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Mirima Thurander
Sarajevo Syndicate True Reign
237
|
Posted - 2012.01.12 08:24:00 -
[31] - Quote
im starting to wonder when someones going to post proof that 300+ man fleets do more than
Shoot X
fleet shoots
o yea that's right, there is none.
side note
who fly's a logie in 300+ man fleets, would you please tell the rest of EvE what you do in said fleets. ( besides get insta poped) I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Abdiel Kavash
Paladin Order Fidelas Constans
312
|
Posted - 2012.01.12 08:28:00 -
[32] - Quote
ASadOldGit wrote:"Camouflage", I guess, has transformed into cloaking, but to be consistent with that idea, if I'm "found", I can be "lost" again if I use the right tactics. So why can't I cloak if someone has target-lock on me? I'm technically harmless while cloaked, right? (I'm sure someone will come up with a gameplay reason why that would be "overpowered", but that's just an example.) Because then cloakies could engage and disengage at will, making them practically invulnerable to anything other than an instant kill. The idea of striking from the shadows and quickly bailing before the enemy can realize wtf is going on is already realizable by bomber fleets.
Quote:"Deception" would be interesting - what if I could disguise myself as blue temporarily and warp into the middle of an enemy fleet - surprise! Or disguise myself as an asteroid, as has been mentioned in other threads. Deception in EVE means masking your fleet movements - making them think you're somewhere you're not, or that you have greater or lesser numbers than you actually have. Deception is those three drakes you engage with your 10 man fleet, and deception is the "omg where did all these supers come from".
Quote:"ECM" you all know and love - I'm sure 200 Falcons dropping in to say "Hi" are welcomed with open arms! A variation on that though, is radio jamming - what if someone could disrupt the enemies fleet chat? (everyone would go to voice/TS3, etc, but it would certainly make things interesting. Perhaps too disruptive for a computer game, though, which is hardly a life or death situation...) As you already pointed out, "jamming" in-game comms is completely useless. Messing with out of game comms does happen at alliance level, and is one of the hardest hits you can inflict to a fleet.
Quote:"Flanking" is something that could be interesting - is it possible to do that in EVE? It says the main goal of flanking is to restrict movement, which I suppose the bubble does now. Done in many forms. From the simple pincer maneuver on a gate, to using Jump Bridges to get ahead of an escaping fleet, to coordinating several fleets to lure the enemy into a trap.
Quote:A futuristic equivalent of fortifications could be the projection of a force-field around whom you suspect to be the alpha-target - something projected by logis for example, that can absorb enormous amounts of firepower, perhaps blocking out-going weapons fire, and having longish cycle times, to balance it. Would that force/encourage the selection of multiple alpha-targets by the other fleet, perhaps with bluffing attacks on false-alphas so logis protect the wrong target? You would simply alpha things that aren't protected by the forcefield. If there is enough logis to throw a forcefield on everything, you go for the logis. |

Valei Khurelem
138
|
Posted - 2012.01.12 08:30:00 -
[33] - Quote
Mirima Thurander wrote:im starting to wonder when someones going to post proof that 300+ man fleets do more than
Shoot X
fleet shoots
o yea that's right, there is none.
side note
who fly's a logie in 300+ man fleets, would you please tell the rest of EvE what you do in said fleets. ( besides get insta poped)
Please post evidence then that fleets this size can do more than just shoot each other until one of their structure goes to 0?
Oh wait, you can't. |

Trin Javidan
Confederation of DuckTape Lovers
4
|
Posted - 2012.01.12 08:34:00 -
[34] - Quote
better make the 100's thread about titan tracking, and why titan guns track and out dps 1400's. Its much harder to fight 30 tracking titans than a 300 man 1400 alpha blob. Atleast you can bomb the aplha blob, the titan blog is just invinceble exect vs 31 titan blob |

