clearly i all ready have taken my point in that thread, and it is not going any where. Take the hint.
clearly attempted troll 1/10 because i have to respond
i have a strong dislike for large scale Fleet fights, only because they are simple and have no tactics in them* i see something as broken in EvE when there is only 1 answer to a problem, and right now the only answer in large scale fleets is EVERYONE SHOOT X.
EVERYONE SHOOT X should not be the only answer to fight.
*yes i know there are many more layers in a fleet but ti still comes down to The Alpha Problem. they have logies = ALPHA THEM OFF they have ECM = ALPHA THEM OFF DPS = ALPHA THEM OFF you see there FC = ALPHA THEM OFF
The Alpha Problem.
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Morganta
Peripheral Madness The Midget Mafia
801
|
Posted - 2012.01.12 04:06:00 -
[12] - Quote
Mirima Thurander wrote:
they have logies = ALPHA THEM OFF they have ECM = ALPHA THEM OFF DPS = ALPHA THEM OFF you see there FC = ALPHA THEM OFF
they call that tactics I believe The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
10
|
Posted - 2012.01.12 04:10:00 -
[13] - Quote
Abdiel Kavash wrote:Here's and idea to "fix" the "alpha" "problem". Instead, acknowledge that "bring more" is a valid strategy and there's nothing you can do to stop people from doing it. Instead, you can make it way less effective without coordination. If 50 ships can kill one in a single shot, and you bring 200 ships and do nothing but focus fire, you will be wasting 75% of your potential. Killing speed-wise, you are no better than a 50 man fleet.
Hence why goons are now switching to 1200's instead of 1400's. Double the rate of fire, better tracking, and when you have 100+ people firing at the same target it doesn't seem to matter what type of guns you are using, **** just dies fast.
As for the alpha issue, Why is it an issue? Have you seen the ABYSMAL rate of fire on 1400's? FFS Capital guns cycle faster than those things. Their overall dps is horrid, so if something can't be alphaed, aka caps (although that is debatable), super caps, structures ect. they take much longer to kill than say....autocannon hurricanes.
Artillery has a weakness, and that is sustained DPS, and fairly poor tracking. If you take away their unique aspects of high alpha strike, what makes them different from say hybrids, lasers, or missiles?
|

Mirima Thurander
Sarajevo Syndicate True Reign
234
|
Posted - 2012.01.12 04:10:00 -
[14] - Quote
no that's called having 1 answer, tactics are used to out smart the person your fighting
i hate to say it but a game of COD, being the pile of crap it is has more tactics in it then a large scale null sec fight.
EDIT
post @ Morganta I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Jenshae Chiroptera
417
|
Posted - 2012.01.12 04:11:00 -
[15] - Quote
It is madness to face off a horde with just 300!
No! This. Is. Spartaaa!
There should be ways to effectively alter the situation so that a few can hold off many. Ideas & Stuff EVE - the game of sand castles, either building them or kicking them down. -áStatus: Going phishing. |

Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
10
|
Posted - 2012.01.12 04:13:00 -
[16] - Quote
Mirima Thurander wrote:no that's called having 1 answer, tactics are used to out smart the person your fighting
i hate to say it but a game of COD, being the pile of crap it is has more tactics in it then a large scale null sec fight.
Says a person who obviously has never been in a null sec alliance.....Or rather, just an alt who is to scared to post on their main.
"ALPHA FLEETS ARE BAD!!!!11!!22@@!" When you have never even flown in one, or against one. |

Morganta
Peripheral Madness The Midget Mafia
801
|
Posted - 2012.01.12 04:18:00 -
[17] - Quote
Mirima Thurander wrote:no that's called having 1 answer, tactics are used to out smart the person your fighting
i hate to say it but a game of COD, being the pile of crap it is has more tactics in it then a large scale null sec fight.
if I'm holding a shotgun to your head and 2 seconds from pulling the trigger and introducing you to god, why the hell do I need to outsmart you? by this point I think I already did.
you must really have a screw loose if you think eve combat is about the journey its about the kills I don't need to outsmart you if I out number you 10 to 1, the end result is the same, your ship gets converted into a KM and loot/salvage
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Mirima Thurander
Sarajevo Syndicate True Reign
234
|
Posted - 2012.01.12 04:25:00 -
[18] - Quote
Morganta wrote:
if I'm holding a shotgun to your head and 2 seconds from pulling the trigger and introducing you to god, why the hell do I need to outsmart you? by this point I think I already did.
no the out come of the next 2 seconds clearly rely on, your stance, the way your holding the gun, what side of me your on, and whether i'm injured or not.
given the correct training and the correct use of disarming techniques you could be the one losing.
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Morganta
Peripheral Madness The Midget Mafia
801
|
Posted - 2012.01.12 04:35:00 -
[19] - Quote
Mirima Thurander wrote:Morganta wrote:
if I'm holding a shotgun to your head and 2 seconds from pulling the trigger and introducing you to god, why the hell do I need to outsmart you? by this point I think I already did.
no the out come of the next 2 seconds clearly rely on, your stance, the way your holding the gun, what side of me your on, and whether i'm injured or not. given the correct training and the correct use of disarming techniques you could be the one losing.
ok, there's 999 other guys too....
point is if you are all alone and facing a thousand man fleet you already failed and they already out smarted you, the dance is over, all that's left is the death blow
even if your fleet is half their size you lost, not necessarily to superior tactics on their part, but certainly to sub par tactics on the part of your fleet.
if you don't know there's a fleet 1k in size roaming around you failed on the most basic level
in eve the tactical part of blob warfare happens long before the 2 forces meet on the field if its mutual you made a bad tactical decision, if its not mutual you still made a bad tactical decision
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Corina Jarr
Spazzoid Enterprises Purpose Built
499
|
Posted - 2012.01.12 04:42:00 -
[20] - Quote
The only reason "Alpha" is a problem is because people in general are lazy and go with the easiest (not the most effective) way of doing things.
All ships shoot X is very easy for FCs to order and set up.
In a equal (in ship composition) battle between 2 fleets, the one using alpha will usually lose against a squad based setup (which still uses alpha but on a smaller scale, spreading alpha around, which is not the problem as described in the OP).
Alpha as a tactic (instapopping ships) will never go away because it is the most effective way to kill the enemy. Even if its 2 v 2, its better to focus on one at a time.
As for the "problem" of overkill alpha... not easy to fix without breaking the game.
Also, CoD is a bad comparison, as us meatbags die a lot faster than EVE ships. If it took 10 shots of a sniper rifle to down a target, you can bet your life that people would use the same tactics EVE null shows. |

mkint
618
|
Posted - 2012.01.12 05:51:00 -
[21] - Quote
Mirima Thurander wrote:Jenshae Chiroptera wrote:Look for that thread about how the more people locking onto one target, the slower the lock times become for subsequent enemies, then bump that. clearly i all ready have taken my point in that thread, and it is not going any where. So, you're admitting to cross-posting? Even though it's against the forum rules? Sad, sad day. |

ASadOldGit
School of Applied Knowledge Caldari State
92
|
Posted - 2012.01.12 06:04:00 -
[22] - Quote
There are a few good arguments in here, and I'm hardly in a position to dispute them, but this prompted me to look up http://en.wikipedia.org/wiki/List_of_military_tactics, and compare it.
I would guess that "Force concentration" is what people are complaining about, but it would be interesting if some of the other tactics were more viable in this game. Obviously, things involving weather or terrain don't really apply to a space environment (and hiding behind asteroids and using "smoke-screens" of some kind would involve line-of-sight calculations which people have argued against in other threads).
"Camouflage", I guess, has transformed into cloaking, but to be consistent with that idea, if I'm "found", I can be "lost" again if I use the right tactics. So why can't I cloak if someone has target-lock on me? I'm technically harmless while cloaked, right? (I'm sure someone will come up with a gameplay reason why that would be "overpowered", but that's just an example.)
"Deception" would be interesting - what if I could disguise myself as blue temporarily and warp into the middle of an enemy fleet - surprise! Or disguise myself as an asteroid, as has been mentioned in other threads.
"ECM" you all know and love - I'm sure 200 Falcons dropping in to say "Hi" are welcomed with open arms! A variation on that though, is radio jamming - what if someone could disrupt the enemies fleet chat? (everyone would go to voice/TS3, etc, but it would certainly make things interesting. Perhaps too disruptive for a computer game, though, which is hardly a life or death situation...)
"Flanking" is something that could be interesting - is it possible to do that in EVE? It says the main goal of flanking is to restrict movement, which I suppose the bubble does now.
A futuristic equivalent of fortifications could be the projection of a force-field around whom you suspect to be the alpha-target - something projected by logis for example, that can absorb enormous amounts of firepower, perhaps blocking out-going weapons fire, and having longish cycle times, to balance it. Would that force/encourage the selection of multiple alpha-targets by the other fleet, perhaps with bluffing attacks on false-alphas so logis protect the wrong target? (Clarification: a force-field prevents damage, whereas a logi heals damage already done, therefore it's different to just having extra logis) My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Morganta
Peripheral Madness The Midget Mafia
801
|
Posted - 2012.01.12 06:15:00 -
[23] - Quote
ASadOldGit wrote:
"Flanking" is something that could be interesting - is it possible to do that in EVE? It says the main goal of flanking is to restrict movement, which I suppose the bubble does now.
well, I guess that would be one of the goals of flanking, but flanking has many uses (none of which properly apply to eve) flanking can restrict movement, but it also serves to give the attacker several other advantages such as cutting off escape (goes to movement restrictions) cutting supply lines, the ability to attack on an undefended side of the enemy thus splitting their fire.
without terrain and LOS restrictions flanking becomes somewhat ineffective in closer quarters, however it still works to a degree in EVE, say for instance if you split the fleet and set up a camp ahead of where the enemy fleet is heading, or to hide your numbers from him or to cut off his escape, it just rarely happens in the same system, so you might have to make several jumps to actually get in position a number of systems away to have an effective flanking maneuver in eve The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Rel'k Bloodlor
Mecha Enterprises Fleet
63
|
Posted - 2012.01.12 07:08:00 -
[24] - Quote
OP don't like big fights, don't get in to big fights. ya just warp away and go find the fight you like. It's out there go get it. there some people want huge epic ships Michel Baying every were why do they not get to have it?
|

pussnheels
Vintage heavy industries
288
|
Posted - 2012.01.12 07:32:00 -
[25] - Quote
you will never be able to avoid something like that only thing CCP could do , and personally i think it will probably never happens is to introduce Line of sight and Line of Fire, coupled with a workable system of formation flying It will mean that fleets will become much smaller because it will be impossible to co ordinate 1000 ships and pilots by only 1 fleetcommander Instead you will have alot of smaller fleets with their own subcommander , even they take their orders from a overall fleetcommander who tries to co ordinate their movement and can use a new tool, sort of battlefield projector to co ordinate his fleets , the snap second descisions on the actual battlefield will be taken by the local subfleet commander It also means that fleet battles will be much more fluid and victory goes to the one who can move his fleets and capital assets in the right position at the right time and not to the one who brings the most ships with him
But this will not happen , server limits and probably alot of opposition from the current nulsec alliances will prevent this ever to happen I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Mal Mandrake
Procellum Militis Veneratio
10
|
Posted - 2012.01.12 07:32:00 -
[26] - Quote
Seriously another person screaming about "tactics and strategy"
Strategy = Focus fire guys, if we all fire at the same guy we can down his ship fast.
Tactic = Ok we will sit at this gate and fire at what comes through.
Whine = I get killed by effective strategy and tactics.. this game sucks.
You know, I'm largely a carebear and still think you are a ***** <-- slang term for vagina
-Mal |

DarkAegix
Acetech Systems
770
|
Posted - 2012.01.12 07:35:00 -
[27] - Quote
Strategy should be more important than who can bring the most ships, and thus alpha the fastest. |

Ris Dnalor
Fleet of Doom Psychotic Tendencies.
156
|
Posted - 2012.01.12 07:45:00 -
[28] - Quote
If the OP is trying to make it so that people are rewarded for spreading fire to more and different targets simultaneously, rather than a bland, dull, list of "player A is primary" and "Lock Player B"..... "Player A is down, all guns on Player B, Lock Player C" etc etc. ---> then I agree something should be changed.
It's not exciting, it's not requiring of much in the way of tactics, or even thought. And people often die first in fleet battles because of the name they chose, or the random whim of the opposing FC, rather than any tactical error they might've made.
There have been many suggestions over the years. I've even made some of my own ( which were later shown to me to be horribly flawed ). But the OP isn't asking to debate on HOW to change it, just whether or not you think it should be changed.
I think it should be changed --- if it can be.
I imagine a fleet of 100 folks that are required to target 5 to 10 different folks simultaneously in order to optimize their damage. Now that would be an interesting situation to FC.... byt hat I mean you'd have to have a heirarchy to the command, the fleet would have to be broken down into squads, and each squad would need to be organizing their own targets.
I like it. I'm just not sure how the best way to achieve it would be. But that's a matter for another thread.
+1 OP for content, though your delivery is costing you some support I think.
|

Valei Khurelem
138
|
Posted - 2012.01.12 07:49:00 -
[29] - Quote
Yes that's right, more people bitching about someone who plays the game differently from them.
Welcome to EVE. |

KrakizBad
Eve Defence Force Fatal Ascension
195
|
Posted - 2012.01.12 07:53:00 -
[30] - Quote
ASadOldGit wrote:A variation on that though, is radio jamming - what if someone could disrupt the enemies fleet chat? (everyone would go to voice/TS3, etc, but it would certainly make things interesting. Perhaps too disruptive for a computer game, though, which is hardly a life or death situation...)
You have clearly never sat in a major fleet where SUDDENLY CHEETAHS and half your fleet crashes and your voice server is DDOS'ed to hell and gone, along with the 3 backup voice servers.
Pretty much what you're talking about, and damned effective.
Mirima Thurander wrote:i have a strong dislike for large scale Fleet fights, only because I have never run one and don't know what goes into them at all.
Fixed that for you. Don't blame CCP for your ignorance.  http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Mirima Thurander
Sarajevo Syndicate True Reign
237
|
Posted - 2012.01.12 08:24:00 -
[31] - Quote
im starting to wonder when someones going to post proof that 300+ man fleets do more than
Shoot X
fleet shoots
o yea that's right, there is none.
side note
who fly's a logie in 300+ man fleets, would you please tell the rest of EvE what you do in said fleets. ( besides get insta poped) I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Abdiel Kavash
Paladin Order Fidelas Constans
312
|
Posted - 2012.01.12 08:28:00 -
[32] - Quote
ASadOldGit wrote:"Camouflage", I guess, has transformed into cloaking, but to be consistent with that idea, if I'm "found", I can be "lost" again if I use the right tactics. So why can't I cloak if someone has target-lock on me? I'm technically harmless while cloaked, right? (I'm sure someone will come up with a gameplay reason why that would be "overpowered", but that's just an example.) Because then cloakies could engage and disengage at will, making them practically invulnerable to anything other than an instant kill. The idea of striking from the shadows and quickly bailing before the enemy can realize wtf is going on is already realizable by bomber fleets.
Quote:"Deception" would be interesting - what if I could disguise myself as blue temporarily and warp into the middle of an enemy fleet - surprise! Or disguise myself as an asteroid, as has been mentioned in other threads. Deception in EVE means masking your fleet movements - making them think you're somewhere you're not, or that you have greater or lesser numbers than you actually have. Deception is those three drakes you engage with your 10 man fleet, and deception is the "omg where did all these supers come from".
Quote:"ECM" you all know and love - I'm sure 200 Falcons dropping in to say "Hi" are welcomed with open arms! A variation on that though, is radio jamming - what if someone could disrupt the enemies fleet chat? (everyone would go to voice/TS3, etc, but it would certainly make things interesting. Perhaps too disruptive for a computer game, though, which is hardly a life or death situation...) As you already pointed out, "jamming" in-game comms is completely useless. Messing with out of game comms does happen at alliance level, and is one of the hardest hits you can inflict to a fleet.
Quote:"Flanking" is something that could be interesting - is it possible to do that in EVE? It says the main goal of flanking is to restrict movement, which I suppose the bubble does now. Done in many forms. From the simple pincer maneuver on a gate, to using Jump Bridges to get ahead of an escaping fleet, to coordinating several fleets to lure the enemy into a trap.
Quote:A futuristic equivalent of fortifications could be the projection of a force-field around whom you suspect to be the alpha-target - something projected by logis for example, that can absorb enormous amounts of firepower, perhaps blocking out-going weapons fire, and having longish cycle times, to balance it. Would that force/encourage the selection of multiple alpha-targets by the other fleet, perhaps with bluffing attacks on false-alphas so logis protect the wrong target? You would simply alpha things that aren't protected by the forcefield. If there is enough logis to throw a forcefield on everything, you go for the logis. |

Valei Khurelem
138
|
Posted - 2012.01.12 08:30:00 -
[33] - Quote
Mirima Thurander wrote:im starting to wonder when someones going to post proof that 300+ man fleets do more than
Shoot X
fleet shoots
o yea that's right, there is none.
side note
who fly's a logie in 300+ man fleets, would you please tell the rest of EvE what you do in said fleets. ( besides get insta poped)
Please post evidence then that fleets this size can do more than just shoot each other until one of their structure goes to 0?
Oh wait, you can't. |

Trin Javidan
Confederation of DuckTape Lovers
4
|
Posted - 2012.01.12 08:34:00 -
[34] - Quote
better make the 100's thread about titan tracking, and why titan guns track and out dps 1400's. Its much harder to fight 30 tracking titans than a 300 man 1400 alpha blob. Atleast you can bomb the aplha blob, the titan blog is just invinceble exect vs 31 titan blob |

Mirima Thurander
Sarajevo Syndicate True Reign
237
|
Posted - 2012.01.12 08:35:00 -
[35] - Quote
Valei Khurelem wrote:
Please post evidence then that fleets this size can do more than just shoot each other until the others structure goes to 0?
Oh wait, you can't.
HER DE DERP
make up your mind 1 post says OMFG WE R DO MORE THAN SHOOT X
your next post says LOLOL ALL WE CAN DO IS SHOOT X
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Abdiel Kavash
Paladin Order Fidelas Constans
312
|
Posted - 2012.01.12 08:37:00 -
[36] - Quote
Mirima Thurander wrote:im starting to wonder when someones going to post proof that 300+ man fleets do more than
Shoot X
fleet shoots
o yea that's right, there is none. Not entirely true. You have to get in the engagement first, and there are many things happenning before that. Maneuvering, trying to get intel on enemy fleet while denying them intel on yours, arranging reinforcements and escape routes, trying to get a fight at a range optimal to your fleet and disadvantageous to the other, pinning the enemy so they can't just run away (bubbles, gate camps). Just a few examples.
But yes, I can see how the bit where you target things and mash the F keys can be boring to some people.
A while ago I compared it to a chess game. While the single move capturing an important piece might be simple and obvious, the sequence of ten moves prior setting it up can take a master to pull off.
Quote:who fly's a logie in 300+ man fleets, would you please tell the rest of EvE what you do in said fleets. ( besides get insta poped) Going against anything else than an alpha composition, simply fix up whoever is taking damage, and try to spread reps so that 10 people are not repping the same guy. Range management is what keeps you alive - always fly manually and stay in range of your fleet, but as far away from the hostiles as possible.
Going against alphas - uh, watch everyone around you die and cry silently in a corner. I guess, use drones to kill interceptors and dictors and stuff? Wait until hopefully the fleets kill each other enough to the point that you can't alpha a ship anymore. Since logistic reps are irrelevant in this situation, nobody will actually target logis until there's literally nothing else left on the field. |

Valei Khurelem
138
|
Posted - 2012.01.12 08:38:00 -
[37] - Quote
Mirima Thurander wrote:Valei Khurelem wrote:
Please post evidence then that fleets this size can do more than just shoot each other until the others structure goes to 0?
Oh wait, you can't.
HER DE DERP make up your mind 1 post says OMFG WE R DO MORE THAN SHOOT X your next post says LOLOL ALL WE CAN DO IS SHOOT X
It's called trolling and you fell for it you nub. |
|

CCP Phantom
C C P C C P Alliance
928

|
Posted - 2012.01.12 10:01:00 -
[38] - Quote
Off topic posts removed. Please stay on topic and polite. CCP Phantom - German Community Coordinator |
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1273
|
Posted - 2012.01.12 10:03:00 -
[39] - Quote
KrakizBad wrote:Mirima Thurander wrote:ever one has to agree its a problem and get CCP to fix it It's not a problem. You have failed already. Mirima Thurander wrote:clearly i all ready have taken my point in that thread, and it is not going any where. Take the hint.
True its not problem..
Hint : crying for fights get more complex makes people against it what ??
Lets not call it an fix but an adjustment. More complex fights. More people engaged in actuall PvP .. not in ctrl+click broadcasted F1-F4 * rinse and repeat... People engaging in fights will actually learn something ..
cons : maneuverability in high lag environment.
Big coaltiion will still have upper hand but it will require more effort on the battlefield .. less "meta-gaming" So fights will move to actual fighting .. instead of said "meta-gaming" gathering information etc. |

Kestrix
Industrial Renaissance MinTek Conglomerate
3
|
Posted - 2012.01.12 10:08:00 -
[40] - Quote
Make items that are in the line of sight of the target break locks. So if your buddy in the fleet is bettween you and the target you have to move to a position that gives you a line of sight on the target. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1273
|
Posted - 2012.01.12 10:13:00 -
[41] - Quote
Kestrix wrote:Make items that are in the line of sight of the target break locks. So if your buddy in the fleet is bettween you and the target you have to move to a position that gives you a line of sight on the target.
This thread is not about ideas how to do it.. More like about consensus if its worth it to look into it.
side note : LoS would make it un-playable for everyone in battle of 100+ people.  |

Tallianna Avenkarde
Beasts of Burden
242
|
Posted - 2012.01.12 10:43:00 -
[42] - Quote
Oh the irony of true reign decrying tactics on the forums
070707m8m8m8 maybe you should just hug the station more, not agress then you can dock when yellow boxed ;););) And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1273
|
Posted - 2012.01.12 10:51:00 -
[43] - Quote
Tallianna Avenkarde wrote:Oh the irony of true reign decrying tactics on the forums
070707m8m8m8 maybe you should just hug the station more, not agress then you can dock when yellow boxed ;););)
 |

thecunning mrfox
Ghost Recon Squad Forsaken Federation
8
|
Posted - 2012.01.12 11:06:00 -
[44] - Quote
Having flown in a number large fleet battles over the years this alpha "problem" as you describe it has always bothered me.
Having 1 guy (FC) order 1000 guys to shoot 1 guy ( 1 x 1000 - 1) is an enormous waste of resources and only benefits the FC who can run down the list shouting out primary. Although this has been mitigated by some more forward thinking FCs with the introduction of the "secondary" and of course a fast enough primary call list means a bit of a free for all anyway, as often people will skip the first few primary calls as he's dead before you ever lock him, just look at the kill mails, everyone who had 0% on a kill was wasted during that part of the engagement (and its usually a pretty big chunk of each killmail).
I understand the OP's idea that introducing a mechanic to encourage a wider ranging fight than our current "everyone hump the queen" tactic. However, it seems to me that in an even numbered battle, the fleet that has its 1k fleet members (numbers are an example not to be taken literally) split into teams of 100 should win out against the 1000 to 1 alpha fleet tactic, 100 guys blasting 1 is still overkill. it may not produce the instapops the 1 x 1000 - 1 ratio would but even if this kill rate dropped to half or even a quarter the 10 x 100 - 1 tactic should still rock out.
And this is really the main point of my post. I've never seen this done, ever, period. Sure comms are a big reason this hasn't seen the light of day, lag probably as well, but i would imagine that a fleet that could demonstrate that this tactic can be done, would change the view that alpha tactic is the best way, especially if they are getting their rear handed to them on a regular basis by the 10 x 100 - 1 fleets and encourage what the OP wants.
Perhaps some FCs could comment on this? you guys are in a far superior position to explain to me and the OP why this tactic never sees the light of day.
TL;DR good tactics should come naturally and not be forced by artificial mechanics, but for some reason logic does not prevail in large fleet battles. I would like to know why. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 11:10:00 -
[45] - Quote
blob = 80 percent non-PvPers .. some FC and rest people who hate it because they are core-PvPers.
Adding additional difficulty to an combat engagement, if done properly could be engaging and people can actually enjoy it and improve their skills.
But i repeat myself.. so i will end my view there.
|

Ammzi
Imperial Guardians
756
|
Posted - 2012.01.12 11:15:00 -
[46] - Quote
Stacking penalties on weapon fire.
Someone fires 100 missiles on one target - and all the missiles survive - lol wut? The larger the ship - the more ships can shoot it. The smaller the ship - the less ships can shoot it.
Break off fleets into real squads and wings. With REAL squad commanders and wing commanders. quote CCP Spitfire
"Hello Im Blue,"
|

baltec1
443
|
Posted - 2012.01.12 11:21:00 -
[47] - Quote
I spend a alot of the time outnumbered several hundred to 1. The trick is to pick your targets well and be ready to gtfo.
No changes needed, just smarter brave pilots. |

Tallianna Avenkarde
Beasts of Burden
242
|
Posted - 2012.01.12 11:26:00 -
[48] - Quote
Jaroslav Unwanted wrote:Tallianna Avenkarde wrote:Oh the irony of true reign decrying tactics on the forums
070707m8m8m8 maybe you should just hug the station more, not agress then you can dock when yellow boxed ;););) 
Was decrying OP's whine of, admittedly lame game mechanics and tactics, when her alliance makes use of an equally annoying and lame tactic/game mechanic.
Entire thread was tl;dr and I am slightly bored :S And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Rel'k Bloodlor
Mecha Enterprises Fleet
64
|
Posted - 2012.01.12 11:29:00 -
[49] - Quote
There is a penalty for 1000 guys shooting one, wasted DPS. If you FC orders that much over kill that's a mistake on his part. EvE news 24 right now has a goon video that clearly shows the recorder of it with a 4/4 split of his guns and using them to hit 2 targets at once.If you have the FC's you can take this to what ever level you would like with squad commanders calling 2 targets ect ect, doesn't save you from the alpha but punishes them for wasting dps that's for shure. If the the getting alpha'd is not for you then don't fleet up that big, take your fights else were. Now If your in some huge mega corp in null and you are under contract tho obey and fleet up like that, is that not your fault? |

The Snowman
Aliastra Gallente Federation
21
|
Posted - 2012.01.12 11:52:00 -
[50] - Quote
How about a limit on how many ships can lock one target?
increasing that limit depending on the size of the ship, and / or some module/skill/implant that can effect such statistic? |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 12:06:00 -
[51] - Quote
baltec1 wrote:I spend a alot of the time outnumbered several hundred to 1. The trick is to pick your targets well and be ready to gtfo.
No changes needed, just smarter brave pilots.
I agree, there is no need for an change.. . But improving current mechanics to allow everyone in blob to actually learn how to fly and what to do .. sound like good strategy to increase pilots willing to contribute.
So from .. i need to get in or else i can get booted out of my place.. to .. well i join lets see what we can do .. |

baltec1
443
|
Posted - 2012.01.12 12:07:00 -
[52] - Quote
Jaroslav Unwanted wrote:baltec1 wrote:I spend a alot of the time outnumbered several hundred to 1. The trick is to pick your targets well and be ready to gtfo.
No changes needed, just smarter brave pilots. I agree, there is no need for an change.. . But improving current mechanics to allow everyone in blob to actually learn how to fly and what to do .. sound like good strategy to increase pilots willing to contribute.
Thats the job of the alliance and FC
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 12:13:00 -
[53] - Quote
baltec1 wrote:Jaroslav Unwanted wrote:baltec1 wrote:I spend a alot of the time outnumbered several hundred to 1. The trick is to pick your targets well and be ready to gtfo.
No changes needed, just smarter brave pilots. I agree, there is no need for an change.. . But improving current mechanics to allow everyone in blob to actually learn how to fly and what to do .. sound like good strategy to increase pilots willing to contribute. Thats the job of the alliance and FC 
Sure, but if the current combat style is effective and it is .. for sure. I cant see any FC who actually want to win trying to make said fight engaging and fun.
Sure there is several rooms in fleet which are pretty much interesting to be in.. interdictors for one, forward, backward scouts etc. Warp in, warp out point guys... Stealthbomber squads etc. but it can be fun even for regular guy in tempest or hurricane 
i for one prefer the mass blob, as all i do is listen and execute the orders.. And i am part of the fight. But i can imagine there are people who actually wants some challenge  |