Mirima Thurander
Sarajevo Syndicate True Reign
237
|
Posted - 2012.01.12 08:35:00 -
[35] - Quote
Valei Khurelem wrote:
Please post evidence then that fleets this size can do more than just shoot each other until the others structure goes to 0?
Oh wait, you can't.
HER DE DERP
make up your mind 1 post says OMFG WE R DO MORE THAN SHOOT X
your next post says LOLOL ALL WE CAN DO IS SHOOT X
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Abdiel Kavash
Paladin Order Fidelas Constans
312
|
Posted - 2012.01.12 08:37:00 -
[36] - Quote
Mirima Thurander wrote:im starting to wonder when someones going to post proof that 300+ man fleets do more than
Shoot X
fleet shoots
o yea that's right, there is none. Not entirely true. You have to get in the engagement first, and there are many things happenning before that. Maneuvering, trying to get intel on enemy fleet while denying them intel on yours, arranging reinforcements and escape routes, trying to get a fight at a range optimal to your fleet and disadvantageous to the other, pinning the enemy so they can't just run away (bubbles, gate camps). Just a few examples.
But yes, I can see how the bit where you target things and mash the F keys can be boring to some people.
A while ago I compared it to a chess game. While the single move capturing an important piece might be simple and obvious, the sequence of ten moves prior setting it up can take a master to pull off.
Quote:who fly's a logie in 300+ man fleets, would you please tell the rest of EvE what you do in said fleets. ( besides get insta poped) Going against anything else than an alpha composition, simply fix up whoever is taking damage, and try to spread reps so that 10 people are not repping the same guy. Range management is what keeps you alive - always fly manually and stay in range of your fleet, but as far away from the hostiles as possible.
Going against alphas - uh, watch everyone around you die and cry silently in a corner. I guess, use drones to kill interceptors and dictors and stuff? Wait until hopefully the fleets kill each other enough to the point that you can't alpha a ship anymore. Since logistic reps are irrelevant in this situation, nobody will actually target logis until there's literally nothing else left on the field. |

Valei Khurelem
138
|
Posted - 2012.01.12 08:38:00 -
[37] - Quote
Mirima Thurander wrote:Valei Khurelem wrote:
Please post evidence then that fleets this size can do more than just shoot each other until the others structure goes to 0?
Oh wait, you can't.
HER DE DERP make up your mind 1 post says OMFG WE R DO MORE THAN SHOOT X your next post says LOLOL ALL WE CAN DO IS SHOOT X
It's called trolling and you fell for it you nub. |
|

CCP Phantom
C C P C C P Alliance
928

|
Posted - 2012.01.12 10:01:00 -
[38] - Quote
Off topic posts removed. Please stay on topic and polite. CCP Phantom - German Community Coordinator |
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1273
|
Posted - 2012.01.12 10:03:00 -
[39] - Quote
KrakizBad wrote:Mirima Thurander wrote:ever one has to agree its a problem and get CCP to fix it It's not a problem. You have failed already. Mirima Thurander wrote:clearly i all ready have taken my point in that thread, and it is not going any where. Take the hint.
True its not problem..
Hint : crying for fights get more complex makes people against it what ??
Lets not call it an fix but an adjustment. More complex fights. More people engaged in actuall PvP .. not in ctrl+click broadcasted F1-F4 * rinse and repeat... People engaging in fights will actually learn something ..
cons : maneuverability in high lag environment.
Big coaltiion will still have upper hand but it will require more effort on the battlefield .. less "meta-gaming" So fights will move to actual fighting .. instead of said "meta-gaming" gathering information etc. |

Kestrix
Industrial Renaissance MinTek Conglomerate
3
|
Posted - 2012.01.12 10:08:00 -
[40] - Quote
Make items that are in the line of sight of the target break locks. So if your buddy in the fleet is bettween you and the target you have to move to a position that gives you a line of sight on the target. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1273
|
Posted - 2012.01.12 10:13:00 -
[41] - Quote
Kestrix wrote:Make items that are in the line of sight of the target break locks. So if your buddy in the fleet is bettween you and the target you have to move to a position that gives you a line of sight on the target.
This thread is not about ideas how to do it.. More like about consensus if its worth it to look into it.
side note : LoS would make it un-playable for everyone in battle of 100+ people.  |