Cindy Marco
Sebiestor Tribe Minmatar Republic
26
|
Posted - 2012.01.12 12:29:00 -
[54] - Quote
Its not a problem at all.
If 100 or more ships the same size as yours are shooting you at once, you should be destroyed very quickly.
|

Valei Khurelem
138
|
Posted - 2012.01.12 12:32:00 -
[55] - Quote
Cindy Marco wrote:Its not a problem at all.
If 100 or more ships the same size as yours are shooting you at once, you should be destroyed very quickly.
I actually agree with this, the problem with EVE isn't the fact that numbers are how you win this game, it's the fact that numbers are the only way to win in this game.
I mean, can't we have some options that at least allow a lone player to take down at least a few more ships than them if they are skilled enough? What about being able to suicide and take a bunch with them? What about using the environment to hide properly or something that doesn't revolve around cloaking technology that prevents them from being scanned?
Why can't I do stuff like in sci-fi movies where they turn off everything except oxygen and stop the enemy from being able to detect me? Nothing like that is in EVE aside from cloaking and that's bloody expensive for something you use just to hide and use hit and run tactics with. |

baltec1
443
|
Posted - 2012.01.12 12:39:00 -
[56] - Quote
Jaroslav Unwanted wrote:Sure, but if the current combat style is effective and it is .. for sure. I cant see any FC who actually want to win trying to make said fight engaging and fun. Sure there is several rooms in fleet which are pretty much interesting to be in.. interdictors for one, forward, backward scouts etc. Warp in, warp out point guys... Stealthbomber squads etc. but it can be fun even for regular guy in tempest or hurricane  i for one prefer the mass blob, as all i do is listen and execute the orders.. And i am part of the fight. But i can imagine there are people who actually wants some challenge 
Im often in a bomber either scouting or scapping in the middle of a fight. Even had me calling targets at times. Getting warp ins on a hostile fleet while trying not to warp into a bubble is fun Its amazing how few people choose to be a scout tbh. |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
134
|
Posted - 2012.01.12 12:40:00 -
[57] - Quote
Large scale PvP is a lot more diverse than it used to be. It used to be all about sniper battleships (and ECM, there's always ECM),
Then we got probes, and now it's about midrange. Hellcats, alphafleet, armour HACs, triage carriers, logistics ships, long-webbing recons, ECM, bombers, newbros in Rifters. OH GOD SUPERCAP HOTDROP, EVERYONE'S DEAD! |

baltec1
443
|
Posted - 2012.01.12 12:45:00 -
[58] - Quote
Valei Khurelem wrote:Cindy Marco wrote:Its not a problem at all.
If 100 or more ships the same size as yours are shooting you at once, you should be destroyed very quickly.
I actually agree with this, the problem with EVE isn't the fact that numbers are how you win this game, it's the fact that numbers are the only way to win in this game. I mean, can't we have some options that at least allow a lone player to take down at least a few more ships than them if they are skilled enough? What about being able to suicide and take a bunch with them? What about using the environment to hide properly or something that doesn't revolve around cloaking technology that prevents them from being scanned? Why can't I do stuff like in sci-fi movies where they turn off everything except oxygen and stop the enemy from being able to detect me? Nothing like that is in EVE aside from cloaking and that's bloody expensive for something you use just to hide and use hit and run tactics with.
Im causing all sorts of problems in a 0.0 hub in a cheap bomber. Damn near got an apoc but a saber spooked me. Hit warp just as the saber jumped through so I could have kiled that apoc
An alliance can shut down a much larger one simply by using small 1 to 5 man gangs all over the place with good pilots. |

ASadOldGit
School of Applied Knowledge Caldari State
92
|
Posted - 2012.01.12 12:54:00 -
[59] - Quote
Ammzi wrote:Stacking penalties on weapon fire.
Someone fires 100 missiles on one target - and all the missiles survive - lol wut? The larger the ship - the more ships can shoot it. The smaller the ship - the less ships can shoot it.
Break off fleets into real squads and wings. With REAL squad commanders and wing commanders.
Yes, but you'd also need new FC tools to help them manage multiple targets and multiple squads, which increases the complexity of the project, although I'm sure most FC's would like some better tools to do their job, such as a multi-tiered approach e.g. FC multi-selects a bunch of targets and drags them over a squad commander and leaves it up to that SC to prioritise targets; at a higher level, someone would drag one fleet over a destination, and send others to another destination, with a strategic point of view.
(sorry for the details in a non-F&I thread, but +1 for getting the devs to look into the blob issue.)
Although I haven't experienced it yet, hands up all those who actually enjoy being blobbed, with a 10 or 100 to one ratio, knowing you can never win, week after week after week. This is a game, not a simulator - it's supposed to be enjoyable (which is not against the idea that it can still be harsh and challenging).
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Gripen
476
|
Posted - 2012.01.12 13:05:00 -
[60] - Quote
If I had to choose one thing I could change in EVE that would be it. |

Andski
GoonWaffe Goonswarm Federation
1512
|
Posted - 2012.01.12 13:24:00 -
[61] - Quote
we alpha triage carriers, deal with it |

Andski
GoonWaffe Goonswarm Federation
1512
|
Posted - 2012.01.12 13:24:00 -
[62] - Quote
i have a better idea
bring more friends
lmao |

Uppsy Daisy
Perkone Caldari State
49
|
Posted - 2012.01.12 13:30:00 -
[63] - Quote
The problem as I see it is not alpha by itself, but the ability to completely destroy an opponents ship before they can react with a counter of any form.
This occurs when many alpha ships all fire at one opponent.
I think the solution to this is to add a new module: the Remote Resist Booster. This module would be able to remotely boost the armor or shield resists of the target ship. This would allow the fleet being attacked to respond while being locked and boost the resists of the attacked ship so that it could withstand the volley.
Combining this with an increased lock time for larger fleets perhaps could maybe work?
Obviously passive targetting would have to be looked at - the fleet being alpha'd would need to be aware who was being locked somehow and have time to react.
Now I know this would need careful balancing so it wasn't overpowered, but I think it would add a new interesting dimension to the game.
Flame on. |

Alara IonStorm
1397
|
Posted - 2012.01.12 13:32:00 -
[64] - Quote
baltec1 wrote:wn a much larger one simply by using small 1 to 5 man gangs all over the place with good pilots. I have been on the receiving end of this tactic around the fall of the NC. While they never got me a lot of people who didn't pay attention bought it.
Bombers everywhere, small Nano Gangs always passing through. I was afraid to move systems often enough without a Cloak. The 500 Man Maelstrom Blobs were an inconvenience. These Gangs were the the Bane of the Alliance.
A war of attrition is how you break an Alliances spirit. 500 Man Blobs that appear at a scheduled time with every pilot who X'd up a while ago to pop a cheap POS that I had a few Ships in barely tickled in the long run.
They are the reason members bled off, they are the reason Gang attendance by the not so PvP motivated that make up 80% of the Blob started to drop as people left. They are the reason I felt trapped in my own Sov.
They are the reason Wars are lost.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 13:33:00 -
[65] - Quote
Andski wrote:i have a better idea
bring more friends
lmao
sure it works, but in the end its same old boring stuff all over and over again.. nothing new to be gained.. just the same old grind stuff..
Who really enjoys it ? Apart of me because i am incompetent. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 13:35:00 -
[66] - Quote
ASadOldGit wrote:Ammzi wrote:Stacking penalties on weapon fire.
Someone fires 100 missiles on one target - and all the missiles survive - lol wut? The larger the ship - the more ships can shoot it. The smaller the ship - the less ships can shoot it.
Break off fleets into real squads and wings. With REAL squad commanders and wing commanders. Yes, but you'd also need new FC tools to help them manage multiple targets and multiple squads, which increases the complexity of the project, although I'm sure most FC's would like some better tools to do their job, such as a multi-tiered approach e.g. FC multi-selects a bunch of targets and drags them over a squad commander and leaves it up to that SC to prioritise targets; at a higher level, someone would drag one fleet over a destination, and send others to another destination, with a strategic point of view. (sorry for the details in a non-F&I thread, but +1 for getting the devs to look into the blob issue.) Although I haven't experienced it yet, hands up all those who actually enjoy being blobbed, with a 10 or 100 to one ratio, knowing you can never win, week after week after week. This is a game, not a simulator - it's supposed to be enjoyable (which is not against the idea that it can still be harsh and challenging).
thats the actual point.. to not needing FCs and not be dependable on them so much.. Everyone in their right minds will make decision and will work effectively in small squad will know what to do and when to do it. Ultimately creating large playerbase of actual combat pilots .. And that even in 2500 blues on local .. and 2200 reds.. there will be fights .. it could be interesting etc. Well technical difficulties aside.. |

Zagam
Incompertus INC Fatal Ascension
462
|
Posted - 2012.01.12 13:49:00 -
[67] - Quote
You got blobbed, lost your shiny ship, and come to the EVE-O forums to whine about it.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 13:50:00 -
[68] - Quote
Zagam wrote:You got blobbed, lost your shiny ship, and come to the EVE-O forums to whine about it.
And you cant read.. and is incompetent and fully dependable on someone who says what you have to shoot. Deal with it ??
Anyway who lose any ship to an blob ? Apart of the ship you are in in another blob ?
People are afraid that they have to actually learn something .. i understand that.. I am at the same part of barricade.
"Some" change is not needed i give you that.. But if "some" change can make fleet battles fun and increase total players who enjoys it and learn from it from currently non to "some" it seems like an good idea. |

Jenshae Chiroptera
419
|
Posted - 2012.01.12 13:56:00 -
[69] - Quote
Cindy Marco wrote:Its not a problem at all.
If 100 or more ships the same size as yours are shooting you at once, you should be destroyed very quickly.
Has no one learnt in the past ten or so years that deploying an army, when a small tactical team would be more effective, is and in EVE's case should be expensive and ineffective?  Ideas & Stuff EVE - the game of sand castles, either building them or kicking them down. -áStatus: Going phishing. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 14:05:00 -
[70] - Quote
baltec1 wrote:Jenshae Chiroptera wrote:Cindy Marco wrote:Its not a problem at all.
If 100 or more ships the same size as yours are shooting you at once, you should be destroyed very quickly.
Has no one learnt in the past ten or so years that deploying an army, when a small tactical team would be more effective, is and in EVE's case should be expensive and ineffective?  Last time my corp went into IRC space with 15 guys we had 80+ get dumped on us. We killed 3-4 times more than they did over 3 systems before they snapped our back. Our survivors limped home happy, IRC swaggered home with a victory. Everyone was happy.
And that is how it should be.. "some" change will actually reward people who knows what they doing.. but if they are greatly outnumbered they will still "lose" So in the end "some" change will change nothing.. except few people will actually look forward to join. |

The Snowman
Aliastra Gallente Federation
21
|
Posted - 2012.01.12 14:07:00 -
[71] - Quote
baltec1 wrote:The Snowman wrote:How about a limit on how many ships can lock one target?
increasing that limit depending on the size of the ship, and / or some module/skill/implant that can effect such statistic? Hate this idea.
Any reason behind such an emotional response?
Its the only solution really, nothing else would work. |

Andski
GoonWaffe Goonswarm Federation
1512
|
Posted - 2012.01.12 14:11:00 -
[72] - Quote
The Snowman wrote:baltec1 wrote:The Snowman wrote:How about a limit on how many ships can lock one target?
increasing that limit depending on the size of the ship, and / or some module/skill/implant that can effect such statistic? Hate this idea. Any reason behind such an emotional response? Its the only solution really, nothing else would work.
solutions require problems
i don't see a problem vOv |

Skydell
Space Mermaids
98
|
Posted - 2012.01.12 14:15:00 -
[73] - Quote
KrakizBad wrote: It's not a problem.
I Have to agree with him in that it's not as bad as you think.
Usually the reason you are being locked by more than 10 people is to get on a killmail. Anything subcap, more than 10 locks for dps is a waste.
I think we need to go third party to find an answer for this. When you see fleet summary sheets on kill boards, they show all pilots that were there and in fleet. It also shows what system the fight took place in. Sov holders and alliances that are part of NAP coalitions to defend Sov need to establish better priorities on what value killmails have and what value being on one provides a player.
Add On If there is something large alliances can learn here it's that the standard of a good pilot being on alot of killmails is flawed because farming killmails in EVE is almost too easy. |

Rico Minali
Sons Of 0din Fatal Ascension
256
|
Posted - 2012.01.12 14:17:00 -
[74] - Quote
Mirima Thurander wrote:Edit: Off topic part removed, CCP Phantom.
i have a strong dislike for large scale Fleet fights, only because they are simple and have no tactics in them* i see something as broken in EvE when there is only 1 answer to a problem, and right now the only answer in large scale fleets is EVERYONE SHOOT X.
EVERYONE SHOOT X should not be the only answer to fight.
*yes i know there are many more layers in a fleet but ti still comes down to The Alpha Problem. they have logies = ALPHA THEM OFF they have ECM = ALPHA THEM OFF DPS = ALPHA THEM OFF you see there FC = ALPHA THEM OFF
The Alpha Problem.
So you dont like large scale fleet fights but youd like to change them? Why? You dont like them anyway. As for you awesome rundown of large fleet tactics (even though you dont like them), well yeah thats what you do, you decide what needs to be killed and you kill it. However you are wrong in your tactical rundown, this is why in the CFC you group guns and so on, a good FC knows how to use the ships he has, you clearly have no idea beyond shooting primary with everything.
I agree that large scale combat needs to be a bit more dynamic and exciting but if you dont take part then you dont have any reason to post this thread. Trust me, I almost know what I'm doing. |

Lord Zim
Bat Country Goonswarm Federation
502
|
Posted - 2012.01.12 14:17:00 -
[75] - Quote
The "reason" behind "the alpha problem" is twofold: 1) logistics. You have to burn through logistics. 2) The side which first reduces the applicable DPS output of the other fleet sufficiently so their own logistics can easily keep up, wins. Spreading fire across multiple targets means you take out larger chunks out of the other fleet at a time, but the other fleet has more DPS for longer. Unless, of course, the other fleet has enough logistics to counter the incoming DPS on each ship being hit.
Alpha isn't "the problem", it's the response to another game feature, which again isn't necessarily "a problem". |

Abdiel Kavash
Paladin Order Fidelas Constans
315
|
Posted - 2012.01.12 14:17:00 -
[76] - Quote
The Snowman wrote:baltec1 wrote:The Snowman wrote:How about a limit on how many ships can lock one target?
increasing that limit depending on the size of the ship, and / or some module/skill/implant that can effect such statistic? Hate this idea. Any reason behind such an emotional response? Its the only solution really, nothing else would work.
Because you'll just lock up everyone in your fleet by (however many is the max limit) other people in fleet, and become invulnerable. |

baltec1
447
|
Posted - 2012.01.12 14:24:00 -
[77] - Quote
Jaroslav Unwanted wrote:
And that is how it should be.. "some" change will actually reward people who knows what they doing.. but if they are greatly outnumbered they will still "lose"
Depends on what you count as a loss. We might lose the entire fleet but so long as we kill more isk worth of ships we are happy.
It was our own mistake that killed us in the end so tbh, EVE doesnt need changed as its good pilots make all the difference. Some of the best pilots are in fact nubs as they dont have any bad habbits and think they are invincible so they know no fear. Stick them in a rifter, teach them all you know, take them on roams and you will quickly have a good pilot. |

baltec1
447
|
Posted - 2012.01.12 14:26:00 -
[78] - Quote
The Snowman wrote:baltec1 wrote:The Snowman wrote:How about a limit on how many ships can lock one target?
increasing that limit depending on the size of the ship, and / or some module/skill/implant that can effect such statistic? Hate this idea. Any reason behind such an emotional response? Its the only solution really, nothing else would work.
A frigate gang vs Battleships or even a carrier. Your plan makes victory impossible for the frigates. |

Embrace My Hate
Black Horizon. Test Friends Please Ignore
92
|
Posted - 2012.01.12 14:28:00 -
[79] - Quote
I want to :facepalm: so hard right now. Quit begging CCP to change things, Quit it. The entire problem is the EVE Community.
We can compare current fleet doctrines to current fast food chains. It is easier to throw several lesser skilled pilots into a heap we call a fleet and tell them what to shoot. Just worry about anchoring on X and shooting A, B and C.
There is nothing preventing a group if highly skilled and experienced players from developing tactics that are far more efficient and far more tactical.
The problem then is trying to find a group of highly skilled and experienced players. :lol:
The general homogenizing of everything in EVE in the interest of "fairness" will only serve to eliminate tactical options and opportunities. This is a sandbox FFS start playing it like one. /rant
|

Lord Zim
Bat Country Goonswarm Federation
502
|
Posted - 2012.01.12 14:29:00 -
[80] - Quote
I've been part of more than one frigate gang with 100+ people in it. We took out quite a lot of battleships in that swarm before we were killed below critical mass, and setting a limit on how many ships can lock a single target not only would ruin that, it sounds remarkably dumb as well. Why should something someone else does (lock a ship) have any affect on what I do with the same ship? |

Lord Zim
Bat Country Goonswarm Federation
502
|
Posted - 2012.01.12 14:31:00 -
[81] - Quote
Rico Minali wrote:I agree that large scale combat needs to be a bit more dynamic and exciting but if you dont take part then you dont have any reason to post this thread. The main thing here that needs to be changed is SOV mechanics. And probably titan guns, but I'll leave that for someone else to ***** about. |

baltec1
447
|
Posted - 2012.01.12 14:33:00 -
[82] - Quote
Lord Zim wrote:Rico Minali wrote:I agree that large scale combat needs to be a bit more dynamic and exciting but if you dont take part then you dont have any reason to post this thread. The main thing here that needs to be changed is SOV mechanics. And probably titan guns, but I'll leave that for someone else to ***** about.
I'll ***** about titan guns all day. |

Cryten Jones
Advantage Inc The Matari Consortium
30
|
Posted - 2012.01.12 14:34:00 -
[83] - Quote
Total supported, anchored primary fights are ****.
-CJ
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
228
|
Posted - 2012.01.12 14:37:00 -
[84] - Quote
Guys lets punish people for having friends and being organised. |

Darwin Duck
Evil Monkey Asylum
4
|
Posted - 2012.01.12 14:40:00 -
[85] - Quote
OP, I don't really see how to fix this at all. Its the same in all games. The most effective tactics is to consentrate firepower to take ships, tanks, or whatever (depending on the game) out as quickly as possible = less return fire.
You really should come up with some ideas of your own, something spesific. Not just if everyone agrees CCP will fix it. I don't see how to fix it unless they make ships have so little HP that its a waste to have several ships targeting the same enemy ship. But that "solution" would totally break the game. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 14:45:00 -
[86] - Quote
Vimsy Vortis wrote:Guys lets punish people for having friends and being organised.
Guys let start reading lessons for those unfortunate to read. It will actually boost people who are organized .. But its probably too much to understand.. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 14:50:00 -
[87] - Quote
Embrace My Hate wrote:I want to :facepalm: so hard right now. Quit begging CCP to change things, Quit it. The entire problem is the EVE Community.
We can compare current fleet doctrines to current fast food chains. It is easier to throw several lesser skilled pilots into a heap we call a fleet and tell them what to shoot. Just worry about anchoring on X and shooting A, B and C.
There is nothing preventing a group if highly skilled and experienced players from developing tactics that are far more efficient and far more tactical.
The problem then is trying to find a group of highly skilled and experienced players. :lol:
The general homogenizing of everything in EVE in the interest of "fairness" will only serve to eliminate tactical options and opportunities. This is a sandbox FFS start playing it like one. /rant
double-face-palm because one is not enough .. Nobody is asking for any particular change..
This is a sandbox FFS. .. ok i want fit 1400mm on an rifter and want to fly 1mil m/s with perfect tracking and instalock .. Its sandbox FFS .. Sandbox with rules, rules which are in some areas obsolete and provides nothing for anyone. Deal with it. DD AoE ? SC ? nano-nerf? anyone?
And yes problem is find highly skilled and experience players, because there is no way to become highly skilled and experienced unless you really really go for it.. Blob wars does not provide experience or any skill beyond listening, its actually not an game ..
There is no reason whatsoever to change anything in the EVE since 2008 ... it works somehow, even if badly it works.. Why improve something if the current system works... its not perfect but it works.. lets not try to make it fun.. that is forbidden ..because EVE is serious business.
And as i wrote before, blobing will still happen. But there will be more destruction on both sites because it wont be as simple as today.. speaking of actual combat.. not the prior campaign to make it happen. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 15:07:00 -
[88] - Quote
baltec1 wrote:Jaroslav Unwanted wrote:
And that is how it should be.. "some" change will actually reward people who knows what they doing.. but if they are greatly outnumbered they will still "lose"
Depends on what you count as a loss. We might lose the entire fleet but so long as we kill more isk worth of ships we are happy. It was our own mistake that killed us in the end so tbh, EVE doesnt need changed as its good pilots make all the difference. Some of the best pilots are in fact nubs as they dont have any bad habbits and think they are invincible so they know no fear. Stick them in a rifter, teach them all you know, take them on roams and you will quickly have a good pilot.
I agree. However if the blobs were enaged in some chaoss .. people will eventually have to learn what to do and work as an team, more small teams of skilled persons will decimate an x-up fleet of carebears..
Same way as it is now to be honest... But "some" change can actually create an "in-game" environment where all members of the fleet can learn from and learn what to ask if they seeking knowledge. Asking what can i engage in an rifter ? Is not an bad question, but there are situations and therefore the answer can differ, person not-knowing the ropes can actually come up to those questions after he get destroyed in some fleet And move up in the ranks/experience/combat awareness with some dignity.
And ultimately makes blobing fun  |

Morganta
Peripheral Madness The Midget Mafia
807
|
Posted - 2012.01.12 15:19:00 -
[89] - Quote
if you want more interesting fleet battles get a decent FC
why is everyone so obsessed with changing the game mechanics because another player made you mad, or didn't perform to your expectations?
you cant expect CCP to code stupidity and lazyness out of EVE you have to take the initiative and create a better game for yourself from the glorious sandbox we have
when we raged on CCPs treasure fleet we flew in wings, and each wing had their own WC and they took orders from the FC, the result was an (almost) perfect ballet of SB runs.
but hold on... just getting to that point required serious thought, planning, intel and yes... TACTICS
no it wasn't a blob, but even smaller fleets still do the overview boogie and alpha primaries so I don't see the huge difference now I saw something posted here that mentioned a resist mod to help a ship survive alphas, we already have it, its called logi 
Naval tactics work pretty much the same when to TFs or fleets close and engage its all about sending fire downrange and taking out the most dangerous elements first
smoke and zigzag is evasive and a borderline tactic screening is tactical may have some benefit in eve, but it requires LOF rules which I'm loath to consider
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Martyr Theos
The NecroMonger Faith
39
|
Posted - 2012.01.12 15:25:00 -
[90] - Quote
Asking CCP to fix Alpha? What, are you nuts? And how exactly are the Goons supposed to rule Eve if they fixed that? I mean really have you thought this through? If you did that you might actually have fleets of varying sizes roaming Zero and then the next thing you know we would have smaller groups trying to enter Zero.
The next thing you will probably be asking for is some mechanism other than gate ganks at the entry points. Geez, not long after that we would have random people wandering all over Zero looking for a fight.... Nooo! we can't allow that! Sorry...
but can we get a CCP Forum Moderator to just shut this thread down please and ban everyone even suggesting such an idea. Let's do that right now, otherwise the Developers will have to do a lot of coding.
Sheesh! What was that guy thinking! |

Martyr Theos
The NecroMonger Faith
39
|
Posted - 2012.01.12 15:32:00 -
[91] - Quote
ASadOldGit wrote:There are a few good arguments in here, and I'm hardly in a position to dispute them, but this prompted me to look up http://en.wikipedia.org/wiki/List_of_military_tactics, and compare it. I would guess that "Force concentration" is what people are complaining about, but it would be interesting if some of the other tactics were more viable in this game. Obviously, things involving weather or terrain don't really apply to a space environment (and hiding behind asteroids and using "smoke-screens" of some kind would involve line-of-sight calculations which people have argued against in other threads). "Camouflage", I guess, has transformed into cloaking, but to be consistent with that idea, if I'm "found", I can be "lost" again if I use the right tactics. So why can't I cloak if someone has target-lock on me? I'm technically harmless while cloaked, right? (I'm sure someone will come up with a gameplay reason why that would be "overpowered", but that's just an example.) "Deception" would be interesting - what if I could disguise myself as blue temporarily and warp into the middle of an enemy fleet - surprise! Or disguise myself as an asteroid, as has been mentioned in other threads. "ECM" you all know and love - I'm sure 200 Falcons dropping in to say "Hi" are welcomed with open arms! A variation on that though, is radio jamming - what if someone could disrupt the enemies fleet chat? (everyone would go to voice/TS3, etc, but it would certainly make things interesting. Perhaps too disruptive for a computer game, though, which is hardly a life or death situation...) "Flanking" is something that could be interesting - is it possible to do that in EVE? It says the main goal of flanking is to restrict movement, which I suppose the bubble does now. A futuristic equivalent of fortifications could be the projection of a force-field around whom you suspect to be the alpha-target - something projected by logis for example, that can absorb enormous amounts of firepower, perhaps blocking out-going weapons fire, and having longish cycle times, to balance it. Would that force/encourage the selection of multiple alpha-targets by the other fleet, perhaps with bluffing attacks on false-alphas so logis protect the wrong target? (Clarification: a force-field prevents damage, whereas a logi heals damage already done, therefore it's different to just having extra logis)
Seriously Forum Moderators? This guy actually knows what he is talking about and has seriously legitimate questions and ideas for game improvement. BAN HIM NOW AND SHUT DOWN THIS THREAD BEFORE IT IS TOO LATE!! |

Valei Khurelem
138
|
Posted - 2012.01.12 15:35:00 -
[92] - Quote
Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play. |

Lyron-Baktos
Selective Pressure Rote Kapelle
25
|
Posted - 2012.01.12 15:36:00 -
[93] - Quote
one of the problems that is keeping flanking and sneak attacks from happening is local. hard to hide a fleet anywhere when the enemy has scouts bouncing around the closest gates looking in local On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Morganta
Peripheral Madness The Midget Mafia
808
|
Posted - 2012.01.12 15:38:00 -
[94] - Quote
Valei Khurelem wrote:Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play.
really?
when do you figure that will happen
page 10?
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Valei Khurelem
139
|
Posted - 2012.01.12 15:47:00 -
[95] - Quote
Morganta wrote:Valei Khurelem wrote:Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play. really? when do you figure that will happen page 10?
Well, they'll probably get tired from posting too much and have to log for a nap. :P |