Tallianna Avenkarde
Beasts of Burden
242
|
Posted - 2012.01.12 10:43:00 -
[42] - Quote
Oh the irony of true reign decrying tactics on the forums
070707m8m8m8 maybe you should just hug the station more, not agress then you can dock when yellow boxed ;););) And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1273
|
Posted - 2012.01.12 10:51:00 -
[43] - Quote
Tallianna Avenkarde wrote:Oh the irony of true reign decrying tactics on the forums
070707m8m8m8 maybe you should just hug the station more, not agress then you can dock when yellow boxed ;););)
 |

thecunning mrfox
Ghost Recon Squad Forsaken Federation
8
|
Posted - 2012.01.12 11:06:00 -
[44] - Quote
Having flown in a number large fleet battles over the years this alpha "problem" as you describe it has always bothered me.
Having 1 guy (FC) order 1000 guys to shoot 1 guy ( 1 x 1000 - 1) is an enormous waste of resources and only benefits the FC who can run down the list shouting out primary. Although this has been mitigated by some more forward thinking FCs with the introduction of the "secondary" and of course a fast enough primary call list means a bit of a free for all anyway, as often people will skip the first few primary calls as he's dead before you ever lock him, just look at the kill mails, everyone who had 0% on a kill was wasted during that part of the engagement (and its usually a pretty big chunk of each killmail).
I understand the OP's idea that introducing a mechanic to encourage a wider ranging fight than our current "everyone hump the queen" tactic. However, it seems to me that in an even numbered battle, the fleet that has its 1k fleet members (numbers are an example not to be taken literally) split into teams of 100 should win out against the 1000 to 1 alpha fleet tactic, 100 guys blasting 1 is still overkill. it may not produce the instapops the 1 x 1000 - 1 ratio would but even if this kill rate dropped to half or even a quarter the 10 x 100 - 1 tactic should still rock out.
And this is really the main point of my post. I've never seen this done, ever, period. Sure comms are a big reason this hasn't seen the light of day, lag probably as well, but i would imagine that a fleet that could demonstrate that this tactic can be done, would change the view that alpha tactic is the best way, especially if they are getting their rear handed to them on a regular basis by the 10 x 100 - 1 fleets and encourage what the OP wants.
Perhaps some FCs could comment on this? you guys are in a far superior position to explain to me and the OP why this tactic never sees the light of day.
TL;DR good tactics should come naturally and not be forced by artificial mechanics, but for some reason logic does not prevail in large fleet battles. I would like to know why. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 11:10:00 -
[45] - Quote
blob = 80 percent non-PvPers .. some FC and rest people who hate it because they are core-PvPers.
Adding additional difficulty to an combat engagement, if done properly could be engaging and people can actually enjoy it and improve their skills.
But i repeat myself.. so i will end my view there.
|

Ammzi
Imperial Guardians
756
|
Posted - 2012.01.12 11:15:00 -
[46] - Quote
Stacking penalties on weapon fire.
Someone fires 100 missiles on one target - and all the missiles survive - lol wut? The larger the ship - the more ships can shoot it. The smaller the ship - the less ships can shoot it.
Break off fleets into real squads and wings. With REAL squad commanders and wing commanders. quote CCP Spitfire
"Hello Im Blue,"
|

baltec1
443
|
Posted - 2012.01.12 11:21:00 -
[47] - Quote
I spend a alot of the time outnumbered several hundred to 1. The trick is to pick your targets well and be ready to gtfo.
No changes needed, just smarter brave pilots. |