Martyr Theos
The NecroMonger Faith
39
|
Posted - 2012.01.12 15:48:00 -
[96] - Quote
Andski wrote:i have a better idea
bring more friends
lmao
This will be the death of Eve.
As a player, I have no interest in serving in this type of group. As a subscriber, I will not pay for this type of a game. You have lost two paying subscriptions that I am involved with because of it. How many potential subscribers have you failed keep as well CCP? |

Herzog Wolfhammer
Sigma Special Tactics Group
1073
|
Posted - 2012.01.12 16:07:00 -
[97] - Quote
Honestly when you have multiple pulsed radar systems bouncing off one target there is going to be a mixup in the return pulses. Would certainly mess up your range.
(Yeah I used to work on this stuff)
But I don't expect changes. The RMT'ers need that blob tactic to keep their business going.
|

Ocih
Space Mermaids
43
|
Posted - 2012.01.12 16:15:00 -
[98] - Quote
Valei Khurelem wrote:Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play.
You have been flagged by the RMT Propaganda machine. Your forum days are numbered.
|

Martyr Theos
The NecroMonger Faith
39
|
Posted - 2012.01.12 16:33:00 -
[99] - Quote
Ocih wrote:Valei Khurelem wrote:Don't worry, goonswarm will do CCP's job and troll him off the bored like the rest of these vile pundits who want a fun game to play. You have been flagged by the RMT Propaganda machine. Your forum days are numbered.
QFT !! |

Lord Zim
Bat Country Goonswarm Federation
505
|
Posted - 2012.01.12 16:35:00 -
[100] - Quote
Mirima Thurander wrote:Show of support for getting dev time for fixing the Alpha problem. Let's take a look here. Supposedly there is an alpha problem. What is this alpha problem? "Too many people shooting at the same guy, so logistics can't keep him alive", right?
Mirima Thurander wrote:we all know the HP buff did nothing to curb the Alpha problem Nope, because we've just brought more people.
Mirima Thurander wrote:we know there's a large part of eve that hates the Alpha problem Oh really. Where are these statistics supporting this viewpoint?
Mirima Thurander wrote:we know there a large part of EvE that wish for a more tactic's filled game* I, for one, want more strategy when taking over systems, but it doesn't involve "nerfing alpha".
But, let's presume we've nerfed alpha somehow. We can't solve it by nerfing HP, so let's solve it by nerfing the amount of people who can lock a target. And to be fair, let's separate them into two groups, fleet members, and non-fleet members. Suddenly, buffer, resists and logis become king, and as long as you have sufficient amount of logis in your gang, you'll practically never die.
Next thread "aaaaa nerf logis". |

Andski
GoonWaffe Goonswarm Federation
1512
|
Posted - 2012.01.12 16:45:00 -
[101] - Quote
Nerf anything that causes me to lose |

Andski
GoonWaffe Goonswarm Federation
1512
|
Posted - 2012.01.12 16:45:00 -
[102] - Quote
Martyr Theos wrote:Asking CCP to fix Alpha? What, are you nuts? And how exactly are the Goons supposed to rule Eve if they fixed that? I mean really have you thought this through? If you did that you might actually have fleets of varying sizes roaming Zero and then the next thing you know we would have smaller groups trying to enter Zero. The next thing you will probably be asking for is some mechanism other than gate ganks at the entry points. Geez, not long after that we would have random people wandering all over Zero looking for a fight.... Nooo! we can't allow that! Sorry... but can we get a CCP Forum Moderator to just shut this thread down please and ban everyone even suggesting such an idea. Let's do that right now, otherwise the Developers will have to do a lot of coding. Sheesh! What was that guy thinking! 
you're kinda stupid because blobs don't keep new groups from springing up in nullsec |

Petrus Blackshell
Rifterlings
217
|
Posted - 2012.01.12 16:52:00 -
[103] - Quote
So, aside from the thread being full of unproductive trolling and bad ideas, am I the only one that realizes that this is not an issue of dev time, but rather of game designer time and lots and lots of hard thinking? |

Diomedes Calypso
Aetolian Armada
62
|
Posted - 2012.01.12 16:56:00 -
[104] - Quote
How will ships Explode without alpha ?
If two fleets have a large enough compliment of logis so that they can target and repair any ship that gets locked and starts taking fire , how are ships going to expode...
Won't battles just be endless sparring with no teeth?
Perhaps they'll be more a battle of power grids in a rock paper scissors way... I guess that could be interesting in that it would require changes in tactics requiring more coodination between switiching targets and more noisy and another layer of com channels in fleets. |

March rabbit
Ganse Shadow of xXDEATHXx
108
|
Posted - 2012.01.12 17:04:00 -
[105] - Quote
not sure if this is stupid idea or not... Nor i think something must be done with fleet battles.... (After all i really enojy it!)
Idea is simple: make it so scanners on ships interfere with each other. Let's say 1 ship scanner system makes like 1 logical unit of white noise in some space around ship. White noise have influence on scanners around. These values can be adjusted so let's say 100 BS in sphere of 100km will have sensor strength halfed or even worse. Then adding more ships into area will make work of ship scanners almost impossible without any unnecessary artificial limits. After all this effect can be linked to real physics of radars and radio....
BTW: i want to add something about "alpha". Don't forget than players in fleet have different skills, different fits, different time of reaction and different quality of internet connection and local hardware. It is simple to say "shoot" first time. But after FC gives this command every player will press those F<> keys at little different time moments. Some will complete their shoot. Some will do it "little late" and get target disappeared before shoot. Then some people need to wait some time for guns to reload while other don't. Targeting time for different pilots differs too. So these "alpha strike by whole fleet" is like democracy: some people say it exist but no one person in reality can show it. Yes. Most of a time target is dying instantly but i have met few times when our fleet wasn't able to kill heavily supported HAC. Just because of desynchronization between pilots. Fleet ops don't need skills and experience you know  |

Valei Khurelem
140
|
Posted - 2012.01.12 17:06:00 -
[106] - Quote
Martyr Theos wrote:Andski wrote:i have a better idea
bring more friends
lmao This will be the death of Eve. As a player, I have no interest in serving in this type of group. As a subscriber, I will not pay for this type of a game. You have lost two paying subscriptions that I am involved with because of it. How many potential subscribers have you failed to keep as well CCP?
It will be, the problem here is that CCP have somehow manage to make the idea of socialising with people an unpleasant chore and now you have asshats running around who take this idea that seriously that there's something somehow wrong with you if you just want to play just play a game and have fun instead.
I'll tell you what it's like, it would be like if the police forced you to join facebook and post all your personal details up there and be made to talk to people you don't even really like then if you decided you wanted to go and do something else for awhile they'd put you in prison or make you do community service as punishment. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 18:05:00 -
[107] - Quote
Andski wrote:Nerf anything that causes me to lose
not precisely.. your fleets still can hold vast superiority on the field.. just with different tactics and other stuff.. simultaneous battles on different places... rewarping wings from one stage to another .. simultaneously dissengaging/engaging ..
Fights will take probably longer, will be more paced and more fun .. results could be the same however ship destroyed would increase which is always good.. 
However same stuff can be done with "complex" sovereignty mechanics.. sort of..
side note : Technical difficulties aside |

Messoroz
AQUILA INC
141
|
Posted - 2012.01.12 18:14:00 -
[108] - Quote
Abdiel Kavash wrote:Quote:"ECM" you all know and love - I'm sure 200 Falcons dropping in to say "Hi" are welcomed with open arms! A variation on that though, is radio jamming - what if someone could disrupt the enemies fleet chat? (everyone would go to voice/TS3, etc, but it would certainly make things interesting. Perhaps too disruptive for a computer game, though, which is hardly a life or death situation...) As you already pointed out, "jamming" in-game comms is completely useless. Messing with out of game comms does happen at alliance level, and is one of the hardest hits you can inflict to a fleet.
Let's just be serious and say NOBODY who pvps on a regular basis in groups, ever uses the horrid turd known as EVE Voice when they can use TS3 or mumble which has hundreds of thousands of more features and uses with superior UIs. Plus when your eve client crashes your comm client doesn't, meaning you aren't fudged |

Lord Zim
Bat Country Goonswarm Federation
506
|
Posted - 2012.01.12 18:15:00 -
[109] - Quote
Except logis will end up forcing every fight to a stalemate.
Fun fights, indeed. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 18:20:00 -
[110] - Quote
Lord Zim wrote:Except logis will end up forcing every fight to a stalemate.
Fun fights, indeed.
not necessarily .. It all depend what changes will happen .. Its not like its something which cannot be done.
Question is : Are we ready for significant change and actual challenge of combat ? Answer is so far No we are not. We are afraid that we cant learn new strategies... Or we are afraid that if CCP tries it they will screw it to the point when fights will become non-existent since "as you mentioned" |

Lord Zim
Bat Country Goonswarm Federation
506
|
Posted - 2012.01.12 18:24:00 -
[111] - Quote
If you want to add more tactics, then CCP should do something about the on-grid probing. That's killing off the age-old tactics of sniping, and is a much smaller change than pissing about with trying to do weird things like "fixing the alpha problem". |

Petrus Blackshell
Rifterlings
217
|
Posted - 2012.01.12 18:27:00 -
[112] - Quote
Lord Zim wrote:If you want to add more tactics, then CCP should do something about the on-grid probing. That's killing off the age-old tactics of sniping, and is a much smaller change than pissing about with trying to do weird things like "fixing the alpha problem".
Change minimum warp range to 250 km or 300 km from its current 150 km. |

Mirima Thurander
Sarajevo Syndicate True Reign
243
|
Posted - 2012.01.12 19:03:00 -
[113] - Quote
^ fixing that problem would be moving in the right way, but it in no way solves all of the problems of null combat
you end up with 2 types of alpha fleets long range and med range.
so long as the best solution in large fights stays EVERYONE SHOOT X its still broken.
i welcome the return of sniper fleets I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Petrus Blackshell
Rifterlings
217
|
Posted - 2012.01.12 19:07:00 -
[114] - Quote
Mirima Thurander wrote:^ fixing that problem would be moving in the right way, but it in no way solves all of the problems of null combat
you end up with 2 types of alpha fleets long range and med range.
so long as the best solution in large fights stays EVERYONE SHOOT X its still broken.
i welcome the return of sniper fleets
True, but wouldn't it be nice to have Eagle be FOTM for once? 
We do indeed need to have a way to discourage blobs, or at least to discourage "primary 1-2-3" fighting, but I have not seen any ideas that are not broken by design, or easily exploited (like the stacking penalty for targeting thing). |

Lord Zim
Bat Country Goonswarm Federation
507
|
Posted - 2012.01.12 19:08:00 -
[115] - Quote
One question: Why do you think "alpha" is being used? |

Petrus Blackshell
Rifterlings
217
|
Posted - 2012.01.12 19:13:00 -
[116] - Quote
Lord Zim wrote:One question: Why do you think "alpha" is being used?
Ease of use and efficiency. It would be used IRL too, except there are several issues with "Everybody shoot Jimmy Joebob!" on the real battlefield. The main ones are audio clarity (not a problem in Eve) and target ambiguity ("who the hell is Jimmy Joebob?", also not a problem in Eve). The combination of these two things being problems, along with only being able to choose to aim directly at one person, encourages focus fire and eliminates the concept of "suppressing fire" or "spray and pray".
The "focus fire" way of fighting is boring though, as many people pointed out, and there should be some mechanics encouraging more complex fleet maneuvers than just reading off the list of names on the overview. |

Cass Lie
State War Academy Caldari State
4
|
Posted - 2012.01.12 20:12:00 -
[117] - Quote
As already stated, Eve already suffers from an overtanking problem. It is already really hard to break through an abaddon fleet if one fourth or one third of it consists of guardians/archons (kinda similar thing with drakes and scimis on bc level). Reducing the number of ships that can lock a (hostile) target would just make it ridiculous.
The alpha doctrine (mael or baddon) was specifically designed as a way around this. It is not however the best way, it is just the simplest one and is the least demanding on your average Joe McF1. Furthermore, the fleet doesn't work if it's size goes under certain critical mass. If anything, I would lobby for somewhat reducing the ehp across the board so that stuff would die faster. |

Nova Fox
Novafox Shipyards
2752
|
Posted - 2012.01.12 20:14:00 -
[118] - Quote
How to fight and win against the blob?
Dont engage the blob.
Be in more places than the blob can be at all at once.
Definelty let the enemies blob for no reason its a real moral killer after doing this against them for a month.
Have nothing the blob can destroy while you are all alseep.
Pick off stragglers.
|

Petrus Blackshell
Rifterlings
220
|
Posted - 2012.01.12 20:16:00 -
[119] - Quote
Cass Lie wrote:As already stated, Eve already suffers from an overtanking problem. It is already really hard to break through an abaddon fleet if one fourth or one third of it consists of guardians/archons (kinda similar thing with drakes and scimis on bc level). Reducing the number of ships that can lock a (hostile) target would just make it ridiculous.
The alpha doctrine (mael or baddon) was specifically designed as a way around this. It is not however the best way, it is just the simplest one and is the least demanding on your average Joe McF1. Furthermore, the fleet doesn't work if it's size goes under certain critical mass. If anything, I would lobby for somewhat reducing the ehp across the board so that stuff would die faster.
The "reduced EHP, increased damage" solution seems the most reasonable to me, as well. If the target pops after 100 people out of a fleet of 500 fire at it, it will force FCs to spread fire or risk having their fleet killed faster by the other fleet's FC if he/she decides to spread fire. |

Petrus Blackshell
Rifterlings
220
|
Posted - 2012.01.12 20:18:00 -
[120] - Quote
Nova Fox wrote:How to fight and win against the blob?
Dont engage the blob.
Be in more places than the blob can be at all at once.
Definelty let the enemies blob for no reason its a real moral killer after doing this against them for a month.
Have nothing the blob can destroy while you are all alseep.
Pick off stragglers.
And burn Providence while you're at it (as ex-Ushra'Khan, I can confirm that blob-avoiding and guerilla warfare like this works nicely).
This works to some extent, but when you're forced to fight the blob to, for example, defend your sovereignty, you... well... have to fight the blob  |

Lord Zim
Bat Country Goonswarm Federation
507
|
Posted - 2012.01.12 20:24:00 -
[121] - Quote
What constitutes a blob? Where do blobs most commonly appear? |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 20:29:00 -
[122] - Quote
Lord Zim wrote:What constitutes a blob? Where do blobs most commonly appear?
correct question ..
I would guess .. mostly sovereignty warfare. Altho i saw SCs and 500 man fleet droped on solo harbinger  |

Petrus Blackshell
Rifterlings
221
|
Posted - 2012.01.12 20:31:00 -
[123] - Quote
Lord Zim wrote:What constitutes a blob? Where do blobs most commonly appear?
Generally a blob is defined as a large, poorly organized (slapped together) fleet. Something with 12 Drakes (4 of which are HAM, the rest HML), 10 Hurricanes (one 720mm sniper, 7 nano-fit, and 2 armor fit), maybe a Myrm or two, a Pilgrim, a Falcon, a couple Vagas, and a few interdictors and Rifters for good measure. These are commonly found roaming or camping.
"Blob" sometimes also refers to big fleets of bored people with no personal combat skills mindlessly following F1 instructions from the FC, commonly found in sov warfare.
I think Nova is speaking to a combination of the two. |

seany1212
eXceed Inc. No Holes Barred
67
|
Posted - 2012.01.12 20:31:00 -
[124] - Quote
Simplest solution:
Don't join in. You then don't have the problem of being potentially alpha'd and your contributing to making blobs smaller  |

Hikaru Kuroda
Shimai of New Eden
30
|
Posted - 2012.01.12 20:37:00 -
[125] - Quote
Subsystem/modular damage for battleships/capital ships (engines, drone control, etc.) and locking time penalties.
First counters the capital ships thousand times better than sub capital ships thing without breaking game mechanics and adds a new tactical layer.
Second breaks the alpha strike tactic for large fleets and force them to divide the work into wing commanders and squad commanders. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 20:51:00 -
[126] - Quote
Avid Bumhumper wrote:Give everyone a Doomsday, they who select the most targets and pull the trigger first wins.... Problem solved. 
/joke
implement hideous mechanic .. which will randomly set self-destruction and will be carry off in 5 sec. dependable on number of people in local ... Holy **** Jita 
/joke
**** i could have sniped both pages.. but i am bad at it. |

Surge Roth
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.01.12 20:58:00 -
[127] - Quote
Vimsy Vortis wrote:Guys lets punish people for having friends and being organised.
This is generally true for everything in life. |

ASadOldGit
School of Applied Knowledge Caldari State
93
|
Posted - 2012.01.12 20:58:00 -
[128] - Quote
Petrus Blackshell wrote:Mirima Thurander wrote:^ fixing that problem would be moving in the right way, but it in no way solves all of the problems of null combat
you end up with 2 types of alpha fleets long range and med range.
so long as the best solution in large fights stays EVERYONE SHOOT X its still broken.
i welcome the return of sniper fleets True, but wouldn't it be nice to have Eagle be FOTM for once?  We do indeed need to have a way to discourage blobs, or at least to discourage "primary 1-2-3" fighting, but I have not seen any ideas that are not broken by design, or easily exploited (like the stacking penalty for targeting thing). Ok, so if changing core mechanics or having fancy modules doesn't really solve the problem (if it is one, as some consider it valid gameplay), would just having better FC tools enable alternative gameplay, without forcing it? Things such as letting an FC select 10 targets to spread the fire around a little more efficiently (perhaps with a randomise option so people don't just target the first one on the list)? Basically, keep the sandboxxy-ness - give them the tools, and see what they do with it?
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Petrus Blackshell
Rifterlings
223
|
Posted - 2012.01.12 21:05:00 -
[129] - Quote
ASadOldGit wrote:Petrus Blackshell wrote:Mirima Thurander wrote:^ fixing that problem would be moving in the right way, but it in no way solves all of the problems of null combat
you end up with 2 types of alpha fleets long range and med range.
so long as the best solution in large fights stays EVERYONE SHOOT X its still broken.
i welcome the return of sniper fleets True, but wouldn't it be nice to have Eagle be FOTM for once?  We do indeed need to have a way to discourage blobs, or at least to discourage "primary 1-2-3" fighting, but I have not seen any ideas that are not broken by design, or easily exploited (like the stacking penalty for targeting thing). Ok, so if changing core mechanics or having fancy modules doesn't really solve the problem (if it is one, as some consider it valid gameplay), would just having better FC tools enable alternative gameplay, without forcing it? Things such as letting an FC select 10 targets to spread the fire around a little more efficiently (perhaps with a randomise option so people don't just target the first one on the list)? Basically, keep the sandboxxy-ness - give them the tools, and see what they do with it?
Nope, because out-of-game comms are mostly used for target calling anyway, and FCs focus fire in order to be absolutely sure to get the target. Some better FC tools would be nice (like hotkeys for broadcasting targets) but most importantly FCs need an incentive to shoot more than one person at once, whether that's provided by mechanics, or something else. |

Ciar Meara
Virtus Vindice
474
|
Posted - 2012.01.12 21:10:00 -
[130] - Quote
Ris Dnalor wrote:
+1 OP for content, though your delivery is costing you some support I think.
OP maybe loud an annoying but he has a point.
Having a escalating time to lock when more people do it might be an interesting choice, I personally have always like the idea of ships taking damage from exploding ships to reducing blobbing and somehow incorporating that into fleet formations etc.
Fleer formation is one of the things that CCP has been talking about for years but can't get of the ground. A rework of the locking/damage system might be a good start to institute it.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Lord Zim
Bat Country Goonswarm Federation
508
|
Posted - 2012.01.12 21:11:00 -
[131] - Quote
Ioci wrote:Lord Zim wrote:One question: Why do you think "alpha" is being used? It has already been said. To get on the killmail. Nope. To burn through the HP before logis kick in and save the guy.
Jaroslav Unwanted wrote:Altho i would change allow to demand .. just to be on spot.. Something what Taiwanistan said on the other thread... simultaneous attack on three spots .. to weaken an sovereignty then the "HQ" or something like that.. I don't think we'll want to talk about having some sort of "HQ" or something, I'd want the SOV system to be simpler, not filled with more rules. Personally I'd like to see if it could work with a system that allowed for systems along the front line to be lost and retaken daily so we'd have a sort of tug of war thing going. This'll probably prove to be too lenient, but the minimum that needs to be done with the SOV system is to make sure it's not as easy for the defender as the current system is, where they only have to win a single fight to reset all progress the aggressor has gained,w hich means they keep making sure they have number superiority, which means more people, more supers, etc etc etc etc etc, until we have 3000+ in a system and CCP are bitching at us for stuffing too many people in to one system. |

Petrus Blackshell
Rifterlings
223
|
Posted - 2012.01.12 21:14:00 -
[132] - Quote
Lord Zim wrote: [...] until we have 3000+ in a system and CCP are bitching at us for stuffing too many people in to one system.
Personal experience best experience amirite? |

Lord Zim
Bat Country Goonswarm Federation
508
|
Posted - 2012.01.12 21:17:00 -
[133] - Quote
I wasn't actually in that fight, us ~evil goonies~ weren't there to save the NC, remember? |

ASadOldGit
School of Applied Knowledge Caldari State
93
|
Posted - 2012.01.12 22:50:00 -
[134] - Quote
Petrus Blackshell wrote:ASadOldGit wrote:Petrus Blackshell wrote:[quote=Mirima Thurander][...snip...] We do indeed need to have a way to discourage blobs, or at least to discourage "primary 1-2-3" fighting, but I have not seen any ideas that are not broken by design, or easily exploited (like the stacking penalty for targeting thing). Ok, so if changing core mechanics or having fancy modules doesn't really solve the problem (if it is one, as some consider it valid gameplay), would just having better FC tools enable alternative gameplay, without forcing it? Things such as letting an FC select 10 targets to spread the fire around a little more efficiently (perhaps with a randomise option so people don't just target the first one on the list)? Basically, keep the sandboxxy-ness - give them the tools, and see what they do with it? Nope, because out-of-game comms are mostly used for target calling anyway, and FCs focus fire in order to be absolutely sure to get the target. Some better FC tools would be nice (like hotkeys for broadcasting targets) but most importantly FCs need an incentive to shoot more than one person at once, whether that's provided by mechanics, or something else. Ok, so did out-of-game comms (or EVE-Voice) become better because the in-game tools were crap, or will voice always be better regardless of the tools available?
What about a hierarchical fleet window integrated with voice (don't know if you can do that with external tools such as TeamSpeak) where the FC clicks on a level (such as all fleet members, just wing commanders, just an individual wing, etc) and voice-comms are then filtered to just that selection, so people aren't swamped with commands that aren't relevant to them? Also, from the other end, individual wings could have open comms relevant to their wing without swamping the rest of the fleet.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Petrus Blackshell
Rifterlings
224
|
Posted - 2012.01.12 23:03:00 -
[135] - Quote
ASadOldGit wrote: Ok, so did out-of-game comms (or EVE-Voice) become better because the in-game tools were crap, or will voice always be better regardless of the tools available?
Out-of-game tools will always be better, because of being able to chat out of game (e.g. when Eve crashes), better support, better codecs, etc.
ASadOldGit wrote: What about a hierarchical fleet window integrated with voice (don't know if you can do that with external tools such as TeamSpeak) where the FC clicks on a level (such as all fleet members, just wing commanders, just an individual wing, etc) and voice-comms are then filtered to just that selection, so people aren't swamped with commands that aren't relevant to them? Also, from the other end, individual wings could have open comms relevant to their wing without swamping the rest of the fleet.
I think Eve Voice does this right now, but it's incredibly buggy and hard to use. Usually what happens currently is everyone would be on a channel in out-of-voice comms, with the FC having priority speech over everyone else (when he speaks, everyone else is muted). Some comm programs do support "tiered" organization, but in general it's a pain to set up, and there is no incentive to go through all of that if you need most of the fleet to alpha one person down anyway.
Mechanics or numbers need to change to make using tiered commands useful. |

IGNATIUS HOOD
Zephyr Corp
259
|
Posted - 2012.01.12 23:27:00 -
[136] - Quote
As I see it this game is about unfettered tactics and what youGÇÖre seeing is the evolutionary process of combat in EVE at work. The 1000 man alpha blob is not exclusive to EVE and in fact it has many R/L equivalents. The reason concentration of fire is a valid tactic is because it works. ItGÇÖs not any different for the blob then it is for two guys running missions and coordinating their gun fire and their drone aggro on the same targets to kill them faster.
IGÇÖll try not to give you a wall of text but there are some historical actions that I think pertain to this issue directly. Look no further than Admiral Horatio Nelson to see concentration of fire in practice. IGÇÖll give you two examples.
The Battle of the Nile 1798: Nelson attacks an anchored French fleet at Aboukir Bay and slips part his fleet behind the anchored French ships and the other part he drives in front of the French basically advancing south and double teaming every French ship on the way while the remaining anchored French ships sat their waiting to die.
The Battle of Trafalgar 1805: Nelson attacks a French/Spanish fleet at sea arranging his fleet into two squads and using those squads to punch through the French/Spanish line and in doing that he isolates the upwind Van from the Center and Rear allowing him to concentrate fire on 2/3 of the French/Spanish fleet while leaving the Van unmolested, out of the fight and unable to respond.
What you would propose in this thread is to swing the nerf bat and eliminate or hinder the ability of a fleet to concentrate its fire for no logical reason because you think itGÇÖs an unfair advantage. I would argue that what needs to be done is some analysis of the problem of the 1000 man alpha blob in order to counter it with new tactics. There are disadvantages to the 1000 man alpha blob, flexibility and the ability to react quickly being two that spring to mind immediately. In my opinion FCs need to learn how to maneuver their fleets as well as they direct their fire. I also think that the answer to the 1000 man alpha blob lies in the use of multiple small highly coordinated and maneuverable fleets to take full advantage of the GÇÿblobGÇÖ part of the 1000 man alpha blob. Remember, in War, if itGÇÖs a fair fight, youGÇÖre doing it wrong. Just my .02
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

ASadOldGit
School of Applied Knowledge Caldari State
94
|
Posted - 2012.01.12 23:41:00 -
[137] - Quote
IGNATIUS HOOD wrote:...
What you would propose in this thread is to swing the nerf bat and eliminate or hinder the ability of a fleet to concentrate its fire for no logical reason because you think itGÇÖs an unfair advantage. I would argue that what needs to be done is some analysis of the problem of the 1000 man alpha blob in order to counter it with new tactics. There are disadvantages to the 1000 man alpha blob, flexibility and the ability to react quickly being two that spring to mind immediately. In my opinion FCs need to learn how to maneuver their fleets as well as they direct their fire. I also think that the answer to the 1000 man alpha blob lies in the use of multiple small highly coordinated and maneuverable fleets to take full advantage of the GÇÿblobGÇÖ part of the 1000 man alpha blob. Remember, in War, if itGÇÖs a fair fight, youGÇÖre doing it wrong. Just my .02
I agree with this, but the trouble is, this basically requires FCs to be taught about tactics, requiring some dedication that the average player probably doesn't want to deal with. Hence the shortage of good FCs.
I wonder what would happen to this game if 50% of the FCs went on holiday, or played Skyrim, for a month... 
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Hecatonis
Ascension Manufacturing
48
|
Posted - 2012.01.12 23:53:00 -
[138] - Quote
any FC is calling down fire from 1000 ships onto one should be primaried themselves and fired from their job as FC. that is only slightly better then a free for all shoot out.
a good fleet will split their fire into smaller groups that will take out a ship in one to three shots. these fire groups should be made up ships with similar rates of fire and locking speed because if they are not then you will run into situations where some people are just not firing and this is a loss in damage.
it has been a long time since i have been part of a big fleet battle, i retired from nulsec when i made this toon, so i cant comment on the current situation, but i really hope that the large alliances havent resorted to such lazy tactics.
many modern military tactics work very well in eve, they just are not used used that much, or i havent seen them used, but if FCs and alliance officials put some through into what they are doing they would do a lot better on the battle field. |