Tallianna Avenkarde
Beasts of Burden
242
|
Posted - 2012.01.12 11:26:00 -
[48] - Quote
Jaroslav Unwanted wrote:Tallianna Avenkarde wrote:Oh the irony of true reign decrying tactics on the forums
070707m8m8m8 maybe you should just hug the station more, not agress then you can dock when yellow boxed ;););) 
Was decrying OP's whine of, admittedly lame game mechanics and tactics, when her alliance makes use of an equally annoying and lame tactic/game mechanic.
Entire thread was tl;dr and I am slightly bored :S And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Rel'k Bloodlor
Mecha Enterprises Fleet
64
|
Posted - 2012.01.12 11:29:00 -
[49] - Quote
There is a penalty for 1000 guys shooting one, wasted DPS. If you FC orders that much over kill that's a mistake on his part. EvE news 24 right now has a goon video that clearly shows the recorder of it with a 4/4 split of his guns and using them to hit 2 targets at once.If you have the FC's you can take this to what ever level you would like with squad commanders calling 2 targets ect ect, doesn't save you from the alpha but punishes them for wasting dps that's for shure. If the the getting alpha'd is not for you then don't fleet up that big, take your fights else were. Now If your in some huge mega corp in null and you are under contract tho obey and fleet up like that, is that not your fault? |

The Snowman
Aliastra Gallente Federation
21
|
Posted - 2012.01.12 11:52:00 -
[50] - Quote
How about a limit on how many ships can lock one target?
increasing that limit depending on the size of the ship, and / or some module/skill/implant that can effect such statistic? |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 12:06:00 -
[51] - Quote
baltec1 wrote:I spend a alot of the time outnumbered several hundred to 1. The trick is to pick your targets well and be ready to gtfo.
No changes needed, just smarter brave pilots.
I agree, there is no need for an change.. . But improving current mechanics to allow everyone in blob to actually learn how to fly and what to do .. sound like good strategy to increase pilots willing to contribute.
So from .. i need to get in or else i can get booted out of my place.. to .. well i join lets see what we can do .. |

baltec1
443
|
Posted - 2012.01.12 12:07:00 -
[52] - Quote
Jaroslav Unwanted wrote:baltec1 wrote:I spend a alot of the time outnumbered several hundred to 1. The trick is to pick your targets well and be ready to gtfo.
No changes needed, just smarter brave pilots. I agree, there is no need for an change.. . But improving current mechanics to allow everyone in blob to actually learn how to fly and what to do .. sound like good strategy to increase pilots willing to contribute.
Thats the job of the alliance and FC
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 12:13:00 -
[53] - Quote
baltec1 wrote:Jaroslav Unwanted wrote:baltec1 wrote:I spend a alot of the time outnumbered several hundred to 1. The trick is to pick your targets well and be ready to gtfo.
No changes needed, just smarter brave pilots. I agree, there is no need for an change.. . But improving current mechanics to allow everyone in blob to actually learn how to fly and what to do .. sound like good strategy to increase pilots willing to contribute. Thats the job of the alliance and FC 
Sure, but if the current combat style is effective and it is .. for sure. I cant see any FC who actually want to win trying to make said fight engaging and fun.
Sure there is several rooms in fleet which are pretty much interesting to be in.. interdictors for one, forward, backward scouts etc. Warp in, warp out point guys... Stealthbomber squads etc. but it can be fun even for regular guy in tempest or hurricane 
i for one prefer the mass blob, as all i do is listen and execute the orders.. And i am part of the fight. But i can imagine there are people who actually wants some challenge  |

Cindy Marco
Sebiestor Tribe Minmatar Republic
26
|
Posted - 2012.01.12 12:29:00 -
[54] - Quote
Its not a problem at all.
If 100 or more ships the same size as yours are shooting you at once, you should be destroyed very quickly.
|

Valei Khurelem
138
|
Posted - 2012.01.12 12:32:00 -
[55] - Quote
Cindy Marco wrote:Its not a problem at all.
If 100 or more ships the same size as yours are shooting you at once, you should be destroyed very quickly.
I actually agree with this, the problem with EVE isn't the fact that numbers are how you win this game, it's the fact that numbers are the only way to win in this game.
I mean, can't we have some options that at least allow a lone player to take down at least a few more ships than them if they are skilled enough? What about being able to suicide and take a bunch with them? What about using the environment to hide properly or something that doesn't revolve around cloaking technology that prevents them from being scanned?
Why can't I do stuff like in sci-fi movies where they turn off everything except oxygen and stop the enemy from being able to detect me? Nothing like that is in EVE aside from cloaking and that's bloody expensive for something you use just to hide and use hit and run tactics with. |