Morganta
Peripheral Madness The Midget Mafia
813
|
Posted - 2012.01.13 00:02:00 -
[139] - Quote
Hecatonis wrote:any FC is calling down fire from 1000 ships onto one should be primaried themselves and fired from their job as FC. that is only slightly better then a free for all shoot out.
a good fleet will split their fire into smaller groups that will take out a ship in one to three shots. these fire groups should be made up ships with similar rates of fire and locking speed because if they are not then you will run into situations where some people are just not firing and this is a loss in damage.
it has been a long time since i have been part of a big fleet battle, i retired from nulsec when i made this toon, so i cant comment on the current situation, but i really hope that the large alliances havent resorted to such lazy tactics.
many modern military tactics work very well in eve, they just are not used used that much, or i havent seen them used, but if FCs and alliance officials put some through into what they are doing they would do a lot better on the battle field.
this
a smart FC would be using wings or even individual smaller fleets who can focus plenty of alpha on multiple primaries while still retaining superior mobility
(to all) heh, when was the last time you saw someone deploy a wing of frigs in a blob fight just to kill drones? we have the tools, you can't blame the game because people don't bother to use them correctly The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.13 01:12:00 -
[140] - Quote
ASadOldGit wrote:IGNATIUS HOOD wrote:...
What you would propose in this thread is to swing the nerf bat and eliminate or hinder the ability of a fleet to concentrate its fire for no logical reason because you think itGÇÖs an unfair advantage. I would argue that what needs to be done is some analysis of the problem of the 1000 man alpha blob in order to counter it with new tactics. There are disadvantages to the 1000 man alpha blob, flexibility and the ability to react quickly being two that spring to mind immediately. In my opinion FCs need to learn how to maneuver their fleets as well as they direct their fire. I also think that the answer to the 1000 man alpha blob lies in the use of multiple small highly coordinated and maneuverable fleets to take full advantage of the GÇÿblobGÇÖ part of the 1000 man alpha blob. Remember, in War, if itGÇÖs a fair fight, youGÇÖre doing it wrong. Just my .02
I agree with this, but the trouble is, this basically requires FCs to be taught about tactics, requiring some dedication that the average player probably doesn't want to deal with. Hence the shortage of good FCs. I wonder what would happen to this game if 50% of the FCs went on holiday, or played Skyrim, for a month... 
the other one will do it for both sides  |

seany1212
eXceed Inc. No Holes Barred
67
|
Posted - 2012.01.13 02:23:00 -
[141] - Quote
Morganta wrote:Hecatonis wrote:any FC is calling down fire from 1000 ships onto one should be primaried themselves and fired from their job as FC. that is only slightly better then a free for all shoot out.
a good fleet will split their fire into smaller groups that will take out a ship in one to three shots. these fire groups should be made up ships with similar rates of fire and locking speed because if they are not then you will run into situations where some people are just not firing and this is a loss in damage.
it has been a long time since i have been part of a big fleet battle, i retired from nulsec when i made this toon, so i cant comment on the current situation, but i really hope that the large alliances havent resorted to such lazy tactics.
many modern military tactics work very well in eve, they just are not used used that much, or i havent seen them used, but if FCs and alliance officials put some through into what they are doing they would do a lot better on the battle field. this a smart FC would be using wings or even individual smaller fleets who can focus plenty of alpha on multiple primaries while still retaining superior mobility
This happens, the guys in 0ccupational hazzard when i flew with them had this down to a fine art, they could take out a 15 man gang and take on 100 because they were able to play the field, stay mobile, tactically take down the 100 man gangs that only planned to "click and shoot".
The problem is that it happens but it doesnt happen enough, it comes down to lazy tactics in 1000 man blobs, it's point and shoot for the pvp illiterate and the problem is that due to the high numbers it works and is hard to come up with any counter other than more high numbered blobs  |

Mirima Thurander
Sarajevo Syndicate True Reign
246
|
Posted - 2012.01.13 02:56:00 -
[142] - Quote
I would like to ask everyone to step away from using blob as a term in this thread, im fine with large fleets if we could have 10000 VS 10000 man fleets it would be fine with me.
The problem is that at a large scale EvE combat breaks down and all you can do is EVERYONE SHOOT AT X THEN SHOOT AT Y, that's the problem in EvEs large scale fights right now.(besides the horrible SOV grinds) I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Lord Zim
Bat Country Goonswarm Federation
509
|
Posted - 2012.01.13 05:56:00 -
[143] - Quote
You'll find that's how all EVE combat is, large scale or not. If you take a 3v3 fight, if all 3 concentrate on burning down the other fleet 1 by 1, while the other fleet is shooting at their own targets, the fleet taking down the other guys 1 by 1 will win because they reduce the incoming DPS by 33% way before the other fleet has taken down anyone. In fact, I wouldn't be surprised if the fleet taking down the other fleet 1 by 1 were to survive without a loss. Add logistics to the picture, and this gets even worse.
The only way you can realistically get "better combat" in EVE, is if they reworked the entire flight mechanics to be more like X-Wing etc. Good luck with that. Apart from that, the only thing you can hope for is that CCP rework things like the SOV mechanics so it's more natural to spread out your forces rather than throw up to 3k people into the same system. |

Hecatonis
Ascension Manufacturing
49
|
Posted - 2012.01.13 07:30:00 -
[144] - Quote
Lord Zim wrote:You'll find that's how all EVE combat is, large scale or not. If you take a 3v3 fight, if all 3 concentrate on burning down the other fleet 1 by 1, while the other fleet is shooting at their own targets, the fleet taking down the other guys 1 by 1 will win because they reduce the incoming DPS by 33% way before the other fleet has taken down anyone. In fact, I wouldn't be surprised if the fleet taking down the other fleet 1 by 1 were to survive without a loss. Add logistics to the picture, and this gets even worse.
The only way you can realistically get "better combat" in EVE, is if they reworked the entire flight mechanics to be more like X-Wing etc. Good luck with that. Apart from that, the only thing you can hope for is that CCP rework things like the SOV mechanics so it's more natural to spread out your forces rather than throw up to 3k people into the same system.
there is a major difference between a 3v3 and a 500v500 and a 1000v1000. focus fire in smaller engagements are a perfect usable tactic and is a very efficient why of passing out damage. but using such a tactic after the point were alpha = death is the mark of a very bad FC. if that is how all EVE combat is dont then i have to ask what has happened to nulsec FC
in regards to the OP statement i dont think the devs really need to do anything, this is a player created problem they should be using better tactics instead of being lazy |

DarkAegix
Acetech Systems
774
|
Posted - 2012.01.13 07:40:00 -
[145] - Quote
Focus firing really should be changed so it is not the only viable tactic for viable fleet fights.
Whether that's a logistics nerf in addition to restricted targeting, a form of space 'terrain' to stop ships sitting in huge blobs where every ship can readily fire at every other ship, fortress shield thing to defend your fleet or split another, or any other number of crazy schemes, fleet combat needs to have strategic depth similar to an RTS, and less like whack-a-mole. |

Hecatonis
Ascension Manufacturing
49
|
Posted - 2012.01.13 07:56:00 -
[146] - Quote
DarkAegix wrote:Focus firing really should be changed so it is not the only viable tactic for viable fleet fights.
Whether that's a logistics nerf in addition to restricted targeting, a form of space 'terrain' to stop ships sitting in huge blobs where every ship can readily fire at every other ship, fortress shield thing to defend your fleet or split another, or any other number of crazy schemes, fleet combat needs to have strategic depth similar to an RTS, and less like whack-a-mole.
focus firing isn't the only viable tactic though. just because its widely used doesnt make it good.
lets have a fake fleet fight a nice 500vs500, for simplicity sake lets say they are all the same on both sides they can lock instantly and follow orders without problem
fleet 1 lazy FC only call one primary at a time, fleet 2 splits fire between 2 primaries
first round fleet 1 losses 2 ships, fleet 2 loses one second round fleet 1 has lost 4 ships fleet 2 has lost 2 third round fleet 1 has lost 6 ships fleet 2 has lost 3
see the problem? fleet one is focusing fire and is loosing very fast.
Now if you want to get really efficient then take a fight like this same fleet but this time fleet two splits their ships into 10 different wings each with their own commanders directing fire (it would be silly to expect one person to direct 10 different wings at the same time) and one FC commanding movement of the fleet as a whole and special "priority" targets.
first round fleet 1 looses 10 ships fleet 2 loose 1 second round fleet 1 has lost 20 ships fleet 2 has lost 2 third round fleet 1 has lost 30 ships fleet 2 has lost three
50 ships firing on one target will make short work of that target you are then not wasting so much damage on over kill.
this will be the third time i say this but i really needs to be said again, focus firing is bad and should be stopped.....at a player level.
|

Malcanis
Vanishing Point. The Initiative.
2591
|
Posted - 2012.01.13 08:06:00 -
[147] - Quote
ITT: people who know jackshit about fleetfights Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lord Zim
Bat Country Goonswarm Federation
509
|
Posted - 2012.01.13 08:17:00 -
[148] - Quote
DarkAegix wrote:Focus firing really should be changed so it is not the only viable tactic for viable fleet fights. Let me introduce you to the concept of the bomb. |

Marlona Sky
Caldari Provisions Caldari State
359
|
Posted - 2012.01.13 09:04:00 -
[149] - Quote
Just bring 1000 Falcons and viola, no more alpha issues.
|

March rabbit
Ganse Shadow of xXDEATHXx
110
|
Posted - 2012.01.13 09:06:00 -
[150] - Quote
Nova Fox wrote:How to fight and win against the blob?
Dont engage the blob.
Be in more places than the blob can be at all at once.
Definelty let the enemies blob for no reason its a real moral killer after doing this against them for a month.
Have nothing the blob can destroy while you are all alseep.
Pick off stragglers. good luck with capturing station or system.... or killing/defending POS |

seany1212
eXceed Inc. No Holes Barred
67
|
Posted - 2012.01.13 09:34:00 -
[151] - Quote
Hecatonis wrote:DarkAegix wrote:Focus firing really should be changed so it is not the only viable tactic for viable fleet fights.
Whether that's a logistics nerf in addition to restricted targeting, a form of space 'terrain' to stop ships sitting in huge blobs where every ship can readily fire at every other ship, fortress shield thing to defend your fleet or split another, or any other number of crazy schemes, fleet combat needs to have strategic depth similar to an RTS, and less like whack-a-mole. focus firing isn't the only viable tactic though. just because its widely used doesnt make it good. lets have a fake fleet fight a nice 500vs500, for simplicity sake lets say they are all the same on both sides they can lock instantly and follow orders without problem fleet 1 lazy FC only call one primary at a time, fleet 2 splits fire between 2 primaries first round fleet 1 losses 2 ships, fleet 2 loses one second round fleet 1 has lost 4 ships fleet 2 has lost 2 third round fleet 1 has lost 6 ships fleet 2 has lost 3 see the problem? fleet one is focusing fire and is loosing very fast. Now if you want to get really efficient then take a fight like this same fleet but this time fleet two splits their ships into 10 different wings each with their own commanders directing fire (it would be silly to expect one person to direct 10 different wings at the same time) and one FC commanding movement of the fleet as a whole and special "priority" targets. first round fleet 1 looses 10 ships fleet 2 loose 1 second round fleet 1 has lost 20 ships fleet 2 has lost 2 third round fleet 1 has lost 30 ships fleet 2 has lost three 50 ships firing on one target will make short work of that target you are then not wasting so much damage on over kill. this will be the third time i say this but i really needs to be said again, focus firing is bad and should be stopped.....at a player level.
I question your mathematical intelligence , in that terrible scenario you used as an example assuming no external factors, exact same dps and tank, it would take fleet 1 twice as long to lose those 2 ships as fleet 2 losing its single ship, and this is where the problem lies, length of time taken to take down that ship, it matters because the longer you take, the faster logistics can get a lock on and try to cut out the incoming dps and rep it back up again, this is everyone shoots X, then Y, because the entire fleet can practically insta-pop it before logistics even get a look in, the only way you'd change that would be to remove reps as a cycle and make it a continuous stream/time.
|

March rabbit
Ganse Shadow of xXDEATHXx
110
|
Posted - 2012.01.13 09:52:00 -
[152] - Quote
Hecatonis wrote: Now if you want to get really efficient then take a fight like this same fleet but this time fleet two splits their ships into 10 different wings each with their own commanders directing fire (it would be silly to expect one person to direct 10 different wings at the same time) and one FC commanding movement of the fleet as a whole and special "priority" targets.
if only alpha from 1 wing can instakill target. Let's say you have 10 ships in wing. Not sure they will blow target. Then logistics can work and next alpha will need to kill almost helthy target.
this is the main problem with splitting fire. Distance, tracking speed, resistances.... Many things do matter here.
|

DarkAegix
Acetech Systems
775
|
Posted - 2012.01.13 10:00:00 -
[153] - Quote
Lord Zim wrote:DarkAegix wrote:Focus firing really should be changed so it is not the only viable tactic for viable fleet fights. Let me introduce you to the concept of the bomb. Let's hope TiDi makes them useful! |

Lord Zim
Bat Country Goonswarm Federation
510
|
Posted - 2012.01.13 10:02:00 -
[154] - Quote
I see them working just fine rather often. |

Smendrik Von'Smendle
Xun Armaments Corporation
0
|
Posted - 2012.01.13 12:16:00 -
[155] - Quote
I have thought about this issue for awhile.
1 thing I would like to see is a concept I call "Negative feedback".
If a reppers target happens to explode the module(s) that were repping the destroyed target take damage not unlike a T2 mining crystal, or worse.
If a reinforced/triage mode reppers target gets destroyed I would say that the module should go pop.
The other idea I have been thinking about is sorta like a temp invulnerbility module. You turn it on and for 1 cycle you absorb all damage after the cycle all associated slots (mid for shield, low for armor) are destroyed and your shield/armour count is 0.
To me this gives more options for repping/dps ratios and of course with anything number related can certain be tweaked.
|

Reilly Duvolle
Hydra Squadron
261
|
Posted - 2012.01.13 12:58:00 -
[156] - Quote
Basically the socalled "alpha problem" is the result of a concious game design descison thet limits offensive output of any given ship (excluding doomsdays) to a level far below the effective hitpoints of said ship. If you were to revert that descision, EVE would be a totally different game.
This is also known as attrition mechanics in contemporary operational research that the worlds militarys conduct on a daily basis. The principle is rather simple:
- If the attacker - on average - kills less than one opponent (multiple hits required to take down the target), it will always pay off to concentrate force on each target to take it down as quick as possible, resulting in the "alpha problem", aka blobbing.
- If the attacker - on average - kills equal or more than one opponent(a single hit will kill one or more targets (precision strike, area of effect weapons)), concentration of force will not enhance combat effectivenes, but may lead to taking heavier losses, which is not desirable, leading to dispersion and decentralization of forces.
To counter the "alpha problem" aka blobbing, you need to reduce the effective hitpoints or increase damage output to a level found in modern naval battles (a single misslie or torpedo sinks the ship), so that if you hit a target you will kill it.
Now this would ofc open up a whole new can of worms, rendering buffer and active hard tanking and remote repair obsolete, and increasing the necessity of speed, sig and ewar tanking. A whole new set of tactics would also need to evolve. in 1 v 1 engagements for example, the one who shoots first would always win, rendering missile systems and drones at a serious disadvantage compared to guns with current mechanics.
In conclusion, solving the "alpha problem" to a level where concentration of force would no longer pay off, would neccessitate a total rewrite of the eve combat system, and rebalancing every ship in the game. In short, a mammut task. |

Mirima Thurander
Sarajevo Syndicate True Reign
247
|
Posted - 2012.01.13 16:06:00 -
[157] - Quote
so there's 4 main trains of thought going in this thread so far
1 - agrees its broken
2 - dose not think its broken
3 - is STILL suggesting ways to fix it even tho its been stated not to
4 - trolls, meh...
so yea, i wonder if i could get a forum mod to come in and clean up the thread. I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Hecatonis
Ascension Manufacturing
49
|
Posted - 2012.01.13 16:43:00 -
[158] - Quote
March rabbit wrote:Hecatonis wrote: Now if you want to get really efficient then take a fight like this same fleet but this time fleet two splits their ships into 10 different wings each with their own commanders directing fire (it would be silly to expect one person to direct 10 different wings at the same time) and one FC commanding movement of the fleet as a whole and special "priority" targets.
if only alpha from 1 wing can instakill target. Let's say you have 10 ships in wing. Not sure they will blow target. Then logistics can work and next alpha will need to kill almost helthy target. this is the main problem with splitting fire. Distance, tracking speed, resistances.... Many things do matter here.
it was 10 wings of 50 ships. the example was a hyper simplified one to show that focused fire with a limited set of primaries is a very inefficient way of doing it.
the goal is to not instapop a ship but to take them out in one to three shots. |

Lord Zim
Bat Country Goonswarm Federation
512
|
Posted - 2012.01.13 16:51:00 -
[159] - Quote
One shot sounds like "instapop". Three shots sounds like "oh dear, their logis outrep your damage, so sad". |

WuMaTih
League of Gentlemen Controlled Chaos
7
|
Posted - 2012.01.13 16:54:00 -
[160] - Quote
remove logistics from game only way to fix it. |

supersexysucker
Uber Awesome Fantastico Awesomeness Group
32
|
Posted - 2012.01.13 17:12:00 -
[161] - Quote
You want to know how you "fix it"... line of sight.
Once everyone can't just target and shoot one guy with out hitting others... well, now it is target whoever is near you, or you have a line of sight on, blobs are also harder to use as you just have 10000 of your ships hitting eachother...
Fixed it all!
Blobs now need skill to use Players now need skill to shoot Hard to alpha as again line of sight in large fights will cause most shots to hit someone else. No need to reduce HP or change guns.
Now give logis line of sight... O man, now you have fun and lolz, if a RR hit's an enemy ship and reps him, lol.
O crap forgot, brings a hole new aspect to the game, "meat" shields!
Also makes formations (if they ever get in the game) very useful. Small gang pvp changes, as you can take hits for another ship if it is going down...
Yes lowsec and HS this would cause some issues with current aggression mechanics but...
I can't give the perfect idea =p |

Petrus Blackshell
Rifterlings
237
|
Posted - 2012.01.13 17:37:00 -
[162] - Quote
supersexysucker wrote:line of sight.
If we abstract ships to spheres 1 km in diameter (a gross over-estimation of how big shps are), and assume a distance of 70 km (common engagement range for alpha fleets), you get an effective 0.81-¦ angle of field of view that that ship occupies. In a 45-¦ field of view (something like half your screen), you can fit 2172 of those ships (unless my math serves me wrong).
Of course, 2000 ships wouldn't be able to cram themselves that way in a perfect firing line (or surface), but a few hundred would -- and your "fix" would be rendered pointless.
Line of sight is just impractical for a space game since space is so friggin empty you can see everything. Not to mention the line of sight calculations are not trivial at all, especially because the ship models are not simple spheres like what I reduced them to. The calculations to see whether a shot passed between the two panels underneath a Maelstrom would be very difficult -- and doing thousands of these (8 per Maelstrom, of which there can be hundreds) would create the ultimate lagfest of doom.
So, no. Line of sight combat does not work as a mechanic in Eve.
Edit: and regarding "meat shields":
How easy do you really think it is to position yourself in that few degrees wide angle in just the right position to block shots when you are piloting a ship that moves 2000 mph (894 m/s) and masses more than 11 million kg (250,00,000 lbs on Earth)? Very. Hard. What about when both the ship you are protecting and its attacker are both moving at similar speeds, and your ship has a weird irregular shape? Nigh impossible.
Those numbers are for a meat shield Maller, by the way. |

KrakizBad
Eve Defence Force Fatal Ascension
198
|
Posted - 2012.01.13 17:43:00 -
[163] - Quote
Mirima Thurander wrote:so yea, i wonder if i could get a forum mod to come in and clean up the thread. Removing posts you don't agree with isn't cleaning. Next time, don't open idiotic threads and this won't happen. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Jan'tor
GoonWaffe Goonswarm Federation
21
|
Posted - 2012.01.13 17:44:00 -
[164] - Quote
hi I'm from wow, just here to tell you wow pvp is often all about alpha too
well, bye |

Lord Zim
Bat Country Goonswarm Federation
512
|
Posted - 2012.01.13 17:47:00 -
[165] - Quote
Mirima Thurander wrote:so yea, i wonder if i could get a forum mod to come in and clean up the thread. It could be cleaned up by removing it in its entirety. |

Petrus Blackshell
Rifterlings
238
|
Posted - 2012.01.13 17:48:00 -
[166] - Quote
Jan'tor wrote:hi I'm from wow, just here to tell you wow pvp is often all about alpha too
well, bye
It's a tactic used in Guild Wars (called "spiking" there) and doubtlessly other MMOs as well. Call it remote rep, healing, or whatever you want, it makes spikes/alpha necessary. However, sometimes hitting their whole team at once is the right strategy.
What the issue in Eve is is that, in the absence of remote rep, it is far easier to coordinate a "primary X; primary Y; primary Z" fleet, and no real advantage to tactically spreading fire. |

supersexysucker
Uber Awesome Fantastico Awesomeness Group
32
|
Posted - 2012.01.13 17:59:00 -
[167] - Quote
Petrus Blackshell wrote:Dumb Stuffz
http://www.youtube.com/watch?v=YZcA5g59Zsg
Won't work. LOS
http://www.youtube.com/watch?v=WERqUb0G6vQ
LOL WUT.
Ya, LoS never would work ever, cause, everyone had a 100% clear shot in all those correct?
Sub caps were all cool ya?
Also maller? lolwut. I was more in the carrier level here (at least BS) taking like DD hits rather than the super cap...
Not some maller covering a ceptor rofl or something dumb.
Also I never said that was the hole idea behind it, I said it opened it up.
I mean really, you think the fleets in those vids would have taken 0 FF damage with LOS? You really think you could alpha one cane if everyone did not fire at the sametime?
Idk.... looks like to me you would have FF damage, as well as, how are you gona hit one on the back side or in the middle with 0 shots hitting any other ship? lol come on.
Talking about a maller just shows us you have to think a blob is 10 people lol. |

KrakizBad
Eve Defence Force Fatal Ascension
199
|
Posted - 2012.01.13 18:06:00 -
[168] - Quote
supersexysucker wrote:Sperg. And here I thought the level of intelligence in this thread couldn't go any lower. Bravo. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Lord Zim
Bat Country Goonswarm Federation
513
|
Posted - 2012.01.13 18:06:00 -
[169] - Quote
So, uh, "supersexysucker", have you ever done any programming whatsoever? |

Petrus Blackshell
Rifterlings
238
|
Posted - 2012.01.13 18:09:00 -
[170] - Quote
supersexysucker wrote:Petrus Blackshell wrote:Dumb Stuffz http://www.youtube.com/watch?v=YZcA5g59ZsgWon't work. LOS http://www.youtube.com/watch?v=WERqUb0G6vQLOL WUT. Ya, LoS never would work ever, cause, everyone had a 100% clear shot in all those correct? Sub caps were all cool ya? Also maller? lolwut. I was more in the carrier level here (at least BS) taking like DD hits rather than the super cap... Not some maller covering a ceptor rofl or something dumb. Also I never said that was the hole idea behind it, I said it opened it up. I mean really, you think the fleets in those vids would have taken 0 FF damage with LOS? You really think you could alpha one cane if everyone did not fire at the sametime? Idk.... looks like to me you would have FF damage, as well as, how are you gona hit one on the back side or in the middle with 0 shots hitting any other ship? lol come on. Talking about a maller just shows us you have to think a blob is 10 people lol.
In those videos you showed there may have been a few (less than 10) shots that would have hit friendly fire because of LoS. Ships are tiny compared to the distances between them. Get in one of those battles and use the "Look At" function on any ship to see just how wide of an open window it actually has to fire. Looking at battles from far away doesn't tell you anything.
I picked the Maller because it is a reasonably brick-ish ship that can actually move. If you want a bigger example, I could talk about the Tempest or something, but it's the same issue with a much larger mass. Please explain to me how a carrier moving at 70-80 m/s is ever going to block anything on purpose to save an ally.
No, 10 people is a small gang. I have been in hundreds vs hundreds fleet fights, been blobbed by 30-40 Hurricanes all shooting me at once, and other assorted fun large fleet things. You are in a hisec training corp. Please shut up before you make yourself sound even dumber. |

Jan'tor
GoonWaffe Goonswarm Federation
21
|
Posted - 2012.01.13 18:19:00 -
[171] - Quote
Petrus Blackshell wrote:Jan'tor wrote:hi I'm from wow, just here to tell you wow pvp is often all about alpha too
well, bye It's a tactic used in Guild Wars (called "spiking" there) and doubtlessly other MMOs as well. Call it remote rep, healing, or whatever you want, it makes spikes/alpha necessary. However, sometimes hitting their whole team at once is the right strategy. What the issue in Eve is is that, in the absence of remote rep, it is far easier to coordinate a "primary X; primary Y; primary Z" fleet, and no real advantage to tactically spreading fire.
there is literally no difference between "jam the zealot, primary the guardian" and "hex the mage, sit on the priest"
none |

Petrus Blackshell
Rifterlings
238
|
Posted - 2012.01.13 18:24:00 -
[172] - Quote
Jan'tor wrote: there is literally no difference between "jam the zealot, primary the guardian" and "hex the mage, sit on the priest"
none
I never played WoW, so that beats me, but it sounds about right. I was drawing a parallel to Guild Wars, where there are some "spread fire" tactics that are useful, and sometimes spreading fire is the best way to prevent the enemy from doing useful things. Ignoring everyone else to focus on one guy could let them do some long casting-time stuff that could wreck you (not going into details because it's not worth it). |

Mirima Thurander
Sarajevo Syndicate True Reign
248
|
Posted - 2012.01.14 07:55:00 -
[173] - Quote
large fleets are cool whats not cool is the fact that the best tactic that we have is to have ever one to shoot the same guy. I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Lord Zim
Bat Country Goonswarm Federation
515
|
Posted - 2012.01.14 10:10:00 -
[174] - Quote
And your "pipedream" won't happen until CCP removes logistics entirely from the game, and even then the fleet concentrating on taking down the other fleet one by one instead of trying to take out everyone at the same time by having everyone shoot their own target, will win.
Give up. Or fly bombers, and realize that you're using alpha here as well. |

Gripen
478
|
Posted - 2012.01.14 15:24:00 -
[175] - Quote
To Lord Zim
OP talks about problem. Other people make suggestions about logistics and bombers while they have nothing to do with it. You correctly state that they are wrong and then say that problem is thus unsolvable. Makes sense... not.
There are dozens of different methods that would solve focus fire problem ("Alpha problem" is quite misleading name imho). |

Morganta
Peripheral Madness The Midget Mafia
830
|
Posted - 2012.01.14 15:40:00 -
[176] - Quote
easiest solution, though not always practical, is to avoid blobs a thousand people are going to get bored really quick if everyone but the criminally stupid blue-balls them
smaller gangs with obvious logi & falcons suffer the same issue, if you are OP people just wont play with you, and you are reduced to either shedding the advanced ships or picking off loners at gates and belts or the occasional dumb gang that doesn't bother to scout
sure you still get KMs but its nowhere near as interesting
also you might consider moving to a place where blob warfare is not the norm Where I live we never see fleets bigger than 50 unless someone is on a field trip NPC null is severely under-rated The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
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