baltec1
443
|
Posted - 2012.01.12 12:39:00 -
[56] - Quote
Jaroslav Unwanted wrote:Sure, but if the current combat style is effective and it is .. for sure. I cant see any FC who actually want to win trying to make said fight engaging and fun. Sure there is several rooms in fleet which are pretty much interesting to be in.. interdictors for one, forward, backward scouts etc. Warp in, warp out point guys... Stealthbomber squads etc. but it can be fun even for regular guy in tempest or hurricane  i for one prefer the mass blob, as all i do is listen and execute the orders.. And i am part of the fight. But i can imagine there are people who actually wants some challenge 
Im often in a bomber either scouting or scapping in the middle of a fight. Even had me calling targets at times. Getting warp ins on a hostile fleet while trying not to warp into a bubble is fun Its amazing how few people choose to be a scout tbh. |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
134
|
Posted - 2012.01.12 12:40:00 -
[57] - Quote
Large scale PvP is a lot more diverse than it used to be. It used to be all about sniper battleships (and ECM, there's always ECM),
Then we got probes, and now it's about midrange. Hellcats, alphafleet, armour HACs, triage carriers, logistics ships, long-webbing recons, ECM, bombers, newbros in Rifters. OH GOD SUPERCAP HOTDROP, EVERYONE'S DEAD! |

baltec1
443
|
Posted - 2012.01.12 12:45:00 -
[58] - Quote
Valei Khurelem wrote:Cindy Marco wrote:Its not a problem at all.
If 100 or more ships the same size as yours are shooting you at once, you should be destroyed very quickly.
I actually agree with this, the problem with EVE isn't the fact that numbers are how you win this game, it's the fact that numbers are the only way to win in this game. I mean, can't we have some options that at least allow a lone player to take down at least a few more ships than them if they are skilled enough? What about being able to suicide and take a bunch with them? What about using the environment to hide properly or something that doesn't revolve around cloaking technology that prevents them from being scanned? Why can't I do stuff like in sci-fi movies where they turn off everything except oxygen and stop the enemy from being able to detect me? Nothing like that is in EVE aside from cloaking and that's bloody expensive for something you use just to hide and use hit and run tactics with.
Im causing all sorts of problems in a 0.0 hub in a cheap bomber. Damn near got an apoc but a saber spooked me. Hit warp just as the saber jumped through so I could have kiled that apoc
An alliance can shut down a much larger one simply by using small 1 to 5 man gangs all over the place with good pilots. |

ASadOldGit
School of Applied Knowledge Caldari State
92
|
Posted - 2012.01.12 12:54:00 -
[59] - Quote
Ammzi wrote:Stacking penalties on weapon fire.
Someone fires 100 missiles on one target - and all the missiles survive - lol wut? The larger the ship - the more ships can shoot it. The smaller the ship - the less ships can shoot it.
Break off fleets into real squads and wings. With REAL squad commanders and wing commanders.
Yes, but you'd also need new FC tools to help them manage multiple targets and multiple squads, which increases the complexity of the project, although I'm sure most FC's would like some better tools to do their job, such as a multi-tiered approach e.g. FC multi-selects a bunch of targets and drags them over a squad commander and leaves it up to that SC to prioritise targets; at a higher level, someone would drag one fleet over a destination, and send others to another destination, with a strategic point of view.
(sorry for the details in a non-F&I thread, but +1 for getting the devs to look into the blob issue.)
Although I haven't experienced it yet, hands up all those who actually enjoy being blobbed, with a 10 or 100 to one ratio, knowing you can never win, week after week after week. This is a game, not a simulator - it's supposed to be enjoyable (which is not against the idea that it can still be harsh and challenging).
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Gripen
476
|
Posted - 2012.01.12 13:05:00 -
[60] - Quote
If I had to choose one thing I could change in EVE that would be it. |
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